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Dec 9th, 2019
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  1. glClear(GL_COLOR_BUFFER_BIT);
  2. if (sdl.opengl.pixel_buffer_object) {
  3. GLboolean a = glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
  4. if (a == GL_FALSE) LOG_MSG("HELP");
  5. glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
  6. glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture);
  7. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
  8. sdl.draw.width, sdl.draw.height, GL_BGRA_EXT,
  9. GL_UNSIGNED_INT_8_8_8_8_REV, 0);
  10. glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
  11. glCallList(sdl.opengl.displaylist);
  12. SDL_GL_SwapBuffers();
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