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WagnerJunio07

Sound

Dec 15th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94. local Player = owner
  95. local c = Player.Character
  96. if not c or not c.Parent then
  97. c = Player.CharacterAdded:wait()
  98. end
  99.  
  100. local radio = Instance.new("Part",c)
  101. radio.Name = "Radio"
  102. radio.CanCollide = false
  103. radio.Anchored = true
  104. radio.FormFactor = "Custom"
  105. radio.Size = Vector3.new(2.5, 1, 0.4)
  106. radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
  107. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
  108. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
  109. radio.Transparency = 1
  110.  
  111. local sound = Instance.new("Sound",radio)
  112. sound.Name = "Music"
  113. sound.Looped = true
  114. sound.Volume = 1
  115.  
  116. local weld = Instance.new("Weld",radio)
  117. weld.Part0 = c.Torso
  118. weld.Part1 = radio
  119. weld.C0 = c.Torso.CFrame:inverse()
  120. weld.C1 = radio.CFrame:inverse()
  121. radio.Anchored = false
  122.  
  123. player = owner
  124. char2 = player.Character
  125. Glow1 = Color3.new(0,0,0)
  126. Glow2 = Color3.new(1,0,0)
  127. Glow3 = Color3.new(0,1,0)
  128. Glow4 = Color3.new(0,0,1)
  129. GlowParticle = Instance.new("ParticleEmitter",radio)
  130. GlowParticle.LightEmission = 1
  131. GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
  132. GlowParticle.Size = NumberSequence.new(0.4)
  133. GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
  134. GlowParticle.Transparency = NumberSequence.new(1)
  135. GlowParticle.LockedToPart = false
  136. GlowParticle.Lifetime = NumberRange.new(.5,1)
  137. GlowParticle.Rate= 200
  138. GlowParticle.Speed =NumberRange.new(1.5)
  139. GlowParticle.Acceleration = Vector3.new(0, 1, 0)
  140. GlowParticle.VelocitySpread = 100
  141.  
  142. GlowParticle2 = Instance.new("ParticleEmitter",radio)
  143. GlowParticle2.LightEmission = 1
  144. GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
  145. GlowParticle2.Size = NumberSequence.new(0.4)
  146. GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
  147. GlowParticle2.Transparency = NumberSequence.new(1)
  148. GlowParticle2.LockedToPart = false
  149. GlowParticle2.Lifetime = NumberRange.new(.5,1)
  150. GlowParticle2.Rate= 200
  151. GlowParticle2.Speed =NumberRange.new(1.5)
  152. GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
  153. GlowParticle2.VelocitySpread = 100
  154.  
  155. GlowParticle3 = Instance.new("ParticleEmitter",radio)
  156. GlowParticle3.LightEmission = 1
  157. GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
  158. GlowParticle3.Size = NumberSequence.new(0.4)
  159. GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
  160. GlowParticle3.Transparency = NumberSequence.new(1)
  161. GlowParticle3.LockedToPart = false
  162. GlowParticle3.Lifetime = NumberRange.new(.5,1)
  163. GlowParticle3.Rate= 200
  164. GlowParticle3.Speed =NumberRange.new(1.5)
  165. GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
  166. GlowParticle3.VelocitySpread = 100
  167.  
  168. wait (0)
  169. fat = Instance.new("BindableEvent", script)
  170. fat.Name = "Heartbeat"
  171.  
  172.  
  173. local charge = false
  174.  
  175. P = owner
  176. char = P.Character
  177. torso = char.Torso
  178. neck = char.Torso.Neck
  179. hum = char.Humanoid
  180. hum.MaxHealth = 987654321987654321987654321987654321987654321
  181. wait()
  182. hum.Health =hum.MaxHealth
  183. char.Head.face.Texture = "rbxassetid://176206791"
  184.  
  185.  
  186. p2 = owner
  187. char049 = p2.Character
  188. for i,v in pairs(char049:children()) do
  189. if v:IsA("Accessory") then
  190. v:Destroy()
  191. end
  192. end
  193.  
  194. local M69 = Instance.new("SpecialMesh")
  195. M69.Parent = torso
  196. M69.MeshId = "rbxassetid://456901040"
  197. M69.Scale = Vector3.new( 1, 1, 1)
  198.  
  199.  
  200.  
  201. char049.Shirt:Remove()
  202. for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  203. wait()shirt = Instance.new("Shirt", char049)
  204. shirt.Name = "Shirt"
  205. pants = Instance.new("Pants", char049)
  206. pants.Name = "Pants"
  207.  
  208. char049.Shirt.ShirtTemplate = "rbxassetid://"
  209. char049.Pants.PantsTemplate = "rbxassetid://"
  210.  
  211.  
  212.  
  213. local BC = char["Body Colors"]
  214. BC.HeadColor = BrickColor.new("Fossil")
  215. BC.LeftArmColor = BrickColor.new("Fossil")
  216. BC.LeftLegColor = BrickColor.new("Fossil")
  217. BC.RightArmColor = BrickColor.new("Fossil")
  218. BC.RightLegColor = BrickColor.new("Fossil")
  219. BC.TorsoColor = BrickColor.new("Plum")
  220.  
  221.  
  222. Player=owner
  223. Character=Player.Character
  224.  
  225. -------------------------------------------------------
  226. local Orbd = Instance.new("Part", Character)
  227. Orbd.Name = "Orbd"
  228. Orbd.Shape = Enum.PartType.Ball
  229. Orbd.CanCollide = false
  230. Orbd.BrickColor = BrickColor.new("Really black")
  231. Orbd.Transparency = 1
  232. Orbd.Material = "Neon"
  233. Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
  234. Orbd.TopSurface = Enum.SurfaceType.Smooth
  235. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  236.  
  237. local Weld = Instance.new("Weld", Orbd)
  238. Weld.Part0 = Character.Head
  239. Weld.Part1 = Orbd
  240. Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
  241.  
  242. ---------------------------------------------------------
  243. local Mask = Instance.new("Part", Character)
  244. Mask.Name = "Mask"
  245. Mask.CanCollide = false
  246. Mask.BrickColor = BrickColor.new("Sunrise")
  247. Mask.Transparency = 1
  248. Mask.Material = "Neon"
  249. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  250. Mask.TopSurface = Enum.SurfaceType.Smooth
  251. Mask.BottomSurface = Enum.SurfaceType.Smooth
  252.  
  253. local Weld = Instance.new("Weld", Mask)
  254. Weld.Part0 = Character.Head
  255. Weld.Part1 = Mask
  256. Weld.C1 = CFrame.new(0, 0.03, 0.5)
  257.  
  258. local M1 = Instance.new("SpecialMesh")
  259. M1.Parent = Mask
  260. M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
  261. M1.Scale = Vector3.new( .3, .03, .099)
  262. ----------------------------------------------------------
  263. local Hood = Instance.new("Part", Character)
  264. Hood.Name = "Hair"
  265. Hood.CanCollide = false
  266. Hood.BrickColor = BrickColor.new("Dark indigo")
  267. Hood.Transparency = 1
  268. Hood.Material = "Neon"
  269. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  270. Hood.TopSurface = Enum.SurfaceType.Smooth
  271. Hood.BottomSurface = Enum.SurfaceType.Smooth
  272.  
  273. local Weld = Instance.new("Weld", Hood)
  274. Weld.Part0 = Character.Head
  275. Weld.Part1 = Hood
  276. Weld.C1 = CFrame.new(0, -0.5, 0)
  277.  
  278. local M2 = Instance.new("SpecialMesh")
  279. M2.Parent = Hood
  280. M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
  281. M2.Scale = Vector3.new( 1, 1.06, 1.1)
  282.  
  283. ------------------------------------------------------
  284. local skin = Instance.new("Part", Character)
  285. skin.Name = "skin"
  286. skin.CanCollide = false
  287. skin.BrickColor = BrickColor.new("Fossil")
  288. skin.Transparency = 1
  289. skin.Material = "SmoothPlastic"
  290. skin.Size = Vector3.new(0.1, 0.1, 0.1)
  291. skin.TopSurface = Enum.SurfaceType.Smooth
  292. skin.BottomSurface = Enum.SurfaceType.Smooth
  293.  
  294. local Weld = Instance.new("Weld", skin)
  295. Weld.Part0 = Character.Torso
  296. Weld.Part1 = skin
  297. Weld.C1 = CFrame.new(0, -0.83, 0.5)
  298.  
  299. local M3 = Instance.new("SpecialMesh")
  300. M3.Parent = skin
  301. M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  302. M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
  303.  
  304. ------------------------------------------------------
  305. local hair2 = Instance.new("Part", Character)
  306. hair2.Name = "Hair2"
  307. hair2.CanCollide = false
  308. hair2.BrickColor = BrickColor.new("Dark indigo")
  309. hair2.Transparency = 1
  310. hair2.Material = "Neon"
  311. hair2.Size = Vector3.new(0.1, 0.1, 0.1)
  312. hair2.TopSurface = Enum.SurfaceType.Smooth
  313. hair2.BottomSurface = Enum.SurfaceType.Smooth
  314.  
  315. local Weld = Instance.new("Weld", hair2)
  316. Weld.Part0 = Character.Head
  317. Weld.Part1 = hair2
  318. Weld.C1 = CFrame.new(0, 0.65, -0.05)
  319.  
  320. local M2 = Instance.new("SpecialMesh")
  321. M2.Parent = hair2
  322. M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
  323. M2.Scale = Vector3.new( 1.1, 1.1, 1)
  324.  
  325. ------------------------------------------------------
  326. local hat2 = Instance.new("Part", Character)
  327. hat2.Name = "hat2"
  328. hat2.CanCollide = false
  329. hat2.BrickColor = BrickColor.new("Plum")
  330. hat2.Transparency = 1
  331. hat2.Material = "SmoothPlastic"
  332. hat2.Size = Vector3.new(0.1, 0.1, 0.1)
  333. hat2.TopSurface = Enum.SurfaceType.Smooth
  334. hat2.BottomSurface = Enum.SurfaceType.Smooth
  335.  
  336. local Weld = Instance.new("Weld", hat2)
  337. Weld.Part0 = Character.Head
  338. Weld.Part1 = hat2
  339. Weld.C1 = CFrame.new(0, -1, 0)
  340.  
  341. local M4 = Instance.new("SpecialMesh")
  342. M4.Parent = hat2
  343. M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
  344. M4.Scale = Vector3.new( 0.8, 1, 1)
  345.  
  346.  
  347. ------------------------------------------------------
  348. local hat3 = Instance.new("Part", Character)
  349. hat3.Name = "SmoothPlastic"
  350. hat3.CanCollide = false
  351. hat3.BrickColor = BrickColor.new("Plum")
  352. hat3.Transparency = 1
  353. hat3.Material = "Neon"
  354. hat3.Size = Vector3.new(0.1, 0.1, 0.1)
  355. hat3.TopSurface = Enum.SurfaceType.Smooth
  356. hat3.BottomSurface = Enum.SurfaceType.Smooth
  357.  
