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Mar 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  8. local ShadowEvent = ReplicatedStorage.ShadowEvent
  9.  
  10. local function RemoveClone(plr)
  11. if workspace:FindFirstChild(plr.Name..'Clone') then
  12. local Clone = workspace[plr.Name..'Clone']
  13. Clone:Destroy()
  14. end
  15. end
  16.  
  17. local CurrentClone = 0
  18. local CloneLife = 60
  19.  
  20. local function CloneCharacter(plr)
  21. local Char = plr.Character or plr.CharacterAdded:Wait()
  22. Char.Archivable = true
  23. local Poof = ReplicatedStorage.CloneEffect:Clone()
  24. Poof.CFrame = Char.HumanoidRootPart.CFrame
  25. Poof.Parent = workspace
  26. Poof.ParticleEmitter.Enabled = true
  27. game:GetService("Debris"):AddItem(Poof, 0.5)
  28. local Clone = Char:Clone()
  29. Clone.Name = plr.Name..'Clone'
  30. Clone:SetPrimaryPartCFrame(Char.HumanoidRootPart.CFrame*CFrame.new(0,0,-5))
  31. Clone.Parent = workspace
  32. local CloneAnimation = ReplicatedStorage.Animate:Clone()
  33. CloneAnimation.Parent = Clone
  34. while true do
  35. wait()
  36. if not Clone then
  37. break
  38. elseif CurrentClone == CloneLife then
  39. RemoveClone(plr)
  40. else
  41. wait(0.25)
  42. CurrentClone = CurrentClone + 0.25
  43. Clone.Humanoid:MoveTo(Char.HumanoidRootPart.Position+Vector3.new(0,0,-5))
  44. end
  45. end
  46. end
  47.  
  48. ShadowEvent.OnServerEvent:Connect(function(plr)
  49. CurrentClone = 0
  50. RemoveClone(plr)
  51. CloneCharacter(plr)
  52. end)
  53.  
  54. local plr = game.Players.LocalPlayer
  55. local Char = script.Parent
  56. local UIS = game:GetService("UserInputService")
  57. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  58.  
  59. local Key = 'B'
  60. local Debounce = true
  61.  
  62. UIS.InputBegan:Connect(function(Input, IsTyping)
  63. if IsTyping then return end
  64. if Input.KeyCode == Enum.KeyCode[Key] and Debounce then
  65. Debounce = false
  66. ReplicatedStorage.ShadowEvent:FireServer()
  67. wait(2)
  68. Debounce = true
  69. end
  70. end)
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