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Aug 27th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. wait(0.2)
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://170282324"
  33. sick.Looped = true
  34. sick.Volume = 1
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 45
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Effects = IT("Folder", Character)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local HITPOS = nil
  89. local HITFLOOR = nil
  90. local LEFTWINGS = {}
  91. local RIGHTWINGS = {}
  92. local BODY = {}
  93.  
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97.  
  98. --//=================================\\
  99. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  100. --\\=================================//
  101.  
  102. ArtificialHB = Instance.new("BindableEvent", script)
  103. ArtificialHB.Name = "ArtificialHB"
  104.  
  105. script:WaitForChild("ArtificialHB")
  106.  
  107. frame = Frame_Speed
  108. tf = 0
  109. allowframeloss = false
  110. tossremainder = false
  111. lastframe = tick()
  112. script.ArtificialHB:Fire()
  113.  
  114. game:GetService("RunService").Heartbeat:connect(function(s, p)
  115. tf = tf + s
  116. if tf >= frame then
  117. if allowframeloss then
  118. script.ArtificialHB:Fire()
  119. lastframe = tick()
  120. else
  121. for i = 1, math.floor(tf / frame) do
  122. script.ArtificialHB:Fire()
  123. end
  124. lastframe = tick()
  125. end
  126. if tossremainder then
  127. tf = 0
  128. else
  129. tf = tf - frame * math.floor(tf / frame)
  130. end
  131. end
  132. end)
  133.  
  134. --//=================================\\
  135. --\\=================================//
  136.  
  137. --//=================================\\
  138. --|| SOME FUNCTIONS
  139. --\\=================================//
  140.  
  141. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  142. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  143. end
  144.  
  145. function PositiveAngle(NUMBER)
  146. if NUMBER >= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function NegativeAngle(NUMBER)
  153. if NUMBER <= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function Swait(NUMBER)
  160. if NUMBER == 0 or NUMBER == nil then
  161. ArtificialHB.Event:wait()
  162. else
  163. for i = 1, NUMBER do
  164. ArtificialHB.Event:wait()
  165. end
  166. end
  167. end
  168.  
  169. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  170. local NEWMESH = IT(MESH)
  171. if MESH == "SpecialMesh" then
  172. NEWMESH.MeshType = MESHTYPE
  173. if MESHID ~= "nil" and MESHID ~= "" then
  174. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  175. end
  176. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  177. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  178. end
  179. end
  180. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  181. NEWMESH.Scale = SCALE
  182. NEWMESH.Parent = PARENT
  183. return NEWMESH
  184. end
  185.  
  186. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  187. local NEWPART = IT("Part")
  188. NEWPART.formFactor = FORMFACTOR
  189. NEWPART.Reflectance = REFLECTANCE
  190. NEWPART.Transparency = TRANSPARENCY
  191. NEWPART.CanCollide = false
  192. NEWPART.Locked = true
  193. NEWPART.Anchored = true
  194. if ANCHOR == false then
  195. NEWPART.Anchored = false
  196. end
  197. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  198. NEWPART.Name = NAME
  199. NEWPART.Size = SIZE
  200. NEWPART.Position = Torso.Position
  201. NEWPART.Material = MATERIAL
  202. NEWPART:BreakJoints()
  203. NEWPART.Parent = PARENT
  204. return NEWPART
  205. end
  206.  
  207. local function weldBetween(a, b)
  208. local weldd = Instance.new("ManualWeld")
  209. weldd.Part0 = a
  210. weldd.Part1 = b
  211. weldd.C0 = CFrame.new()
  212. weldd.C1 = b.CFrame:inverse() * a.CFrame
  213. weldd.Parent = a
  214. return weldd
  215. end
  216.  
  217.  
  218. function QuaternionFromCFrame(cf)
  219. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  220. local trace = m00 + m11 + m22
  221. if trace > 0 then
  222. local s = math.sqrt(1 + trace)
  223. local recip = 0.5 / s
  224. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  225. else
  226. local i = 0
  227. if m11 > m00 then
  228. i = 1
  229. end
  230. if m22 > (i == 0 and m00 or m11) then
  231. i = 2
  232. end
  233. if i == 0 then
  234. local s = math.sqrt(m00 - m11 - m22 + 1)
  235. local recip = 0.5 / s
  236. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  237. elseif i == 1 then
  238. local s = math.sqrt(m11 - m22 - m00 + 1)
  239. local recip = 0.5 / s
  240. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  241. elseif i == 2 then
  242. local s = math.sqrt(m22 - m00 - m11 + 1)
  243. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  244. end
  245. end
  246. end
  247.  
