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Nov 14th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. --//====================================================\\--
  9. --|| CREATED BY SHACKLUSTER
  10. --\\====================================================//--
  11.  
  12.  
  13.  
  14. wait(0.2)
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://563062677"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 2
  43. Player:ClearCharacterAppearance()
  44. local HANDS = {}
  45. Character.Archivable = true
  46. Humanoid.DisplayDistanceType = "None"
  47.  
  48. local naeeym2 = Instance.new("BillboardGui",Character)
  49. naeeym2.AlwaysOnTop = true
  50. naeeym2.Size = UDim2.new(5,35,2,35)
  51. naeeym2.StudsOffset = Vector3.new(0,3,0)
  52. naeeym2.Adornee = Character.Head
  53. naeeym2.Name = "Name"
  54. naeeym2.PlayerToHideFrom = Player
  55. local tecks2 = Instance.new("TextLabel",naeeym2)
  56. tecks2.BackgroundTransparency = 1
  57. tecks2.TextScaled = true
  58. tecks2.BorderSizePixel = 0
  59. tecks2.Text = "Grim"
  60. tecks2.Font = "Antique"
  61. tecks2.TextSize = 30
  62. tecks2.TextTransparency = 1
  63. tecks2.TextStrokeTransparency = 1
  64. tecks2.TextColor3 = Color3.new(1,0,0)
  65. tecks2.Size = UDim2.new(1,0,0.5,0)
  66. tecks2.Parent = naeeym2
  67.  
  68. IT = Instance.new
  69. CF = CFrame.new
  70. VT = Vector3.new
  71. RAD = math.rad
  72. C3 = Color3.new
  73. UD2 = UDim2.new
  74. BRICKC = BrickColor.new
  75. ANGLES = CFrame.Angles
  76. EULER = CFrame.fromEulerAnglesXYZ
  77. COS = math.cos
  78. ACOS = math.acos
  79. SIN = math.sin
  80. ASIN = math.asin
  81. ABS = math.abs
  82. MRANDOM = math.random
  83. FLOOR = math.floor
  84.  
  85. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  86. local NEWMESH = IT(MESH)
  87. if MESH == "SpecialMesh" then
  88. NEWMESH.MeshType = MESHTYPE
  89. if MESHID ~= "nil" and MESHID ~= "" then
  90. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  91. end
  92. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  93. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  94. end
  95. end
  96. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  97. NEWMESH.Scale = SCALE
  98. NEWMESH.Parent = PARENT
  99. return NEWMESH
  100. end
  101.  
  102. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  103. local NEWPART = IT("Part")
  104. NEWPART.formFactor = FORMFACTOR
  105. NEWPART.Reflectance = REFLECTANCE
  106. NEWPART.Transparency = TRANSPARENCY
  107. NEWPART.CanCollide = false
  108. NEWPART.Locked = true
  109. NEWPART.Anchored = true
  110. if ANCHOR == false then
  111. NEWPART.Anchored = false
  112. end
  113. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  114. NEWPART.Name = NAME
  115. NEWPART.Size = SIZE
  116. NEWPART.Position = Torso.Position
  117. NEWPART.Material = MATERIAL
  118. NEWPART:BreakJoints()
  119. NEWPART.Parent = PARENT
  120. return NEWPART
  121. end
  122.  
  123. --//=================================\\
  124. --|| CUSTOMIZATION
  125. --\\=================================//
  126.  
  127. Player_Size = 1 --Size of the player.
  128. Animation_Speed = 3
  129. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  130.  
  131. local Speed = 16
  132. local Effects2 = {}
  133.  
  134. --//=================================\\
  135. --|| END OF CUSTOMIZATION
  136. --\\=================================//
  137.  
  138. local function weldBetween(a, b)
  139. local weldd = Instance.new("ManualWeld")
  140. weldd.Part0 = a
  141. weldd.Part1 = b
  142. weldd.C0 = CFrame.new()
  143. weldd.C1 = b.CFrame:inverse() * a.CFrame
  144. weldd.Parent = a
  145. return weldd
  146. end
  147.  
  148. --//=================================\\
  149. --|| USEFUL VALUES
  150. --\\=================================//
  151.  
  152. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  155. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  156. local CHANGEDEFENSE = 0
  157. local CHANGEDAMAGE = 0
  158. local CHANGEMOVEMENT = 0
  159. local ANIM = "Idle"
  160. local ATTACK = false
  161. local EQUIPPED = false
  162. local HOLD = false
  163. local COMBO = 1
  164. local Rooted = false
  165. local SINE = 0
  166. local KEYHOLD = false
  167. local CHANGE = 2 / Animation_Speed
  168. local WALKINGANIM = false
  169. local WALK = 0
  170. local VALUE1 = false
  171. local VALUE2 = false
  172. local ROBLOXIDLEANIMATION = IT("Animation")
  173. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  174. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  175. --ROBLOXIDLEANIMATION.Parent = Humanoid
  176. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  177. WEAPONGUI.Name = "Weapon GUI"
  178. local Weapon = IT("Model")
  179. Weapon.Name = "Weapon"
  180. local Effects = IT("Folder", Weapon)
  181. Effects.Name = "Effects"
  182. local ANIMATOR = Humanoid.Animator
  183. local ANIMATE = Character.Animate
  184. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  185. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  186. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  187. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  188. local UNANCHOR = true
  189. local INTRO = false
  190. local TRANSFORMED = false
  191. local INSTANT = true
  192.  
