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Goo345

what another one dixted maybe again

Jul 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. script.Parent = Player.Character
  5. local Event = Instance.new("RemoteEvent")
  6. Event.Name = "UserInput_Event"
  7. local function fakeEvent()
  8. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  9. t.connect = t.Connect
  10. return t
  11. end
  12. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  13. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  14. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  15. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  16. end}
  17. CAS.UnbindAction = CAS.BindAction
  18. local function te(self,ev,...)
  19. local t = m[ev]
  20. if t and t._fakeEvent and t.Function then
  21. t.Function(...)
  22. end
  23. end Player = owner:
  24. PlayerGui = Player.PlayerGui
  25. Cam = workspace.CurrentCamera
  26. Backpack = Player.Backpack
  27. Character = Player.Character
  28. Humanoid = Character.Humanoid
  29. Mouse = Player:
  30. RootPart = Character["HumanoidRootPart"]
  31. SIZE = 1
  32. local SINE = 0
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --[[
  51. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  52. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  53. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  54. --]]
  55. --Credit To Rufus14
  56. --I just edit it a bit ^_^
  57. mouse = game.Players.LocalPlayer:GetMouse()
  58. function ragdoll()
  59. game.Players.LocalPlayer.Character.Archivable = true
  60. clone = game.Players.LocalPlayer.Character:Clone()
  61. clone.Parent = workspace
  62. for i,v in pairs(clone:GetChildren()) do
  63. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  64. v:destroy()
  65. end
  66. for i,p in pairs(v:GetChildren()) do
  67. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  68. p:destroy()
  69. end
  70. end
  71. end
  72. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  73. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  74. t:destroy()
  75. end
  76. end
  77. vel = Instance.new("BodyVelocity", clone.Torso)
  78. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  79. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  80. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  81. using = false
  82. hit = Instance.new("Sound", clone.Torso)
  83. hit.SoundId = "rbxassetid://260430060"
  84. hit.Volume = 5
  85. hit1 = Instance.new("Sound", clone.Torso)
  86. hit1.SoundId = "rbxassetid://138087186"
  87. hit1.Volume = 5
  88. hit2 = Instance.new("Sound", clone.Torso)
  89. hit2.SoundId = "rbxassetid://131237241"
  90. hit2.Volume = 5
  91. hit3 = Instance.new("Sound", clone.Torso)
  92. hit3.SoundId = "rbxassetid://278062209"
  93. hit3.Volume = 5
  94. hit3.TimePosition = 0.33
  95. ded = Instance.new("Sound", clone.Torso)
  96. ded.SoundId = "rbxassetid://163154423"
  97. ded.Volume = 5
  98. local leftarm = clone:findFirstChild("Left Arm")
  99. local rightrm = clone:findFirstChild("Right Arm")
  100. local leftleg = clone:findFirstChild("Left Leg")
  101. local rightleg = clone:findFirstChild("Right Leg")
  102. local head = clone:findFirstChild("Head")
  103. local welding = Instance.new("Weld", clone.Torso)
  104. welding.Part0 = clone.Torso
  105. welding.Part1 = head
  106. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  107. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  108. if g.ClassName == "Part" then
  109. g:destroy()
  110. end
  111. end
  112. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  113. if h.ClassName == "Accesory" then
  114. h:destroy()
  115. end
  116. end
  117. game.Workspace.CurrentCamera.CameraSubject = head
  118. if leftleg ~= nil then
  119. local glue = Instance.new("Glue", clone.Torso)
  120. glue.Part0 = clone.Torso
  121. glue.Part1 = leftleg
  122. glue.Name = "Left leg"
  123. local collider = Instance.new("Part", leftleg)
  124. collider.Position = Vector3.new(0,999,0)
  125. collider.Size = Vector3.new(1.7, 1, 1)
  126. collider.Shape = "Cylinder"
  127. local weld = Instance.new("Weld", collider)
  128. weld.Part0 = leftleg
  129. weld.Part1 = collider
  130. weld.C0 = CFrame.Angles(0, 0, 80)
  131. collider.TopSurface = "Smooth"
  132. collider.BottomSurface = "Smooth"
  133. collider.formFactor = "Symmetric"
  134. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  135. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  136. collider.Transparency = 1
  137. end
  138. ------------
  139. if rightleg ~= nil then
  140. local glue1 = Instance.new("Glue", clone.Torso)
  141. glue1.Part0 = clone.Torso
  142. glue1.Part1 = rightleg
  143. glue1.Name = "Right leg"
  144. local collider1 = Instance.new("Part", rightleg)
  145. collider1.Position = Vector3.new(0,999,0)
  146. collider1.Size = Vector3.new(1.7, 1, 1)
  147. collider1.Shape = "Cylinder"
  148. local weld1 = Instance.new("Weld", collider1)
  149. weld1.Part0 = rightleg
  150. weld1.Part1 = collider1
  151. weld1.C0 = CFrame.Angles(0, 0, 80)
  152. collider1.TopSurface = "Smooth"
  153. collider1.BottomSurface = "Smooth"
  154. collider1.formFactor = "Symmetric"
  155. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  156. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  157. collider1.Transparency = 1
  158. end
  159. ------------
  160. if rightrm ~= nil then
  161. local glue11 = Instance.new("Glue", clone.Torso)
  162. glue11.Part0 = clone.Torso
  163. glue11.Part1 = rightrm
  164. glue11.Name = "Right shoulder"
  165. local collider11 = Instance.new("Part", rightrm)
  166. collider11.Position = Vector3.new(0,9999,0)
  167. collider11.Size = Vector3.new(1.8,1,1)
  168. collider11.Shape = "Cylinder"
  169. local weld11 = Instance.new("Weld", collider11)
  170. weld11.Part0 = rightrm
  171. weld11.Part1 = collider11
  172. weld11.C0 = CFrame.Angles(0, 0, 80)
  173. collider11.TopSurface = "Smooth"
  174. collider11.BottomSurface = "Smooth"
  175. collider11.formFactor = "Symmetric"
  176. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  177. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  178. collider11.Transparency = 1
  179. end
  180. ------------
  181. if leftarm ~= nil then
  182. local glue111 = Instance.new("Glue", clone.Torso)
  183. glue111.Part0 = clone.Torso
  184. glue111.Part1 = leftarm
  185. glue111.Name = "Left shoulder"
  186. local collider111 = Instance.new("Part", leftarm)
  187. collider111.Position = Vector3.new(0,9999,0)
  188. collider111.Size = Vector3.new(1.8,1,1)
  189. collider111.Shape = "Cylinder"
  190. local weld111 = Instance.new("Weld", collider111)
  191. weld111.Part0 = leftarm
  192. weld111.Part1 = collider111
  193. weld111.C0 = CFrame.Angles(0, 0, 80)
  194. collider111.TopSurface = "Smooth"
  195. collider111.BottomSurface = "Smooth"
  196. collider111.formFactor = "Symmetric"
  197. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  198. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  199. collider111.Transparency = 1
  200. ----------------
  201. sensoring = Instance.new("Part", clone.Torso)
  202. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  203. sensoring.CanCollide = false
  204. sensoring.Position = clone.Torso.Position
  205. local welder = Instance.new("Weld", sensoring)
  206. welder.Part0 = clone.Torso
  207. welder.Part1 = sensoring
  208. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  209. sensoring.Transparency = 1
  210. -----------------
  211. sensoring1 = Instance.new("Part", clone.Torso)
  212. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  213. sensoring1.CanCollide = false
  214. sensoring1.Position = clone.Torso.Position
  215. local welder1 = Instance.new("Weld", sensoring)
  216. welder1.Part0 = clone.Torso
  217. welder1.Part1 = sensoring1
  218. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  219. sensoring1.Transparency = 1
  220. end
  221. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  222. ded:Play()
  223. vel:destroy()
  224. wait(0.5)
  225. local function touch()
  226. if not using then
  227. using = true
  228. local Math = math.random(1,4)
  229. if Math == 1 then
  230. hit:Play()
  231. end
  232. if Math == 2 then
  233. hit1:Play()
  234. end
  235. if Math == 3 then
  236. hit2:Play()
  237. end
  238. if Math == 4 then
  239. hit3:Play()
  240. end
  241. wait(0.1)
  242. using = false
  243. end
  244. end
  245. sensoring.Touched:connect(touch)
  246. sensoring1.Touched:connect(touch)
  247. wait(4.47)
  248. hit1.Volume = 0
  249. hit2.Volume = 0
  250. hit3.Volume = 0
  251. hit.Volume = 0
  252. end
  253.  
  254. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  255.  
  256. --di ent
  257. ---------------------------------------
  258. local insanityface={"1895698679"}
  259. local sine=0
  260. Animation_Speed = 1.5
  261. local CHANGE = 2 / Animation_Speed
  262. -----------------------
  263. --[[ Name : WAOV2.2 ]]--
  264. -------------------------------------------------------
  265. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  266.  
  267. --Discord Creterisk#2958 <- makhail07's discord
  268.  
  269. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  270. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  271. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  272. --YOU FUCKING SKIDS,
  273. --For Those who log/decompile this, If you sell or trade this,
  274. --and I find out who you are, i will take massive action.
  275. --:b:
  276. -------------------------------------------------------
  277.  
  278. local FavIDs = {
  279. 340106355, --Nefl Crystals
  280. 927529620, --Dimension
  281. 876981900, --Fantasy
  282. 398987889, --Ordinary Days
  283. 1117396305, --Oh wait, it's you.
  284. 885996042, --Action Winter Journey
  285. 919231299, --Sprawling Idiot Effigy
  286. 743466274, --Good Day Sunshine
  287. 727411183, --Knife Fight
  288. 1402748531, --The Earth Is Counting On You!
  289. 595230126 --Robot Language
  290. }
  291.  
  292.  
  293.  
  294. --The reality of my life isn't real but a Universe -Creterisk
  295. --All people can be nice, Even if you don't think so. -2003boobear
  296. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  297. wait()
  298. local plr = game:service'Players'.LocalPlayer
  299. local char = plr.Character
  300. local hum = char.Humanoid
  301. local hed = char.Head
  302. local root = char.HumanoidRootPart
  303. local rootj = root.RootJoint
  304. local tors = char.Torso
  305. local ra = char["Right Arm"]
  306. local la = char["Left Arm"]
  307. local rl = char["Right Leg"]
  308. local ll = char["Left Leg"]
  309. local neck = tors["Neck"]
  310. local mouse = plr:GetMouse()
  311. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  312. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  313. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  314. local maincolor = BrickColor.new("Dark green")
  315. exploitable = true
  316. local Player = game.Players.localPlayer
  317. local Character = Player.Character
  318. local Humanoid = Character.Humanoid
  319. local Mouse = Player:GetMouse()
  320. local LeftArm = Character["Left Arm"]
  321. local RightArm = Character["Right Arm"]
  322. local LeftLeg = Character["Left Leg"]
  323. local RightLeg = Character["Right Leg"]
  324. local Head = Character.Head
  325. local Torso = Character.Torso
  326.  
  327. Player = game:GetService("Players").LocalPlayer
  328. PlayerGui = Player.PlayerGui
  329. Cam = workspace.CurrentCamera
  330. Backpack = Player.Backpack
  331. Character = Player.Character
  332. Humanoid = Character.Humanoid
  333. Mouse = Player:GetMouse()
  334. RootPart = Character["HumanoidRootPart"]
  335. Torso = Character["Torso"]
  336. Head = Character["Head"]
  337. RightArm = Character["Right Arm"]
  338. LeftArm = Character["Left Arm"]
  339. RightLeg = Character["Right Leg"]
  340. LeftLeg = Character["Left Leg"]
  341. RootJoint = RootPart["RootJoint"]
  342. Neck = Torso["Neck"]
  343. RightShoulder = Torso["Right Shoulder"]
  344. LeftShoulder = Torso["Left Shoulder"]
  345. RightHip = Torso["Right Hip"]
  346. LeftHip = Torso["Left Hip"]
  347.  
  348. IT = Instance.new
  349. CF = CFrame.new
  350. VT = Vector3.new
  351. RAD = math.rad
  352. C3 = Color3.new
  353. UD2 = UDim2.new
  354. BRICKC = BrickColor.new
  355. ANGLES = CFrame.Angles
  356. EULER = CFrame.fromEulerAnglesXYZ
  357. COS = math.cos
  358. ACOS = math.acos
  359. SIN = math.sin
  360. ASIN = math.asin
  361. ABS = math.abs
  362. MRANDOM = math.random
  363. FLOOR = math.floor
  364. -------------------------------------------------------
  365. --Start Whitelist and Invincibility--
  366. -------------------------------------------------------
  367. ff = Instance.new("ForceField",char)
  368. ff.Visible = false
  369. hum.Name = "Base"
  370. hum.MaxHealth = 1.0E298
  371. hum.Health = 1.0E298
  372. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  373. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  374. hum.MaxHealth = 1.0E298
  375. hum.Health = 1.0E298
  376. end
  377. end)
  378. -------------------------------------------------------
  379. --End Whitelist and Invincibility--
  380. -------------------------------------------------------
  381. local Hair = Instance.new("Part", char)
  382. Hair.Name = "Hair"
  383. Hair.CanCollide = false
  384. Hair.BrickColor = BrickColor.new("Institutional white")
  385. Hair.Transparency = 0
  386. Hair.Material = "Plastic"
  387. Hair.Size = Vector3.new(1, 1, 2)
  388. Hair.TopSurface = Enum.SurfaceType.Smooth
  389. Hair.BottomSurface = Enum.SurfaceType.Smooth
  390.  
  391. local Weld = Instance.new("Weld", Hair)
  392. Weld.Part0 = hed
  393. Weld.Part1 = Hair
  394. Weld.C1 = CFrame.new(0, -.6, 0)
  395. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  396.  
  397. local M2 = Instance.new("SpecialMesh")
  398. M2.Parent = Hair
  399. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  400. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  401. M2.Scale = Vector3.new(1, 1, 1)
  402. -------------------------------------------------------
  403. for i,v in pairs(char:children()) do
  404. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  405. v:Remove()
  406. end
  407. end
  408. shirt = Instance.new("Shirt", char)
  409. shirt.Name = "Shirt"
  410. pants = Instance.new("Pants", char)
  411. pants.Name = "Pants"
  412. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  413. char.Pants.PantsTemplate = "rbxassetid://676428351"
  414. -------------------------------------------------------
  415. --------------
  416.  
  417. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  418.  
  419. warn("I hope you enjoy.")
  420.  
  421. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  422.  
  423. warn("Edited by saba1520/kisslarge")
  424.  
  425. warn("you made it guys to i maked it to 3.0 thanks!")
  426.  
  427. -------------------------------------------------------
  428. --Start Good Stuff--
  429. -------------------------------------------------------
  430. cam = game.Workspace.CurrentCamera
  431. CF = CFrame.new
  432. VT = Vector3.new
  433. angles = CFrame.Angles
  434. attack = false
  435. Euler = CFrame.fromEulerAnglesXYZ
  436. Rad = math.rad
  437. IT = Instance.new
  438. BrickC = BrickColor.new
  439. Cos = math.cos
  440. COS = math.cos
  441. Acos = math.acos
  442. Sin = math.sin
  443. Asin = math.asin
  444. Abs = math.abs
  445. Mrandom = math.random
  446. Floor = math.floor
  447. -------------------------------------------------------
  448. --End Good Stuff--
  449. -------------------------------------------------------
  450. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  451. RSH, LSH = nil, nil
  452. RW = Instance.new("Weld")
  453. LW = Instance.new("Weld")
  454. RH = tors["Right Hip"]
  455. LH = tors["Left Hip"]
  456. RSH = tors["Right Shoulder"]
  457. LSH = tors["Left Shoulder"]
  458. RSH.Parent = nil
  459. LSH.Parent = nil
  460. RW.Name = "RW"
  461. RW.Part0 = tors
  462. RW.C0 = CF(1.5, 0.5, 0)
  463. RW.C1 = CF(0, 0.5, 0)
  464. RW.Part1 = ra
  465. RW.Parent = tors
  466. LW.Name = "LW"
  467. LW.Part0 = tors
  468. LW.C0 = CF(-1.5, 0.5, 0)
  469. LW.C1 = CF(0, 0.5, 0)
  470. LW.Part1 = la
  471. LW.Parent = tors
  472. Effects = {}
  473. -------------------------------------------------------
  474. --Start HeartBeat--
  475. -------------------------------------------------------
  476. ArtificialHB = Instance.new("BindableEvent", script)
  477. ArtificialHB.Name = "Heartbeat"
  478. script:WaitForChild("Heartbeat")
  479.  
  480. frame = 1 / 60
  481. tf = 0
  482. allowframeloss = false
  483. tossremainder = false
  484.  
  485.  
  486. lastframe = tick()
  487. script.Heartbeat:Fire()
  488.  
  489.  
  490. game:GetService("RunService").Heartbeat:connect(function(s, p)
  491. tf = tf + s
  492. if tf >= frame then
  493. if allowframeloss then
  494. script.Heartbeat:Fire()
  495. lastframe = tick()
  496. else
  497. for i = 1, math.floor(tf / frame) do
  498. script.Heartbeat:Fire()
  499. end
  500. lastframe = tick()
  501. end
  502. if tossremainder then
  503. tf = 0
  504. else
  505. tf = tf - frame * math.floor(tf / frame)
  506. end
  507. end
  508. end)
  509. -------------------------------------------------------
  510. --End HeartBeat--
  511. -------------------------------------------------------
  512.  
  513. local ohno = Instance.new("Sound")
  514. ohno.Parent = hed
  515. ohno.Volume = 10
  516. ohno.Pitch = 1
  517. ohno.Looped = true
  518.  
  519. local bass = Instance.new("Sound") --why
  520. bass.Parent = hed
  521. bass.Volume = 7
  522. bass.Pitch = 1
  523. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  524. bass.Looped = true
  525.  
  526. local newnoob = Instance.new("Sound") --why
  527. newnoob.Parent = hed
  528. newnoob.Volume = 7
  529. newnoob.Pitch = 1
  530. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  531. newnoob.Looped = false
  532.  
  533. meme = Instance.new("Sound", hed)
  534. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  535. meme.Volume = 10
  536. meme.Pitch = 1
  537. meme.Looped = true
  538. meme.TimePosition = 1
  539.  
  540. TAUNT = Instance.new("Sound", tors)
  541. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  542. TAUNT.Volume = 10
  543. TAUNT.Pitch = 1
  544. TAUNT.Looped = false
  545. TAUNT.TimePosition = 0.12
  546.  
  547. TAUNT2 = Instance.new("Sound", tors)
  548. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  549. TAUNT2.Volume = 10
  550. TAUNT2.Pitch = 1
  551. TAUNT2.Looped = false
  552. TAUNT2.TimePosition = 0.12
  553.  
  554. chargeup = Instance.new("Sound", hed)
  555. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  556. chargeup.Volume = 10
  557. chargeup.Pitch = 1
  558. chargeup.Looped = true
  559. chargeup.TimePosition = 1
  560.  
  561. BTAUNT = Instance.new("Sound", tors)
  562. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  563. BTAUNT.Volume = 10
  564. BTAUNT.Pitch = 1
  565. BTAUNT.Looped = false
  566. BTAUNT.TimePosition = 0.2
  567.  
  568. NOTAUNT = Instance.new("Sound", tors)
  569. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  570. NOTAUNT.Volume = 10
  571. NOTAUNT.Pitch = 1
  572. NOTAUNT.Looped = false
  573. NOTAUNT.TimePosition = 0.2
  574.  
  575. NOSOUND = Instance.new("Sound", tors)
  576. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  577. NOSOUND.Volume = 10
  578. NOSOUND.Pitch = 1
  579. NOSOUND.Looped = false
  580. NOSOUND.TimePosition = 0.2
  581.  
  582. ITAUNT = Instance.new("Sound", tors)
  583. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  584. ITAUNT.Volume = 50
  585. ITAUNT.Pitch = 1
  586. ITAUNT.Looped = false
  587. ITAUNT.TimePosition = 0
  588.  
  589. BATAUNT = Instance.new("Sound", tors)
  590. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  591. BATAUNT.Volume = 10
  592. BATAUNT.Pitch = 1
  593. BATAUNT.Looped = false
  594. BATAUNT.TimePosition = 0
  595.  
  596. pop = Instance.new("Sound", tors)
  597. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  598. pop.Volume = 10
  599. pop.Pitch = 1
  600. pop.Looped = false
  601. pop.TimePosition = 0
  602.  
  603. STAUNT = Instance.new("Sound", tors)
  604. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  605. STAUNT.Volume = 10
  606. STAUNT.Pitch = 1
  607. STAUNT.Looped = false
  608. STAUNT.TimePosition = 0.05
  609.  
  610. DTAUNT = Instance.new("Sound", tors)
  611. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  612. DTAUNT.Volume = 10
  613. DTAUNT.Pitch = 1
  614. DTAUNT.Looped = false
  615. DTAUNT.TimePosition = 0
  616.  
  617. sex = Instance.new("Sound", tors)
  618. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  619. sex.Volume = 10
  620. sex.Pitch = 1
  621. sex.Looped = false
  622. sex.TimePosition = 0
  623.  
  624. so = Instance.new("Sound", tors)
  625. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  626. so.Volume = 10
  627. so.Pitch = 1
  628. so.Looped = false
  629. so.TimePosition = 0
  630.  
  631. LAZOR = Instance.new("Sound", ra)
  632. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  633. LAZOR.Volume = 10
  634. LAZOR.Pitch = 0.7
  635. LAZOR.Looped = false
  636. LAZOR.TimePosition = 0
  637.  
  638. WTF = Instance.new("Sound", tors)
  639. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  640. WTF.Volume = 10
  641. WTF.Pitch = 1
  642. WTF.Looped = false
  643. WTF.TimePosition = 0
  644.  
  645. MERKIO = Instance.new("Sound", tors) --why
  646. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  647. MERKIO.Volume = 5467543465
  648. MERKIO.Pitch = 1
  649. MERKIO.Looped = false
  650. MERKIO.TimePosition = 0
  651.  
  652. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  653. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  654. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  655. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  656. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  657. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  658.  
  659. -------------------------------------------------------
  660. --Start Important Functions--
  661. -------------------------------------------------------
  662. function MakeForm(PART,TYPE)
  663. if TYPE == "Cyl" then
  664. local MSH = IT("CylinderMesh",PART)
  665. elseif TYPE == "Ball" then
  666. local MSH = IT("SpecialMesh",PART)
  667. MSH.MeshType = "Sphere"
  668. elseif TYPE == "Wedge" then
  669. local MSH = IT("SpecialMesh",PART)
  670. MSH.MeshType = "Wedge"
  671. end
  672. end
  673.  
  674. function chatfunc(text, color)
  675. local chat = coroutine.wrap(function()
  676. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  677. char:FindFirstChild("TalkingBillBoard"):destroy()
  678. end
  679. local naeeym2 = Instance.new("BillboardGui", char)
  680. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  681. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  682. naeeym2.Adornee = hed
  683. naeeym2.Name = "TalkingBillBoard"
  684. local tecks2 = Instance.new("TextLabel", naeeym2)
  685. tecks2.BackgroundTransparency = 1
  686. tecks2.BorderSizePixel = 0
  687. tecks2.Text = ""
  688. tecks2.Font = "SciFi"
  689. tecks2.TextSize = 30
  690. tecks2.TextStrokeTransparency = 0
  691. tecks2.TextColor3 = color
  692. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  693. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  694. local tecks3 = Instance.new("TextLabel", naeeym2)
  695. tecks3.BackgroundTransparency = 1
  696. tecks3.BorderSizePixel = 0
  697. tecks3.Text = ""
  698. tecks3.Font = "SciFi"
  699. tecks3.TextSize = 30
  700. tecks3.TextStrokeTransparency = 0
  701. tecks3.TextColor3 = Color3.new(0, 0, 0)
  702. tecks3.TextStrokeColor3 = color
  703. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  704. coroutine.resume(coroutine.create(function()
  705. while true do
  706. swait(1)
  707. tecks2.TextColor3 = BrickColor.random().Color
  708. tecks3.TextStrokeColor3 = BrickColor.random().Color
  709. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  710. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  711. tecks2.Rotation = math.random(-5, 5)
  712. tecks3.Rotation = math.random(-5, 5)
  713. end
  714. end))
  715. for i = 1, string.len(text) do
  716. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  717. tecks2.Text = string.sub(text, 1, i)
  718. tecks3.Text = string.sub(text, 1, i)
  719. swait(1)
  720. end
  721. wait(1)
  722. local randomrot = math.random(1, 2)
  723. if randomrot == 1 then
  724. for i = 1, 50 do
  725. swait()
  726. tecks2.Rotation = tecks2.Rotation - 0.75
  727. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  728. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  729. tecks3.Rotation = tecks2.Rotation + 0.75
  730. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  731. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  732. end
  733. elseif randomrot == 2 then
  734. for i = 1, 50 do
  735. swait()
  736. tecks2.Rotation = tecks2.Rotation + 0.75
  737. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  738. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  739. tecks3.Rotation = tecks2.Rotation - 0.75
  740. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  741. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  742. end
  743. end
  744. naeeym2:Destroy()
  745. end)
  746. chat()
  747. end
  748.  