  358. local Weld = Instance.new("Weld", hat3)
  359. Weld.Part0 = Character.Head
  360. Weld.Part1 = hat3
  361. Weld.C1 = CFrame.new(0, -0.8, 0)
  362.  
  363. local M5 = Instance.new("SpecialMesh")
  364. M5.Parent = hat3
  365. M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
  366. M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
  367.  
  368.  
  369. ------------------------------------------------------
  370. local tail2 = Instance.new("Part", Character)
  371. tail2.Name = "tail2"
  372. tail2.CanCollide = false
  373. tail2.BrickColor = BrickColor.new("White")
  374. tail2.Transparency = 1
  375. tail2.Material = "SmoothPlastic"
  376. tail2.Size = Vector3.new(0.1, 0.1, 0.1)
  377. tail2.TopSurface = Enum.SurfaceType.Smooth
  378. tail2.BottomSurface = Enum.SurfaceType.Smooth
  379.  
  380. local Weld = Instance.new("Weld", tail2)
  381. Weld.Part0 = Character.Torso
  382. Weld.Part1 = tail2
  383. Weld.C1 = CFrame.new(0, 0.63, -0.6)
  384.  
  385. local M7 = Instance.new("SpecialMesh")
  386. M7.Parent = tail2
  387. M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
  388. M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
  389. ------------------------------------------------------
  390. local tail3 = Instance.new("Part", Character)
  391. tail3.Name = "tail3"
  392. tail3.CanCollide = false
  393. tail3.BrickColor = BrickColor.new("Plum")
  394. tail3.Transparency = 1
  395. tail3.Material = "Neon"
  396. tail3.Size = Vector3.new(0.1, 0.1, 0.1)
  397. tail3.TopSurface = Enum.SurfaceType.Smooth
  398. tail3.BottomSurface = Enum.SurfaceType.Smooth
  399.  
  400. local Weld = Instance.new("Weld", tail3)
  401. Weld.Part0 = Character.Torso
  402. Weld.Part1 = tail3
  403. Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
  404.  
  405. local M2 = Instance.new("SpecialMesh")
  406. M2.Parent = tail3
  407. M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
  408. M2.Scale = Vector3.new( 1, 1, 1)
  409. ------------------------------------------------------
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416.  
  417.  
  418.  
  419. local Player = owner
  420. local Character = Player.Character
  421. local red = 255
  422. local green = 255
  423. local blue = 255
  424. local Humanoid = Character.Humanoid
  425. local m = Instance.new("Model", Character)
  426. m.Name = "WeaponModel"
  427. local LeftArm = Character["Left Arm"]
  428. local RightArm = Character["Right Arm"]
  429. local LeftLeg = Character["Left Leg"]
  430. local RightLeg = Character["Right Leg"]
  431. local Head = Character.Head
  432. local Torso = Character.Torso
  433. local cam = game.Workspace.CurrentCamera
  434. local RootPart = Character.HumanoidRootPart
  435. local RootJoint = RootPart.RootJoint
  436. local equipped = false
  437. local attack = false
  438. local Anim = "Idle"
  439. local idle = 0
  440. local attacktype = 1
  441. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  442. local velocity = RootPart.Velocity.y
  443. local sine = 0
  444. local change = 1
  445. local grabbed = false
  446. local cn = CFrame.new
  447. local mr = math.rad
  448. local angles = CFrame.Angles
  449. local ud = UDim2.new
  450. local c3 = Color3.new
  451. local lim = 0
  452. local st = 0
  453. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  454. local attacktype = 1
  455. local ZTarget, RocketTarget = nil, nil
  456. local euler = CFrame.fromEulerAnglesXYZ
  457. function clerp(a,b,t)
  458. local qa = {QuaternionFromCFrame(a)}
  459. local qb = {QuaternionFromCFrame(b)}
  460. local ax, ay, az = a.x, a.y, a.z
  461. local bx, by, bz = b.x, b.y, b.z
  462. local _t = 1-t
  463. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  464. end
  465.  
  466. function QuaternionFromCFrame(cf)
  467. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  468. local trace = m00 + m11 + m22
  469. if trace > 0 then
  470. local s = math.sqrt(1 + trace)
  471. local recip = 0.5/s
  472. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  473. else
  474. local i = 0
  475. if m11 > m00 then
  476. i = 1
  477. end
  478. if m22 > (i == 0 and m00 or m11) then
  479. i = 2
  480. end
  481. if i == 0 then
  482. local s = math.sqrt(m00-m11-m22+1)
  483. local recip = 0.5/s
  484. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  485. elseif i == 1 then
  486. local s = math.sqrt(m11-m22-m00+1)
  487. local recip = 0.5/s
  488. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  489. elseif i == 2 then
  490. local s = math.sqrt(m22-m00-m11+1)
  491. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  492. end
  493. end
  494. end
  495.  
  496. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  497. local xs, ys, zs = x + x, y + y, z + z
  498. local wx, wy, wz = w*xs, w*ys, w*zs
  499. local xx = x*xs
  500. local xy = x*ys
  501. local xz = x*zs
  502. local yy = y*ys
  503. local yz = y*zs
  504. local zz = z*zs
  505. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  506. end
  507.  
  508. function QuaternionSlerp(a, b, t)
  509. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  510. local startInterp, finishInterp;
  511. if cosTheta >= 0.0001 then
  512. if (1 - cosTheta) > 0.0001 then
  513. local theta = math.acos(cosTheta)
  514. local invSinTheta = 1/math.sin(theta)
  515. startInterp = math.sin((1-t)*theta)*invSinTheta
  516. finishInterp = math.sin(t*theta)*invSinTheta
  517. else
  518. startInterp = 1-t
  519. finishInterp = t
  520. end
  521. else
  522. if (1+cosTheta) > 0.0001 then
  523. local theta = math.acos(-cosTheta)
  524. local invSinTheta = 1/math.sin(theta)
  525. startInterp = math.sin((t-1)*theta)*invSinTheta
  526. finishInterp = math.sin(t*theta)*invSinTheta
  527. else
  528. startInterp = t-1
  529. finishInterp = t
  530. end
  531. end
  532. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  533. end
  534. rayCast = function(Position, Direction, Range, Ignore)
  535. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  536. end
  537. local v = owner
  538. local torso = v.Character.Torso
  539. wait(0)
  540. local p = Instance.new("Part", v.Character)
  541. p.Name = "kit"
  542. p.BrickColor = BrickColor.new("Plum")
  543. p.Anchored = true
  544. p.Transparency = 1
  545. p.Material = "Plastic"
  546. p.CanCollide = false
  547. p.TopSurface = 0
  548. p.BottomSurface = 0
  549. p.Size = Vector3.new(0.2, 0.2, 0.2)
  550. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  551. local msh = Instance.new("SpecialMesh", p)
  552. msh.Scale = Vector3.new(0.55, 0.55, 0.55)
  553. msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
  554. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  555. local pn = Instance.new("Part", v.Character.kit)
  556. pn.Name = "D"
  557. pn.BrickColor = BrickColor.new("Plum")
  558. pn.Anchored = true
  559. pn.Transparency = 1
  560. pn.Material = "Plastic"
  561. pn.CanCollide = false
  562. pn.TopSurface = 0
  563. pn.BottomSurface = 0
  564. pn.Size = Vector3.new(0.2, 0.2, 0.2)
  565. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  566. local mshn = Instance.new("SpecialMesh", pn)
  567. mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
  568. mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
  569. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  570. local pn3 = Instance.new("Part", v.Character.kit)
  571. pn3.Name = "B"
  572. pn3.BrickColor = BrickColor.new("Fossil")
  573. pn3.Anchored = true
  574. pn3.Transparency = 1
  575. pn3.Material = "Plastic"
  576. pn3.CanCollide = false
  577. pn3.TopSurface = 0
  578. pn3.BottomSurface = 0
  579. pn3.Size = Vector3.new(0.2, 0.2, 0.2)
  580. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  581. local mshn3 = Instance.new("SpecialMesh", pn3)
  582. mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  583. mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  584. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  585. local pn4 = Instance.new("Part", v.Character.kit)
  586. pn4.Name = "B"
  587. pn4.BrickColor = BrickColor.new("Fossil")
  588. pn4.Anchored = true
  589. pn4.Transparency = 1
  590. pn4.Material = "Plastic"
  591. pn4.CanCollide = false
  592. pn4.TopSurface = 0
  593. pn4.BottomSurface = 0
  594. pn4.Size = Vector3.new(0.2, 0.2, 0.2)
  595. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  596. local mshn4 = Instance.new("SpecialMesh", pn4)
  597. mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  598. mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
  599. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  600. local pn5 = Instance.new("Part", v.Character.kit)
  601. pn5.Name = "tail"
  602. pn5.Anchored = true
  603. pn5.Transparency = 1
  604. pn5.BrickColor = BrickColor.new("Plum")
  605. pn5.Material = "Plastic"
  606. pn5.CanCollide = false
  607. pn5.TopSurface = 0
  608. pn5.BottomSurface = 0
  609. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  610. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  611. local mshn5 = Instance.new("SpecialMesh", pn5)
  612. mshn5.Scale = Vector3.new(2, 2, 2)
  613. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  614. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  615. local pn6 = Instance.new("Part", v.Character.kit)
  616. pn6.Name = "B-Hair"
  617. pn6.Anchored = true
  618. pn6.Transparency = 1
  619. pn6.BrickColor = BrickColor.new("Dark indigo")
  620. pn6.Material = "Plastic"
  621. pn6.CanCollide = false
  622. pn6.TopSurface = 0
  623. pn6.BottomSurface = 0
  624. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  625. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  626. local mshn6 = Instance.new("SpecialMesh", pn6)
  627. mshn6.Scale = Vector3.new(.015, .03, .001)
  628. mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
  629. local pn7 = Instance.new("Part", v.Character.kit)
  630. pn7.Name = "tail"
  631. pn7.Anchored = true
  632. pn7.Transparency = 1
  633. pn7.BrickColor = BrickColor.new("Plum")
  634. pn7.Material = "Plastic"
  635. pn7.CanCollide = false
  636. pn7.TopSurface = 0
  637. pn7.BottomSurface = 0
  638. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  639. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  640. local mshn7 = Instance.new("SpecialMesh", pn7)
  641. mshn7.Scale = Vector3.new(2, 2, 2)
  642. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  643. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  644. local pn8 = Instance.new("Part", v.Character.kit)
  645. pn8.Name = "tail"
  646. pn8.Anchored = true
  647. pn8.Transparency = 1
  648. pn8.BrickColor = BrickColor.new("Plum")
  649. pn8.Material = "Plastic"
  650. pn8.CanCollide = false
  651. pn8.TopSurface = 0
  652. pn8.BottomSurface = 0
  653. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  654. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  655. local mshn8 = Instance.new("SpecialMesh", pn8)
  656. mshn8.Scale = Vector3.new(2, 2, 2)
  657. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  658. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  659. local pn9 = Instance.new("Part", v.Character.kit)
  660. pn9.Name = "tail"
  661. pn9.Anchored = true
  662. pn9.Transparency = 1
  663. pn9.BrickColor = BrickColor.new("Plum")
  664. pn9.Material = "Plastic"
  665. pn9.CanCollide = false
  666. pn9.TopSurface = 0
  667. pn9.BottomSurface = 0
  668. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  669. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  670. local mshn9 = Instance.new("SpecialMesh", pn9)
  671. mshn9.Scale = Vector3.new(2, 2, 2)
  672. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  673. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  674. local pn0 = Instance.new("Part", v.Character.kit)
  675. pn0.Name = "ears"
  676. pn0.Anchored = true
  677. pn0.Transparency = 1
  678. pn0.BrickColor = BrickColor.new("Plum")
  679. pn0.Material = "Plastic"
  680. pn0.CanCollide = false
  681. pn0.TopSurface = 0
  682. pn0.BottomSurface = 0
