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ArcDesLHK

Shadowisp

Aug 15th, 2022 (edited)
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  1. Shadowisp Lurker
  2. Level 4 DARK Limbo/Base/Effect
  3. 1700/1000
  4. If this card is Normal or Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards in your hand, and if you do, inflict damage to your opponent equal to the combined Levels of the "Shadowisp" monsters sent to the GY by this effect x 100. You can only use this effect of "Shadowisp Lurker" once per turn.
  5.  
  6. Shadowisp Phantom
  7. Level 4 DARK Limbo/Base/Effect
  8. 1600/1800
  9. You can Special Summon this card (from your hand) by discarding 1 other "Shadowisp" monster. You can Special Summon this card (from your GY) by revealing 1 "Shadowisp" Field Spell in your hand. If this card is Special Summoned: You can add 1 "Shadowisp" card from your Deck to your hand, then send the top card of your Deck to the GY. You can only Special Summon "Shadowisp Phantom" once per turn.
  10.  
  11. Shadowisp Creeper
  12. Level 4 DARK Limbo/Base/Effect
  13. 1700/1900
  14. If this card is in your GY: You can target 1 "Shadowisp" monster you control, except "Shadowisp Creeper"; destroy that target, and if you do, Special Summon this card. You can only use this effect of "Shadowisp Creeper" once per turn.
  15.  
  16. Shadowisp Lich
  17. Level 3 DARK Limbo/Effect
  18. 1200/1200
  19. If this card is Normal or Special Summoned: You can add 1 "Shadowisp" Spell/Trap from your Deck to your hand. If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Shadowisp Lich" from your hand, Deck, and/or GY. You can only use each effect of "Shadowisp Lich" once per turn.
  20.  
  21. Shadowisp Shade
  22. Level 2 DARK Limbo/Effect
  23. 900/1200
  24. If this card is Normal or Special Summoned: You can add 1 "Shadowisp" monster from your Deck to your hand, except "Shadowisp Shade". You can only use this effect of "Shadowisp Shade" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  25.  
  26. Shadowisp Cultist
  27. Level 2 DARK Limbo/Effect
  28. 1200/1200
  29. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can Tribute this card; Special Summon 1 "Shadowisp" monster from your Deck, except "Shadowisp Cultist". You can only use this effect of "Shadowisp Cultist" once per turn.
  30.  
  31. Shadowisp Terror
  32. Quality 4 DARK Limbo/Composition/Effect
  33. 2400/1500
  34. 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
  35. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. You can deactivate 2 materials from this card, then target 1 face-up monster your opponent controls; your opponent can send cards from the top of their Deck to the GY equal to the Level of the targeted monster to negate this effect, otherwise send that monster to the GY. You can only use this effect of "Shadowisp Terror" once per turn.
  36.  
  37. Shadowisp Necromancer
  38. Level 4 DARK Limbo/Base/Effect
  39. 1500/1100
  40. You can reveal this card in your hand, then target 1 "Shadowisp" monster in your GY, except "Shadowisp Necromancer"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Shadowisp Necromancer" once per turn.
  41.  
  42. Shadowisp Tormentor
  43. Level 2 DARK Limbo/Effect
  44. 0/2000
  45. (Quick Effect): You can discard this card, then target 1 "Shadowisp" monster you control; it gains 1000 ATK until the end of your next turn. If this card is in your GY, except the turn it was sent there: You can discard 1 "Shadowisp" card; add this card to your hand. You can only use each effect of "Shadowisp Tormentor" once per turn.
  46.  
  47. Shadowisp Tentacle
  48. Level 3 DARK Limbo/Effect
  49. 800/0
  50. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Shadowisp" monster from your Deck, except "Shadowisp Tentacle". You can only use this effect of "Shadowisp Tentacle" once per turn.
  51.  
  52. Shadowisp Assailant
  53. Level 6 DARK Limbo/Effect
  54. 2200/2000
  55. If you control no monsters, or all monsters you control are Limbo monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; your opponent can send cards from the top of their Deck to the GY equal to the Level of the targeted monster to negate this effect, otherwise destroy that target. You can only use each effect of "Shadowisp Assailant" once per turn.
  56.  
  57. Shadowisp Malevolence
  58. Level 3 DARK Limbo/Flip/Effect
  59. 1500/800
  60. FLIP: Send the top 3 cards of each player's Decks to the GY.
  61. If this card is sent from your Deck to the GY (except during the Damage Step): You can Special Summon this card from your GY in face-down Defense Position. You can only use this effect of "Shadowisp Malevolence" once per Duel.
