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- Code for Memory DC PaintCanvas app. When I paint text all over then erase and go over them again, when I relaunch the erased strokes appear but not the gone over pen brushstrokes. Can you please fix this bug, I'm trying to update my old drawing content:
- The issue you're experiencing is likely due to the way eraser strokes are being applied and saved. To fix this bug and ensure that new brush strokes drawn over erased areas are properly saved and displayed, you can make the following modifications:
- Remove the storedEraserstrokes vector and related code, as we'll handle erasing differently.
- Modify the Erase function to directly modify the storedBrushstrokes vector:
- void Erase(HDC hdc, int x, int y) {
- if (!IsPointInClientRect(hWnd, x, y)) return;
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- SelectObject(hdc, GetStockObject(NULL_PEN));
- SelectObject(hdc, hBrush);
- Ellipse(hdc, x - brushSize, y - brushSize, x + brushSize, y + brushSize);
- DeleteObject(hBrush);
- // Remove brushstrokes that intersect with the eraser
- storedBrushstrokes.erase(
- std::remove_if(storedBrushstrokes.begin(), storedBrushstrokes.end(),
- [x, y, brushSize](const Brushstroke& stroke) {
- int dx = stroke.x - x;
- int dy = stroke.y - y;
- return (dx * dx + dy * dy) <= (brushSize + stroke.size) * (brushSize + stroke.size);
- }),
- storedBrushstrokes.end()
- );
- }
- Update the RedrawStrokes function to only draw brushstrokes:
- void RedrawStrokes() {
- // Clear the entire drawing area
- RECT rect;
- GetClientRect(hWnd, &rect);
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- FillRect(memDC, &rect, hBrush);
- DeleteObject(hBrush);
- // Redraw all brushstrokes
- for (const auto& brushstroke : storedBrushstrokes) {
- HGDIOBJ originalBrush = SelectObject(memDC, CreateSolidBrush(brushstroke.color));
- HGDIOBJ originalPen = SelectObject(memDC, GetStockObject(NULL_PEN));
- Ellipse(memDC, brushstroke.x - brushstroke.size, brushstroke.y - brushstroke.size,
- brushstroke.x + brushstroke.size, brushstroke.y + brushstroke.size);
- DeleteObject(SelectObject(memDC, originalBrush));
- DeleteObject(SelectObject(memDC, originalPen));
- }
- }
- Update the SaveDrawing and LoadDrawing functions to only handle brushstrokes:
- void SaveDrawing(const string& filename) {
- ofstream outFile(filename);
- if (outFile.is_open()) {
- outFile << storedBrushstrokes.size() << endl;
- for (const auto& brushstroke : storedBrushstrokes) {
- brushstroke.serialize(outFile);
- }
- outFile.close();
- }
- }
- void LoadDrawing(const string& filename) {
- ifstream inFile(filename);
- if (inFile.is_open()) {
- int numBrushstrokes;
- inFile >> numBrushstrokes;
- storedBrushstrokes.clear();
- storedBrushstrokes.reserve(numBrushstrokes);
- for (int i = 0; i < numBrushstrokes; ++i) {
- char type;
- Brushstroke brushstroke;
- int r, g, b;
- inFile >> type >> brushstroke.x >> brushstroke.y >> brushstroke.size >> r >> g >> b;
- brushstroke.color = RGB(r, g, b);
- storedBrushstrokes.push_back(brushstroke);
- }
- Continue to finish the rest of the above code from the last incomplete line ended.
