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My friend banisher edit(Im want make it better)

May 14th, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by meh")
  9. print("dont leak this ;<")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=rp then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then return s[k] end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end,
  103. __call = function(self,...)
  104. local s = rawget(self,"_RealService")
  105. if s then return s(...) end
  106. end
  107. }
  108. local function FakeService(t,RealService)
  109. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  110. return setmetatable(t,fsmt)
  111. end
  112.  
  113. --Fake game object
  114. local g = {
  115. GetService = function(self,s)
  116. return self[s]
  117. end,
  118. Players = FakeService({
  119. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  120. },"Players"),
  121. UserInputService = FakeService(UIS,"UserInputService"),
  122. ContextActionService = FakeService(CAS,"ContextActionService"),
  123. }
  124. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  125. g.service = g.GetService
  126.  
  127. g.RunService = FakeService({
  128. RenderStepped = _rg:GetService("RunService").Heartbeat,
  129. BindToRenderStep = function(self,name,_,fun)
  130.  
  131. end,
  132. UnbindFromRenderStep = function(self,name)
  133. self._btrs[name]:Disconnect()
  134. end,
  135. },"RunService")
  136.  
  137. setmetatable(g,{
  138. __index=function(self,s)
  139. return _rg:GetService(s) or typeof(_rg[s])=="function"
  140. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  141. end,
  142. __newindex = fsmt.__newindex,
  143. __call = fsmt.__call
  144. })
  145. --Changing owner to fake player object to support owner:GetMouse()
  146. game,owner = g,g.Players.LocalPlayer
  147. end
  148.  
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound",Torso)
  170. sick.SoundId = "rbxassetid://259554386"
  171. sick.Looped = true
  172. sick.Pitch = 1
  173. sick.Volume = 3
  174. sick.TimePosition = 0
  175. Character.Archivable = true
  176. Humanoid.DisplayDistanceType = "None"
  177.  
  178. local naeeym2 = Instance.new("BillboardGui",Character)
  179. naeeym2.AlwaysOnTop = true
  180. naeeym2.Size = UDim2.new(5,35,2,35)
  181. naeeym2.StudsOffset = Vector3.new(0,3,0)
  182. naeeym2.Adornee = Character.Head
  183. naeeym2.Name = "Name"
  184. local tecks2 = Instance.new("TextLabel",naeeym2)
  185. tecks2.BackgroundTransparency = 1
  186. tecks2.TextScaled = true
  187. tecks2.BorderSizePixel = 0
  188. tecks2.Text = "???"
  189. tecks2.Font = "Code"
  190. tecks2.TextSize = 30
  191. tecks2.TextTransparency = 1
  192. tecks2.TextStrokeTransparency = 1
  193. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  194. tecks2.Size = UDim2.new(1,0,0.5,0)
  195. tecks2.Parent = naeeym2
  196.  
  197. IT = Instance.new
  198. CF = CFrame.new
  199. VT = Vector3.new
  200. RAD = math.rad
  201. C3 = Color3.new
  202. UD2 = UDim2.new
  203. BRICKC = BrickColor.new
  204. ANGLES = CFrame.Angles
  205. EULER = CFrame.fromEulerAnglesXYZ
  206. COS = math.cos
  207. ACOS = math.acos
  208. SIN = math.sin
  209. ASIN = math.asin
  210. ABS = math.abs
  211. MRANDOM = math.random
  212. FLOOR = math.floor
  213.  
  214. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  215. local NEWMESH = IT(MESH)
  216. if MESH == "SpecialMesh" then
  217. NEWMESH.MeshType = MESHTYPE
  218. if MESHID ~= "nil" and MESHID ~= "" then
  219. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  220. end
  221. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  222. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  223. end
  224. end
  225. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  226. NEWMESH.Scale = SCALE
  227. NEWMESH.Parent = PARENT
  228. return NEWMESH
  229. end
  230.  
  231. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  232. local NEWPART = IT("Part")
  233. NEWPART.formFactor = FORMFACTOR
  234. NEWPART.Reflectance = REFLECTANCE
  235. NEWPART.Transparency = TRANSPARENCY
  236. NEWPART.CanCollide = false
  237. NEWPART.Locked = true
  238. NEWPART.Anchored = true
  239. if ANCHOR == false then
  240. NEWPART.Anchored = false
  241. end
  242. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  243. NEWPART.Name = NAME
  244. NEWPART.Size = SIZE
  245. NEWPART.Position = Torso.Position
  246. NEWPART.Material = MATERIAL
  247. NEWPART:BreakJoints()
  248. NEWPART.Parent = PARENT
  249. return NEWPART
  250. end
  251.  
  252. --//=================================\\
  253. --|| CUSTOMIZATION
  254. --\\=================================//
  255.  
  256. Player_Size = 1 --Size of the player.
  257. Animation_Speed = 3
  258. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  259.  
  260. local Speed = 16
  261. local Effects2 = {}
  262.  
  263. --//=================================\\
  264. --|| END OF CUSTOMIZATION
  265. --\\=================================//
  266.  
  267. local function weldBetween(a, b)
  268. local weldd = Instance.new("ManualWeld")
  269. weldd.Part0 = a
  270. weldd.Part1 = b
  271. weldd.C0 = CFrame.new()
  272. weldd.C1 = b.CFrame:inverse() * a.CFrame
  273. weldd.Parent = a
  274. return weldd
  275. end
  276.  
  277. --//=================================\\
  278. --|| USEFUL VALUES
  279. --\\=================================//
  280.  
  281. local SIZE = 1
  282. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  283. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  284. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  285. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  286. local CHANGEDEFENSE = 0
  287. local CHANGEDAMAGE = 0
  288. local CHANGEMOVEMENT = 0
  289. local ANIM = "Idle"
  290. local ATTACK = false
  291. local EQUIPPED = false
  292. local HOLD = false
  293. local COMBO = 1
  294. local Rooted = false
  295. local SINE = 0
  296. local KEYHOLD = false
  297. local CHANGE = 2 / Animation_Speed
  298. local WALKINGANIM = false
  299. local WALK = 0
  300. local VALUE1 = false
  301. local VALUE2 = false
  302. local ROBLOXIDLEANIMATION = IT("Animation")
  303. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  304. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  305. --ROBLOXIDLEANIMATION.Parent = Humanoid
  306. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  307. WEAPONGUI.Name = "Weapon GUI"
  308. local Weapon = IT("Folder", Character)
  309. Weapon.Name = "Weapon"
  310. local Effects = IT("Folder", Character)
  311. Effects.Name = "Effects"
  312. local Weapon2 = IT("Folder",Character)
  313. Weapon2.Name = "Weapon2"
  314. local ANIMATOR = Humanoid.Animator
  315. local ANIMATE = Character.Animate
  316. local UNANCHOR = true
  317. local LAUGHS = {834001699,834001752,834001797,834001828}
  318. local SONGS = {534861083,530959353,1534958855,0}
  319. local CHOICE = MRANDOM(1,4)
  320. local PLAYMAINANIM = true
  321. local INTRO = false
  322. local TRANSFORMED = false
  323. local INSTANT = false
  324. local MODE = "GoodCop"
  325.  
  326. --//=================================\\
  327. --\\=================================//
  328.  
  329.  
  330. --//=================================\\
  331. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  332. --\\=================================//
  333.  
  334. ArtificialHB = Instance.new("BindableEvent", script)
  335. ArtificialHB.Name = "ArtificialHB"
  336.  
  337. script:WaitForChild("ArtificialHB")
  338.  