  749. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  750. local type = type
  751. local rng = Instance.new("Part", char)
  752. rng.Anchored = true
  753. rng.BrickColor = color
  754. rng.CanCollide = false
  755. rng.FormFactor = 3
  756. rng.Name = "Ring"
  757. rng.Material = "Neon"
  758. rng.Size = Vector3.new(1, 1, 1)
  759. rng.Transparency = 0
  760. rng.TopSurface = 0
  761. rng.BottomSurface = 0
  762. rng.CFrame = pos
  763. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  764. local rngm = Instance.new("SpecialMesh", rng)
  765. rngm.MeshType = "Sphere"
  766. rngm.Scale = Vector3.new(x1, y1, z1)
  767. local scaler2 = 1
  768. local speeder = FastSpeed
  769. if type == "Add" then
  770. scaler2 = 1 * value
  771. elseif type == "Divide" then
  772. scaler2 = 1 / value
  773. end
  774. coroutine.resume(coroutine.create(function()
  775. for i = 0, 10 / bonuspeed, 0.1 do
  776. swait()
  777. if type == "Add" then
  778. scaler2 = scaler2 - 0.01 * value / bonuspeed
  779. elseif type == "Divide" then
  780. scaler2 = scaler2 - 0.01 / value * bonuspeed
  781. end
  782. rng.BrickColor = BrickColor.random()
  783. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  784. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  785. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  786. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  787. end
  788. rng:Destroy()
  789. end))
  790. end
  791.  
  792. function SoulSteal(dude)
  793. if dude.Name ~= char then
  794. local bgf = IT("BodyGyro", dude.Head)
  795. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  796. local val = IT("BoolValue", dude)
  797. val.Name = "IsHit"
  798. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  799. local soulst = coroutine.wrap(function()
  800. local soul = Instance.new("Part",dude)
  801. soul.Size = Vector3.new(1,1,1)
  802. soul.CanCollide = false
  803. soul.Anchored = false
  804. soul.Position = torso.Position
  805. soul.Transparency = 1
  806. local PartEmmit1 = IT("ParticleEmitter", soul)
  807. PartEmmit1.LightEmission = 1
  808. PartEmmit1.Texture = "rbxassetid://569507414"
  809. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  810. PartEmmit1.Rate = 250
  811. PartEmmit1.Lifetime = NumberRange.new(1.6)
  812. PartEmmit1.Size = NumberSequence.new({
  813. NumberSequenceKeypoint.new(0, 1, 0),
  814. NumberSequenceKeypoint.new(1, 0, 0)
  815. })
  816. PartEmmit1.Transparency = NumberSequence.new({
  817. NumberSequenceKeypoint.new(0, 0, 0),
  818. NumberSequenceKeypoint.new(1, 1, 0)
  819. })
  820. PartEmmit1.Speed = NumberRange.new(0, 0)
  821. PartEmmit1.VelocitySpread = 30000
  822. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  823. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  824. local BodPoss = IT("BodyPosition", soul)
  825. BodPoss.P = 3000
  826. BodPoss.D = 1000
  827. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  828. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  829. wait(1.6)
  830. soul.Touched:connect(function(hit)
  831. if hit.Parent == char then
  832. soul:Destroy()
  833. end
  834. end)
  835. wait(1.2)
  836. while soul do
  837. swait()
  838. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  839. BodPoss.Position = tors.Position
  840. end
  841. end)
  842. soulst()
  843. end
  844. end
  845. function FaceMouse()
  846. local Cam = workspace.CurrentCamera
  847. return {
  848. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  849. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  850. }
  851. end
  852.  
  853. function Clerp(a, b, t)
  854. local qa = {QuaternionFromCFrame(a)}
  855. local qb = {QuaternionFromCFrame(b)}
  856. local ax, ay, az = a.x, a.y, a.z
  857. local bx, by, bz = b.x, b.y, b.z
  858. local _t = 1 - t
  859. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  860. end
  861.  
  862. function Eviscerate(dude)
  863. if dude.Name ~= char then
  864. local bgf = IT("BodyGyro", dude.Head)
  865. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  866. local val = IT("BoolValue", dude)
  867. val.Name = "IsHit"
  868. local ds = coroutine.wrap(function()
  869. dude:WaitForChild("Head"):BreakJoints()
  870. wait(0.5)
  871. target = nil
  872. coroutine.resume(coroutine.create(function()
  873. for i, v in pairs(dude:GetChildren()) do
  874. if v:IsA("Accessory") then
  875. v:Destroy()
  876. end
  877. if v:IsA("Humanoid") then
  878. v:Destroy()
  879. end
  880. if v:IsA("CharacterMesh") then
  881. v:Destroy()
  882. end
  883. if v:IsA("Model") then
  884. v:Destroy()
  885. end
  886. if v:IsA("Part") or v:IsA("MeshPart") then
  887. for x, o in pairs(v:GetChildren()) do
  888. if o:IsA("Decal") then
  889. o:Destroy()
  890. end
  891. end
  892. coroutine.resume(coroutine.create(function()
  893. v.Material = "Neon"
  894. v.CanCollide = false
  895. local PartEmmit1 = IT("ParticleEmitter", v)
  896. PartEmmit1.LightEmission = 1
  897. PartEmmit1.Texture = "rbxassetid://284205403"
  898. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  899. PartEmmit1.Rate = 150
  900. PartEmmit1.Lifetime = NumberRange.new(1)
  901. PartEmmit1.Size = NumberSequence.new({
  902. NumberSequenceKeypoint.new(0, 0.75, 0),
  903. NumberSequenceKeypoint.new(1, 0, 0)
  904. })
  905. PartEmmit1.Transparency = NumberSequence.new({
  906. NumberSequenceKeypoint.new(0, 0, 0),
  907. NumberSequenceKeypoint.new(1, 1, 0)
  908. })
  909. PartEmmit1.Speed = NumberRange.new(0, 0)
  910. PartEmmit1.VelocitySpread = 30000
  911. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  912. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  913. local BodPoss = IT("BodyPosition", v)
  914. BodPoss.P = 3000
  915. BodPoss.D = 1000
  916. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  917. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  918. v.Color = maincolor.Color
  919. coroutine.resume(coroutine.create(function()
  920. for i = 0, 49 do
  921. swait(1)
  922. v.Transparency = v.Transparency + 0.08
  923. end
  924. wait(0.5)
  925. PartEmmit1.Enabled = false
  926. wait(3)
  927. v:Destroy()
  928. dude:Destroy()
  929. end))
  930. end))
  931. end
  932. end
  933. end))
  934. end)
  935. ds()
  936. end
  937. end
  938.  
  939. function killnearest(position,range,maxstrength)
  940. for i,v in ipairs(workspace:GetChildren()) do
  941. local body = v:GetChildren()
  942. for part = 1, #body do
  943. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  944. if(body[part].Position - position).Magnitude < range then
  945. if v.ClassName == "Model" then
  946. v:BreakJoints()
  947. end
  948. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  949. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  950. end
  951. end
  952. end
  953. if v.ClassName == "Part" then
  954. if v.Anchored == false and (v.Position - position).Magnitude < range then
  955. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  956. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  957. end
  958. end
  959. end
  960. end
  961.  
  962.  
  963. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  964. local NEWPART = IT("Part")
  965. NEWPART.formFactor = FORMFACTOR
  966. NEWPART.Reflectance = REFLECTANCE
  967. NEWPART.Transparency = TRANSPARENCY
  968. NEWPART.CanCollide = false
  969. NEWPART.Locked = true
  970. NEWPART.Anchored = true
  971. if ANCHOR == false then
  972. NEWPART.Anchored = false
  973. end
  974. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  975. NEWPART.Name = NAME
  976. NEWPART.Size = SIZE
  977. NEWPART.Position = Torso.Position
  978. NEWPART.Material = MATERIAL
  979. NEWPART:BreakJoints()
  980. NEWPART.Parent = PARENT
  981. return NEWPART
  982. end
  983.  
  984. local joyemoji = Instance.new('ParticleEmitter', tors)
  985. joyemoji.VelocitySpread = 2000
  986. joyemoji.Lifetime = NumberRange.new(1)
  987. joyemoji.Speed = NumberRange.new(40)
  988. joy= {}
  989. for i=0, 19 do
  990. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  991. end
  992. joyemoji.Size = NumberSequence.new(joy)
  993. joyemoji.Rate = 0
  994. joyemoji.LockedToPart = false
  995. joyemoji.LightEmission = 0
  996. joyemoji.Texture = "rbxassetid://1176402123"
  997. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  998.  
  999. local LIT = Instance.new('ParticleEmitter', tors)
  1000. LIT.VelocitySpread = 2000
  1001. LIT.Lifetime = NumberRange.new(1)
  1002. LIT.Speed = NumberRange.new(45)
  1003. nani= {}
  1004. for i=0, 19 do
  1005. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1006. end
  1007. LIT.Size = NumberSequence.new(nani)
  1008. LIT.Rate = 0
  1009. LIT.LockedToPart = false
  1010. LIT.LightEmission = 0
  1011. LIT.Texture = "rbxassetid://1492670151"
  1012. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1013.  
  1014. local ok = Instance.new('ParticleEmitter', tors)
  1015. ok.VelocitySpread = 2000
  1016. ok.Lifetime = NumberRange.new(1)
  1017. ok.Speed = NumberRange.new(50)
  1018. cool= {}
  1019. for i=0, 19 do
  1020. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1021. end
  1022. ok.Size = NumberSequence.new(cool)
  1023. ok.Rate = 0
  1024. ok.LockedToPart = false
  1025. ok.LightEmission = 0
  1026. ok.Texture = "rbxassetid://636768448"
  1027. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1028.  
  1029. local toast = Instance.new('ParticleEmitter', tors)
  1030. toast.VelocitySpread = 2000
  1031. toast.Lifetime = NumberRange.new(1)
  1032. toast.Speed = NumberRange.new(60)
  1033. toasterstoasttoast= {}
  1034. for i=0, 19 do
  1035. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1036. end
  1037. toast.Size = NumberSequence.new(toasterstoasttoast)
  1038. toast.Rate = 0
  1039. toast.LockedToPart = false
  1040. toast.LightEmission = 0
  1041. toast.Texture = "rbxassetid://436096230"
  1042. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1043.  
  1044. function WhatHuh()
  1045. attack = true
  1046. hum.WalkSpeed = 1.01
  1047. CreateSound("130766865", hed, 10, 1)
  1048. Character.Head.face.Texture = "rbxassetid://276732672"
  1049. for i = 0,4,0.1 do
  1050. swait()
  1051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1057. end
  1058. for i = 0,6.7,0.1 do
  1059. swait()
  1060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1066. end
  1067. for i = 0,8.1,0.1 do
  1068. swait()
  1069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1075. end
  1076. for i = 0,1,0.1 do
  1077. swait()
  1078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1083. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1084. end
  1085. for i = 0,1,0.1 do
  1086. swait()
  1087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1093. end
  1094. for i = 0,4,0.1 do
  1095. swait()
  1096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1102. end
  1103. attack = false
  1104. Character.Head.face.Texture = "rbxassetid://620619801"
  1105. hum.WalkSpeed = 16
  1106. end
  1107.  
  1108. function EndMySufferingV3() --why
  1109. attack = true
  1110. hum.WalkSpeed = 1.01
  1111. Character.Head.face.Texture = "rbxassetid://202210455"
  1112. local A = math.random(1,5)
  1113. if A == 1 then
  1114. meme.SoundId = "rbxassetid://295810519"
  1115. end
  1116. if A == 2 then
  1117. meme.SoundId = "rbxassetid://1124778077"
  1118. end
  1119. if A == 3 then
  1120. meme.SoundId = "rbxassetid://464157070"
  1121. end
  1122. if A == 4 then
  1123. meme.SoundId = "rbxassetid://146334595"
  1124. end
  1125. if A == 5 then
  1126. meme.SoundId = "rbxassetid://145536915"
  1127. end
  1128. meme:Play()
  1129. bass:Play()
  1130. joyemoji.Rate = 70
  1131. LIT.Rate = 70
  1132. ok.Rate = 70
  1133. toast.Rate = 70
  1134.  
  1135. for i = 0,50,0.1 do
  1136. swait()
  1137. CameraEnshaking(1, 10)
  1138. bass.Parent = hed
  1139. meme.Parent = hed
  1140. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1141. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1142. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1143. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1144. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1145. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1146. end
  1147. bass:Stop()
  1148. meme:Stop()
  1149. joyemoji.Rate = 0
  1150. LIT.Rate = 0
  1151. ok.Rate = 0
  1152. toast.Rate = 0
  1153. Character.Head.face.Texture = "rbxassetid://620619801"
  1154. attack = false
  1155. hum.WalkSpeed = 16
  1156. end
  1157.  
  1158. function slap()
  1159. attack = true
  1160. hum.WalkSpeed = 1.01
  1161. local icri = CreateSound("1205111204", hed, 10, 1)
  1162. swait(165)
  1163. local FRAME = tors.CFrame
  1164. repeat
  1165. swait()
  1166. Character.Head.face.Texture = "rbxassetid://582931093"
  1167. CameraEnshaking(1, 10)
  1168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1171. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1172. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1173. tors.CFrame = FRAME * CF(0,1,0)
  1174. swait()
  1175. tors.CFrame = FRAME
  1176. until icri.Playing == false
  1177. Character.Head.face.Texture = "rbxassetid://620619801"
  1178. attack = false
  1179. hum.WalkSpeed = 16
  1180. end
  1181.  
  1182. function EndMySufferingV2()
  1183. attack = true
  1184. for i = 0,6,0.1 do
  1185. swait()
  1186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1190. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1191. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1192. end
  1193. CreateSound("1093102664", hed, 10, 1)
  1194. CameraEnshaking(3, 8)
  1195. for i = 0,2,0.1 do
  1196. swait()
  1197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1201. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1202. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1203. end
  1204. hum.MaxHealth = 0
  1205. ragdoll(char)
  1206. CreateSound("135488453", hed, 5, 1)
  1207. error("Seems like you just died.")
  1208. end
  1209.  
  1210. function Clerp(a, b, t)
  1211. local qa = {
  1212. QuaternionFromCFrame(a)
  1213. }
  1214. local qb = {
  1215. QuaternionFromCFrame(b)
  1216. }
  1217. local ax, ay, az = a.x, a.y, a.z
  1218. local bx, by, bz = b.x, b.y, b.z
  1219. local _t = 1 - t
  1220. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1221. end
  1222.  
  1223. function Swait(NUMBER)
  1224. if NUMBER == 0 or NUMBER == nil then
  1225. ArtificialHB.Event:wait()
  1226. else
  1227. for i = 1, NUMBER do
  1228. ArtificialHB.Event:wait()
  1229. end
  1230. end
  1231. end
  1232.  
  1233. function swait(num)
  1234. if num == 0 or num == nil then
  1235. game:service("RunService").Stepped:wait(0)
  1236. else
  1237. for i = 0, num do
  1238. game:service("RunService").Stepped:wait(0)
  1239. end
  1240. end
  1241. end
  1242. function thread(f)
  1243. coroutine.resume(coroutine.create(f))
  1244. end
  1245. function clerp(a, b, t)
  1246. local qa = {
  1247. QuaternionFromCFrame(a)
  1248. }
  1249. local qb = {
  1250. QuaternionFromCFrame(b)
  1251. }
  1252. local ax, ay, az = a.x, a.y, a.z
  1253. local bx, by, bz = b.x, b.y, b.z
  1254. local _t = 1 - t
  1255. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1256. end
  1257. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1258. coroutine.resume(coroutine.create(function()
  1259. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1260. wave.Anchored = true
  1261. wave.CFrame = Part.CFrame * cframe1
  1262. local Msh = Create("SpecialMesh"){
  1263. Parent = wave,
  1264. MeshType = "Sphere"
  1265. }
  1266. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1267. for i = 0, 1, 0.2 do
  1268. wait()
  1269. local dir = wave.CFrame.lookVector * -1
  1270. local pos = rayCast(wave.Position, dir, 5, Character)
  1271. wave.CFrame = wave.CFrame * cframe2
  1272. table.insert(Effects, {
  1273. wave,
  1274. "Sphere",
  1275. 0.01,
  1276. .03,
  1277. .03,
  1278. .03,
  1279. })
  1280. end
  1281. end))
  1282. end
  1283.  
  1284. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1285. MakeForm(RightHole,"Cyl")
  1286. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1287. MakeForm(LeftHole,"Cyl")
  1288.  
  1289. function getbloody(victim,amount)
  1290. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1291. PART.CFrame = victim.CFrame
  1292. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1293. Debris:AddItem(PART,5)
  1294. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1295. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1296. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1297. local prtcl = asd:Clone()
  1298. prtcl.Parent = PART
  1299. prtcl:Emit(amount*10)
  1300. end
  1301.  
  1302. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1303. local type = type
  1304. local rng = Instance.new("Part", char)
  1305. rng.Anchored = true
  1306. rng.BrickColor = color
  1307. rng.CanCollide = false
  1308. rng.FormFactor = 3
  1309. rng.Name = "Ring"
  1310. rng.Material = "Neon"
  1311. rng.Size = Vector3.new(1, 1, 1)
  1312. rng.Transparency = 0
  1313. rng.TopSurface = 0
  1314. rng.BottomSurface = 0
  1315. rng.CFrame = pos
  1316. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1317. local rngm = Instance.new("SpecialMesh", rng)
  1318. rngm.MeshType = "Brick"
  1319. rngm.Scale = VT(x1,y1,z1)
  1320. if rainbowmode == true then
  1321. rng.Color = Color3.new(r/255,g/255,b/255)
  1322. end
  1323. local scaler2 = 1
  1324. local speeder = FastSpeed/10
  1325. if type == "Add" then
  1326. scaler2 = 1*value
  1327. elseif type == "Divide" then
  1328. scaler2 = 1/value
  1329. end
  1330. coroutine.resume(coroutine.create(function()
  1331. for i = 0,10/bonuspeed,0.1 do
  1332. swait()
  1333. if type == "Add" then
  1334. scaler2 = scaler2 - 0.01*value/bonuspeed
  1335. elseif type == "Divide" then
  1336. scaler2 = scaler2 - 0.01/value*bonuspeed
  1337. end
  1338. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1339. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1340. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1341. end
  1342. rng:Destroy()
  1343. end))
  1344. end
  1345. New = function(Object, Parent, Name, Data)
  1346. local Object = Instance.new(Object)
  1347. for Index, Value in pairs(Data or {}) do
  1348. Object[Index] = Value
  1349. end
  1350. Object.Parent = Parent
  1351. Object.Name = Name
  1352. return Object
  1353. end
  1354. function QuaternionFromCFrame(cf)
  1355. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1356. local trace = m00 + m11 + m22
  1357. if trace > 0 then
  1358. local s = math.sqrt(1 + trace)
  1359. local recip = 0.5 / s
  1360. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1361. else
  1362. local i = 0
  1363. if m00 < m11 then
  1364. i = 1
  1365. end
  1366. if m22 > (i == 0 and m00 or m11) then
  1367. i = 2
  1368. end
  1369. if i == 0 then
  1370. local s = math.sqrt(m00 - m11 - m22 + 1)
  1371. local recip = 0.5 / s
  1372. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1373. elseif i == 1 then
  1374. local s = math.sqrt(m11 - m22 - m00 + 1)
  1375. local recip = 0.5 / s
  1376. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1377. elseif i == 2 then
  1378. local s = math.sqrt(m22 - m00 - m11 + 1)
  1379. local recip = 0.5 / s
  1380. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1381. end
  1382. end
  1383. end
  1384. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1385. local xs, ys, zs = x + x, y + y, z + z
  1386. local wx, wy, wz = w * xs, w * ys, w * zs
  1387. local xx = x * xs
  1388. local xy = x * ys
  1389. local xz = x * zs
  1390. local yy = y * ys
  1391. local yz = y * zs
  1392. local zz = z * zs
  1393. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1394. end
  1395.  
  1396. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1397. function WACKYEFFECT(Table)
  1398. local TYPE = (Table.EffectType or "Sphere")
  1399. local SIZE = (Table.Size or VT(1,1,1))
  1400. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1401. local TRANSPARENCY = (Table.Transparency or 0)
  1402. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1403. local CFRAME = (Table.CFrame or Torso.CFrame)
  1404. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1405. local ROTATION1 = (Table.RotationX or 0)
  1406. local ROTATION2 = (Table.RotationY or 0)
  1407. local ROTATION3 = (Table.RotationZ or 0)
  1408. local MATERIAL = (Table.Material or "Neon")
  1409. local COLOR = (Table.Color or C3(1,1,1))
  1410. local TIME = (Table.Time or 45)
  1411. local SOUNDID = (Table.SoundID or nil)
  1412. local SOUNDPITCH = (Table.SoundPitch or nil)
  1413. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1414. coroutine.resume(coroutine.create(function()
  1415. local PLAYSSOUND = false
  1416. local SOUND = nil
  1417. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1418. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1419. PLAYSSOUND = true
  1420. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1421. end
  1422. EFFECT.Color = COLOR
  1423. local MSH = nil
  1424. if TYPE == "Sphere" then
  1425. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1426. elseif TYPE == "Block" then
  1427. MSH = IT("BlockMesh",EFFECT)
  1428. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1429. elseif TYPE == "Wave" then
  1430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1431. elseif TYPE == "Ring" then
  1432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1433. elseif TYPE == "Slash" then
  1434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1435. elseif TYPE == "Round Slash" then
  1436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1437. elseif TYPE == "Swirl" then
  1438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1439. elseif TYPE == "Skull" then
  1440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1441. elseif TYPE == "Crystal" then
  1442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1443. end
  1444. if MSH ~= nil then
  1445. local MOVESPEED = nil
  1446. if MOVEDIRECTION ~= nil then
  1447. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1448. end
  1449. local GROWTH = SIZE - ENDSIZE
  1450. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1451. if TYPE == "Block" then
  1452. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1453. else
  1454. EFFECT.CFrame = CFRAME
  1455. end
  1456. for LOOP = 1, TIME+1 do
  1457. Swait()
  1458. MSH.Scale = MSH.Scale - GROWTH/TIME
  1459. if TYPE == "Wave" then
  1460. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1461. end
  1462. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1463. if TYPE == "Block" then
  1464. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1465. else
  1466. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1467. end
  1468. if MOVEDIRECTION ~= nil then
  1469. local ORI = EFFECT.Orientation
  1470. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1471. EFFECT.Orientation = ORI
  1472. end
  1473. end
  1474. if PLAYSSOUND == false then
  1475. EFFECT:remove()
  1476. else
  1477. repeat Swait() until SOUND.Playing == false
  1478. EFFECT:remove()
  1479. end
  1480. else
  1481. if PLAYSSOUND == false then
  1482. EFFECT:remove()
  1483. else
  1484. repeat Swait() until SOUND.Playing == false
  1485. EFFECT:remove()
  1486. end
  1487. end
  1488. end))
  1489. end
  1490.  
  1491.  
  1492. function QuaternionSlerp(a, b, t)
  1493. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1494. local startInterp, finishInterp
  1495. if cosTheta >= 1.0E-4 then
  1496. if 1 - cosTheta > 1.0E-4 then
  1497. local theta = math.acos(cosTheta)
  1498. local invSinTheta = 1 / Sin(theta)
  1499. startInterp = Sin((1 - t) * theta) * invSinTheta
  1500. finishInterp = Sin(t * theta) * invSinTheta
  1501. else
  1502. startInterp = 1 - t
  1503. finishInterp = t
  1504. end
  1505. elseif 1 + cosTheta > 1.0E-4 then
  1506. local theta = math.acos(-cosTheta)
  1507. local invSinTheta = 1 / Sin(theta)
  1508. startInterp = Sin((t - 1) * theta) * invSinTheta
  1509. finishInterp = Sin(t * theta) * invSinTheta
  1510. else
  1511. startInterp = t - 1
  1512. finishInterp = t
  1513. end
  1514. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1515. end
  1516. function rayCast(Position, Direction, Range, Ignore)
  1517. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1518. end
  1519. local RbxUtility = LoadLibrary("RbxUtility")
  1520. local Create = RbxUtility.Create
  1521.  