  683. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  684. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  685. local mshn0 = Instance.new("SpecialMesh", pn0)
  686. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  687. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  688. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  689. p.Anchored = false
  690. local motor1 = Instance.new("Weld", torso)
  691. motor1.Part0 = p
  692. motor1.Part1 = torso
  693. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  694. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  695. pn.Anchored = false
  696. local motor2 = Instance.new("Weld", torso)
  697. motor2.Part0 = pn
  698. motor2.Part1 = torso
  699. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  700. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  701. pn3.Anchored = false
  702. local motor3 = Instance.new("Weld", torso)
  703. motor3.Part0 = pn3
  704. motor3.Part1 = torso
  705. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  706. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  707. pn4.Anchored = false
  708. local motor4 = Instance.new("Weld", torso)
  709. motor4.Part0 = pn4
  710. motor4.Part1 = torso
  711. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  712. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  713. pn5.Anchored = false
  714. local motor5 = Instance.new("Weld", pn5)
  715. motor5.Part0 = pn5
  716. motor5.Part1 = torso
  717. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  718. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  719. pn6.Anchored = false
  720. local motor6 = Instance.new("Weld", pn6)
  721. motor6.Part0 = pn6
  722. motor6.Part1 = Head
  723. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  724. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  725. pn7.Anchored = false
  726. local motor7 = Instance.new("Weld", pn7)
  727. motor7.Part0 = pn7
  728. motor7.Part1 = torso
  729. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  730. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  731. pn8.Anchored = false
  732. local motor8 = Instance.new("Weld", pn8)
  733. motor8.Part0 = pn8
  734. motor8.Part1 = torso
  735. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  736. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  737. pn9.Anchored = false
  738. local motor9 = Instance.new("Weld", pn9)
  739. motor9.Part0 = pn9
  740. motor9.Part1 = torso
  741. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  742. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  743. pn0.Anchored = false
  744. local motor0 = Instance.new("Weld", pn0)
  745. motor0.Part0 = pn0
  746. motor0.Part1 = v.Character.Head
  747. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  748. game:GetService("RunService").Stepped:connect(function()
  749. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  750. velocity = RootPart.Velocity.y
  751. sine = sine + change
  752. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  753. if equipped == true or equipped == false then
  754. if RootPart.Velocity.y > 1 and hit == nil then
  755. Anim = "Jump"
  756. if attack == false then
  757. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  758. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  759. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  760. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  761. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  762. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  763. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  764. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  765. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  766. end
  767. else
  768. if RootPart.Velocity.y < -1 and hit == nil then
  769. Anim = "Fall"
  770. if attack == false then
  771. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  772. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  773. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  774. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  775. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  776. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  777. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  778. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  779. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  780. end
  781. else
  782. if Torsovelocity < 1 and hit ~= nil then
  783. Anim = "Idle"
  784. if attack == false then
  785. change = 1
  786. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  787. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  788. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  789. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  790. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
  791. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  792. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  793. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
  794. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
  795. end
  796. else
  797. if Torsovelocity > 2 and hit ~= nil then
  798. Anim = "Walk"
  799. if attack == false then
  800. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  801. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  802. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  803. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  804. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  805. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  806. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  807. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  808. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end)
  816.  
  817.  
  818. newface = Instance.new("Decal",Head)
  819. newface.Texture = "rbxassetid://186681690"
  820.  
  821.  
  822.  
  823.  
  824. --[[NIGHTOWLACE_WEAPONRY]]--
  825. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  826. secondcolor = "Really black"
  827.  
  828. wait(1 / 60)
  829. Effects = { }
  830. local Player = owner
  831. local Character = Player.Character
  832. local Humanoid = Character.Humanoid
  833. local LeftArm = Character["Left Arm"]
  834. local RightArm = Character["Right Arm"]
  835. local LeftLeg = Character["Left Leg"]
  836. local RightLeg = Character["Right Leg"]
  837. local Head = Character.Head
  838. local Torso = Character.Torso
  839. local cam = game.Workspace.CurrentCamera
  840. local RootPart = Character.HumanoidRootPart
  841. local RootJoint = RootPart.RootJoint
  842. local equipped = true
  843. local attack = false
  844. local Anim = 'Idle'
  845. local idle = 0
  846. local attacktype = 1
  847. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  848. local velocity = RootPart.Velocity.y
  849. local sine = 0
  850. local change = 1
  851. local grabbed = false
  852. local cn = CFrame.new
  853. local mr = math.rad
  854. local angles = CFrame.Angles
  855. local ud = UDim2.new
  856. local c3 = Color3.new
  857.  
  858. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  859. Humanoid.Animator:Destroy()
  860. Character.Animate:Destroy()
  861.  
  862. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  863. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  864. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  865.  
  866. RSH, LSH = nil, nil
  867.  
  868. RW = Instance.new("Weld")
  869. LW = Instance.new("Weld")
  870.  
  871. RH = Torso["Right Hip"]
  872. LH = Torso["Left Hip"]
  873.  
  874. RSH = Torso["Right Shoulder"]
  875. LSH = Torso["Left Shoulder"]
  876.  
  877. RSH.Parent = nil
  878. LSH.Parent = nil
  879.  
  880. RW.Name = "RW"
  881. RW.Part0 = Torso
  882. RW.C0 = cn(1.5, 0.5, 0)
  883. RW.C1 = cn(0, 0.5, 0)
  884. RW.Part1 = RightArm
  885. RW.Parent = Torso
  886.  
  887. LW.Name = "LW"
  888. LW.Part0 = Torso
  889. LW.C0 = cn(-1.5, 0.5, 0)
  890. LW.C1 = cn(0, 0.5, 0)
  891. LW.Part1 = LeftArm
  892. LW.Parent = Torso
  893.  
  894. function clerp(a, b, t)
  895. local qa = {
  896. QuaternionFromCFrame(a)
  897. }
  898. local qb = {
  899. QuaternionFromCFrame(b)
  900. }
  901. local ax, ay, az = a.x, a.y, a.z
  902. local bx, by, bz = b.x, b.y, b.z
  903. local _t = 1 - t
  904. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  905. end
  906.  
  907. function QuaternionFromCFrame(cf)
  908. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  909. local trace = m00 + m11 + m22
  910. if trace > 0 then
  911. local s = math.sqrt(1 + trace)
  912. local recip = 0.5 / s
  913. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  914. else
  915. local i = 0
  916. if m11 > m00 then
  917. i = 1
  918. end
  919. if m22 > (i == 0 and m00 or m11) then
  920. i = 2
  921. end
  922. if i == 0 then
  923. local s = math.sqrt(m00 - m11 - m22 + 1)
  924. local recip = 0.5 / s
  925. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  926. elseif i == 1 then
  927. local s = math.sqrt(m11 - m22 - m00 + 1)
  928. local recip = 0.5 / s
  929. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  930. elseif i == 2 then
  931. local s = math.sqrt(m22 - m00 - m11 + 1)
  932. local recip = 0.5 / s
  933. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  934. end
  935. end
  936. end
  937.  
  938. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  939. local xs, ys, zs = x + x, y + y, z + z
  940. local wx, wy, wz = w * xs, w * ys, w * zs
  941. local xx = x * xs
  942. local xy = x * ys
  943. local xz = x * zs
  944. local yy = y * ys
  945. local yz = y * zs
  946. local zz = z * zs
  947. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  948. end
  949.  
  950. function QuaternionSlerp(a, b, t)
  951. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  952. local startInterp, finishInterp;
  953. if cosTheta >= 0.0001 then
  954. if (1 - cosTheta) > 0.0001 then
  955. local theta = math.acos(cosTheta)
  956. local invSinTheta = 1 / math.sin(theta)
  957. startInterp = math.sin((1 - t) * theta) * invSinTheta
  958. finishInterp = math.sin(t * theta) * invSinTheta
  959. else
  960. startInterp = 1 - t
  961. finishInterp = t
  962. end
  963. else
  964. if (1 + cosTheta) > 0.0001 then
  965. local theta = math.acos(-cosTheta)
  966. local invSinTheta = 1 / math.sin(theta)
  967. startInterp = math.sin((t - 1) * theta) * invSinTheta
  968. finishInterp = math.sin(t * theta) * invSinTheta
  969. else
  970. startInterp = t - 1
  971. finishInterp = t
  972. end
  973. end
  974. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  975. end
  976.  
  977. function swait(num)
  978. if num == 0 or num == nil then
  979. else
  980. for i = 0, num do
  981. end
  982. end
  983. end
  984.  
  985. local RbxUtility = LoadLibrary("RbxUtility")
  986. local Create = RbxUtility.Create
  987.  
  988. function RemoveOutlines(part)
  989. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  990. end
  991.  
  992. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  993. local Part = Create("Part"){
  994. formFactor = FormFactor,
  995. Parent = Parent,
  996. Reflectance = Reflectance,
  997. Transparency = Transparency,
  998. CanCollide = false,
  999. Locked = true,
  1000. BrickColor = BrickColor.new(tostring(BColor)),
  1001. Name = Name,
  1002. Size = Size,
  1003. Material = Material,
  1004. }
  1005. RemoveOutlines(Part)
  1006. return Part
  1007. end
  1008.  
  1009. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1010. local Msh = Create(Mesh){
  1011. Parent = Part,
  1012. Offset = OffSet,
  1013. Scale = Scale,
  1014. }
  1015. if Mesh == "SpecialMesh" then
  1016. Msh.MeshType = MeshType
  1017. Msh.MeshId = MeshId
  1018. end
  1019. return Msh
  1020. end
  1021.  
  1022. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1023. local Weld = Create("Weld"){
  1024. Parent = Parent,
  1025. Part0 = Part0,
  1026. Part1 = Part1,
  1027. C0 = C0,
  1028. C1 = C1,
  1029. }
  1030. return Weld
  1031. end
  1032.  
  1033. function rayCast(Position, Direction, Range, Ignore)
  1034. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1035. end
  1036.  
