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Josemmoya

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Feb 1st, 2021
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text 0.27 KB | None | 0 0
  1. spawn(function()
  2. while true do
  3. game:GetService("RunService").Heartbeat:Wait();
  4. settings().Physics.AllowSleep = false;
  5. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.huge;
  6. setsimulationradius(math.huge);
  7. end
  8. end)
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