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Bendy928443534

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Jul 23rd, 2019
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  1. local Player = game:GetService("Players").TheFigureBlack
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. Player = game:GetService("Players").TheFigureBlack
  62. PlayerGui = Player.PlayerGui
  63. Cam = workspace.CurrentCamera
  64. Backpack = Player.Backpack
  65. Character = Player.Character
  66. Humanoid = Character.Humanoid
  67.  
  68. RootPart = Character["HumanoidRootPart"]
  69. Torso = Character["Torso"]
  70. Head = Character["Head"]
  71. RightArm = Character["Right Arm"]
  72. LeftArm = Character["Left Arm"]
  73. RightLeg = Character["Right Leg"]
  74. LeftLeg = Character["Left Leg"]
  75. RootJoint = RootPart["RootJoint"]
  76. Neck = Torso["Neck"]
  77. RightShoulder = Torso["Right Shoulder"]
  78. LeftShoulder = Torso["Left Shoulder"]
  79. RightHip = Torso["Right Hip"]
  80. LeftHip = Torso["Left Hip"]
  81.  
  82. Character = Player.Character
  83. Humanoid = Character.Humanoid
  84. ---------
  85. plr = game.Players.TheFigureBlack
  86. chara = plr.Character
  87.  
  88. Create = Instance.new
  89. Huge = math.huge
  90.  
  91.  
  92.  
  93. Player = game:GetService("Players").TheFigureBlack
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. char = Player.Character
  99. Humanoid = Character.Humanoid
  100.  
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114.  
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 12
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local WHITELIST = {}
  169. local TAUNT = false
  170. local OFFSET = 0
  171. local FULL = false
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185.  
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216. --//=================================\\
  217. --|| SOME FUNCTIONS
  218. --\\=================================//
  219.  
  220. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  221. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  222. end
  223.  
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function NegativeAngle(NUMBER)
  232. if NUMBER <= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function Swait(NUMBER)
  239. if NUMBER == 0 or NUMBER == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 1, NUMBER do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264.  
  265. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  266. local NEWPART = IT("Part")
  267. NEWPART.formFactor = FORMFACTOR
  268. NEWPART.Reflectance = REFLECTANCE
  269. NEWPART.Transparency = TRANSPARENCY
  270. NEWPART.CanCollide = false
  271. NEWPART.Locked = true
  272. NEWPART.Anchored = true
  273. if ANCHOR == false then
  274. NEWPART.Anchored = false
  275. end
  276. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  277. NEWPART.Name = NAME
  278. NEWPART.Size = SIZE
  279. NEWPART.Position = Torso.Position
  280. NEWPART.Material = MATERIAL
  281. NEWPART:BreakJoints()
  282. NEWPART.Parent = PARENT
  283. return NEWPART
  284. end
  285.  
  286. local function weldBetween(a, b)
  287. local weldd = Instance.new("ManualWeld")
  288. weldd.Part0 = a
  289. weldd.Part1 = b
  290. weldd.C0 = CFrame.new()
  291. weldd.C1 = b.CFrame:inverse() * a.CFrame
  292. weldd.Parent = a
  293. return weldd
  294. end
  295.  
  296.  
  297. function QuaternionFromCFrame(cf)
  298. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  299. local trace = m00 + m11 + m22
  300. if trace > 0 then
  301. local s = math.sqrt(1 + trace)
  302. local recip = 0.5 / s
  303. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  304. else
  305. local i = 0
  306. if m11 > m00 then
  307. i = 1
  308. end
  309. if m22 > (i == 0 and m00 or m11) then
  310. i = 2
  311. end
  312. if i == 0 then
  313. local s = math.sqrt(m00 - m11 - m22 + 1)
  314. local recip = 0.5 / s
  315. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  316. elseif i == 1 then
  317. local s = math.sqrt(m11 - m22 - m00 + 1)
  318. local recip = 0.5 / s
  319. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  320. elseif i == 2 then
  321. local s = math.sqrt(m22 - m00 - m11 + 1)
  322. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  328. local xs, ys, zs = x + x, y + y, z + z
  329. local wx, wy, wz = w * xs, w * ys, w * zs
  330. local xx = x * xs
  331. local xy = x * ys
  332. local xz = x * zs
  333. local yy = y * ys
  334. local yz = y * zs
  335. local zz = z * zs
  336. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  337. end
  338.  
  339. function QuaternionSlerp(a, b, t)
  340. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  341. local startInterp, finishInterp;
  342. if cosTheta >= 0.0001 then
  343. if (1 - cosTheta) > 0.0001 then
  344. local theta = ACOS(cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((1 - t) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = 1 - t
  350. finishInterp = t
  351. end
  352. else
  353. if (1 + cosTheta) > 0.0001 then
  354. local theta = ACOS(-cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((t - 1) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. end
  363. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  364. end
  365.  
  366. function Clerp(a, b, t)
  367. local qa = {QuaternionFromCFrame(a)}
  368. local qb = {QuaternionFromCFrame(b)}
  369. local ax, ay, az = a.x, a.y, a.z
  370. local bx, by, bz = b.x, b.y, b.z
  371. local _t = 1 - t
  372. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  373. end
  374.  
  375. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  376. local frame = IT("Frame")
  377. frame.BackgroundTransparency = TRANSPARENCY
  378. frame.BorderSizePixel = BORDERSIZEPIXEL
  379. frame.Position = POSITION
  380. frame.Size = SIZE
  381. frame.BackgroundColor3 = COLOR
  382. frame.BorderColor3 = BORDERCOLOR
  383. frame.Name = NAME
  384. frame.Parent = PARENT
  385. return frame
  386. end
  387.  
  388. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  389. local label = IT("TextLabel")
  390. label.BackgroundTransparency = 1
  391. label.Size = UD2(1, 0, 1, 0)
  392. label.Position = UD2(0, 0, 0, 0)
  393. label.TextColor3 = TEXTCOLOR
  394. label.TextStrokeTransparency = STROKETRANSPARENCY
  395. label.TextTransparency = TRANSPARENCY
  396. label.FontSize = TEXTFONTSIZE
  397. label.Font = TEXTFONT
  398. label.BorderSizePixel = BORDERSIZEPIXEL
  399. label.TextScaled = false
  400. label.Text = TEXT
  401. label.Name = NAME
  402. label.Parent = PARENT
  403. return label
  404. end
  405.  
  406. function NoOutlines(PART)
  407. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  408. end
  409.  
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419.  
  420. local S = IT("Sound")
  421. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  422. local NEWSOUND = nil
  423. coroutine.resume(coroutine.create(function()
  424. NEWSOUND = S:Clone()
  425. NEWSOUND.Parent = PARENT
  426. NEWSOUND.Volume = VOLUME
  427. NEWSOUND.Pitch = PITCH
  428. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  429. NEWSOUND:play()
  430. if DOESLOOP == true then
  431. NEWSOUND.Looped = true
  432. else
  433. repeat wait(1) until NEWSOUND.Playing == false
  434. NEWSOUND:remove()
  435. end
  436. end))
  437. return NEWSOUND
  438. end
  439.  
  440. function CFrameFromTopBack(at, top, back)
  441. local right = top:Cross(back)
  442. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  443. end
  444.  
  445. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  446. function WACKYEFFECT(Table)
  447. local TYPE = (Table.EffectType or "Sphere")
  448. local SIZE = (Table.Size or VT(1,1,1))
  449. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  450. local TRANSPARENCY = (Table.Transparency or 0)
  451. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  452. local CFRAME = (Table.CFrame or Torso.CFrame)
  453. local MOVEDIRECTION = (Table.MoveToPos or nil)
  454. local ROTATION1 = (Table.RotationX or 0)
  455. local ROTATION2 = (Table.RotationY or 0)
  456. local ROTATION3 = (Table.RotationZ or 0)
  457. local MATERIAL = (Table.Material or "Neon")
  458. local COLOR = (Table.Color or C3(1,1,1))
  459. local TIME = (Table.Time or 45)
  460. local SOUNDID = (Table.SoundID or nil)
  461. local SOUNDPITCH = (Table.SoundPitch or nil)
  462. local SOUNDVOLUME = (Table.SoundVolume or nil)
  463. coroutine.resume(coroutine.create(function()
  464. local PLAYSSOUND = false
  465. local SOUND = nil
  466. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  467. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  468. PLAYSSOUND = true
  469. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  470. end
  471. EFFECT.Color = COLOR
  472. local MSH = nil
  473. if TYPE == "Sphere" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Block" then
  476. MSH = IT("BlockMesh",EFFECT)
  477. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  478. elseif TYPE == "Wave" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  480. elseif TYPE == "Ring" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  482. elseif TYPE == "Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Round Slash" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  486. elseif TYPE == "Swirl" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Skull" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Crystal" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  492. end
  493. if MSH ~= nil then
  494. local MOVESPEED = nil
  495. if MOVEDIRECTION ~= nil then
  496. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  497. end
  498. local GROWTH = SIZE - ENDSIZE
  499. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = CFRAME
  504. end
  505. for LOOP = 1, TIME+1 do
  506. Swait()
  507. MSH.Scale = MSH.Scale - GROWTH/TIME
  508. if TYPE == "Wave" then
  509. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  510. end
  511. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  512. if TYPE == "Block" then
  513. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  514. else
  515. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  516. end
  517. if MOVEDIRECTION ~= nil then
  518. local ORI = EFFECT.Orientation
  519. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  520. EFFECT.Orientation = ORI
  521. end
  522. end
  523. if PLAYSSOUND == false then
  524. EFFECT:remove()
  525. else
  526. SOUND.Stopped:Connect(function()
  527. EFFECT:remove()
  528. end)
  529. end
  530. else
  531. if PLAYSSOUND == false then
  532. EFFECT:remove()
  533. else
  534. repeat Swait() until SOUND.Playing == false
  535. EFFECT:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. function MakeForm(PART,TYPE)
  542. if TYPE == "Cyl" then
  543. local MSH = IT("CylinderMesh",PART)
  544. elseif TYPE == "Ball" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Sphere"
  547. elseif TYPE == "Wedge" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Wedge"
  550. end
  551. end
  552.  
  553. Debris = game:GetService("Debris")
  554.  
  555. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  556. local DIRECTION = CF(StartPos,EndPos).lookVector
  557. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  558. end
  559.  
  560. local EyeSizes={
  561. NumberSequenceKeypoint.new(0,1,0),
  562. NumberSequenceKeypoint.new(1,0,0)
  563. }
  564. local EyeTrans={
  565. NumberSequenceKeypoint.new(0,0.8,0),
  566. NumberSequenceKeypoint.new(1,1,0)
  567. }
  568. local PE=Instance.new("ParticleEmitter",nil)
  569. PE.LightEmission=.8
  570. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  571. PE.Size=NumberSequence.new(EyeSizes)
  572. PE.Transparency=NumberSequence.new(EyeTrans)
  573. PE.Lifetime=NumberRange.new(0.35,1.5)
  574. PE.Rotation=NumberRange.new(0,360)
  575. PE.Rate=999
  576. PE.VelocitySpread = 10000
  577. PE.Acceleration = Vector3.new(0,0,0)
  578. PE.Drag = 5
  579. PE.Speed = NumberRange.new(0,0,0)
  580. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  581. PE.ZOffset = -0
  582. PE.Name = "PE"
  583. PE.Enabled = false
  584.  
  585. function particles(art)
  586. local PARTICLES = PE:Clone()
  587. PARTICLES.Parent = art
  588. end
  589.  
  590.  
  591.  
  592. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  593. if FLOOR ~= nil then
  594. for i = 1, AMOUNT do
  595. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  596. DEBREE.Material = FLOOR.Material
  597. DEBREE.Color = FLOOR.Color
  598. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  599. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  600. coroutine.resume(coroutine.create(function()
  601. Swait(15)
  602. DEBREE.Parent = workspace
  603. DEBREE.CanCollide = true
  604. Debris:AddItem(DEBREE,SWAIT)
  605. end))
  606. end
  607. end
  608. end
  609.  
