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Infintyboy

dude shut the hell up

Aug 30th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. ---
  6.  
  7. wait()
  8. local Player = game.Players.localPlayer
  9. local Character = Player.Character
  10. local plr = game:service'Players'.LocalPlayer
  11. local Humanoid = Character.Humanoid
  12. local char = plr.Character
  13. local hum = char.Humanoid
  14. local ra = char["Right Arm"]
  15. local la= char["Left Arm"]
  16. local rl= char["Right Leg"]
  17. local ll = char["Left Leg"]
  18. local hed = char.Head
  19. local root = char.HumanoidRootPart
  20. local rootj = root.RootJoint
  21. local tors = char.Torso
  22. local mouse = plr:GetMouse()
  23. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  24. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  25. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  26. local cam = game.Workspace.CurrentCamera
  27. trazx = Instance.new("ParticleEmitter")
  28. c = game.Players.LocalPlayer.Character
  29.  
  30. --where i put all the warn things
  31.  
  32. warn ("Well Look at that, I finished it.")
  33. --Looks Like you decided to look though the script. Well, Hello.
  34. warn ("I had a fun time making this edit.")
  35. --I Really DID have fun editing this.
  36. warn ("I hope you Enjoy this. Go have Fun!")
  37. --Just don't abuse.
  38. warn ("Also, the original MemeusV2 was made by makhail07.")
  39. --Support makhail07 for making the original!
  40. warn ("This edit was made by me, 2003boobear.")
  41. --This is one of my best edits BY FAR, though.
  42. Character.Head.face.Texture = "rbxassetid://620619801"
  43.  
  44. -------------------------------------------------------
  45. --Start Good Stuff--
  46. -------------------------------------------------------
  47. CF = CFrame.new
  48. angles = CFrame.Angles
  49. attack = false
  50. timetofly = true
  51. Euler = CFrame.fromEulerAnglesXYZ
  52. Rad = math.rad
  53. IT = Instance.new
  54. BrickC = BrickColor.new
  55. Cos = math.cos
  56. Acos = math.acos
  57. Sin = math.sin
  58. Asin = math.asin
  59. Abs = math.abs
  60. Mrandom = math.random
  61. Floor = math.floor
  62. random = math.random
  63. radian = math.rad
  64. Vec3 = Vector3.new
  65. cFrame = CFrame.new
  66. Euler = CFrame.fromEulerAnglesXYZ
  67. -------------------------------------------------------
  68. --End Good Stuff--
  69. -------------------------------------------------------
  70. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  71. RSH, LSH = nil, nil
  72. RW = Instance.new("Weld")
  73. LW = Instance.new("Weld")
  74. RH = tors["Right Hip"]
  75. LH = tors["Left Hip"]
  76. RSH = tors["Right Shoulder"]
  77. LSH = tors["Left Shoulder"]
  78. RSH.Parent = nil
  79. LSH.Parent = nil
  80. RW.Name = "RW"
  81. RW.Part0 = tors
  82. RW.C0 = CF(1.5, 0.5, 0)
  83. RW.C1 = CF(0, 0.5, 0)
  84. RW.Part1 = ra
  85. RW.Parent = tors
  86. LW.Name = "LW"
  87. LW.Part0 = tors
  88. LW.C0 = CF(-1.5, 0.5, 0)
  89. LW.C1 = CF(0, 0.5, 0)
  90. LW.Part1 = la
  91. LW.Parent = tors
  92. Effects = {}
  93.  
  94. -------------------------------------------------------
  95. --Start HeartBeat--
  96. -------------------------------------------------------
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "Heartbeat"
  99. script:WaitForChild("Heartbeat")
  100.  
  101. frame = 1 / 60
  102. tf = 0
  103. allowframeloss = false
  104. tossremainder = false
  105.  
  106.  
  107. lastframe = tick()
  108. script.Heartbeat:Fire()
  109.  