- Certainly! Here's the continuation of the LoadDrawing function and the rest of the modifications:
- void LoadDrawing(const string& filename) {
- ifstream inFile(filename);
- if (inFile.is_open()) {
- int numBrushstrokes;
- inFile >> numBrushstrokes;
- storedBrushstrokes.clear();
- storedBrushstrokes.reserve(numBrushstrokes);
- for (int i = 0; i < numBrushstrokes; ++i) {
- char type;
- Brushstroke brushstroke;
- int r, g, b;
- inFile >> type >> brushstroke.x >> brushstroke.y >> brushstroke.size >> r >> g >> b;
- brushstroke.color = RGB(r, g, b);
- storedBrushstrokes.push_back(brushstroke);
- }
- inFile.close();
- // Clear memDC before redrawing
- RECT rect;
- GetClientRect(hWnd, &rect);
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- FillRect(memDC, &rect, hBrush);
- DeleteObject(hBrush);
- RedrawStrokes();
- InvalidateRect(hWnd, NULL, TRUE);
- }
- }
- // Update the WindowProc function to handle erasing
- LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
- switch (uMsg) {
- // ... (previous cases remain the same)
- case WM_MOUSEMOVE:
- if (isDrawing && isPaintbrushSelected) {
- int x = LOWORD(lParam);
- int y = HIWORD(lParam);
- DrawSmoothBrush(memDC, x, y);
- InvalidateRect(hwnd, NULL, FALSE);
- if (IsPointInClientRect(hWnd, x, y)) {
- Brushstroke newBrushstroke;
- newBrushstroke.x = x;
- newBrushstroke.y = y;
- newBrushstroke.size = brushSize;
- newBrushstroke.color = RGB(255, 0, 0);
- storedBrushstrokes.push_back(newBrushstroke);
- }
- }
- else if (isDrawing && isEraserSelected) {
- int x = LOWORD(lParam);
- int y = HIWORD(lParam);
- Erase(memDC, x, y);
- InvalidateRect(hwnd, NULL, FALSE);
- }
- break;
- case WM_PAINT:
- {
- PAINTSTRUCT ps;
- HDC hdc = BeginPaint(hwnd, &ps);
- BitBlt(hdc, 0, 0, ps.rcPaint.right, ps.rcPaint.bottom, memDC, 0, 0, SRCCOPY);
- EndPaint(hwnd, &ps);
- }
- break;
- case WM_DESTROY:
- DeleteDC(memDC);
- DeleteObject(memBitmap);
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hwnd, uMsg, wParam, lParam);
- }
- return 0;
- }
- // Remove or comment out any functions related to Eraserstroke, as we no longer use them
- // Update the SanitizeAndSaveDrawing function
- void SanitizeAndSaveDrawing(const string& filename) {
- ofstream outFile(filename);
- if (outFile.is_open()) {
- RECT rect;
- GetClientRect(hWnd, &rect);
- vector<Brushstroke> validBrushstrokes;
- for (const auto& brushstroke : storedBrushstrokes) {
- if (IsPointInClientRect(hWnd, brushstroke.x, brushstroke.y)) {
- Continue to finish the rest of the above code from the last incomplete line ended.
- Certainly! Here's the continuation of the SanitizeAndSaveDrawing function and the rest of the modifications:
- void SanitizeAndSaveDrawing(const string& filename) {
- ofstream outFile(filename);
- if (outFile.is_open()) {
- RECT rect;
- GetClientRect(hWnd, &rect);
- vector<Brushstroke> validBrushstrokes;
- for (const auto& brushstroke : storedBrushstrokes) {
- if (IsPointInClientRect(hWnd, brushstroke.x, brushstroke.y)) {
- validBrushstrokes.push_back(brushstroke);
- }
- }
- outFile << validBrushstrokes.size() << endl;
- for (const auto& brushstroke : validBrushstrokes) {
- brushstroke.serialize(outFile);
- }
- outFile.close();
- }
- }
- // Update the ClearDrawing function
- void ClearDrawing(HDC hdc, int width, int height, HWND hwnd) {
- RECT rect = { 0, 0, width, height };
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- // Clear both hdc AND memDC
- FillRect(hdc, &rect, hBrush);
- FillRect(memDC, &rect, hBrush); // Clear memory DC
- DeleteObject(hBrush);
- storedBrushstrokes.clear();
- UpdateWindow(hwnd);
- }
- // Remove any references to storedEraserstrokes in other functions
- // In the WM_CREATE case of WindowProc, update the initialization:
- case WM_CREATE:
- {
- hWnd = hwnd;
- RECT rect;
- GetClientRect(hwnd, &rect);
- HDC hdc = GetDC(hwnd);
- memDC = CreateCompatibleDC(hdc);
- memBitmap = CreateCompatibleBitmap(hdc, rect.right - rect.left, rect.bottom - rect.top);
- SelectObject(memDC, memBitmap);
- ReleaseDC(hwnd, hdc);
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- FillRect(memDC, &rect, hBrush);
- DeleteObject(hBrush);
- isPaintbrushSelected = true;
- LoadDrawing("drawing.txt");
- }
- break;
- // Update the main function to include necessary headers and implement the message loop
- #include <windows.h>
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
- // Window class registration code here
- // Create the window
- HWND hwnd = CreateWindowEx(
- 0, // Optional window styles
- CLASS_NAME, // Window class
- L"Paint Canvas App", // Window text
- WS_OVERLAPPEDWINDOW, // Window style
- // Size and position
- CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
- NULL, // Parent window
- NULL, // Menu
- hInstance, // Instance handle
- NULL // Additional application data
- );
- if (hwnd == NULL) {
- return 0;
- }
- ShowWindow(hwnd, nCmdShow);
- // Run the message loop
- MSG msg = { };
- while (GetMessage(&msg, NULL, 0, 0)) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- return 0;
- }
- These changes should resolve the issue with erased strokes reappearing and new brush strokes not being saved properly. The main modifications are:
- Removed all references to storedEraserstrokes.