  1037. function CreateSound(id, par, vol, pit)
  1038. coroutine.resume(coroutine.create(function()
  1039. local sou = Instance.new("Sound", par or workspace)
  1040. sou.Volume = vol
  1041. sou.Pitch = pit or 1
  1042. sou.SoundId = id
  1043. wait()
  1044. sou:play()
  1045. game:GetService("Debris"):AddItem(sou, 6)
  1046. end))
  1047. end
  1048.  
  1049. local function getclosest(obj, distance)
  1050. local last, lastx = distance + 1
  1051. for i, v in pairs(workspace:GetChildren()) do
  1052. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  1053. local t = v.Torso
  1054. local dist = (t.Position - obj.Position).magnitude
  1055. if dist <= distance then
  1056. if dist < last then
  1057. last = dist
  1058. lastx = v
  1059. end
  1060. end
  1061. end
  1062. end
  1063. return lastx
  1064. end
  1065.  
  1066. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1067. for i, v in pairs(hit:GetChildren()) do
  1068. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1069. local find = v:FindFirstChild("Hitz")
  1070. if not find then
  1071. if v.Parent:findFirstChild("Head") then
  1072. local BillG = Create("BillboardGui"){
  1073. Parent = v.Parent.Head,
  1074. Size = UDim2.new(1, 0, 1, 0),
  1075. Adornee = v.Parent.Head,
  1076. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1077. }
  1078. local TL = Create("TextLabel"){
  1079. Parent = BillG,
  1080. Size = UDim2.new(3, 3, 3, 3),
  1081. BackgroundTransparency = 1,
  1082. Text = tostring(damage).."-",
  1083. TextColor3 = Color1.Color,
  1084. TextStrokeColor3 = Color2.Color,
  1085. TextStrokeTransparency = 0,
  1086. TextXAlignment = Enum.TextXAlignment.Center,
  1087. TextYAlignment = Enum.TextYAlignment.Center,
  1088. FontSize = Enum.FontSize.Size18,
  1089. Font = "ArialBold",
  1090. }
  1091. coroutine.resume(coroutine.create(function()
  1092. wait(1)
  1093. for i = 0, 1, .1 do
  1094. wait(.1)
  1095. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1096. end
  1097. BillG:Destroy()
  1098. end))
  1099. end
  1100. v.Health = v.Health - damage
  1101. local bool = Create("BoolValue"){
  1102. Parent = v,
  1103. Name = 'Hitz',
  1104. }
  1105. if HSound ~= nil and HPitch ~= nil then
  1106. CreateSound(HSound, hit, 1, HPitch)
  1107. end
  1108. game:GetService("Debris"):AddItem(bool, cooldown)
  1109. end
  1110. end
  1111. end
  1112. end
  1113.  
  1114.  
  1115. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1116. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1117. prt.Anchored = true
  1118. prt.CFrame = cframe
  1119. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1120. game:GetService("Debris"):AddItem(prt, 10)
  1121. if Type == 1 or Type == nil then
  1122. table.insert(Effects, {
  1123. prt,
  1124. "Block1",
  1125. delay,
  1126. x3,
  1127. y3,
  1128. z3,
  1129. msh
  1130. })
  1131. elseif Type == 2 then
  1132. table.insert(Effects, {
  1133. prt,
  1134. "Block2",
  1135. delay,
  1136. x3,
  1137. y3,
  1138. z3,
  1139. msh
  1140. })
  1141. end
  1142. end
  1143.  
  1144. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1145. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1146. prt.Anchored = true
  1147. prt.CFrame = cframe
  1148. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1149. game:GetService("Debris"):AddItem(prt, 10)
  1150. table.insert(Effects, {
  1151. prt,
  1152. "Cylinder",
  1153. delay,
  1154. x3,
  1155. y3,
  1156. z3,
  1157. msh
  1158. })
  1159. end
  1160.  
  1161. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1162. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1163. prt.Anchored = true
  1164. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1165. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1166. game:GetService("Debris"):AddItem(prt, 10)
  1167. table.insert(Effects, {
  1168. prt,
  1169. "Cylinder",
  1170. delay,
  1171. x3,
  1172. y3,
  1173. z3,
  1174. msh
  1175. })
  1176. end
  1177.  
  1178. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1179. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1183. game:GetService("Debris"):AddItem(prt, 10)
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Cylinder",
  1187. delay,
  1188. x3,
  1189. y3,
  1190. z3,
  1191. msh
  1192. })
  1193. end
  1194.  
  1195. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1196. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1197. prt.Anchored = true
  1198. prt.CFrame = cframe
  1199. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1200. game:GetService("Debris"):AddItem(prt, 10)
  1201. table.insert(Effects, {
  1202. prt,
  1203. "Cylinder",
  1204. delay,
  1205. x3,
  1206. y3,
  1207. z3,
  1208. msh
  1209. })
  1210. end
  1211.  
  1212. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1213. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1214. prt.Anchored = true
  1215. prt.CFrame = cframe
  1216. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1217. game:GetService("Debris"):AddItem(prt, 10)
  1218. table.insert(Effects, {
  1219. prt,
  1220. "Cylinder",
  1221. delay,
  1222. x3,
  1223. y3,
  1224. z3,
  1225. msh
  1226. })
  1227. end
  1228.  
  1229. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1230. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1231. prt.Anchored = true
  1232. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1233. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1234. local num = math.random(10, 50) / 1000
  1235. game:GetService("Debris"):AddItem(prt, 10)
  1236. table.insert(Effects, {
  1237. prt,
  1238. "Shatter",
  1239. num,
  1240. prt.CFrame,
  1241. math.random() - math.random(),
  1242. 0,
  1243. math.random(50, 100) / 100
  1244. })
  1245. end
  1246.  
  1247.  
  1248.  
  1249.  
  1250. for i = 0, 1, 0.05 do
  1251. swait()
  1252. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1253. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1254. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1255. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1256. if Torsovelocity > 2 then
  1257. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1258. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1259. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1260. elseif Torsovelocity < 1 then
  1261. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1262. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1263. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1264. end
  1265. end
  1266. attack = false
  1267.  
  1268.  
  1269.  
  1270. game:GetService'RunService'.Stepped:connect(function()
  1271. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1272. velocity = RootPart.Velocity.y
  1273. sine = sine + change
  1274. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1275. if equipped == true or equipped == false then
  1276. if RootPart.Velocity.y > 1 and hit == nil then
  1277. Anim = "Jump"
  1278. if attack == false and Anim2 == false then
  1279. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1280. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1281. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1282. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1283. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1284. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1285. end
  1286.  
  1287. elseif RootPart.Velocity.y < -1 and hit == nil then
  1288. Anim = "Fall"
  1289. if attack == false and Anim2 == false then
  1290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1291. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1292. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1293. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1294. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1295. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1296. end
  1297. elseif Torsovelocity < 1 and hit ~= nil then
  1298. Anim = "Idle"
  1299. if attack == false and Anim2 == false then
  1300. change = 0.8
  1301. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
  1302. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
  1303. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
  1304. LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
  1305. RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
  1306. LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
  1307.  
  1308. end
  1309.  
  1310. elseif Torsovelocity > 1 and hit ~= nil then
  1311. Anim = "Walk"
  1312. if attack == false and Anim2 == false then
  1313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
  1314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
  1315. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
  1316. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
  1317. RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
  1318. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
  1319.  
  1320. end
  1321. end
  1322. end
  1323. -------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
  1324. if equipped == true or equipped == false then
  1325. if RootPart.Velocity.y > 1 and hit == nil then
  1326. Anim = "Jump"
  1327. if attack == false and Anim2 == true then
  1328. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1329. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1330. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1331. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1332. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1333. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1334. end
  1335.  
  1336. elseif RootPart.Velocity.y < -1 and hit == nil then
  1337. Anim = "Fall"
  1338. if attack == false and Anim2 == true then
  1339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1343. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1344. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1345. end
  1346. elseif Torsovelocity < 1 and hit ~= nil then
  1347. Anim = "Idle"
  1348. if attack == false and Anim2 == true then
  1349. change = 0.8
  1350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1352. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1354. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1355. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1356. end
  1357.  
  1358. elseif Torsovelocity > 1 and hit ~= nil then
  1359. Anim = "Walk"
  1360. if attack == false and Anim2 == true then
  1361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1363. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1364. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1365. RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1366. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1367.  
  1368. end
  1369. end
  1370. end
  1371.  
  1372.  
  1373. if #Effects > 0 then
  1374. for e = 1, #Effects do
  1375. if Effects[e] ~= nil then
  1376. local Thing = Effects[e]
  1377. if Thing ~= nil then
  1378. local Part = Thing[1]
  1379. local Mode = Thing[2]
  1380. local Delay = Thing[3]
  1381. local IncX = Thing[4]
  1382. local IncY = Thing[5]
  1383. local IncZ = Thing[6]
  1384. if Thing[1].Transparency <= 1 then
  1385. if Thing[2] == "Block1" then
  1386. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1387. local Mesh = Thing[1].Mesh
  1388. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1389. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1390. elseif Thing[2] == "Block2" then
  1391. Thing[1].CFrame = Thing[1].CFrame
  1392. local Mesh = Thing[7]
  1393. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1394. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1395. elseif Thing[2] == "Cylinder" then
  1396. local Mesh = Thing[1].Mesh
  1397. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1398. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1399. elseif Thing[2] == "Blood" then
  1400. local Mesh = Thing[7]
  1401. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1402. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1403. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1404. elseif Thing[2] == "Elec" then
  1405. local Mesh = Thing[1].Mesh
  1406. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1407. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1408. elseif Thing[2] == "Disappear" then
  1409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1410. elseif Thing[2] == "Shatter" then
  1411. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1412. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1413. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1414. Thing[6] = Thing[6] + Thing[5]
  1415. end
  1416. else
  1417. Part.Parent = nil
  1418. table.remove(Effects, e)
  1419. end
  1420. end
  1421. end
  1422. end
  1423. end
  1424. end)
  1425.  
  1426.  
  1427.  
  1428.  
  1429. Pressed = false
  1430. --------------
  1431. MaskOn = false
  1432. MaskOff = true
  1433. --------------
  1434. Anim2 = true
  1435. --------------
  1436. eye1 = false
  1437. eye2 = false
  1438. eye3 = true
  1439. --------------
  1440. mouth1 = false
  1441. mouth2 = true
  1442. mouth3 = false
  1443. mouth4 = false
  1444. mouth5 = false
  1445. mouth6 = false
  1446. mouth7 = false
  1447. --------------
  1448. bkit0 = true
  1449. bkit1 = false
  1450. bkit2 = false
  1451. --------------
  1452. torso1 = false
  1453. torso2 = true
  1454. --------------
  1455. Tail0 = true
  1456. Tail1 = false
  1457. Tail2 = false
  1458. Tail3 = false
  1459. --------------
  1460. Hair0 = true
  1461. Hair1 = false
  1462. Hair2 = false
  1463. Hair3 = false
  1464. --------------
  1465. Hat0 = true
  1466. Hat1 = false
  1467. Hat2 = false
  1468. Hat3 = false
  1469. local Playing = false
  1470.  