  339. frame = Frame_Speed
  340. tf = 0
  341. allowframeloss = false
  342. tossremainder = false
  343. lastframe = tick()
  344. script.ArtificialHB:Fire()
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.ArtificialHB:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.ArtificialHB:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365.  
  366. --//=================================\\
  367. --\\=================================//
  368.  
  369.  
  370.  
  371.  
  372.  
  373. --//=================================\\
  374. --|| SOME FUNCTIONS
  375. --\\=================================//
  376.  
  377. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  378. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  379. end
  380.  
  381. function PositiveAngle(NUMBER)
  382. if NUMBER >= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function NegativeAngle(NUMBER)
  389. if NUMBER <= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function Swait(NUMBER)
  396. if NUMBER == 0 or NUMBER == nil then
  397. ArtificialHB.Event:wait()
  398. else
  399. for i = 1, NUMBER do
  400. ArtificialHB.Event:wait()
  401. end
  402. end
  403. end
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. else
  461. if (1 + cosTheta) > 0.0001 then
  462. local theta = ACOS(-cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((t - 1) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473.  
  474. function Clerp(a, b, t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1 - t
  480. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. frame.Position = POSITION
  488. frame.Size = SIZE
  489. frame.BackgroundColor3 = COLOR
  490. frame.BorderColor3 = BORDERCOLOR
  491. frame.Name = NAME
  492. frame.Parent = PARENT
  493. return frame
  494. end
  495.  
  496. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  497. local label = IT("TextLabel")
  498. label.BackgroundTransparency = 1
  499. label.Size = UD2(1, 0, 1, 0)
  500. label.Position = UD2(0, 0, 0, 0)
  501. label.TextColor3 = TEXTCOLOR
  502. label.TextStrokeTransparency = STROKETRANSPARENCY
  503. label.TextTransparency = TRANSPARENCY
  504. label.FontSize = TEXTFONTSIZE
  505. label.Font = TEXTFONT
  506. label.BorderSizePixel = BORDERSIZEPIXEL
  507. label.TextScaled = false
  508. label.Text = TEXT
  509. label.Name = NAME
  510. label.Parent = PARENT
  511. return label
  512. end
  513.  
  514. function NoOutlines(PART)
  515. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  516. end
  517.  
  518.  
  519. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  520. local NEWWELD = IT(TYPE)
  521. NEWWELD.Part0 = PART0
  522. NEWWELD.Part1 = PART1
  523. NEWWELD.C0 = C0
  524. NEWWELD.C1 = C1
  525. NEWWELD.Parent = PARENT
  526. return NEWWELD
  527. end
  528.  
  529. function CreateSound(ID, PARENT, VOLUME, PITCH)
  530. local NEWSOUND = nil
  531. coroutine.resume(coroutine.create(function()
  532. NEWSOUND = IT("Sound", PARENT)
  533. NEWSOUND.Volume = VOLUME
  534. NEWSOUND.Pitch = PITCH
  535. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  536. Swait()
  537. NEWSOUND:play()
  538. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  539. end))
  540. return NEWSOUND
  541. end
  542.  
  543. function CFrameFromTopBack(at, top, back)
  544. local right = top:Cross(back)
  545. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  546. end
  547.  
  548. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  549. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  550. local mesh = IT("SpecialMesh",wave)
  551. mesh.MeshType = "FileMesh"
  552. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  553. mesh.Scale = SIZE
  554. mesh.Offset = VT(0,0,0)
  555. wave.CFrame = CFRAME
  556. coroutine.resume(coroutine.create(function(PART)
  557. for i = 1, WAIT do
  558. Swait()
  559. mesh.Scale = mesh.Scale + GROW
  560. if DOESROT == true then
  561. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  562. end
  563. wave.Transparency = wave.Transparency + (0.5/WAIT)
  564. if wave.Transparency > 0.99 then
  565. wave:remove()
  566. end
  567. end
  568. end))
  569. end
  570.  
  571. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  573. local mesh = IT("SpecialMesh",wave)
  574. mesh.MeshType = "Sphere"
  575. mesh.Scale = SIZE
  576. mesh.Offset = VT(0,0,0)
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. wave.Transparency = wave.Transparency + (1/WAIT)
  583. if wave.Transparency > 0.99 then
  584. wave:remove()
  585. end
  586. end
  587. end))
  588. end
  589.  
  590. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  591. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  592. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  593. wave.CFrame = CFRAME
  594. coroutine.resume(coroutine.create(function(PART)
  595. for i = 1, WAIT do
  596. Swait()
  597. mesh.Scale = mesh.Scale * GROW
  598. wave.Transparency = wave.Transparency + (0.5/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  608. local mesh = IT("BlockMesh",wave)
  609. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  610. coroutine.resume(coroutine.create(function(PART)
  611. for i = 1, WAIT do
  612. Swait()
  613. mesh.Scale = mesh.Scale + GROW
  614. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  615. wave.Transparency = wave.Transparency + (1/WAIT)
  616. if wave.Transparency > 0.99 then
  617. wave:remove()
  618. end
  619. end
  620. end))
  621. end
  622.  
  623. function MakeForm(PART,TYPE)
  624. if TYPE == "Cyl" then
  625. local MSH = IT("CylinderMesh",PART)
  626. elseif TYPE == "Ball" then
  627. local MSH = IT("SpecialMesh",PART)
  628. MSH.MeshType = "Sphere"
  629. elseif TYPE == "Wedge" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.MeshType = "Wedge"
  632. end
  633. end
  634.  
  635. function CheckTableForString(Table, String)
  636. for i, v in pairs(Table) do
  637. if string.find(string.lower(String), string.lower(v)) then
  638. return true
  639. end
  640. end
  641. return false
  642. end
  643.  
  644.  
  645.  
  646. Debris = game:GetService("Debris")
  647.  
  648. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  649. local Direction = CFrame.new(StartPos, Vec).lookVector
  650. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  651. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  652. if RayHit and CheckIntangible(RayHit) then
  653. if DelayIfHit then
  654. wait()
  655. end
  656. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  657. end
  658. return RayHit, RayPos, RayNormal
  659. end
  660.  
  661. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  662. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  663. end
  664.  
  665. function turnto(position)
  666. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  667. end
  668.  
  669. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  670. PLAYMAINANIM = false
  671. if WhichPose == "Cast1" then
  672. for i=0, Time, 0.1 / Animation_Speed do
  673. Swait()
  674. if Magic == true then
  675. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Light blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  676. end
  677. if Gyro ~= nil and Gyro ~= false then
  678. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  679. end
  680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  686. end
  687. elseif WhichPose == "Cast2" then
  688. for i=0, Time, 0.1 / Animation_Speed do
  689. Swait()
  690. if Magic == true then
  691. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Light blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  692. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Light blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  693. end
  694. if Gyro ~= nil and Gyro ~= false then
  695. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  696. end
  697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  703. end
  704. elseif WhichPose == "RightArmUp" then
  705. for i=0, Time, 0.1 / Animation_Speed do
  706. Swait()
  707. if Magic == true then
  708. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Light blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  709. end
  710. if Gyro ~= nil and Gyro ~= false then
  711. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  712. end
  713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  719. end
  720. elseif WhichPose == "Taunt" then
  721. for i=0, Time, 0.1 / Animation_Speed do
  722. Swait()
  723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  729. end
  730. CreateSound(221057812,Torso,10,1,false)
  731. for i=0, Time*2, 0.1 / Animation_Speed do
  732. Swait()
  733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  739. end
  740. for i=0, Time, 0.1 / Animation_Speed do
  741. Swait()
  742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  748. end
  749. elseif WhichPose == "Prepare key" then
  750. for i=0, Time, 0.1 / Animation_Speed do
  751. Swait()
  752. if Gyro ~= nil and Gyro ~= false then
  753. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  754. end
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  761. end
  762. elseif WhichPose == "Turn key" then
  763. for i=0, Time, 0.1 / Animation_Speed do
  764. Swait()
  765. if Gyro ~= nil and Gyro ~= false then
  766. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  767. end
  768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  774. end
  775. end
  776. PLAYMAINANIM = true
  777. end
  778.  