  610. --//=================================\\
  611. --|| WEAPON CREATION
  612. --\\=================================//
  613. local LASTPART = Head
  614. for i = 1, 20 do
  615. local MATH = (1-(i/25))
  616. if LASTPART == Head then
  617. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  618. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  619. LASTPART = Horn
  620. Horn.Color = C3((i*3-3)/100,80,0)
  621. else
  622. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3((i*3-3)/100,80,0)
  626. end
  627. end
  628. local LASTPART = Head
  629. for i = 1, 20 do
  630. local MATH = (1-(i/25))
  631. if LASTPART == Head then
  632. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  633. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  634. LASTPART = Horn
  635. Horn.Color = C3((i*3-3)/100,80,0)
  636. else
  637. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  638. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  639. LASTPART = Horn
  640. Horn.Color = C3((i*3-3)/100,80,0)
  641. end
  642. end
  643.  
  644. local Orin = "http://www.roblox.com/asset/?id=7074786"
  645. Head.face.Texture = Orin
  646. function weld(a, b, acf)
  647. local w = Instance.new("Weld", a)
  648. w.Part0 = a
  649. w.Part1 = b
  650. w.C0 = acf
  651. end
  652. --------------------------------
  653. --------------------------------
  654.  
  655. -------------------------------------------------------
  656.  
  657. local FavIDs = {
  658. 340106355, --Nefl Crystals
  659. 927529620, --Dimension
  660. 876981900, --Fantasy
  661. 398987889, --Ordinary Days
  662. 1117396305, --Oh wait, it's you.
  663. 885996042, --Action Winter Journey
  664. 919231299, --Sprawling Idiot Effigy
  665. 743466274, --Good Day Sunshine
  666. 727411183, --Knife Fight
  667. 1402748531, --The Earth Is Counting On You!
  668. 595230126 --Robot Language
  669. }
  670.  
  671.  
  672.  
  673. --The reality of my life isn't real but a Universe -makhail07
  674. wait(0.2)
  675. local plr = game:service'Players'.TheFigureBlack
  676. print('Serversided User is '..plr.Name)
  677. print('Sans Loaded')
  678. print('Hi')
  679. print('By TheFigureBlack Don.t leak it plz ;)')
  680. local char = plr.Character
  681. local hum = char.Humanoid
  682. local hed = char.Head
  683. local root = char.HumanoidRootPart
  684. local rootj = root.RootJoint
  685. local tors = char.Torso
  686. local ra = char["Right Arm"]
  687. local la = char["Left Arm"]
  688. local rl = char["Right Leg"]
  689. local ll = char["Left Leg"]
  690. local neck = tors["Neck"]
  691.  
  692. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  693. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  694. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  695. local maincolor = BrickColor.new("Bright yellow")
  696.  
  697. -------------------------------------------------------
  698. --Start Good Stuff--
  699. -------------------------------------------------------
  700. cam = game.Workspace.CurrentCamera
  701. CF = CFrame.new
  702. angles = CFrame.Angles
  703. attack = false
  704. Euler = CFrame.fromEulerAnglesXYZ
  705. Rad = math.rad
  706. IT = Instance.new
  707. BrickC = BrickColor.new
  708. Cos = math.cos
  709. Acos = math.acos
  710. Sin = math.sin
  711. Asin = math.asin
  712. Abs = math.abs
  713. Mrandom = math.random
  714. Floor = math.floor
  715. -------------------------------------------------------
  716. --End Good Stuff--
  717. -------------------------------------------------------
  718. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  719. RSH, LSH = nil, nil
  720. RW = Instance.new("Weld")
  721. LW = Instance.new("Weld")
  722. RH = tors["Right Hip"]
  723. LH = tors["Left Hip"]
  724. RSH = tors["Right Shoulder"]
  725. LSH = tors["Left Shoulder"]
  726. RSH.Parent = nil
  727. LSH.Parent = nil
  728. RW.Name = "RW"
  729. RW.Part0 = tors
  730. RW.C0 = CF(1.5, 0.5, 0)
  731. RW.C1 = CF(0, 0.5, 0)
  732. RW.Part1 = ra
  733. RW.Parent = tors
  734. LW.Name = "LW"
  735. LW.Part0 = tors
  736. LW.C0 = CF(-1.5, 0.5, 0)
  737. LW.C1 = CF(0, 0.5, 0)
  738. LW.Part1 = la
  739. LW.Parent = tors
  740. Effects = {}
  741. -------------------------------------------------------
  742. --Start HeartBeat--
  743. -------------------------------------------------------
  744. ArtificialHB = Instance.new("BindableEvent", script)
  745. ArtificialHB.Name = "Heartbeat"
  746. script:WaitForChild("Heartbeat")
  747.  
  748. frame = 1 / 60
  749. tf = 0
  750. allowframeloss = false
  751. tossremainder = false
  752.  
  753.  
  754. lastframe = tick()
  755. script.Heartbeat:Fire()
  756.  
  757.  
  758. game:GetService("RunService").Heartbeat:connect(function(s, p)
  759. tf = tf + s
  760. if tf >= frame then
  761. if allowframeloss then
  762. script.Heartbeat:Fire()
  763. lastframe = tick()
  764. else
  765. for i = 1, math.floor(tf / frame) do
  766. script.Heartbeat:Fire()
  767. end
  768. lastframe = tick()
  769. end
  770. if tossremainder then
  771. tf = 0
  772. else
  773. tf = tf - frame * math.floor(tf / frame)
  774. end
  775. end
  776. end)
  777. -------------------------------------------------------
  778. --End HeartBeat--
  779. -------------------------------------------------------
  780.  
  781. -------------------------------------------------------
  782. --Start Important Functions--
  783. -------------------------------------------------------
  784. function swait(num)
  785. if num == 0 or num == nil then
  786. game:service("RunService").Stepped:wait(0)
  787. else
  788. for i = 0, num do
  789. game:service("RunService").Stepped:wait(0)
  790. end
  791. end
  792. end
  793. function thread(f)
  794. coroutine.resume(coroutine.create(f))
  795. end
  796. function clerp(a, b, t)
  797. local qa = {
  798. QuaternionFromCFrame(a)
  799. }
  800. local qb = {
  801. QuaternionFromCFrame(b)
  802. }
  803. local ax, ay, az = a.x, a.y, a.z
  804. local bx, by, bz = b.x, b.y, b.z
  805. local _t = 1 - t
  806. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  807. end
  808. function QuaternionFromCFrame(cf)
  809. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  810. local trace = m00 + m11 + m22
  811. if trace > 0 then
  812. local s = math.sqrt(1 + trace)
  813. local recip = 0.5 / s
  814. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  815. else
  816. local i = 0
  817. if m00 < m11 then
  818. i = 1
  819. end
  820. if m22 > (i == 0 and m00 or m11) then
  821. i = 2
  822. end
  823. if i == 0 then
  824. local s = math.sqrt(m00 - m11 - m22 + 1)
  825. local recip = 0.5 / s
  826. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  827. elseif i == 1 then
  828. local s = math.sqrt(m11 - m22 - m00 + 1)
  829. local recip = 0.5 / s
  830. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  831. elseif i == 2 then
  832. local s = math.sqrt(m22 - m00 - m11 + 1)
  833. local recip = 0.5 / s
  834. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  835. end
  836. end
  837. end
  838. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  839. local xs, ys, zs = x + x, y + y, z + z
  840. local wx, wy, wz = w * xs, w * ys, w * zs
  841. local xx = x * xs
  842. local xy = x * ys
  843. local xz = x * zs
  844. local yy = y * ys
  845. local yz = y * zs
  846. local zz = z * zs
  847. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  848. end
  849. function QuaternionSlerp(a, b, t)
  850. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  851. local startInterp, finishInterp
  852. if cosTheta >= 1.0E-4 then
  853. if 1 - cosTheta > 1.0E-4 then
  854. local theta = math.acos(cosTheta)
  855. local invSinTheta = 1 / Sin(theta)
  856. startInterp = Sin((1 - t) * theta) * invSinTheta
  857. finishInterp = Sin(t * theta) * invSinTheta
  858. else
  859. startInterp = 1 - t
  860. finishInterp = t
  861. end
  862. elseif 1 + cosTheta > 1.0E-4 then
  863. local theta = math.acos(-cosTheta)
  864. local invSinTheta = 1 / Sin(theta)
  865. startInterp = Sin((t - 1) * theta) * invSinTheta
  866. finishInterp = Sin(t * theta) * invSinTheta
  867. else
  868. startInterp = t - 1
  869. finishInterp = t
  870. end
  871. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  872. end
  873. function rayCast(Position, Direction, Range, Ignore)
  874. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  875. end
  876. local RbxUtility = LoadLibrary("RbxUtility")
  877. local Create = RbxUtility.Create
  878.  
  879. function getRegion(point,range,ignore)
  880. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  881. end
  882.  
  883. function GetTorso(char)
  884. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  885. end
  886.  
  887. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  888. -------------------------------------------------------
  889. --Start Damage Function--
  890. -------------------------------------------------------
  891. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  892. if hit.Parent == nil then
  893. return
  894. end
  895. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  896. for _, v in pairs(hit.Parent:children()) do
  897. if v:IsA("Humanoid") then
  898. h = v
  899. end
  900. end
  901. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  902.  
  903. hit.Parent:FindFirstChild("Head"):BreakJoints()
  904. end
  905.  
  906. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  907. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  908. if hit.Parent.DebounceHit.Value == true then
  909. return
  910. end
  911. end
  912. if insta == true then
  913. hit.Parent:FindFirstChild("Head"):BreakJoints()
  914. end
  915. local c = Create("ObjectValue"){
  916. Name = "creator",
  917. Value = game:service("Players").TheFigureBlack,
  918. Parent = h,
  919. }
  920. game:GetService("Debris"):AddItem(c, .5)
  921. if HitSound ~= nil and HitPitch ~= nil then
  922. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  923. end
  924. local Damage = math.random(minim, maxim)
  925. local blocked = false
  926. local block = hit.Parent:findFirstChild("Block")
  927. if block ~= nil then
  928. if block.className == "IntValue" then
  929. if block.Value > 0 then
  930. blocked = true
  931. block.Value = block.Value - 1
  932. print(block.Value)
  933. end
  934. end
  935. end
  936. if blocked == false then
  937. h.Health = h.Health - Damage
  938. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  939. else
  940. h.Health = h.Health - (Damage / 2)
  941. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  942. end
  943. if Type == "Knockdown" then
  944. local hum = hit.Parent.Humanoid
  945. hum.PlatformStand = true
  946. coroutine.resume(coroutine.create(function(HHumanoid)
  947. swait(1)
  948. HHumanoid.PlatformStand = false
  949. end), hum)
  950. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  951. local bodvol = Create("BodyVelocity"){
  952. velocity = angle * knockback,
  953. P = 5000,
  954. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  955. Parent = hit,
  956. }
  957. local rl = Create("BodyAngularVelocity"){
  958. P = 3000,
  959. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  960. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  961. Parent = hit,
  962. }
  963. game:GetService("Debris"):AddItem(bodvol, .5)
  964. game:GetService("Debris"):AddItem(rl, .5)
  965. elseif Type == "Normal" then
  966. local vp = Create("BodyVelocity"){
  967. P = 500,
  968. maxForce = Vector3.new(math.huge, 0, math.huge),
  969. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  970. }
  971. if knockback > 0 then
  972. vp.Parent = hit.Parent.Torso
  973. end
  974. game:GetService("Debris"):AddItem(vp, .5)
  975. elseif Type == "Up" then
  976. local bodyVelocity = Create("BodyVelocity"){
  977. velocity = Vector3.new(0, 20, 0),
  978. P = 5000,
  979. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  980. Parent = hit,
  981. }
  982. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  983. elseif Type == "DarkUp" then
  984. coroutine.resume(coroutine.create(function()
  985. for i = 0, 1, 0.1 do
  986. swait()
  987. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  988. end
  989. end))
  990. local bodyVelocity = Create("BodyVelocity"){
  991. velocity = Vector3.new(0, 20, 0),
  992. P = 5000,
  993. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  994. Parent = hit,
  995. }
  996. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  997. elseif Type == "Snare" then
  998. local bp = Create("BodyPosition"){
  999. P = 2000,
  1000. D = 100,
  1001. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1002. position = hit.Parent.Torso.Position,
  1003. Parent = hit.Parent.Torso,
  1004. }
  1005. game:GetService("Debris"):AddItem(bp, 1)
  1006. elseif Type == "Freeze" then
  1007. local BodPos = Create("BodyPosition"){
  1008. P = 50000,
  1009. D = 1000,
  1010. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1011. position = hit.Parent.Torso.Position,
  1012. Parent = hit.Parent.Torso,
  1013. }
  1014. local BodGy = Create("BodyGyro") {
  1015. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1016. P = 20e+003,
  1017. Parent = hit.Parent.Torso,
  1018. cframe = hit.Parent.Torso.CFrame,
  1019. }
  1020. hit.Parent.Torso.Anchored = true
  1021. coroutine.resume(coroutine.create(function(Part)
  1022. swait(1.5)
  1023. Part.Anchored = false
  1024. end), hit.Parent.Torso)
  1025. game:GetService("Debris"):AddItem(BodPos, 3)
  1026. game:GetService("Debris"):AddItem(BodGy, 3)
  1027. end
  1028. local debounce = Create("BoolValue"){
  1029. Name = "DebounceHit",
  1030. Parent = hit.Parent,
  1031. Value = true,
  1032. }
  1033. game:GetService("Debris"):AddItem(debounce, Delay)
  1034. c = Create("ObjectValue"){
  1035. Name = "creator",
  1036. Value = Player,
  1037. Parent = h,
  1038. }
  1039. game:GetService("Debris"):AddItem(c, .5)
  1040. end
  1041. end
  1042. -------------------------------------------------------
  1043. --End Damage Function--
  1044. -------------------------------------------------------
  1045.  