  193. local SKILLTEXTCOLOR = BRICKC("Black").Color
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198.  
  199. --//=================================\\
  200. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  201. --\\=================================//
  202.  
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "ArtificialHB"
  205.  
  206. script:WaitForChild("ArtificialHB")
  207.  
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.ArtificialHB:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.ArtificialHB:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238.  
  239.  
  240.  
  241.  
  242. --//=================================\\
  243. --|| SOME FUNCTIONS
  244. --\\=================================//
  245.  
  246. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  247. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  248. end
  249.  
  250. function PositiveAngle(NUMBER)
  251. if NUMBER >= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function NegativeAngle(NUMBER)
  258. if NUMBER <= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263.  
  264. function Swait(NUMBER)
  265. if NUMBER == 0 or NUMBER == nil then
  266. ArtificialHB.Event:wait()
  267. else
  268. for i = 1, NUMBER do
  269. ArtificialHB.Event:wait()
  270. end
  271. end
  272. end
  273.  
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m11 > m00 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = ACOS(cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((1 - t) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = ACOS(-cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((t - 1) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344. local qa = {QuaternionFromCFrame(a)}
  345. local qb = {QuaternionFromCFrame(b)}
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353. local frame = IT("Frame")
  354. frame.BackgroundTransparency = TRANSPARENCY
  355. frame.BorderSizePixel = BORDERSIZEPIXEL
  356. frame.Position = POSITION
  357. frame.Size = SIZE
  358. frame.BackgroundColor3 = COLOR
  359. frame.BorderColor3 = BORDERCOLOR
  360. frame.Name = NAME
  361. frame.Parent = PARENT
  362. return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366. local label = IT("TextLabel")
  367. label.BackgroundTransparency = 1
  368. label.Size = UD2(1, 0, 1, 0)
  369. label.Position = UD2(0, 0, 0, 0)
  370. label.TextColor3 = TEXTCOLOR
  371. label.TextStrokeTransparency = STROKETRANSPARENCY
  372. label.TextTransparency = TRANSPARENCY
  373. label.FontSize = TEXTFONTSIZE
  374. label.Font = TEXTFONT
  375. label.BorderSizePixel = BORDERSIZEPIXEL
  376. label.TextScaled = false
  377. label.Text = TEXT
  378. label.Name = NAME
  379. label.Parent = PARENT
  380. return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387.  
  388. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  389. local NEWWELD = IT(TYPE)
  390. NEWWELD.Part0 = PART0
  391. NEWWELD.Part1 = PART1
  392. NEWWELD.C0 = C0
  393. NEWWELD.C1 = C1
  394. NEWWELD.Parent = PARENT
  395. return NEWWELD
  396. end
  397.  
  398. function CreateSound(ID, PARENT, VOLUME, PITCH)
  399. local NEWSOUND = nil
  400. coroutine.resume(coroutine.create(function()
  401. NEWSOUND = IT("Sound", PARENT)
  402. NEWSOUND.Volume = VOLUME
  403. NEWSOUND.Pitch = PITCH
  404. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  405. Swait()
  406. NEWSOUND:play()
  407. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  408. end))
  409. return NEWSOUND
  410. end
  411.  
  412. function CFrameFromTopBack(at, top, back)
  413. local right = top:Cross(back)
  414. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  415. end
  416.  
  417. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  419. local mesh = IT("SpecialMesh",wave)
  420. mesh.MeshType = "FileMesh"
  421. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  422. mesh.Scale = SIZE
  423. mesh.Offset = VT(0,0,0)
  424. wave.CFrame = CFRAME
  425. coroutine.resume(coroutine.create(function(PART)
  426. for i = 1, WAIT do
  427. Swait()
  428. mesh.Scale = mesh.Scale + GROW
  429. if DOESROT == true then
  430. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  431. end
  432. wave.Transparency = wave.Transparency + (0.5/WAIT)
  433. if wave.Transparency > 0.99 then
  434. wave:remove()
  435. end
  436. end
  437. end))
  438. end
  439.  
  440. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  441. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  442. local mesh = IT("SpecialMesh",wave)
  443. mesh.MeshType = "Sphere"
  444. mesh.Scale = SIZE
  445. mesh.Offset = VT(0,0,0)
  446. wave.CFrame = CFRAME
  447. coroutine.resume(coroutine.create(function(PART)
  448. for i = 1, WAIT do
  449. Swait()
  450. mesh.Scale = mesh.Scale + GROW
  451. wave.Transparency = wave.Transparency + (1/WAIT)
  452. if wave.Transparency > 0.99 then
  453. wave:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  460. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  461. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale * GROW
  467. wave.Transparency = wave.Transparency + (0.5/WAIT)
  468. if wave.Transparency > 0.99 then
  469. wave:remove()
  470. end
  471. end
  472. end))
  473. end
  474.  
  475. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  477. local mesh = IT("BlockMesh",wave)
  478. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  479. coroutine.resume(coroutine.create(function(PART)
  480. for i = 1, WAIT do
  481. Swait()
  482. mesh.Scale = mesh.Scale + GROW
  483. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  484. wave.Transparency = wave.Transparency + (1/WAIT)
  485. if wave.Transparency > 0.99 then
  486. wave:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function MakeForm(PART,TYPE)
  493. if TYPE == "Cyl" then
  494. local MSH = IT("CylinderMesh",PART)
  495. elseif TYPE == "Ball" then
  496. local MSH = IT("SpecialMesh",PART)
  497. MSH.MeshType = "Sphere"
  498. elseif TYPE == "Wedge" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Wedge"
  501. end
  502. end
  503.  