  1522. -------------------------------------------------------
  1523. --Start Damage Function--
  1524. -------------------------------------------------------
  1525. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1526. local type = type
  1527. local rng = Instance.new("Part", char)
  1528. rng.Anchored = true
  1529. rng.BrickColor = color
  1530. rng.CanCollide = false
  1531. rng.FormFactor = 3
  1532. rng.Name = "Ring"
  1533. rng.Material = "Neon"
  1534. rng.Size = Vector3.new(1, 1, 1)
  1535. rng.Transparency = 0
  1536. rng.TopSurface = 0
  1537. rng.BottomSurface = 0
  1538. rng.CFrame = pos
  1539. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1540. local rngm = Instance.new("SpecialMesh", rng)
  1541. rngm.MeshType = "Sphere"
  1542. rngm.Scale = Vector3.new(x1, y1, z1)
  1543. local scaler2 = 1
  1544. local speeder = FastSpeed
  1545. if type == "Add" then
  1546. scaler2 = 1 * value
  1547. elseif type == "Divide" then
  1548. scaler2 = 1 / value
  1549. end
  1550. coroutine.resume(coroutine.create(function()
  1551. for i = 0, 10 / bonuspeed, 0.1 do
  1552. swait()
  1553. if type == "Add" then
  1554. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1555. elseif type == "Divide" then
  1556. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1557. end
  1558. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1559. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1560. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1561. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1562. end
  1563. rng:Destroy()
  1564. end))
  1565. end
  1566. -----------------------------
  1567. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1568. if hit.Parent == nil then
  1569. return
  1570. end
  1571. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1572. for _, v in pairs(hit.Parent:children()) do
  1573. if v:IsA("Humanoid") then
  1574. h = v
  1575. end
  1576. end
  1577. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1578.  
  1579. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1580. end
  1581.  
  1582. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1583. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1584. if hit.Parent.DebounceHit.Value == true then
  1585. return
  1586. end
  1587. end
  1588. if insta == true then
  1589. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1590. end
  1591. local c = Create("ObjectValue"){
  1592. Name = "creator",
  1593. Value = game:service("Players").LocalPlayer,
  1594. Parent = h,
  1595. }
  1596. game:GetService("Debris"):AddItem(c, .5)
  1597. if HitSound ~= nil and HitPitch ~= nil then
  1598. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1599. end
  1600. local Damage = math.random(minim, maxim)
  1601. local blocked = false
  1602. local block = hit.Parent:findFirstChild("Block")
  1603. if block ~= nil then
  1604. if block.className == "IntValue" then
  1605. if block.Value > 0 then
  1606. blocked = true
  1607. block.Value = block.Value - 1
  1608. print(block.Value)
  1609. end
  1610. end
  1611. end
  1612. if blocked == false then
  1613. h.Health = h.Health - Damage
  1614. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1615. else
  1616. h.Health = h.Health - (Damage / 2)
  1617. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1618. end
  1619. if Type == "Knockdown" then
  1620. local hum = hit.Parent.Humanoid
  1621. hum.PlatformStand = true
  1622. coroutine.resume(coroutine.create(function(HHumanoid)
  1623. swait(1)
  1624. HHumanoid.PlatformStand = false
  1625. end), hum)
  1626. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1627. local bodvol = Create("BodyVelocity"){
  1628. velocity = angle * knockback,
  1629. P = 5000,
  1630. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1631. Parent = hit,
  1632. }
  1633. local rl = Create("BodyAngularVelocity"){
  1634. P = 3000,
  1635. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1636. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1637. Parent = hit,
  1638. }
  1639. game:GetService("Debris"):AddItem(bodvol, .5)
  1640. game:GetService("Debris"):AddItem(rl, .5)
  1641. elseif Type == "Random Guy" then
  1642. local vp = Create("BodyVelocity"){
  1643. P = 500,
  1644. maxForce = Vector3.new(math.huge, 0, math.huge),
  1645. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1646. }
  1647. if knockback > 0 then
  1648. vp.Parent = hit.Parent.Torso
  1649. end
  1650. game:GetService("Debris"):AddItem(vp, .5)
  1651. elseif Type == "Up" then
  1652. local bodyVelocity = Create("BodyVelocity"){
  1653. velocity = Vector3.new(0, 20, 0),
  1654. P = 5000,
  1655. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1656. Parent = hit,
  1657. }
  1658. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1659. elseif Type == "DarkUp" then
  1660. coroutine.resume(coroutine.create(function()
  1661. for i = 0, 1, 0.1 do
  1662. swait()
  1663. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1664. end
  1665. end))
  1666. local bodyVelocity = Create("BodyVelocity"){
  1667. velocity = Vector3.new(0, 20, 0),
  1668. P = 5000,
  1669. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1670. Parent = hit,
  1671. }
  1672. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1673. elseif Type == "Snare" then
  1674. local bp = Create("BodyPosition"){
  1675. P = 2000,
  1676. D = 100,
  1677. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1678. position = hit.Parent.Torso.Position,
  1679. Parent = hit.Parent.Torso,
  1680. }
  1681. game:GetService("Debris"):AddItem(bp, 1)
  1682. elseif Type == "Freeze" then
  1683. local BodPos = Create("BodyPosition"){
  1684. P = 50000,
  1685. D = 1000,
  1686. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1687. position = hit.Parent.Torso.Position,
  1688. Parent = hit.Parent.Torso,
  1689. }
  1690. local BodGy = Create("BodyGyro") {
  1691. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1692. P = 20e+003,
  1693. Parent = hit.Parent.Torso,
  1694. cframe = hit.Parent.Torso.CFrame,
  1695. }
  1696. hit.Parent.Torso.Anchored = true
  1697. coroutine.resume(coroutine.create(function(Part)
  1698. swait(1.5)
  1699. Part.Anchored = false
  1700. end), hit.Parent.Torso)
  1701. game:GetService("Debris"):AddItem(BodPos, 3)
  1702. game:GetService("Debris"):AddItem(BodGy, 3)
  1703. end
  1704. local debounce = Create("BoolValue"){
  1705. Name = "DebounceHit",
  1706. Parent = hit.Parent,
  1707. Value = true,
  1708. }
  1709. game:GetService("Debris"):AddItem(debounce, Delay)
  1710. c = Create("ObjectValue"){
  1711. Name = "creator",
  1712. Value = Player,
  1713. Parent = h,
  1714. }
  1715. game:GetService("Debris"):AddItem(c, .5)
  1716. end
  1717. end
  1718. -------------------------------------------------------
  1719. --End Damage Function--
  1720. -------------------------------------------------------
  1721.  
  1722. -------------------------------------------------------
  1723. --Start Damage Function Customization--
  1724. -------------------------------------------------------
  1725. function ShowDamage(Pos, Text, Time, Color)
  1726. local Rate = (1 / 30)
  1727. local Pos = (Pos or Vector3.new(0, 0, 0))
  1728. local Text = (Text or "")
  1729. local Time = (Time or 2)
  1730. local Color = (Color or Color3.new(1, 0, 1))
  1731. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1732. EffectPart.Anchored = true
  1733. local BillboardGui = Create("BillboardGui"){
  1734. Size = UDim2.new(3, 0, 3, 0),
  1735. Adornee = EffectPart,
  1736. Parent = EffectPart,
  1737. }
  1738. local TextLabel = Create("TextLabel"){
  1739. BackgroundTransparency = 1,
  1740. Size = UDim2.new(1, 0, 1, 0),
  1741. Text = Text,
  1742. Font = "Bodoni",
  1743. TextColor3 = Color,
  1744. TextScaled = true,
  1745. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1746. Parent = BillboardGui,
  1747. }
  1748. game.Debris:AddItem(EffectPart, (Time))
  1749. EffectPart.Parent = game:GetService("Workspace")
  1750. delay(0, function()
  1751. local Frames = (Time / Rate)
  1752. for Frame = 1, Frames do
  1753. wait(Rate)
  1754. local Percent = (Frame / Frames)
  1755. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1756. TextLabel.TextTransparency = Percent
  1757. end
  1758. if EffectPart and EffectPart.Parent then
  1759. EffectPart:Destroy()
  1760. end
  1761. end)
  1762. end
  1763.  
  1764. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1765. local type = type
  1766. local rng = Instance.new("Part", char)
  1767. rng.Anchored = true
  1768. rng.BrickColor = color
  1769. rng.CanCollide = false
  1770. rng.FormFactor = 3
  1771. rng.Name = "Ring"
  1772. rng.Material = "Neon"
  1773. rng.Size = Vector3.new(1, 1, 1)
  1774. rng.Transparency = 0
  1775. rng.TopSurface = 0
  1776. rng.BottomSurface = 0
  1777. rng.CFrame = pos
  1778. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1779. local rngm = Instance.new("SpecialMesh", rng)
  1780. rngm.MeshType = "Brick"
  1781. rngm.Scale = Vector3.new(x1,y1,z1)
  1782. local scaler2 = 1
  1783. local speeder = FastSpeed/10
  1784. if type == "Add" then
  1785. scaler2 = 1*value
  1786. elseif type == "Divide" then
  1787. scaler2 = 1/value
  1788. end
  1789. coroutine.resume(coroutine.create(function()
  1790. for i = 0,10/bonuspeed,0.1 do
  1791. swait()
  1792. if type == "Add" then
  1793. scaler2 = scaler2 - 0.01*value/bonuspeed
  1794. elseif type == "Divide" then
  1795. scaler2 = scaler2 - 0.01/value*bonuspeed
  1796. end
  1797. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1798. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1799. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1800. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1801. end
  1802. rng:Destroy()
  1803. end))
  1804. end
  1805.  
  1806. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1807. local p = Instance.new("Part",EffectModel)
  1808. p.BrickColor = BrickColor.new(colour)
  1809. p.Size = Vector3.new()
  1810. p.Anchored = true
  1811. p.CanCollide = false
  1812. p.CFrame = cf
  1813. if inverse == true then
  1814. p.Transparency = 1
  1815. else
  1816. p.Transparency = 0
  1817. end
  1818. local m = Instance.new("SpecialMesh",p)
  1819. m.MeshId = meshid
  1820. m.TextureId = textid
  1821. m.Scale = meshstart
  1822. coroutine.wrap(function()
  1823. for i=0,1,factor do
  1824. swait()
  1825. if inverse == true then
  1826. p.Transparency = 1-i
  1827. else
  1828. p.Transparency = i
  1829. end
  1830. m.Scale = m.Scale + meshadd
  1831. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1832. end
  1833. p:Destroy()
  1834. end)()
  1835. return p
  1836. end
  1837. -------------------------------------------------------
  1838. --End Damage Function Customization--
  1839. -------------------------------------------------------
  1840.  
  1841. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1842. for _, c in pairs(workspace:children()) do
  1843. local hum = c:findFirstChild("Humanoid")
  1844. if hum ~= nil then
  1845. local head = c:findFirstChild("Head")
  1846. if head ~= nil then
  1847. local targ = head.Position - Part.Position
  1848. local mag = targ.magnitude
  1849. if magni >= mag and c.Name ~= plr.Name then
  1850. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1851. end
  1852. end
  1853. end
  1854. end
  1855. end
  1856.  
  1857.  
  1858. CFuncs = {
  1859. Part = {
  1860. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1861. local Part = Create("Part")({
  1862. Parent = Parent,
  1863. Reflectance = Reflectance,
  1864. Transparency = Transparency,
  1865. CanCollide = false,
  1866. Locked = true,
  1867. BrickColor = BrickColor.new(tostring(BColor)),
  1868. Name = Name,
  1869. Size = Size,
  1870. Material = Material
  1871. })
  1872. RemoveOutlines(Part)
  1873. return Part
  1874. end
  1875. },
  1876. Mesh = {
  1877. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1878. local Msh = Create(Mesh)({
  1879. Parent = Part,
  1880. Offset = OffSet,
  1881. Scale = Scale
  1882. })
  1883. if Mesh == "SpecialMesh" then
  1884. Msh.MeshType = MeshType
  1885. Msh.MeshId = MeshId
  1886. end
  1887. return Msh
  1888. end
  1889. },
  1890. Mesh = {
  1891. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1892. local Msh = Create(Mesh)({
  1893. Parent = Part,
  1894. Offset = OffSet,
  1895. Scale = Scale
  1896. })
  1897. if Mesh == "SpecialMesh" then
  1898. Msh.MeshType = MeshType
  1899. Msh.MeshId = MeshId
  1900. end
  1901. return Msh
  1902. end
  1903. },
  1904. Weld = {
  1905. Create = function(Parent, Part0, Part1, C0, C1)
  1906. local Weld = Create("Weld")({
  1907. Parent = Parent,
  1908. Part0 = Part0,
  1909. Part1 = Part1,
  1910. C0 = C0,
  1911. C1 = C1
  1912. })
  1913. return Weld
  1914. end
  1915. },
  1916. Sound = {
  1917. Create = function(id, par, vol, pit)
  1918. coroutine.resume(coroutine.create(function()
  1919. local S = Create("Sound")({
  1920. Volume = vol,
  1921. Pitch = pit or 1,
  1922. SoundId = id,
  1923. Parent = par or workspace
  1924. })
  1925. wait()
  1926. S:play()
  1927. game:GetService("Debris"):AddItem(S, 6)
  1928. end))
  1929. end
  1930. },
  1931. ParticleEmitter = {
  1932. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1933. local fp = Create("ParticleEmitter")({
  1934. Parent = Parent,
  1935. Color = ColorSequence.new(Color1, Color2),
  1936. LightEmission = LightEmission,
  1937. Size = Size,
  1938. Texture = Texture,
  1939. Transparency = Transparency,
  1940. ZOffset = ZOffset,
  1941. Acceleration = Accel,
  1942. Drag = Drag,
  1943. LockedToPart = LockedToPart,
  1944. VelocityInheritance = VelocityInheritance,
  1945. EmissionDirection = EmissionDirection,
  1946. Enabled = Enabled,
  1947. Lifetime = LifeTime,
  1948. Rate = Rate,
  1949. Rotation = Rotation,
  1950. RotSpeed = RotSpeed,
  1951. Speed = Speed,
  1952. VelocitySpread = VelocitySpread
  1953. })
  1954. return fp
  1955. end
  1956. }
  1957. }
  1958. function RemoveOutlines(part)
  1959. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1960. end
  1961. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1962. local Part = Create("Part")({
  1963. formFactor = FormFactor,
  1964. Parent = Parent,
  1965. Reflectance = Reflectance,
  1966. Transparency = Transparency,
  1967. CanCollide = false,
  1968. Locked = true,
  1969. BrickColor = BrickColor.new(tostring(BColor)),
  1970. Name = Name,
  1971. Size = Size,
  1972. Material = Material
  1973. })
  1974. RemoveOutlines(Part)
  1975. return Part
  1976. end
  1977. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1978. local Msh = Create(Mesh)({
  1979. Parent = Part,
  1980. Offset = OffSet,
  1981. Scale = Scale
  1982. })
  1983. if Mesh == "SpecialMesh" then
  1984. Msh.MeshType = MeshType
  1985. Msh.MeshId = MeshId
  1986. end
  1987. return Msh
  1988. end
  1989. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1990. local Weld = Create("Weld")({
  1991. Parent = Parent,
  1992. Part0 = Part0,
  1993. Part1 = Part1,
  1994. C0 = C0,
  1995. C1 = C1
  1996. })
  1997. return Weld
  1998. end
  1999.  
  2000. abss = Instance.new("BillboardGui",char)
  2001. abss.Size = UDim2.new(10,0,10,0)
  2002. abss.Enabled = false
  2003. imgl = Instance.new("ImageLabel",abss)
  2004. imgl.Position = UDim2.new(0,0,0,0)
  2005. imgl.Size = UDim2.new(1,0,1,0)
  2006. imgl.Image = "rbxassetid://153485522"
  2007. imgl.BackgroundTransparency = 1
  2008. imgl.ImageColor3 = Color3.new(.9,0,0)
  2009. img2 = Instance.new("ImageLabel",abss)
  2010. img2.Position = UDim2.new(0,0,0,0)
  2011. img2.Size = UDim2.new(1,0,1,0)
  2012. img2.Image = "rbxassetid://153485522"
  2013. img2.BackgroundTransparency = 1
  2014. img2.ImageColor3 = Color3.new(.9,0,0)
  2015.  
  2016. function TargetSelect(person)
  2017. local dd=coroutine.wrap(function()
  2018. if targetted ~= person then
  2019. targetted = person
  2020. img2.Size = UDim2.new(1,0,1,0)
  2021. img2.ImageTransparency = 0
  2022. img2.Position = UDim2.new(0,0,0,0)
  2023. for i = 0, 2, 0.1 do
  2024. swait()
  2025. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2026. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2027. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2028. end
  2029. end
  2030. end)
  2031. dd()
  2032. end
  2033.  
  2034. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2035. local NEWWELD = IT(TYPE)
  2036. NEWWELD.Part0 = PART0
  2037. NEWWELD.Part1 = PART1
  2038. NEWWELD.C0 = C0
  2039. NEWWELD.C1 = C1
  2040. NEWWELD.Parent = PARENT
  2041. return NEWWELD
  2042. end
  2043.  
  2044. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2045.  
  2046. local Blood1 = Create("ParticleEmitter")({
  2047. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2048. Transparency = NumberSequence.new(0.1, 1),
  2049. Size = NumberSequence.new(0.5, 0),
  2050. Texture = "rbxassetid://602578593",
  2051. Lifetime = NumberRange.new(0.8),
  2052. Rate = 255,
  2053. VelocitySpread = 40,
  2054. Rotation = NumberRange.new(100),
  2055. Speed = NumberRange.new(5),
  2056. LightEmission = 0,
  2057. LockedToPart = false,
  2058. Acceleration = Vector3.new(0, -10, 0),
  2059. EmissionDirection = "Bottom"
  2060. })
  2061. function Sayonara()
  2062. local target = nil
  2063. local targettorso = nil
  2064. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2065. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2066. target = mouse.Target.Parent.Humanoid
  2067. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2068. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2069. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2070. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2071. end
  2072. end
  2073. if target ~= nil then
  2074. targettorso.Anchored = true
  2075. attack = true
  2076. hum.WalkSpeed = 0
  2077. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2078. for i = 0,6.2,0.1 do
  2079. swait()
  2080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2082. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2083. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2084. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2085. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2086. end
  2087. do
  2088. CreateSound("429400881", targettorso, 5, 1)
  2089. local ModelArm02 = New("Model", char, "Arm", {})
  2090. local ModelArm03 = New("Model", char, "Arm", {})
  2091. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2092. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2093. local Arm02 = targetleftarm:Clone()
  2094. local Arm03 = targetrightarm:Clone()
  2095. targetleftarm.Transparency = 1
  2096. targetrightarm.Transparency = 1
  2097. Arm02.Parent = ModelArm02
  2098. Arm03.Parent = ModelArm03
  2099. for i, v in pairs(Arm02:GetChildren()) do
  2100. v:Destroy()
  2101. end
  2102. for i, v in pairs(Arm03:GetChildren()) do
  2103. v:Destroy()
  2104. end
  2105. local weldArm02 = Instance.new("Weld")
  2106. weldArm02.Parent = Arm02
  2107. weldArm02.Part0 = targetleftarm
  2108. weldArm02.Part1 = Arm02
  2109. weldArm02.C1 = CFrame.new(0, 0, 0)
  2110. local weldArm03 = Instance.new("Weld")
  2111. weldArm03.Parent = Arm03
  2112. weldArm03.Part0 = targetrightarm
  2113. weldArm03.Part1 = Arm03
  2114. weldArm03.C1 = CFrame.new(0, 0, 0)
  2115. for i, v in pairs(target:GetChildren()) do
  2116. if v:IsA("Shirt") then
  2117. v:clone().Parent = ModelArm02
  2118. end
  2119. end
  2120. for i, v in pairs(target:GetChildren()) do
  2121. if v:IsA("Shirt") then
  2122. v:clone().Parent = ModelArm03
  2123. end
  2124. end
  2125. weldArm02.Part0 = la
  2126. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2127. weldArm03.Part0 = ra
  2128. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2129. local BE1 = Blood1:Clone()
  2130. BE1.Parent = targetleftarm
  2131. game:GetService("Debris"):AddItem(BE1, 3)
  2132. BE1.Rate = 255
  2133. local BE2 = Blood1:Clone()
  2134. BE2.Parent = targetrightarm
  2135. game:GetService("Debris"):AddItem(BE2, 3)
  2136. BE2.Rate = 255
  2137. for i = 0,6.2,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2145. end
  2146. for i = 0,6.2,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2154. end
  2155. CreateSound("541909763", targettorso, 5, .8)
  2156. weldArm02:Destroy()
  2157. Arm02.CanCollide = true
  2158. weldArm03:Destroy()
  2159. Arm03.CanCollide = true
  2160. local bodyVelocity2 = Create("BodyVelocity")({
  2161. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2162. P = 5000,
  2163. maxForce = Vector3.new(8000, 8000, 8000),
  2164. Parent = Arm02
  2165. })
  2166. local bodyVelocity3 = Create("BodyVelocity")({
  2167. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2168. P = 5000,
  2169. maxForce = Vector3.new(8000, 8000, 8000),
  2170. Parent = Arm03
  2171. })
  2172. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2173. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2174. for i = 0,6.2,0.1 do
  2175. swait()
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2182. end
  2183. for i = 0,6.2,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2191. end
  2192. targettorso:Remove()
  2193. for i = 0,6.2,0.1 do
  2194. swait()
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2201. end
  2202. end
  2203. targettorso.Anchored = false
  2204. attack = false
  2205. hum.WalkSpeed = 16
  2206. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2207. end
  2208. end
  2209.  
  2210. -------------------------------------------------------
  2211. --Start Effect Function--
  2212. -------------------------------------------------------
  2213. EffectModel = Instance.new("Model", char)
  2214. Effects = {
  2215. Block = {
  2216. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2217. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2218. prt.Anchored = true
  2219. prt.CFrame = cframe
  2220. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2221. game:GetService("Debris"):AddItem(prt, 10)
  2222. if Type == 1 or Type == nil then
  2223. table.insert(Effects, {
  2224. prt,
  2225. "Block1",
  2226. delay,
  2227. x3,
  2228. y3,
  2229. z3,
  2230. msh
  2231. })
  2232. elseif Type == 2 then
  2233. table.insert(Effects, {
  2234. prt,
  2235. "Block2",
  2236. delay,
  2237. x3,
  2238. y3,
  2239. z3,
  2240. msh
  2241. })
  2242. else
  2243. table.insert(Effects, {
  2244. prt,
  2245. "Block3",
  2246. delay,
  2247. x3,
  2248. y3,
  2249. z3,
  2250. msh
  2251. })
  2252. end
  2253. end
  2254. },
  2255. Sphere = {
  2256. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2257. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2258. prt.Anchored = true
  2259. prt.CFrame = cframe
  2260. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2261. game:GetService("Debris"):AddItem(prt, 10)
  2262. table.insert(Effects, {
  2263. prt,
  2264. "Cylinder",
  2265. delay,
  2266. x3,
  2267. y3,
  2268. z3,
  2269. msh
  2270. })
  2271. end
  2272. },
  2273. Cylinder = {
  2274. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2275. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2276. prt.Anchored = true
  2277. prt.CFrame = cframe
  2278. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2279. game:GetService("Debris"):AddItem(prt, 10)
  2280. table.insert(Effects, {
  2281. prt,
  2282. "Cylinder",
  2283. delay,
  2284. x3,
  2285. y3,
  2286. z3,
  2287. msh
  2288. })
  2289. end
  2290. },
  2291. Wave = {
  2292. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2293. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2294. prt.Anchored = true
  2295. prt.CFrame = cframe
  2296. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2297. game:GetService("Debris"):AddItem(prt, 10)
  2298. table.insert(Effects, {
  2299. prt,
  2300. "Cylinder",
  2301. delay,
  2302. x3 / 60,
  2303. y3 / 60,
  2304. z3 / 60,
  2305. msh
  2306. })
  2307. end
  2308. },
  2309. Ring = {
  2310. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2311. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2312. prt.Anchored = true
  2313. prt.CFrame = cframe
  2314. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2315. game:GetService("Debris"):AddItem(prt, 10)
  2316. table.insert(Effects, {
  2317. prt,
  2318. "Cylinder",
  2319. delay,
  2320. x3,
  2321. y3,
  2322. z3,
  2323. msh
  2324. })
  2325. end
  2326. },
  2327. Break = {
  2328. Create = function(brickcolor, cframe, x1, y1, z1)
  2329. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2330. prt.Anchored = true
  2331. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2332. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2333. local num = math.random(10, 50) / 1000
  2334. game:GetService("Debris"):AddItem(prt, 10)
  2335. table.insert(Effects, {
  2336. prt,
  2337. "Shatter",
  2338. num,
  2339. prt.CFrame,
  2340. math.random() - math.random(),
  2341. 0,
  2342. math.random(50, 100) / 100
  2343. })
  2344. end
  2345. },
  2346. Spiral = {
  2347. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2348. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2349. prt.Anchored = true
  2350. prt.CFrame = cframe
  2351. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2352. game:GetService("Debris"):AddItem(prt, 10)
  2353. table.insert(Effects, {
  2354. prt,
  2355. "Cylinder",
  2356. delay,
  2357. x3,
  2358. y3,
  2359. z3,
  2360. msh
  2361. })
  2362. end
  2363. },
  2364. Push = {
  2365. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2366. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2367. prt.Anchored = true
  2368. prt.CFrame = cframe
  2369. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2370. game:GetService("Debris"):AddItem(prt, 10)
  2371. table.insert(Effects, {
  2372. prt,
  2373. "Cylinder",
  2374. delay,
  2375. x3,
  2376. y3,
  2377. z3,
  2378. msh
  2379. })
  2380. end
  2381. }
  2382. }
  2383. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2384. local fp = IT("Part")
  2385. fp.formFactor = formfactor
  2386. fp.Parent = parent
  2387. fp.Reflectance = reflectance
  2388. fp.Transparency = transparency
  2389. fp.CanCollide = false
  2390. fp.Locked = true
  2391. fp.BrickColor = brickcolor
  2392. fp.Name = name
  2393. fp.Size = size
  2394. fp.Position = tors.Position
  2395. RemoveOutlines(fp)
  2396. fp.Material = "Neon"
  2397. fp:BreakJoints()
  2398. return fp
  2399. end
  2400.  