  779. --//=================================\\
  780. --|| SPEECH
  781. --\\=================================//
  782.  
  783. function Chatter(Text,Timer)
  784. local chat = coroutine.wrap(function()
  785. if Character:FindFirstChild("SpeechBoard")~= nil then
  786. Character:FindFirstChild("SpeechBoard"):destroy()
  787. end
  788. local naeeym2 = IT("BillboardGui",Character)
  789. naeeym2.Size = UD2(0,100,0,40)
  790. naeeym2.StudsOffset = Vector3.new(0,2,0)
  791. naeeym2.Adornee = Character.Head
  792. naeeym2.Name = "SpeechBoard"
  793. naeeym2.AlwaysOnTop = true
  794. local tecks2 = IT("TextLabel",naeeym2)
  795. tecks2.BackgroundTransparency = 1
  796. tecks2.BorderSizePixel = 0
  797. tecks2.Text = ""
  798. tecks2.Font = "Legacy"
  799. tecks2.TextSize = 15
  800. tecks2.TextStrokeTransparency = 1
  801. tecks2.TextColor3 = Color3.new(255,0,0)
  802. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  803. tecks2.Size = UDim2.new(1,0,0.5,0)
  804. for i = 1,string.len(Text),1 do
  805. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  806. tecks2.Text = string.sub(Text,1,i)
  807. wait(Timer)
  808. end
  809. wait(1)
  810. naeeym2:Destroy()
  811. end)
  812. chat()
  813. end
  814.  
  815. function chatfunc(text,waitt)
  816. local chat = coroutine.wrap(function()
  817. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  818. Character:FindFirstChild("TalkingBillBoard"):destroy()
  819. end
  820. local naeeym2 = Instance.new("BillboardGui",Character)
  821. naeeym2.Size = UDim2.new(0,100,0,40)
  822. naeeym2.StudsOffset = Vector3.new(0,5,0)
  823. naeeym2.Adornee = Character.Head
  824. naeeym2.Name = "TalkingBillBoard"
  825. naeeym2.AlwaysOnTop = true
  826. local tecks2 = Instance.new("TextLabel",naeeym2)
  827. tecks2.BackgroundTransparency = 1
  828. tecks2.BorderSizePixel = 0
  829. tecks2.Text = ""
  830. tecks2.Font = "SciFi"
  831. tecks2.TextSize = 30
  832. tecks2.TextStrokeTransparency = 1
  833. tecks2.TextColor3 = SKILLTEXTCOLOR
  834. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  835. tecks2.Size = UDim2.new(1,0,0.5,0)
  836. for i = 1,string.len(text),1 do
  837. tecks2.Text = string.sub(text,1,i)
  838. Swait()
  839. end
  840. wait(waitt)
  841. coroutine.resume(coroutine.create(function()
  842. for i = 1, 10 do
  843. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  844. Swait()
  845. end
  846. naeeym2:Destroy()
  847. end))
  848. end)
  849. chat()
  850. end
  851.  
  852. --// Start Stuff for Banishing \\--
  853.  
  854. local TOBANISH = {}
  855.  
  856. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  857. local DIRECTION = CF(StartPos,EndPos).lookVector
  858. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  859. end
  860.  
  861. function printbye(Name)
  862. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  863. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  864. end
  865.  
  866. function Banish(Foe)
  867. if Foe then
  868. coroutine.resume(coroutine.create(function()
  869. --if game.Players:FindFirstChild(Foe.Name) then
  870. table.insert(TOBANISH,Foe.Name)
  871. printbye(Foe.Name)
  872. --end
  873. Foe.Archivable = true
  874. local CLONE = Foe:Clone()
  875. Foe:Destroy()
  876. CLONE.Parent = Effects
  877. CLONE:BreakJoints()
  878. local MATERIALS = {"Glass","Neon"}
  879. for _, c in pairs(CLONE:GetDescendants()) do
  880. if c:IsA("BasePart") then
  881. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  882. CreateSound(340722848, c, 10, 1, false)
  883. end
  884. c.Anchored = true
  885. c.Transparency = c.Transparency + 0.2
  886. c.Material = MATERIALS[MRANDOM(1,2)]
  887. c.Color = C3(0,255,0)
  888. if c.ClassName == "MeshPart" then
  889. c.TextureID = ""
  890. end
  891. if c:FindFirstChildOfClass("SpecialMesh") then
  892. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  893. end
  894. if c:FindFirstChildOfClass("Decal") then
  895. c:FindFirstChildOfClass("Decal"):remove()
  896. end
  897. c.Name = "Banished"
  898. c.CanCollide = false
  899. else
  900. c:remove()
  901. end
  902. end
  903. local A = false
  904. for i = 1, 35 do
  905. if A == false then
  906. A = true
  907. elseif A == true then
  908. A = false
  909. end
  910. for _, c in pairs(CLONE:GetDescendants()) do
  911. if c:IsA("BasePart") then
  912. c.Anchored = true
  913. c.Material = MATERIALS[MRANDOM(1,2)]
  914. c.Transparency = c.Transparency + 0.8/35
  915. if A == false then
  916. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  917. elseif A == true then
  918. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  919. end
  920. end
  921. end
  922. Swait()
  923. end
  924. CLONE:remove()
  925. end))
  926. end
  927. end
  928.  
  929. function BANNEAREST(POS,RANGE)
  930. for i,v in ipairs(workspace:GetChildren()) do
  931. local body = v:GetChildren()
  932. for part = 1, #body do
  933. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  934. if(body[part].Position - POS).Magnitude < RANGE then
  935. if v:FindFirstChildOfClass("Humanoid") then
  936. Banish(v)
  937. if game.Players:FindFirstChild(v.Name) then
  938. local Value = IT("BoolValue",Delete)
  939. Value.Name = v.Name
  940. end
  941. end
  942. end
  943. end
  944. end
  945. end
  946. end
  947.  
  948. workspace.ChildAdded:connect(function(instance)
  949. for BANISH = 1, #TOBANISH do
  950. if TOBANISH[BANISH] ~= nil then
  951. if instance.Name == TOBANISH[BANISH] then
  952. coroutine.resume(coroutine.create(function()
  953. printbye(instance.Name)
  954. instance:ClearAllChildren()
  955. Debris:AddItem(instance,0.0005)
  956. end))
  957. end
  958. end
  959. end
  960. end)
  961.  
  962. function SpawnTrail(FROM,TO,BIG)
  963. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  964. MakeForm(TRAIL,"Cyl")
  965. local DIST = (FROM - TO).Magnitude
  966. if BIG == true then
  967. TRAIL.Size = VT(10,DIST,10)
  968. else
  969. TRAIL.Size = VT(0.25,DIST,0.25)
  970. end
  971. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  972. coroutine.resume(coroutine.create(function()
  973. for i = 1, 5 do
  974. Swait()
  975. TRAIL.Transparency = TRAIL.Transparency + 0.1
  976. end
  977. TRAIL:remove()
  978. end))
  979. end
  980.  
