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- V="Red"
- p1 = game.Players.LocalPlayer
- char = p1.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 1
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.fromRGB(2,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p1.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.fromRGB(3, 0, 0)
- v.Shape="Block"
- text.Text = "Anti-Furry destruct"
- ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- ff.Visible = false
- p = (game.Players.LocalPlayer.Name)
- char = game.Players.LocalPlayer.Character
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- char = game.Players.LocalPlayer.Character
- local Player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- Player = game.Players["LocalPlayer"]
- Player = Player.Character
- Player.Head.Transparency = 0
- char.Humanoid.WalkSpeed = 26
- Player.Head.face.Texture = "http://www.roblox.com/asset/?id=179665577"
- HI1 = Instance.new("Sound")
- HI1.Parent = Player.Head
- HI1.SoundId = "rbxassetid://1264138055"
- HI1.Play()
- HI1.Volume = 2
- using = false
- warn("Q to Self-destruct")
- warn("Touch any player that make them RAGE!!!")
- warn("When your health is 0 you explode for revenge.")
- warn("Have Funnn1!1!!")
- function Normal(key)
- key = key:lower()
- if key == "z" and not using then
- using = true
- text.Text = "YOU ARE DED NOT A BIG SOUP RICE!"
- ded = Instance.new("Sound")
- char.Humanoid.WalkSpeed = 26
- ded.Parent = Player.Head
- ded.SoundId = "rbxassetid://991087693"
- ded.Play()
- ded.Volume = 3
- wait(5)
- Player.Head.face.Texture = "http://www.roblox.com/asset/?id=179665577"
- Player.Head.BrickColor = BrickColor.New("Yellow")
- HI2 = Instance.new("Sound")
- HI2.Parent = Player.Head
- HI2.SoundId = "rbxassetid://1264138055"
- HI2.Play()
- HI2.Volume = 2
- Player.Head.Size = rage.Head.Size *-1.3
- wait(10)
- Player.Head.Transparency = 0
- text.Text = "Anti-Self destruct"
- using = false
- end
- end
- function Rage(key)
- key = key:lower()
- if key == "x" and not using then
- using = true
- char.Humanoid.WalkSpeed = 0
- text.Text = "AAAAAAAAAHHHHHH!!!!"
- o1 = Instance.new("Sound")
- o1.Parent = Player.Head
- o1.SoundId = "rbxassetid://271550300"
- o1:Play()
- o1.Volume = 10
- wait(10)
- o1 = Instance.new("Sound")
- o1.Name = "SoundofPain"
- o1.Parent = Player.Head
- o1.Volume = 15
- o1.SoundId = "rbxassetid://271550300"
- o1:Play()
- Player.Head.face.Texture = "http://www.roblox.com/asset/?id=276674006"
- Player.Head.BrickColor = BrickColor.New("Maroon")
- text.Text = "IM GOING TO EXPLODE!!!"
- Player.Head.Size = rage.Head.Size *1.3
- wait(10)
- end
- text.Text = "BOOM!!!"
- g = Instance.new("Explosion")
- g.Parent = workspace
- g.Position = Player.Head.Position
- g.BlastRadius = 2000
- g.BlastPressure = 110000
- PS33 = Instance.new("Sound")
- PS33.Name = "Boom"
- PS33.Parent = workspace
- PS33.SoundId = "rbxassetid://165969964"
- PS33.Volume = 10
- PS33:Play()
- Player.Head.Transparency = 1
- using = false
- wait()
- end
- Normal()
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://191123156"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if char.Head.Transparency == 0 then
- Rage(key)
- elseif char.Head.Transparency == 1 then
- Normal(key)
- end
- end end)
- function onTouch(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- local model = part.Parent
- local torso = part.Parent:findFirstChild("Torso")
- local head = part.Parent:findFirstChild("Head")
- local leftleg = part.Parent:findFirstChild("Left Leg")
- local rightleg = part.Parent:findFirstChild("Right Leg")
- local leftarm = part.Parent:findFirstChild("Left Arm")
- local rightarm = part.Parent:findFirstChild("Right Arm")
- if (humanoid ~=nil) then
- --humanoid.Health = 0
- head.BrickColor = BrickColor.new("Maroon")
- torso.BrickColor = BrickColor.new("Maroon")
- leftleg.BrickColor = BrickColor.new("Maroon")
- rightleg.BrickColor = BrickColor.new("Maroon")
- rightarm.BrickColor = BrickColor.new("Maroon")
- leftarm.BrickColor = BrickColor.new("Maroon")
- humanoid.Sit = false
- wait(0.5)
- torso.Anchored = true
- wait(3)
- e = Instance.new("Sound")
- e.CFrame = CFrame.new(head.Position)
- e.SoundId = "rbxassetid://271550300"
- e:Play()
- e.Looped = true
- e.Volume = 5
- e=Instance.new('Part', model)
- e.Size = Vector3.new(2.25,2.25,2.25)
- e.Transparency = 1
- e.Anchored = true
- e.CFrame = CFrame.new(head.Position)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(2)
- e = Instance.new("Explosion")
- e.CFrame = CFrame.new(head.Position)
- e.Parent = torso
- e.BlastRadius = 200
- e.BlastPressure = 11000
- PS33 = Instance.new("Sound")
- PS33.Name = "Boom"
- PS33.Parent = workspace
- PS33.SoundId = "rbxassetid://165969964"
- PS33.Volume = 10
- PS33:Play()
- head:Destroy()
- q=Instance.new('ParticleEmitter', e)
- q.Size = NumberSequence.new(0.5)
- q.Rate = 50000
- q.Transparency = NumberSequence.new(0.5)
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 10000
- q.Lifetime = NumberRange.new(2)
- q.Texture = 'rbxassetid://276674006'
- torso.Anchored = true
- rightleg.Anchored = true
- leftleg.Anchored = true
- rightarm.Anchored = true
- leftarm.Anchored = true
- ded = Instance.new("Sound")
- ded.Parent = torso
- ded.SoundId = "rbxassetid://271550300"
- ded.Volume = 1
- ded.Looped = false
- wait()
- ded:Play()
- end
- end
- --brb
- char.Torso.Touched:connect(onTouch)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- local playAnim = humanoid:LoadAnimation(anim)
- o1:Play()
- playAnim:Play()
- end
- end)
- debounce = false
- function onTouched(hit)
- ded:Play()
- hit.CanCollide=false
- wait(.5)
- hit.CanCollide = true
- debounce = true
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched)
- while wait() do
- char["Left Leg"].BrickColor = BrickColor.new("Yellow")
- char["Head"].BrickColor = BrickColor.new("Yellow")
- char["Right Leg"].BrickColor = BrickColor.new("Yellow")
- char["Torso"].BrickColor = BrickColor.new("Yellow")
- char["Left Arm"].BrickColor = BrickColor.new("Yellow")
- char["Right Arm"].BrickColor = BrickColor.new("Yellow")
- end
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