  1471. ---:Mini:-:Menu:---
  1472. char2 = game.Players.LocalPlayer.Character
  1473. iPlayer = game.Players.LocalPlayer.Name
  1474. local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
  1475. Gui.Name = 'Gui test'
  1476. local Pull = Instance.new('Frame', Gui)
  1477. Pull.Name = 'Grab'
  1478. Pull.Active = true
  1479. Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
  1480. Pull.BackgroundTransparency = 0
  1481. Pull.BorderSizePixel = 4
  1482. Pull.Position = UDim2.new(0.5,-318,0.5,-92)
  1483. Pull.Size = UDim2.new(0,120,0,50)
  1484. Pull.Draggable = true
  1485. Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1486.  
  1487. local Close = Instance.new('TextButton', Pull)
  1488. Close.Name = 'Close'
  1489. Close.BackgroundTransparency = 1
  1490. Close.Position = UDim2.new(1,-23,0,1)
  1491. Close.Size = UDim2.new(0,22,0,22)
  1492. Close.Font = 'SourceSans'
  1493. Close.FontSize = 'Size24'
  1494. Close.TextColor3 = Color3.new(255,255,255)
  1495. Close.Text = 'X'
  1496. Close.TextStrokeTransparency = 0.8
  1497.  
  1498. local Body = Instance.new('Frame', Pull)
  1499. Body.Name = 'Body'
  1500. Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1501. Body.BackgroundTransparency = 0
  1502. Body.BorderSizePixel = 4
  1503. Body.Position = UDim2.new(0,0,0,52)
  1504. Body.Size = UDim2.new(0,547,0,212)
  1505. Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1506.  
  1507.  
  1508. local Line = Instance.new('Frame', Body)
  1509. Line.Name = 'Line'
  1510. Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1511. Line.BackgroundTransparency = 0
  1512. Line.BorderSizePixel = 2
  1513. Line.Position = UDim2.new(0,152.5,0,0)
  1514. Line.Size = UDim2.new(0,0.01,0,212)
  1515. Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1516.  
  1517. local Line2 = Instance.new('Frame', Body)
  1518. Line2.Name = 'Line2'
  1519. Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1520. Line2.BackgroundTransparency = 0
  1521. Line2.BorderSizePixel = 2
  1522. Line2.Position = UDim2.new(0,306.5,0,0)
  1523. Line2.Size = UDim2.new(0,0.01,0,212)
  1524. Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1525.  
  1526.  
  1527.  
  1528. local Title = Instance.new('TextLabel', Pull)
  1529. Title.Name = 'Title'
  1530. Title.BackgroundTransparency = 1
  1531. Title.Position = UDim2.new(0,-50,0,0)
  1532. Title.Size = UDim2.new(0,200,1,0)
  1533. Title.Font = 'SourceSansLight'
  1534. Title.FontSize = 'Size48'
  1535. Title.Text = "Menu"
  1536. Title.TextColor3 = Color3.new(0.5,0,1)
  1537. Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
  1538. Title.TextStrokeTransparency = 0
  1539.  
  1540. local PlayerName = Instance.new('TextBox', Body)
  1541. PlayerName.Name = 'PlayerName'
  1542. PlayerName.BorderSizePixel = 0
  1543. PlayerName.Position = UDim2.new(0,8,0,10)
  1544. PlayerName.Size = UDim2.new(0,135,0,30)
  1545. PlayerName.Font = 'SourceSans'
  1546. PlayerName.FontSize = 'Size18'
  1547. PlayerName.Text = 'Name of the color'
  1548. PlayerName.BackgroundColor3 = Color3.new(255,255,255)
  1549. PlayerName.TextColor3 = Color3.new(0,0,0)
  1550. PlayerName.TextWrapped = true
  1551.  
  1552. local ColTex2 = Instance.new('TextBox', Body)
  1553. ColTex2.Name = 'ColTex2'
  1554. ColTex2.BorderSizePixel = 0
  1555. ColTex2.Position = UDim2.new(0,318.5,0,10)
  1556. ColTex2.Size = UDim2.new(0,135,0,30)
  1557. ColTex2.Font = 'SourceSans'
  1558. ColTex2.FontSize = 'Size18'
  1559. ColTex2.Text = 'Song id'
  1560. ColTex2.BackgroundColor3 = Color3.new(255,255,255)
  1561. ColTex2.TextColor3 = Color3.new(0,0,0)
  1562. ColTex2.TextWrapped = true
  1563.  
  1564. local ColTex3 = Instance.new('TextBox', Body)
  1565. ColTex3.Name = 'ColTex3'
  1566. ColTex3.BorderSizePixel = 2
  1567. ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
  1568. ColTex3.Size = UDim2.new(0,57.5,0,30)
  1569. ColTex3.Font = 'SourceSans'
  1570. ColTex3.FontSize = 'Size10'
  1571. ColTex3.Text = 'Shirt id'
  1572. ColTex3.BackgroundColor3 = Color3.new(255,255,255)
  1573. ColTex3.TextColor3 = Color3.new(0,0,0)
  1574. ColTex3.TextWrapped = true
  1575.  
  1576. local ColTex4 = Instance.new('TextBox', Body)
  1577. ColTex4.Name = 'ColTex4'
  1578. ColTex4.BorderSizePixel = 2
  1579. ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
  1580. ColTex4.Size = UDim2.new(0,57.5,0,30)
  1581. ColTex4.Font = 'SourceSans'
  1582. ColTex4.FontSize = 'Size10'
  1583. ColTex4.Text = 'Pants id'
  1584. ColTex4.BackgroundColor3 = Color3.new(255,255,255)
  1585. ColTex4.TextColor3 = Color3.new(0,0,0)
  1586. ColTex4.TextWrapped = true
  1587.  
  1588. local Chattext = Instance.new('TextBox', Body)
  1589. Chattext.Name = 'Chattext'
  1590. Chattext.BorderSizePixel = 2
  1591. Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
  1592. Chattext.Size = UDim2.new(0,157.5,0,40)
  1593. Chattext.Font = 'SourceSans'
  1594. Chattext.FontSize = 'Size12'
  1595. Chattext.Text = 'Beter chat ^-^ '
  1596. Chattext.BackgroundColor3 = Color3.new(255,255,255)
  1597. Chattext.TextColor3 = Color3.new(0,0,0)
  1598. Chattext.TextWrapped = true
  1599. Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1600.  
  1601. local God = Instance.new('TextButton', Body)
  1602. God.Name = 'God'
  1603. God.BackgroundColor3 = Color3.new(21/255,142/255,255)
  1604. God.BackgroundTransparency = 0
  1605. God.BorderSizePixel = 2
  1606. God.Position = UDim2.new(0,10,0,50)
  1607. God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
  1608. God.Font = 'SourceSansBold'
  1609. God.FontSize = 'Size18'
  1610. God.Text = 'Skin col'
  1611. God.TextColor3 = Color3.new(255,255,255)
  1612. God.TextWrapped = true
  1613. God.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1614. God.TextStrokeTransparency = 1
  1615. -- =====================================================================
  1616. local Saypress = God:Clone()
  1617. Saypress.Name = 'Saypress'
  1618. Saypress.Parent = Body
  1619. Saypress.Position = UDim2.new(0,285.5,0,-35)
  1620. Saypress.Text = 'Say'
  1621. Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
  1622. -- =====================================================================
  1623. local TpTo = God:Clone()
  1624. TpTo.Name = 'TpTo'
  1625. TpTo.Parent = Body
  1626. TpTo.Position = UDim2.new(0,468.5,0,10)
  1627. TpTo.Text = 'Play'
  1628. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1629. -- =====================================================================
  1630. local KillPlr = God:Clone()
  1631. KillPlr.Name = 'Shirtcol'
  1632. KillPlr.Parent = Body
  1633. KillPlr.Position = UDim2.new(0,10,0,90)
  1634. KillPlr.Text = 'Shirt col'
  1635. KillPlr.Size = UDim2.new(0,130,0,30)
  1636. -- =====================================================================
  1637. local Haircol = God:Clone()
  1638. Haircol.Name = 'Haircol'
  1639. Haircol.Parent = Body
  1640. Haircol.Position = UDim2.new(0,82.5,0,50)
  1641. Haircol.Text = 'Hair col'
  1642. -- ===================================================================== 164
  1643.  
  1644. local TpMe = God:Clone()
  1645. TpMe.Name = 'Hat'
  1646. TpMe.Parent = Body
  1647. TpMe.Position = UDim2.new(0,164,0,90)
  1648. TpMe.Text = 'Hat 1'
  1649. TpMe.Size = UDim2.new(0,57.5,0,30)
  1650. TpMe.FontSize = 'Size18'
  1651. -- =====================================================================
  1652. local TpMe2 = God:Clone()
  1653. TpMe2.Name = 'Hair'
  1654. TpMe2.Parent = Body
  1655. TpMe2.Position = UDim2.new(0,236.5,0,50)
  1656. TpMe2.Text = 'Hair 1'
  1657. TpMe2.Size = UDim2.new(0,57.5,0,30)
  1658. TpMe2.FontSize = 'Size18'
  1659. -- =====================================================================
  1660. local G36K = God:Clone()
  1661. G36K.Name = 'SpawnG36k'
  1662. G36K.Parent = Body
  1663. G36K.Position = UDim2.new(0,162,0,10)
  1664. G36K.Text = 'Idle Pose'
  1665. G36K.Size = UDim2.new(0,135,0,30)
  1666. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1667. G36K.FontSize = 'Size28'
  1668. -- =====================================================================
  1669. local Tail = God:Clone()
  1670. Tail.Name = 'Tail'
  1671. Tail.Parent = Body
  1672. Tail.Position = UDim2.new(0,164,0,50)
  1673. Tail.Text = 'Tail 0'
  1674. -- =====================================================================
  1675. local Torso2 = God:Clone()
  1676. Torso2.Name = 'Hair'
  1677. Torso2.Parent = Body
  1678. Torso2.Position = UDim2.new(0,236.5,0,90)
  1679. Torso2.Text = 'Torso 2'
  1680. Torso2.Size = UDim2.new(0,57.5,0,30)
  1681. Torso2.FontSize = 'Size18'
  1682. -- =====================================================================
  1683. local Bkit = God:Clone()
  1684. Bkit.Name = 'Bkit'
  1685. Bkit.Parent = Body
  1686. Bkit.Position = UDim2.new(0,164,0,130)
  1687. Bkit.Text = 'Bkit 0'
  1688. Bkit.Size = UDim2.new(0,57.5,0,30)
  1689. Bkit.FontSize = 'Size18'
  1690. -- =====================================================================
  1691. local Mouth = God:Clone()
  1692. Mouth.Name = 'Mouth'
  1693. Mouth.Parent = Body
  1694. Mouth.Position = UDim2.new(0,164,0,170)
  1695. Mouth.Text = 'Mouth 2'
  1696. Mouth.FontSize = 'Size18'
  1697. -- ===================================================================== (0,318.5,0,10)
  1698. local Eyes = God:Clone()
  1699. Eyes.Name = 'Eyes'
  1700. Eyes.Parent = Body
  1701. Eyes.Position = UDim2.new(0,236,0,130)
  1702. Eyes.Text = 'Eye 3'
  1703. Eyes.FontSize = 'Size18'
  1704. -- =====================================================================(0,391,0,10)
  1705. local mask = God:Clone()
  1706. mask.Name = 'mask'
  1707. mask.Parent = Body
  1708. mask.Position = UDim2.new(0,236,0,170)
  1709. mask.Text = 'Shy'
  1710. mask.FontSize = 'Size18'
  1711. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  1712. -- =====================================================================
  1713. local Shirtset = God:Clone()
  1714. Shirtset.Name = 'Shirtset'
  1715. Shirtset.Parent = Body
  1716. Shirtset.Position = UDim2.new(0,82.5,0,130)
  1717. Shirtset.Text = 'Set'
  1718. -- =====================================================================
  1719. local Pantsset = God:Clone()
  1720. Pantsset.Name = 'Pantsset'
  1721. Pantsset.Parent = Body
  1722. Pantsset.Position = UDim2.new(0,82.5,0,170)
  1723. Pantsset.Text = 'Set'
  1724.  