  62.  
  63. Shadowisp Wraith
  64. Quality 4 DARK Limbo/Composition/Effect
  65. 2200/1800
  66. 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
  67. Your opponent cannot Special Summon monsters from the GY. Once per turn, before damage calculation, if this card battles an opponent's monster: You can deactivate 2 materials from this card; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  68.  
  69. Shadowisp Phantasm
  70. Quality 4 DARK Limbo/Composition/Effect
  71. 2300/1500
  72. 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
  73. Your opponent cannot banish cards from the GY. You can deactivate 2 materials from this card, then target 1 Spell/Trap your opponent controls; your opponent can send the top 3 cards of their Deck to the GY to negate this effect, otherwise destroy that target. You can only use this effect of "Shadowisp Phantasm" once per turn.
  74.  
  75. Shadowisp Banshee
  76. Level 4 DARK Limbo/Base/Effect
  77. 1300/1700
  78. If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. You can send 1 other "Shadowisp" monster from your hand or face-up field to the GY; send cards from the top of each player's Deck to the GY equal to the sent monster's Level. You can only use each effect of "Shadowisp Banshee" once per turn.
  79.  
  80. Shadowisp Graverobber
  81. Level 2 DARK Limbo/Effect
  82. 0/1800
  83. When your opponent activates a card effect from the GY, while you control a "Shadowisp" Composition Monster (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Shadowisp Graverobber" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  84.  
  85. Shadowisp Archterror
  86. Quality 4 DARK Limbo/Composition/Effect
  87. 2200/1200
  88. 1 Level 4 Limbo Base + 3+ DARK monsters with different names in your GY
  89. You can deactivate 2 materials from this card; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Shadowisp Archterror" once per turn. If this card battles an opponent's monster, it gains 1000 ATK during damage calculation only. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  90.  
  91. Shadowisp Dark Entity
  92. Level 4 DARK Limbo/Base/Effect
  93. 2000/0
  94. After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: Send the top 3 cards of your Deck to the GY. You can only use each effect of "Shadowisp Dark Entity" once per turn.
  95.  
  96. Shadowisp Soul Collective
  97. Level 4 DARK Limbo/Normal
  98. 2000/0
  99.  
  100. Shadowisp Gargoyle
  101. Level 4 DARK Limbo/Base/Effect
  102. 1700/1800
  103. If you control a "Shadowisp" monster, you can Special Summon this card (from your hand). You can only Special Summon "Shadowisp Gargoyle" once per turn this way. You can send 1 other "Shadowisp" monster from your hand or face-up field to the GY; send cards from the top of each player's Deck to the GY equal to the sent monster's Level. You can only use this effect of "Shadowisp Gargoyle" once per turn.
  104.  
  105. Shadowisp Poltergeist
  106. Quality 4 DARK Limbo/Composition/Effect
  107. 2500/2000
  108. 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
  109. Gains 200 ATK for each of this card's deactivated materials. You can deactivate 2 materials from this card; each player sends the top 5 cards from their Deck to the GY (or as many as possible). You can only use this effect of "Shadowisp Poltergeist" once per turn.
  110.  
  111. Shadowisp Ghoul
  112. Quality 4 DARK Limbo/Composition/Effect
  113. 2300/2000
  114. 1 Level 4 Limbo Base + 3+ monsters with different names in your GY
  115. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can deactivate 2 materials from this card; banish 1 monster your opponent controls. If this card is destroyed by battle: Inflict damage to your opponent equal to this card's ATK.
  116.  
  117. Shadowisp Abomination
  118. Level 8 DARK Limbo/Enchant/Effect
  119. 2800/2000
  120. 1 "Shadowisp" monster + 1+ "Shadowisp" Field Spells, including a card in your Field Zone
  121. If this card is Summit Summoned: You can destroy cards your opponent controls equal to the number of Field Spells used for this card's Enchant Summon. You can only use this effect of "Shadowisp Abomination" once per turn. If this card in your possession is sent to the GY by an opponent's card: You can add 1 Level 4 Base from your Deck to your hand.
  122.  
  123. Temple of Fallen Worship
  124. Field Spell
  125. (This card is always treated as a "Shadowisp" card.)
  126. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Once per turn, during your Main Phase, if you control a "Shadowisp" monster: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. You can only activate 1 "Temple of Fallen Worship" per turn.
  127.  