- Updated the Erase function to directly modify the storedBrushstrokes vector.
- Continue to finish the rest of the above code from the last incomplete line ended.
- Certainly! Here's the continuation of the explanation and final notes:
- Modified the RedrawStrokes, SaveDrawing, and LoadDrawing functions to work only with brushstrokes.
- Updated the WindowProc function to handle erasing by modifying the storedBrushstrokes vector.
- Simplified the SanitizeAndSaveDrawing function to only deal with brushstrokes.
- These changes ensure that:
- Eraser strokes are immediately applied to the storedBrushstrokes vector, removing any brushstrokes that intersect with the eraser.
- New brush strokes drawn over erased areas are properly saved and displayed.
- When loading a saved drawing, only valid brushstrokes are restored, and erased areas remain clear.
- To complete the implementation, make sure you have the following structure in your project:
- Include all necessary headers at the top of your file:
- #include <windows.h>
- #include <vector>
- #include <fstream>
- #include <string>
- #include <commdlg.h>
- #include <codecvt>
- #include <algorithm>
- Ensure that you have defined the CLASS_NAME constant used in the WinMain function:
- const wchar_t CLASS_NAME[] = L"PaintCanvasWindowClass";
- Implement the window class registration in the WinMain function before creating the window:
- WNDCLASS wc = { };
- wc.lpfnWndProc = WindowProc;
- wc.hInstance = hInstance;
- wc.lpszClassName = CLASS_NAME;
- RegisterClass(&wc);
- Make sure all the functions mentioned (DrawBrush, Erase, DrawSmoothBrush, etc.) are properly implemented and declared before they are used.
- If you haven't already, implement the Brushstroke struct with its serialize method:
- struct Brushstroke {
- int x;
- int y;
- int size;
- COLORREF color;
- void serialize(ofstream& outFile) const {
- outFile << "B " << x << " " << y << " " << size << " "
- << (int)GetRValue(color) << " "
- << (int)GetGValue(color) << " "
- << (int)GetBValue(color) << endl;
- }
- };
- Ensure that all global variables (hWnd, hInst, memDC, memBitmap, etc.) are properly declared at the top of your file.
- With these changes and ensuring all parts are properly implemented, your Paint Canvas app should now correctly handle erasing and redrawing, and the bug with erased strokes reappearing should be resolved. New brush strokes drawn over erased areas will be properly saved and displayed when the application is relaunched.
- I get the following minor error "brushSize" (static storage duration cannot be captured in lambda). More specifically:
- Severity Code Description Project File Line Suppression State
- Error (active) E1731 a variable with static storage duration cannot be captured in a lambda PaintCanvas D:\Download\cpp-projekt\FuzenOp_SiloTest\PaintCanvas\Graffiti.cpp 82
- I apologize for the oversight. The error occurs because brushSize is likely declared as a global variable with static storage duration, which cannot be captured by a lambda function. To fix this, we can pass brushSize as a parameter to the lambda function instead of capturing it. Here's the corrected Erase function:
- void Erase(HDC hdc, int x, int y, int eraserSize) {
- if (!IsPointInClientRect(hWnd, x, y)) return;
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- SelectObject(hdc, GetStockObject(NULL_PEN));
- SelectObject(hdc, hBrush);
- Ellipse(hdc, x - eraserSize, y - eraserSize, x + eraserSize, y + eraserSize);
- DeleteObject(hBrush);
- // Remove brushstrokes that intersect with the eraser
- storedBrushstrokes.erase(
- std::remove_if(storedBrushstrokes.begin(), storedBrushstrokes.end(),
- [x, y, eraserSize](const Brushstroke& stroke) {
- int dx = stroke.x - x;
- int dy = stroke.y - y;
- return (dx * dx + dy * dy) <= (eraserSize + stroke.size) * (eraserSize + stroke.size);
- }),
- storedBrushstrokes.end()
- );
- }
- Now, when you call the Erase function, you'll need to pass the brushSize as an argument:
- Erase(memDC, x, y, brushSize);
- This change should resolve the compilation error. The lambda function now uses the eraserSize parameter instead of capturing the global brushSize variable.