  1725. -- ===================================================================== 81,5
  1726. local Bunny = God:Clone()
  1727. Bunny.Name = 'Bunny'
  1728. Bunny.Parent = Body
  1729. Bunny.Position = UDim2.new(0,318.5,0,50)
  1730. Bunny.Text = 'Bunny'
  1731. -- ===================================================================== 81,5
  1732. local Noob = God:Clone()
  1733. Noob.Name = 'Noob'
  1734. Noob.Parent = Body
  1735. Noob.Position = UDim2.new(0,318.5,0,90)
  1736. Noob.Text = 'Noob'
  1737. -- ===================================================================== 81,5
  1738. local Kitty = God:Clone()
  1739. Kitty.Name = 'Kitty'
  1740. Kitty.Parent = Body
  1741. Kitty.Position = UDim2.new(0,318.5,0,130)
  1742. Kitty.Text = 'Kitty'
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752.  
  1753.  
  1754.  
  1755.  
  1756. -- *********************************************************************
  1757.  
  1758. Saypress.MouseButton1Down:connect(function()
  1759. local ChatService = game:GetService("Chat")
  1760. ChatService:Chat(char.Head, "" .. Chattext.Text)
  1761. end)
  1762.  
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770.  
  1771. God.MouseButton1Down:connect(function()
  1772. BC.HeadColor = BrickColor.new(PlayerName.Text)
  1773. BC.LeftArmColor = BrickColor.new(PlayerName.Text)
  1774. BC.LeftLegColor = BrickColor.new(PlayerName.Text)
  1775. BC.RightArmColor = BrickColor.new(PlayerName.Text)
  1776. BC.RightLegColor = BrickColor.new(PlayerName.Text)
  1777. pn3.BrickColor = BrickColor.new(PlayerName.Text)
  1778. pn4.BrickColor = BrickColor.new(PlayerName.Text)
  1779. skin.BrickColor = BrickColor.new(PlayerName.Text)
  1780. end)
  1781. -- =====================================================================
  1782. KillPlr.MouseButton1Down:connect(function()
  1783. pn.BrickColor = BrickColor.new(PlayerName.Text)
  1784. p.BrickColor = BrickColor.new(PlayerName.Text)
  1785. pn0.BrickColor = BrickColor.new(PlayerName.Text)
  1786. BC.TorsoColor = BrickColor.new(PlayerName.Text)
  1787. hat2.BrickColor = BrickColor.new(PlayerName.Text)
  1788. hat3.BrickColor = BrickColor.new(PlayerName.Text)
  1789. pn5.BrickColor = BrickColor.new(PlayerName.Text)
  1790. pn7.BrickColor = BrickColor.new(PlayerName.Text)
  1791. pn8.BrickColor = BrickColor.new(PlayerName.Text)
  1792. pn9.BrickColor = BrickColor.new(PlayerName.Text)
  1793. tail3.BrickColor = BrickColor.new(PlayerName.Text)
  1794. end)
  1795. -- =====================================================================
  1796. TpTo.MouseButton1Down:connect(function()
  1797. if Playing == false and Pressed == false then
  1798. TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
  1799. TpTo.Text = 'Stop'
  1800. Pressed = true
  1801. radio.Transparency = 0
  1802. GlowParticle.Transparency = NumberSequence.new(.3,.8)
  1803. GlowParticle2.Transparency = NumberSequence.new(.3,.8)
  1804. GlowParticle3.Transparency = NumberSequence.new(.3,.8)
  1805. wait()
  1806. sound:Play()
  1807. Playing = true
  1808. end
  1809. if Playing == true and Pressed == false then
  1810. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1811. TpTo.Text = 'Play'
  1812. Pressed = true
  1813. radio.Transparency = 1
  1814. GlowParticle.Transparency = NumberSequence.new(1)
  1815. GlowParticle2.Transparency = NumberSequence.new(1)
  1816. GlowParticle3.Transparency = NumberSequence.new(1)
  1817. wait()
  1818. sound:Stop()
  1819. Playing = false
  1820. end
  1821. wait()
  1822. Pressed = false
  1823. end)
  1824. -- =====================================================================
  1825. TpMe.MouseButton1Down:connect(function()
  1826. if Hat1 == true and Pressed == false then
  1827. TpMe.Text = 'Hat 2'
  1828. pn0.Transparency = 1
  1829. hat2.Transparency = 0
  1830. Pressed = true
  1831. wait()
  1832. Hat1 = false
  1833. Hat2 = true
  1834. end
  1835. if Hat2 == true and Pressed == false then
  1836. TpMe.Text = 'Hat 3'
  1837. hat2.Transparency = 1
  1838. hat3.Transparency = 0
  1839. Pressed = true
  1840. wait()
  1841. Hat2 = false
  1842. Hat3 = true
  1843. end
  1844. if Hat3 == true and Pressed == false then
  1845. TpMe.Text = 'Hat 0'
  1846. hat3.Transparency = 1
  1847. Pressed = true
  1848. wait()
  1849. Hat3 = false
  1850. Hat0 = true
  1851. end
  1852. if Hat0 == true and Pressed == false then
  1853. TpMe.Text = 'Hat 1'
  1854. pn0.Transparency = 0
  1855. Pressed = true
  1856. wait()
  1857. Hat3 = false
  1858. Hat1 = true
  1859. end
  1860. wait()
  1861. Pressed = false
  1862. end)
  1863. -- =====================================================================
  1864. G36K.MouseButton1Down:connect(function()
  1865. if Anim2 == false and Pressed == false then
  1866. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1867. Pressed = true
  1868. wait()
  1869. Anim2 = true
  1870. end
  1871. if Anim2 == true and Pressed == false then
  1872. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  1873. Pressed = true
  1874. wait()
  1875. Anim2 = false
  1876. end
  1877. wait()
  1878. Pressed = false
  1879. end)
  1880. -- =====================================================================
  1881. TpMe2.MouseButton1Down:connect(function()
  1882. if Hair1 == true and Pressed == false then
  1883. TpMe2.Text = 'Hair 2'
  1884. Hood.Transparency = 1
  1885. pn6.Transparency = 1
  1886. hair2.Transparency = 0
  1887. Pressed = true
  1888. wait()
  1889. Hair1 = false
  1890. Hair2 = true
  1891. end
  1892. if Hair2 == true and Pressed == false then
  1893. TpMe2.Text = 'Hair 3'
  1894. Hood.Transparency = 0
  1895. pn6.Transparency = 1
  1896. hair2.Transparency = 1
  1897. Pressed = true
  1898. wait()
  1899. Hair2 = false
  1900. Hair3 = true
  1901. end
  1902. if Hair3 == true and Pressed == false then
  1903. TpMe2.Text = 'Hair 0'
  1904. Hood.Transparency = 1
  1905. pn6.Transparency = 1
  1906. hair2.Transparency = 1
  1907. Pressed = true
  1908. wait()
  1909. Hair3 = false
  1910. Hair0 = true
  1911. end
  1912. if Hair0 == true and Pressed == false then
  1913. TpMe2.Text = 'Hair 1'
  1914. Hood.Transparency = 0
  1915. pn6.Transparency = 0
  1916. hair2.Transparency = 0
  1917. Pressed = true
  1918. wait()
  1919. Hair0 = false
  1920. Hair1 = true
  1921. end
  1922. wait()
  1923. Pressed = false
  1924. end)
  1925. -- =====================================================================
  1926. Haircol.MouseButton1Down:connect(function()
  1927. hair2.BrickColor = BrickColor.new(PlayerName.Text)
  1928. Hood.BrickColor = BrickColor.new(PlayerName.Text)
  1929. pn6.BrickColor = BrickColor.new(PlayerName.Text)
  1930. end)
  1931. -- =====================================================================
  1932. Tail.MouseButton1Down:connect(function()
  1933. if Tail1 == true and Pressed == false then
  1934. Tail.Text = 'Tail 2'
  1935. pn5.Transparency = 1
  1936. pn7.Transparency = 1
  1937. pn8.Transparency = 1
  1938. pn9.Transparency = 1
  1939. tail2.Transparency = 0
  1940. Pressed = true
  1941. wait()
  1942. Tail1 = false
  1943. Tail2 = true
  1944. end
  1945. if Tail2 == true and Pressed == false then
  1946. Tail.Text = 'Tail 3'
  1947. tail2.Transparency = 1
  1948. tail3.Transparency = 0
  1949. Pressed = true
  1950. wait()
  1951. Tail2 = false
  1952. Tail3 = true
  1953. end
  1954. if Tail3 == true and Pressed == false then
  1955. Tail.Text = 'Tail 0'
  1956. tail3.Transparency = 1
  1957. Pressed = true
  1958. wait()
  1959. Tail3 = false
  1960. Tail0 = true
  1961. end
  1962. if Tail0 == true and Pressed == false then
  1963. Tail.Text = 'Tail 1'
  1964. pn5.Transparency = 0
  1965. pn7.Transparency = 0
  1966. pn8.Transparency = 0
  1967. pn9.Transparency = 0
  1968. Pressed = true
  1969. wait()
  1970. Tail0 = false
  1971. Tail1 = true
  1972. end
  1973. wait()
  1974. Pressed = false
  1975. end)
  1976. -- =====================================================================
  1977. Torso2.MouseButton1Down:connect(function()
  1978. if torso1 == true and Pressed == false then
  1979. Pressed = true
  1980. M69.MeshId = "rbxassetid://456901040"
  1981. M69.Scale = Vector3.new( 1, 1, 1)
  1982. Torso2.Text = 'Torso 2'
  1983. wait()
  1984. torso1 = false
  1985. torso2 = true
  1986. end
  1987. if torso2 == true and Pressed == false then
  1988. Pressed = true
  1989. M69.MeshId = "rbxassetid://48112070"
  1990. M69.Scale = Vector3.new( 1.093, 1, 1)
  1991. Torso2.Text = 'Torso 1'
  1992. wait()
  1993. torso1 = true
  1994. torso2 = false
  1995. end
  1996. wait()
  1997. Pressed = false
  1998. end)
  1999. -- =====================================================================
  2000. Bkit.MouseButton1Down:connect(function()
  2001. if bkit1 == true and Pressed == false then
  2002. Pressed = true