  2401. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2402. local mesh = IT(Mesh)
  2403. mesh.Parent = part
  2404. if Mesh == "SpecialMesh" then
  2405. mesh.MeshType = meshtype
  2406. if meshid ~= "nil" then
  2407. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2408. end
  2409. end
  2410. mesh.Offset = offset
  2411. mesh.Scale = scale
  2412. return mesh
  2413. end
  2414.  
  2415. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2416. local type = type
  2417. local rng = Instance.new("Part", char)
  2418. rng.Anchored = true
  2419. rng.BrickColor = color
  2420. rng.CanCollide = false
  2421. rng.FormFactor = 3
  2422. rng.Name = "Ring"
  2423. rng.Material = "Neon"
  2424. rng.Size = Vector3.new(1, 1, 1)
  2425. rng.Transparency = 1
  2426. rng.TopSurface = 0
  2427. rng.BottomSurface = 0
  2428. rng.CFrame = pos
  2429. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2430. local rngm = Instance.new("SpecialMesh", rng)
  2431. rngm.MeshType = MType
  2432. rngm.Scale = Vector3.new(x1, y1, z1)
  2433. local scaler2 = 1
  2434. local speeder = FastSpeed
  2435. if type == "Add" then
  2436. scaler2 = 1 * value
  2437. elseif type == "Divide" then
  2438. scaler2 = 1 / value
  2439. end
  2440. coroutine.resume(coroutine.create(function()
  2441. for i = 0, 10 / bonuspeed, 0.1 do
  2442. swait()
  2443. if type == "Add" then
  2444. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2445. elseif type == "Divide" then
  2446. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2447. end
  2448. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2449. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2450. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2451. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2452. end
  2453. rng:Destroy()
  2454. end))
  2455. end
  2456.  
  2457. function Cryo_Freeze()
  2458. attack = true
  2459. for i = 0,5.2,0.03 do
  2460. swait()
  2461. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2462. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2469. end
  2470. CreateSound("331666100", tors, 10, 1)
  2471. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2472. for i = 1,3,0.1 do
  2473. hum.WalkSpeed = 0.10
  2474. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2481. end
  2482. for i = 1,10,0.1 do
  2483. swait(10)
  2484. hum.WalkSpeed = 0.10
  2485. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2486. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2493. end
  2494. wait(.6)
  2495. attack = false
  2496. end
  2497.  
  2498. function HAAAAA() --HTGJHYG
  2499. attack = true
  2500. hum.WalkSpeed = 0.30
  2501. CreateSound("794081034", hed, 10, 1)
  2502. Character.Head.face.Texture = "rbxassetid://396389196"
  2503. for i = 0,2,0.1 do
  2504. swait()
  2505. CameraEnshaking(1, 2)
  2506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2508. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2512. end
  2513. for i = 0,14.7,0.1 do
  2514. swait()
  2515. CameraEnshaking(1, 3)
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2522. end
  2523. attack = false
  2524. Character.Head.face.Texture = "rbxassetid://620619801"
  2525. hum.WalkSpeed = 16
  2526. end
  2527.  
  2528. function Hell_From_Above()
  2529. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2530. attack = true
  2531. hum.WalkSpeed = 3.01
  2532. for i = 0,6.3,0.1 do
  2533. swait()
  2534. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2541. end
  2542. CreateSound("142070127", tors, 10, 1)
  2543. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2544. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2545. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2546. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2547. for i = 0,3.8,0.1 do
  2548. swait()
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2555. end
  2556. CreateSound("224339201", tors, 10, 0.5)
  2557. for i = 1, 3 do
  2558. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2559. UhhhhThing.CFrame = mouse.Hit
  2560. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2561. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2562. end
  2563. UhhhhThing:Destroy()
  2564. attack = false
  2565. hum.WalkSpeed = 16
  2566. end
  2567.  
  2568. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2569. local type = type
  2570. local rng = Instance.new("Part", char)
  2571. rng.Anchored = true
  2572. rng.BrickColor = color
  2573. rng.CanCollide = false
  2574. rng.FormFactor = 3
  2575. rng.Name = "Ring"
  2576. rng.Material = "Neon"
  2577. rng.Size = Vector3.new(1, 1, 1)
  2578. rng.Transparency = 0
  2579. rng.TopSurface = 0
  2580. rng.BottomSurface = 0
  2581. rng.CFrame = pos
  2582. local rngm = Instance.new("SpecialMesh", rng)
  2583. rngm.MeshType = MType
  2584. rngm.Scale = scale
  2585. local scaler2 = 1
  2586. if type == "Add" then
  2587. scaler2 = 1 * value
  2588. elseif type == "Divide" then
  2589. scaler2 = 1 / value
  2590. end
  2591. coroutine.resume(coroutine.create(function()
  2592. for i = 0, 10 / bonuspeed, 0.1 do
  2593. swait()
  2594. if type == "Add" then
  2595. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2596. elseif type == "Divide" then
  2597. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2598. end
  2599. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2600. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2601. end
  2602. rng:Destroy()
  2603. end))
  2604. end
  2605.  
  2606. function Eviscerate(dude)
  2607. if dude.Name ~= char then
  2608. local bgf = IT("BodyGyro", dude.Head)
  2609. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2610. local val = IT("BoolValue", dude)
  2611. val.Name = "IsHit"
  2612. local ds = coroutine.wrap(function()
  2613. dude:WaitForChild("Head"):BreakJoints()
  2614. wait(0.5)
  2615. target = nil
  2616. coroutine.resume(coroutine.create(function()
  2617. for i, v in pairs(dude:GetChildren()) do
  2618. if v:IsA("Accessory") then
  2619. v:Destroy()
  2620. end
  2621. if v:IsA("Humanoid") then
  2622. v:Destroy()
  2623. end
  2624. if v:IsA("CharacterMesh") then
  2625. v:Destroy()
  2626. end
  2627. if v:IsA("Model") then
  2628. v:Destroy()
  2629. end
  2630. if v:IsA("Part") or v:IsA("MeshPart") then
  2631. for x, o in pairs(v:GetChildren()) do
  2632. if o:IsA("Decal") then
  2633. o:Destroy()
  2634. end
  2635. end
  2636. coroutine.resume(coroutine.create(function()
  2637. v.Material = "Neon"
  2638. v.CanCollide = false
  2639. local PartEmmit1 = IT("ParticleEmitter", v)
  2640. PartEmmit1.LightEmission = 1
  2641. PartEmmit1.Texture = "rbxassetid://284205403"
  2642. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2643. PartEmmit1.Rate = 150
  2644. PartEmmit1.Lifetime = NumberRange.new(1)
  2645. PartEmmit1.Size = NumberSequence.new({
  2646. NumberSequenceKeypoint.new(0, 0.75, 0),
  2647. NumberSequenceKeypoint.new(1, 0, 0)
  2648. })
  2649. PartEmmit1.Transparency = NumberSequence.new({
  2650. NumberSequenceKeypoint.new(0, 0, 0),
  2651. NumberSequenceKeypoint.new(1, 1, 0)
  2652. })
  2653. PartEmmit1.Speed = NumberRange.new(0, 0)
  2654. PartEmmit1.VelocitySpread = 30000
  2655. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2656. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2657. local BodPoss = IT("BodyPosition", v)
  2658. BodPoss.P = 3000
  2659. BodPoss.D = 1000
  2660. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2661. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2662. v.Color = maincolor.Color
  2663. coroutine.resume(coroutine.create(function()
  2664. for i = 0, 49 do
  2665. swait(1)
  2666. v.Transparency = v.Transparency + 0.08
  2667. end
  2668. wait(0.5)
  2669. PartEmmit1.Enabled = false
  2670. wait(3)
  2671. v:Destroy()
  2672. dude:Destroy()
  2673. end))
  2674. end))
  2675. end
  2676. end
  2677. end))
  2678. end)
  2679. ds()
  2680. end
  2681. end
  2682.  
  2683. function FindNearestHead(Position, Distance, SinglePlayer)
  2684. if SinglePlayer then
  2685. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2686. end
  2687. local List = {}
  2688. for i, v in pairs(workspace:GetChildren()) do
  2689. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2690. table.insert(List, v)
  2691. end
  2692. end
  2693. return List
  2694. end
  2695.  
  2696. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2697. local type = type
  2698. local rng = Instance.new("Part", char)
  2699. rng.Anchored = true
  2700. rng.BrickColor = color
  2701. rng.CanCollide = false
  2702. rng.FormFactor = 3
  2703. rng.Name = "Ring"
  2704. rng.Material = "Neon"
  2705. rng.Size = Vector3.new(1, 1, 1)
  2706. rng.Transparency = 0
  2707. rng.TopSurface = 0
  2708. rng.BottomSurface = 0
  2709. rng.CFrame = pos
  2710. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2711. local rngm = Instance.new("SpecialMesh", rng)
  2712. rngm.MeshType = MType
  2713. rngm.Scale = Vector3.new(x1, y1, z1)
  2714. local scaler2 = 1
  2715. local speeder = FastSpeed
  2716. if type == "Add" then
  2717. scaler2 = 1 * value
  2718. elseif type == "Divide" then
  2719. scaler2 = 1 / value
  2720. end
  2721. coroutine.resume(coroutine.create(function()
  2722. for i = 0, 10 / bonuspeed, 0.1 do
  2723. swait()
  2724. if type == "Add" then
  2725. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2726. elseif type == "Divide" then
  2727. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2728. end
  2729. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2730. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2731. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2732. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2733. end
  2734. rng:Destroy()
  2735. end))
  2736. end
  2737.  
  2738. function SoulSteal(dude)
  2739. if dude.Name ~= char then
  2740. local bgf = IT("BodyGyro", dude.Head)
  2741. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2742. local val = IT("BoolValue", dude)
  2743. val.Name = "IsHit"
  2744. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2745. local soulst = coroutine.wrap(function()
  2746. local soul = Instance.new("Part",dude)
  2747. soul.Size = Vector3.new(1,1,1)
  2748. soul.CanCollide = false
  2749. soul.Anchored = false
  2750. soul.Position = torso.Position
  2751. soul.Transparency = 1
  2752. local PartEmmit1 = IT("ParticleEmitter", soul)
  2753. PartEmmit1.LightEmission = 1
  2754. PartEmmit1.Texture = "rbxassetid://569507414"
  2755. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2756. PartEmmit1.Rate = 250
  2757. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2758. PartEmmit1.Size = NumberSequence.new({
  2759. NumberSequenceKeypoint.new(0, 1, 0),
  2760. NumberSequenceKeypoint.new(1, 0, 0)
  2761. })
  2762. PartEmmit1.Transparency = NumberSequence.new({
  2763. NumberSequenceKeypoint.new(0, 0, 0),
  2764. NumberSequenceKeypoint.new(1, 1, 0)
  2765. })
  2766. PartEmmit1.Speed = NumberRange.new(0, 0)
  2767. PartEmmit1.VelocitySpread = 30000
  2768. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2769. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2770. local BodPoss = IT("BodyPosition", soul)
  2771. BodPoss.P = 3000
  2772. BodPoss.D = 1000
  2773. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2774. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2775. wait(1.6)
  2776. soul.Touched:connect(function(hit)
  2777. if hit.Parent == char then
  2778. soul:Destroy()
  2779. end
  2780. end)
  2781. wait(1.2)
  2782. while soul do
  2783. swait()
  2784. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2785. BodPoss.Position = tors.Position
  2786. end
  2787. end)
  2788. soulst()
  2789. end
  2790. end
  2791. function FaceMouse()
  2792. local Cam = workspace.CurrentCamera
  2793. return {
  2794. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2795. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2796. }
  2797. end
  2798. -------------------------------------------------------
  2799. --End Effect Function--
  2800. -------------------------------------------------------
  2801. function Cso(ID, PARENT, VOLUME, PITCH)
  2802. local NSound = nil
  2803. coroutine.resume(coroutine.create(function()
  2804. NSound = IT("Sound", PARENT)
  2805. NSound.Volume = VOLUME
  2806. NSound.Pitch = PITCH
  2807. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2808. swait()
  2809. NSound:play()
  2810. game:GetService("Debris"):AddItem(NSound, 10)
  2811. end))
  2812. return NSound
  2813. end
  2814. function CameraEnshaking(Length, Intensity)
  2815. coroutine.resume(coroutine.create(function()
  2816. local intensity = 1 * Intensity
  2817. local rotM = 0.01 * Intensity
  2818. for i = 0, Length, 0.1 do
  2819. swait()
  2820. intensity = intensity - 0.05 * Intensity / Length
  2821. rotM = rotM - 5.0E-4 * Intensity / Length
  2822. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2823. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2824. end
  2825. hum.CameraOffset = Vector3.new(0, 0, 0)
  2826. end))
  2827. end
  2828. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2829. local Hitboxpart = Instance.new("Part", EffectModel)
  2830. RemoveOutlines(Hitboxpart)
  2831. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2832. Hitboxpart.CanCollide = false
  2833. Hitboxpart.Transparency = 1
  2834. Hitboxpart.Anchored = true
  2835. Hitboxpart.CFrame = Pose
  2836. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2837. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2838. end
  2839. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2840. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2841. prt.Anchored = true
  2842. prt.CFrame = cframe
  2843. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2844. game:GetService("Debris"):AddItem(prt, 10)
  2845. if Type == 1 or Type == nil then
  2846. table.insert(Effects, {
  2847. prt,
  2848. "Block1",
  2849. delay,
  2850. x3,
  2851. y3,
  2852. z3,
  2853. msh
  2854. })
  2855. elseif Type == 2 then
  2856. table.insert(Effects, {
  2857. prt,
  2858. "Block2",
  2859. delay,
  2860. x3,
  2861. y3,
  2862. z3,
  2863. msh
  2864. })
  2865. elseif Type == 3 then
  2866. table.insert(Effects, {
  2867. prt,
  2868. "Block3",
  2869. delay,
  2870. x3,
  2871. y3,
  2872. z3,
  2873. msh
  2874. })
  2875. end
  2876. end
  2877.  
  2878. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2879. local Part = Create("Part"){
  2880. Parent = Parent,
  2881. Reflectance = Reflectance,
  2882. Transparency = Transparency,
  2883. CanCollide = false,
  2884. Locked = true,
  2885. BrickColor = BrickColor.new(tostring(BColor)),
  2886. Name = Name,
  2887. Size = Size,
  2888. Material = Material,
  2889. }
  2890. RemoveOutlines(Part)
  2891. return Part
  2892. end
  2893.  
  2894. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2895. local Msh = Create(Mesh){
  2896. Parent = Part,
  2897. Offset = OffSet,
  2898. Scale = Scale,
  2899. }
  2900. if Mesh == "SpecialMesh" then
  2901. Msh.MeshType = MeshType
  2902. Msh.MeshId = MeshId
  2903. end
  2904. return Msh
  2905. end
  2906.  
  2907. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2908. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2909. prt.Anchored = true
  2910. prt.CFrame = cframe
  2911. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2912. game:GetService("Debris"):AddItem(prt,2)
  2913. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2914. for i=0,1,delay do
  2915. swait()
  2916. Part.Transparency=i
  2917. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2918. end
  2919. Part.Parent=nil
  2920. end),prt,msh,(math.random(0,1)+math.random())/5)
  2921. end
  2922. -------------------------------------------------------
  2923. --End Important Functions--
  2924. -------------------------------------------------------
  2925. -------------------------------------------------------
  2926.  
  2927.  
  2928. --[[
  2929. Thanks for using Build-To-Lua by jarredbcv.
  2930. ]]--
  2931.  
  2932. New = function(Object, Parent, Name, Data)
  2933. local Object = Instance.new(Object)
  2934. for Index, Value in pairs(Data or {}) do
  2935. Object[Index] = Value
  2936. end
  2937. Object.Parent = Parent
  2938. Object.Name = Name
  2939. return Object
  2940. end
  2941.  
  2942. Gaunty = New("Model",char,"Gaunty",{})
  2943. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2944. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2945. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2946. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2947. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2948. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2949. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2950. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2951. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2952. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2953. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2954. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2955. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2956. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2957. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2958. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2959. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2960. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2961. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2962. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2963. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2964. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2965. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2966. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2967. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2968. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2969. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2970. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2971. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2972. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2973. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2974. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2975. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2976. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2977. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2978. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2979. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2980. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2981. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2982. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2983. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2984. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2985. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2986. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2990. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2996. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2998. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3000. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3002. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3006. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3008. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3010. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3012. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3014. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3018. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3020. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3022. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3024. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3026. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3036. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037.  
  3038. Gaunty2 = New("Model",char,"Gaunty2",{})
  3039. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3040. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3041. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3061. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3071. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3073. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3078. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3080. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3116. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3122. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3132. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133.  
  3134.  
  3135. NewInstance = function(instance,parent,properties)
  3136. local inst = Instance.new(instance,parent)
  3137. if(properties)then
  3138. for i,v in next, properties do
  3139. pcall(function() inst[i] = v end)
  3140. end
  3141. end
  3142. return inst;
  3143. end
  3144.  
  3145. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3146. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3147.  
  3148. for _,v in next, Gaunty:children() do
  3149. v.CanCollide = false
  3150. end
  3151. for _,v in next, Gaunty2:children() do
  3152. v.CanCollide = false
  3153. end
  3154. local all, last = {}, nil
  3155. ArmourParts = {}
  3156. NeonParts = {}
  3157. function scan(p)
  3158. for _, v in pairs(p:GetChildren()) do
  3159. if v:IsA("BasePart") then
  3160. if v.BrickColor == BrickColor.new("Black") then
  3161. table.insert(ArmourParts, v)
  3162. end
  3163. if v.BrickColor == BrickColor.new("Institutional white") then
  3164. table.insert(NeonParts, v)
  3165. end
  3166. if last then
  3167. local w = Instance.new("Weld")
  3168. w.Part0, w.Part1 = last, v
  3169. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3170. w.Parent = last
  3171. end
  3172. table.insert(all, v)
  3173. last = v
  3174. end
  3175. scan(v)
  3176. end
  3177. end
  3178. scan(Gaunty)
  3179. local all2, last2 = {}, nil
  3180. ArmourParts2 = {}
  3181. NeonParts2 = {}
  3182. function scan2(p)
  3183. for _, v in pairs(p:GetChildren()) do
  3184. if v:IsA("BasePart") then
  3185. if v.BrickColor == BrickColor.new("Black") then
  3186. table.insert(ArmourParts2, v)
  3187. end
  3188. if v.BrickColor == BrickColor.new("Institutional white") then
  3189. table.insert(NeonParts2, v)
  3190. end
  3191. if last2 then
  3192. local w = Instance.new("Weld")
  3193. w.Part0, w.Part1 = last2, v
  3194. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3195. w.Parent = last2
  3196. end
  3197. table.insert(all2, v)
  3198. last2 = v
  3199. end
  3200. scan2(v)
  3201. end
  3202. end
  3203. scan2(Gaunty2)
  3204. for i, v in pairs(ArmourParts) do
  3205. v.BrickColor = BrickC("Black")
  3206. end
  3207. for i, v in pairs(NeonParts) do
  3208. v.BrickColor = BrickC("Dark stone grey")
  3209. end
  3210. for i, v in pairs(ArmourParts2) do
  3211. v.BrickColor = BrickC("Black")
  3212. end
  3213. for i, v in pairs(NeonParts2) do
  3214. v.BrickColor = BrickC("Dark stone grey")
  3215. end
  3216. -------------------------------------------------------
  3217. --Start Customization--
  3218. -------------------------------------------------------
  3219.  
  3220. ---------------------------------------------
  3221. local Player_Size = 1
  3222. if Player_Size ~= 1 then
  3223. root.Size = root.Size * Player_Size
  3224. tors.Size = tors.Size * Player_Size
  3225. hed.Size = hed.Size * Player_Size
  3226. ra.Size = ra.Size * Player_Size
  3227. la.Size = la.Size * Player_Size
  3228. rl.Size = rl.Size * Player_Size
  3229. ll.Size = ll.Size * Player_Size
  3230. ----------------------------------------------------------------------------------
  3231. rootj.Parent = root
  3232. neck.Parent = tors
  3233. RW.Parent = tors
  3234. LW.Parent = tors
  3235. RH.Parent = tors
  3236. LH.Parent = tors
  3237. ----------------------------------------------------------------------------------
  3238. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3239. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3240. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3241. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3242. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3243. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3244. ----------------------------------------------------------------------------------
  3245. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3246. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3247. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3248. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3249. --hat.Parent = Character
  3250. end
  3251. ----------------------------------------------------------------------------------
  3252. local SONG = 1117396305
  3253. local SONG2 = 0
  3254. local Music = Instance.new("Sound",tors)
  3255. Music.Volume = 2.5
  3256. Music.Looped = true
  3257. Music.Pitch = 1 --Pitcher
  3258. ----------------------------------------------------------------------------------
  3259. local equipped = false
  3260. local idle = 0
  3261. local change = 1
  3262. local val = 0
  3263. local toim = 0
  3264. local idleanim = 0.4
  3265. local sine = 0
  3266. local Mode = 1
  3267. ----------------------------------------------------------------------------------
  3268. hum.WalkSpeed = 16
  3269. hum.JumpPower = 57
  3270. hum.Animator.Parent = nil
  3271. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3272. local naeeym2 = IT("BillboardGui",char)
  3273. naeeym2.AlwaysOnTop = true
  3274. naeeym2.Size = UDim2.new(5,35,2,15)
  3275. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3276. naeeym2.MaxDistance = 75
  3277. naeeym2.Adornee = hed
  3278. naeeym2.Name = "Name"
  3279. --naeeym2.PlayerToHideFrom = Player
  3280. local tecks2 = IT("TextLabel",naeeym2)
  3281. tecks2.BackgroundTransparency = 1
  3282. tecks2.TextScaled = true
  3283. tecks2.BorderSizePixel = 0
  3284. tecks2.Text = "Random Guy"
  3285. tecks2.Font = "Fantasy"
  3286. tecks2.TextSize = 30
  3287. tecks2.TextStrokeTransparency = 0
  3288. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3289. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3290. tecks2.Size = UDim2.new(1,0,0.5,0)
  3291. tecks2.Parent = naeeym2
  3292. -------------------------------------------------------
  3293. --End Customization--
  3294. -------------------------------------------------------
  3295.  
  3296. -----------------------------------------------------
  3297. --Start Attacks N Stuff--
  3298. -------------------------------------------------------
  3299. function resetmode()
  3300. tecks2.Text = "Random Guy"
  3301. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3302. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3303. for i, v in pairs(ArmourParts) do
  3304. v.BrickColor = BrickColor.new("Black")
  3305. v.Material = "Neon"
  3306. v.Transparency = 0
  3307. end
  3308. for i, v in pairs(NeonParts) do
  3309. maincolor = BrickColor.new("Dark stone grey")
  3310. v.BrickColor = maincolor
  3311. v.Material = "Neon"
  3312. v.Transparency = 0
  3313. end
  3314. for i, v in pairs(ArmourParts2) do
  3315. v.BrickColor = BrickColor.new("Black")
  3316. v.Material = "Neon"
  3317. v.Transparency = 0
  3318. end
  3319. for i, v in pairs(NeonParts2) do
  3320. maincolor = BrickColor.new("Dark stone grey")
  3321. v.BrickColor = maincolor
  3322. v.Material = "Neon"
  3323. v.Transparency = 0
  3324. end
  3325. Mode = 1
  3326. SONG = 1117396305
  3327. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3328. end
  3329.  
  3330. function Taunt10000()
  3331. attack = true
  3332. Cso("649634100", hed, 10, 0.5)
  3333. for i = 0, 6, 0.1 do
  3334. swait()
  3335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3336. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3337. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3338. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3339. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3340. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3341. end
  3342. attack = false
  3343. end
  3344.  
  3345. function Taunt2()
  3346. attack = true
  3347. hum.WalkSpeed = 0
  3348. TAUNT2:Play()
  3349. repeat
  3350. swait()
  3351. TAUNT.Parent = tors
  3352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3353. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3354. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3355. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3356. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3357. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3358. until TAUNT2.Playing == false
  3359. attack = false
  3360. hum.WalkSpeed = 16
  3361. end
  3362.  
