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- Shadowisp Lurker
- Level 4 DARK Limbo/Base/Effect
- 1700/1000
- If this card is Normal or Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards in your hand, and if you do, inflict damage to your opponent equal to the combined Levels of the "Shadowisp" monsters sent to the GY by this effect x 100. You can only use this effect of "Shadowisp Lurker" once per turn.
- Shadowisp Phantom
- Level 4 DARK Limbo/Base/Effect
- 1600/1800
- You can Special Summon this card (from your hand) by discarding 1 other "Shadowisp" monster. You can Special Summon this card (from your GY) by revealing 1 "Shadowisp" Field Spell in your hand. If this card is Special Summoned: You can add 1 "Shadowisp" card from your Deck to your hand, then send the top card of your Deck to the GY. You can only Special Summon "Shadowisp Phantom" once per turn.
- Shadowisp Creeper
- Level 4 DARK Limbo/Base/Effect
- 1700/1900
- If this card is in your GY: You can target 1 "Shadowisp" monster you control, except "Shadowisp Creeper"; destroy that target, and if you do, Special Summon this card. You can only use this effect of "Shadowisp Creeper" once per turn.
- Shadowisp Lich
- Level 3 DARK Limbo/Effect
- 1200/1200
- If this card is Normal or Special Summoned: You can add 1 "Shadowisp" Spell/Trap from your Deck to your hand. If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Shadowisp Lich" from your hand, Deck, and/or GY. You can only use each effect of "Shadowisp Lich" once per turn.
- Shadowisp Shade
- Level 2 DARK Limbo/Effect
- 900/1200
- If this card is Normal or Special Summoned: You can add 1 "Shadowisp" monster from your Deck to your hand, except "Shadowisp Shade". You can only use this effect of "Shadowisp Shade" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
- Shadowisp Cultist
- Level 2 DARK Limbo/Effect
- 1200/1200
- Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can Tribute this card; Special Summon 1 "Shadowisp" monster from your Deck, except "Shadowisp Cultist". You can only use this effect of "Shadowisp Cultist" once per turn.
- Shadowisp Terror
- Quality 4 DARK Limbo/Composition/Effect
- 2400/1500
- 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
- Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. You can deactivate 2 materials from this card, then target 1 face-up monster your opponent controls; your opponent can send cards from the top of their Deck to the GY equal to the Level of the targeted monster to negate this effect, otherwise send that monster to the GY. You can only use this effect of "Shadowisp Terror" once per turn.
- Shadowisp Necromancer
- Level 4 DARK Limbo/Base/Effect
- 1500/1100
- You can reveal this card in your hand, then target 1 "Shadowisp" monster in your GY, except "Shadowisp Necromancer"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Shadowisp Necromancer" once per turn.
- Shadowisp Tormentor
- Level 2 DARK Limbo/Effect
- 0/2000
- (Quick Effect): You can discard this card, then target 1 "Shadowisp" monster you control; it gains 1000 ATK until the end of your next turn. If this card is in your GY, except the turn it was sent there: You can discard 1 "Shadowisp" card; add this card to your hand. You can only use each effect of "Shadowisp Tormentor" once per turn.
- Shadowisp Tentacle
- Level 3 DARK Limbo/Effect
- 800/0
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Shadowisp" monster from your Deck, except "Shadowisp Tentacle". You can only use this effect of "Shadowisp Tentacle" once per turn.
- Shadowisp Assailant
- Level 6 DARK Limbo/Effect
- 2200/2000
- If you control no monsters, or all monsters you control are Limbo monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; your opponent can send cards from the top of their Deck to the GY equal to the Level of the targeted monster to negate this effect, otherwise destroy that target. You can only use each effect of "Shadowisp Assailant" once per turn.
- Shadowisp Malevolence
- Level 3 DARK Limbo/Flip/Effect
- 1500/800
- FLIP: Send the top 3 cards of each player's Decks to the GY.