- Also, make sure to update any other places where you call the Erase function to include the brushSize argument.
- Can you make the Window open Maximized (show only modified changes and where to insert them)
- Certainly! To make the window open maximized, you need to modify the WinMain function and the ShowWindow call. Here are the changes you need to make:
- In the WinMain function, modify the CreateWindowEx call:
- HWND hwnd = CreateWindowEx(
- 0, // Optional window styles
- CLASS_NAME, // Window class
- L"Paint Canvas App", // Window text
- WS_OVERLAPPEDWINDOW, // Window style
- // Size and position
- CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
- NULL, // Parent window
- NULL, // Menu
- hInstance, // Instance handle
- NULL // Additional application data
- );
- Replace the ShowWindow call with the following:
- ShowWindow(hwnd, SW_SHOWMAXIMIZED);
- That's it! These are the only changes needed to make the window open maximized. The SW_SHOWMAXIMIZED flag tells Windows to display the window in a maximized state.
- Here's a snippet of the WinMain function with these changes applied:
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
- // Window class registration code here
- // Create the window
- HWND hwnd = CreateWindowEx(
- 0, // Optional window styles
- CLASS_NAME, // Window class
- L"Paint Canvas App", // Window text
- WS_OVERLAPPEDWINDOW, // Window style
- // Size and position
- CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
- NULL, // Parent window
- NULL, // Menu
- hInstance, // Instance handle
- NULL // Additional application data
- );
- if (hwnd == NULL) {
- return 0;
- }
- ShowWindow(hwnd, SW_SHOWMAXIMIZED); // Changed this line
- // Run the message loop
- MSG msg = { };
- while (GetMessage(&msg, NULL, 0, 0)) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- return 0;
- }
- These modifications will make your Paint Canvas app open in a maximized window when launched.
- The ClearDrawing ("C" key shortcut) doesn't seem to work, can this be remedied without breaking any functionality for saving/ loading window contents?
- Certainly! The issue with the ClearDrawing function not working might be due to it not being properly connected to the "C" key press event or not updating the screen correctly. Let's modify the code to ensure it works without breaking any functionality. Here are the changes:
- First, update the ClearDrawing function:
- void ClearDrawing(HWND hwnd) {
- RECT rect;
- GetClientRect(hwnd, &rect);
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- // Clear both hdc AND memDC
- HDC hdc = GetDC(hwnd);
- FillRect(hdc, &rect, hBrush);
- FillRect(memDC, &rect, hBrush);
- ReleaseDC(hwnd, hdc);
- DeleteObject(hBrush);
- storedBrushstrokes.clear();
- InvalidateRect(hwnd, NULL, FALSE);
- UpdateWindow(hwnd);
- }
- Next, modify the WindowProc function to properly handle the "C" key press:
- case WM_KEYDOWN:
- if (wParam == VK_ADD) {
- brushSize += 5;
- }
- else if (wParam == VK_SUBTRACT) {
- if (brushSize > 5) {
- brushSize -= 5;
- }
- }
- else if (wParam == 0x43) { // 'C' key
- if (!(GetKeyState(VK_CONTROL) & 0x8000)) {
- ClearDrawing(hwnd);
- }
- }
- else if (wParam == 0x50) { // 'P' key
- isPaintbrushSelected = true;
- isEraserSelected = false;
- }
- else if (wParam == 0x45) { // 'E' key
- isEraserSelected = true;
- isPaintbrushSelected = false;
- }
- else if (wParam == 'S' && (GetKeyState(VK_CONTROL) & 0x8000)) {
- SaveDrawingDialog(hwnd);
- }
- else if (wParam == 'O' && (GetKeyState(VK_CONTROL) & 0x8000)) {
- LoadDrawingDialog(hwnd);
- }
- break;
- Update the WM_PAINT case in the WindowProc function to ensure it always draws from the memory DC:
- case WM_PAINT:
- {
- PAINTSTRUCT ps;
- HDC hdc = BeginPaint(hwnd, &ps);
- BitBlt(hdc, 0, 0, ps.rcPaint.right, ps.rcPaint.bottom, memDC, 0, 0, SRCCOPY);
- EndPaint(hwnd, &ps);
- }
- break;
- Modify the RedrawStrokes function to update the window after redrawing:
- void RedrawStrokes() {
- // Clear the entire drawing area
- RECT rect;
- GetClientRect(hWnd, &rect);
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- FillRect(memDC, &rect, hBrush);
- DeleteObject(hBrush);
- // Redraw all brushstrokes
- for (const auto& brushstroke : storedBrushstrokes) {
- HGDIOBJ originalBrush = SelectObject(memDC, CreateSolidBrush(brushstroke.color));
- HGDIOBJ originalPen = SelectObject(memDC, GetStockObject(NULL_PEN));
- Ellipse(memDC, brushstroke.x - brushstroke.size, brushstroke.y - brushstroke.size,
- brushstroke.x + brushstroke.size, brushstroke.y + brushstroke.size);
- DeleteObject(SelectObject(memDC, originalBrush));
- DeleteObject(SelectObject(
- Continue to finish the rest of the above code from the last incomplete line ended.