  981. function WACKYEFFECT(Table)
  982. local TYPE = (Table.EffectType or "Sphere")
  983. local SIZE = (Table.Size or VT(1,1,1))
  984. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  985. local TRANSPARENCY = (Table.Transparency or 0)
  986. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  987. local CFRAME = (Table.CFrame or Torso.CFrame)
  988. local MOVEDIRECTION = (Table.MoveToPos or nil)
  989. local ROTATION1 = (Table.RotationX or 0)
  990. local ROTATION2 = (Table.RotationY or 0)
  991. local ROTATION3 = (Table.RotationZ or 0)
  992. local MATERIAL = (Table.Material or "Neon")
  993. local COLOR = (Table.Color or C3(0,255,0))
  994. local TIME = (Table.Time or 45)
  995. local SOUNDID = (Table.SoundID or nil)
  996. local SOUNDPITCH = (Table.SoundPitch or nil)
  997. local SOUNDVOLUME = (Table.SoundVolume or nil)
  998. coroutine.resume(coroutine.create(function()
  999. local PLAYSSOUND = false
  1000. local SOUND = nil
  1001. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1002. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1003. PLAYSSOUND = true
  1004. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1005. end
  1006. EFFECT.Color = COLOR
  1007. local MSH = nil
  1008. if TYPE == "Sphere" then
  1009. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1010. elseif TYPE == "Block" then
  1011. MSH = IT("BlockMesh",EFFECT)
  1012. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1013. elseif TYPE == "Wave" then
  1014. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1015. elseif TYPE == "Ring" then
  1016. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1017. elseif TYPE == "Slash" then
  1018. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1019. elseif TYPE == "Round Slash" then
  1020. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1021. elseif TYPE == "Swirl" then
  1022. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1023. elseif TYPE == "Skull" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1025. elseif TYPE == "Crystal" then
  1026. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1027. end
  1028. if MSH ~= nil then
  1029. local MOVESPEED = nil
  1030. if MOVEDIRECTION ~= nil then
  1031. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1032. end
  1033. local GROWTH = SIZE - ENDSIZE
  1034. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1035. if TYPE == "Block" then
  1036. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1037. else
  1038. EFFECT.CFrame = CFRAME
  1039. end
  1040. for LOOP = 1, TIME+1 do
  1041. Swait()
  1042. MSH.Scale = MSH.Scale - GROWTH/TIME
  1043. if TYPE == "Wave" then
  1044. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1045. end
  1046. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1047. if TYPE == "Block" then
  1048. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1049. else
  1050. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1051. end
  1052. if MOVEDIRECTION ~= nil then
  1053. local ORI = EFFECT.Orientation
  1054. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1055. EFFECT.Orientation = ORI
  1056. end
  1057. end
  1058. if PLAYSSOUND == false then
  1059. EFFECT:remove()
  1060. else
  1061. SOUND.Stopped:Connect(function()
  1062. EFFECT:remove()
  1063. end)
  1064. end
  1065. else
  1066. if PLAYSSOUND == false then
  1067. EFFECT:remove()
  1068. else
  1069. repeat Swait() until SOUND.Playing == false
  1070. EFFECT:remove()
  1071. end
  1072. end
  1073. end))
  1074. end
  1075.  
  1076. -- \\ End Stuff for Banishing //--
  1077.  
  1078. --//=================================\\
  1079. --|| WEAPON CREATION
  1080. --\\=================================//
  1081. local top = Instance.new("Shirt")
  1082. top.ShirtTemplate = "rbxassetid://269003887"
  1083. top.Parent = Character
  1084. top.Name = "Cloth"
  1085. local bottom = Instance.new("Pants")
  1086. bottom.PantsTemplate = "rbxassetid://268832352"
  1087. bottom.Parent = Character
  1088. bottom.Name = "Cloth"
  1089. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1090. PRT.Color = C3(0,0,0)
  1091.  
  1092. for i = 1, 15 do
  1093. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1094. FACE.Color = C3(0,0,0)
  1095. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1096. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1097. end
  1098.  
  1099.  
  1100. local Particle = IT("ParticleEmitter",nil)
  1101. Particle.Enabled = false
  1102. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1103. Particle.LightEmission = 0.5
  1104. Particle.Rate = 150
  1105. Particle.ZOffset = 0.2
  1106. Particle.Rotation = NumberRange.new(-180, 180)
  1107. Particle.RotSpeed = NumberRange.new(-180, 180)
  1108. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1109. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1110.  
  1111. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1112. function ParticleEmitter(Table)
  1113. local PRTCL = Particle:Clone()
  1114. local Speed = Table.Speed or 5
  1115. local Drag = Table.Drag or 0
  1116. local Size1 = Table.Size1 or 1
  1117. local Size2 = Table.Size2 or 5
  1118. local Lifetime1 = Table.Lifetime1 or 1
  1119. local Lifetime2 = Table.Lifetime2 or 1.5
  1120. local Parent = Table.Parent or Torso
  1121. local Emit = Table.Emit or 100
  1122. local Offset = Table.Offset or 360
  1123. local Acel = Table.Acel or VT(0,0,0)
  1124. local Enabled = Table.Enabled or false
  1125. PRTCL.Parent = Parent
  1126. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1127. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1128. PRTCL.Speed = NumberRange.new(Speed)
  1129. PRTCL.VelocitySpread = Offset
  1130. PRTCL.Drag = Drag
  1131. PRTCL.Acceleration = Acel
  1132. if Enabled == false then
  1133. PRTCL:Emit(Emit)
  1134. Debris:AddItem(PRTCL,Lifetime2)
  1135. else
  1136. PRTCL.Enabled = true
  1137. end
  1138. return PRTCL
  1139. end
  1140.  
  1141. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1142. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1143. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1144. MakeForm(Part,"Wedge")
  1145. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1146. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1147. MakeForm(Part,"Wedge")
  1148. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1149. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1151. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1154. MakeForm(Part,"Cyl")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. for i = 1, 8 do
  1157. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1159. end
  1160. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1161. MakeForm(Part,"Cyl")
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1164. MakeForm(Part,"Ball")
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1167. MakeForm(Part,"Wedge")
  1168. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1169. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1170. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1171. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1172. MakeForm(Part,"Cyl")
  1173. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1174. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1175. MakeForm(Part,"Cyl")
  1176. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1177. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1178. MakeForm(Part,"Cyl")
  1179. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1180. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1181. MakeForm(Part,"Wedge")
  1182. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1183. local LASTPART = Handle
  1184. for i = 1, 10 do
  1185. if LASTPART == Handle then
  1186. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1187. LASTPART = Part
  1188. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. else
  1190. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1191. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1192. LASTPART = Part
  1193. end
  1194. end
  1195.  
  1196. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1197. MakeForm(Barrel,"Cyl")
  1198. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1199. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1200. MakeForm(Part,"Cyl")
  1201. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1202. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1203. MakeForm(Part,"Wedge")
  1204. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1205. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1206. MakeForm(Hole,"Cyl")
  1207. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1208. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1209. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1210. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1211. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1212. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1213. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1214. coroutine.resume(coroutine.create(function()
  1215. while wait() do
  1216. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1217. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1218. end
  1219. end))
  1220.  
  1221. --W2--
  1222.  