  2003. p.Transparency = 0
  2004. pn.Transparency = 0
  2005. pn3.Transparency = 1
  2006. pn4.Transparency = 1
  2007. skin.Transparency = 1
  2008. Bkit.Text = 'Bkit 2'
  2009. wait()
  2010. bkit1 = false
  2011. bkit2 = true
  2012. end
  2013. if bkit2 == true and Pressed == false then
  2014. Pressed = true
  2015. p.Transparency = 1
  2016. pn.Transparency = 1
  2017. pn3.Transparency = 1
  2018. pn4.Transparency = 1
  2019. skin.Transparency = 1
  2020. Bkit.Text = 'Bkit 0'
  2021. wait()
  2022. bkit2 = false
  2023. bkit0 = true
  2024. end
  2025. if bkit0 == true and Pressed == false then
  2026. Pressed = true
  2027. p.Transparency = 0
  2028. pn.Transparency = 0
  2029. pn3.Transparency = 0
  2030. pn4.Transparency = 0
  2031. skin.Transparency = 0
  2032. Bkit.Text = 'Bkit 1'
  2033. wait()
  2034. bkit0 = false
  2035. bkit1 = true
  2036. end
  2037. wait()
  2038. Pressed = false
  2039. end)
  2040. -- =====================================================================
  2041. Mouth.MouseButton1Down:connect(function()
  2042. ----2-----
  2043. if mouth1 == true and Pressed == false then
  2044. Mouth.Text = 'Mouth 2'
  2045. newface.Texture = "rbxassetid://186681690"
  2046. Orbd.Transparency = 1
  2047. Pressed = true
  2048. wait()
  2049. mouth1 = false
  2050. mouth2 = true
  2051. end
  2052. ----3-----
  2053. if mouth2 == true and Pressed == false then
  2054. Mouth.Text = 'Mouth 3'
  2055. newface.Texture = "rbxassetid://322781877"
  2056. Orbd.Transparency = 1
  2057. Pressed = true
  2058. wait()
  2059. mouth2 = false
  2060. mouth3 = true
  2061. end
  2062. ----4-----
  2063. if mouth3 == true and Pressed == false then
  2064. Mouth.Text = 'Mouth 4'
  2065. newface.Texture = "rbxassetid://186682603"
  2066. Orbd.Transparency = 1
  2067. Pressed = true
  2068. wait()
  2069. mouth3 = false
  2070. mouth4 = true
  2071. end
  2072. ----5-----
  2073. if mouth4 == true and Pressed == false then
  2074. Mouth.Text = 'Mouth 5'
  2075. newface.Texture = "rbxassetid://133379869"
  2076. Orbd.Transparency = 1
  2077. Pressed = true
  2078. wait()
  2079. mouth4 = false
  2080. mouth5 = true
  2081. end
  2082. ----6-----
  2083. if mouth5 == true and Pressed == false then
  2084. Mouth.Text = 'Mouth 6'
  2085. newface.Texture = "rbxassetid://186683091"
  2086. Orbd.Transparency = 1
  2087. Pressed = true
  2088. wait()
  2089. mouth5 = false
  2090. mouth6 = true
  2091. end
  2092. ----7-----
  2093. if mouth6 == true and Pressed == false then
  2094. Mouth.Text = 'Mouth 7'
  2095. newface.Texture = "rbxassetid://186682277"
  2096. Orbd.Transparency = 1
  2097. Pressed = true
  2098. wait()
  2099. mouth6 = false
  2100. mouth7 = true
  2101. end
  2102. ----1-----
  2103. if mouth7 == true and Pressed == false then
  2104. Mouth.Text = 'Mouth 1'
  2105. newface.Texture = "rbxassetid://"
  2106. Orbd.Transparency = 0
  2107. Pressed = true
  2108. wait()
  2109. mouth6 = false
  2110. mouth1 = true
  2111. end
  2112. ----------
  2113. wait()
  2114. Pressed = false
  2115. end)
  2116. -- =====================================================================
  2117. Eyes.MouseButton1Down:connect(function()
  2118. if eye3 == true and Pressed == false then
  2119. Pressed = true
  2120. char.Head.face.Texture = "rbxassetid://176204308"
  2121. Eyes.Text = 'Eye 1'
  2122. wait()
  2123. eye3 = false
  2124. eye1 = true
  2125. end
  2126. if eye1 == true and Pressed == false then
  2127. Pressed = true
  2128. char.Head.face.Texture = "rbxassetid://176210835"
  2129. Eyes.Text = 'Eye 2'
  2130. wait()
  2131. eye1 = false
  2132. eye2 = true
  2133. end
  2134. if eye2 == true and Pressed == false then
  2135. Pressed = true
  2136. char.Head.face.Texture = "rbxassetid://176206791"
  2137. Eyes.Text = 'Eye 3'
  2138. wait()
  2139. eye2 = false
  2140. eye3 = true
  2141. end
  2142. wait()
  2143. Pressed = false
  2144. end)
  2145. -- =====================================================================
  2146. mask.MouseButton1Down:connect(function()
  2147. if MaskOn == true and Pressed == false then
  2148. Mask.Transparency = 1
  2149. Pressed = true
  2150. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2151. wait()
  2152. MaskOn = false
  2153. MaskOff = true
  2154. end
  2155. if MaskOff == true and Pressed == false then
  2156. Mask.Transparency = 0
  2157. Pressed = true
  2158. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2159. wait()
  2160. MaskOn = true
  2161. MaskOff = false
  2162. end
  2163. wait()
  2164. Pressed = false
  2165. end)
  2166. -- =====================================================================
  2167. Shirtset.MouseButton1Down:connect(function()
  2168. char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
  2169. end)
  2170. -- =====================================================================
  2171. Pantsset.MouseButton1Down:connect(function()
  2172. char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
  2173. end)
  2174. -- =====================================================================
  2175. Bunny.MouseButton1Down:connect(function()
  2176. --------------
  2177. MaskOn = true
  2178. MaskOff = false
  2179. --------------
  2180. Anim2 = false
  2181. --------------
  2182. eye1 = true
  2183. eye2 = false
  2184. eye3 = false
  2185. --------------
  2186. mouth1 = false
  2187. mouth2 = false
  2188. mouth3 = false
  2189. mouth4 = true
  2190. mouth5 = false
  2191. mouth6 = false
  2192. mouth7 = false
  2193. --------------
  2194. bkit0 = false
  2195. bkit1 = true
  2196. bkit2 = false
  2197. --------------
  2198. torso1 = true
  2199. torso2 = false
  2200. --------------
  2201. Tail0 = false
  2202. Tail1 = false
  2203. Tail2 = true
  2204. Tail3 = false
  2205. --------------
  2206. Hair0 = false
  2207. Hair1 = false
  2208. Hair2 = true
  2209. Hair3 = false
  2210. --------------
  2211. Hat0 = false
  2212. Hat1 = false
  2213. Hat2 = true
  2214. Hat3 = false
  2215. --------------
  2216. char.Head.face.Texture = "rbxassetid://176204308"
  2217. Eyes.Text = 'Eye 1'
  2218. --------------
  2219. Mouth.Text = 'Mouth 4'
  2220. newface.Texture = "rbxassetid://186682603"
  2221. Orbd.Transparency = 1
  2222. --------------
  2223. p.Transparency = 0
  2224. pn.Transparency = 0
  2225. pn3.Transparency = 0
  2226. pn4.Transparency = 0
  2227. skin.Transparency = 0
  2228. Bkit.Text = 'Bkit 1'
  2229. --------------
  2230. M69.MeshId = "rbxassetid://48112070"
  2231. M69.Scale = Vector3.new( 1.093, 1, 1)
  2232. Torso2.Text = 'Torso 1'
  2233. --------------
  2234. Tail.Text = 'Tail 2'
  2235. pn5.Transparency = 1
  2236. pn7.Transparency = 1
  2237. pn8.Transparency = 1
  2238. pn9.Transparency = 1
  2239. tail2.Transparency = 0
  2240. tail3.Transparency = 1
  2241. --------------
  2242. hair2.BrickColor = BrickColor.new("Cool yellow")
  2243. Hood.BrickColor = BrickColor.new("Cool yellow")
  2244. pn6.BrickColor = BrickColor.new("Cool yellow")
  2245. --------------
  2246. TpMe2.Text = 'Hair 2'
  2247. Hood.Transparency = 1
  2248. pn6.Transparency = 1
  2249. hair2.Transparency = 0
  2250. --------------
  2251. TpMe.Text = 'Hat 2'
  2252. pn0.Transparency = 1
  2253. hat2.Transparency = 0
  2254. hat3.Transparency = 1
  2255. --------------
  2256. pn.BrickColor = BrickColor.new("Really black")
  2257. p.BrickColor = BrickColor.new("Really black")
  2258. pn0.BrickColor = BrickColor.new("Really black")
  2259. BC.TorsoColor = BrickColor.new("Really black")
  2260. hat2.BrickColor = BrickColor.new("Really black")
  2261. hat3.BrickColor = BrickColor.new("Really black")
  2262. pn5.BrickColor = BrickColor.new("Really black")
  2263. pn7.BrickColor = BrickColor.new("Really black")
  2264. pn8.BrickColor = BrickColor.new("Really black")
  2265. pn9.BrickColor = BrickColor.new("Really black")
  2266. tail3.BrickColor = BrickColor.new("Really black")
  2267. --------------
  2268. BC.HeadColor = BrickColor.new("Pastel brown")
  2269. BC.LeftArmColor = BrickColor.new("Pastel brown")
  2270. BC.LeftLegColor = BrickColor.new("Pastel brown")
  2271. BC.RightArmColor = BrickColor.new("Pastel brown")
  2272. BC.RightLegColor = BrickColor.new("Pastel brown")
  2273. pn3.BrickColor = BrickColor.new("Pastel brown")
  2274. pn4.BrickColor = BrickColor.new("Pastel brown")
  2275. skin.BrickColor = BrickColor.new("Pastel brown")
  2276. --------------
  2277. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2278. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
  2279. --------------
  2280. Mask.Transparency = 0
  2281. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2282. --------------
  2283. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2284. end)
  2285. -- =====================================================================
  2286.  