  128. Shadowisp Chant
  129. Normal Spell
  130. Target 1 "Shadowisp" monster in your GY; Special Summon it, and if you do, if you Special Summoned a Base this way, send the top 3 cards of each player's Decks to the GY. You can only activate 1 "Shadowisp Chant" per turn.
  131.  
  132. Citadel of Corrupt Worship
  133. Field Spell
  134. (This card is always treated as a "Shadowisp" card.)
  135. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. "Shadowisp" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Citadel of Corrupt Worship" per turn.
  136.  
  137. Scarred Lands
  138. Continuous Trap
  139. (This card is always treated as a "Shadowisp" card.)
  140. If you control a "Shadowisp" Composition Monster: Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, that face-up monster cannot attack, also it loses 1000 ATK/DEF for each "Shadowisp" Field Spell with different name in your Field Zone and in your GY. When it is destroyed, destroy this card.
  141.  
  142. Creeping Fog
  143. Continuous Trap
  144. (This card is always treated as a "Shadowisp" card.)
  145. While you control a "Shadowisp" Composition Monster, your opponent cannot declare an attack the turn they activated a monster effect from the GY or Special Summoned a monster from the GY. If this card is destroyed: Draw 1 card
  146.  
  147. Shadowisp Beckoning
  148. Normal Spell
  149. Add 1 "Shadowisp" monster from your Deck to your hand. If you added a Base and you control a "Shadowisp" Composition Monster at activation, you can also add a second such monster, with a different Level from the first. You can only activate 1 "Shadowisp Beckoning" per turn.
  150.  
  151. Shadowisp Mausoleum
  152. Field Spell
  153. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Neither player can Tribute Summon monsters, except DARK monsters. You can only activate 1 "Shadowisp Mausoleum" per turn.
  154.  
  155. Shadowisp Glow
  156. Normal Spell
  157. If a "Shadowisp" Field Spell is in your Field Zone: Discard 1 Limbo monster, then target 1 monster your opponent controls; destroy it. You can only activate 1 "Shadowisp Glow" per turn.
  158.  
  159. Shadowisp Palace of Terror
  160. Field Spell
  161. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Once per turn: You can send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can Special Summon 1 "Shadowisp" monster from your hand or GY in Defense Position. You can only activate 1 "Shadowisp Palace of Terror" per turn.
  162.  
  163. Shadowisp Necrotower
  164. Field Spell
  165. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Any card sent from the field to your opponent's GY is banished instead. You can only activate 1 "Shadowisp Necrotower" per turn.
  166.  
  167. Shadowisp Frostower
  168. Field Spell
  169. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. If a face-up Limbo monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can only use this effect of "Shadowisp Frostower" once per turn. You can only activate 1 "Shadowisp Frostower" per turn.
  170.  
  171. Shadowisp Plaguelands
  172. Field Spell
  173. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. For each "Shadowisp" monster in your GY, "Shadowisp" monsters you control gain 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. You can only activate 1 "Shadowisp Plaguelands" per turn.
  174.  
  175. Shadowisp Corruption
  176. Normal Spell
  177. Target Spells/Traps your opponent controls, up to the number of "Shadowisp" monsters you control; destroy them. You can banish this card from your GY, then target monsters your opponent controls, up to the number of "Shadowisp" monsters you control; destroy them. You can only use 1 "Shadowisp Corruption" effect per turn, and only once that turn.
  178.  
  179. Shadowisp Mimicry
  180. Counter Trap
  181. When your opponent Normal or Special Summons a monster(s), while you control a "Shadowisp" Composition Monster: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Shadowisp Mimicry" per turn.
  182.  
  183. Shadowisp Possesion
  184. Quick-Play Spell
  185. Activate 1 of the following effects.
  186. ● Special Summon 1 "Shadowisp" Base from your Deck, but it cannot attack, also destroy it during the End Phase.
  187. ● Target 1 "Shadowisp" monster you control; destroy it, and if you do, draw 2 cards.
  188. You can only activate 1 "Shadowisp Possesion" per turn.
  189.  
  190. Haunting Hour
  191. Field Spell
  192. (This card is always treated as a "Shadowisp" card.)
  193. When this card is activated: Send the top card of each player's Decks to the GY, and if you do, if each player sent a card with the same card type (Monster/Spell/Trap) this way, you can draw 1 card. Once per turn, if your Composition Monster inflicts battle damage to your opponent, the damage is doubled. You can only activate 1 "Haunting Hour" per turn.
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