  248. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  249. local xs, ys, zs = x + x, y + y, z + z
  250. local wx, wy, wz = w * xs, w * ys, w * zs
  251. local xx = x * xs
  252. local xy = x * ys
  253. local xz = x * zs
  254. local yy = y * ys
  255. local yz = y * zs
  256. local zz = z * zs
  257. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  258. end
  259.  
  260. function QuaternionSlerp(a, b, t)
  261. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  262. local startInterp, finishInterp;
  263. if cosTheta >= 0.0001 then
  264. if (1 - cosTheta) > 0.0001 then
  265. local theta = ACOS(cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((1 - t) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = 1 - t
  271. finishInterp = t
  272. end
  273. else
  274. if (1 + cosTheta) > 0.0001 then
  275. local theta = ACOS(-cosTheta)
  276. local invSinTheta = 1 / SIN(theta)
  277. startInterp = SIN((t - 1) * theta) * invSinTheta
  278. finishInterp = SIN(t * theta) * invSinTheta
  279. else
  280. startInterp = t - 1
  281. finishInterp = t
  282. end
  283. end
  284. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  285. end
  286.  
  287. function Clerp(a, b, t)
  288. local qa = {QuaternionFromCFrame(a)}
  289. local qb = {QuaternionFromCFrame(b)}
  290. local ax, ay, az = a.x, a.y, a.z
  291. local bx, by, bz = b.x, b.y, b.z
  292. local _t = 1 - t
  293. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  294. end
  295.  
  296. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  297. local frame = IT("Frame")
  298. frame.BackgroundTransparency = TRANSPARENCY
  299. frame.BorderSizePixel = BORDERSIZEPIXEL
  300. frame.Position = POSITION
  301. frame.Size = SIZE
  302. frame.BackgroundColor3 = COLOR
  303. frame.BorderColor3 = BORDERCOLOR
  304. frame.Name = NAME
  305. frame.Parent = PARENT
  306. return frame
  307. end
  308.  
  309. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  310. local label = IT("TextLabel")
  311. label.BackgroundTransparency = 1
  312. label.Size = UD2(1, 0, 1, 0)
  313. label.Position = UD2(0, 0, 0, 0)
  314. label.TextColor3 = TEXTCOLOR
  315. label.TextStrokeColor3 = BRICKC"Really red".Color
  316. label.TextStrokeTransparency = STROKETRANSPARENCY
  317. label.TextTransparency = TRANSPARENCY
  318. label.FontSize = TEXTFONTSIZE
  319. label.Font = TEXTFONT
  320. label.BorderSizePixel = BORDERSIZEPIXEL
  321. label.TextScaled = false
  322. label.Text = TEXT
  323. label.Name = NAME
  324. label.Parent = PARENT
  325. return label
  326. end
  327.  
  328. function NoOutlines(PART)
  329. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  330. end
  331.  
  332. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  333. local NEWWELD = IT(TYPE)
  334. NEWWELD.Part0 = PART0
  335. NEWWELD.Part1 = PART1
  336. NEWWELD.C0 = C0
  337. NEWWELD.C1 = C1
  338. NEWWELD.Parent = PARENT
  339. return NEWWELD
  340. end
  341.  
  342. local S = IT("Sound")
  343. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  344. local NEWSOUND = nil
  345. coroutine.resume(coroutine.create(function()
  346. NEWSOUND = S:Clone()
  347. NEWSOUND.Parent = PARENT
  348. NEWSOUND.Volume = VOLUME
  349. NEWSOUND.Pitch = PITCH
  350. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  351. NEWSOUND:play()
  352. NEWSOUND.Name = "Audio"
  353. if DOESLOOP == true then
  354. NEWSOUND.Looped = true
  355. else
  356. repeat Swait() until NEWSOUND.Playing == false
  357. NEWSOUND:remove()
  358. end
  359. end))
  360. return NEWSOUND
  361. end
  362.  
  363. function CFrameFromTopBack(at, top, back)
  364. local right = top:Cross(back)
  365. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  366. end
  367.  