  3363. function AnnoyingSink()
  3364. coroutine.resume(coroutine.create(function()
  3365. attack = true
  3366. for i = 0, 6, 0.1 do
  3367. swait()
  3368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3370. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3371. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3372. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3373. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3374. end
  3375. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3376. Hole2.Color = Color3.new(0,0,0)
  3377. local MESH = MakeForm(Hole2,"Cyl")
  3378. MESH.Scale = Vector3.new(0,1,0)
  3379. Hole2.CFrame = CF(mouse.Hit.p)
  3380. Cso("154955269", Hole2, 10, .7)
  3381. for i = 0, 3, 0.1 do
  3382. swait()
  3383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3384. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3385. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3386. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3387. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3388. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3389. end
  3390. attack = false
  3391. for i = 1, 50 do
  3392. swait()
  3393. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3394. end
  3395. for i = 1, 200 do
  3396. swait()
  3397. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3398. end
  3399. swait(100)
  3400. for i = 1, 50 do
  3401. swait()
  3402. Trail(Hole2)
  3403. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3404. end
  3405. Hole2:remove()
  3406. end))
  3407. end
  3408.  
  3409. function Taunt()
  3410. attack = true
  3411. hum.WalkSpeed = 0
  3412. TAUNT:Play()
  3413. repeat
  3414. swait()
  3415. TAUNT.Parent = tors
  3416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3418. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3419. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3420. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3421. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3422. until TAUNT.Playing == false
  3423. attack = false
  3424. hum.WalkSpeed = 16
  3425. end
  3426. function attackone()
  3427. attack = true
  3428. hum.WalkSpeed = 3.01
  3429. for i = 0, 1.7, 0.1 do
  3430. swait()
  3431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3433. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3434. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3435. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3436. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3437. end
  3438. Cso("203426541", ra, 10, 1)
  3439. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3440. CameraEnshaking(2, 5)
  3441. for i = 0, 1.4, 0.1 do
  3442. swait()
  3443. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3446. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3447. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3448. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3449. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3450. end
  3451. hum.WalkSpeed = 16
  3452. attack = false
  3453. end
  3454.  
  3455.  
  3456.  
  3457. function attacktwo()
  3458. attack = true
  3459. hum.WalkSpeed = 3.01
  3460. for i = 0, 1.7, 0.1 do
  3461. swait()
  3462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3464. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3465. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3466. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3467. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3468. end
  3469. Cso("203426541", rl, 10, 1)
  3470. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3471. CameraEnshaking(2, 3)
  3472. for i = 0, 1.4, 0.1 do
  3473. swait()
  3474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3476. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3477. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3478. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3479. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3480. end
  3481. hum.WalkSpeed = 16
  3482. attack = false
  3483. end
  3484. function attackthree()
  3485. attack = true
  3486. hum.WalkSpeed = 3.01
  3487. for i = 0, 1.4, 0.1 do
  3488. swait()
  3489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3491. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3492. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3493. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3494. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3495. end
  3496. Cso("203426541", hed, 10, 1)
  3497. for i = 0, 1.7, 0.1 do
  3498. swait()
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3502. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3503. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3504. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3505. end
  3506. CameraEnshaking(2, 8)
  3507. Cso("260435136", hed, 10, .9)
  3508. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3509. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3510. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3511. for i = 0, 1.8, 0.1 do
  3512. swait()
  3513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3515. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3516. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3517. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3518. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3519. end
  3520. hum.WalkSpeed = 16
  3521. attack = false
  3522. end
  3523.  
  3524. function somuchcancerwhy() --o no
  3525. attack = true
  3526. hum.WalkSpeed = 0.10
  3527. Character.Head.face.Texture = "rbxassetid://315074049"
  3528. local A = math.random(1,13)
  3529. if A == 1 then
  3530. ohno.SoundId = "rbxassetid://295810519"
  3531. ohno.TimePosition = 1
  3532. end
  3533. if A == 2 then
  3534. ohno.SoundId = "rbxassetid://488472970"
  3535. ohno.TimePosition = 2
  3536. end
  3537. if A == 3 then
  3538. ohno.SoundId = "rbxassetid://917045199"
  3539. ohno.TimePosition = 3
  3540. end
  3541. if A == 4 then
  3542. ohno.SoundId = "rbxassetid://324205173"
  3543. ohno.TimePosition = 1
  3544. end
  3545. if A == 5 then
  3546. ohno.SoundId = "rbxassetid://376134741"
  3547. ohno.TimePosition = 8
  3548. end
  3549. if A == 6 then
  3550. ohno.SoundId = "rbxassetid://164147183"
  3551. ohno.TimePosition = 0
  3552. end
  3553. if A == 7 then
  3554. ohno.SoundId = "rbxassetid://825526716"
  3555. ohno.TimePosition = 1
  3556. end
  3557. if A == 8 then
  3558. ohno.SoundId = "rbxassetid://185460366"
  3559. ohno.TimePosition = 0
  3560. end
  3561. if A == 9 then
  3562. ohno.SoundId = "rbxassetid://273319633"
  3563. ohno.TimePosition = 1
  3564. end
  3565. if A == 10 then
  3566. ohno.SoundId = "rbxassetid://506212392"
  3567. ohno.TimePosition = 2
  3568. end
  3569. if A == 11 then
  3570. ohno.SoundId = "rbxassetid://708297448"
  3571. ohno.TimePosition = 4
  3572. end
  3573. if A == 12 then
  3574. ohno.SoundId = "rbxassetid://497199103"
  3575. ohno.TimePosition = 9
  3576. end
  3577. if A == 13 then
  3578. ohno.SoundId = "rbxassetid://152833989"
  3579. ohno.TimePosition = 1
  3580. end
  3581. ohno:Play()
  3582. for i = 0,100,0.1 do
  3583. swait()
  3584. CameraEnshaking(2, 3)
  3585. ohno.Parent = hed
  3586. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3587. end
  3588. attack = false
  3589. ohno:Stop()
  3590. Character.Head.face.Texture = "rbxassetid://620619801"
  3591. hum.WalkSpeed = 16
  3592. end
  3593.  
  3594. function Power_Burst()
  3595. hum.WalkSpeed = 4
  3596. attack = true
  3597. Cso("163619849", Handle, 10, 1.35)
  3598. for i = 0,4.3,0.1 do
  3599. swait()
  3600. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3603. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3604. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3605. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3606. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3607. end
  3608. CameraEnshaking(2.5, 20)
  3609. Cso("539294959", Handle, 10, .9)
  3610. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3611. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3612. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3613. for i = 0,3,0.1 do
  3614. swait()
  3615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3619. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3621. end
  3622. hum.WalkSpeed = 16
  3623. attack = false
  3624. end
  3625.  
  3626. function Eruption2()
  3627. attack = true
  3628. hum.WalkSpeed = 2
  3629. hum.JumpPower = 0
  3630. for i = 0,7,0.1 do
  3631. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3632. swait()
  3633. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3634. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3641. end
  3642. CreateSound("144699494", tors, 10, 1)
  3643. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3644. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3645. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3646. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3647. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3648. coroutine.resume(coroutine.create(function()
  3649. for i = 0,1.8,0.1 do
  3650. swait()
  3651. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3652. end
  3653. for i = 0,1.8,0.1 do
  3654. swait()
  3655. hum.CameraOffset = Vector3.new(0,0,0)
  3656. end
  3657. end))
  3658. local vel2 = Instance.new("BodyVelocity",tors)
  3659. vel2.Velocity = Vector3.new(0,55,0)
  3660. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3661. for i = 0,4,0.1 do
  3662. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3663. swait()
  3664. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3665. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3672. end
  3673. hum.WalkSpeed = 16
  3674. vel2:Destroy()
  3675. hum.JumpPower = 50
  3676. attack = false
  3677. end
  3678.  
  3679. function Magic_Bombs()
  3680. attack = true
  3681. hum.WalkSpeed = 0
  3682. local GYRO = IT("BodyGyro",root)
  3683. GYRO.D = 100
  3684. GYRO.P = 2000
  3685. GYRO.MaxTorque = VT(0,4000000,0)
  3686. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3687. for i = 0,3.6,0.1 do
  3688. swait()
  3689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3692. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3695. end
  3696. CameraEnshaking(1, 6)
  3697. GYRO:Destroy()
  3698. Cso("588734356", Handle, 10, 1.05)
  3699. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3700. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3701. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3702. for i = 0,2,0.1 do
  3703. swait()
  3704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3707. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3710. end
  3711. local GYRO = IT("BodyGyro",root)
  3712. GYRO.D = 100
  3713. GYRO.P = 2000
  3714. GYRO.MaxTorque = VT(0,4000000,0)
  3715. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3716. for i = 0,2.4,0.1 do
  3717. swait()
  3718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3721. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3724. end
  3725. GYRO:Destroy()
  3726. CameraEnshaking(1, 6)
  3727. Cso("588734356", Handle, 10, 1.05)
  3728. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3729. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3730. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3731. for i = 0,2,0.1 do
  3732. swait()
  3733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3736. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3739. end
  3740. local GYRO = IT("BodyGyro",root)
  3741. GYRO.D = 100
  3742. GYRO.P = 2000
  3743. GYRO.MaxTorque = VT(0,4000000,0)
  3744. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3745. for i = 0,2.4,0.1 do
  3746. swait()
  3747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3750. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3753. end
  3754. GYRO:Destroy()
  3755. CameraEnshaking(1, 6)
  3756. Cso("588734356", Handle, 10, 1.05)
  3757. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3758. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3759. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3760. for i = 0,2,0.1 do
  3761. swait()
  3762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3765. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3768. end
  3769. attack = false
  3770. hum.WalkSpeed = 16
  3771. end
  3772.  
  3773. function Dangerous_Field()
  3774. attack = true
  3775. hum.WalkSpeed = 0
  3776. for i = 0,10,0.1 do
  3777. swait()
  3778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3781. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3784. CameraEnshaking(1, 7)
  3785. Cso("588734356", Handle, 10, 1.2)
  3786. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3787. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3788. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3789. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3790. end
  3791. attack = false
  3792. hum.WalkSpeed = 16
  3793. end
  3794. function Field()
  3795. attack = true
  3796. hum.WalkSpeed = 0
  3797. for i = 0,10,0.1 do
  3798. swait()
  3799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3801. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3802. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3803. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3804. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3805. CameraEnshaking(1, 7)
  3806. Cso("588734356", Handle, 10, 1.2)
  3807. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3808. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3809. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3810. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3811. end
  3812. attack = false
  3813. hum.WalkSpeed = 16
  3814. end
  3815. function Shockwave()
  3816. attack = true
  3817. hum.WalkSpeed = 0
  3818. for i = 0,4,0.1 do
  3819. swait()
  3820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3824. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3826. end
  3827. coroutine.resume(coroutine.create(function()
  3828. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3829. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3830. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3831. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3832. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3833. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3834. CameraEnshaking(1, 7)
  3835. wait(0.05)
  3836. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3837. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3838. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3839. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3840. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3841. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3842. CameraEnshaking(1, 7)
  3843. wait(0.05)
  3844. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3845. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3846. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3847. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3848. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3849. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3850. CameraEnshaking(1, 7)
  3851. wait(0.05)
  3852. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3853. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3854. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3855. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3856. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3857. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3858. CameraEnshaking(1, 7)
  3859. wait(0.05)
  3860. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3861. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3862. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3863. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3864. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3865. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3866. CameraEnshaking(1, 7)
  3867. wait(0.05)
  3868. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3869. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3870. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3872. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3873. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3874. CameraEnshaking(1, 7)
  3875. end))
  3876. Cso("440145223", Handle, 10, 1.05)
  3877. for i = 1,7,0.1 do
  3878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3880. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3881. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3882. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3884. end
  3885. wait(.6)
  3886. hum.WalkSpeed = 16
  3887. attack = false
  3888. end
  3889. function Pulse()
  3890. attack = true
  3891. hum.WalkSpeed = 0
  3892. local GYRO = IT("BodyGyro",root)
  3893. GYRO.D = 100
  3894. GYRO.P = 2000
  3895. GYRO.MaxTorque = VT(0,4000000,0)
  3896. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3897. for i = 0,4,0.1 do
  3898. swait()
  3899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3901. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3905. end
  3906. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3907. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3908. CameraEnshaking(1, 25)
  3909. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3910. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3911. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3913. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3915. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3916. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3917. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3918. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3919. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3920. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3921. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3922. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3923. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3924. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3925. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3926. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3927. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3928. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3929. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3930. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3931. Cso("440145223", Handle, 10, 1.05)
  3932. GYRO:Destroy()
  3933. for i = 1,2,0.1 do
  3934. swait()
  3935. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3940. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3941. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3942. end
  3943. hum.WalkSpeed = 16
  3944. attack = false
  3945. end
  3946.  
  3947. function Technobeam()
  3948. attack = true
  3949. hum.WalkSpeed = 3.01
  3950. for i = 0, 4, 0.1 do
  3951. swait()
  3952. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3955. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3956. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3957. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3958. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3959. end
  3960. for i = 0, 2, 0.1 do
  3961. swait()
  3962. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3965. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3966. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3967. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3968. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3969. end
  3970. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3971. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3972. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3973. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3974. CameraEnshaking(4, 5)
  3975. Cso("206049428", char, 10, 1)
  3976. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3977. if v:FindFirstChild("Head") then
  3978. Eviscerate(v)
  3979. end
  3980. end
  3981. for i = 0, 2, 0.1 do
  3982. swait()
  3983. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3986. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3987. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3988. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3989. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3990. end
  3991. hum.WalkSpeed = 16
  3992. attack = false
  3993. end
  3994.  
  3995. function Painful_Stomp2()
  3996. attack = true
  3997. for i = 0,5.2,0.1 do
  3998. swait()
  3999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4002. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4003. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4004. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4005. end
  4006. CreateSound("331666100", char, 10, 1)
  4007. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4008. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4009. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4010. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4011. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4012. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4013. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4014. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4015. if v:FindFirstChild("Head") then
  4016. Eviscerate(v)
  4017. end
  4018. end
  4019. coroutine.resume(coroutine.create(function()
  4020. for i = 0,2.8,0.1 do
  4021. swait()
  4022. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4023. end
  4024. for i = 0,1.8,0.1 do
  4025. swait()
  4026. hum.CameraOffset = Vector3.new(0,0,0)
  4027. end
  4028. end))
  4029. for i = 0,3.7,0.1 do
  4030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4036. end
  4037. wait(.6)
  4038. attack = false
  4039. end
  4040.  
  4041. function Painful_Stomp()
  4042. attack = true
  4043. for i = 0,5.2,0.1 do
  4044. swait()
  4045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4048. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4051. end
  4052. CreateSound("331666100", char, 10, 1)
  4053. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4054. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4055. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4056. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4057. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4058. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4059. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4060. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4061. if v:FindFirstChild("Head") then
  4062. Eviscerate(v)
  4063. end
  4064. end
  4065. coroutine.resume(coroutine.create(function()
  4066. for i = 0,2.8,0.1 do
  4067. swait()
  4068. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4069. end
  4070. for i = 0,1.8,0.1 do
  4071. swait()
  4072. hum.CameraOffset = Vector3.new(0,0,0)
  4073. end
  4074. end))
  4075. for i = 0,3.7,0.1 do
  4076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4082. end
  4083. wait(.6)
  4084. attack = false
  4085. end
  4086.  
  4087.  
  4088. function LAZER()
  4089. attack = true
  4090. hum.WalkSpeed = 0.03
  4091. for i = 0,4,0.1 do
  4092. swait()
  4093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4099. end
  4100. LAZOR:Play()
  4101. local GYRO = IT("BodyGyro",root)
  4102. GYRO.D = 100
  4103. GYRO.P = 2000
  4104. GYRO.MaxTorque = VT(0,4000000,0)
  4105. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4106. repeat
  4107. swait(2)
  4108. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4109. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4110. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4111. LAZOR.Parent = ra
  4112. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4113. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4114. CameraEnshaking(1, 7)
  4115. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4116. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4117. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4118. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4119. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4120. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4121. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4122. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4123. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4124. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4125. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4126. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4127. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4128. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4129. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4130. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4131. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4132. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4133. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4134. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4135. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4136. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4137. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4138. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4139. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4140. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4141. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4142. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4143. until LAZOR.Playing == false
  4144. GYRO:Destroy()
  4145. hum.WalkSpeed = 16
  4146. attack = false
  4147. end
  4148. function new()
  4149. attack = true
  4150. hum.WalkSpeed = 0.03
  4151. for i = 0,4,0.1 do
  4152. swait()
  4153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4159. end
  4160. LAZOR:Play()
  4161. local GYRO = IT("BodyGyro",root)
  4162. GYRO.D = 100
  4163. GYRO.P = 2000
  4164. GYRO.MaxTorque = VT(0,4000000,0)
  4165. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4166. repeat
  4167. swait(2)
  4168. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4169. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4170. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4171. LAZOR.Parent = ra
  4172. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4173. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4174. CameraEnshaking(1, 7)
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4188. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4189. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4190. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4191. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4192. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4193. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4194. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4195. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4196. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4197. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4198. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4199. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4200. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4201. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4202. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4203. until LAZOR.Playing == false
  4204. GYRO:Destroy()
  4205. hum.WalkSpeed = 16
  4206. attack = false
  4207. end
  4208. function Spirit_Beam()
  4209. attack = true
  4210. hum.WalkSpeed = 0
  4211. local GYRO = IT("BodyGyro",root)
  4212. GYRO.D = 100
  4213. GYRO.P = 2000
  4214. GYRO.MaxTorque = VT(0,4000000,0)
  4215. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4216. for i = 0,5,0.1 do
  4217. swait()
  4218. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4221. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4225. end
  4226. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4227. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4228. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4229. local beam = Instance.new("Part", workspace)
  4230. beam.BrickColor = BrickColor.new("Fog")
  4231. beam.FormFactor = "Custom"
  4232. beam.Material = "Neon"
  4233. beam.Transparency = 0.5
  4234. beam.Anchored = true
  4235. beam.Locked = true
  4236. beam.CanCollide = false
  4237. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4238. beam.Size = Vector3.new(1.05, 1.05, distance)
  4239. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4240. game:GetService("Debris"):AddItem(beam, 0.14)
  4241. local sound = Instance.new('Sound',Handle)
  4242. sound.SoundId = 'rbxassetid://588697948'
  4243. sound.Volume = 7
  4244. sound.EmitterSize = 40
  4245. sound.MaxDistance = 450
  4246. sound:Play()
  4247. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4248. GYRO:Destroy()
  4249. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4250. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4251. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4252. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4253. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4254. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4255. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4256. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4257. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4258. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4259. wait(0.3)
  4260. attack = false
  4261. hum.WalkSpeed = 16
  4262. ref:Destroy()
  4263. end
  4264. function Distort()
  4265. attack = true
  4266. hum.WalkSpeed = 0
  4267. local pos = root.Position
  4268. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4269. Cso("261227592", tors, 10, 0.85)
  4270. for i = 1,2.5,0.1 do
  4271. swait()
  4272. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4273. end
  4274. attack = false
  4275. hum.WalkSpeed = 8
  4276. end
  4277. function Ancient_Rage()
  4278. attack = true
  4279. hum.WalkSpeed = 4
  4280. Cso("135017578", tors, 10, 1.05)
  4281. for i = 1,14,0.1 do
  4282. swait()
  4283. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4289. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4290. if v:FindFirstChild("Head") then
  4291. Eviscerate(v)
  4292. end
  4293. end
  4294. end
  4295. attack = false
  4296. hum.WalkSpeed = 16
  4297. end
  4298. function Ancient_Ragu()
  4299. attack = true
  4300. hum.WalkSpeed = 4
  4301. Cso("1028044973", tors, 10, 1.05)
  4302. for i = 1,14,0.1 do
  4303. swait()
  4304. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4310. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4311. if v:FindFirstChild("Head") then
  4312. Eviscerate(v)
  4313. end
  4314. end
  4315. end
  4316. attack = false
  4317. hum.WalkSpeed = 16
  4318. end
  4319. function TTTTTTTTTTGaunt()
  4320. attack = true
  4321. hum.WalkSpeed = 0
  4322. sex:Play()
  4323. repeat
  4324. swait()
  4325. sex.Parent = tors
  4326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4330. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4331. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4332. until sex.Playing == false
  4333. attack = false
  4334. hum.WalkSpeed = 16
  4335. end
  4336. function TTTTTTTTTTTaunt()
  4337. attack = true
  4338. hum.WalkSpeed = 0
  4339. DTAUNT:Play()
  4340. repeat
  4341. swait()
  4342. DTAUNT.Parent = tors
  4343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4347. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4348. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4349. until DTAUNT.Playing == false
  4350. attack = false
  4351. hum.WalkSpeed = 16
  4352. end
  4353.  
  4354. function Taunt3()
  4355. attack = true
  4356. hum.WalkSpeed = 0
  4357. newnoob:Play()
  4358. repeat
  4359. swait()
  4360. newnoob.Parent = tors
  4361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4365. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4366. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4367. until newnoob.Playing == false
  4368. attack = false
  4369. hum.WalkSpeed = 16
  4370. end
  4371.  
  4372.  
  4373. function Multi_Bombs()
  4374. attack = true
  4375. hum.WalkSpeed = 3.01
  4376. for i = 0,3,0.1 do
  4377. swait()
  4378. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4379. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4382. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4386. end
  4387. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4388. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4389. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4390. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4391. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4392. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4393. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4394. CreateSound("142070127", tors, 10, 1)
  4395. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4396. for i = 0,1,0.1 do
  4397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4399. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4401. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4402. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4403. end
  4404. for i = 0,2,0.1 do
  4405. swait()
  4406. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4407. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4410. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4414. end
  4415. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4416. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4417. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4418. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4419. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4420. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4421. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4422. CreateSound("142070127", tors, 10, 1)
  4423. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4424. for i = 0,1,0.1 do
  4425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4427. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4429. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4430. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4431. end
  4432. for i = 0,2,0.1 do
  4433. swait()
  4434. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4435. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4438. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4442. end
  4443. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4444. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4445. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4446. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4447. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4448. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4449. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4450. CreateSound("142070127", tors, 10, 1)
  4451. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4452. for i = 0,1,0.1 do
  4453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4455. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4457. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4458. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4459. end
  4460. wait(.6)
  4461. attack = false
  4462. hum.WalkSpeed = 16
  4463. end
  4464.  
  4465. function Universal_Crush()
  4466. attack = true
  4467. for i = 0,5.2,0.05 do
  4468. swait()
  4469. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4470. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4477. end
  4478. CreateSound("331666100", tors, 10, 1)
  4479. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4480. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4481. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4482. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4483. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4484. coroutine.resume(coroutine.create(function()
  4485. for i = 0,1.8,0.1 do
  4486. swait()
  4487. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4488. end
  4489. for i = 0,1.8,0.1 do
  4490. swait()
  4491. hum.CameraOffset = Vector3.new(0,0,0)
  4492. end
  4493. end))
  4494. for i = 1,4.7,0.1 do
  4495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4497. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4498. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4499. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4501. end
  4502. wait(.6)
  4503. attack = false
  4504. end
  4505.  
  4506. function HAAH()
  4507. attack = true
  4508. hum.WalkSpeed = 0
  4509. Cso("300208779", hed, 10, 1)
  4510. for i = 0,9,0.1 do
  4511. swait()
  4512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4514. if Mrandom(1,15) == 1 then
  4515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4516. end
  4517. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4518. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4521. end
  4522. attack = false
  4523. hum.WalkSpeed = 16
  4524. end
  4525. function again()
  4526. attack = true
  4527. hum.WalkSpeed = 0
  4528. ITAUNT:Play()
  4529. repeat
  4530. swait()
  4531. ITAUNT.Parent = tors
  4532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4533. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4534. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4535. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4536. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4538. until ITAUNT.Playing == false
  4539. attack = false
  4540. hum.WalkSpeed = 16
  4541. end
  4542. function LunarSpin()
  4543. attack = true
  4544. hum.WalkSpeed = 0
  4545. for i = 0,17,0.05 do
  4546. CameraEnshaking(1, 5)
  4547. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4548. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4549. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4550. swait()
  4551. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4558. end
  4559. hum.WalkSpeed = 16
  4560. attack = false
  4561. end
  4562. function Decapitate()
  4563. local target = nil
  4564. local targettorso = nil
  4565. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4566. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4567. target = mouse.Target.Parent.Humanoid
  4568. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4569. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4570. end
  4571. end
  4572. if target ~= nil then
  4573. targettorso.Anchored = true
  4574. attack = true
  4575. hum.WalkSpeed = 0
  4576. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4577. for i = 0,4.2,0.1 do
  4578. swait()
  4579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4582. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4585. end
  4586. local ModelHead01 = New("Model", char, "", {})
  4587. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4588. local Head01 = targethead:Clone()
  4589. targethead.Transparency = 1
  4590. Head01.Parent = ModelHead01
  4591. local weldHead01 = Instance.new("Weld")
  4592. weldHead01.Parent = Head01
  4593. weldHead01.Part0 = targethead
  4594. weldHead01.Part1 = Head01
  4595. weldHead01.C1 = CFrame.new(0, 0, 0)
  4596. targethead.face:Remove()
  4597. weldHead01.Part0 = ra
  4598. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4599. targettorso:BreakJoints()
  4600. CreateSound("314390675", targettorso, 5, .7)
  4601. for i = 0,3.2,0.1 do
  4602. swait()
  4603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4605. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4606. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4607. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4608. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4609. end
  4610. for i = 0,4.2,0.1 do
  4611. swait()
  4612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4616. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4618. end
  4619. CreateSound("541909763", targettorso, 5, .8)
  4620. weldHead01:Destroy()
  4621. Head01.CanCollide = true
  4622. local bodyVelocity2 = Create("BodyVelocity")({
  4623. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4624. P = 5000,
  4625. maxForce = Vector3.new(8000, 8000, 8000),
  4626. Parent = Head01
  4627. })
  4628. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4629. for i = 0,6.2,0.1 do
  4630. swait()
  4631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4635. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4637. end
  4638. targettorso.Anchored = false
  4639. attack = false
  4640. hum.WalkSpeed = 16
  4641. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4642. end
  4643. end
  4644. function BalanceSpin()
  4645. attack = true
  4646. hum.WalkSpeed = 2
  4647. for i = 0,17,0.07 do
  4648. CameraEnshaking(1, 5)
  4649. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4650. swait()
  4651. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4652. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4653. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4660. end
  4661. hum.WalkSpeed = 16
  4662. attack = false
  4663. end
  4664.  