  1046. -------------------------------------------------------
  1047. --Start Damage Function Customization--
  1048. -------------------------------------------------------
  1049. function ShowDamage(Pos, Text, Time, Color)
  1050. local Rate = (1 / 30)
  1051. local Pos = (Pos or Vector3.new(0, 0, 0))
  1052. local Text = (Text or "")
  1053. local Time = (Time or 2)
  1054. local Color = (Color or Color3.new(255, 255, 1))
  1055. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1056. EffectPart.Anchored = true
  1057. local BillboardGui = Create("BillboardGui"){
  1058. Size = UDim2.new(3, 0, 3, 0),
  1059. Adornee = EffectPart,
  1060. Parent = EffectPart,
  1061. }
  1062. local TextLabel = Create("TextLabel"){
  1063. BackgroundTransparency = 1,
  1064. Size = UDim2.new(1, 0, 1, 0),
  1065. Text = Text,
  1066. Font = "Bodoni",
  1067. TextColor3 = Color,
  1068. TextScaled = true,
  1069. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1070. Parent = BillboardGui,
  1071. }
  1072. game.Debris:AddItem(EffectPart, (Time))
  1073. EffectPart.Parent = game:GetService("Workspace")
  1074. delay(0, function()
  1075. local Frames = (Time / Rate)
  1076. for Frame = 1, Frames do
  1077. wait(Rate)
  1078. local Percent = (Frame / Frames)
  1079. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1080. TextLabel.TextTransparency = Percent
  1081. end
  1082. if EffectPart and EffectPart.Parent then
  1083. EffectPart:Destroy()
  1084. end
  1085. end)
  1086. end
  1087. -------------------------------------------------------
  1088. --End Damage Function Customization--
  1089. -------------------------------------------------------
  1090.  
  1091. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1092. for _, c in pairs(workspace:children()) do
  1093. local hum = c:findFirstChild("Humanoid")
  1094. if hum ~= nil then
  1095. local head = c:findFirstChild("Head")
  1096. if head ~= nil then
  1097. local targ = head.Position - Part.Position
  1098. local mag = targ.magnitude
  1099. if magni >= mag and c.Name ~= plr.Name then
  1100. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106.  
  1107.  
  1108. CFuncs = {
  1109. Part = {
  1110. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1111. local Part = Create("Part")({
  1112. Parent = Parent,
  1113. Reflectance = Reflectance,
  1114. Transparency = Transparency,
  1115. CanCollide = false,
  1116. Locked = true,
  1117. BrickColor = BrickColor.new(tostring(BColor)),
  1118. Name = Name,
  1119. Size = Size,
  1120. Material = Material
  1121. })
  1122. RemoveOutlines(Part)
  1123. return Part
  1124. end
  1125. },
  1126. Mesh = {
  1127. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1128. local Msh = Create(Mesh)({
  1129. Parent = Part,
  1130. Offset = OffSet,
  1131. Scale = Scale
  1132. })
  1133. if Mesh == "SpecialMesh" then
  1134. Msh.MeshType = MeshType
  1135. Msh.MeshId = MeshId
  1136. end
  1137. return Msh
  1138. end
  1139. },
  1140. Mesh = {
  1141. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1142. local Msh = Create(Mesh)({
  1143. Parent = Part,
  1144. Offset = OffSet,
  1145. Scale = Scale
  1146. })
  1147. if Mesh == "SpecialMesh" then
  1148. Msh.MeshType = MeshType
  1149. Msh.MeshId = MeshId
  1150. end
  1151. return Msh
  1152. end
  1153. },
  1154. Weld = {
  1155. Create = function(Parent, Part0, Part1, C0, C1)
  1156. local Weld = Create("Weld")({
  1157. Parent = Parent,
  1158. Part0 = Part0,
  1159. Part1 = Part1,
  1160. C0 = C0,
  1161. C1 = C1
  1162. })
  1163. return Weld
  1164. end
  1165. },
  1166. Sound = {
  1167. Create = function(id, par, vol, pit)
  1168. coroutine.resume(coroutine.create(function()
  1169. local S = Create("Sound")({
  1170. Volume = vol,
  1171. Pitch = pit or 1,
  1172. SoundId = id,
  1173. Parent = par or workspace
  1174. })
  1175. wait()
  1176. S:play()
  1177. game:GetService("Debris"):AddItem(S, 6)
  1178. end))
  1179. end
  1180. },
  1181. ParticleEmitter = {
  1182. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1183. local fp = Create("ParticleEmitter")({
  1184. Parent = Parent,
  1185. Color = ColorSequence.new(Color1, Color2),
  1186. LightEmission = LightEmission,
  1187. Size = Size,
  1188. Texture = Texture,
  1189. Transparency = Transparency,
  1190. ZOffset = ZOffset,
  1191. Acceleration = Accel,
  1192. Drag = Drag,
  1193. LockedToPart = LockedToPart,
  1194. VelocityInheritance = VelocityInheritance,
  1195. EmissionDirection = EmissionDirection,
  1196. Enabled = Enabled,
  1197. Lifetime = LifeTime,
  1198. Rate = Rate,
  1199. Rotation = Rotation,
  1200. RotSpeed = RotSpeed,
  1201. Speed = Speed,
  1202. VelocitySpread = VelocitySpread
  1203. })
  1204. return fp
  1205. end
  1206. }
  1207. }
  1208. function RemoveOutlines(part)
  1209. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1210. end
  1211. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1212. local Part = Create("Part")({
  1213. formFactor = FormFactor,
  1214. Parent = Parent,
  1215. Reflectance = Reflectance,
  1216. Transparency = Transparency,
  1217. CanCollide = false,
  1218. Locked = true,
  1219. BrickColor = BrickColor.new(tostring(BColor)),
  1220. Name = Name,
  1221. Size = Size,
  1222. Material = Material
  1223. })
  1224. RemoveOutlines(Part)
  1225. return Part
  1226. end
  1227. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1228. local Msh = Create(Mesh)({
  1229. Parent = Part,
  1230. Offset = OffSet,
  1231. Scale = Scale
  1232. })
  1233. if Mesh == "SpecialMesh" then
  1234. Msh.MeshType = MeshType
  1235. Msh.MeshId = MeshId
  1236. end
  1237. return Msh
  1238. end
  1239. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1240. local Weld = Create("Weld")({
  1241. Parent = Parent,
  1242. Part0 = Part0,
  1243. Part1 = Part1,
  1244. C0 = C0,
  1245. C1 = C1
  1246. })
  1247. return Weld
  1248. end
  1249.  
  1250.  
  1251. -------------------------------------------------------
  1252. --Start Effect Function--
  1253. -------------------------------------------------------
  1254. EffectModel = Instance.new("Model", char)
  1255. Effects = {
  1256. Block = {
  1257. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1258. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1259. prt.Anchored = true
  1260. prt.CFrame = cframe
  1261. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1262. game:GetService("Debris"):AddItem(prt, 10)
  1263. if Type == 1 or Type == nil then
  1264. table.insert(Effects, {
  1265. prt,
  1266. "Block1",
  1267. delay,
  1268. x3,
  1269. y3,
  1270. z3,
  1271. msh
  1272. })
  1273. elseif Type == 2 then
  1274. table.insert(Effects, {
  1275. prt,
  1276. "Block2",
  1277. delay,
  1278. x3,
  1279. y3,
  1280. z3,
  1281. msh
  1282. })
  1283. else
  1284. table.insert(Effects, {
  1285. prt,
  1286. "Block3",
  1287. delay,
  1288. x3,
  1289. y3,
  1290. z3,
  1291. msh
  1292. })
  1293. end
  1294. end
  1295. },
  1296. Sphere = {
  1297. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1298. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1299. prt.Anchored = true
  1300. prt.CFrame = cframe
  1301. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1302. game:GetService("Debris"):AddItem(prt, 10)
  1303. table.insert(Effects, {
  1304. prt,
  1305. "Cylinder",
  1306. delay,
  1307. x3,
  1308. y3,
  1309. z3,
  1310. msh
  1311. })
  1312. end
  1313. },
  1314. Cylinder = {
  1315. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1316. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1317. prt.Anchored = true
  1318. prt.CFrame = cframe
  1319. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1320. game:GetService("Debris"):AddItem(prt, 10)
  1321. table.insert(Effects, {
  1322. prt,
  1323. "Cylinder",
  1324. delay,
  1325. x3,
  1326. y3,
  1327. z3,
  1328. msh
  1329. })
  1330. end
  1331. },
  1332. Wave = {
  1333. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1334. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1335. prt.Anchored = true
  1336. prt.CFrame = cframe
  1337. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1338. game:GetService("Debris"):AddItem(prt, 10)
  1339. table.insert(Effects, {
  1340. prt,
  1341. "Cylinder",
  1342. delay,
  1343. x3 / 60,
  1344. y3 / 60,
  1345. z3 / 60,
  1346. msh
  1347. })
  1348. end
  1349. },
  1350. Ring = {
  1351. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1352. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1353. prt.Anchored = true
  1354. prt.CFrame = cframe
  1355. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1356. game:GetService("Debris"):AddItem(prt, 10)
  1357. table.insert(Effects, {
  1358. prt,
  1359. "Cylinder",
  1360. delay,
  1361. x3,
  1362. y3,
  1363. z3,
  1364. msh
  1365. })
  1366. end
  1367. },
  1368. Break = {
  1369. Create = function(brickcolor, cframe, x1, y1, z1)
  1370. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1371. prt.Anchored = true
  1372. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1373. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1374. local num = math.random(10, 50) / 1000
  1375. game:GetService("Debris"):AddItem(prt, 10)
  1376. table.insert(Effects, {
  1377. prt,
  1378. "Shatter",
  1379. num,
  1380. prt.CFrame,
  1381. math.random() - math.random(),
  1382. 0,
  1383. math.random(50, 100) / 100
  1384. })
  1385. end
  1386. },
  1387. Spiral = {
  1388. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1389. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1390. prt.Anchored = true
  1391. prt.CFrame = cframe
  1392. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1393. game:GetService("Debris"):AddItem(prt, 10)
  1394. table.insert(Effects, {
  1395. prt,
  1396. "Cylinder",
  1397. delay,
  1398. x3,
  1399. y3,
  1400. z3,
  1401. msh
  1402. },
  1403. Push = {
  1404. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1405. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1406. prt.Anchored = true
  1407. prt.CFrame = cframe
  1408. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1409. game:GetService("Debris"):AddItem(prt, 10)
  1410. table.insert(Effects, {
  1411. prt,
  1412. "Cylinder",
  1413. delay,
  1414. x3,
  1415. y3,
  1416. z3,
  1417. msh
  1418. })
  1419. end
  1420. }
  1421. }
  1422. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1423. local fp = IT("Part")
  1424. fp.formFactor = formfactor
  1425. fp.Parent = parent
  1426. fp.Reflectance = reflectance
  1427. fp.Transparency = transparency
  1428. fp.CanCollide = false
  1429. fp.Locked = true
  1430. fp.BrickColor = brickcolor
  1431. fp.Name = name
  1432. fp.Size = size
  1433. fp.Position = tors.Position
  1434. RemoveOutlines(fp)
  1435. fp.Material = "SmoothPlastic"
  1436. fp:BreakJoints()
  1437. return fp
  1438. end
  1439. hair = Instance.new("Part",char)
  1440. hair.CanCollide = false
  1441. local m = Instance.new("FileMesh",hair)
  1442. m.MeshId = "http://www.roblox.com/asset/?id=430073345"
  1443. m.TextureId = "http://www.roblox.com/asset/?id=430073362"
  1444. local w = Instance.new("Weld",hair)
  1445. w.Part0 = hair
  1446. w.Part1 = char.Head
  1447. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1448. local mesh = IT(Mesh)
  1449. mesh.Parent = part
  1450. if Mesh == "SpecialMesh" then
  1451. mesh.MeshType = meshtype
  1452. if meshid ~= "nil" then
  1453. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1454. end
  1455. end
  1456. mesh.Offset = offset
  1457. mesh.Scale = scale
  1458. return mesh
  1459. end
  1460.  
