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FantasticFurries

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Apr 27th, 2023
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  1. Application has crashed: C++ exception
  2. [File] Cannot read from file "D:\SteamLibrary\steamapps\common\PAYDAY 2\assets\all_101.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2482)
  3.  
  4. SCRIPT_STACK
  5.  
  6. _update_materials() lib/units/weapons/cosmeticsweaponbase.lua:206
  7. _apply_cosmetics() lib/units/weapons/cosmeticsweaponbase.lua:256
  8. original() lib/units/weapons/newraycastweaponbase.lua:521
  9. done_cb() @mods/base/req/core/Hooks.lua:262
  10. clbk_part_unit_loaded() lib/managers/weaponfactorymanager.lua:909
  11. assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:657
  12. original() lib/units/weapons/newraycastweaponbase.lua:373
  13. assemble_from_blueprint() @mods/base/req/core/Hooks.lua:262
  14. add_u_by_blue_orig() lib/units/beings/player/huskplayerinventory.lua:144
  15. add_unit_by_factory_blueprint() @mods/The Fixes/huskplayerinventory.lua:6
  16. add_unit_by_factory_name() lib/units/beings/player/huskplayerinventory.lua:130
  17. _perform_switch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:30
  18. synch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:21
  19. set_equipped_weapon() lib/network/handlers/unitnetworkhandler.lua:61
  20. @mods/BeardLib/Hooks/Network/NetworkHooks.lua:94
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  24. -------------------------------
  25.  
  26. Callstack:
  27.  
  28. payday2_win32_release (???) ???
  29. payday2_win32_release (???) ???
  30. payday2_win32_release (???) ???
  31. payday2_win32_release (???) ???
  32. payday2_win32_release (???) ???
  33. payday2_win32_release (???) ???
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  35.  
  36. -------------------------------
  37.  
  38. Current thread: Main
  39. Script stack:
  40. _update_materials() lib/units/weapons/cosmeticsweaponbase.lua:206
  41. _apply_cosmetics() lib/units/weapons/cosmeticsweaponbase.lua:256
  42. original() lib/units/weapons/newraycastweaponbase.lua:521
  43. done_cb() @mods/base/req/core/Hooks.lua:262
  44. clbk_part_unit_loaded() lib/managers/weaponfactorymanager.lua:909
  45. assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:657
  46. original() lib/units/weapons/newraycastweaponbase.lua:373
  47. assemble_from_blueprint() @mods/base/req/core/Hooks.lua:262
  48. add_u_by_blue_orig() lib/units/beings/player/huskplayerinventory.lua:144
  49. add_unit_by_factory_blueprint() @mods/The
  50. Fixes/huskplayerinventory.lua:6
  51. add_unit_by_factory_name()
  52. lib/units/beings/player/huskplayerinventory.lua:130 _perform_switch_equipped_weapon()
  53. lib/units/beings/player/huskplayerinventory.lua:30
  54. synch_equipped_weapon()
  55. lib/units/beings/player/huskplayerinventory.lua:21 set_equipped_weapon()
  56. lib/network/handlers/unitnetworkhandler.lua:61
  57. @mods/BeardLib/Hooks/Network/NetworkHooks.lua:94
  58. -------------------------------
  59.  
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