  4665. function lolik()
  4666. attack = true
  4667. hum.WalkSpeed = 0
  4668. pop:Play()
  4669. repeat
  4670. pop.Parent = tors
  4671. swait()
  4672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4674. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4675. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4676. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4677. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4678. until pop.Playing == false
  4679. attack = false
  4680. hum.WalkSpeed = 16
  4681. end
  4682.  
  4683. function BARK()
  4684. attack = true
  4685. hum.WalkSpeed = 0
  4686. BATAUNT:Play()
  4687. repeat
  4688. BATAUNT.Parent = tors
  4689. swait()
  4690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4692. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4693. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4694. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4695. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4696. until BATAUNT.Playing == false
  4697. attack = false
  4698. hum.WalkSpeed = 16
  4699. end
  4700.  
  4701. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4702. local NSound = nil
  4703. coroutine.resume(coroutine.create(function()
  4704. NSound = Instance.new("Sound", PARENT)
  4705. NSound.Volume = VOLUME
  4706. NSound.Pitch = PITCH
  4707. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4708. swait()
  4709. NSound:play()
  4710. game:GetService("Debris"):AddItem(NSound, 10)
  4711. end))
  4712. return NSound
  4713. end
  4714. function nope()
  4715. attack = true
  4716. hum.WalkSpeed = 0
  4717. NOTAUNT:Play()
  4718. repeat
  4719. NOTAUNT.Parent = tors
  4720. swait()
  4721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4723. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4724. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4725. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4726. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4727. until NOTAUNT.Playing == false
  4728. attack = false
  4729. hum.WalkSpeed = 16
  4730. end
  4731. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4732. local NSound = nil
  4733. coroutine.resume(coroutine.create(function()
  4734. NSound = Instance.new("Sound", PARENT)
  4735. NSound.Volume = VOLUME
  4736. NSound.Pitch = PITCH
  4737. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4738. swait()
  4739. NSound:play()
  4740. game:GetService("Debris"):AddItem(NSound, 10)
  4741. end))
  4742. return NSound
  4743. end
  4744. function Anime_Splosion()
  4745. attack = true
  4746. for i = 0,2,0.05 do
  4747. swait()
  4748. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4749. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4756. end
  4757. CreateSound("331666100", tors, 10, 1)
  4758. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4759. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4760. CameraEnshaking(1.5, 10)
  4761. for i = 1,2,0.1 do
  4762. swait()
  4763. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4764. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4765. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4768. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4769. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4770. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4772. end
  4773. wait(.6)
  4774. attack = false
  4775. end
  4776. corrupted = false
  4777. function Bark_Splosion()
  4778. attack = true
  4779. for i = 0,2,0.05 do
  4780. swait()
  4781. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4782. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4789. end
  4790. CreateSound("331666100", tors, 10, 1)
  4791. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4792. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4793. CameraEnshaking(1.5, 10)
  4794. for i = 1,2,0.1 do
  4795. swait()
  4796. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4797. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4798. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4801. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4802. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4803. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4804. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4805. end
  4806. wait(.6)
  4807. attack = false
  4808. end
  4809. corrupted = false
  4810.  
  4811. function Taunt1000()
  4812. attack = true
  4813. hum.WalkSpeed = 0
  4814. for i = 0, 9, 0.1 do
  4815. swait()
  4816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4818. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4819. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4820. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4821. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4822. end
  4823. attack = false
  4824. hum.WalkSpeed = 16
  4825. end
  4826.  
  4827. function Pixel_Corrupt()
  4828. attack = true
  4829. corrupted = true
  4830. for i = 0,3,0.05 do
  4831. swait()
  4832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4834. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4835. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4836. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4841. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4844. end
  4845. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4846. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4847. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4848. CreateSound("331666100", refa, 10, 1)
  4849. CameraEnshaking(1.5, 10)
  4850. coroutine.resume(coroutine.create(function()
  4851. for i = 1,20,0.1 do
  4852. swait(5)
  4853. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4854. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4855. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4856. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4857. CreateSound("331666100", refa, 10, 1)
  4858. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4859. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4860. end
  4861. refa:Destroy()
  4862. corrupted = false
  4863. end))
  4864. for i = 1,2.5,0.1 do
  4865. swait()
  4866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4872. end
  4873. wait(.3)
  4874. attack = false
  4875. end
  4876.  
  4877. function FearMe()
  4878. attack = true
  4879. hum.WalkSpeed = 0
  4880. so:Play()
  4881. repeat
  4882. swait()
  4883. so.Parent = tors
  4884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4888. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4889. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4890. until so.Playing == false
  4891. attack = false
  4892. hum.WalkSpeed = 16
  4893. end
  4894.  
  4895. function heregoes()
  4896. attack = true
  4897. hum.WalkSpeed = 0
  4898. Cso("134978657", hed, 10, 1)
  4899. for i = 0,9,0.1 do
  4900. swait()
  4901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4903. if Mrandom(1,15) == 1 then
  4904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4905. end
  4906. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4907. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4910. end
  4911. attack = false
  4912. hum.WalkSpeed = 16
  4913. end
  4914. function again()
  4915. attack = true
  4916. hum.WalkSpeed = 0
  4917. ITAUNT:Play()
  4918. repeat
  4919. swait()
  4920. ITAUNT.Parent = tors
  4921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4922. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4923. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4924. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4925. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4926. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4927. until ITAUNT.Playing == false
  4928. attack = false
  4929. hum.WalkSpeed = 16
  4930. end
  4931.  
  4932. function thing()
  4933. attack = true
  4934. timetofly = false
  4935. hum.WalkSpeed = 0.05
  4936. Character.Head.face.Texture = "rbxassetid://705269463"
  4937. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4938. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4939. Humanoid.JumpPower = 0
  4940. for i = 0,300,0.1 do --thatsalongtime
  4941. swait()
  4942. CameraEnshaking(1, 7)
  4943. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4944. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4945. root.Velocity = root.CFrame.lookVector * 225
  4946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4948. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4952. end
  4953. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4954. attack = false
  4955. Humanoid.JumpPower = 50
  4956. Character.Head.face.Texture = "rbxassetid://620619801"
  4957. hum.WalkSpeed = 16
  4958. wait(45)
  4959. timetofly = true
  4960. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4961. end
  4962.  
  4963. function DANCEFORME()
  4964. attack = true
  4965. Character.Head.face.Texture = "rbxassetid://183225545"
  4966. MERKIO:Play()
  4967. repeat
  4968. for i = 0,0.7,0.2 do
  4969. swait()
  4970. MERKIO.Parent = tors
  4971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4973. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4974. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4975. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4977. end
  4978. for i = 0,0.7,0.2 do
  4979. swait()
  4980. MERKIO.Parent = tors
  4981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4987. end
  4988. until MERKIO.Playing == false
  4989. MERKIO:Stop()
  4990. Character.Head.face.Texture = "rbxassetid://620619801"
  4991. attack = false
  4992. hum.WalkSpeed = 16
  4993. end
  4994.  
  4995. function HAA55() --ik
  4996. attack = true
  4997. hum.WalkSpeed = 1.01
  4998. Character.Head.face.Texture = "rbxassetid://111523405"
  4999. CreateSound("1395854043", hed, 10, 1)
  5000. for i = 0,14,0.1 do
  5001. swait()
  5002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5006. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5007. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5008. end
  5009. attack = false
  5010. Character.Head.face.Texture = "rbxassetid://620619801"
  5011. hum.WalkSpeed = 16
  5012. end
  5013.  
  5014. function DistortThem()
  5015. CanUse = false
  5016. local HIT = tors.Touched:Connect(function(hit)
  5017. Kill(hit.Parent)
  5018. end)
  5019. for i = 1, 350 do
  5020. swait()
  5021. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5022. CreateSound("333430981", hed, 1.5, 1)
  5023. RA.Parent = ra
  5024. LA.Parent = la
  5025. FT.Parent = tors
  5026. RL.Parent = rl
  5027. LL.Parent = ll
  5028. for _,v in next, char:GetDescendants() do
  5029. if(v:IsA'DataModelMesh')then
  5030. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5031. end
  5032. end
  5033. end
  5034. FT.Parent = nil
  5035. RA.Parent = nil
  5036. LA.Parent = nil
  5037. RL.Parent = nil
  5038. LL.Parent = nil
  5039. for _,v in next, char:GetDescendants() do
  5040. if(v:IsA'DataModelMesh')then
  5041. v.Offset = Vector3.new(0,0,0)
  5042. end
  5043. end
  5044. HIT:Disconnect()
  5045. wait(3.5)
  5046. CanUse = true
  5047. end
  5048.  
  5049. function targett()
  5050. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5051. TargetSelect(mouse.Target.Parent)
  5052. CreateSound("743521450", char, 1, .8)
  5053. end
  5054. end
  5055.  
  5056. function un_fun()
  5057. attack = true
  5058. hum.WalkSpeed = 0
  5059. BTAUNT:Play()
  5060. repeat
  5061. swait()
  5062. BTAUNT.Parent = tors
  5063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5064. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5066. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5068. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5069. until BTAUNT.Playing == false
  5070. attack = false
  5071. hum.WalkSpeed = 16
  5072. end
  5073. function thisisit()
  5074. attack = true
  5075. hum.WalkSpeed = 0
  5076. STAUNT:Play()
  5077. repeat
  5078. swait()
  5079. STAUNT.Parent = tors
  5080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5084. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5085. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5086. until STAUNT.Playing == false
  5087. attack = false
  5088. hum.WalkSpeed = 16
  5089. end
  5090. function PENIS()
  5091. attack = true
  5092. hum.WalkSpeed = 0
  5093. NOSOUND:Play()
  5094. repeat
  5095. swait()
  5096. NOSOUND.Parent = tors
  5097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5101. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5103. until NOSOUND.Playing == false
  5104. attack = false
  5105. hum.WalkSpeed = 16
  5106. end
  5107. function Exploit()
  5108. exploitable = false
  5109. Cso("907332670", tors, 10, 1.05)
  5110. coroutine.resume(coroutine.create(function()
  5111. for i = 1,20,0.1 do
  5112. swait()
  5113. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5114. end
  5115. Cso("12222030", tors, 10, 1.05)
  5116. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5117. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5118. if v:FindFirstChild("Head") then
  5119. Eviscerate(v)
  5120. SoulSteal(v)
  5121. end
  5122. end
  5123. wait(15)
  5124. exploitable = true
  5125. end))
  5126. end
  5127. function wutdefaq()
  5128. attack = true
  5129. hum.WalkSpeed = 0
  5130. WTF:Play()
  5131. repeat
  5132. swait()
  5133. WTF.Parent = tors
  5134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5135. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5136. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5137. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5138. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5140. until STAUNT.Playing == false
  5141. attack = false
  5142. hum.WalkSpeed = 16
  5143. end
  5144. function Exploit()
  5145. exploitable = false
  5146. Cso("135017578", tors, 10, 1.05)
  5147. coroutine.resume(coroutine.create(function()
  5148. for i = 1,20,0.1 do
  5149. swait()
  5150. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5151. end
  5152. Cso("160718677", tors, 10, 1.05)
  5153. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5154. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5155. if v:FindFirstChild("Head") then
  5156. Eviscerate(v)
  5157. SoulSteal(v)
  5158. end
  5159. end
  5160. wait(15)
  5161. exploitable = true
  5162. end))
  5163. end
  5164. function ASCENTION()
  5165. attack = true
  5166. hum.WalkSpeed = 0
  5167. Cso("987502413", tors, 10, 1.05)
  5168. local vel2 = Instance.new("BodyVelocity",tors)
  5169. vel2.Velocity = Vector3.new(0,30,0)
  5170. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5171. for i = 0,20,0.1 do
  5172. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5173. swait()
  5174. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5175. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5176. CameraEnshaking(1, 4)
  5177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5183. end
  5184. hum.WalkSpeed = 16
  5185. vel2:Destroy()
  5186. attack = false
  5187. end
  5188.  
  5189. function Taunt1()
  5190. attack = true
  5191. hum.WalkSpeed = 3.01
  5192. Cso("1535994137", hed, 10, 1)
  5193. for i = 0, 9, 0.1 do
  5194. swait()
  5195. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5198. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5199. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5200. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5201. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5202. end
  5203. hum.WalkSpeed = 16
  5204. attack = false
  5205. end
  5206.  
  5207. function Destruction()
  5208. attack = true
  5209. local Ring1 = Instance.new("Part", char)
  5210. Ring1.Anchored = true
  5211. Ring1.BrickColor = maincolor
  5212. Ring1.CanCollide = false
  5213. Ring1.FormFactor = 3
  5214. Ring1.Name = "Ring"
  5215. Ring1.Material = "Neon"
  5216. Ring1.Size = Vector3.new(1, 0.05, 1)
  5217. Ring1.Transparency = 1
  5218. Ring1.TopSurface = 0
  5219. Ring1.BottomSurface = 0
  5220. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5221. Ring1Mesh.MeshType = "Brick"
  5222. Ring1Mesh.Name = "SizeMesh"
  5223. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5224. local InnerRing1 = Ring1:Clone()
  5225. InnerRing1.Parent = char
  5226. InnerRing1.Transparency = 0
  5227. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5228. InnerRing1.Size = Vector3.new(1, 1, 1)
  5229. local InnerRing1Mesh = InnerRing1.SizeMesh
  5230. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5231. InnerRing1Mesh.MeshType = "Sphere"
  5232. Ring1:Destroy()
  5233. for i = 0, 5, 0.1 do
  5234. swait()
  5235. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5236. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5241. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5242. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5243. root.CFrame = FaceMouse()[1]
  5244. end
  5245. InnerRing1.Transparency = 1
  5246. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5247. CreateSound("294188875", char, 2.3, 1)
  5248. local a = IT("Part", char)
  5249. a.Name = "Direction"
  5250. a.Anchored = true
  5251. a.BrickColor = maincolor
  5252. a.Material = "Neon"
  5253. a.Transparency = 0
  5254. a.Shape = "Cylinder"
  5255. a.CanCollide = false
  5256. local a2 = IT("Part", char)
  5257. a2.Name = "Direction"
  5258. a2.Anchored = true
  5259. a2.BrickColor = maincolor
  5260. a2.Color = maincolor.Color
  5261. a2.Material = "Neon"
  5262. a2.Transparency = 0.5
  5263. a2.Shape = "Cylinder"
  5264. a2.CanCollide = false
  5265. local ba = IT("Part", char)
  5266. ba.Name = "HitDirect"
  5267. ba.Anchored = true
  5268. ba.BrickColor = maincolor
  5269. ba.Material = "Neon"
  5270. ba.Transparency = 1
  5271. ba.CanCollide = false
  5272. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5273. local ignore = char
  5274. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5275. a.BottomSurface = 10
  5276. a.TopSurface = 10
  5277. a2.BottomSurface = 10
  5278. a2.TopSurface = 10
  5279. local distance = (InnerRing1.CFrame.p - position).magnitude
  5280. a.Size = Vector3.new(distance, 1, 1)
  5281. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5282. a2.Size = Vector3.new(distance, 1, 1)
  5283. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5284. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5285. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5286. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5287. game:GetService("Debris"):AddItem(a, 20)
  5288. game:GetService("Debris"):AddItem(a2, 20)
  5289. game:GetService("Debris"):AddItem(ba, 20)
  5290. local msh = Instance.new("SpecialMesh", a)
  5291. msh.MeshType = "Sphere"
  5292. msh.Scale = Vector3.new(1, 25, 25)
  5293. local msh2 = Instance.new("SpecialMesh", a2)
  5294. msh2.MeshType = "Sphere"
  5295. msh2.Scale = Vector3.new(1, 30, 30)
  5296. for i = 0, 10, 0.1 do
  5297. swait()
  5298. root.CFrame = FaceMouse()[1]
  5299. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5300. a2.Color = maincolor.Color
  5301. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5302. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5303. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5304. distance = (InnerRing1.CFrame.p - position).magnitude
  5305. a.Size = Vector3.new(distance, 1, 1)
  5306. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5307. a2.Size = Vector3.new(distance, 1, 1)
  5308. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5309. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5310. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5311. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5312. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5313. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5314. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5315. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5316. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5317. if v:FindFirstChild("Head") then
  5318. Eviscerate(v)
  5319. SoulSteal(v)
  5320. end
  5321. end
  5322. end
  5323. a:Destroy()
  5324. a2:Destroy()
  5325. ba:Destroy()
  5326. InnerRing1:Destroy()
  5327. attack = false
  5328. hum.CameraOffset = Vector3.new(0,0,0)
  5329. end
  5330.  
  5331. function Flame_Burst()
  5332. local target = nil
  5333. local targettorso = nil
  5334. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5335. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5336. target = mouse.Target.Parent.Humanoid
  5337. target2 = mouse.Target.Parent
  5338. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5339. end
  5340. end
  5341. if target ~= nil then
  5342. attack = true
  5343. hum.WalkSpeed = 0
  5344. for i = 0, 3.4, 0.1 do
  5345. swait()
  5346. hum.WalkSpeed = 0
  5347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5349. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5350. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5351. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5352. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5353. end
  5354. --targettorso:BreakJoints()
  5355. for i = 0, 3.4, 0.1 do
  5356. swait()
  5357. hum.WalkSpeed = 0
  5358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5359. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5360. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5361. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5362. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5363. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5364. end
  5365. for i, v in pairs(target2:GetChildren()) do
  5366. if(not char:IsAncestorOf(v))then
  5367. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5368. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5369. if(hum and hedder and hum.Health > 0)then
  5370. Eviscerate(v.Parent)
  5371. end
  5372. end
  5373. end
  5374. attack = false
  5375. hum.WalkSpeed = 16
  5376. end
  5377. end
  5378.  
  5379. function GIMME_THOSE()
  5380. attack = true
  5381. chatfunc("BURN....", BrickColor.random().Color)
  5382. for i = 0,5.2,0.1 do
  5383. swait()
  5384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5387. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5390. end
  5391. chatfunc("IN....", BrickColor.random().Color)
  5392. wait(2)
  5393. CreateSound("331666100", char, 10, 1)
  5394. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5395. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5396. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5397. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5398. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5399. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5400. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5401. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5402. if v:FindFirstChild("Head") then
  5403. Eviscerate(v)
  5404. SoulSteal(v)
  5405. end
  5406. end
  5407. coroutine.resume(coroutine.create(function()
  5408. for i = 0,2.8,0.1 do
  5409. swait()
  5410. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5411. end
  5412. for i = 0,1.8,0.1 do
  5413. swait()
  5414. hum.CameraOffset = Vector3.new(0,0,0)
  5415. end
  5416. end))
  5417. for i = 0,3.7,0.1 do
  5418. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5419. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5426. end
  5427. wait(.6)
  5428. CreateSound("907332997", hed, 10, 1)
  5429. attack = false
  5430. end
  5431.  
  5432. function Eruption()
  5433. attack = true
  5434. hum.WalkSpeed = 2
  5435. hum.JumpPower = 0
  5436. for i = 0,7,0.1 do
  5437. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5438. swait()
  5439. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5440. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5447. end
  5448. CreateSound("144699494", tors, 10, 1)
  5449. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5450. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5451. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5452. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5453. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5454. coroutine.resume(coroutine.create(function()
  5455. for i = 0,1.8,0.1 do
  5456. swait()
  5457. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5458. end
  5459. for i = 0,1.8,0.1 do
  5460. swait()
  5461. hum.CameraOffset = Vector3.new(0,0,0)
  5462. end
  5463. end))
  5464. local vel2 = Instance.new("BodyVelocity",tors)
  5465. vel2.Velocity = Vector3.new(0,55,0)
  5466. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5467. for i = 0,4,0.1 do
  5468. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5469. swait()
  5470. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5471. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5478. end
  5479. hum.WalkSpeed = 16
  5480. vel2:Destroy()
  5481. hum.JumpPower = 50
  5482. attack = false
  5483. end
  5484.  
  5485. function Solar_Flare2()
  5486. attack = true
  5487. hum.WalkSpeed = 2
  5488. hum.JumpPower = 75
  5489. hum.Jump = true
  5490. wait(0.4)
  5491. CreateSound("144699494", tors, 10, 1)
  5492. hum.JumpPower = 0
  5493. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5494. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5495. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5496. for i = 0,20,0.1 do
  5497. root.Velocity = root.CFrame.lookVector * 60
  5498. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5499. swait()
  5500. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5501. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5508. end
  5509. hum.WalkSpeed = 16
  5510. hum.JumpPower = 50
  5511. attack = false
  5512. end
  5513.  
  5514. function Solar_Flare()
  5515. attack = true
  5516. hum.WalkSpeed = 2
  5517. hum.JumpPower = 75
  5518. hum.Jump = true
  5519. wait(0.4)
  5520. CreateSound("144699494", tors, 10, 1)
  5521. hum.JumpPower = 0
  5522. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5523. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5524. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5525. for i = 0,20,0.1 do
  5526. root.Velocity = root.CFrame.lookVector * 60
  5527. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5528. swait()
  5529. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5530. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5537. end
  5538. hum.WalkSpeed = 16
  5539. hum.JumpPower = 50
  5540. attack = false
  5541. end
  5542. function dmg(dude)
  5543. if dude.Name ~= char then
  5544. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5545. local bgf = Instance.new("BodyGyro",dude.Head)
  5546. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5547. local val = Instance.new("BoolValue",dude)
  5548. val.Name = "IsHit"
  5549. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5550. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5551. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5552. partasdeff.LightEmission = .1
  5553. partasdeff.Size = NumberSequence.new(0.2)
  5554. partasdeff.Texture = "rbxassetid://771221224"
  5555. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5556. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5557. partasdeff.Transparency = bbb
  5558. partasdeff.Size = aaa
  5559. partasdeff.ZOffset = .9
  5560. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5561. partasdeff.LockedToPart = false
  5562. partasdeff.EmissionDirection = "Back"
  5563. partasdeff.Lifetime = NumberRange.new(1, 2)
  5564. partasdeff.Rate = 1000
  5565. partasdeff.Rotation = NumberRange.new(-100, 100)
  5566. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5567. partasdeff.Speed = NumberRange.new(6)
  5568. partasdeff.VelocitySpread = 10000
  5569. partasdeff.Enabled=false
  5570. partasdeff:Emit(30)
  5571. coroutine.wrap(function()
  5572. targetted = nil
  5573. swait(30)
  5574. dude:BreakJoints()
  5575. swait(5)
  5576. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5577. for i=0,1,.05 do
  5578. for a,v in pairs(dude:GetChildren()) do
  5579. if v:IsA("BasePart") then
  5580. v.Transparency = i
  5581. end
  5582. end
  5583. swait()
  5584. end
  5585. for a,v in pairs(dude:GetChildren()) do
  5586. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5587. v.ParticleEmitter.Enabled = false
  5588. end
  5589. game:service'Debris':AddItem(v,2)
  5590. end
  5591. end)()
  5592. end
  5593. end
  5594. function kdown(dd)
  5595. if dd.Name ~= char then
  5596. dd.Humanoid.PlatformStand = true
  5597. local bgf = Instance.new("BodyGyro",dd.Head)
  5598. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5599. local val = Instance.new("BoolValue",dd)
  5600. val.Name = "IsHit"
  5601. end
  5602. end
  5603. function TargetSelect(person)
  5604. local dd=coroutine.wrap(function()
  5605. if targetted ~= person then
  5606. targetted = person
  5607. img2.Size = UDim2.new(1,0,1,0)
  5608. img2.ImageTransparency = 0
  5609. img2.Position = UDim2.new(0,0,0,0)
  5610. for i = 0, 2, 0.1 do
  5611. swait()
  5612. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5613. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5614. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5615. end
  5616. end
  5617. end)
  5618. dd()
  5619. end
  5620. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5621. attack = true
  5622. hum.WalkSpeed = 0
  5623. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5624. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5625. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5626. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5627. partasdeff.LightEmission = .1
  5628. partasdeff.Size = NumberSequence.new(0.2)
  5629. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5630. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5631. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5632. partasdeff.Transparency = bbb
  5633. partasdeff.Size = aaa
  5634. partasdeff.ZOffset = .9
  5635. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5636. partasdeff.LockedToPart = false
  5637. partasdeff.EmissionDirection = "Back"
  5638. partasdeff.Lifetime = NumberRange.new(1, 2)
  5639. partasdeff.Rate = 1000
  5640. partasdeff.Rotation = NumberRange.new(-100, 100)
  5641. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5642. partasdeff.Speed = NumberRange.new(6)
  5643. partasdeff.VelocitySpread = 10000
  5644. partasdeff.Enabled=false
  5645. for i = 0, 1.4, 0.1 do
  5646. swait()
  5647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5649. if Mrandom(1,15) == 1 then
  5650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5651. end
  5652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5654. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5656. end
  5657. dmg(targetted)
  5658. partasdeff.Enabled=true
  5659. CreateSound("429400881", torsy, 10, .8)
  5660. for i = 0, 1.4, 0.1 do
  5661. swait()
  5662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5664. if Mrandom(1,15) == 1 then
  5665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5666. end
  5667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5669. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5670. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5671. end
  5672. partasdeff.Enabled=false
  5673. for i = 0, 1.4, 0.1 do
  5674. swait()
  5675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5677. if Mrandom(1,15) == 1 then
  5678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5679. end
  5680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5682. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5684. end
  5685. attack = false
  5686. hum.WalkSpeed = 16
  5687. elseif targetted.Name == "makhail07" then
  5688. for i = 0, 2.4, 0.1 do
  5689. swait()
  5690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5692. if Mrandom(1,15) == 1 then
  5693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5694. end
  5695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5697. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5699. end
  5700. for i = 0, 2.4, 0.1 do
  5701. swait()
  5702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5704. if Mrandom(1,15) == 1 then
  5705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5706. end
  5707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5709. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5711. end
  5712. coroutine.wrap(function()
  5713. wait(2)
  5714. --partasdeff:Remove()
  5715. end)()
  5716. local sel = Mrandom(1,3)
  5717. if sel == 1 then
  5718. chatfunc("Hmhmhm, Why try?")