  1223. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1224. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1225. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1226. MakeForm(Part,"Wedge")
  1227. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1228. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1229. MakeForm(Part,"Wedge")
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1231. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1232. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1233. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1234. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1235. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1236. MakeForm(Part,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1238. for i = 1, 8 do
  1239. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1241. end
  1242. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1243. MakeForm(Part,"Cyl")
  1244. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1245. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1246. MakeForm(Part,"Ball")
  1247. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1248. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1249. MakeForm(Part,"Wedge")
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1251. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1252. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1253. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1254. MakeForm(Part,"Cyl")
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1256. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1257. MakeForm(Part,"Cyl")
  1258. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1259. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1260. MakeForm(Part,"Cyl")
  1261. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1262. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1263. MakeForm(Part,"Wedge")
  1264. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1265. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1266. MakeForm(Part,"Cyl")
  1267. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1268. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1269. MakeForm(Part,"Wedge")
  1270. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1271. local LASTPART = Handle
  1272. for i = 1, 10 do
  1273. if LASTPART == Handle then
  1274. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1275. LASTPART = Part
  1276. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1277. else
  1278. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1279. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1280. LASTPART = Part
  1281. end
  1282. end
  1283. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1284. MakeForm(Part,"Wedge")
  1285. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1286. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  1287. MakeForm(Part,"Wedge")
  1288. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1289. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false)
  1290. MakeForm(Part,"Wedge")
  1291. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1292. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false)
  1293. MakeForm(Part,"Wedge")
  1294. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1295.  
  1296. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1297. MakeForm(Barrel,"Cyl")
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1300. MakeForm(Part,"Cyl")
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1302. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1303. MakeForm(Part,"Wedge")
  1304. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1305. local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1306. MakeForm(RHole,"Cyl")
  1307. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1308. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1309. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1310. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1311. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1312. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1313. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1314. coroutine.resume(coroutine.create(function()
  1315. while wait() do
  1316. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1317. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1318. end
  1319. end))
  1320.  
  1321. local BODY = {}
  1322.  
  1323. for _, c in pairs(Character:GetDescendants()) do
  1324. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1325. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1326. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1327. end
  1328. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1329. elseif c:IsA("JointInstance") then
  1330. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1331. end
  1332. end
  1333.  
  1334. for e = 1, #BODY do
  1335. if BODY[e] ~= nil then
  1336. local STUFF = BODY[e]
  1337. local PART = STUFF[1]
  1338. local PARENT = STUFF[2]
  1339. local MATERIAL = STUFF[3]
  1340. local COLOR = STUFF[4]
  1341. local TRANSPARENCY = STUFF[5]
  1342. if PART.ClassName == "Part" and PART ~= RootPart then
  1343. PART.Material = MATERIAL
  1344. PART.Color = COLOR
  1345. PART.Transparency = TRANSPARENCY
  1346. end
  1347. PART.AncestryChanged:Connect(function()
  1348. PART.Parent = PARENT
  1349. end)
  1350. end
  1351. end
  1352.  
  1353. function refit()
  1354. Character.Parent = workspace
  1355. for e = 1, #BODY do
  1356. if BODY[e] ~= nil then
  1357. local STUFF = BODY[e]
  1358. local PART = STUFF[1]
  1359. local PARENT = STUFF[2]
  1360. local MATERIAL = STUFF[3]
  1361. local COLOR = STUFF[4]
  1362. local TRANSPARENCY = STUFF[5]
  1363. if PART.ClassName == "Part" and PART ~= RootPart then
  1364. PART.Material = MATERIAL
  1365. PART.Color = COLOR
  1366. PART.Transparency = TRANSPARENCY
  1367. end
  1368. if PART.Parent ~= PARENT then
  1369. Humanoid:remove()
  1370. PART.Parent = PARENT
  1371. Humanoid = IT("Humanoid",Character)
  1372. end
  1373. end
  1374. end
  1375. end
  1376.  
  1377. for _, c in pairs(Weapon:GetDescendants()) do
  1378. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1379. c.Material = "Glass"
  1380. c.Color = C3(0,0,0)
  1381. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1382. c.Color = C3(0,0,0)
  1383. c.Material = "Neon"
  1384. end
  1385. end
  1386.  
  1387. for _, c in pairs(Weapon2:GetDescendants()) do
  1388. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1389. c.Material = "Glass"
  1390. c.Color = C3(0,0,0)
  1391. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1392. c.Color = C3(1,0,0)
  1393. c.Material = "Neon"
  1394. end
  1395. end
  1396.  
  1397. Weapon.Parent = Character
  1398. Weapon2.Parent = nil
  1399. for _, c in pairs(Weapon:GetChildren()) do
  1400. if c.ClassName == "Part" then
  1401. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1402. end
  1403. end
  1404.  
  1405. local SKILLTEXTCOLOR = C3(0,0,0)
  1406. local SKILLFONT = "Antique"
  1407. local SKILLTEXTSIZE = 7
  1408.  
  1409. Humanoid.Died:connect(function()
  1410. ATTACK = true
  1411. end)
  1412.  
  1413. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1414.  
  1415. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1416.  
  1417. function printbye(Name)
  1418. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1419. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1420. end
  1421.  
  1422. workspace.ChildAdded:connect(function(instance)
  1423. for BANISH = 1, #TOBANISH do
  1424. if TOBANISH[BANISH] ~= nil then
  1425. if instance.Name == TOBANISH[BANISH] then
  1426. coroutine.resume(coroutine.create(function()
  1427. printbye(instance.Name)
  1428. instance:ClearAllChildren()
  1429. Debris:AddItem(instance,0.0005)
  1430. end))
  1431. end
  1432. end
  1433. end
  1434. end)
  1435. --//=================================\\
  1436. --|| DAMAGING
  1437. --\\=================================//
  1438.  
  1439. function ApplyDamage(Humanoid,Damage,OneShot)
  1440. Damage = Damage * DAMAGEMULTIPLIER
  1441. local DEAD = false
  1442. if Humanoid.Health < 2000 and OneShot == false then
  1443. if Humanoid.Health - Damage > 0 then
  1444. Humanoid.Health = Humanoid.Health - Damage
  1445. else
  1446. Humanoid.Parent:BreakJoints()
  1447. DEAD = true
  1448. end
  1449. else
  1450. DEAD = true
  1451. Humanoid.Parent:BreakJoints()
  1452. end
  1453. if DEAD == true then
  1454. local PARTS = {}
  1455. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1456. if CHILD:IsA("BasePart") then
  1457. table.insert(PARTS,CHILD)
  1458. end
  1459. end
  1460. coroutine.resume(coroutine.create(function()
  1461. wait(2)
  1462. repeat
  1463. Swait()
  1464. local PIECE = nil
  1465. if MRANDOM(1,5) == 1 then
  1466. for E = 1, #PARTS do
  1467. if MRANDOM(1,5) == 1 then
  1468. PIECE = PARTS[E]
  1469. table.remove(PARTS,E)
  1470. break
  1471. end
  1472. end
  1473. end
  1474. if PIECE ~= nil then
  1475. if PIECE.Name == "Head" then
  1476. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1477. else
  1478. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1479. end
  1480. PIECE:remove()
  1481. end
  1482. until #PARTS == 0
  1483. end))
  1484. end
  1485. end
  1486.  
  1487.  
  1488. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1489. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1490. defence.Name = ("HitBy"..Player.Name)
  1491. game:GetService("Debris"):AddItem(defence, 0.001)
  1492. Damage = Damage * DAMAGEMULTIPLIER
  1493. if Humanoid.Health ~= 0 then
  1494. local CritChance = MRANDOM(1,100)
  1495. if Damage > Humanoid.Health then
  1496. Damage = math.ceil(Humanoid.Health)
  1497. if Damage == 0 then
  1498. Damage = 0.1
  1499. end
  1500. end
  1501. Humanoid.Health = Humanoid.Health - Damage
  1502. end
  1503. end
  1504.  