  1461. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1462. local type = type
  1463. local rng = Instance.new("Part", char)
  1464. rng.Anchored = true
  1465. rng.BrickColor = color
  1466. rng.CanCollide = false
  1467. rng.FormFactor = 3
  1468. rng.Name = "Ring"
  1469. rng.Material = "Neon"
  1470. rng.Size = Vector3.new(1, 1, 1)
  1471. rng.Transparency = 0
  1472. rng.TopSurface = 0
  1473. rng.BottomSurface = 0
  1474. rng.CFrame = pos
  1475. local rngm = Instance.new("SpecialMesh", rng)
  1476. rngm.MeshType = MType
  1477. rngm.Scale = scale
  1478. local scaler2 = 1
  1479. if type == "Add" then
  1480. scaler2 = 1 * value
  1481. elseif type == "Divide" then
  1482. scaler2 = 1 / value
  1483. end
  1484. coroutine.resume(coroutine.create(function()
  1485. for i = 0, 10 / bonuspeed, 0.1 do
  1486. swait()
  1487. if type == "Add" then
  1488. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1489. elseif type == "Divide" then
  1490. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1491. end
  1492. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1493. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1494. end
  1495. rng:Destroy()
  1496. end))
  1497. end
  1498.  
  1499. function Eviscerate(dude)
  1500. if dude.Name ~= char then
  1501. local bgf = IT("BodyGyro", dude.Head)
  1502. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1503. local val = IT("BoolValue", dude)
  1504. val.Name = "IsHit"
  1505. local ds = coroutine.wrap(function()
  1506. dude:WaitForChild("Head"):BreakJoints()
  1507. wait(0.5)
  1508. target = nil
  1509. coroutine.resume(coroutine.create(function()
  1510. for i, v in pairs(dude:GetChildren()) do
  1511. if v:IsA("Accessory") then
  1512. v:Destroy()
  1513. end
  1514. if v:IsA("Humanoid") then
  1515. v:Destroy()
  1516. end
  1517. if v:IsA("CharacterMesh") then
  1518. v:Destroy()
  1519. end
  1520. if v:IsA("Model") then
  1521. v:Destroy()
  1522. end
  1523. if v:IsA("Part") or v:IsA("MeshPart") then
  1524. for x, o in pairs(v:GetChildren()) do
  1525. if o:IsA("Decal") then
  1526. o:Destroy()
  1527. end
  1528. end
  1529. coroutine.resume(coroutine.create(function()
  1530. v.Material = "Neon"
  1531. v.CanCollide = false
  1532. local PartEmmit1 = IT("ParticleEmitter", v)
  1533. PartEmmit1.LightEmission = 1
  1534. PartEmmit1.Texture = "rbxassetid://284205403"
  1535. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1536. PartEmmit1.Rate = 150
  1537. PartEmmit1.Lifetime = NumberRange.new(1)
  1538. PartEmmit1.Size = NumberSequence.new({
  1539. NumberSequenceKeypoint.new(0, 0.75, 0),
  1540. NumberSequenceKeypoint.new(1, 0, 0)
  1541. })
  1542. PartEmmit1.Transparency = NumberSequence.new({
  1543. NumberSequenceKeypoint.new(0, 0, 0),
  1544. NumberSequenceKeypoint.new(1, 1, 0)
  1545. })
  1546. PartEmmit1.Speed = NumberRange.new(0, 0)
  1547. PartEmmit1.VelocitySpread = 30000
  1548. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1549. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1550. local BodPoss = IT("BodyPosition", v)
  1551. BodPoss.P = 3000
  1552. BodPoss.D = 1000
  1553. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1554. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1555. v.Color = maincolor.Color
  1556. coroutine.resume(coroutine.create(function()
  1557. for i = 0, 49 do
  1558. swait(1)
  1559. v.Transparency = v.Transparency + 0.08
  1560. end
  1561. wait(0.5)
  1562. PartEmmit1.Enabled = false
  1563. wait(3)
  1564. v:Destroy()
  1565. dude:Destroy()
  1566. end))
  1567. end))
  1568. end
  1569. end
  1570. end))
  1571. end)
  1572. ds()
  1573. end
  1574. end
  1575.  
  1576. function FindNearestHead(Position, Distance, SinglePlayer)
  1577. if SinglePlayer then
  1578. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1579. end
  1580. local List = {}
  1581. for i, v in pairs(workspace:GetChildren()) do
  1582. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1583. table.insert(List, v)
  1584. end
  1585. end
  1586. return List
  1587. end
  1588.  
  1589. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1590. local type = type
  1591. local rng = Instance.new("Part", char)
  1592. rng.Anchored = true
  1593. rng.BrickColor = color
  1594. rng.CanCollide = false
  1595. rng.FormFactor = 3
  1596. rng.Name = "Ring"
  1597. rng.Material = "Neon"
  1598. rng.Size = Vector3.new(1, 1, 1)
  1599. rng.Transparency = 0
  1600. rng.TopSurface = 0
  1601. rng.BottomSurface = 0
  1602. rng.CFrame = pos
  1603. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1604. local rngm = Instance.new("SpecialMesh", rng)
  1605. rngm.MeshType = MType
  1606. rngm.Scale = Vector3.new(x1, y1, z1)
  1607. local scaler2 = 1
  1608. local speeder = FastSpeed
  1609. if type == "Add" then
  1610. scaler2 = 1 * value
  1611. elseif type == "Divide" then
  1612. scaler2 = 1 / value
  1613. end
  1614. coroutine.resume(coroutine.create(function()
  1615. for i = 0, 10 / bonuspeed, 0.1 do
  1616. swait()
  1617. if type == "Add" then
  1618. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1619. elseif type == "Divide" then
  1620. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1621. end
  1622. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1623. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1624. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1625. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1626. end
  1627. rng:Destroy()
  1628. end))
  1629. end
  1630.  
  1631. function SoulSteal(dude)
  1632. if dude.Name ~= char then
  1633. local bgf = IT("BodyGyro", dude.Head)
  1634. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1635. local val = IT("BoolValue", dude)
  1636. val.Name = "IsHit"
  1637. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1638. local soulst = coroutine.wrap(function()
  1639. local soul = Instance.new("Part",dude)
  1640. soul.Size = Vector3.new(1,1,1)
  1641. soul.CanCollide = false
  1642. soul.Anchored = false
  1643. soul.Position = torso.Position
  1644. soul.Transparency = 1
  1645. local PartEmmit1 = IT("ParticleEmitter", soul)
  1646. PartEmmit1.LightEmission = 1
  1647. PartEmmit1.Texture = "rbxassetid://569507414"
  1648. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1649. PartEmmit1.Rate = 250
  1650. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1651. PartEmmit1.Size = NumberSequence.new({
  1652. NumberSequenceKeypoint.new(0, 1, 0),
  1653. NumberSequenceKeypoint.new(1, 0, 0)
  1654. })
  1655. PartEmmit1.Transparency = NumberSequence.new({
  1656. NumberSequenceKeypoint.new(0, 0, 0),
  1657. NumberSequenceKeypoint.new(1, 1, 0)
  1658. })
  1659. PartEmmit1.Speed = NumberRange.new(0, 0)
  1660. PartEmmit1.VelocitySpread = 30000
  1661. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1662. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1663. local BodPoss = IT("BodyPosition", soul)
  1664. BodPoss.P = 3000
  1665. BodPoss.D = 1000
  1666. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1667. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1668. wait(1.6)
  1669. soul.Touched:connect(function(hit)
  1670. if hit.Parent == char then
  1671. soul:Destroy()
  1672. end
  1673. end)
  1674. wait(1.2)
  1675. while soul do
  1676. swait()
  1677. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1678. BodPoss.Position = tors.Position
  1679. end
  1680. end)
  1681. soulst()
  1682. end
  1683. end
  1684. function FaceMouse()
  1685. local Cam = workspace.CurrentCamera
  1686. return {
  1687. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1688. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1689. }
  1690. end
  1691.  
  1692. BTAUNT = Instance.new("Sound", tors)
  1693. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2996427130"
  1694. BTAUNT.Volume = 2
  1695. BTAUNT.Pitch = 1
  1696. BTAUNT.Looped = true
  1697. BTAUNT.TimePosition = 0.2
  1698.  
  1699. TEST = Instance.new("Sound", tors)
  1700. TEST.SoundId = "http://www.roblox.com/asset/?id=606732470"
  1701. TEST.Volume = 25
  1702. TEST.Pitch = 1
  1703. TEST.Looped = false
  1704. TEST.TimePosition = 0
  1705. -------------------------------------------------------
  1706. --End Effect Function--
  1707. -------------------------------------------------------
  1708. function Cso(ID, PARENT, VOLUME, PITCH)
  1709. local NSound = nil
  1710. coroutine.resume(coroutine.create(function()
  1711. NSound = IT("Sound", PARENT)
  1712. NSound.Volume = VOLUME
  1713. NSound.Pitch = PITCH
  1714. NSound.SoundId = "http://www.roblox.com/asset/?id=417445954"
  1715. swait()
  1716. NSound:play()
  1717. game:GetService("Debris"):AddItem(NSound, 50)
  1718. end))
  1719. return NSound
  1720. end
  1721. function CameraEnshaking(Length, Intensity)
  1722. coroutine.resume(coroutine.create(function()
  1723. local intensity = 1 * Intensity
  1724. local rotM = 0.01 * Intensity
  1725. for i = 0, Length, 0.1 do
  1726. swait()
  1727. intensity = intensity - 0.05 * Intensity / Length
  1728. rotM = rotM - 5.0E-4 * Intensity / Length
  1729. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1730. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1731. end
  1732. hum.CameraOffset = Vector3.new(0, 0, 0)
  1733. end))
  1734. end
  1735. -------------------------------------------------------
  1736. --End Important Functions--
  1737. -------------------------------------------------------
  1738.  
  1739.  