  5719. elseif sel == 2 then
  5720. chatfunc("Stop it that's my creator.")
  5721. elseif sel == 3 then
  5722. chatfunc("I can't do that...")
  5723. end
  5724. wait(2)
  5725. hum.WalkSpeed = 16
  5726. attack = false
  5727. elseif targetted.Name == "Salvo_Starly" then
  5728. for i = 0, 2.4, 0.1 do
  5729. swait()
  5730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5732. if Mrandom(1,15) == 1 then
  5733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5734. end
  5735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5737. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5739. end
  5740. for i = 0, 2.4, 0.1 do
  5741. swait()
  5742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5744. if Mrandom(1,15) == 1 then
  5745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5746. end
  5747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5749. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5751. end
  5752. coroutine.wrap(function()
  5753. wait(2)
  5754. --partasdeff:Remove()
  5755. end)()
  5756. local sel = Mrandom(1,3)
  5757. if sel == 1 then
  5758. chatfunc("Sorry about that.")
  5759. elseif sel == 2 then
  5760. chatfunc("H-Hello. I almost killed you.")
  5761. elseif sel == 3 then
  5762. chatfunc("OwO?")
  5763. end
  5764. wait(2)
  5765. hum.WalkSpeed = 16
  5766. attack = false
  5767. elseif targetted.Name == "Nebula_Zorua" then
  5768. for i = 0, 2.4, 0.1 do
  5769. swait()
  5770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5772. if Mrandom(1,15) == 1 then
  5773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5774. end
  5775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5777. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5779. end
  5780. for i = 0, 2.4, 0.1 do
  5781. swait()
  5782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5784. if Mrandom(1,15) == 1 then
  5785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5786. end
  5787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5789. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5791. end
  5792. coroutine.wrap(function()
  5793. wait(2)
  5794. --partasdeff:Remove()
  5795. end)()
  5796. local sel = Mrandom(1,3)
  5797. if sel == 1 then
  5798. chatfunc("Sorry, Nebula.")
  5799. elseif sel == 2 then
  5800. chatfunc("Theres no need to harm you. Yet...")
  5801. elseif sel == 3 then
  5802. chatfunc("My mistake.")
  5803. end
  5804. wait(2)
  5805. hum.WalkSpeed = 16
  5806. attack = false
  5807. elseif targetted.Name == "KillerDarkness0105" then
  5808. for i = 0, 2.4, 0.1 do
  5809. swait()
  5810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5812. if Mrandom(1,15) == 1 then
  5813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5814. end
  5815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5817. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5819. end
  5820. for i = 0, 2.4, 0.1 do
  5821. swait()
  5822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5824. if Mrandom(1,15) == 1 then
  5825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5826. end
  5827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5829. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5831. end
  5832. coroutine.wrap(function()
  5833. wait(2)
  5834. --partasdeff:Remove()
  5835. end)()
  5836. local sel = Mrandom(1,3)
  5837. if sel == 1 then
  5838. chatfunc("Hm, Killer it's been a while.")
  5839. elseif sel == 2 then
  5840. chatfunc("No need for this.")
  5841. elseif sel == 3 then
  5842. chatfunc("Hello, sorry.")
  5843. end
  5844. wait(2)
  5845. hum.WalkSpeed = 16
  5846. attack = false
  5847. end
  5848. end
  5849. function HAAHHHHHH()
  5850. attack = true
  5851. hum.WalkSpeed = 0
  5852. Cso("300208779", hed, 10, 1)
  5853. for i = 0,9,0.1 do
  5854. swait()
  5855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5857. if Mrandom(1,15) == 1 then
  5858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5859. end
  5860. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5861. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5862. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5864. end
  5865. attack = false
  5866. hum.WalkSpeed = 16
  5867. end
  5868. -------------------------------------------------------
  5869. --End Attacks N Stuff--
  5870. -------------------------------------------------------
  5871. Sprinting = false
  5872. mouse.KeyDown:connect(function(key)
  5873. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5874. Swing = 2
  5875. hum.WalkSpeed = 38.82
  5876. Sprinting = true
  5877. end
  5878. end)
  5879. mouse.KeyUp:connect(function(key)
  5880. if string.byte(key) == 48 and attack == false then
  5881. Swing = 1
  5882. Sprinting = false
  5883. hum.WalkSpeed = 16
  5884. end
  5885. end)
  5886. mouse.KeyDown:connect(function(key)
  5887. if attack == false then
  5888. if key == 'q' and Mode == 1 then
  5889. Power_Burst()
  5890. elseif key == '1' and Mode ~= 2 then
  5891. Mode = 2
  5892. SONG = 254826701
  5893. tecks2.Text = "Evil Gloves"
  5894. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5895. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5896. for i, v in pairs(ArmourParts) do
  5897. v.BrickColor = BrickColor.new("Bright red")
  5898. v.Material = "Neon"
  5899. v.Transparency = 0
  5900. end
  5901. for i, v in pairs(NeonParts) do
  5902. maincolor = BrickColor.new("New Yeller")
  5903. v.BrickColor = maincolor
  5904. v.Material = "Neon"
  5905. v.Transparency = 0
  5906. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5907. end
  5908. for i, v in pairs(ArmourParts2) do
  5909. v.BrickColor = BrickColor.new("Bright red")
  5910. v.Material = "Neon"
  5911. v.Transparency = 0
  5912. end
  5913. for i, v in pairs(NeonParts2) do
  5914. maincolor = BrickColor.new("New Yeller")
  5915. v.BrickColor = maincolor
  5916. v.Material = "Neon"
  5917. v.Transparency = 0
  5918. end
  5919. elseif key == '1' and Mode == 2 then
  5920. resetmode()
  5921. elseif key == 't' and Mode == 1 then
  5922. Taunt()
  5923. elseif key == 'q' and Mode == 2 then
  5924. Magic_Bombs()
  5925. elseif key == 'e' and Mode == 2 then
  5926. Dangerous_Field()
  5927. elseif key == 't' and Mode == 2 then
  5928. HAAH()
  5929. end
  5930. ---------------------------------------------------------------------
  5931. if key == 'l' and Mode == 6 then
  5932. Mode = 98534
  5933. SONG = 486598641
  5934. tecks2.Text = "EDGY"
  5935. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5936. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5937. for i, v in pairs(ArmourParts) do
  5938. v.BrickColor = BrickColor.new("Really black")
  5939. v.Material = "Neon"
  5940. v.Transparency = 0
  5941. end
  5942. for i, v in pairs(NeonParts) do
  5943. maincolor = BrickColor.new("Royal purple")
  5944. v.BrickColor = maincolor
  5945. v.Material = "Neon"
  5946. v.Transparency = 0
  5947. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5948. end
  5949. for i, v in pairs(ArmourParts2) do
  5950. v.BrickColor = BrickColor.new("Really black")
  5951. v.Material = "Neon"
  5952. v.Transparency = 0
  5953. end
  5954. for i, v in pairs(NeonParts2) do
  5955. maincolor = BrickColor.new("Royal purple")
  5956. v.BrickColor = maincolor
  5957. v.Material = "Neon"
  5958. v.Transparency = 0
  5959. end
  5960. elseif key == 'q' and Mode == 98534 then
  5961. targett()
  5962. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5963. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5964. elseif key == 't' and Mode == 98534 then
  5965. HAAHHHHHH()
  5966. end
  5967. ---------------------------------------------------------------------
  5968. if key == 'm' and Mode == 1 then
  5969. Mode = pIXELATED
  5970. SONG = 853518668
  5971. tecks2.Text = "PiXeL"
  5972. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5973. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5974. for i, v in pairs(ArmourParts) do
  5975. v.BrickColor = BrickColor.new("Really black")
  5976. v.Material = "Neon"
  5977. v.Transparency = 0
  5978. end
  5979. for i, v in pairs(NeonParts) do
  5980. maincolor = BrickColor.new("Lapis")
  5981. v.BrickColor = maincolor
  5982. v.Material = "Neon"
  5983. v.Transparency = 0
  5984. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5985. end
  5986. for i, v in pairs(ArmourParts2) do
  5987. v.BrickColor = BrickColor.new("Really black")
  5988. v.Material = "Neon"
  5989. v.Transparency = 0
  5990. end
  5991. for i, v in pairs(NeonParts2) do
  5992. maincolor = BrickColor.new("Lapis")
  5993. v.BrickColor = maincolor
  5994. v.Material = "Neon"
  5995. v.Transparency = 0
  5996. end
  5997. elseif key == 'm' and Mode == pIXELATED then
  5998. resetmode()
  5999. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6000. Pixel_Corrupt()
  6001. end
  6002. ---------------------------------------------------------------------
  6003. if key == '2' and Mode ~= 3 then
  6004. Mode = 3
  6005. SONG = 235468324
  6006. tecks2.Text = "Chill"
  6007. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6008. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6009. for i, v in pairs(ArmourParts) do
  6010. v.BrickColor = BrickColor.new("Black")
  6011. v.Material = "Neon"
  6012. v.Transparency = 0
  6013. end
  6014. for i, v in pairs(NeonParts) do
  6015. maincolor = BrickColor.new("Toothpaste")
  6016. v.BrickColor = maincolor
  6017. v.Material = "Neon"
  6018. v.Transparency = 0
  6019. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6020. end
  6021. for i, v in pairs(ArmourParts2) do
  6022. v.BrickColor = BrickColor.new("Black")
  6023. v.Material = "Neon"
  6024. v.Transparency = 0
  6025. end
  6026. for i, v in pairs(NeonParts2) do
  6027. maincolor = BrickColor.new("Toothpaste")
  6028. v.BrickColor = maincolor
  6029. v.Material = "Neon"
  6030. v.Transparency = 0
  6031. end
  6032. elseif key == '2' and Mode == 3 then
  6033. resetmode()
  6034. elseif key == 't' and Mode == 3 then
  6035. un_fun()
  6036. elseif key == 'q' and Mode == 3 then
  6037. Shockwave()
  6038. end
  6039. ---------------------------------------------------------------------
  6040. if key == 'n' and Mode == 9 then
  6041. Mode = 1555
  6042. SONG = 1131624146
  6043. tecks2.Text = "Anime"
  6044. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6045. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6046. for i, v in pairs(ArmourParts) do
  6047. v.BrickColor = BrickColor.new("Black")
  6048. v.Material = "Neon"
  6049. v.Transparency = 0
  6050. end
  6051. for i, v in pairs(NeonParts) do
  6052. maincolor = BrickColor.new("Carnation pink")
  6053. v.BrickColor = maincolor
  6054. v.Material = "Neon"
  6055. v.Transparency = 0
  6056. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6057. end
  6058. for i, v in pairs(ArmourParts2) do
  6059. v.BrickColor = BrickColor.new("Black")
  6060. v.Material = "Neon"
  6061. v.Transparency = 0
  6062. end
  6063. for i, v in pairs(NeonParts2) do
  6064. maincolor = BrickColor.new("Carnation pink")
  6065. v.BrickColor = maincolor
  6066. v.Material = "Neon"
  6067. v.Transparency = 0
  6068. end
  6069. elseif key == 'k' and Mode == 1555 then
  6070. resetmode()
  6071. elseif key == 'y' and Mode == 1555 then
  6072. Field()
  6073. elseif key == 't' and Mode == 1555 then
  6074. lolik()
  6075. elseif key == 'q' and Mode == 1555 then
  6076. Pixel_Corrupt()
  6077. elseif key == 'f' and Mode == 1555 then
  6078. Anime_Splosion()
  6079. elseif key == 'z' and Mode == 1555 then
  6080. Cryo_Freeze()
  6081. elseif key == 'x' and Mode == 1555 then
  6082. Painful_Stomp2()
  6083. end
  6084. ---------------------------------------------------------------------
  6085. if key == 'm' and Mode == 2 then
  6086. Mode = 56565
  6087. SONG = 419346122
  6088. tecks2.Text = "Solar"
  6089. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6090. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6091. for i, v in pairs(ArmourParts) do
  6092. v.BrickColor = BrickColor.new("Really black")
  6093. v.Material = "Neon"
  6094. v.Transparency = 0
  6095. end
  6096. for i, v in pairs(NeonParts) do
  6097. maincolor = BrickColor.new("Deep orange")
  6098. v.BrickColor = maincolor
  6099. v.Material = "Neon"
  6100. v.Transparency = 0
  6101. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6102. end
  6103. for i, v in pairs(ArmourParts2) do
  6104. v.BrickColor = BrickColor.new("Really black")
  6105. v.Material = "Neon"
  6106. v.Transparency = 0
  6107. end
  6108. for i, v in pairs(NeonParts2) do
  6109. maincolor = BrickColor.new("Deep orange")
  6110. v.BrickColor = maincolor
  6111. v.Material = "Neon"
  6112. v.Transparency = 0
  6113. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6114. end
  6115. elseif key == 't' and Mode == 56565 then
  6116. Taunt2()
  6117. elseif key == 'c' and Mode == 56565 then
  6118. Eruption2()
  6119. elseif key == 'x' and Mode == 56565 then
  6120. Solar_Flare2()
  6121. elseif key == 'z' and Mode == 56565 then
  6122. Painful_Stomp()
  6123. end
  6124. ---------------------------------------------------------------------
  6125. if key == 'm' and Mode == 6 then
  6126. Mode = 1800
  6127. SONG = 1118967006
  6128. tecks2.Text = "Forbidden Soul"
  6129. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6130. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6131. for i, v in pairs(ArmourParts) do
  6132. v.BrickColor = BrickColor.new("Hot White")
  6133. v.Material = "Neon"
  6134. v.Transparency = 0
  6135. end
  6136. for i, v in pairs(NeonParts) do
  6137. maincolor = BrickColor.new("Really black")
  6138. v.BrickColor = maincolor
  6139. v.Material = "Neon"
  6140. v.Transparency = 0
  6141. end
  6142. for i, v in pairs(ArmourParts2) do
  6143. v.BrickColor = BrickColor.new("Hot White")
  6144. v.Material = "Neon"
  6145. v.Transparency = 0
  6146. end
  6147. for i, v in pairs(NeonParts2) do
  6148. maincolor = BrickColor.new("Really black")
  6149. v.BrickColor = maincolor
  6150. v.Material = "Neon"
  6151. v.Transparency = 0
  6152. end
  6153. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6154. elseif key == 't' and Mode == 1800 then
  6155. TTTTTTTTTTGaunt()
  6156. elseif key == 'l' and Mode == 1800 then
  6157. resetmode()
  6158. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6159. Exploit()
  6160. elseif key == 'y' and Mode == 1800 then
  6161. Ancient_Rage()
  6162. elseif key == 'r' and Mode == 1800 then
  6163. Distort()
  6164. elseif key == 'g' and Mode == 1800 then
  6165. Hell_From_Above()
  6166. elseif key == 'h' and Mode == 1800 then
  6167. Universal_Crush()
  6168. elseif key == 'j' and Mode == 1800 then
  6169. Multi_Bombs()
  6170. elseif key == 'z' and Mode == 1800 then
  6171. Eruption()
  6172. elseif key == 'x' and Mode == 1800 then
  6173. Solar_Flare()
  6174. end
  6175. ---------------------------------------------------------------------
  6176. if key == '3' and Mode ~= 4 then
  6177. Mode = 4
  6178. SONG = 595800581
  6179. tecks2.Text = "Divinity"
  6180. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6181. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6182. for i, v in pairs(ArmourParts) do
  6183. v.BrickColor = BrickColor.new("Black")
  6184. v.Material = "Neon"
  6185. v.Transparency = 0
  6186. end
  6187. for i, v in pairs(NeonParts) do
  6188. maincolor = BrickColor.new("Bright yellow")
  6189. v.BrickColor = maincolor
  6190. v.Material = "Neon"
  6191. v.Transparency = 0
  6192. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6193. end
  6194. for i, v in pairs(ArmourParts2) do
  6195. v.BrickColor = BrickColor.new("Black")
  6196. v.Material = "Neon"
  6197. v.Transparency = 0
  6198. end
  6199. for i, v in pairs(NeonParts2) do
  6200. maincolor = BrickColor.new("Bright yellow")
  6201. v.BrickColor = maincolor
  6202. v.Material = "Neon"
  6203. v.Transparency = 0
  6204. end
  6205. elseif key == '3' and Mode == 4 then
  6206. resetmode()
  6207. elseif key == 't' and Mode == 4 then
  6208. again()
  6209. elseif key == 'q' and Mode == 4 then
  6210. Pulse()
  6211. end
  6212. ---------------------------------------------------------------------
  6213. if key == 'm' and Mode == 4 then
  6214. attack = true
  6215. SONG = 1881895904
  6216. hum.WalkSpeed = 0
  6217. for i = 1,20,0.1 do
  6218. swait()
  6219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6220. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6221. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6222. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6223. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6224. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6225. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6226. end
  6227. hum.WalkSpeed = 16
  6228. attack = false
  6229. Mode = 100
  6230. tecks2.Text = "OverPowered-Divinity"
  6231. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6232. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6233. Cso("743499393", tors, 10, 1.05)
  6234. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6235. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6236. for i, v in pairs(ArmourParts) do
  6237. v.BrickColor = BrickColor.new("Really black")
  6238. v.Material = "Neon"
  6239. v.Transparency = 0.2
  6240. end
  6241. for i, v in pairs(NeonParts) do
  6242. maincolor = BrickColor.new("Deep orange")
  6243. v.BrickColor = maincolor
  6244. v.Material = "Neon"
  6245. v.Transparency = 0.5
  6246. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6247. end
  6248. for i, v in pairs(ArmourParts2) do
  6249. v.BrickColor = BrickColor.new("Really black")
  6250. v.Material = "Neon"
  6251. v.Transparency = 0.2
  6252. end
  6253. for i, v in pairs(NeonParts2) do
  6254. maincolor = BrickColor.new("Deep orange")
  6255. v.BrickColor = maincolor
  6256. v.Material = "Neon"
  6257. v.Transparency = 0.5
  6258. end
  6259. elseif key == 'm' and Mode == 100 then
  6260. resetmode()
  6261. elseif key == 'q' and Mode == 100 then
  6262. LAZER()
  6263. end
  6264. ---------------------------------------------------------------------
  6265. if key == '4' and Mode ~= 5 then
  6266. Mode = 5
  6267. SONG = 170282324
  6268. tecks2.Text = "Cyber Monarch"
  6269. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6270. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6271. for i, v in pairs(ArmourParts) do
  6272. v.BrickColor = BrickColor.new("Black")
  6273. v.Material = "Neon"
  6274. v.Transparency = 0
  6275. end
  6276. for i, v in pairs(NeonParts) do
  6277. maincolor = BrickColor.new("Really red")
  6278. v.BrickColor = maincolor
  6279. v.Material = "Neon"
  6280. v.Transparency = 0
  6281. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6282. end
  6283. for i, v in pairs(ArmourParts2) do
  6284. v.BrickColor = BrickColor.new("Black")
  6285. v.Material = "Neon"
  6286. v.Transparency = 0
  6287. end
  6288. for i, v in pairs(NeonParts2) do
  6289. maincolor = BrickColor.new("Really red")
  6290. v.BrickColor = maincolor
  6291. v.Material = "Neon"
  6292. v.Transparency = 0
  6293. end
  6294. elseif key == '4' and Mode == 5 then
  6295. resetmode()
  6296. elseif key == 'q' and Mode == 5 and exploitable == true then
  6297. Exploit()
  6298. elseif key == 't' and Mode == 5 then
  6299. PENIS()
  6300. end
  6301. ---------------------------------------------------------------------
  6302. if key == '5' and Mode ~= 6 then
  6303. Mode = 6
  6304. SONG = 1810750535
  6305. tecks2.Text = "The_Hell_Error_BR"
  6306. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6307. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6308. for i, v in pairs(ArmourParts) do
  6309. v.BrickColor = BrickColor.new("Black")
  6310. v.Material = "Metal"
  6311. v.Transparency = 0
  6312. end
  6313. for i, v in pairs(NeonParts) do
  6314. maincolor = BrickColor.new("Really red")
  6315. v.BrickColor = maincolor
  6316. v.Material = "Neon"
  6317. v.Transparency = 0
  6318. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6319. end
  6320. for i, v in pairs(ArmourParts2) do
  6321. v.BrickColor = BrickColor.new("Black")
  6322. v.Material = "Metal"
  6323. v.Transparency = 0
  6324. end
  6325. for i, v in pairs(NeonParts2) do
  6326. maincolor = BrickColor.new("Really red")
  6327. v.BrickColor = maincolor
  6328. v.Material = "Neon"
  6329. v.Transparency = 0
  6330. end
  6331. elseif key == '5' and Mode == 6 then
  6332. resetmode()
  6333. elseif key == 'q' and Mode == 6 then
  6334. Distort()
  6335. elseif key == 'e' and Mode == 6 then
  6336. Ancient_Rage()
  6337. elseif key == 't' and Mode == 6 then
  6338. TTTTTTTTTTTaunt()
  6339. end
  6340. ---------------------------------------------------------------------
  6341. if key == '6' and Mode ~= 7 then
  6342. Mode = 7
  6343. SONG = 150794704
  6344. tecks2.Text = "Doge"
  6345. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6346. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6347. for i, v in pairs(ArmourParts) do
  6348. v.BrickColor = BrickColor.new("Cool yellow")
  6349. v.Material = "Neon"
  6350. v.Transparency = 0
  6351. end
  6352. for i, v in pairs(NeonParts) do
  6353. maincolor = BrickColor.new("New Yeller")
  6354. v.BrickColor = maincolor
  6355. v.Material = "Neon"
  6356. v.Transparency = 0
  6357. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6358. end
  6359. for i, v in pairs(ArmourParts2) do
  6360. v.BrickColor = BrickColor.new("Cool yellow")
  6361. v.Material = "Neon"
  6362. v.Transparency = 0
  6363. end
  6364. for i, v in pairs(NeonParts2) do
  6365. maincolor = BrickColor.new("New Yeller")
  6366. v.BrickColor = maincolor
  6367. v.Material = "Neon"
  6368. v.Transparency = 0
  6369. end
  6370. elseif key == '6' and Mode == 7 then
  6371. resetmode()
  6372. elseif key == 't' and Mode == 7 then
  6373. BARK()
  6374. elseif key == 'q' and Mode == 7 then
  6375. Bark_Splosion()
  6376. end
  6377. if key == 'm' and Mode == 7 then
  6378. SONG = 1359036559
  6379. attack = true
  6380. hum.WalkSpeed = 0
  6381. for i = 0,10,0.08 do
  6382. swait()
  6383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6385. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6389. end
  6390. attack = false
  6391. hum.WalkSpeed = 16
  6392. Mode = 50
  6393. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6394. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6395. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6396. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6397. for i, v in pairs(ArmourParts) do
  6398. v.BrickColor = BrickColor.new("Magenta")
  6399. v.Material = "Neon"
  6400. v.Transparency = 0
  6401. end
  6402. for i, v in pairs(NeonParts) do
  6403. maincolor = BrickColor.new("White")
  6404. v.BrickColor = maincolor
  6405. v.Material = "Neon"
  6406. v.Transparency = 0
  6407. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6408. end
  6409. for i, v in pairs(ArmourParts2) do
  6410. v.BrickColor = BrickColor.new("Magenta")
  6411. v.Material = "Neon"
  6412. v.Transparency = 0
  6413. end
  6414. for i, v in pairs(NeonParts2) do
  6415. maincolor = BrickColor.new("White")
  6416. v.BrickColor = maincolor
  6417. v.Material = "Neon"
  6418. v.Transparency = 0
  6419. end
  6420. elseif key == 'm' and Mode == 50 then
  6421. resetmode()
  6422. elseif key == 'q' and Mode == 50 then
  6423. ASCENTION()
  6424. elseif key == 't' and Mode == 50 then
  6425. nope()
  6426. elseif key == 'y' and Mode == 50 then
  6427. EndMySufferingV2()
  6428. end
  6429. ---------------------------------------------------------------------
  6430. if key == 'n' and Mode == 7 then
  6431. Mode = 6666
  6432. SONG = 2039029608
  6433. tecks2.Text = "Meme Guy"
  6434. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6435. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6436. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6437. for i, v in pairs(ArmourParts) do
  6438. v.BrickColor = BrickColor.new("Black")
  6439. v.Material = "Neon"
  6440. v.Transparency = 0
  6441. end
  6442. for i, v in pairs(NeonParts) do
  6443. maincolor = BrickColor.new("Dark blue")
  6444. v.BrickColor = maincolor
  6445. v.Material = "Neon"
  6446. v.Transparency = 0
  6447. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6448. end
  6449. for i, v in pairs(ArmourParts2) do
  6450. v.BrickColor = BrickColor.new("Black")
  6451. v.Material = "Neon"
  6452. v.Transparency = 0
  6453. end
  6454. for i, v in pairs(NeonParts2) do
  6455. maincolor = BrickColor.new("Dark blue")
  6456. v.BrickColor = maincolor
  6457. v.Material = "Neon"
  6458. v.Transparency = 0
  6459. end
  6460. elseif key == 'y' and Mode == 6666 then
  6461. somuchcancerwhy()
  6462. elseif key == 'r' and Mode == 6666 then
  6463. HAA55()
  6464. elseif key == 't' and Mode == 6666 then
  6465. EndMySufferingV3()
  6466. elseif key == 'f' and Mode == 6666 then
  6467. WhatHuh()
  6468. elseif key == 'g' and Mode == 6666 then
  6469. slap()
  6470. elseif key == 'h' and Mode == 6666 then
  6471. HAAAAA()
  6472. elseif key == 'j' and Mode == 6666 then
  6473. DANCEFORME()
  6474. elseif key == 'm' and Mode == 6666 then
  6475. thing()
  6476. end
  6477. ---------------------------------------------------------------------
  6478. if key == 'm' and Mode == 3 then
  6479. Mode = 8888
  6480. SONG = 1752290765
  6481. tecks2.Text = "Cancerous"
  6482. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6483. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6484. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6485. for i, v in pairs(ArmourParts) do
  6486. v.BrickColor = BrickColor.new("Really black")
  6487. v.Material = "Neon"
  6488. v.Transparency = 0
  6489. end
  6490. for i, v in pairs(NeonParts) do
  6491. maincolor = BrickColor.new("Really red")
  6492. v.BrickColor = maincolor
  6493. v.Material = "Neon"
  6494. v.Transparency = 0
  6495. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6496. end
  6497. for i, v in pairs(ArmourParts2) do
  6498. v.BrickColor = BrickColor.new("Black")
  6499. v.Material = "Neon"
  6500. v.Transparency = 0
  6501. end
  6502. for i, v in pairs(NeonParts2) do
  6503. maincolor = BrickColor.new("Really red")
  6504. v.BrickColor = maincolor
  6505. v.Material = "Neon"
  6506. v.Transparency = 0
  6507. end
  6508. elseif key == 'r' and Mode == 8888 then
  6509. Technobeam()
  6510. elseif key == 't' and Mode == 8888 then
  6511. Taunt1()
  6512. elseif key == 'y' and Mode == 8888 then
  6513. Destruction()
  6514. end
  6515. ---------------------------------------------------------------------
  6516. if key == 'p' and Mode == 6 then
  6517. Mode = 111111112
  6518. SONG = 601069330
  6519. tecks2.Text = "Dark-God"
  6520. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6521. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6522. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6523. for i, v in pairs(ArmourParts) do
  6524. v.BrickColor = BrickColor.new("Really black")
  6525. v.Material = "Neon"
  6526. v.Transparency = 0
  6527. end
  6528. for i, v in pairs(NeonParts) do
  6529. maincolor = BrickColor.new("Really black")
  6530. v.BrickColor = maincolor
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6534. end
  6535. for i, v in pairs(ArmourParts2) do
  6536. v.BrickColor = BrickColor.new("Really black")
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. end
  6540. for i, v in pairs(NeonParts2) do
  6541. maincolor = BrickColor.new("Really black")
  6542. v.BrickColor = maincolor
  6543. v.Material = "Neon"
  6544. v.Transparency = 0
  6545. end
  6546. elseif key == 'q' and Mode == 111111112 then
  6547. Flame_Burst()
  6548. elseif key == 't' and Mode == 111111112 then
  6549. Taunt10000()
  6550. end
  6551. ---------------------------------------------------------------------
  6552. if key == 'l' and Mode == 5 then
  6553. Mode = 111111111
  6554. SONG = 1494452913
  6555. tecks2.Text = "Eyo-zen"
  6556. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6557. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6558. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6559. for i, v in pairs(ArmourParts) do
  6560. v.BrickColor = BrickColor.new("Really black")
  6561. v.Material = "Neon"
  6562. v.Transparency = 0
  6563. end
  6564. for i, v in pairs(NeonParts) do
  6565. maincolor = BrickColor.new("Hot white")
  6566. v.BrickColor = maincolor
  6567. v.Material = "Neon"
  6568. v.Transparency = 0
  6569. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6570. end
  6571. for i, v in pairs(ArmourParts2) do
  6572. v.BrickColor = BrickColor.new("Really black")
  6573. v.Material = "Neon"
  6574. v.Transparency = 0
  6575. end
  6576. for i, v in pairs(NeonParts2) do
  6577. maincolor = BrickColor.new("Hot white")
  6578. v.BrickColor = maincolor
  6579. v.Material = "Neon"
  6580. v.Transparency = 0
  6581. end
  6582. elseif key == 'q' and Mode == 111111111 then
  6583. Destruction()
  6584. elseif key == 't' and Mode == 111111111 then
  6585. Taunt1000()
  6586. end
  6587. ---------------------------------------------------------------------
  6588. if key == ']' and Mode == 4 then