  2287. Noob.MouseButton1Down:connect(function()
  2288. --------------
  2289. MaskOn = true
  2290. MaskOff = false
  2291. --------------
  2292. Anim2 = true
  2293. --------------
  2294. eye1 = false
  2295. eye2 = false
  2296. eye3 = true
  2297. --------------
  2298. mouth1 = false
  2299. mouth2 = true
  2300. mouth3 = false
  2301. mouth4 = false
  2302. mouth5 = false
  2303. mouth6 = false
  2304. mouth7 = false
  2305. --------------
  2306. bkit0 = true
  2307. bkit1 = false
  2308. bkit2 = false
  2309. --------------
  2310. torso1 = false
  2311. torso2 = true
  2312. --------------
  2313. Tail0 = true
  2314. Tail1 = false
  2315. Tail2 = false
  2316. Tail3 = false
  2317. --------------
  2318. Hair0 = true
  2319. Hair1 = false
  2320. Hair2 = false
  2321. Hair3 = false
  2322. --------------
  2323. Hat0 = true
  2324. Hat1 = false
  2325. Hat2 = false
  2326. Hat3 = false
  2327. --------------
  2328. char.Head.face.Texture = "rbxassetid://176206791"
  2329. Eyes.Text = 'Eye 3'
  2330. --------------
  2331. Mouth.Text = 'Mouth 2'
  2332. newface.Texture = "rbxassetid://186681690"
  2333. Orbd.Transparency = 1
  2334. --------------
  2335. p.Transparency = 1
  2336. pn.Transparency = 1
  2337. pn3.Transparency = 1
  2338. pn4.Transparency = 1
  2339. skin.Transparency = 1
  2340. Bkit.Text = 'Bkit 0'
  2341. --------------
  2342. M69.MeshId = "rbxassetid://456901040"
  2343. M69.Scale = Vector3.new( 1, 1, 1)
  2344. Torso2.Text = 'Torso 2'
  2345. --------------
  2346. Tail.Text = 'Tail 0'
  2347. pn5.Transparency = 1
  2348. pn7.Transparency = 1
  2349. pn8.Transparency = 1
  2350. pn9.Transparency = 1
  2351. tail2.Transparency = 1
  2352. tail3.Transparency = 1
  2353. --------------
  2354. hair2.BrickColor = BrickColor.new("Black")
  2355. Hood.BrickColor = BrickColor.new("Black")
  2356. pn6.BrickColor = BrickColor.new("Black")
  2357. --------------
  2358. TpMe2.Text = 'Hair 0'
  2359. Hood.Transparency = 1
  2360. pn6.Transparency = 1
  2361. hair2.Transparency = 1
  2362. --------------
  2363. TpMe.Text = 'Hat 0'
  2364. pn0.Transparency = 1
  2365. hat2.Transparency = 1
  2366. hat3.Transparency = 1
  2367. --------------
  2368. pn.BrickColor = BrickColor.new("Deep blue")
  2369. p.BrickColor = BrickColor.new("Deep blue")
  2370. pn0.BrickColor = BrickColor.new("Deep blue")
  2371. BC.TorsoColor = BrickColor.new("Deep blue")
  2372. hat2.BrickColor = BrickColor.new("Deep blue")
  2373. hat3.BrickColor = BrickColor.new("Deep blue")
  2374. pn5.BrickColor = BrickColor.new("Deep blue")
  2375. pn7.BrickColor = BrickColor.new("Deep blue")
  2376. pn8.BrickColor = BrickColor.new("Deep blue")
  2377. pn9.BrickColor = BrickColor.new("Deep blue")
  2378. tail3.BrickColor = BrickColor.new("Deep blue")
  2379. --------------
  2380. BC.HeadColor = BrickColor.new("Bright yellow")
  2381. BC.LeftArmColor = BrickColor.new("Bright yellow")
  2382. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  2383. BC.RightArmColor = BrickColor.new("Bright yellow")
  2384. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  2385. pn3.BrickColor = BrickColor.new("Bright yellow")
  2386. pn4.BrickColor = BrickColor.new("Bright yellow")
  2387. skin.BrickColor = BrickColor.new("Bright yellow")
  2388. --------------
  2389. char049.Shirt.ShirtTemplate = "rbxassetid://"
  2390. char049.Pants.PantsTemplate = "rbxassetid://"
  2391. --------------
  2392. Mask.Transparency = 1
  2393. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2394. --------------
  2395. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  2396. end)
  2397.  
  2398. -- =====================================================================
  2399. Kitty.MouseButton1Down:connect(function()
  2400.  
  2401. --------------
  2402. MaskOn = true
  2403. MaskOff = false
  2404. --------------
  2405. Anim2 = false
  2406. --------------
  2407. eye1 = false
  2408. eye2 = true
  2409. eye3 = false
  2410. --------------
  2411. mouth1 = false
  2412. mouth2 = false
  2413. mouth3 = false
  2414. mouth4 = true
  2415. mouth5 = false
  2416. mouth6 = false
  2417. mouth7 = false
  2418. --------------
  2419. bkit0 = false
  2420. bkit1 = true
  2421. bkit2 = false
  2422. --------------
  2423. torso1 = true
  2424. torso2 = false
  2425. --------------
  2426. Tail0 = false
  2427. Tail1 = false
  2428. Tail2 = false
  2429. Tail3 = true
  2430. --------------
  2431. Hair0 = false
  2432. Hair1 = true
  2433. Hair2 = false
  2434. Hair3 = false
  2435. --------------
  2436. Hat0 = false
  2437. Hat1 = false
  2438. Hat2 = false
  2439. Hat3 = true
  2440. --------------
  2441. char.Head.face.Texture = "rbxassetid://176210835"
  2442. Eyes.Text = 'Eye 2'
  2443. --------------
  2444. Mouth.Text = 'Mouth 4'
  2445. newface.Texture = "rbxassetid://186682603"
  2446. Orbd.Transparency = 1
  2447. --------------
  2448. p.Transparency = 0
  2449. pn.Transparency = 0
  2450. pn3.Transparency = 0
  2451. pn4.Transparency = 0
  2452. skin.Transparency = 0
  2453. Bkit.Text = 'Bkit 1'
  2454. --------------
  2455. M69.MeshId = "rbxassetid://48112070"
  2456. M69.Scale = Vector3.new( 1.093, 1, 1)
  2457. Torso2.Text = 'Torso 1'
  2458. --------------
  2459. Tail.Text = 'Tail 3'
  2460. pn5.Transparency = 1
  2461. pn7.Transparency = 1
  2462. pn8.Transparency = 1
  2463. pn9.Transparency = 1
  2464. tail2.Transparency = 1
  2465. tail3.Transparency = 0
  2466. --------------
  2467. hair2.BrickColor = BrickColor.new("White")
  2468. Hood.BrickColor = BrickColor.new("White")
  2469. pn6.BrickColor = BrickColor.new("White")
  2470. --------------
  2471. TpMe2.Text = 'Hair 1'
  2472. Hood.Transparency = 0
  2473. pn6.Transparency = 0
  2474. hair2.Transparency = 0
  2475. --------------
  2476. TpMe.Text = 'Hat 3'
  2477. pn0.Transparency = 1
  2478. hat2.Transparency = 1
  2479. hat3.Transparency = 0
  2480. --------------
  2481. pn.BrickColor = BrickColor.new("Really black")
  2482. p.BrickColor = BrickColor.new("Really black")
  2483. pn0.BrickColor = BrickColor.new("Really black")
  2484. BC.TorsoColor = BrickColor.new("Really black")
  2485. hat2.BrickColor = BrickColor.new("Really black")
  2486. hat3.BrickColor = BrickColor.new("Really black")
  2487. pn5.BrickColor = BrickColor.new("Really black")
  2488. pn7.BrickColor = BrickColor.new("Really black")
  2489. pn8.BrickColor = BrickColor.new("Really black")
  2490. pn9.BrickColor = BrickColor.new("Really black")
  2491. tail3.BrickColor = BrickColor.new("Really black")
  2492. --------------
  2493. BC.HeadColor = BrickColor.new("Fossil")
  2494. BC.LeftArmColor = BrickColor.new("Fossil")
  2495. BC.LeftLegColor = BrickColor.new("Fossil")
  2496. BC.RightArmColor = BrickColor.new("Fossil")
  2497. BC.RightLegColor = BrickColor.new("Fossil")
  2498. pn3.BrickColor = BrickColor.new("Fossil")
  2499. pn4.BrickColor = BrickColor.new("Fossil")
  2500. skin.BrickColor = BrickColor.new("Fossil")
  2501. --------------
  2502. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2503. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
  2504. --------------
  2505. Mask.Transparency = 0
  2506. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2507. --------------
  2508. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2509. end)
  2510.  
  2511. -- =====================================================================
  2512.  
  2513.  
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519.  
  2520.  
  2521. Close.MouseButton1Down:connect(function()
  2522. if Body.Visible == true then
  2523. Body.Visible = false
  2524. Close.Text = '+'
  2525. Title.FontSize = 'Size24'
  2526. Pull.Size = UDim2(0,125,0,12.5)
  2527. elseif Body.Visible == false then
  2528. Body.Visible = true
  2529. Close.Text = 'X'
  2530. Title.FontSize = 'Size48'
  2531. Graf_f.Size = UDim2(0,500,0,50)
  2532. end
  2533. end)
  2534.  
  2535.  
  2536.  
  2537.  
  2538.  
  2539. ---------------------------------------------------------------------------------
  2540.  
  2541.  
  2542.  
  2543.  
  2544.  
  2545.  
  2546.  
  2547.  
  2548. local mesh = Instance.new("SpecialMesh",radio)
  2549. mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
  2550. mesh.TextureId = "rbxassetid://151760072"
  2551. mesh.Scale = Vector3.new(.7, .7, .7)
  2552.  
  2553.  
  2554.  
  2555.  
  2556.  
  2557.  
  2558.  
  2559.  
  2560.  
  2561.  
  2562.  
  2563.  
  2564.  
  2565.  
  2566.  
  2567.  
  2568. ColTex2.Changed:connect(function()
  2569. sound.SoundId = "rbxassetid://" .. ColTex2.Text
  2570. end)
  2571.  
  2572.  
  2573.  
  2574. while true do
  2575. if Playing then
  2576.  
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582. mesh.Scale = Vector3.new(.71, .71, .71)
  2583. wait(.000001)
  2584. mesh.Scale = Vector3.new(.709, .709, .709)
  2585. wait(.000001)
  2586. mesh.Scale = Vector3.new(.708, .708, .708)
  2587. wait(.000001)
  2588. mesh.Scale = Vector3.new(.707, .707, .707)
  2589. wait(.000001)
  2590. mesh.Scale = Vector3.new(.706, .706, .706)
  2591. wait(.000001)
  2592. mesh.Scale = Vector3.new(.705, .705, .705)
  2593. wait(.000001)
  2594. mesh.Scale = Vector3.new(.704, .704, .704)
  2595. wait(.000001)
  2596. mesh.Scale = Vector3.new(.703, .703, .703)
  2597. wait(.000001)
  2598. mesh.Scale = Vector3.new(.702, .702, .702)
  2599. wait(.000001)
  2600. mesh.Scale = Vector3.new(.701, .701, .701)
  2601. wait(.000001)
  2602.  
  2603.  
  2604.  
  2605.  
  2606. mesh.Scale = Vector3.new(.7, .7, .7)
  2607. end
  2608. wait(.2)
  2609.  
  2610.  
  2611.  
  2612.  
  2613.  
  2614.  
  2615. end
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