  1505. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1506. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1507. defence.Name = ("HitBy"..Player.Name)
  1508. game:GetService("Debris"):AddItem(defence, 0.001)
  1509. Damage = Damage * DAMAGEMULTIPLIER
  1510. if Humanoid.Health ~= 0 then
  1511. local CritChance = MRANDOM(1,100)
  1512. if Damage > Humanoid.Health then
  1513. Damage = math.ceil(Humanoid.Health)
  1514. if Damage == 0 then
  1515. Damage = 0.1
  1516. end
  1517. end
  1518. Humanoid.Health = Humanoid.Health - Damage
  1519. end
  1520. end
  1521.  
  1522. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1523. local CHILDREN = workspace:GetDescendants()
  1524. for index, CHILD in pairs(CHILDREN) do
  1525. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1526. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1527. if HUM then
  1528. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1529. if TORSO then
  1530. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1531. if INSTAKILL == true then
  1532. CHILD:BreakJoints()
  1533. else
  1534. local DMG = MRANDOM(MINDMG,MAXDMG)
  1535. ApplyDamage(HUM,DMG,TORSO)
  1536. end
  1537. if FLING > 0 then
  1538. for _, c in pairs(CHILD:GetChildren()) do
  1539. if c:IsA("BasePart") then
  1540. local bv = Instance.new("BodyVelocity")
  1541. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1542. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1543. bv.Parent = c
  1544. Debris:AddItem(bv,0.05)
  1545. end
  1546. end
  1547. end
  1548. end
  1549. end
  1550. end
  1551. end
  1552. end
  1553. end
  1554.  
  1555. function CameraEnshaking(Length, Intensity)
  1556. coroutine.resume(coroutine.create(function()
  1557. local intensity = 1 * Intensity
  1558. local rotM = 0.01 * Intensity
  1559. for i = 0, Length, 0.1 do
  1560. Swait()
  1561. intensity = intensity - 0.05 * Intensity / Length
  1562. rotM = rotM - 5.0E-4 * Intensity / Length
  1563. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1564. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1565. end
  1566. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1567. end))
  1568. end
  1569.  
  1570. function KillChildren(v)
  1571. v:BreakJoints()
  1572. for _, c in pairs(v:GetChildren()) do
  1573. if c:IsA("BasePart") then
  1574. if c.Transparency < 1 then
  1575. if c:FindFirstChildOfClass("Decal") then
  1576. c:FindFirstChildOfClass("Decal"):remove()
  1577. end
  1578. particles(c)
  1579. c.PE.Enabled = true
  1580. c.Parent = Effects
  1581. c.CanCollide = false
  1582. c.Material = "Neon"
  1583. c.Color = C3(1,0,0)
  1584. c.Transparency = 1
  1585. local grav = Instance.new("BodyPosition",c)
  1586. grav.P = 20000
  1587. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1588. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1589. grav.Name = "GravityForce"
  1590. coroutine.resume(coroutine.create(function()
  1591. for i = 1, 20 do
  1592. Swait()
  1593. c.Transparency = c.Transparency + 1/20
  1594. end
  1595. c.PE.Enabled = false
  1596. Debris:AddItem(c,2)
  1597. end))
  1598. end
  1599. end
  1600. end
  1601. end
  1602.  
  1603. function ApplyAoE(POSITION,RANGE)
  1604. local CHILDREN = workspace:GetDescendants()
  1605. for index, CHILD in pairs(CHILDREN) do
  1606. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1607. local LISTED = false
  1608. for LIST = 1, #WHITELIST do
  1609. if WHITELIST[LIST] ~= nil then
  1610. if CHILD.Name == WHITELIST[LIST] then
  1611. LISTED = true
  1612. end
  1613. end
  1614. end
  1615. if LISTED == false then
  1616. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1617. if HUM then
  1618. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1619. if TORSO then
  1620. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1621. KillChildren(CHILD)
  1622. end
  1623. end
  1624. end
  1625. end
  1626. end
  1627. end
  1628. end
  1629.  
  1630. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1631. coroutine.resume(coroutine.create(function()
  1632. local METEOR = IT("Model",Effects)
  1633. METEOR.Name = "Meteorite"
  1634. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1635. METEOR.PrimaryPart = CENTER
  1636. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1637. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1638. for i = 1, 15 do
  1639. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really white", "Fire", VT(5.1,1,5.1)*SIZE)
  1640. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1641. end
  1642. if ISDEBREE ~= true then
  1643. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1644. else
  1645. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1646. end
  1647. local IMPACT = false
  1648. CreateSound(463593339, CENTER, 10, 0.6)
  1649. if SIZE >= 3.5 then
  1650. for i = 1, MRANDOM(3,7) do
  1651. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1652. end
  1653. end
  1654. for i = 1, 200 do
  1655. Swait()
  1656. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1657. if HITFLOOR == nil then
  1658. local ORI = CENTER.Orientation
  1659. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1660. else
  1661. if HITFLOOR.Anchored == true then
  1662. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1663. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1664. end
  1665. IMPACT = true
  1666. break
  1667. end
  1668. end
  1669. if IMPACT == true then
  1670. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1671. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1672. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1673. ApplyAoE(CENTER.Position,30*SIZE)
  1674. end
  1675. METEOR:remove()
  1676. end))
  1677. end
  1678.  
  1679. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1680. local CHILDREN = workspace:GetDescendants()
  1681. for index, CHILD in pairs(CHILDREN) do
  1682. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1683. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1684. if HUM then
  1685. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1686. if TORSO then
  1687. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1688. if BRUTAL == true then
  1689. Kill(CHILD)
  1690. else
  1691. CHILD:BreakJoints()
  1692. end
  1693. end
  1694. end
  1695. end
  1696. end
  1697. end
  1698. end
  1699.  
  1700. function Kill(Char)
  1701. local NewCharacter = IT("Model",Effects)
  1702. NewCharacter.Name = "Ow im ded ;-;"
  1703. for _, c in pairs(Char:GetDescendants()) do
  1704. if c:IsA("BasePart") and c.Transparency == 0 then
  1705. c:BreakJoints()
  1706. c.Material = "Glass"
  1707. c.Color = C3(1,0,0)
  1708. c.CanCollide = true
  1709. c.Transparency = 0.3
  1710. if c:FindFirstChildOfClass("SpecialMesh") then
  1711. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1712. end
  1713. if c.Name == "Head" then
  1714. c:ClearAllChildren()
  1715. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1716. end
  1717. if c.ClassName == "MeshPart" then
  1718. c.TextureID = ""
  1719. end
  1720. if c:FindFirstChildOfClass("BodyPosition") then
  1721. c:FindFirstChildOfClass("BodyPosition"):remove()
  1722. end
  1723. if c:FindFirstChildOfClass("ParticleEmitter") then
  1724. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1725. end
  1726. c.Parent = NewCharacter
  1727. c.Name = "DeadPart"
  1728. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1729. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1730. end
  1731. end
  1732. Char:remove()
  1733. Debris:AddItem(NewCharacter,5)
  1734. end
  1735.  
  1736. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1737. local CHILDREN = workspace:GetDescendants()
  1738. for index, CHILD in pairs(CHILDREN) do
  1739. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1740. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1741. if HUM then
  1742. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1743. if TORSO then
  1744. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1745. if BRUTAL == true then
  1746. Kill(CHILD)
  1747. else
  1748. CHILD:BreakJoints()
  1749. end
  1750. end
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756.  