  1740. -------------------------------------------------------
  1741. --Start Customization--
  1742. -------------------------------------------------------
  1743. local Player_Size = 1
  1744. if Player_Size ~= 1 then
  1745. root.Size = root.Size * Player_Size
  1746. tors.Size = tors.Size * Player_Size
  1747. hed.Size = hed.Size * Player_Size
  1748. ra.Size = ra.Size * Player_Size
  1749. la.Size = la.Size * Player_Size
  1750. rl.Size = rl.Size * Player_Size
  1751. ll.Size = ll.Size * Player_Size
  1752. ----------------------------------------------------------------------------------
  1753. rootj.Parent = root
  1754. neck.Parent = tors
  1755. RW.Parent = tors
  1756. LW.Parent = tors
  1757. RH.Parent = tors
  1758. LH.Parent = tors
  1759. ----------------------------------------------------------------------------------
  1760. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1761. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1762. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1763. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1764. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1765. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1766. ----------------------------------------------------------------------------------
  1767. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1768. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1769. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1770. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1771. --hat.Parent = Character
  1772. end
  1773. ----------------------------------------------------------------------------------
  1774. ----------------------------------------------------------------------------------
  1775. local equipped = false
  1776. local idle = 0
  1777. local change = 1
  1778. local val = 0
  1779. local toim = 0
  1780. local idleanim = 0.4
  1781. local sine = 0
  1782. local Sit = 1
  1783. ----------------------------------------------------------------------------------
  1784. hum.WalkSpeed = 8
  1785. hum.JumpPower = 57
  1786. hum.Animator.Parent = nil
  1787. ----------------------------------------------------------------------------------
  1788.  
  1789.  
  1790. -------------------------------------------------------
  1791. --End Customization--
  1792. -------------------------------------------------------
  1793. local Blobby = Instance.new("Part", char)
  1794. Blobby.Name = "Blob"
  1795. Blobby.CanCollide = false
  1796. Blobby.BrickColor = BrickColor.new("Really black")
  1797. Blobby.Transparency = 0
  1798. Blobby.Material = "Plastic"
  1799. Blobby.Size = Vector3.new(1, 1, 2)
  1800. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1801. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1802.  
  1803. local Weld = Instance.new("Weld", Blobby)
  1804. Weld.Part0 = ra
  1805. Weld.Part1 = Blobby
  1806. Weld.C1 = CFrame.new(0, 0.8, 0)
  1807. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1808.  
  1809. local M2 = Instance.new("SpecialMesh")
  1810. M2.Parent = Blobby
  1811. M2.MeshId = "rbxassetid://0"
  1812. M2.TextureId = "rbxassetid://0"
  1813. M2.Scale = Vector3.new(1, 0.8, 1)
  1814.  
  1815. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1816. naeeym2.AlwaysOnTop = true
  1817. naeeym2.Size = UDim2.new(5,35,2,15)
  1818. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1819. naeeym2.Adornee = hed
  1820. naeeym2.Name = "Name"
  1821. --naeeym2.PlayerToHideFrom = Player
  1822. local tecks2 = Instance.new("TextLabel",naeeym2)
  1823. tecks2.BackgroundTransparency = 1
  1824. tecks2.TextScaled = true
  1825. tecks2.BorderSizePixel = 0
  1826. tecks2.Text = "Fight Me"
  1827. tecks2.Font = Enum.Font.Bodoni
  1828. tecks2.TextSize = 30
  1829. tecks2.TextStrokeTransparency = 0
  1830. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1831. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1832. tecks2.Size = UDim2.new(1,0,0.5,0)
  1833. tecks2.Parent = naeeym2]]
  1834. ----------------------------------------------------------------------------------
  1835. local AddInstance = function(Object, ...)
  1836. local Obj = Instance.new(Object)
  1837. for i,v in next,(...) do
  1838. Obj[i] = v
  1839. end
  1840. return Obj
  1841. end
  1842. ----------------------------------------------------
  1843. -------------------------------------------------------
  1844. wait(1)
  1845. plr = game.Players.TheFigureBlack
  1846. char = plr.Character
  1847.  
  1848. whitecolor = Color3.new(255,255,1)
  1849. epicmode = false
  1850. normal = true
  1851. for i,v in pairs(char:GetChildren()) do
  1852. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1853. v:Destroy()
  1854. end
  1855. end
  1856. for i,v in pairs(char:GetChildren()) do
  1857. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1858. v:Destroy()
  1859. end
  1860. end
  1861.  
  1862.  
  1863.  
  1864. local BC = Character["Body Colors"]
  1865. BC.HeadColor = BrickColor.new("Institutional white")
  1866. BC.LeftArmColor = BrickColor.new("Institutional white")
  1867. BC.LeftLegColor = BrickColor.new("Institutional white")
  1868. BC.RightArmColor = BrickColor.new("Institutional white")
  1869. BC.RightLegColor = BrickColor.new("Institutional white")
  1870. BC.TorsoColor = BrickColor.new("Institutional white")
  1871.  
  1872.  
  1873. local righteyebrickcolor = "Really black"
  1874. local reye = Instance.new("Part", char)
  1875. reye.CanCollide = false
  1876. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1877. reye.Material = "Neon"
  1878. reye.Size = Vector3.new(.25,.35,.15)
  1879. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(0.1,0.1,0.1))
  1880. m1 = Instance.new("SpecialMesh", reye)
  1881. m1.MeshType = "Sphere"
  1882. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1883. reye.Locked = true
  1884. reye.Name = "re"
  1885.  
  1886. -------------------------------------------------------
  1887. --Start Attacks N Stuff--
  1888. -------------------------------------------------------
  1889. local naeeym2 = Instance.new("BillboardGui",char)
  1890. naeeym2.AlwaysOnTop = true
  1891. naeeym2.Size = UDim2.new(5,35,2,35)
  1892. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1893. naeeym2.Adornee = hed
  1894. naeeym2.Name = "Name"
  1895.  
  1896. local tecks2 = Instance.new("TextLabel",naeeym2)
  1897. tecks2.BackgroundTransparency = 1
  1898. tecks2.TextScaled = true
  1899. tecks2.BorderSizePixel = 0
  1900. tecks2.Text = "..."
  1901. tecks2.Font = "Fantasy"
  1902. tecks2.TextSize = 30
  1903. tecks2.TextStrokeTransparency = 0
  1904. tecks2.TextColor3 = BrickColor.new('Bright yellow').Color
  1905. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1906. tecks2.Size = UDim2.new(1,0,0.5,0)
  1907. tecks2.Parent = naeeym2
  1908. textfag = tecks2
  1909. wait (1)
  1910. tecks2.Text = "You gonna have a bad time"
  1911. wait(1)
  1912. tecks2.Text = "if you step more you don.t gonna forget it"
  1913. wait(1)
  1914. tecks2.Text = "well them"
  1915. wait(1)
  1916. tecks2.Text = "..."
  1917. wait(2)
  1918. tecks2.Text = "Sorry old lady i not make some promises"
  1919. wait(1)
  1920. tecks2.Text = "SANS J҉ E҉ V҉ I҉ L҉"
  1921. BTAUNT:Play()
  1922. coroutine.resume(coroutine.create(function()
  1923. while textfag ~= nil do
  1924. swait()
  1925. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1926. textfag.Rotation = math.random(-3,3)
  1927. end
  1928. end))
  1929. local righteyebrickcolor = "Institional white"
  1930. local reye = Instance.new("Part", char)
  1931. reye.CanCollide = false
  1932. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1933. reye.Material = "Neon"
  1934. reye.Size = Vector3.new(.25,.35,.25)
  1935. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  1936. m1 = Instance.new("SpecialMesh", reye)
  1937. m1.MeshType = "Sphere"
  1938. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1939. reye.Locked = true
  1940. reye.Name = "re"
  1941.  
  1942.  
  1943. local righteyebrickcolor = "Bright yellow"
  1944. local reye = Instance.new("Part", char)
  1945. reye.CanCollide = false
  1946. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1947. reye.Material = "Neon"
  1948. reye.Size = Vector3.new(.25,.35,.15)
  1949. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1950. m1 = Instance.new("SpecialMesh", reye)
  1951. m1.MeshType = "Sphere"
  1952. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1953. reye.Locked = true
  1954. reye.Name = "re"
  1955. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246596429"
  1956.  
  1957.  
  1958. function die()
  1959. attack = true
  1960. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1961. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1962. for i = 0, 2.6, 0.1 do
  1963. swait()
  1964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1965. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1966. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1967. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1968. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1969. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1970. end
  1971. Cso("357417055", tors, 10, 1)
  1972. CameraEnshaking(2, 15)
  1973. Effects.Wave.Create(BrickColor.new("Bright blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1974. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1975. Effects.Wave.Create(BrickColor.new("Shamrock"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1976. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1977. if v:FindFirstChild("Head") then
  1978. Eviscerate(v)
  1979. end
  1980. end
  1981. for i = 0, 3, 0.1 do
  1982. swait()
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1985. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1986. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1987. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1988. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1989. end
  1990. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1991. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1992. attack = false
  1993. end
  1994.  
  1995. function dance()
  1996. attack = true
  1997. hum.WalkSpeed = 0
  1998. CFuncs.Sound.Create("", head, 100, 1)
  1999. for i = 0, 2, 0.1 do
  2000. swait()
  2001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2002. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2003. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2004. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2005. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2006. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2007. end
  2008. for i = 0, 6, 0.1 do
  2009. swait()
  2010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2011. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2012. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2013. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2014. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2015. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2016. end
  2017. for i = 0, 2, 0.1 do
  2018. swait()
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2020. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2021. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2024. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2025. end
  2026. attack = false
  2027. hum.WalkSpeed = 20
  2028. end
  2029. ----------------------------------------------------------
  2030.  
  2031. function aaa()
  2032. attack = true
  2033. hum.WalkSpeed = 0
  2034. for i = 0,20, 0.1 do
  2035. swait()
  2036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2038. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2039. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2040. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2041. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2042. end
  2043. hum.WalkSpeed = 16
  2044. attack = false
  2045. end
  2046.  
