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Sonic Heroes Dreamcast 0006CAM_1.NAM

May 10th, 2021
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  1. /* NAM 2.11.00 Ninja2AsciiMotion (MAYA) */
  2.  
  3. /* CAMERA MOTION : motion_Global_0006cam_1.nja_camera1 */
  4.  
  5.  
  6. CAMERA_MOTION_START
  7.  
  8. CPOSITION pos_Global_0006cam_1.nja_camera1[]
  9. START
  10.     MKEYF( 0,   0.000000F, 10.327123F, -30.000000F ),
  11.     MKEYF( 119,   0.000000F, 10.000000F, -30.000000F ),
  12.     MKEYF( 120,   0.000000F,  2.908338F, 12.344320F ),
  13.     MKEYF( 269,   0.000000F,  2.908338F, 12.344320F ),
  14. END
  15.  
  16. CVECTOR vec_Global_0006cam_1.nja_camera1[]
  17. START
  18.     MKEYF( 0,  -0.996695F,  0.011173F, -0.080464F ),
  19.     MKEYF( 119,  -0.742287F, -0.192517F, -0.641831F ),
  20.     MKEYF( 120,   0.000000F,  0.000000F, -1.000000F ),
  21.     MKEYF( 269,   0.000000F,  0.000000F, -1.000000F ),
  22. END
  23.  
  24. CROLL roll_Global_0006cam_1.nja_camera1[]
  25. START
  26.     MKEYSA1( 0,  15.784956F ),
  27.     MKEYSA1( 119,  29.248751F ),
  28.     MKEYSA1( 120,   0.000000F ),
  29.     MKEYSA1( 269,   0.000000F ),
  30. END
  31.  
  32. CANGLE angle_Global_0006cam_1.nja_camera1[]
  33. START
  34.     MKEYSA1( 0,  38.527545F ),
  35.     MKEYSA1( 269,  38.527545F ),
  36. END
  37.  
  38. MDATA4 mdata_Global_0006cam_1.nja_camera1[]
  39. START
  40.     pos_Global_0006cam_1.nja_camera1, vec_Global_0006cam_1.nja_camera1, roll_Global_0006cam_1.nja_camera1, angle_Global_0006cam_1.nja_camera1, 4, 4, 4, 2,
  41. END
  42.  
  43.  
  44. MOTION motion_Global_0006cam_1.nja_camera1[]
  45. START
  46. MdataArray     mdata_Global_0006cam_1.nja_camera1,
  47. MFrameNum      270,
  48. MotionBitF     (FMK_POS0|FMK_VEC3|FMK_ROL6|FMK_ANG7),
  49. InterpolFctF   (FMT_L|FMD_4),
  50. END
  51.  
  52. CAMERA_MOTION_END
  53.  
  54. DEFAULT_START
  55.  
  56. #ifndef DEFAULT_CMOTION_NAME
  57. #define DEFAULT_CMOTION_NAME motion_Global_0006cam_1.nja_camera1
  58. #endif
  59.  
  60. DEFAULT_END
  61.  
  62.  
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