  504. function CheckTableForString(Table, String)
  505. for i, v in pairs(Table) do
  506. if string.find(string.lower(String), string.lower(v)) then
  507. return true
  508. end
  509. end
  510. return false
  511. end
  512.  
  513. function CheckIntangible(Hit)
  514. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  515. if Hit and Hit.Parent then
  516. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  517. return true
  518. end
  519. end
  520. return false
  521. end
  522.  
  523. Debris = game:GetService("Debris")
  524.  
  525. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  526. local Direction = CFrame.new(StartPos, Vec).lookVector
  527. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  528. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  529. if RayHit and CheckIntangible(RayHit) then
  530. if DelayIfHit then
  531. wait()
  532. end
  533. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  534. end
  535. return RayHit, RayPos, RayNormal
  536. end
  537.  
  538. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  539. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  540. end
  541.  
  542. function turnto(position)
  543. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  544. end
  545.  
  546. --//=================================\\
  547. --|| SPEECH
  548. --\\=================================//
  549.  
  550. function chatfunc(text,waitt)
  551. local chat = coroutine.wrap(function()
  552. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  553. Character:FindFirstChild("TalkingBillBoard"):destroy()
  554. end
  555. local naeeym2 = Instance.new("BillboardGui",Character)
  556. naeeym2.Size = UDim2.new(0,100,0,40)
  557. naeeym2.StudsOffset = Vector3.new(0,5,0)
  558. naeeym2.Adornee = Character.Head
  559. naeeym2.Name = "TalkingBillBoard"
  560. naeeym2.AlwaysOnTop = true
  561. local tecks2 = Instance.new("TextLabel",naeeym2)
  562. tecks2.BackgroundTransparency = 1
  563. tecks2.BorderSizePixel = 0
  564. tecks2.Text = ""
  565. tecks2.Font = "SciFi"
  566. tecks2.TextSize = 30
  567. tecks2.TextStrokeTransparency = 1
  568. tecks2.TextColor3 = SKILLTEXTCOLOR
  569. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  570. tecks2.Size = UDim2.new(1,0,0.5,0)
  571. for i = 1,string.len(text),1 do
  572. tecks2.Text = string.sub(text,1,i)
  573. Swait()
  574. end
  575. wait(waitt)
  576. coroutine.resume(coroutine.create(function()
  577. for i = 1, 10 do
  578. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  579. Swait()
  580. end
  581. naeeym2:Destroy()
  582. end))
  583. end)
  584. chat()
  585. end
  586.  
  587. --//=================================\\
  588. --|| WEAPON CREATION
  589. --\\=================================//
  590.  
  591. local EyeSizes={
  592. NumberSequenceKeypoint.new(0,1,0),
  593. NumberSequenceKeypoint.new(1,0,0)
  594. }
  595. local EyeTrans={
  596. NumberSequenceKeypoint.new(0,0.8,0),
  597. NumberSequenceKeypoint.new(1,1,0)
  598. }
  599. local PE=Instance.new("ParticleEmitter",art)
  600. PE.LightEmission=.8
  601. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  602. PE.Size=NumberSequence.new(EyeSizes)
  603. PE.Transparency=NumberSequence.new(EyeTrans)
  604. PE.Lifetime=NumberRange.new(0.35,1.5)
  605. PE.Rotation=NumberRange.new(0,360)
  606. PE.Rate=999
  607. PE.VelocitySpread = 10000
  608. PE.Acceleration = Vector3.new(0,0,0)
  609. PE.Drag = 5
  610. PE.Speed = NumberRange.new(0,0,0)
  611. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  612. PE.ZOffset = -1.5
  613. PE.Name = "PE"
  614. PE.Enabled = false
  615.  
  616. function particles(art)
  617. local PARTICLES = PE:Clone()
  618. PARTICLES.Parent = art
  619. end
  620.  
  621. local HANDFOLDER = IT("Folder",Weapon)
  622. HANDFOLDER.Name = "Hands"
  623.  
  624. for i = 1, 3 do
  625. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1),false)
  626. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  627. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  628. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  629. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630. MakeForm(Palm2,"Ball")
  631. particles(Palm2)
  632.  
  633. local EN = IT("BoolValue",Palm)
  634. EN.Name = "IsEnabled"
  635. EN.Value = true
  636. table.insert(HANDS,{Palm,HandleWeld})
  637. end
  638.  
  639. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  640. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  641. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  642.  
  643. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  644. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  645. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  646.  
  647. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  648. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  650.  
  651. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  652. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  654.  
  655. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  656. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  657. MakeForm(HandlePart,"Ball")
  658. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  659. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  660. MakeForm(HandlePart,"Ball")
  661.  
  662. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  663. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. MakeForm(HandlePart,"Ball")
  665.  
  666. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  667. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. MakeForm(HandlePart,"Ball")
  669. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  670. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. MakeForm(HandlePart,"Ball")
  672. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  673. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. MakeForm(HandlePart,"Ball")
  675. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  676. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677. MakeForm(HandlePart,"Ball")
  678. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  679. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. MakeForm(HandlePart,"Ball")
  681. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  682. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  683. MakeForm(HandlePart,"Ball")
  684. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  685. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. MakeForm(HandlePart,"Ball")
  687. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  688. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  689. MakeForm(HandlePart,"Ball")
  690. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  691. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  692. MakeForm(HandlePart,"Ball")
  693. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  694. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  695. MakeForm(HandlePart,"Ball")
  696.  