  368. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  369. function WACKYEFFECT(Table)
  370. local TYPE = (Table.EffectType or "Sphere")
  371. local SIZE = (Table.Size or VT(1,1,1))
  372. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  373. local TRANSPARENCY = (Table.Transparency or 0)
  374. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  375. local CFRAME = (Table.CFrame or Torso.CFrame)
  376. local MOVEDIRECTION = (Table.MoveToPos or nil)
  377. local ROTATION1 = (Table.RotationX or 0)
  378. local ROTATION2 = (Table.RotationY or 0)
  379. local ROTATION3 = (Table.RotationZ or 0)
  380. local MATERIAL = (Table.Material or "Neon")
  381. local COLOR = (Table.Color or C3(1,1,1))
  382. local TIME = (Table.Time or 45)
  383. local SOUNDID = (Table.SoundID or nil)
  384. local SOUNDPITCH = (Table.SoundPitch or nil)
  385. local SOUNDVOLUME = (Table.SoundVolume or nil)
  386. coroutine.resume(coroutine.create(function()
  387. local PLAYSSOUND = false
  388. local SOUND = nil
  389. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  390. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  391. PLAYSSOUND = true
  392. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  393. end
  394. EFFECT.Color = COLOR
  395. local MSH = nil
  396. if TYPE == "Sphere" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Block" then
  399. MSH = IT("BlockMesh",EFFECT)
  400. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  401. elseif TYPE == "Box" then
  402. MSH = IT("BlockMesh",EFFECT)
  403. MSH.Scale = SIZE
  404. elseif TYPE == "Wave" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406. elseif TYPE == "Ring" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  408. elseif TYPE == "Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Round Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Swirl" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Skull" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Crystal" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  418. end
  419. if MSH ~= nil then
  420. local MOVESPEED = nil
  421. if MOVEDIRECTION ~= nil then
  422. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  423. end
  424. local GROWTH = SIZE - ENDSIZE
  425. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = CFRAME
  430. end
  431. for LOOP = 1, TIME do
  432. Swait()
  433. MSH.Scale = MSH.Scale - GROWTH/TIME
  434. if TYPE == "Wave" then
  435. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  436. end
  437. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442. end
  443. if MOVEDIRECTION ~= nil then
  444. local ORI = EFFECT.Orientation
  445. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  446. EFFECT.Orientation = ORI
  447. end
  448. end
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. else
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. repeat Swait() until SOUND.Playing == false
  460. EFFECT:remove()
  461. end
  462. end
  463. end))
  464. end
  465.  
  466. function Shatter(Part)
  467. if Part.Transparency == 0 then
  468. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  469. Debris:AddItem(SOUNDPART,5)
  470. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  471. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  472. local SIZESET = SIZE/4
  473. local XOffset = Part.Size.X*1.5/SIZESET
  474. local YOffset = Part.Size.Y*1.5/SIZESET
  475. local ZOffset = Part.Size.Z*1.5/SIZESET
  476. for x = 1, math.ceil(XOffset) do
  477. for y = 1, math.ceil(YOffset) do
  478. for z = 1, math.ceil(ZOffset) do
  479. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  480. SHARD.CanCollide = true
  481. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  482. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  483. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  484. end
  485. end
  486. end
  487. end
  488. Part:remove()
  489. end
  490.  
  491. function MakeForm(PART,TYPE)
  492. if TYPE == "Cyl" then
  493. local MSH = IT("CylinderMesh",PART)
  494. elseif TYPE == "Ball" then
  495. local MSH = IT("SpecialMesh",PART)
  496. MSH.MeshType = "Sphere"
  497. elseif TYPE == "Wedge" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Wedge"
  500. end
  501. end
  502.  
  503. Debris = game:GetService("Debris")
  504.  
  505. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  506. local DIRECTION = CF(StartPos,EndPos).lookVector
  507. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  508. end
  509.  
  510. function turnto(position)
  511. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  512. end
  513.  
  514. --//=================================\\
  515. --|| WEAPON CREATION
  516. --\\=================================//
  517.  
  518. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  519. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  520.  
  521. local ANGLE = 35
  522. for i = 1, 5 do
  523. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  524. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  525. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  526. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  527. ANGLE = ANGLE - 15
  528. table.insert(LEFTWINGS,WingWeld)
  529. end
  530. ANGLE = 35
  531. for i = 1, 5 do
  532. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  533. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  534. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  535. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  536. ANGLE = ANGLE - 15
  537. table.insert(RIGHTWINGS,WingWeld)
  538. end
  539. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  540. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  541. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  542. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  543.  
  544. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  545. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  546.  
  547. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  548. local SKILLFONT = "SciFi"
  549. local SKILLTEXTSIZE = 6
  550.  