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112.     tf = tf + s
  113.     if tf >= frame then
  114.         if allowframeloss then
  115.             script.Heartbeat:Fire()
  116.             lastframe = tick()
  117.         else
  118.             for i = 1, math.floor(tf / frame) do
  119.                 script.Heartbeat:Fire()
  120.             end
  121.             lastframe = tick()
  122.         end
  123.         if tossremainder then
  124.             tf = 0
  125.         else
  126.             tf = tf - frame * math.floor(tf / frame)
  127.         end
  128.     end
  129. end)
  130. -------------------------------------------------------
  131. --End HeartBeat--
  132. -------------------------------------------------------
  133.  
  134. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  135.     coroutine.resume(coroutine.create(function()
  136.         local intensity = 1 * Intensity
  137.         local rotM = 0.01 * Intensity
  138.         for i = 0, Length, 0.1 do
  139.             swait()
  140.             intensity = intensity - 0.05 * Intensity / Length
  141.             rotM = rotM - 5.0E-4 * Intensity / Length
  142.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  143.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  144.         end
  145.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  146.     end))
  147. end
  148.  
  149.         local joyemoji = Instance.new('ParticleEmitter', tors)
  150.         joyemoji.VelocitySpread = 2000
  151.         joyemoji.Lifetime = NumberRange.new(1)
  152.         joyemoji.Speed = NumberRange.new(40)
  153. joy= {}
  154. for i=0, 19 do
  155.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  156. end
  157. joyemoji.Size = NumberSequence.new(joy)
  158.         joyemoji.Rate = 0
  159.         joyemoji.LockedToPart = false
  160.         joyemoji.LightEmission = 0
  161.         joyemoji.Texture = "rbxassetid://1176402123"
  162.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  163.  
  164.  
  165.         local LIT = Instance.new('ParticleEmitter', tors)
  166.         LIT.VelocitySpread = 2000
  167.         LIT.Lifetime = NumberRange.new(1)
  168.         LIT.Speed = NumberRange.new(45)
  169. nani= {}
  170. for i=0, 19 do
  171.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  172. end
  173. LIT.Size = NumberSequence.new(nani)
  174.         LIT.Rate = 0
  175.         LIT.LockedToPart = false
  176.         LIT.LightEmission = 0
  177.         LIT.Texture = "rbxassetid://1492670151"
  178.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  179.  
  180.         local toast = Instance.new('ParticleEmitter', tors)
  181.         toast.VelocitySpread = 2000
  182.         toast.Lifetime = NumberRange.new(1)
  183.         toast.Speed = NumberRange.new(60)
  184. toasterstoasttoast= {}
  185. for i=0, 19 do
  186.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  187. end
  188. toast.Size = NumberSequence.new(toasterstoasttoast)
  189.         toast.Rate = 0
  190.         toast.LockedToPart = false
  191.         toast.LightEmission = 0
  192.         toast.Texture = "rbxassetid://436096230"
  193.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  194.  
  195.         local ok = Instance.new('ParticleEmitter', tors)
  196.         ok.VelocitySpread = 2000
  197.         ok.Lifetime = NumberRange.new(1)
  198.         ok.Speed = NumberRange.new(50)
  199. cool= {}
  200. for i=0, 19 do
  201.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  202. end
  203. ok.Size = NumberSequence.new(cool)
  204.         ok.Rate = 0
  205.         ok.LockedToPart = false
  206.         ok.LightEmission = 0
  207.         ok.Texture = "rbxassetid://636768448"
  208.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  209.  
  210. -------------------------------------------------------
  211. --Start Kyu's shitty stuff--
  212. -------------------------------------------------------
  213.  
  214. function ragdoll(model)
  215.     local char = model
  216.     torso = char.HumanoidRootPart
  217.     torso2 = char.Torso
  218.     LW.Parent = nil
  219.     RW.Parent = nil
  220.     LH.Parent = nil
  221.     RH.Parent = nil
  222.         if hum ~= nil then
  223.         hum.PlatformStand = true
  224.         end
  225.  
  226.         local Head = char:FindFirstChild("Head")
  227.         if Head then
  228.             local Neck = Instance.new("Weld")
  229.             Neck.Name = "Neck"
  230.             Neck.Part0 = torso
  231.             Neck.Part1 = Head
  232.             Neck.C0 = CFrame.new(0, 1.5, 0)
  233.             Neck.C1 = CFrame.new()
  234.             Neck.Parent = torso
  235.         end
  236.         local Limb = char:FindFirstChild("Right Arm")
  237.         if Limb then
  238.  