  697. local SCYTHE = IT("Model",Character)
  698. SCYTHE.Name = "SCYTHE"
  699.  
  700. local B = SCYTHE
  701. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really black", "HandPart", VT(0.3,0.3,0.3),false)
  702. particles(HandlePart)
  703. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,3.5,0.2),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. MakeForm(part,"Ball")
  707. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1,0.3),false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  709. MakeForm(part,"Ball")
  710. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.25,1,0.25),false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. MakeForm(part,"Ball")
  713. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,2,0.15),false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  715. MakeForm(part,"Ball")
  716. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.55,0.15),false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  718. MakeForm(part,"Ball")
  719. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.5,0.15),false)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  721. MakeForm(part,"Ball")
  722. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.45,0.15),false)
  723. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  724. MakeForm(part,"Ball")
  725. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,2,0.3),false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. MakeForm(part,"Ball")
  728. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.8,0.3),false)
  729. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  730. MakeForm(part,"Ball")
  731. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.3,0.3),false)
  732. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  733. MakeForm(part,"Ball")
  734. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.8,0.15),false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(part,"Ball")
  737. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,0.8,0.2),false)
  738. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(part,"Ball")
  740. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.4,1.3,0.8),false)
  741. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(part,"Ball")
  743. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(part,"Ball")
  746. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,2,0.4),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(part,"Ball")
  749. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.1,2,0.4),false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(part,"Ball")
  752. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.05,2,0.2),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(part,"Ball")
  755. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(part,"Ball")
  758. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,1,0.4),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  760. MakeForm(part,"Ball")
  761. local part = CreatePart(3, B, "Granite", 0, 1, "Really black", "ScythePart", VT(0.15,1,0.2),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  763. MakeForm(part,"Ball")
  764. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.1,0.5,0.1),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  766. MakeForm(part,"Ball")
  767. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Dirt brown", "Hitbox", VT(5,1.3,0.6),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769.  
  770. for _, c in pairs(SCYTHE:GetChildren()) do
  771. if c.ClassName == "Part" then
  772. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  773. end
  774. end
  775.  
  776. Weapon.Parent = Character
  777.  
  778. Humanoid.Died:connect(function()
  779. KillChildren(Character)
  780. HANDS = {}
  781. HANDFOLDER:ClearAllChildren()
  782. SCYTHE:ClearAllChildren()
  783. for i = 1, 100 do
  784. Swait()
  785. sick.Volume = sick.Volume - 0.02
  786. end
  787. end)
  788.  
  789. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  790. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  791. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  792. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  793. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  794.  
  795. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  796. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  797. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  798. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  799. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  800.  
  801. --//=================================\\
  802. --|| DAMAGING
  803. --\\=================================//
  804.  
  805. function KillChildren(v)
  806. v:BreakJoints()
  807. for _, c in pairs(v:GetChildren()) do
  808. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  809. if c.Transparency < 1 then
  810. if c:FindFirstChildOfClass("Decal") then
  811. c:FindFirstChildOfClass("Decal"):remove()
  812. end
  813. particles(c)
  814. c.PE.Enabled = true
  815. c.Parent = Effects
  816. c.CanCollide = false
  817. c.Material = "Neon"
  818. c.Color = C3(1,0,0)
  819. c.Transparency = 0.5
  820. local grav = Instance.new("BodyPosition",c)
  821. grav.P = 20000
  822. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  823. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  824. grav.Name = "GravityForce"
  825. coroutine.resume(coroutine.create(function()
  826. for i = 1, 50 do
  827. Swait()
  828. c.Transparency = c.Transparency + 0.01
  829. end
  830. c.PE.Enabled = false
  831. Debris:AddItem(c,2)
  832. end))
  833. end
  834. end
  835. end
  836. end
  837.  
  838. function killnearest(position,range)
  839. for i,v in ipairs(workspace:GetChildren()) do
  840. local body = v:GetChildren()
  841. for part = 1, #body do
  842. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  843. if(body[part].Position - position).Magnitude < range then
  844. if v.ClassName == "Model" then
  845. KillChildren(v)
  846. end
  847. end
  848. end
  849. end
  850. end
  851. end
  852.  
  853. --//=================================\\
  854. --|| ATTACK FUNCTIONS AND STUFF
  855. --\\=================================//
  856.  