  551. local naeeym2 = Instance.new("BillboardGui",Character)
  552. naeeym2.AlwaysOnTop = true
  553. naeeym2.Size = UDim2.new(5,35,2,15)
  554. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  555. naeeym2.Adornee = Character.Head
  556. naeeym2.Name = "Name"
  557. naeeym2.PlayerToHideFrom = Player
  558. local tecks2 = Instance.new("TextLabel",naeeym2)
  559. tecks2.BackgroundTransparency = 1
  560. tecks2.TextScaled = true
  561. tecks2.BorderSizePixel = 0
  562. tecks2.Text = "Cyber Monarch"
  563. tecks2.Font = SKILLFONT
  564. tecks2.TextSize = 30
  565. tecks2.TextStrokeTransparency = 0
  566. tecks2.TextColor3 = C3(0,0,0)
  567. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  568. tecks2.Size = UDim2.new(1,0,0.5,0)
  569. tecks2.Parent = naeeym2
  570.  
  571. for _, c in pairs(Character:GetChildren()) do
  572. if c.ClassName == "Part" then
  573. table.insert(BODY,{c,Character})
  574. for _, q in pairs(c:GetChildren()) do
  575. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  576. table.insert(BODY,{q,c})
  577. end
  578. end
  579. end
  580. end
  581.  
  582. function refit()
  583. Character.Parent = workspace
  584. for e = 1, #BODY do
  585. if BODY[e] ~= nil then
  586. local STUFF = BODY[e]
  587. local PART = STUFF[1]
  588. local PARENT = STUFF[2]
  589. PART.Parent = PARENT
  590. end
  591. end
  592. end
  593.  
  594. Humanoid.HealthChanged:connect(function()
  595. Humanoid.Parent = nil
  596. Humanoid.MaxHealth = "inf"
  597. Humanoid.Health = "inf"
  598. refit()
  599. Humanoid.Parent = Character
  600. end)
  601.  
  602. Humanoid.Died:connect(function()
  603. Humanoid.Parent = nil
  604. Humanoid.MaxHealth = "inf"
  605. Humanoid.Health = "inf"
  606. refit()
  607. Humanoid.Parent = Character
  608. end)
  609.  
  610. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  611. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  612. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  613. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  614.  
  615. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  616. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  617. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  618. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  619.  
  620. --//=================================\\
  621. --|| DAMAGING
  622. --\\=================================//
  623.  
  624. function killnearest(position,range,EFFECT)
  625. for i,v in ipairs(workspace:GetChildren()) do
  626. local body = v:GetChildren()
  627. for part = 1, #body do
  628. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  629. local SIZE = body[part].Size.Magnitude
  630. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  631. if v.ClassName == "Model" then
  632. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  633. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  634. v:BreakJoints()
  635. if EFFECT == "Glitch" then
  636. coroutine.resume(coroutine.create(function()
  637. local ORIGINPOS = body[part].CFrame
  638. local SIZE = body[part].Size
  639. for i = 1, 100 do
  640. Swait()
  641. local PART = body[part]
  642. PART.Anchored = true
  643. PART.Size = SIZE*MRANDOM(5,15)/10
  644. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  645. end
  646. body[part]:remove()
  647. end))
  648. elseif EFFECT == "Shatter" then
  649. for _, c in pairs(v:GetChildren()) do
  650. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  651. Shatter(c)
  652. end
  653. end
  654. end
  655. end
  656. end
  657. end
  658. end
  659. end
  660. end
  661. end
  662. end
  663.  
  664. --//=================================\\
  665. --|| ATTACK FUNCTIONS AND STUFF
  666. --\\=================================//
  667.  
  668. function CyberOutburst()
  669. if HITFLOOR ~= nil then
  670. ATTACK = true
  671. Rooted = true
  672. for i=0, 2, 0.1 / Animation_Speed do
  673. Swait()
  674. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. end
  682. for i=0, 2, 0.1 / Animation_Speed do
  683. Swait()
  684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. end
  691. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  692. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  693. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  694. for i=0, 0.4, 0.1 / Animation_Speed do
  695. Swait()
  696. killnearest(Torso.Position,45,"Glitch")
  697. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  698. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  705. end
  706. ATTACK = false
  707. Rooted = false
  708. end
  709. end
  710.  
