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- Application has crashed: C++ exception
- [File] Cannot read from file "D:\SteamLibrary\steamapps\common\PAYDAY 2\assets\all_101.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2482)
- SCRIPT_STACK
- _update_materials() lib/units/weapons/cosmeticsweaponbase.lua:206
- _apply_cosmetics() lib/units/weapons/cosmeticsweaponbase.lua:256
- original() lib/units/weapons/newraycastweaponbase.lua:521
- done_cb() @mods/base/req/core/Hooks.lua:262
- clbk_part_unit_loaded() lib/managers/weaponfactorymanager.lua:909
- assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:657
- original() lib/units/weapons/newraycastweaponbase.lua:373
- assemble_from_blueprint() @mods/base/req/core/Hooks.lua:262
- add_u_by_blue_orig() lib/units/beings/player/huskplayerinventory.lua:144
- add_unit_by_factory_blueprint() @mods/The Fixes/huskplayerinventory.lua:6
- add_unit_by_factory_name() lib/units/beings/player/huskplayerinventory.lua:130
- _perform_switch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:30
- synch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:21
- set_equipped_weapon() lib/network/handlers/unitnetworkhandler.lua:61
- @mods/BeardLib/Hooks/Network/NetworkHooks.lua:94
- -------------------------------
- Callstack:
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- -------------------------------
- Current thread: Main
- Script stack:
- _update_materials() lib/units/weapons/cosmeticsweaponbase.lua:206
- _apply_cosmetics() lib/units/weapons/cosmeticsweaponbase.lua:256
- original() lib/units/weapons/newraycastweaponbase.lua:521
- done_cb() @mods/base/req/core/Hooks.lua:262
- clbk_part_unit_loaded() lib/managers/weaponfactorymanager.lua:909
- assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:657
- original() lib/units/weapons/newraycastweaponbase.lua:373
- assemble_from_blueprint() @mods/base/req/core/Hooks.lua:262
- add_u_by_blue_orig() lib/units/beings/player/huskplayerinventory.lua:144
- add_unit_by_factory_blueprint() @mods/The
- Fixes/huskplayerinventory.lua:6
- add_unit_by_factory_name()
- lib/units/beings/player/huskplayerinventory.lua:130 _perform_switch_equipped_weapon()
- lib/units/beings/player/huskplayerinventory.lua:30
- synch_equipped_weapon()
- lib/units/beings/player/huskplayerinventory.lua:21 set_equipped_weapon()
- lib/network/handlers/unitnetworkhandler.lua:61
- @mods/BeardLib/Hooks/Network/NetworkHooks.lua:94
- -------------------------------
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