  857. function Intro()
  858. ATTACK = true
  859. Rooted = true
  860. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  861. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  862. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really black", "Seal", VT(1,1,1))
  863. MakeForm(ORB,"Ball")
  864. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  865. MakeForm(ORB2,"Ball")
  866. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  867. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  868. for _, c in pairs(Character:GetChildren()) do
  869. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  870. c.Transparency = 1
  871. end
  872. end
  873. for i=0, 1, 0.1 / Animation_Speed do
  874. Swait()
  875. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  876. ORB2.CFrame = ORB.CFrame
  877. for _, c in pairs(Character:GetChildren()) do
  878. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  879. c.Transparency = 1
  880. elseif c.ClassName == "Accessory" then
  881. c:remove()
  882. end
  883. end
  884. for _, c in pairs(SCYTHE:GetChildren()) do
  885. if c.ClassName == "Part" then
  886. c.Transparency = 1
  887. c.Color = C3(0,0,0)
  888. end
  889. end
  890. Player:ClearCharacterAppearance()
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  897. end
  898. repeat
  899. Swait()
  900. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  901. ORB2.CFrame = ORB.CFrame
  902. until sick.TimePosition > 12
  903. CreateSound("134978657", Effects, 5, 1)
  904. repeat
  905. Swait()
  906. if MRANDOM(1,5) == 1 then
  907. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  908. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  909. MakeForm(SPHERE,"Ball")
  910. coroutine.resume(coroutine.create(function()
  911. for i = 1, 100 do
  912. Swait()
  913. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  914. SPHERE.Transparency = (i/100)
  915. end
  916. SPHERE:remove()
  917. end))
  918. end
  919. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  920. ORB2.CFrame = ORB.CFrame
  921. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  922. until sick.TimePosition > 24
  923. CreateSound("135017578", Effects, 5, 1)
  924. repeat
  925. Swait()
  926. if MRANDOM(1,5) == 1 then
  927. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  928. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  929. MakeForm(SPHERE,"Ball")
  930. coroutine.resume(coroutine.create(function()
  931. for i = 1, 100 do
  932. Swait()
  933. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  934. SPHERE.Transparency = (i/100)
  935. end
  936. SPHERE:remove()
  937. end))
  938. end
  939. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  940. ORB2.CFrame = ORB.CFrame
  941. if MRANDOM(1,5) == 1 then
  942. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  943. end
  944. if MRANDOM(1,5) == 1 then
  945. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  946. end
  947. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  948. until sick.TimePosition > 34.5
  949. repeat
  950. Swait()
  951. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  952. ORB2.CFrame = ORB.CFrame
  953. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  954. if MRANDOM(1,5) == 1 then
  955. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  956. end
  957. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  958. until sick.TimePosition > 36
  959. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  960. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  961. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  962. CreateSound("2691586", Effects, 5, 1)
  963. CreateSound("181384451", Effects, 10, 0.6)
  964. ORB:remove()
  965. ORB2:remove()
  966. tecks2.TextTransparency = 0
  967. repeat
  968. Swait()
  969. for _, c in pairs(Character:GetChildren()) do
  970. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  971. c.Transparency = 0
  972. c.Color = C3(0,0,0)
  973. elseif c.ClassName == "Accessory" then
  974. c:remove()
  975. end
  976. end
  977. for _, c in pairs(Weapon:GetChildren()) do
  978. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  979. c.Transparency = 0
  980. end
  981. end
  982. for _, c in pairs(HANDFOLDER:GetChildren()) do
  983. if c.ClassName == "Part" then
  984. c.Transparency = 0
  985. c.Color = C3(0,0,0)
  986. end
  987. end
  988. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  989. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. until sick.TimePosition > 42
  997. HandleWeld.Part0 = RightArm
  998. for i=0, 1, 0.1 / Animation_Speed do
  999. Swait()
  1000. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. end
  1008. for i = 1, 100 do
  1009. Swait()
  1010. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1011. for _, c in pairs(SCYTHE:GetChildren()) do
  1012. if c.ClassName == "Part" then
  1013. if c.Material ~= Enum.Material.Neon then
  1014. c.Transparency = c.Transparency - 0.01
  1015. end
  1016. c.Color = C3(0,0,0)
  1017. end
  1018. end
  1019. end
  1020. HandleWeld.Part0 = Torso
  1021. TRANSFORMED = true
  1022. ATTACK = false
  1023. Rooted = false
  1024. end
  1025.  
  1026. function AttackTemplate()
  1027. ATTACK = true
  1028. Rooted = false
  1029. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1030. HandleWeld.Part0 = RightArm
  1031. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1032. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1033. for i=0, 1, 0.1 / Animation_Speed do
  1034. Swait()
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041. end
  1042. HandleWeld.Part0 = Torso
  1043. ATTACK = false
  1044. Rooted = false
  1045. end
  1046.  
  1047. function Hit()
  1048. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1049. if HAND[1].IsEnabled.Value == true then
  1050. HAND[1].IsEnabled.Value = false
  1051. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1052. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1053. for i = 1, 4 do
  1054. Swait()
  1055. killnearest(HAND[1].Position,5)
  1056. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1057. end
  1058. HAND[1].IsEnabled.Value = true
  1059. end
  1060. end
  1061.  
  1062. function Warp()
  1063. ATTACK = true
  1064. Rooted = true
  1065. UNANCHOR = false
  1066. RootPart.Anchored = true
  1067. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1068. HandleWeld.Part0 = RightArm
  1069. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1070. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1071. for i=0, 0.5, 0.1 / Animation_Speed do
  1072. Swait()
  1073. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1074. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1075. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1082. end
  1083. for i = 1, 10 do
  1084. Swait()
  1085. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1086. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1087. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1088. if c.ClassName == "Part" then
  1089. c.Transparency = c.Transparency + 0.1
  1090. end
  1091. end
  1092. end
  1093. for i=0, 1, 0.1 / Animation_Speed do
  1094. Swait()
  1095. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1096. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1097. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1104. end
  1105. local ORIGIN = RootPart.Position
  1106. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1107. for i=0, 1, 0.1 / Animation_Speed do
  1108. Swait()
  1109. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1110. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1111. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118. end
  1119. UNANCHOR = true
  1120. RootPart.Anchored = false
  1121. for i = 1, 10 do
  1122. Swait()
  1123. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1124. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1125. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1126. if c.ClassName == "Part" then
  1127. c.Transparency = c.Transparency - 0.1
  1128. end
  1129. end
  1130. end
  1131. HandleWeld.Part0 = Torso
  1132. ATTACK = false
  1133. Rooted = false
  1134. end
  1135.  