  711. function Technobeam()
  712. ATTACK = true
  713. Rooted = false
  714. local GYRO = IT("BodyGyro",RootPart)
  715. GYRO.D = 100
  716. GYRO.P = 2000
  717. GYRO.MaxTorque = VT(0,4000000,0)
  718. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  719. CreateSound("93724183", RightArm, 5, 1, false)
  720. for i=1, 35 do
  721. Swait()
  722. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  723. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  730. end
  731. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  732. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  733. local TOCH = BEAM.Touched:Connect(function(hit)
  734. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  735. Shatter(hit)
  736. end
  737. end)
  738. local I = 0
  739. repeat
  740. Swait()
  741. I = I + 1
  742. if I <= 10 then
  743. BEAM.Transparency = BEAM.Transparency - 0.1
  744. end
  745. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  746. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  747. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  748. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  749. BEAM.Size = VT(2,2,DISTANCE)
  750. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  751. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  752. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  753. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. if ENDHIT ~= nil then
  761. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  762. Shatter(ENDHIT)
  763. end
  764. end
  765. until LOOP.Playing == false
  766. GYRO:remove()
  767. BEAM:remove()
  768. ATTACK = false
  769. Rooted = false
  770. end
  771.  
  772. function Technowarp()
  773. local FRAME = RootPart.Position
  774. for i = 1, 6 do
  775. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  776. end
  777. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  778. for i = 1, 6 do
  779. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  780. end
  781. end
  782.  
  783. function CyberSmash()
  784. ATTACK = true
  785. Rooted = false
  786. local GYRO = IT("BodyGyro",RootPart)
  787. GYRO.D = 100
  788. GYRO.P = 2000
  789. GYRO.MaxTorque = VT(0,4000000,0)
  790. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  791. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
  792. SMASH.CanCollide = true
  793. SMASH.Color = C3(0,0,0)
  794. local EF = Instance.new("SelectionBox",SMASH)
  795. EF.Adornee = SMASH
  796. EF.Color = BrickColor.new("Really red")
  797. EF.LineThickness = 0.2
  798. EF.Transparency = 1
  799. coroutine.resume(coroutine.create(function()
  800. for i = 1, 20 do
  801. Swait()
  802. SMASH.Transparency = SMASH.Transparency - 0.05
  803. EF.Transparency = SMASH.Transparency
  804. end
  805. end))
  806. repeat
  807. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  808. Swait()
  809. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. until HOLD == true and SMASH.Transparency < 0.99
  817. for i = 1, 25 do
  818. Swait()
  819. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. end
  827. local TOCH = SMASH.Touched:Connect(function(hit)
  828. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  829. Shatter(hit)
  830. end
  831. end)
  832. local n0 = nil
  833. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  834. if HITFLOOR ~= nil then
  835. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  836. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  837. if HITFLOOR.Parent.ClassName == "Model" then
  838. HITFLOOR.Parent:BreakJoints()
  839. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  840. HITFLOOR.Parent.Parent:BreakJoints()
  841. end
  842. end
  843. local POS = HITPOS
  844. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  845. end
  846. end
  847. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  848. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  849. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  850. for i = 1, 25 do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. coroutine.resume(coroutine.create(function()
  860. wait(0.2)
  861. TOCH:disconnect()
  862. wait(1.8)
  863. for i = 1, 100 do
  864. Swait()
  865. SMASH.Transparency = i/100
  866. end
  867. for i = 1, 10 do
  868. Swait()
  869. EF.Transparency = EF.Transparency + 0.1
  870. end
  871. SMASH:remove()
  872. end))
  873. GYRO:remove()
  874. ATTACK = false
  875. Rooted = false
  876. end
  877.  
  878. --//=================================\\
  879. --|| ASSIGN THINGS TO KEYS
  880. --\\=================================//
  881.  
  882. function MouseDown(Mouse)
  883. HOLD = true
  884. if ATTACK == false then
  885. end
  886. end
  887.  
  888. function MouseUp(Mouse)
  889. HOLD = false
  890. end
  891.  
  892. function KeyDown(Key)
  893. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  894. KEYHOLD = true
  895. if Key == "z" and ATTACK == false then
  896. CyberOutburst()
  897. end
  898.  
  899. if Key == "b" and ATTACK == false then
  900. Technobeam()
  901. end
  902.  
  903. if Key == "c" and ATTACK == false then
  904. Technowarp()
  905. end
  906.  
  907. if Key == "v" and ATTACK == false then
  908. CyberSmash()
  909. end
  910.  
  911. if Key == "t" then
  912. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  913. TAUNT.TimePosition = 1.1
  914. end
  915. end
  916. end
  917.  