- If this card is sent from your Deck to the GY (except during the Damage Step): You can Special Summon this card from your GY in face-down Defense Position. You can only use this effect of "Shadowisp Malevolence" once per Duel.
- Shadowisp Wraith
- Quality 4 DARK Limbo/Composition/Effect
- 2200/1800
- 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
- Your opponent cannot Special Summon monsters from the GY. Once per turn, before damage calculation, if this card battles an opponent's monster: You can deactivate 2 materials from this card; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
- Shadowisp Phantasm
- Quality 4 DARK Limbo/Composition/Effect
- 2300/1500
- 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
- Your opponent cannot banish cards from the GY. You can deactivate 2 materials from this card, then target 1 Spell/Trap your opponent controls; your opponent can send the top 3 cards of their Deck to the GY to negate this effect, otherwise destroy that target. You can only use this effect of "Shadowisp Phantasm" once per turn.
- Shadowisp Banshee
- Level 4 DARK Limbo/Base/Effect
- 1300/1700
- If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. You can send 1 other "Shadowisp" monster from your hand or face-up field to the GY; send cards from the top of each player's Deck to the GY equal to the sent monster's Level. You can only use each effect of "Shadowisp Banshee" once per turn.
- Shadowisp Graverobber
- Level 2 DARK Limbo/Effect
- 0/1800
- When your opponent activates a card effect from the GY, while you control a "Shadowisp" Composition Monster (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Shadowisp Graverobber" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
- Shadowisp Archterror
- Quality 4 DARK Limbo/Composition/Effect
- 2200/1200
- 1 Level 4 Limbo Base + 3+ DARK monsters with different names in your GY
- You can deactivate 2 materials from this card; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Shadowisp Archterror" once per turn. If this card battles an opponent's monster, it gains 1000 ATK during damage calculation only. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
- Shadowisp Dark Entity
- Level 4 DARK Limbo/Base/Effect
- 2000/0
- After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: Send the top 3 cards of your Deck to the GY. You can only use each effect of "Shadowisp Dark Entity" once per turn.
- Shadowisp Soul Collective
- Level 4 DARK Limbo/Normal
- 2000/0
- Shadowisp Gargoyle
- Level 4 DARK Limbo/Base/Effect
- 1700/1800
- If you control a "Shadowisp" monster, you can Special Summon this card (from your hand). You can only Special Summon "Shadowisp Gargoyle" once per turn this way. You can send 1 other "Shadowisp" monster from your hand or face-up field to the GY; send cards from the top of each player's Deck to the GY equal to the sent monster's Level. You can only use this effect of "Shadowisp Gargoyle" once per turn.
- Shadowisp Poltergeist
- Quality 4 DARK Limbo/Composition/Effect
- 2500/2000
- 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
- Gains 200 ATK for each of this card's deactivated materials. You can deactivate 2 materials from this card; each player sends the top 5 cards from their Deck to the GY (or as many as possible). You can only use this effect of "Shadowisp Poltergeist" once per turn.
- Shadowisp Ghoul
- Quality 4 DARK Limbo/Composition/Effect
- 2300/2000
- 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
- Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can deactivate 2 materials from this card; banish 1 monster your opponent controls. If this card is destroyed by battle: Inflict damage to your opponent equal to this card's ATK.
- Shadowisp Abomination
- Level 8 DARK Limbo/Enchant/Effect
- 2800/2000
- 1 "Shadowisp" monster + 1+ "Shadowisp" Field Spells, including a card in your Field Zone
- If this card is Summit Summoned: You can destroy cards your opponent controls equal to the number of Field Spells used for this card's Enchant Summon. You can only use this effect of "Shadowisp Abomination" once per turn. If this card in your possession is sent to the GY by an opponent's card: You can add 1 Level 4 Base from your Deck to your hand.
- Temple of Fallen Worship
- Field Spell
- (This card is always treated as a "Shadowisp" card.)