  1136. function DeathlyDash()
  1137. ATTACK = true
  1138. Rooted = false
  1139. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1140. HandleWeld.Part0 = RightArm
  1141. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1142. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1143. for i=0, 1, 0.1 / Animation_Speed do
  1144. Swait()
  1145. turnto(Mouse.Hit.p)
  1146. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. end
  1154. local TRAILS = {}
  1155. local FOUND = false
  1156. for i = 1, 75 do
  1157. Swait()
  1158. local TRAIL = Character:Clone()
  1159. for _, c in pairs(TRAIL:GetChildren()) do
  1160. if c.ClassName == "Part" then
  1161. c.Anchored = true
  1162. c.Color = C3(1,0,0)
  1163. c.Transparency = 0.5
  1164. c.Material = "Neon"
  1165. c.CanCollide = false
  1166. else
  1167. c:remove()
  1168. end
  1169. end
  1170. TRAIL.Parent = Effects
  1171. table.insert(TRAILS,TRAIL)
  1172. Debris:AddItem(TRAIL,0.08)
  1173. for _, c in pairs(workspace:GetChildren()) do
  1174. if c.ClassName == "Model" then
  1175. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1176. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1177. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1178. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1179. killnearest(TORSO.Position,25)
  1180. FOUND = true
  1181. end
  1182. end
  1183. end
  1184. end
  1185. if FOUND == true then
  1186. for i = 1, 65 do
  1187. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1188. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1189. end
  1190. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1191. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1192. for i=0, 1, 0.1 / Animation_Speed do
  1193. Swait()
  1194. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1201. end
  1202. break
  1203. end
  1204. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1205. end
  1206. HandleWeld.Part0 = Torso
  1207. ATTACK = false
  1208. Rooted = false
  1209. end
  1210.  
  1211. function FatalGrab()
  1212. Rooted = true
  1213. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1214. if HAND[1].IsEnabled.Value == true then
  1215. HAND[1].IsEnabled.Value = false
  1216. HAND[1].CanCollide = true
  1217. local GRABBED = false
  1218. local GRABTARGET = nil
  1219. local HUMAN = nil
  1220. local HIT = HAND[1].Touched:Connect(function(hit)
  1221. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1222. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1223. if TORS ~= nil then
  1224. GRABTARGET = TORS
  1225. GRABBED = true
  1226. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1227. end
  1228. end
  1229. end)
  1230. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1231. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1232. for i = 1, 4 do
  1233. Swait()
  1234. turnto(Mouse.Hit.p)
  1235. if GRABBED == true then
  1236. break
  1237. end
  1238. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1239. end
  1240. if GRABBED == true then
  1241. UNANCHOR = false
  1242. RootPart.Anchored = true
  1243. HUMAN.PlatformStand = true
  1244. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1245. local WELD = weldBetween(HAND[1],GRABTARGET)
  1246. VALUE2 = true
  1247. for i = 1, 30 do
  1248. Swait()
  1249. HUMAN.PlatformStand = true
  1250. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1251. end
  1252. for i = 1, 50 do
  1253. Swait()
  1254. HUMAN.PlatformStand = true
  1255. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1256. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1257. end
  1258. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1259. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1260. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1261. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1262. WELD:remove()
  1263. KillChildren(GRABTARGET.Parent)
  1264. killnearest(GRABTARGET.Position,10)
  1265. UNANCHOR = true
  1266. RootPart.Anchored = false
  1267. for i = 1, 10 do
  1268. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1269. Swait()
  1270. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1271. end
  1272. VALUE2 = false
  1273. end
  1274. HAND[1].CanCollide = false
  1275. HAND[1].IsEnabled.Value = true
  1276. end
  1277. Rooted = false
  1278. end
  1279.  
  1280. function FatalWave()
  1281. ATTACK = true
  1282. Rooted = true
  1283. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1284. HandleWeld.Part0 = RightArm
  1285. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1286. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1287. for i=0, 1, 0.1 / Animation_Speed do
  1288. Swait()
  1289. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1290. turnto(Mouse.Hit.p)
  1291. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1298. end
  1299. for i=0,0.1, 0.1 / Animation_Speed do
  1300. Swait()
  1301. turnto(Mouse.Hit.p)
  1302. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1309. end
  1310. local angle = - 30
  1311. for i = 1, 5 do
  1312. coroutine.resume(coroutine.create(function()
  1313. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1314. local SpawnPosition = RayPos
  1315. local floor = RayHit
  1316. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1317. local LastPosition = RayPos
  1318. local Delay = 1
  1319. for i = 1, 15 do
  1320. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1321. local End = RayPos
  1322. LastPosition = End
  1323. if SpawnPosition then
  1324. killnearest(End,25)
  1325. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1326. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1327. end
  1328. Swait()
  1329. end
  1330. end))
  1331. angle = angle + 15
  1332. end
  1333. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1334. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1335. CreateSound("62339698", HitBox, 10, 0.4)
  1336. for i=0, 1, 0.1 / Animation_Speed do
  1337. Swait()
  1338. turnto(Mouse.Hit.p)
  1339. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1346. end
  1347. HandleWeld.Part0 = Torso
  1348. ATTACK = false
  1349. Rooted = false
  1350. end
  1351.  