  918. function KeyUp(Key)
  919. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  920. KEYHOLD = false
  921. end
  922. end
  923.  
  924. Mouse.Button1Down:connect(function(NEWKEY)
  925. MouseDown(NEWKEY)
  926. end)
  927. Mouse.Button1Up:connect(function(NEWKEY)
  928. MouseUp(NEWKEY)
  929. end)
  930. Mouse.KeyDown:connect(function(NEWKEY)
  931. KeyDown(NEWKEY)
  932. end)
  933. Mouse.KeyUp:connect(function(NEWKEY)
  934. KeyUp(NEWKEY)
  935. end)
  936.  
  937. --//=================================\\
  938. --\\=================================//
  939.  
  940.  
  941. function unanchor()
  942. if UNANCHOR == true then
  943. g = Character:GetChildren()
  944. for i = 1, #g do
  945. if g[i].ClassName == "Part" then
  946. g[i].Anchored = false
  947. end
  948. end
  949. end
  950. end
  951.  
  952.  
  953. --//=================================\\
  954. --|| WRAP THE WHOLE SCRIPT UP
  955. --\\=================================//
  956.  
  957. Humanoid.Changed:connect(function(Jump)
  958. if Jump == "Jump" and (Disable_Jump == true) then
  959. Humanoid.Jump = false
  960. end
  961. end)
  962.  
  963. Humanoid.HipHeight = 2
  964.  
  965. while true do
  966. Swait()
  967. refit()
  968. Character.Parent = workspace
  969. Humanoid.Parent = Character
  970. ANIMATE.Parent = nil
  971. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  972. IDLEANIMATION:Play()
  973. SINE = SINE + CHANGE
  974. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  975. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  976. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  977. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  978. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  979. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  980. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  981. for LW = 1, #LEFTWINGS do
  982. if LEFTWINGS[LW] ~= nil then
  983. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  984. end
  985. end
  986. for RW = 1, #RIGHTWINGS do
  987. if RIGHTWINGS[RW] ~= nil then
  988. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  989. end
  990. end
  991. if ATTACK == false then
  992. if TORSOVELOCITY < 1 then
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. elseif TORSOVELOCITY > 1 then
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. end
  1007. end
  1008. for _, c in pairs(Character:GetChildren()) do
  1009. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1010. c.Material = "Neon"
  1011. if c:FindFirstChildOfClass("ParticleEmitter") then
  1012. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1013. end
  1014. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1015. local EF = Instance.new("SelectionBox",c)
  1016. EF.Adornee = c
  1017. EF.Color = BrickColor.new("Really red")
  1018. EF.LineThickness = 0.01
  1019. EF.Transparency = 0
  1020. EF.Name = "BoxEffect"
  1021. end
  1022. c.Color = C3(0,0,0)
  1023. if c == Head then
  1024. --[[if c:FindFirstChild("Dominus") == nil then
  1025. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1026. M.Name = "Dominus"
  1027. end]]--
  1028. if c:FindFirstChild("face") then
  1029. c.face:remove()
  1030. end
  1031. end
  1032. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1033. c:remove()
  1034. end
  1035. end
  1036. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1037. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1038. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1039. if BOXFLOOR ~= nil then
  1040. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1041. end
  1042. end
  1043. unanchor()
  1044. Humanoid.MaxHealth = "inf"
  1045. Humanoid.Health = "inf"
  1046. if Rooted == false then
  1047. Disable_Jump = false
  1048. Humanoid.WalkSpeed = Speed
  1049. elseif Rooted == true then
  1050. Disable_Jump = true
  1051. Humanoid.WalkSpeed = 0
  1052. end
  1053. for _, c in pairs(workspace:GetChildren()) do
  1054. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1055. end
  1056. end
  1057. script.Parent = WEAPONGUI
  1058. Humanoid.Name = "Monarch"
  1059. sick.Parent = Effects
  1060. sick.Pitch = 0.85
  1061. sick.Playing = true
  1062. for _, q in pairs(Head:GetChildren()) do
  1063. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1064. q:remove()
  1065. end
  1066. end
  1067. Humanoid.DisplayDistanceType = "None"
  1068. end
  1069.  
  1070. --//=================================\\
  1071. --\\=================================//
  1072.  
  1073.  
  1074.  
  1075.  
  1076.  
  1077. --//====================================================\\--
  1078. --|| END OF SCRIPT
  1079. --\\====================================================//--
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