  1757. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1758. local CHILDREN = workspace:GetDescendants()
  1759. for index, CHILD in pairs(CHILDREN) do
  1760. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1761. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1762. if HUM then
  1763. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1764. if TORSO then
  1765. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1766. if BRUTAL == true then
  1767. Kill(CHILD)
  1768. else
  1769. CHILD:BreakJoints()
  1770. end
  1771. end
  1772. end
  1773. end
  1774. end
  1775. end
  1776. end
  1777.  
  1778. function Banish(Foe)
  1779. if Foe then
  1780. coroutine.resume(coroutine.create(function()
  1781. --if game.Players:FindFirstChild(Foe.Name) then
  1782. table.insert(TOBANISH,Foe.Name)
  1783. printbye(Foe.Name)
  1784. --end
  1785. Foe.Archivable = true
  1786. local CLONE = Foe:Clone()
  1787. Foe:Destroy()
  1788. CLONE.Parent = Effects
  1789. CLONE:BreakJoints()
  1790. local MATERIALS = {"Glass","Neon"}
  1791. for _, c in pairs(CLONE:GetDescendants()) do
  1792. if c:IsA("BasePart") then
  1793. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1794. CreateSound(138271815, c, 10, 1, false)
  1795. end
  1796. c.Anchored = true
  1797. c.Transparency = c.Transparency + 0.2
  1798. c.Material = MATERIALS[MRANDOM(1,2)]
  1799. c.Color = C3(1,0,0)
  1800. if c.ClassName == "MeshPart" then
  1801. c.TextureID = ""
  1802. end
  1803. if c:FindFirstChildOfClass("SpecialMesh") then
  1804. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1805. end
  1806. if c:FindFirstChildOfClass("Decal") then
  1807. c:FindFirstChildOfClass("Decal"):remove()
  1808. end
  1809. c.Name = "Banished"
  1810. c.CanCollide = false
  1811. else
  1812. c:remove()
  1813. end
  1814. end
  1815. local A = false
  1816. for i = 1, 35 do
  1817. if A == false then
  1818. A = true
  1819. elseif A == true then
  1820. A = false
  1821. end
  1822. for _, c in pairs(CLONE:GetDescendants()) do
  1823. if c:IsA("BasePart") then
  1824. c.Anchored = true
  1825. c.Material = MATERIALS[MRANDOM(1,2)]
  1826. c.Transparency = c.Transparency + 0.8/35
  1827. if A == false then
  1828. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1829. elseif A == true then
  1830. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1831. end
  1832. end
  1833. end
  1834. Swait()
  1835. end
  1836. CLONE:remove()
  1837. end))
  1838. end
  1839. end
  1840.  
  1841.  
  1842. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1843. local CHILDREN = workspace:GetDescendants()
  1844. for index, CHILD in pairs(CHILDREN) do
  1845. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1846. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1847. if HUM then
  1848. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1849. if TORSO then
  1850. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1851. if ISBANISH == true then
  1852. Banish(CHILD)
  1853. else
  1854. if ISBANISH == "Gravity" then
  1855. HUM.PlatformStand = true
  1856. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1857. local grav = Instance.new("BodyPosition",TORSO)
  1858. grav.D = 15
  1859. grav.P = 20000
  1860. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1861. grav.position = TORSO.Position
  1862. grav.Name = "V3BanishForce"..Player.Name
  1863. else
  1864. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1865. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1866. end
  1867. else
  1868. HUM.PlatformStand = false
  1869. end
  1870. end
  1871. elseif ISBANISH == "Gravity" then
  1872. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1873. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1874. HUM.PlatformStand = false
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. end
  1882.  
  1883. function SpawnSmite(POS)
  1884. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1885. local EMITPOS = HITPOS
  1886. if HITFLOOR ~= nil then
  1887. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1888. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1889. EMITPOS = HITPOS
  1890. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1891. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1892. EMITPOS = HITPOS
  1893. end
  1894. end
  1895. if HITFLOOR ~= nil then
  1896. ApplyAoE(EMITPOS,10)
  1897. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1898. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1899. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1900. for i = 1, 5 do
  1901. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1902. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1903. end
  1904. end
  1905. end
  1906.  
  1907. --//=================================\\
  1908. --|| TRANSFORMATIONS
  1909. --\\=================================//
  1910.  
  1911. function Switch()
  1912. ATTACK = true
  1913. Rooted = true
  1914. if MODE == "GoodCop" then
  1915. CreateSound("649634100", Head, 10, 0.5)
  1916. for i = 0, 3, 0.1 / Animation_Speed do
  1917. Swait()
  1918. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1924. end
  1925. CreateSound("289842971", RightArm, 10, 1)
  1926. for i = 0, 6, 0.1 / Animation_Speed do
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1934. end
  1935. Weapon.Parent = nil
  1936. Weapon2.Parent = Character
  1937. for i = 0, 1, 0.1 / Animation_Speed do
  1938. Swait()
  1939. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1945. end
  1946. for i=0, 0.6, 0.1 / Animation_Speed do
  1947. Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1950. if MRANDOM(1,7) == 1 then
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1952. end
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1957. end
  1958. MODE = "BadCop"
  1959. tecks2.Text = "Mr Murder"
  1960. sick.SoundId = "rbxassetid://1494340971"
  1961. sick.TimePosition = 0
  1962. elseif MODE == "BadCop" then
  1963. CreateSound(147722227, Torso, 4, 1.3, false)
  1964. for i=0, 0.3, 0.1 / Animation_Speed do
  1965. Swait()
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. end
  1973. MODE = "GoodCop"
  1974. Weapon.Parent = Character
  1975. Weapon2.Parent = nil
  1976. tecks2.Text = "???"
  1977. sick.SoundId = "rbxassetid://259554386"
  1978. sick.TimePosition = 22
  1979. end
  1980. ATTACK = false
  1981. Rooted = false
  1982. end
  1983. --//=================================\\
  1984. --|| ATTACK FUNCTIONS AND STUFF
  1985. --\\=================================//
  1986.  
  1987. function Intro()
  1988. ATTACK = true
  1989. Rooted = true
  1990. repeat
  1991. Swait()
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1998. until sick.TimePosition > 1
  1999. repeat
  2000. Swait()
  2001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2007. until sick.TimePosition > 1
  2008. repeat
  2009. Swait()
  2010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2016. until sick.TimePosition > 1
  2017. tecks2.TextTransparency = 0
  2018. for i = 1, 100 do
  2019. Swait()
  2020.  
  2021.  
  2022. end
  2023. TRANSFORMED = true
  2024. ATTACK = false
  2025. Rooted = false
  2026. end
  2027.  
  2028. function Shot1()
  2029. ATTACK = true
  2030. Rooted = false
  2031. for i=0, 0.4, 0.05 / Animation_Speed do
  2032. Swait()
  2033. turnto(Mouse.Hit.p)
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2040. end
  2041. repeat
  2042. for i=0, 0.2, 0.05 / Animation_Speed do
  2043. Swait()
  2044. turnto(Mouse.Hit.p)
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2051. end
  2052. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  2053. SpawnTrail(RHole.Position,POS)
  2054. if HIT ~= nil then
  2055. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2056. Banish(HIT.Parent)
  2057. end
  2058. end
  2059. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2060. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2061. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2062. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2063. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2064. for i=0, 0.3, 0.05 / Animation_Speed do
  2065. Swait()
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2072. end
  2073. until KEYHOLD == false
  2074. ATTACK = false
  2075. Rooted = false
  2076. end
  2077.  