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Once per turn, during your Main Phase, if you control a "Shadowisp" monster: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. You can only activate 1 "Temple of Fallen Worship" per turn.
- Shadowisp Chant
- Normal Spell
- Target 1 "Shadowisp" monster in your GY; Special Summon it, and if you do, if you Special Summoned a Base this way, send the top 3 cards of each player's Decks to the GY. You can only activate 1 "Shadowisp Chant" per turn.
- Citadel of Corrupt Worship
- Field Spell
- (This card is always treated as a "Shadowisp" card.)
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. "Shadowisp" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Citadel of Corrupt Worship" per turn.
- Scarred Lands
- Continuous Trap
- (This card is always treated as a "Shadowisp" card.)
- If you control a "Shadowisp" Composition Monster: Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, that face-up monster cannot attack, also it loses 1000 ATK/DEF for each "Shadowisp" Field Spell with different name in your Field Zone and in your GY. When it is destroyed, destroy this card.
- Creeping Fog
- Continuous Trap
- (This card is always treated as a "Shadowisp" card.)
- While you control a "Shadowisp" Composition Monster, your opponent cannot declare an attack the turn they activated a monster effect from the GY or Special Summoned a monster from the GY. If this card is destroyed: Draw 1 card
- Shadowisp Beckoning
- Normal Spell
- Add 1 "Shadowisp" monster from your Deck to your hand. If you added a Base and you control a "Shadowisp" Composition Monster at activation, you can also add a second such monster, with a different Level from the first. You can only activate 1 "Shadowisp Beckoning" per turn.
- Shadowisp Mausoleum
- Field Spell
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Neither player can Tribute Summon monsters, except DARK monsters. You can only activate 1 "Shadowisp Mausoleum" per turn.
- Shadowisp Glow
- Normal Spell
- If a "Shadowisp" Field Spell is in your Field Zone: Discard 1 Limbo monster, then target 1 monster your opponent controls; destroy it. You can only activate 1 "Shadowisp Glow" per turn.
- Shadowisp Palace of Terror
- Field Spell
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Once per turn: You can send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can Special Summon 1 "Shadowisp" monster from your hand or GY in Defense Position. You can only activate 1 "Shadowisp Palace of Terror" per turn.
- Shadowisp Necrotower
- Field Spell
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Any card sent from the field to your opponent's GY is banished instead. You can only activate 1 "Shadowisp Necrotower" per turn.
- Shadowisp Frostower
- Field Spell
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. If a face-up Limbo monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can only use this effect of "Shadowisp Frostower" once per turn. You can only activate 1 "Shadowisp Frostower" per turn.
- Shadowisp Plaguelands
- Field Spell
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. For each "Shadowisp" monster in your GY, "Shadowisp" monsters you control gain 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. You can only activate 1 "Shadowisp Plaguelands" per turn.
- Shadowisp Corruption
- Normal Spell
- Target Spells/Traps your opponent controls, up to the number of "Shadowisp" monsters you control; destroy them. You can banish this card from your GY, then target monsters your opponent controls, up to the number of "Shadowisp" monsters you control; destroy them. You can only use 1 "Shadowisp Corruption" effect per turn, and only once that turn.
- Shadowisp Mimicry
- Counter Trap
- When your opponent Normal or Special Summons a monster(s), while you control a "Shadowisp" Composition Monster: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Shadowisp Mimicry" per turn.
- Shadowisp Possesion
- Quick-Play Spell
- Activate 1 of the following effects.
- ● Special Summon 1 "Shadowisp" Base from your Deck, but it cannot attack, also destroy it during the End Phase.
- ● Target 1 "Shadowisp" monster you control; destroy it, and if you do, draw 2 cards.
- You can only activate 1 "Shadowisp Possesion" per turn.
- Haunting Hour
- Field Spell
- (This card is always treated as a "Shadowisp" card.)
- When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Once per turn, if your Composition Monster inflicts battle damage to your opponent, the damage is doubled. You can only activate 1 "Haunting Hour" per turn.
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