  6589. Mode = 99900
  6590. SONG = 265241849
  6591. tecks2.Text = "Noob"
  6592. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6593. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6594. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6595. for i, v in pairs(ArmourParts) do
  6596. v.BrickColor = BrickColor.new("Really black")
  6597. v.Material = "Neon"
  6598. v.Transparency = 0
  6599. end
  6600. for i, v in pairs(NeonParts) do
  6601. maincolor = BrickColor.new("New Yeller")
  6602. v.BrickColor = maincolor
  6603. v.Material = "Neon"
  6604. v.Transparency = 0
  6605. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6606. end
  6607. for i, v in pairs(ArmourParts2) do
  6608. v.BrickColor = BrickColor.new("Really black")
  6609. v.Material = "Neon"
  6610. v.Transparency = 0
  6611. end
  6612. for i, v in pairs(NeonParts2) do
  6613. maincolor = BrickColor.new("New Yeller")
  6614. v.BrickColor = maincolor
  6615. v.Material = "Neon"
  6616. v.Transparency = 0
  6617. end
  6618. elseif key == 'q' and Mode == 99900 then
  6619. Sayonara()
  6620. elseif key == 't' and Mode == 99900 then
  6621. Taunt3()
  6622. end
  6623. --------------------------------------------------------
  6624. if key == 'm' and Mode == 5 then
  6625. Mode = 7777
  6626. SONG = 919231299
  6627. tecks2.Text = "The_Insanity_Error"
  6628. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6629. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6630. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6631. for i, v in pairs(ArmourParts) do
  6632. v.BrickColor = BrickColor.new("Dark blue")
  6633. v.Material = "Neon"
  6634. v.Transparency = 0
  6635. end
  6636. for i, v in pairs(NeonParts) do
  6637. maincolor = BrickColor.new("Really red")
  6638. v.BrickColor = maincolor
  6639. v.Material = "Neon"
  6640. v.Transparency = 0
  6641. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6642. end
  6643. for i, v in pairs(ArmourParts2) do
  6644. v.BrickColor = BrickColor.new("Dark blue")
  6645. v.Material = "Neon"
  6646. v.Transparency = 0
  6647. end
  6648. for i, v in pairs(NeonParts2) do
  6649. maincolor = BrickColor.new("Really red")
  6650. v.BrickColor = maincolor
  6651. v.Material = "Neon"
  6652. v.Transparency = 0
  6653. end
  6654. elseif key == 'y' and Mode == 7777 then
  6655. Painful_Stomp()
  6656. elseif key == 't' and Mode == 7777 then
  6657. FearMe()
  6658. elseif key == 'r' and Mode == 7777 then
  6659. GIMME_THOSE()
  6660. end
  6661. --------------------------------------------------------
  6662. if key == 'm' and Mode == 8 then
  6663. Mode = 25
  6664. SONG = 1564523997
  6665. tecks2.Text = "Ghost"
  6666. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6667. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6668. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6669. for i, v in pairs(ArmourParts) do
  6670. v.BrickColor = BrickColor.new("Ghost grey")
  6671. v.Material = "Neon"
  6672. v.Transparency = 0.7
  6673. end
  6674. for i, v in pairs(NeonParts) do
  6675. maincolor = BrickColor.new("Fog")
  6676. v.BrickColor = maincolor
  6677. v.Material = "Neon"
  6678. v.Transparency = 0.5
  6679. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6680. end
  6681. for i, v in pairs(ArmourParts2) do
  6682. v.BrickColor = BrickColor.new("Ghost grey")
  6683. v.Material = "Neon"
  6684. v.Transparency = 0.7
  6685. end
  6686. for i, v in pairs(NeonParts2) do
  6687. maincolor = BrickColor.new("Fog")
  6688. v.BrickColor = maincolor
  6689. v.Material = "Neon"
  6690. v.Transparency = 0.5
  6691. end
  6692. elseif key == 'm' and Mode == 25 then
  6693. resetmode()
  6694. elseif key == 't' and Mode == 25 then
  6695. thisisit()
  6696. elseif key == 'q' and Mode == 25 then
  6697. Spirit_Beam()
  6698. end
  6699. ---------------------------------------------------------------------
  6700. if key == '7' and Mode ~= 8 then
  6701. Mode = 8
  6702. SONG = 207375545
  6703. tecks2.Text = "Purity"
  6704. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6705. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6706. for i, v in pairs(ArmourParts) do
  6707. v.BrickColor = BrickColor.new("Cyan")
  6708. v.Material = "Neon"
  6709. v.Transparency = 0
  6710. end
  6711. for i, v in pairs(NeonParts) do
  6712. maincolor = BrickColor.new("Institutional white")
  6713. v.BrickColor = maincolor
  6714. v.Material = "Neon"
  6715. v.Transparency = 0
  6716. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6717. end
  6718. for i, v in pairs(ArmourParts2) do
  6719. v.BrickColor = BrickColor.new("Cyan")
  6720. v.Material = "Neon"
  6721. v.Transparency = 0
  6722. end
  6723. for i, v in pairs(NeonParts2) do
  6724. maincolor = BrickColor.new("Institutional white")
  6725. v.BrickColor = maincolor
  6726. v.Material = "Neon"
  6727. v.Transparency = 0
  6728. end
  6729. elseif key == '7' and Mode == 8 then
  6730. resetmode()
  6731. elseif key == 'q' and Mode == 8 then
  6732. LunarSpin()
  6733. end
  6734. ---------------------------------------------------------------------
  6735. if key == '8' and Mode ~= 9 then
  6736. Mode = 9
  6737. SONG = 563062677
  6738. tecks2.Text = "Grim"
  6739. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6740. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6741. for i, v in pairs(ArmourParts) do
  6742. v.BrickColor = BrickColor.new("Institutional white")
  6743. v.Material = "Neon"
  6744. v.Transparency = 0
  6745. end
  6746. for i, v in pairs(NeonParts) do
  6747. maincolor = BrickColor.new("Really black")
  6748. v.BrickColor = maincolor
  6749. v.Material = "Neon"
  6750. v.Transparency = 0
  6751. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6752. end
  6753. for i, v in pairs(ArmourParts2) do
  6754. v.BrickColor = BrickColor.new("Institutional white")
  6755. v.Material = "Neon"
  6756. v.Transparency = 0
  6757. end
  6758. for i, v in pairs(NeonParts2) do
  6759. maincolor = BrickColor.new("Really black")
  6760. v.BrickColor = maincolor
  6761. v.Material = "Neon"
  6762. v.Transparency = 0
  6763. end
  6764. elseif key == '8' and Mode == 9 then
  6765. resetmode()
  6766. elseif key == 't' and Mode == 9 then
  6767. heregoes()
  6768. elseif key == 'q' and Mode == 9 then
  6769. BalanceSpin()
  6770. elseif key == 'y' and Mode == 9 then
  6771. Ancient_Ragu()
  6772. end
  6773. ---------------------------------------------------------------------------
  6774. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6775. Mode = 10
  6776. SONG = 623662713
  6777. local A = math.random(1,4)
  6778. if A == 1 then
  6779. SONG = 623662713
  6780. elseif A == 2 then
  6781. SONG = 943961217
  6782. elseif A == 3 then
  6783. SONG = 623662713
  6784. elseif A == 4 then
  6785. SONG = 919231299
  6786. end
  6787. tecks2.Text = "ErRoR Of The InSaNiTy"
  6788. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6789. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6790. for i, v in pairs(ArmourParts) do
  6791. v.BrickColor = BrickColor.random()
  6792. v.Material = "Neon"
  6793. v.Transparency = 0
  6794. end
  6795. for i, v in pairs(NeonParts) do
  6796. maincolor = BrickColor.random()
  6797. v.BrickColor = maincolor
  6798. v.Material = "Neon"
  6799. v.Transparency = 0
  6800. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6801. end
  6802. for i, v in pairs(ArmourParts2) do
  6803. v.BrickColor = BrickColor.new("Hot white")
  6804. v.Material = "Neon"
  6805. v.Transparency = 0
  6806. end
  6807. for i, v in pairs(NeonParts2) do
  6808. maincolor = BrickColor.new("Hot white")
  6809. v.BrickColor = maincolor
  6810. v.Material = "Neon"
  6811. v.Transparency = 0
  6812. end
  6813. elseif key == 'm' and Mode == 10 then
  6814. resetmode()
  6815. elseif key == 'q' and Mode == 10 then
  6816. Decapitate()
  6817. elseif key == 't' and Mode == 10 then
  6818. wutdefaq()
  6819. elseif key == 'y' and Mode == 10 then
  6820. Painful_Stomp()
  6821. end
  6822. end
  6823. end)
  6824. local Combo = 1
  6825. mouse.Button1Down:connect(function(key)
  6826. if attack == false then
  6827. if Combo == 1 then
  6828. Combo = 2
  6829. attackone()
  6830. elseif Combo == 2 then
  6831. Combo = 3
  6832. attacktwo()
  6833. elseif Combo == 3 then
  6834. Combo = 1
  6835. attackthree()
  6836. end
  6837. end
  6838. end)
  6839.  
  6840.  
  6841.  
  6842.  
  6843.  
  6844.  
  6845. -------------------------------------------------------
  6846. --Start Animations--
  6847. -------------------------------------------------------
  6848. while true do
  6849. swait()
  6850. sine = sine + change
  6851. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6852. local velderp = root.Velocity.y
  6853. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6854. if equipped == true or equipped == false then
  6855. if attack == false then
  6856. idle = idle + 1
  6857. else
  6858. idle = 0
  6859. end
  6860. if Mode == 5 then
  6861. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6862. end
  6863.  
  6864. if Mode == 56565 then
  6865. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6866. end
  6867. if Mode == 25 then
  6868. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6869. end
  6870. if Mode == 100 then
  6871. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6872. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6873. end
  6874. if Mode == 7 then
  6875. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6876. end
  6877. if Mode == 7777 then
  6878. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6879. end
  6880. if Mode == 8888 then
  6881. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6882. tecks2.TextColor3 = maincolor.Color
  6883. tecks2.TextStrokeColor3 = maincolor.Color
  6884. for i, v in pairs(ArmourParts) do
  6885. v.BrickColor = BrickColor.new("Black")
  6886. v.Material = "Neon"
  6887. v.Transparency = 0
  6888. end
  6889. for i, v in pairs(NeonParts) do
  6890. maincolor = BrickColor.new("Really red")
  6891. v.BrickColor = maincolor
  6892. v.Material = "Neon"
  6893. v.Transparency = 0
  6894. end
  6895. end
  6896. if Mode == 10 then
  6897. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6898. tecks2.TextColor3 = maincolor.Color
  6899. tecks2.TextStrokeColor3 = maincolor.Color
  6900. for i, v in pairs(ArmourParts) do
  6901. v.BrickColor = BrickColor.random()
  6902. v.Material = "Glass"
  6903. v.Transparency = 0
  6904. end
  6905. for i, v in pairs(NeonParts) do
  6906. maincolor = BrickColor.random()
  6907. v.BrickColor = maincolor
  6908. v.Material = "Neon"
  6909. v.Transparency = 0
  6910. end
  6911. end
  6912. if Mode == 6 then
  6913. local A = math.random(1,15)
  6914. if A == 1 then
  6915. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6916. if A == 2 then
  6917. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6918. end
  6919. end
  6920. end
  6921. if 1 < root.Velocity.y and hitfloor == nil then
  6922. Anim = "Jump"
  6923. if attack == false then
  6924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6925. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6926. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6927. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6928. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6929. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6930. end
  6931. elseif -1 > root.Velocity.y and hitfloor == nil then
  6932. Anim = "Fall"
  6933. if attack == false then
  6934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6935. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6936. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6937. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6938. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6939. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6940. end
  6941. elseif torvel < 1 and hitfloor ~= nil then
  6942. Anim = "Idle"
  6943. change = 1
  6944. if attack == false then
  6945. if Mode == 1 then --Normal
  6946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6948. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6952. elseif Mode == 99900 then
  6953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6954. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6955. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6956. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6957. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6958. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6959. elseif Mode == 8888 then --idk
  6960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6961. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6962. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6963. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6964. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6965. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6966. elseif Mode == 98534 then
  6967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6969. if Mrandom(1,15) == 1 then
  6970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6971. end
  6972. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6973. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6974. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6975. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6976. elseif Mode == 56565 then --idk
  6977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6978. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6979. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6980. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6981. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6982. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6983. elseif Mode == pIXELATED then --PIXELATED
  6984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6985. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6986. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6987. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6988. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6989. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6990. elseif Mode == 50 then --ASCENDED
  6991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6992. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6993. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6994. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6995. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6996. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6997. elseif Mode == 7777 then --NOTHING SPECIAL
  6998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7000. if Mrandom(1,15) == 1 then
  7001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7002. end
  7003. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7004. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7005. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7006. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7007. elseif Mode == 6666 then --MEMER
  7008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7014. elseif Mode == 2 then --Machinery
  7015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7016. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7017. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7018. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7019. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7020. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7021. elseif Mode == 3 then --ICE
  7022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7023. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7024. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7025. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7026. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7027. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7028. elseif Mode == 4 then --Infused
  7029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7031. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7035. elseif Mode == 5 then --Cybernetic
  7036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7037. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7038. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7039. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7040. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7041. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7042. elseif Mode == 25 then --Spiritual
  7043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7044. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7045. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7046. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7047. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7048. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7049. elseif Mode == 6 then --Controlled Beyond Recognition
  7050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7052. if Mrandom(1,15) == 1 then
  7053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7054. end
  7055. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7056. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7057. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7058. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7059. elseif Mode == 1800 then --demon
  7060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7061. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7062. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7063. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7064. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7065. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7066. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7068. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7069. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7070. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7071. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7072. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7073. elseif Mode == 1555 then --anime
  7074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7078. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7079. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7080. elseif Mode == 111111111 then
  7081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7083. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7084. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7085. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7086. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7087. elseif Mode == 100 then --Overclocked
  7088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7090. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7094. elseif Mode == 8 then --Lunarist
  7095. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7098. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7099. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7100. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7101. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7102. elseif Mode == 111111112 then
  7103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7104. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7106. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7107. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7108. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7109. elseif Mode == 10 then --INSANITY
  7110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7118. end
  7119. end
  7120. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7121. Anim = "Walk"
  7122. change = 1.1
  7123. if attack == false then
  7124. if Mode == 6 then
  7125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7127. if Mrandom(1,15) == 1 then
  7128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7129. end
  7130. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7131. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7132. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7133. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7134. elseif Mode == 98534 then
  7135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7137. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7138. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7139. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7141. elseif Mode == 111111112 then
  7142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7143. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7144. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7145. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7146. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7147. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7148. elseif Mode == 111111111 then
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7151. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7152. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7153. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7154. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7155. elseif Mode == 99900 then
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7160. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7161. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7162. elseif Mode == 1 then --Normal
  7163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7165. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7169. elseif Mode == 7777 then --NORTHING SPECIAL
  7170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7172. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7173. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7176. elseif Mode == 4 then --Infused
  7177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7179. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7183. elseif Mode == 56565 then --idk
  7184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7187. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7188. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7189. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7190. elseif Mode == 8888 then --ik
  7191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7192. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7193. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7194. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7195. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7196. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7197. elseif Mode == 1555 then --anime
  7198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7199. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7200. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7201. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7202. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7203. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7204. elseif Mode == 6666 then
  7205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7207. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7208. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7211. elseif Mode == 1800 then
  7212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7213. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7214. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7215. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7216. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7217. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7218. elseif Mode == 5 then
  7219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7220. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7221. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7222. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7223. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7224. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7225. elseif Mode == 25 then
  7226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7227. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7232. elseif Mode == 100 then
  7233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7235. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7239. elseif Mode == 10 then
  7240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7243. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7247. elseif Mode == 8 then
  7248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7249. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7250. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7251. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7252. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7253. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7254. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7256. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7258. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7261. end
  7262. end
  7263. elseif torvel >= 25 and hitfloor ~= nil then
  7264. Anim = "Sprint"
  7265. change = 1.35
  7266. if attack == false then
  7267. if Mode == 5 then
  7268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7269. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7270. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7271. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7272. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7273. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7274. elseif Mode == 56565 then
  7275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7277. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7278. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7281. elseif Mode == 111111111 then
  7282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7284. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7288. elseif Mode == 4 then
  7289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7291. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7295. elseif Mode == 1 then
  7296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7298. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7302. elseif Mode == 25 or Mode == 10 then
  7303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7304. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7305. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7306. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7307. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7308. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7309. elseif Mode ~= 5 then
  7310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7311. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7312. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7313. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7314. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7315. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7316. end
  7317. end
  7318. end
  7319. end
  7320. Music.SoundId = "rbxassetid://"..SONG
  7321. Music.Looped = true
  7322. Music.Pitch = 1
  7323. Music.Volume = 2.5
  7324. Music.Parent = tors
  7325. Music:Resume()
  7326. if 0 < #Effects then
  7327. for e = 1, #Effects do
  7328. if Effects[e] ~= nil then
  7329. local Thing = Effects[e]
  7330. if Thing ~= nil then
  7331. local Part = Thing[1]
  7332. local Mode = Thing[2]
  7333. local Delay = Thing[3]
  7334. local IncX = Thing[4]
  7335. local IncY = Thing[5]
  7336. local IncZ = Thing[6]
  7337. if 1 >= Thing[1].Transparency then
  7338. if Thing[2] == "Block1" then
  7339. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7340. local Mesh = Thing[1].Mesh
  7341. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7342. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7343. elseif Thing[2] == "Block2" then
  7344. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7345. local Mesh = Thing[7]
  7346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7348. elseif Thing[2] == "Block3" then
  7349. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7350. local Mesh = Thing[7]
  7351. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7352. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7353. elseif Thing[2] == "Cylinder" then
  7354. local Mesh = Thing[1].Mesh
  7355. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7356. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7357. elseif Thing[2] == "Blood" then
  7358. local Mesh = Thing[7]
  7359. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7360. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7361. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7362. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7363. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7364. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7365. elseif Thing[2] == "Disappear" then
  7366. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7367. elseif Thing[2] == "Shatter" then
  7368. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7369. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7370. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7371. Thing[6] = Thing[6] + Thing[5]
  7372. end
  7373. else
  7374. Part.Parent = nil
  7375. table.remove(Effects, e)
  7376. end
  7377. end
  7378. end
  7379. end
  7380. end
  7381. end
  7382. -------------------------------------------------------
  7383. --End Animations And Script--
  7384. -------------------------------------------------------
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