  239.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  240.             local Joint = Instance.new("Glue")
  241.             Joint.Name = "RightShoulder"
  242.             Joint.Part0 = torso
  243.             Joint.Part1 = Limb
  244.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246.             Joint.Parent = torso
  247.  
  248.             local B = Instance.new("Part")
  249.             B.TopSurface = 0
  250.             B.BottomSurface = 0
  251.             B.formFactor = "Symmetric"
  252.             B.Size = Vector3.new(1, 1, 1)
  253.             B.Transparency = 1
  254.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  255.             B.Parent = char
  256.             local W = Instance.new("Weld")
  257.             W.Part0 = Limb
  258.             W.Part1 = B
  259.             W.C0 = CFrame.new(0, -0.5, 0)
  260.             W.Parent = Limb
  261.  
  262.         end
  263.         local Limb = char:FindFirstChild("Left Arm")
  264.         if Limb then
  265.  
  266.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  267.             local Joint = Instance.new("Glue")
  268.             Joint.Name = "LeftShoulder"
  269.             Joint.Part0 = torso
  270.             Joint.Part1 = Limb
  271.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  272.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  273.             Joint.Parent = torso
  274.  
  275.             local B = Instance.new("Part")
  276.             B.TopSurface = 0
  277.             B.BottomSurface = 0
  278.             B.formFactor = "Symmetric"
  279.             B.Size = Vector3.new(1, 1, 1)
  280.             B.Transparency = 1
  281.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  282.             B.Parent = char
  283.             local W = Instance.new("Weld")
  284.             W.Part0 = Limb
  285.             W.Part1 = B
  286.             W.C0 = CFrame.new(0, -0.5, 0)
  287.             W.Parent = Limb
  288.  
  289.         end
  290.         local Limb = char:FindFirstChild("Right Leg")
  291.         if Limb then
  292.  
  293.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  294.             local Joint = Instance.new("Glue")
  295.             Joint.Name = "RightHip"
  296.             Joint.Part0 = torso
  297.             Joint.Part1 = Limb
  298.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  299.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  300.             Joint.Parent = torso
  301.  
  302.             local B = Instance.new("Part")
  303.             B.TopSurface = 0
  304.             B.BottomSurface = 0
  305.             B.formFactor = "Symmetric"
  306.             B.Size = Vector3.new(1, 1, 1)
  307.             B.Transparency = 1
  308.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  309.             B.Parent = char
  310.             local W = Instance.new("Weld")
  311.             W.Part0 = Limb
  312.             W.Part1 = B
  313.             W.C0 = CFrame.new(0, -0.5, 0)
  314.             W.Parent = Limb
  315.  
  316.         end
  317.         local Limb = char:FindFirstChild("Left Leg")
  318.         if Limb then
  319.  
  320.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  321.             local Joint = Instance.new("Glue")
  322.             Joint.Name = "LeftHip"
  323.             Joint.Part0 = torso
  324.             Joint.Part1 = Limb
  325.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  326.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  327.             Joint.Parent = torso
  328.  
  329.             local B = Instance.new("Part")
  330.             B.TopSurface = 0
  331.             B.BottomSurface = 0
  332.             B.formFactor = "Symmetric"
  333.             B.Size = Vector3.new(1, 1, 1)
  334.             B.Transparency = 1
  335.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  336.             B.Parent = char
  337.             local W = Instance.new("Weld")
  338.             W.Part0 = Limb
  339.             W.Part1 = B
  340.             W.C0 = CFrame.new(0, -0.5, 0)
  341.             W.Parent = Limb
  342.  
  343.         end
  344.         --[
  345.         local Bar = Instance.new("Part")
  346.         Bar.TopSurface = 0
  347.         Bar.BottomSurface = 0
  348.         Bar.formFactor = "Symmetric"
  349.         Bar.Size = Vector3.new(1, 1, 1)
  350.         Bar.Transparency = 1
  351.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  352.         Bar.Parent = char
  353.         local Weld = Instance.new("Weld")
  354.         Weld.Part0 = torso
  355.         Weld.Part1 = Bar
  356.         Weld.C0 = CFrame.new(0, 0.5, 0)
  357.         Weld.Parent = torso
  358.         --]]
  359.  