  2047. function finalChaos()
  2048. attack = true
  2049. spawn(function()
  2050. local p = Instance.new("Part",char)
  2051. p.Anchored = true
  2052. p.CanCollide = false
  2053. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2054. local m = Instance.new("SpecialMesh",p)
  2055. m.MeshId = "rbxassetid://2711107284"
  2056. m.TextureId = "rbxassetid://2711107314"
  2057. m.Scale = Vector3.new(1,1,1)
  2058. for i=1,30 do
  2059. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2060. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2061. wait()
  2062. end
  2063. local beam = Instance.new("Part",char)
  2064. beam.Anchored = true
  2065. beam.CanCollide = false
  2066. beam.BrickColor = BrickColor.new("Bright yellow")
  2067. beam.Material = Enum.Material.Neon
  2068. beam.Size = Vector3.new(1,1,1)
  2069. beam.Position = p.Position+Vector3.new(0,1000,0)
  2070. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2071. local m = Instance.new("SpecialMesh",beam)
  2072. m.MeshType = "Cylinder"
  2073. m.Scale = Vector3.new(2000,15,15)
  2074. damage(6,20,35,p.Position)
  2075. p.Transparency = 20
  2076. CFuncs.Sound.Create("rbxassetid://2627797774", p, 10, 1)
  2077. for i=1,10 do
  2078. m.Scale = m.Scale-Vector3.new(0,1,1)
  2079. beam.Transparency = i/10
  2080. wait()
  2081. end
  2082. p:Destroy()
  2083. end)
  2084. attack = false
  2085. end
  2086. })Template = "rbxassetid://395674792"
  2087. wait(0.1)
  2088. pants.PantsTemplate = "rbxassetid://357134392"
  2089. function beam()
  2090. attack = true
  2091. hum.WalkSpeed = 0
  2092. local Ring1 = Instance.new("Part", char)
  2093. Ring1.Anchored = true
  2094. Ring1.BrickColor = maincolor
  2095. Ring1.CanCollide = false
  2096. Ring1.FormFactor = 3
  2097. Ring1.Name = "Ring"
  2098. Ring1.Material = "Neon"
  2099. Ring1.Size = Vector3.new(1, 0.05, 1)
  2100. Ring1.Transparency = 1
  2101. Ring1.TopSurface = 0
  2102. Ring1.BottomSurface = 0
  2103. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2104. Ring1Mesh.MeshType = "Brick"
  2105. Ring1Mesh.Name = "SizeMesh"
  2106. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2107. local InnerRing1 = Ring1:Clone()
  2108. InnerRing1.Parent = char
  2109. InnerRing1.Transparency = 0
  2110. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2111. InnerRing1.Size = Vector3.new(1, 1, 1)
  2112. local InnerRing1Mesh = InnerRing1.SizeMesh
  2113. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2114. InnerRing1Mesh.MeshType = "Sphere"
  2115. Ring1:Destroy()
  2116. for i = 0, 6, 0.1 do
  2117. swait()
  2118. --orb.CFrame = Pupil.CFrame
  2119. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2121. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2126. end
  2127. InnerRing1.Transparency = 1
  2128. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2129. Cso("2545012765", char, 10, 1)
  2130. Cso("2606661976", char, 2.3, 1)
  2131. local a = IT("Part", char)
  2132. a.Name = "Direction"
  2133. a.Anchored = true
  2134. a.BrickColor = BrickC("Bright blue")
  2135. a.Material = "SmoothPlastic"
  2136. a.Transparency = 0
  2137. a.Shape = "Cylinder"
  2138. a.CanCollide = false
  2139. local a2 = IT("Part", char)
  2140. a2.Name = "Direction"
  2141. a2.Anchored = true
  2142. a2.BrickColor = maincolor
  2143. a2.Color = maincolor.Color
  2144. a2.Material = "Neon"
  2145. a2.Transparency = 0.7
  2146. a2.Shape = "Cylinder"
  2147. a2.CanCollide = false
  2148. local ba = IT("Part", char)
  2149. ba.Name = "HitDirect"
  2150. ba.Anchored = true
  2151. ba.BrickColor = maincolor
  2152. ba.Material = "Neon"
  2153. ba.Transparency = 1
  2154. ba.CanCollide = false
  2155. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2156. local ignore = char
  2157. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2158. a.BottomSurface = 10
  2159. a.TopSurface = 10
  2160. a2.BottomSurface = 10
  2161. a2.TopSurface = 10
  2162. local distance = (InnerRing1.CFrame.p - position).magnitude
  2163. a.Size = Vector3.new(distance, 1, 1)
  2164. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2165. a2.Size = Vector3.new(distance, 1, 1)
  2166. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2167. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2168. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2169. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2170. game:GetService("Debris"):AddItem(a, 20)
  2171. game:GetService("Debris"):AddItem(a2, 20)
  2172. game:GetService("Debris"):AddItem(ba, 20)
  2173. local msh = Instance.new("SpecialMesh", a)
  2174. msh.MeshType = "Brick"
  2175. msh.Scale = Vector3.new(1, 5, 5)
  2176. local msh2 = Instance.new("SpecialMesh", a2)
  2177. msh2.MeshType = "Brick"
  2178. msh2.Scale = Vector3.new(1, 7, 7)
  2179. for i = 0, 10, 0.1 do
  2180. swait()
  2181. CameraEnshaking(1, 5)
  2182. a2.Color = maincolor.Color
  2183. root.CFrame = FaceMouse()[1]
  2184. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2185. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2186. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2187. distance = (InnerRing1.CFrame.p - position).magnitude
  2188. a.Size = Vector3.new(distance, 1, 1)
  2189. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2190. a2.Size = Vector3.new(distance, 1, 1)
  2191. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2192. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2193. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2194. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2195. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2196. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2197. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2198. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2199. if v:FindFirstChild("Head") then
  2200. Eviscerate(v)
  2201. end
  2202. end
  2203. end
  2204. a:Destroy()
  2205. a2:Destroy()
  2206. ba:Destroy()
  2207. InnerRing1:Destroy()
  2208. attack = false
  2209. hum.WalkSpeed = 10
  2210. hum.CameraOffset = Vector3.new(0,0,0)
  2211. end
  2212.  
  2213. function Call_Upon_The_Eyes()
  2214. attack = true
  2215. hum.WalkSpeed = 0
  2216. for i = 0, 6, 0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2219. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2223. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2224. end
  2225. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2226. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2227. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2228. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2229. CameraEnshaking(4, 25)
  2230. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2231. if v:FindFirstChild("Head") then
  2232. Eviscerate(v)
  2233. end
  2234. end
  2235. for i = 0, 6, 0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2238. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2242. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2243. end
  2244. attack = false
  2245. hum.WalkSpeed = 10
  2246. end
  2247.  
  2248. function CHAOS()
  2249. attack = true
  2250. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2251. Cso("2545012765", hed, 10, 1)
  2252. Effects.Ring.Create(BrickC("Bright yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2253.  
  2254. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2255. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2256. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2257.  
  2258. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2259. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2260. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2261. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2262. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2263. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2264. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2265. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2266. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2267. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2268. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2269. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2270. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2271. if v:FindFirstChild("Head") then
  2272. Eviscerate(v)
  2273. end
  2274. end
  2275. attack = false
  2276. end
  2277. function Chain2()
  2278. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2279. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2280. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2281. local HEAD = HUM.Parent:FindFirstChild("Head")
  2282. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2283. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2284. if HEAD and TORSO and HUM.Health > 0 then
  2285. local GYRO = IT("BodyGyro",root)
  2286. GYRO.D = 275
  2287. GYRO.P = 20000
  2288. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2289. attack = true
  2290. hum.WalkSpeed = 0
  2291. local hit,pos,hummie;
  2292. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2293. Hook2.Transparency = 1
  2294. local A2 = NewInstance("Attachment",Hook2)
  2295. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2296. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2297. for i = 0, 2.3, .1 do
  2298. swait()
  2299. GYRO.cframe = CF(root.Position,TORSO.Position)
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2305. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2306. end
  2307. Cso("169105657", ra, 7, 1.2)
  2308. for i = 0, 5, .1 do
  2309. if(hit)then break end
  2310. swait()
  2311. GYRO.cframe = CF(root.Position,TORSO.Position)
  2312. Hook2.CFrame = TORSO.CFrame
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2319. end
  2320. Cso("169105657", ra, 5, .8)
  2321. Cso("2545211765", char, 7, 1)
  2322. GYRO:remove()
  2323. TORSO:BreakJoints()
  2324. for i = 0, 6, .1 do
  2325. swait()
  2326. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2327. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2328. end
  2329. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2330. break
  2331. end
  2332. Chain2.TextureLength = 4
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2334. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2339. end
  2340. hum.WalkSpeed = 16
  2341. attack = false
  2342. Hook2:Destroy()
  2343. end
  2344. end
  2345. end
  2346.  
  2347. function dejzrXD()
  2348. attack = true
  2349. hum.WalkSpeed = 20
  2350. for i = 0, 4, 0.1 do
  2351. swait()
  2352. Cso("2545012765", char, 10, 1)
  2353. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2360. end
  2361. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2362. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2363. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2364. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2365. CameraEnshaking(4, 5)
  2366. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2367. if v:FindFirstChild("Head") then
  2368. Eviscerate(v)
  2369. end
  2370. end
  2371. for i = 0, 2, 0.1 do
  2372. swait()
  2373. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2376. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2377. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2378. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2380. end
  2381. attack = false
  2382. Speed = 20
  2383. end
  2384.  
  2385. function specialchaos()
  2386. wait(0)
  2387. CHOICE = 6
  2388. Cso("2545018472", hed, 10, 1)
  2389. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2390. killsky.SkyboxBk = "http://www.roblox.com/asset/?id=17898888"
  2391. killsky.SkyboxDn = "http://www.roblox.com/asset/?id=17898888"
  2392. killsky.SkyboxFt = "http://www.roblox.com/asset/?id=17898888"
  2393. killsky.SkyboxLf = "http://www.roblox.com/asset/?id=17898888"
  2394. killsky.SkyboxRt = "http://www.roblox.com/asset/?id=17898888"
  2395. killsky.SkyboxUp = "http://www.roblox.com/asset/?id=17898888"
  2396. ---
  2397. killsky.StarCount = 0
  2398. killsky.SunAngularSize = 0
  2399. killsky.MoonAngularSize = 0
  2400. killsky.MoonTextureId = ""
  2401. killsky.CelestialBodiesShown = false
  2402. if HITFLOOR ~= nil then
  2403. ATTACK = false
  2404. Rooted = false
  2405. local RINGSPIN = true
  2406. local CONSTRUCTING = true
  2407. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Bright yellow", "Ring", VT(0,0,0))
  2408. RING.Color = C3(0,0,0)
  2409. MakeForm(RING,"Cyl")
  2410. RING.CFrame = CF(HITPOS)
  2411. coroutine.resume(coroutine.create(function()
  2412. repeat
  2413. Swait()
  2414. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2415. until CONSTRUCTING == false
  2416. repeat
  2417. Swait()
  2418. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2419. until RINGSPIN == false
  2420. for i = 1, 25 do
  2421. Swait()
  2422. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2423. RING.Size = RING.Size - VT(0.15,0,0.15)
  2424. --DECAL.Transparency = DECAL.Transparency + 1/25
  2425. RING.Transparency = RING.Transparency + 1/25
  2426. end
  2427. RING:remove()
  2428. end))
  2429. for i = 1, 15 do
  2430. Swait()
  2431. RING.Size = RING.Size + VT(0,0,0)
  2432. RING.Transparency = RING.Transparency - 1/15
  2433. end
  2434. end
  2435. hum.WalkSpeed = 20
  2436. attack = false
  2437. local s = Instance.new("Sound")
  2438.  
  2439. s.Name = "Sound"
  2440. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2441. s.Volume = 70
  2442. s.Looped = false
  2443. s.archivable = false
  2444.  
  2445. s.Parent = game.Workspace
  2446.  
  2447. s:play()
  2448. end
  2449. function icando()
  2450. attack = true
  2451. hum.WalkSpeed = 0
  2452. TEST:Remove()
  2453. TEST:Play()
  2454. repeat
  2455. for i = 0,4,0.1 do
  2456. swait()
  2457. TEST.Parent = tors
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2464. end
  2465. until TEST.Playing == false
  2466. TEST:Stop()
  2467. TEST:Play()
  2468. TEST:Remove()
  2469. print('I HAVE CRIPPLING DEPRESSION ~MEME')
  2470. attack = false
  2471. hum.WalkSpeed = 20
  2472. end
  2473.  
  2474. function finalChaos2()
  2475.  
  2476. attack = true
  2477. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2478. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2479. M2.Scale = Vector3.new(5, 5, 5)
  2480. Cso("2545018472", hed, 10, 1)
  2481. for i = 0, 15, 0.1 do
  2482. swait()
  2483. hum.CameraOffset = Vector3.new(0, 8, 0)
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2486. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2487. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2488. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2490. end
  2491. Cso("483458132", char, 10, .7)
  2492. Cso("483458132", char, 10, 1)
  2493. CameraEnshaking(6, 65)
  2494. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2495. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2496. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2497. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2498. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2499. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2500. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2501. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright blue"), "Sphere")
  2502. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2503. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Shamrock"), "Sphere")
  2504. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Shamrock"), "Sphere")
  2505. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2506. if v:FindFirstChild("Head") then
  2507. Eviscerate(v)
  2508. end
  2509. end
  2510. local s = Instance.new("Sound")
  2511. s.Name = "Sound"
  2512. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2513. s.Volume = 70
  2514. s.Looped = false
  2515. s.archivable = false
  2516.  
  2517. s.Parent = game.Workspace
  2518.  
  2519. s:play()
  2520. for i = 0, 15, 0.1 do
  2521. swait()
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2523. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2524. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2525. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2526. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2527. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2528. end
  2529. M2.Scale = Vector3.new(1, 1, 1)
  2530. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2531. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2532. attack = false
  2533.  