  1352. function Reap()
  1353. ATTACK = true
  1354. Rooted = true
  1355. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1356. HandleWeld.Part0 = RightArm
  1357. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1358. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1359. for i=0, 3, 0.1 / Animation_Speed do
  1360. Swait()
  1361. for e=1,#HANDS do
  1362. if HANDS[e]~=nil then
  1363. local Thing=HANDS[e]
  1364. if Thing~=nil then
  1365. local MainPart=Thing[1]
  1366. local F=Thing[2]
  1367. MainPart.IsEnabled.Value = false
  1368. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1369. end
  1370. end
  1371. end
  1372. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1379. end
  1380. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1381. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1382. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1383. Swait()
  1384. repeat
  1385. Swait()
  1386. for e=1,#HANDS do
  1387. if HANDS[e]~=nil then
  1388. local Thing=HANDS[e]
  1389. if Thing~=nil then
  1390. local MainPart=Thing[1]
  1391. local F=Thing[2]
  1392. MainPart.IsEnabled.Value = false
  1393. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1394. end
  1395. end
  1396. end
  1397. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. until SOUND.playing == false
  1405. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1406. MakeForm(FLOOR,"Cyl")
  1407. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1408. CreateSound("289315275", Effects, 5, 0.3)
  1409. for i = 1, 400 do
  1410. Swait()
  1411. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1412. if i > 100 then
  1413. if MRANDOM(1,2) == 1 then
  1414. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1415. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1416. MakeForm(SPHERE,"Ball")
  1417. coroutine.resume(coroutine.create(function()
  1418. for i = 1, 100 do
  1419. Swait()
  1420. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1421. SPHERE.Transparency = (i/100)
  1422. end
  1423. SPHERE:remove()
  1424. end))
  1425. end
  1426. end
  1427. end
  1428. CreateSound("62339698", Effects, 10, 0.3)
  1429. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1430. FLOOR:ClearAllChildren()
  1431. MakeForm(FLOOR,"Ball")
  1432. for i = 1, 50 do
  1433. Swait()
  1434. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1435. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1436. end
  1437. FLOOR:remove()
  1438. HandleWeld.Part0 = Torso
  1439. ATTACK = false
  1440. Rooted = false
  1441. for e=1,#HANDS do
  1442. if HANDS[e]~=nil then
  1443. local Thing=HANDS[e]
  1444. if Thing~=nil then
  1445. local MainPart=Thing[1]
  1446. local F=Thing[2]
  1447. MainPart.IsEnabled.Value = true
  1448. end
  1449. end
  1450. end
  1451. end
  1452.  
  1453. function Taunt()
  1454. ATTACK = true
  1455. Rooted = true
  1456. local SOUND = CreateSound("134978657", Head, 10, 1)
  1457. Swait()
  1458. repeat
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1466. until SOUND.Playing == false
  1467. ATTACK = false
  1468. Rooted = false
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --|| ASSIGN THINGS TO KEYS
  1473. --\\=================================//
  1474.  
  1475. function MouseDown(Mouse)
  1476. if ATTACK == false then
  1477. Hit()
  1478. end
  1479. end
  1480.  
  1481. function MouseUp(Mouse)
  1482. HOLD = false
  1483. end
  1484.  
  1485. function KeyDown(Key)
  1486. KEYHOLD = true
  1487. if TRANSFORMED == true and Rooted == false then
  1488. if Key == "t" and ATTACK == false then
  1489. Taunt()
  1490. end
  1491.  
  1492. if Key == "z" and ATTACK == false then
  1493. Warp()
  1494. end
  1495.  
  1496. if Key == "b" and ATTACK == false then
  1497. DeathlyDash()
  1498. end
  1499.  
  1500. if Key == "c" and ATTACK == false then
  1501. FatalGrab()
  1502. end
  1503.  
  1504. if Key == "v" and ATTACK == false then
  1505. FatalWave()
  1506. end
  1507.  
  1508. if Key == "x" and ATTACK == false then
  1509. Reap()
  1510. end
  1511. end
  1512.  
  1513. if Key == "9" and ATTACK == false then
  1514. CreateSound("135017578", Effects, 5, 1)
  1515. end
  1516. end
  1517.  
  1518. function KeyUp(Key)
  1519. KEYHOLD = false
  1520. end
  1521.  
  1522. Mouse.Button1Down:connect(function(NEWKEY)
  1523. MouseDown(NEWKEY)
  1524. end)
  1525. Mouse.Button1Up:connect(function(NEWKEY)
  1526. MouseUp(NEWKEY)
  1527. end)
  1528. Mouse.KeyDown:connect(function(NEWKEY)
  1529. KeyDown(NEWKEY)
  1530. end)
  1531. Mouse.KeyUp:connect(function(NEWKEY)
  1532. KeyUp(NEWKEY)
  1533. end)
  1534.  
  1535. --//=================================\\
  1536. --\\=================================//
  1537.  
  1538.  
