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VirtualMaestro

Log on Jenkins - Odin Inspector

Dec 17th, 2024 (edited)
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  1. Native Crash Reporting
  2. =================================================================
  3. Got a UNKNOWN while executing native code. This usually indicates
  4. a fatal error in the mono runtime or one of the native libraries
  5. used by your application.
  6. =================================================================
  7.  
  8. =================================================================
  9.     Managed Stacktrace:
  10. =================================================================
  11.       at <unknown> <0xffffffff>
  12.       at UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget <0x00097>
  13.       at UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTarget <0x0003a>
  14.       at BuildScripts:_BuildInternal <0x000fa>
  15.       at BuildScripts:Build_WebGL_Debug <0x0011a>
  16.       at System.Object:runtime_invoke_void <0x0007c>
  17.  
  18.  
  19. Received signal SIGSEGV
  20. Obtained 31 stack frames
  21. 0x00007ffa29034e59 (mono-2.0-bdwgc) mono_type_get_object_checked (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:448)
  22. 0x00007ffa29034d42 (mono-2.0-bdwgc) mono_type_get_object (at C:/build/output/Unity-Technologies/mono/mono/metadata/reflection.c:432)
  23. 0x00007ff76ccbe571 (Unity) scripting_class_get_object
  24. 0x00007ff76e052642 (Unity) AssetDatabase::CollectManagedImportDependencyGetters
  25. 0x00007ff76e0db33a (Unity) CalculateDependenciesOfOutOfDateAssets
  26. 0x00007ff76e0ee0dd (Unity) AssetImportManager::Import
  27. 0x00007ff76e0f21e1 (Unity) ImportOutOfDateAssets
  28. 0x00007ff76e0fc48c (Unity) RefreshInternalV2
  29. 0x00007ff76e103dcc (Unity) StopAssetImportingV2Internal
  30. 0x00007ff76e106899 (Unity) VerifyAssetsForBuildTargetV2
  31. 0x00007ff76e076113 (Unity) AssetDatabase::VerifyAssetsForBuildTarget
  32. 0x00007ff76e7a0412 (Unity) ApplyBuildTargetSwitchInternal
  33. 0x00007ff76e7bb464 (Unity) SwitchActiveBuildTargetForEmulation
  34. 0x00007ff76d7720ff (Unity) EditorUserBuildSettings::SwitchActiveBuildTargetSync
  35. 0x00007ff76c33cea8 (Unity) EditorUserBuildSettings_CUSTOM_SwitchActiveBuildTargetAndSubtarget
  36. 0x000002af96918168 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int)
  37. 0x000002af96917f3b (Mono JIT Code) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
  38. 0x000002af969176cb (Mono JIT Code) BuildScripts:_BuildInternal (BuildSettings) (at C:/Jenkins/master/workspace/Converter-BuildUnity-remote/SWMMO_UNITY/Assets/Code/Build/Editor/BuildScripts.cs:132)
  39. 0x000002af96916acb (Mono JIT Code) BuildScripts:Build_WebGL_Debug () (at C:/Jenkins/master/workspace/Converter-BuildUnity-remote/SWMMO_UNITY/Assets/Code/Build/Editor/BuildScripts.cs:96)
  40. 0x000002af96916b7d (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  41. 0x00007ffa29094bfe (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
  42. 0x00007ffa28fcd254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
  43. 0x00007ffa28fcd3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
  44. 0x00007ff76ccbf514 (Unity) scripting_method_invoke
  45. 0x00007ff76cc9d274 (Unity) ScriptingInvocation::Invoke
  46. 0x00007ff76d907353 (Unity) Application::ParseARGVCommands
  47. 0x00007ff76d8fc663 (Unity) Application::FinishLoadingProject
  48. 0x00007ff76dd8e2e9 (Unity) WinMain
  49. 0x00007ff76f16e0ae (Unity) __scrt_common_main_seh
  50. 0x00007ffa67507374 (KERNEL32) BaseThreadInitThunk
  51. 0x00007ffa6831cc91 (ntdll) RtlUserThreadStart
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