  2534.  
  2535. end
  2536.  
  2537. function DRAG_THEM_TO_HELL()
  2538. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2539. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2540. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2541. local HEAD = HUM.Parent:FindFirstChild("Head")
  2542. if HEAD and TORSO and HUM.Health > 0 then
  2543. local GYRO = IT("BodyGyro",root)
  2544. GYRO.D = 275
  2545. GYRO.P = 20000
  2546. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2547. attack = true
  2548. hum.WalkSpeed = 0
  2549. local hit,pos,hummie;
  2550. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2551. Hook.Transparency = 1
  2552. local A = NewInstance("Attachment",Hook)
  2553. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2554. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2555. local POS = mouse.Hit.p
  2556. local CHAINS = false
  2557. local CHAINLINKS = {}
  2558. local A = IT("Attachment",la)
  2559. A.Position = Vector3.new(1,-1,0)*Player_Size
  2560. A.Orientation = Vector3.new(-90, -89.982, 0)
  2561. local B = IT("Attachment",la)
  2562. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2563. B.Orientation = Vector3.new(-90, 89.988, 0)
  2564. local C = IT("Attachment",la)
  2565. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2566. C.Orientation = Vector3.new(-90, -89.982, 0)
  2567. local D = IT("Attachment",la)
  2568. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2569. D.Orientation = Vector3.new(-90, 89.988, 0)
  2570. local LIGHT = IT("Attachment",la)
  2571. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2572. local LIGHT2 = IT("PointLight",LIGHT)
  2573. LIGHT2.Range = 7
  2574. LIGHT2.Brightness = 5
  2575. LIGHT2.Color = Color3.new(0,0,0)
  2576. for i = 1, 2 do
  2577. local TWIST = -2
  2578. local START = A
  2579. local END = B
  2580. if i == 1 then
  2581. START = B
  2582. END = A
  2583. end
  2584. local ChainLink = IT("Beam",tors)
  2585. ChainLink.Texture = "rbxassetid://73042633"
  2586. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2587. ChainLink.TextureSpeed = 1
  2588. ChainLink.Width0 = 1
  2589. ChainLink.Width1 = 1
  2590. ChainLink.TextureLength = 2.5
  2591. ChainLink.Attachment0 = START
  2592. ChainLink.Attachment1 = END
  2593. ChainLink.CurveSize0 = TWIST
  2594. ChainLink.CurveSize1 = TWIST
  2595. --ChainLink.FaceCamera = true
  2596. ChainLink.Segments = 45
  2597. ChainLink.Transparency = NumberSequence.new(0.25)
  2598. table.insert(CHAINLINKS,ChainLink)
  2599. end
  2600. for i = 1, 2 do
  2601. local TWIST = -1
  2602. local START = C
  2603. local END = D
  2604. if i == 1 then
  2605. START = D
  2606. END = C
  2607. end
  2608. local ChainLink = IT("Beam",tors)
  2609. ChainLink.Texture = "rbxassetid://73042633"
  2610. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2611. ChainLink.TextureSpeed = 1
  2612. ChainLink.Width0 = 1
  2613. ChainLink.Width1 = 1
  2614. ChainLink.TextureLength = 5
  2615. ChainLink.Attachment0 = START
  2616. ChainLink.Attachment1 = END
  2617. ChainLink.CurveSize0 = TWIST
  2618. ChainLink.CurveSize1 = TWIST
  2619. --ChainLink.FaceCamera = true
  2620. ChainLink.Segments = 25
  2621. ChainLink.LightEmission = 0.5
  2622. ChainLink.Transparency = NumberSequence.new(0.25)
  2623. table.insert(CHAINLINKS,ChainLink)
  2624. end
  2625. for i = 0, 2.3, .1 do
  2626. swait()
  2627. GYRO.cframe = CF(root.Position,TORSO.Position)
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2631. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2632. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2634. end
  2635. Cso("169105657", ra, 7, 1.2)
  2636. for i = 0, 4, .1 do
  2637. if(hit)then break end
  2638. swait()
  2639. GYRO.cframe = CF(root.Position,TORSO.Position)
  2640. Hook.CFrame = HEAD.CFrame
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2647. end
  2648. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2649. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2650. hit = GetTorso(v.Parent);
  2651. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2652. break;
  2653. end
  2654. end
  2655. Cso("169105657", ra, 5, .8)
  2656. Cso("131228548", tors, 2, 1.1)
  2657. GYRO:remove()
  2658. for i = 0, 3, .1 do
  2659. swait()
  2660. HUM.PlatformStand = true
  2661. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2662. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2663. end
  2664. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2665. break
  2666. end
  2667. Chain.TextureLength = 4
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2670. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2671. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2672. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2674. end
  2675. hum.WalkSpeed = 16
  2676. attack = false
  2677. Hook:Destroy()
  2678. A:remove()
  2679. B:remove()
  2680. C:remove()
  2681. D:remove()
  2682. end
  2683. end
  2684. end
  2685. function OP9999()
  2686. attack = true
  2687. hum.WalkSpeed = 16
  2688. Cso("1690476035",char, 10, 1)
  2689. for i = 0,5.2,0.1 do
  2690. swait()
  2691. Effects.Block.Create(BrickC("Bright blue"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2695. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2698. end
  2699. Cso("824687369", char, 10, 1)
  2700. for i = 0,3.7,0.1 do
  2701. swait()
  2702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2708. CameraEnshaking(2, 8)
  2709. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2710. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2711. if v:FindFirstChild("Head") then
  2712. Eviscerate(v)
  2713. end
  2714. end
  2715. end
  2716. attack = false
  2717. swait()
  2718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2724. CameraEnshaking(2, 8)
  2725. wait(2)
  2726. Effects.Sphere.Create(BrickColor.new("Shamrock"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2727. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2728. if v:FindFirstChild("Head") then
  2729. Eviscerate(v)
  2730. end
  2731. end
  2732. end
  2733. attack = false
  2734. swait()
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2741. CameraEnshaking(2, 8)
  2742. wait(3)
  2743. Effects.Sphere.Create(BrickColor.new("Bright blue"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2744. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2745. if v:FindFirstChild("Head") then
  2746. Eviscerate(v)
  2747. end
  2748. end
  2749. attack = false
  2750. hum.WalkSpeed = 16
  2751. local s = Instance.new("Sound")
  2752.  
  2753. s.Name = "Sound"
  2754. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2755. s.Volume = 70
  2756. s.Looped = false
  2757. s.archivable = false
  2758.  
  2759. s.Parent = game.Workspace
  2760.  
  2761. s:play()
  2762. function GAY()
  2763.  
  2764. attack = true
  2765. M2.MeshId = "rbxassetid://2711094700"
  2766. M2.TextureId = "rbxassetid://2711094731"
  2767. M2.Scale = Vector3.new(5, 5, 5)
  2768. Cso("2545018472", hed, 10, 1)
  2769. for i = 0, 15, 0.1 do
  2770. swait()
  2771. hum.CameraOffset = Vector3.new(0, 8, 0)
  2772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2773. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2774. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2775. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2777. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2778. end
  2779. Cso("483458132", char, 10, .7)
  2780. Cso("483458132", char, 10, 1)
  2781. CameraEnshaking(6, 65)
  2782. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2783. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2784. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2785. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2786. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2787. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2788. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2789. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright yellow"), "Sphere")
  2790. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright yellow"), "Sphere")
  2791. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Bright yellow"), "Sphere")
  2792. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Bright yellow"), "Sphere")
  2793. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2794. if v:FindFirstChild("Head") then
  2795. Eviscerate(v)
  2796. end
  2797. end
  2798. local s = Instance.new("Sound")
  2799. s.Name = "Sound"
  2800. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2801. s.Volume = 70
  2802. s.Looped = false
  2803. s.archivable = false
  2804.  
  2805. s.Parent = game.Workspace
  2806.  
  2807. s:play()
  2808. for i = 0, 15, 0.1 do
  2809. swait()
  2810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2811. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2812. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2813. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2814. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2815. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2816. swait()
  2817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2823. CameraEnshaking(2, 8)
  2824. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2825. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2826. if v:FindFirstChild("Head") then
  2827. Eviscerate(v)
  2828. end
  2829. end
  2830. end
  2831. attack = false
  2832. hum.WalkSpeed = 16
  2833. M2.Scale = Vector3.new(1, 1, 1)
  2834. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2835. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2836. attack = false
  2837.  
  2838. end
  2839.  
  2840. function GoInvisible()
  2841. mouse.KeyDown:connect(function(key)
  2842. if key == "u" then
  2843. if char.Head.Transparency == 0.5 then
  2844. GoInvisible()
  2845.  
  2846. elseif char.Head.Transparency == 1 then
  2847. GoVisible()
  2848. end
  2849. end end)
  2850.  
  2851. TEST:Stop()
  2852. char.Humanoid.WalkSpeed = 120
  2853. char.Head.face.Transparency = 1
  2854. char["Left Leg"].Transparency = 0.5
  2855. char["Head"].Transparency = 0.5
  2856. char["Right Leg"].Transparency = 0.5
  2857. char["Torso"].Transparency = 0.5
  2858. char["Left Arm"].Transparency = 0.5
  2859. char["Right Arm"].Transparency = 0.5
  2860. wait(0.001)
  2861. char["Left Leg"].Transparency = 0.6
  2862. char["Head"].Transparency = 0.6
  2863. char["Right Leg"].Transparency = 0.6
  2864. char["Torso"].Transparency = 0.6
  2865. char["Left Arm"].Transparency = 0.6
  2866. char["Right Arm"].Transparency = 0.6
  2867. wait(0.001)
  2868. char["Left Leg"].Transparency = 0.7
  2869. char["Head"].Transparency = 0.7
  2870. char["Right Leg"].Transparency = 0.7
  2871. char["Torso"].Transparency = 0.7
  2872. char["Left Arm"].Transparency = 0.7
  2873. char["Right Arm"].Transparency = 0.7
  2874. wait(0.001)
  2875. char["Left Leg"].Transparency = 1
  2876. char["Head"].Transparency = 1
  2877. char["Right Leg"].Transparency = 1
  2878. char["Torso"].Transparency = 1
  2879. char["Left Arm"].Transparency = 1
  2880. char["Right Arm"].Transparency = 1
  2881. end
  2882.  
  2883. function GoVisible()
  2884. TEST:Play()
  2885. char.Humanoid.WalkSpeed = 16
  2886. char.Head.face.Transparency = 0
  2887. char["Left Leg"].Transparency = 0.9
  2888. char["Head"].Transparency = 0.9
  2889. char["Right Leg"].Transparency = 9
  2890. char["Torso"].Transparency = 0.9
  2891. char["Left Arm"].Transparency = 0.9
  2892. char["Right Arm"].Transparency = 0.9
  2893. wait(0.001)
  2894. char["Left Leg"].Transparency = 0.7
  2895. char["Head"].Transparency = 0.7
  2896. char["Right Leg"].Transparency = 0.7
  2897. char["Torso"].Transparency = 0.7
  2898. char["Left Arm"].Transparency = 0.7
  2899. char["Right Arm"].Transparency = 0.7
  2900. wait(0.001)
  2901. char["Left Leg"].Transparency = 0.5
  2902. char["Head"].Transparency = 0.5
  2903. char["Right Leg"].Transparency = 0.5
  2904. char["Torso"].Transparency = 0.5
  2905. char["Left Arm"].Transparency = 0.5
  2906. char["Right Arm"].Transparency = 0.5
  2907. end
  2908.  