- Certainly! Here's the continuation of the RedrawStrokes function and additional modifications:
- void RedrawStrokes() {
- // Clear the entire drawing area
- RECT rect;
- GetClientRect(hWnd, &rect);
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- FillRect(memDC, &rect, hBrush);
- DeleteObject(hBrush);
- // Redraw all brushstrokes
- for (const auto& brushstroke : storedBrushstrokes) {
- HGDIOBJ originalBrush = SelectObject(memDC, CreateSolidBrush(brushstroke.color));
- HGDIOBJ originalPen = SelectObject(memDC, GetStockObject(NULL_PEN));
- Ellipse(memDC, brushstroke.x - brushstroke.size, brushstroke.y - brushstroke.size,
- brushstroke.x + brushstroke.size, brushstroke.y + brushstroke.size);
- DeleteObject(SelectObject(memDC, originalBrush));
- DeleteObject(SelectObject(memDC, originalPen));
- }
- // Update the window
- InvalidateRect(hWnd, NULL, FALSE);
- UpdateWindow(hWnd);
- }
- Update the LoadDrawing function to redraw the window after loading:
- void LoadDrawing(const string& filename) {
- ifstream inFile(filename);
- if (inFile.is_open()) {
- int numBrushstrokes;
- inFile >> numBrushstrokes;
- storedBrushstrokes.clear();
- storedBrushstrokes.reserve(numBrushstrokes);
- for (int i = 0; i < numBrushstrokes; ++i) {
- char type;
- Brushstroke brushstroke;
- int r, g, b;
- inFile >> type >> brushstroke.x >> brushstroke.y >> brushstroke.size >> r >> g >> b;
- brushstroke.color = RGB(r, g, b);
- storedBrushstrokes.push_back(brushstroke);
- }
- inFile.close();
- RedrawStrokes();
- }
- }
- Ensure that the WM_CREATE case in the WindowProc function initializes the memory DC correctly:
- case WM_CREATE:
- {
- hWnd = hwnd;
- RECT rect;
- GetClientRect(hwnd, &rect);
- HDC hdc = GetDC(hwnd);
- memDC = CreateCompatibleDC(hdc);
- memBitmap = CreateCompatibleBitmap(hdc, rect.right - rect.left, rect.bottom - rect.top);
- SelectObject(memDC, memBitmap);
- ReleaseDC(hwnd, hdc);
- HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
- FillRect(memDC, &rect, hBrush);
- DeleteObject(hBrush);
- isPaintbrushSelected = true;
- LoadDrawing("drawing.txt");
- }
- break;
- These changes should ensure that the ClearDrawing function works correctly when pressing the "C" key, and that all drawing, clearing, saving, and loading operations function properly without breaking any existing functionality.
- The key modifications are:
- Updating both the window DC and memory DC in the ClearDrawing function.
- Properly handling the "C" key press in the WindowProc function.
- Ensuring that all drawing operations use the memory DC and update the window afterwards.
- Redrawing the window after loading a drawing.
- With these changes, your Paint Canvas app should now correctly clear the drawing area when pressing the "C" key, while maintaining all other functionality for saving and loading window contents.
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