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- repeat Wait()until Game.Players.LocalPlayer ~= nil;Player = Game.Players.LocalPlayer Tool = script.Parent if not script.Parent:IsA("Tool")then Tool = Instance.new("Tool",Player.Backpack)script.Parent = Tool end
- Tool.Name = "Select me."
- Tool.ToolTip = "I know it seems sketchy, just do it k."
- local Mouse = Tool.Equipped:wait()
- local Player = Game.Players.LocalPlayer
- Character,PlayerGui,Power = Player.Character,Player.PlayerGui,0
- RA,LA,RL,LL,H,T = Character["Right Arm"],Character["Left Arm"],Character["Right Leg"],Character["Left Leg"],Character.Head,Character.Torso
- RS,LS,RH,LH,N = T["Right Shoulder"],T["Left Shoulder"],T["Right Hip"],T["Left Hip"],T.Neck
- Settings,Pr0mMode,ArielMode,InternalMode,AmazingMode = {Colors = {BrickColor.new("Really black"),BrickColor.new("New Yeller")};ExplosionColors = {BrickColor.new("Really black"),BrickColor.new("New Yeller"),BrickColor.new("Really red"),BrickColor.new("Institutional white")}},Player.Name == "kash5",Player.Name == "paul072" or Player.Name == "KillBecca62",Player.Name == "InternalRecursion" or Player.Name == "RecursionAltInternal",Player.Name == "heartstar18"
- StanceGyro = Instance.new("BodyGyro",T)
- StanceGyro.maxTorque = Vector3.new(5000000000,5000000000,5000000000)*500000000000000
- StanceGyro.P = 15000
- StanceGyro.D = 750
- StanceGyro.Name = "StanceGyro"
- Power = math.huge
- local Cam = Workspace.CurrentCamera
- local function Kill(Obj)Obj.Parent:BreakJoints()end
- local function TweenColor3x(Object,PropertyName,Start,End,Time,Async,StepCallback,Callback)
- Object[PropertyName] = Start
- local r,r2,g,g2,b,b2 = Start.r,End.r,Start.g,End.g,Start.b,End.b
- local r3,g3,b3 = r,g,b
- local Time = Time or 3
- local function f()
- for i = 1,Time *30 do
- r3 = r3 +(r2 -r)/(Time *30)
- g3 = g3 +(g2 -g)/(Time *30)
- b3 = b3 +(b2 -b)/(Time *30)
- Object[PropertyName] = Color3.new(r3,g3,b3)
- Spawn(function()StepCallback(i,Time *30)end)
- Wait()
- end
- return CallBack and Callback()
- end if Async then
- f = coroutine.wrap(f)
- end return f()end
- function Effect2(part,x1,y1,z1,x2,y2,z2,color,ref)
- if part:IsDescendantOf(Workspace)then
- local S = Instance.new("Part",Character)
- S.FormFactor = 0
- S.Size = Vector3.new(1,1,1)
- S.BrickColor = color
- S.Reflectance = ref or 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0.5
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = part.CFrame * CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2 = Instance.new("BlockMesh",S)
- msh2.Scale = Vector3.new(x1,y1,z1)
- coroutine.wrap(function()
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