  2909. -------------------------------------------------------
  2910. --End Attacks N Stuff--
  2911. -------------------------------------------------------
  2912. mouse.KeyDown:connect(function(key)
  2913. if attack == false then
  2914. if key == "t" then
  2915. dance()
  2916. elseif key == 'y' then
  2917. aaa()
  2918. elseif key == "p" then
  2919. finalChaos()
  2920. elseif key == "z" then
  2921. beam()
  2922. elseif key == "x" then
  2923. Call_Upon_The_Eyes()
  2924. elseif key == "v" then
  2925. dejzrXD()
  2926. elseif key == "b" then
  2927. specialchaos()
  2928. elseif key == "n" then
  2929. CHAOS()
  2930. elseif key == "f" then
  2931. icando()
  2932. elseif key == "h" then
  2933. finalChaos2()
  2934. elseif key == "g" then
  2935. Chain2()
  2936. elseif key == "c" then
  2937. DRAG_THEM_TO_HELL()
  2938. elseif key == "q" then
  2939. OP9999()
  2940. elseif key == "m" then
  2941. GAY()
  2942. end
  2943. end
  2944. end)
  2945.  
  2946. mouse.Button1Down:connect(function(key)
  2947. if attack == false then
  2948. die()
  2949. end
  2950. end)
  2951.  
  2952. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2953. local part = Instance.new("Part")
  2954. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2955. part.Material = material or Enum.Material.SmoothPlastic
  2956. part.TopSurface,part.BottomSurface=10,10
  2957. part.Size = size or Vector3.new(1,1,1)
  2958. part.CFrame = cframe or CF(0,0,0)
  2959. part.Anchored = anchored or true
  2960. part.CanCollide = cancollide or false
  2961. part.Parent = parent or char
  2962. return part
  2963. end
  2964.  
  2965. NewInstance = function(instance,parent,properties)
  2966. local inst = Instance.new(instance)
  2967. inst.Parent = parent
  2968. if(properties)then
  2969. for i,v in next, properties do
  2970. pcall(function() inst[i] = v end)
  2971. end
  2972. end
  2973. return inst;
  2974. end
  2975. -------------------------------------------------------
  2976. --Start Damage Function--
  2977. -------------------------------------------------------
  2978. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2979. local type = type
  2980. local rng = Instance.new("Part", char)
  2981. rng.Anchored = true
  2982. rng.BrickColor = color
  2983. rng.CanCollide = false
  2984. rng.FormFactor = 3
  2985. rng.Name = "Ring"
  2986. rng.Material = "Neon"
  2987. rng.Size = Vector3.new(1, 1, 1)
  2988. rng.Transparency = 0
  2989. rng.TopSurface = 0
  2990. rng.BottomSurface = 0
  2991. rng.CFrame = pos
  2992. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2993. local rngm = Instance.new("SpecialMesh", rng)
  2994. rngm.MeshType = "Brick"
  2995. if rainbowmode == true then
  2996. rng.Color = Color3.new(r/255,g/255,b/255)
  2997. end
  2998. local scaler2 = 1
  2999. local speeder = FastSpeed/10
  3000. if type == "Add" then
  3001. scaler2 = 1*value
  3002. elseif type == "Divide" then
  3003. scaler2 = 1/value
  3004. end
  3005. coroutine.resume(coroutine.create(function()
  3006. for i = 0,10/bonuspeed,0.1 do
  3007. swait()
  3008. if type == "Add" then
  3009. scaler2 = scaler2 - 0.01*value/bonuspeed
  3010. elseif type == "Divide" then
  3011. scaler2 = scaler2 - 0.01/value*bonuspeed
  3012. end
  3013. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3014. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3015. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3016. end
  3017. rng:Destroy()
  3018. end))
  3019. end
  3020.  
  3021. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3022. if hit.Parent == nil then
  3023. return
  3024. end
  3025. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3026. for _, v in pairs(hit.Parent:children()) do
  3027. if v:IsA("Humanoid") then
  3028. h = v
  3029. end
  3030. end
  3031. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3032.  
  3033. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3034. end
  3035.  
  3036. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3037. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3038. if hit.Parent.DebounceHit.Value == true then
  3039. return
  3040. end
  3041. end
  3042. if insta == true then
  3043. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3044. end
  3045. local c = Create("ObjectValue"){
  3046. Name = "creator",
  3047. Value = game:service("Players").TheFigureBlack,
  3048. Parent = h,
  3049. }
  3050. game:GetService("Debris"):AddItem(c, .5)
  3051. if HitSound ~= nil and HitPitch ~= nil then
  3052. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3053. end
  3054. local Damage = math.random(minim, maxim)
  3055. local blocked = false
  3056. local block = hit.Parent:findFirstChild("Block")
  3057. if block ~= nil then
  3058. if block.className == "IntValue" then
  3059. if block.Value > 0 then
  3060. blocked = true
  3061. block.Value = block.Value - 1
  3062. print(block.Value)
  3063. end
  3064. end
  3065. end
  3066. if blocked == false then
  3067. h.Health = h.Health - Damage
  3068. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3069. else
  3070. h.Health = h.Health - (Damage / 2)
  3071. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3072. end
  3073. if Type == "Knockdown" then
  3074. local hum = hit.Parent.Humanoid
  3075. hum.PlatformStand = true
  3076. coroutine.resume(coroutine.create(function(HHumanoid)
  3077. swait(1)
  3078. HHumanoid.PlatformStand = false
  3079. end), hum)
  3080. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3081. local bodvol = Create("BodyVelocity"){
  3082. velocity = angle * knockback,
  3083. P = 5000,
  3084. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3085. Parent = hit,
  3086. }
  3087. local rl = Create("BodyAngularVelocity"){
  3088. P = 3000,
  3089. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3090. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3091. Parent = hit,
  3092. }
  3093. game:GetService("Debris"):AddItem(bodvol, .5)
  3094. game:GetService("Debris"):AddItem(rl, .5)
  3095. elseif Type == "Normal" then
  3096. local vp = Create("BodyVelocity"){
  3097. P = 500,
  3098. maxForce = Vector3.new(math.huge, 0, math.huge),
  3099. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3100. }
  3101. if knockback > 0 then
  3102. vp.Parent = hit.Parent.Torso
  3103. end
  3104. game:GetService("Debris"):AddItem(vp, .5)
  3105. elseif Type == "Up" then
  3106. local bodyVelocity = Create("BodyVelocity"){
  3107. velocity = Vector3.new(0, 20, 0),
  3108. P = 5000,
  3109. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3110. Parent = hit,
  3111. }
  3112. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3113. elseif Type == "DarkUp" then
  3114. coroutine.resume(coroutine.create(function()
  3115. for i = 0, 1, 0.1 do
  3116. swait()
  3117. Effects.Block.Create(BrickColor.new("Shamrock"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3118. end
  3119. end))
  3120. local bodyVelocity = Create("BodyVelocity"){
  3121. velocity = Vector3.new(0, 20, 0),
  3122. P = 5000,
  3123. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3124. Parent = hit,
  3125. }
  3126. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3127. elseif Type == "Snare" then
  3128. local bp = Create("BodyPosition"){
  3129. P = 2000,
  3130. D = 100,
  3131. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3132. position = hit.Parent.Torso.Position,
  3133. Parent = hit.Parent.Torso,
  3134. }
  3135. game:GetService("Debris"):AddItem(bp, 1)
  3136. elseif Type == "Freeze" then
  3137. local BodPos = Create("BodyPosition"){
  3138. P = 50000,
  3139. D = 1000,
  3140. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3141. position = hit.Parent.Torso.Position,
  3142. Parent = hit.Parent.Torso,
  3143. }
  3144. local BodGy = Create("BodyGyro") {
  3145. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3146. P = 20e+003,
  3147. Parent = hit.Parent.Torso,
  3148. cframe = hit.Parent.Torso.CFrame,
  3149. }
  3150. hit.Parent.Torso.Anchored = true
  3151. coroutine.resume(coroutine.create(function(Part)
  3152. swait(1.5)
  3153. Part.Anchored = false
  3154. end), hit.Parent.Torso)
  3155. game:GetService("Debris"):AddItem(BodPos, 3)
  3156. game:GetService("Debris"):AddItem(BodGy, 3)
  3157. end
  3158. local debounce = Create("BoolValue"){
  3159. Name = "DebounceHit",
  3160. Parent = hit.Parent,
  3161. Value = true,
  3162. }
  3163. game:GetService("Debris"):AddItem(debounce, Delay)
  3164. c = Create("ObjectValue"){
  3165. Name = "creator",
  3166. Value = Player,
  3167. Parent = h,
  3168. }
  3169. game:GetService("Debris"):AddItem(c, .5)
  3170. end
  3171. end
  3172.  
  3173. function damage(range,mindam,maxdam,pos)
  3174. for i,v in ipairs(workspace:GetChildren()) do
  3175. if v:IsA("Model") then
  3176. if v.Name ~= Player.Name then
  3177. if v:FindFirstChildOfClass("Humanoid") then
  3178. if v:FindFirstChild("Head") then
  3179. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3180. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3181. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3182. end
  3183. end
  3184. end
  3185. end
  3186. end
  3187. end
  3188. end
  3189. end
  3190. -------------------------------------------------------
  3191. --End Damage Function--
  3192. -------------------------------------------------------
  3193.  
  3194. -------------------------------------------------------
  3195. --Start Animations--
  3196. -------------------------------------------------------
  3197. print("By ME")
  3198. while true do
  3199. swait()
  3200. sine = sine + change
  3201. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3202. local velderp = root.Velocity.y
  3203. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3204. if equipped == true or equipped == false then
  3205. if attack == false then
  3206. idle = idle + 1
  3207. else
  3208. idle = 0
  3209. end
  3210. if 1 < root.Velocity.y and hitfloor == nil then
  3211. Anim = "Jump"
  3212. if attack == false then
  3213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3214. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3215. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3216. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3219. end
  3220. elseif -1 > root.Velocity.y and hitfloor == nil then
  3221. Anim = "Fall"
  3222. if attack == false then
  3223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3224. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3226. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3227. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3228. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3229. end
  3230. elseif torvel < 1 and hitfloor ~= nil then
  3231. Anim = "Idle"
  3232. change = 1
  3233. if attack == false then
  3234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3235. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3238. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3239. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3240. end
  3241. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3242. Anim = "Walk"
  3243. change = 1
  3244. if attack == false then
  3245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3247. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3248. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3250. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3251. end
  3252. elseif torvel >= 25 and hitfloor ~= nil then
  3253. Anim = "Sprint"
  3254. change = 1.35
  3255. if attack == false then
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3260. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3261. end
  3262. end
  3263. end
  3264. if 0 < #Effects then
  3265. for e = 1, #Effects do
  3266. if Effects[e] ~= nil then
  3267. local Thing = Effects[e]
  3268. if Thing ~= nil then
  3269. local Part = Thing[1]
  3270. local Mode = Thing[2]
  3271. local Delay = Thing[3]
  3272. local IncX = Thing[4]
  3273. local IncY = Thing[5]
  3274. local IncZ = Thing[6]
  3275. if 1 >= Thing[1].Transparency then
  3276. if Thing[2] == "Block1" then
  3277. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3278. local Mesh = Thing[1].Mesh
  3279. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3280. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3281. elseif Thing[2] == "Block2" then
  3282. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3283. local Mesh = Thing[7]
  3284. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3285. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3286. elseif Thing[2] == "Block3" then
  3287. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3288. local Mesh = Thing[7]
  3289. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3290. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3291. elseif Thing[2] == "Cylinder" then
  3292. local Mesh = Thing[1].Mesh
  3293. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3294. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3295. elseif Thing[2] == "Blood" then
  3296. local Mesh = Thing[7]
  3297. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3298. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3299. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3300. elseif Thing[2] == "Elec" then
  3301. local Mesh = Thing[1].Mesh
  3302. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3303. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3304. elseif Thing[2] == "Disappear" then
  3305. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3306. elseif Thing[2] == "Shatter" then
  3307. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3308. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3309. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3310. Thing[6] = Thing[6] + Thing[5]
  3311. end
  3312. else
  3313. Part.Parent = nil
  3314. table.remove(Effects, e)
  3315. end
  3316. end
  3317. end
  3318. end
  3319. end
  3320. end
  3321. -------------------------------------------------------
  3322. --End Animations And Script--
  3323. ------------------------------------------------------
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