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- return model =
- name: 'Mirage'
- level: 1
- model: 3
- size: 1
- specs:
- shield:
- capacity: [100,140]
- reload: [3,7]
- generator:
- capacity: [50,75]
- reload: [20,35]
- ship:
- mass: 80
- speed: [100,180]
- rotation: [80,150]
- acceleration: [130,200]
- bodies:
- main:
- section_segments: 8
- offset:
- x: 0
- y: 30
- z: 5
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0]
- y: [-95,-70,-55,-40,-25,-10,10,30,52,75,90]
- z: [0,0,0,0,0,0,0,0,0,0,0]
- width: [0,40,50,56,60,55,46,38,24,15,0]
- height: [0,5,7,9,9,9,9,9,9,6,0]
- texture: [16]
- lasers:
- section_segments: 8
- offset:
- x: 43
- y: -40
- z: 0
- position:
- x: [0,0]
- y: [0,45]
- z: [0,0]
- width: [5,5]
- height: [2,2]
- texture: [15]
- angle: 1.5
- laser:
- damage: [6,10]
- rate: 5
- type: 1
- speed: [150,200]
- number: 1
- error: 0
- cockpit:
- section_segments: 8
- offset:
- x: 0
- y: -25
- z: 7
- position:
- x: [0,0,0,0,0,0]
- y: [-50,-40,-25,0,5]
- z: [-10,-5,0,0,0]
- width: [0,5,10,10,0]
- height: [0,5,5,6,0]
- texture: [9]
- wings:
- wings:
- doubleside: true
- offset:
- x: 0
- y: 0
- z: 0
- length: [10,40,30,50,30,15]
- width: [210,195,140,115,80,50,10]
- angle: [0,0,0,0,0,0]
- position: [50,50,30,25,22,25,30]
- texture: [0]
- bump:
- position: 0
- size: 4
- front:
- doubleside: true
- offset:
- x: 0
- y: -75
- z: 12
- length: [19,12,12]
- width: [40,30,22,0]
- angle: [0,0,0]
- position: [15,25,40,65]
- texture: [11]
- bump:
- position: 50
- size: 5
- side:
- doubleside: true
- offset:
- x: 30
- y: -40
- z: 6
- length: [20,80,30,8,8]
- width: [2,30,28,28,35,12]
- angle: [0,0,0,0,0]
- position: [-5,15,38,55,70,75]
- texture: [17]
- bump:
- position: -20
- size: 5
- top:
- doubleside: true
- offset:
- x: 0
- y: 90
- z: 12
- length: [35,20,40,15]
- width: [60,90,70,65,0]
- angle: [20,20,10,10]
- position: [20,-60,-78,-90,-128]
- texture: [1]
- bump:
- position: 50
- size: 5
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