  2078. function Shot2()
  2079. ATTACK = true
  2080. Rooted = false
  2081. for i=0, 0.2, 0.05 / Animation_Speed do
  2082. Swait()
  2083. turnto(Mouse.Hit.p)
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2090. end
  2091. repeat
  2092. for i=0, 0.2, 0.05 / Animation_Speed do
  2093. Swait()
  2094. turnto(Mouse.Hit.p)
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2101. end
  2102. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2103. SpawnTrail(Hole.Position,POS)
  2104. if HIT ~= nil then
  2105. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2106. Kill(HIT.Parent)
  2107. end
  2108. end
  2109. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2110. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2112. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2113. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2114. for i=0, 0.2, 0.05 / Animation_Speed do
  2115. Swait()
  2116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2122. end
  2123. until KEYHOLD == false
  2124. ATTACK = false
  2125. Rooted = false
  2126. end
  2127.  
  2128. function ScrewThis()
  2129. ATTACK = true
  2130. Rooted = false
  2131. for i=0, 2, 0.1 / Animation_Speed do
  2132. Swait()
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. end
  2140. CreateSound(2618961109, Head, 5, 1, false)
  2141. for i=0, 3, 0.1 / Animation_Speed do
  2142. Swait()
  2143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  2144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. end
  2150. ATTACK = false
  2151. Rooted = false
  2152. end
  2153.  
  2154. function Taunt()
  2155. ATTACK = true
  2156. Rooted = true
  2157. for i=0, 1, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. end
  2166. CameraEnshaking(1,45)
  2167. CreateSound(363808674, Torso, 6, 1, false)
  2168. for i=0, 0.5, 0.1 / Animation_Speed do
  2169. Swait()
  2170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2174. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2176. end
  2177. CameraEnshaking(1,45)
  2178. CreateSound(363808674, Torso, 6, 1, false)
  2179. for i=0, 0.5, 0.1 / Animation_Speed do
  2180. Swait()
  2181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2185. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. end
  2188. ATTACK = false
  2189. Rooted = false
  2190. end
  2191. --//=================================\\
  2192. --|| ASSIGN THINGS TO KEYS
  2193. --\\=================================//
  2194.  
  2195. function MouseDown(Mouse)
  2196. if ATTACK == false then
  2197.  
  2198. end
  2199. end
  2200.  
  2201. function MouseUp(Mouse)
  2202. HOLD = false
  2203. end
  2204.  
  2205. function KeyDown(Key)
  2206. KEYHOLD = true
  2207. if TRANSFORMED == true and Rooted == false then
  2208. if Key == "f" and ATTACK == false then
  2209. Switch()
  2210. end
  2211.  
  2212.  
  2213. if Key == "z" and ATTACK == false then
  2214. if MODE == "GoodCop" then
  2215. Shot2()
  2216. elseif MODE == "BadCop" then
  2217. Shot1()
  2218. end
  2219. end
  2220.  
  2221. if Key == "t" and ATTACK == false then
  2222. if MODE == "GoodCop" then
  2223. ScrewThis()
  2224. elseif MODE == "BadCop" then
  2225. Taunt()
  2226. end
  2227. end
  2228.  
  2229. end
  2230.  
  2231. if Key == "9" and ATTACK == false then
  2232. CreateSound("135017578", Effects, 5, 1)
  2233. end
  2234. end
  2235.  
  2236. function KeyUp(Key)
  2237. KEYHOLD = false
  2238. end
  2239.  
  2240. Mouse.Button1Down:connect(function(NEWKEY)
  2241. MouseDown(NEWKEY)
  2242. end)
  2243. Mouse.Button1Up:connect(function(NEWKEY)
  2244. MouseUp(NEWKEY)
  2245. end)
  2246. Mouse.KeyDown:connect(function(NEWKEY)
  2247. KeyDown(NEWKEY)
  2248. end)
  2249. Mouse.KeyUp:connect(function(NEWKEY)
  2250. KeyUp(NEWKEY)
  2251. end)
  2252.  
  2253. --//=================================\\
  2254. --\\=================================//
  2255.  
  2256.  
  2257. function unanchor()
  2258. if UNANCHOR == true then
  2259. RootPart.Anchored = false
  2260. end
  2261. for _, c in pairs(Weapon:GetChildren()) do
  2262. if c.ClassName == "Part" then
  2263. c.Anchored = false
  2264. end
  2265. end
  2266. end
  2267.  
  2268.  
  2269. --//=================================\\
  2270. --|| WRAP THE WHOLE SCRIPT UP
  2271. --\\=================================//
  2272.  
  2273. Humanoid.Changed:connect(function(Jump)
  2274. if Jump == "Jump" and (Disable_Jump == true) then
  2275. Humanoid.Jump = false
  2276. end
  2277. end)
  2278.  
  2279. while true do
  2280. Swait()
  2281. script.Parent = WEAPONGUI
  2282. ANIMATE.Parent = nil
  2283. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2284. v:Stop();
  2285. end
  2286. SINE = SINE + CHANGE
  2287. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2288. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2289. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2290. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2291. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2292. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2293. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2294. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2295. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2296. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2297. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2298. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2299. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2300. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2301. end
  2302. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2303. ANIM = "Jump"
  2304. if ATTACK == false then
  2305. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2311. end
  2312. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2313. ANIM = "Fall"
  2314. if ATTACK == false then
  2315. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2321. end
  2322. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2323. ANIM = "Idle"
  2324. if ATTACK == false then
  2325. if MODE == "GoodCop" then
  2326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332. elseif MODE == "BadCop" then
  2333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2335. if MRANDOM(1,7) == 1 then
  2336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2337. end
  2338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2342. end
  2343. end
  2344. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2345. ANIM = "Walk"
  2346. if ATTACK == false then
  2347. if MODE == "GoodCop" then
  2348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2350. elseif MODE == "BadCop" then
  2351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2355. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2357. end
  2358. end
  2359. end
  2360. Humanoid.DisplayDistanceType = "None"
  2361. unanchor()
  2362. tecks2.TextColor3 = BrickColor.Random().Color
  2363. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2364. Humanoid.MaxHealth = "inf"
  2365. Humanoid.Health = "inf"
  2366. if Rooted == false then
  2367. Disable_Jump = false
  2368. Humanoid.WalkSpeed = Speed
  2369. elseif Rooted == true then
  2370. Disable_Jump = true
  2371. Humanoid.WalkSpeed = 0
  2372. end
  2373. if Head:FindFirstChild("face") then
  2374. Head.face.Texture = "rbxassetid://403870689"
  2375. end
  2376. for _, c in pairs(Character:GetChildren()) do
  2377. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2378. c:remove()
  2379. end
  2380. end
  2381. Humanoid.PlatformStand = false
  2382. if INTRO == false and INSTANT == false then
  2383. INTRO = true
  2384. coroutine.resume(coroutine.create(function()
  2385. sick:Play()
  2386. Intro()
  2387. end))
  2388. end
  2389. if INSTANT == true then
  2390. if TRANSFORMED == false then
  2391. sick.TimePosition = 60
  2392. sick:Play()
  2393. end
  2394. TRANSFORMED = true
  2395. end
  2396. script.Parent = PlayerGui
  2397. Character.Parent = workspace
  2398. Humanoid.Parent = Character
  2399. end
  2400. --//=================================\\
  2401. --\\=================================//
  2402.  
  2403.  
  2404.  
  2405.  
  2406.  
  2407. --//====================================================\\--
  2408. --|| END OF SCRIPT
  2409. --\\====================================================//--
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