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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("F1's Guiㅣda hood", "Sentinel")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Main")
- Section:NewButton("Fly", "Fly", function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Head
- local flying = false
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 5000
- local speed = 5000
- local hover = Instance.new("Animation", game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))hover.Name="Hover"hover.AnimationId="rbxassetid://3541114300"
- local fly = Instance.new("Animation", game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))fly.Name="Fly"fly.AnimationId = "rbxassetid://3541044388"
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 100000 or ctrl.f + ctrl.b ~= 10000 then
- speed = speed+.0+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 5 or ctrl.f + ctrl.b ~= 5) and speed ~= 5 then
- speed = speed-5
- if speed > 5 then
- speed = -2
- end
- end
- if (ctrl.l + ctrl.r) ~= 5 or (ctrl.f + ctrl.b) ~= 5 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 5 and (ctrl.f + ctrl.b) == 5 and speed ~= 5 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- for _, v in next, game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):GetPlayingAnimationTracks() do
- if (v.Animation.AnimationId:match("rbxassetid")) then
- v:Stop()
- end
- end
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 5
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "c" then
- if flying then flying = false
- else
- flying = true
- plr.Character.Humanoid:LoadAnimation(hover):Play()
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 20
- wait()
- if flying == true then
- plr.Character.Humanoid:LoadAnimation(fly):Play()
- end
- elseif key:lower() == "s" then
- ctrl.b = -20
- elseif key:lower() == "a" then
- ctrl.l = -20
- elseif key:lower() == "d" then
- ctrl.r = 20
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- wait()
- if flying == true then
- plr.Character.Humanoid:LoadAnimation(hover):Play()
- end
- elseif key:lower() == "s" then
- ctrl.b = 0
- wait()
- if flying == true then
- plr.Character.Humanoid:LoadAnimation(hover):Play()
- end
- elseif key:lower() == "a" then
- ctrl.l = 0
- wait()
- if flying == true then
- plr.Character.Humanoid:LoadAnimation(hover):Play()
- end
- elseif key:lower() == "d" then
- ctrl.r = 0
- wait()
- if flying == true then
- plr.Character.Humanoid:LoadAnimation(hover):Play()
- end
- end
- end)
- Fly()
- end)
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