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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/mohamedyoo/owlhub/main/New%20ui"))()
- local Window = Library.CreateLib("Speed Run 4", "Sentinel")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Autofarm Levels")
- Section:NewToggle("Autofarm Stages (fast and laggy)", "ToggleInfo", function(bool)
- getgenv().AutoFarmMainFast = bool
- while getgenv().AutoFarmMainFast do
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.07)
- local args = {
- [1] = 0
- }
- game:GetService("ReplicatedStorage").SetLevel:FireServer(unpack(args))
- wait(0.1)
- local args = {
- [1] = 0
- }
- game:GetService("ReplicatedStorage").SetLevel:FireServer(unpack(args))
- wait(0.1)
- local args = {
- [1] = 0
- }
- game:GetService("ReplicatedStorage").SetLevel:FireServer(unpack(args))
- wait(1)
- end
- end)
- Section:NewToggle("Autofarm Stages (slow)", "ToggleInfo", function(bool)
- getgenv().AutoFarmMainSlow = bool
- while getgenv().AutoFarmMainSlow do
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0.1,
- [2] = "Level 1",
- [3] = "Normal",
- [4] = false
- }
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(unpack(args))
- wait(0.25)
- local args = {
- [1] = 0
- }
- game:GetService("ReplicatedStorage").SetLevel:FireServer(unpack(args))
- wait(0.3)
- local args = {
- [1] = 0
- }
- game:GetService("ReplicatedStorage").SetLevel:FireServer(unpack(args))
- wait(0.3)
- local args = {
- [1] = 0
- }
- game:GetService("ReplicatedStorage").SetLevel:FireServer(unpack(args))
- wait(2.5)
- end
- end)
- local Section2 = Tab:NewSection("Autofarm Stars")
- Section2:NewButton("Autofarm Stars", "ButtonInfo", function()
- for i = 0 , 30 , 1 do
- game:GetService("ReplicatedStorage").GotStar:FireServer("Level "..game:GetService("Players").LocalPlayer.Level.Value.."")
- wait(2)
- game:GetService("ReplicatedStorage").BeatLevel:FireServer(0.1 , "Level 1" , "Normal" , false)
- wait(1.4)
- end
- end)
- Section2:NewToggle("AutoGet Stars", "ToggleInfo", function(bool)
- getgenv().StarsAuto = bool
- while getgenv().StarsAuto do
- task.wait(0.069)
- game:GetService("ReplicatedStorage").GotStar:FireServer("Level "..game:GetService("Players").LocalPlayer.Level.Value.."")
- end
- end)
- Section2:NewButton("Retardify Zombies", "ButtonInfo", function()
- game:GetService("Players").LocalPlayer.PlayerScripts.ZombieScripts:Destroy()
- end)
- local Tab3 = Window:NewTab("Other")
- local Section3 = Tab3:NewSection("Gamepasses / Items")
- Section3:NewButton("Get Cloud", "ButtonInfo", function()
- local copy = game:GetService("ReplicatedStorage").Cloud:Clone()
- copy.Parent = game:GetService("Players").LocalPlayer.Backpack
- end)
- Section3:NewButton("Get AdminCloud", "ButtonInfo", function()
- local copy = game:GetService("ReplicatedStorage").AdminCloud:Clone()
- copy.Parent = game:GetService("Players").LocalPlayer.Backpack
- end)
- Section3:NewButton("Get GravityCoilv2", "ButtonInfo", function()
- local copy = game:GetService("ReplicatedStorage").GravityCoilv2:Clone()
- copy.Parent = game:GetService("Players").LocalPlayer.Backpack
- end)
- Section3:NewButton("Get Speed Coil", "ButtonInfo", function()
- local copy = game:GetService("ReplicatedStorage")["Speed Coil"]:Clone()
- copy.Parent = game:GetService("Players").LocalPlayer.Backpack
- end)
- local Section3 = Tab3:NewSection("Teleport")
- Section3:NewButton("Speed Run Reloaded", "ButtonInfo", function()
- game:GetService("TeleportService"):Teleport(244532931, LocalPlayer)
- end)
- Section3:NewButton("Speed Run 4 (Retro Level Pack)", "ButtonInfo", function()
- game:GetService("TeleportService"):Teleport(190590056, LocalPlayer)
- end)
- Section3:NewSlider("Player speed", "SliderInfo", 250, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- Section3:NewSlider("Player Jump power", "SliderInfo", 300, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
- end)
- Section3:NewSlider("Hip Height", "SliderInfo", 100, 2, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = s
- end)
- Section3:NewButton("Click Tp Tool", "ButtonInfo", function()
- mouse = game.Players.LocalPlayer:GetMouse()
- tool = Instance.new("Tool")
- tool.RequiresHandle = false
- tool.Name = "Click Teleport"
- tool.Activated:connect(function()
- local pos = mouse.Hit+Vector3.new(0,2.5,0)
- pos = CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end)
- tool.Parent = game.Players.LocalPlayer.Backpack
- end)
- local Tab4 = Window:NewTab("Setting")
- local Section4 = Tab4:NewSection("Settings")
- Section4:NewButton("ANTI AFK", "ButtonInfo", function()
- wait(0.5)
- local bb=game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- bb:CaptureController()
- bb:ClickButton2(Vector2.new())
- end)
- print("Antiafk enabled")
- end)
- Section4:NewButton("YOU SHOULD KYS NOW!", "ButtonInfo", function()
- --// Services
- local players = game:GetService("Players")
- --// Other
- local client = players.LocalPlayer
- client.Character.Humanoid.Health = 0
- exit(0)
- end)
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