  1539. function unanchor()
  1540. if UNANCHOR == true then
  1541. RootPart.Anchored = false
  1542. end
  1543. for _, c in pairs(SCYTHE:GetChildren()) do
  1544. if c.ClassName == "Part" then
  1545. c.Anchored = false
  1546. end
  1547. end
  1548. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1549. if c.ClassName == "Part" then
  1550. c.Anchored = false
  1551. end
  1552. end
  1553. for _, c in pairs(Weapon:GetChildren()) do
  1554. if c.ClassName == "Part" then
  1555. c.Anchored = false
  1556. end
  1557. end
  1558. end
  1559.  
  1560.  
  1561. --//=================================\\
  1562. --|| WRAP THE WHOLE SCRIPT UP
  1563. --\\=================================//
  1564.  
  1565. Humanoid.Changed:connect(function(Jump)
  1566. if Jump == "Jump" and (Disable_Jump == true) then
  1567. Humanoid.Jump = false
  1568. end
  1569. end)
  1570.  
  1571. local FF = IT("ForceField",Character)
  1572. FF.Visible = false
  1573.  
  1574. INSTANT = false
  1575. Speed = 20
  1576.  
  1577. while true do
  1578. Swait()
  1579. SINE = SINE + CHANGE
  1580. --if DEAD == false then
  1581. if VALUE2 == false then
  1582. for e=1,#HANDS do
  1583. if HANDS[e]~=nil then
  1584. local Thing=HANDS[e]
  1585. if Thing~=nil then
  1586. local MainPart=Thing[1]
  1587. local F=Thing[2]
  1588. if MainPart.IsEnabled.Value == true then
  1589. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1590. end
  1591. end
  1592. end
  1593. end
  1594. end
  1595. ANIMATE.Parent = nil
  1596. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1597. IDLEANIMATION:Play()
  1598. if TRANSFORMED == true then
  1599. tecks2.TextTransparency = 0
  1600. for _, c in pairs(Character:GetChildren()) do
  1601. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1602. c.Anchored = false
  1603. c.Transparency = 0
  1604. c.Color = C3(0,0,0)
  1605. end
  1606. end
  1607. for _, c in pairs(Weapon:GetChildren()) do
  1608. if c.ClassName == "Part" then
  1609. c.Transparency = 0
  1610. end
  1611. end
  1612. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1613. if c.ClassName == "Part" then
  1614. c.Color = C3(0,0,0)
  1615. if c:FindFirstChild("PE") then
  1616. c.PE.Enabled = true
  1617. end
  1618. end
  1619. end
  1620. for _, c in pairs(SCYTHE:GetChildren()) do
  1621. if c.ClassName == "Part" then
  1622. if c.Material ~= Enum.Material.Neon then
  1623. c.Transparency = 0
  1624. end
  1625. c.Color = C3(0,0,0)
  1626. if c:FindFirstChild("PE") then
  1627. c.PE.Enabled = true
  1628. end
  1629. end
  1630. end
  1631. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1632. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1633. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1634. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1635. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1636. if ATTACK == false and VALUE2 == false then
  1637. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1638. end
  1639. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1640. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1641. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1642. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1643. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1644. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1645. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1646. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1649. end
  1650. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1651. ANIM = "Jump"
  1652. if ATTACK == false then
  1653. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1659. end
  1660. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1661. ANIM = "Fall"
  1662. if ATTACK == false then
  1663. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1669. end
  1670. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1671. ANIM = "Idle"
  1672. if ATTACK == false then
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1679. end
  1680. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1681. ANIM = "Walk"
  1682. WALK = WALK + 1 / Animation_Speed
  1683. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1684. WALK = 0
  1685. if WALKINGANIM == true then
  1686. WALKINGANIM = false
  1687. elseif WALKINGANIM == false then
  1688. WALKINGANIM = true
  1689. end
  1690. end
  1691. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1692. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1693. if ATTACK == false then
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1700. end
  1701. end
  1702. end
  1703. --end
  1704. Humanoid.DisplayDistanceType = "None"
  1705. unanchor()
  1706. Humanoid.MaxHealth = "inf"
  1707. Humanoid.Health = "inf"
  1708. if Rooted == false then
  1709. Disable_Jump = false
  1710. Humanoid.WalkSpeed = Speed
  1711. elseif Rooted == true then
  1712. Disable_Jump = true
  1713. Humanoid.WalkSpeed = 0
  1714. end
  1715. if Head:FindFirstChild("face") then
  1716. Head.face:remove()
  1717. end
  1718. local MATHS = {"0","1"}
  1719. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1720. Humanoid.PlatformStand = false
  1721. if INTRO == false and INSTANT == false then
  1722. INTRO = true
  1723. coroutine.resume(coroutine.create(function()
  1724. sick:Play()
  1725. Intro()
  1726. end))
  1727. end
  1728. if INSTANT == true then
  1729. if TRANSFORMED == false then
  1730. sick.TimePosition = 60
  1731. Player:ClearCharacterAppearance()
  1732. sick:Play()
  1733. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1734. if c.ClassName == "Part" then
  1735. c.Transparency = 0
  1736. end
  1737. end
  1738. end
  1739. TRANSFORMED = true
  1740. end
  1741. script.Parent = PlayerGui
  1742. Character.Parent = workspace
  1743. Humanoid.Parent = Character
  1744. Player:ClearCharacterAppearance()
  1745. end
  1746.  
  1747. --//=================================\\
  1748. --\\=================================//
  1749.  
  1750.  
  1751.  
  1752.  
  1753.  
  1754. --//====================================================\\--
  1755. --|| END OF SCRIPT
  1756. --\\====================================================//--
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