  360. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  361.  
  362. end
  363.  
  364. -------------------------------------------------------
  365. --End Kyu's shitty stuff--
  366. -------------------------------------------------------
  367.  
  368. -------------------------------------------------------
  369. --Start Important Functions--
  370. -------------------------------------------------------
  371. function swait(num)
  372.     if num == 0 or num == nil then
  373.         game:service("RunService").Stepped:wait(0)
  374.     else
  375.         for i = 0, num do
  376.             game:service("RunService").Stepped:wait(0)
  377.         end
  378.     end
  379. end
  380. function thread(f)
  381.     coroutine.resume(coroutine.create(f))
  382. end
  383. function clerp(a, b, t)
  384.     local qa = {
  385.         QuaternionFromCFrame(a)
  386.     }
  387.     local qb = {
  388.         QuaternionFromCFrame(b)
  389.     }
  390.     local ax, ay, az = a.x, a.y, a.z
  391.     local bx, by, bz = b.x, b.y, b.z
  392.     local _t = 1 - t
  393.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  394. end
  395. function QuaternionFromCFrame(cf)
  396.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  397.     local trace = m00 + m11 + m22
  398.     if trace > 0 then
  399.         local s = math.sqrt(1 + trace)
  400.         local recip = 0.5 / s
  401.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  402.     else
  403.         local i = 0
  404.         if m00 < m11 then
  405.             i = 1
  406.         end
  407.         if m22 > (i == 0 and m00 or m11) then
  408.             i = 2
  409.         end
  410.         if i == 0 then
  411.             local s = math.sqrt(m00 - m11 - m22 + 1)
  412.             local recip = 0.5 / s
  413.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  414.         elseif i == 1 then
  415.             local s = math.sqrt(m11 - m22 - m00 + 1)
  416.             local recip = 0.5 / s
  417.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  418.         elseif i == 2 then
  419.             local s = math.sqrt(m22 - m00 - m11 + 1)
  420.             local recip = 0.5 / s
  421.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  422.         end
  423.     end
  424. end
  425. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  426.     local xs, ys, zs = x + x, y + y, z + z
  427.     local wx, wy, wz = w * xs, w * ys, w * zs
  428.     local xx = x * xs
  429.     local xy = x * ys
  430.     local xz = x * zs
  431.     local yy = y * ys
  432.     local yz = y * zs
  433.     local zz = z * zs
  434.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  435. end
  436. function QuaternionSlerp(a, b, t)
  437.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  438.     local startInterp, finishInterp
  439.     if cosTheta >= 1.0E-4 then
  440.         if 1 - cosTheta > 1.0E-4 then
  441.             local theta = math.acos(cosTheta)
  442.             local invSinTheta = 1 / Sin(theta)
  443.             startInterp = Sin((1 - t) * theta) * invSinTheta
  444.             finishInterp = Sin(t * theta) * invSinTheta
  445.         else
  446.             startInterp = 1 - t
  447.             finishInterp = t
  448.         end
  449.     elseif 1 + cosTheta > 1.0E-4 then
  450.         local theta = math.acos(-cosTheta)
  451.         local invSinTheta = 1 / Sin(theta)
  452.         startInterp = Sin((t - 1) * theta) * invSinTheta
  453.         finishInterp = Sin(t * theta) * invSinTheta
  454.     else
  455.         startInterp = t - 1
  456.         finishInterp = t
  457.     end
  458.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  459. end
  460. function rayCast(Position, Direction, Range, Ignore)
  461.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  462. end
  463. local RbxUtility = LoadLibrary("RbxUtility")
  464. local Create = RbxUtility.Create
  465.  
  466. -------------------------------------------------------
  467. --Start Damage Function--
  468. -------------------------------------------------------
  469. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  470.     if hit.Parent == nil then
  471.         return
  472.     end
  473.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  474.     for _, v in pairs(hit.Parent:children()) do
  475.         if v:IsA("Humanoid") then
  476.             h = v
  477.         end
  478.     end
  479.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  480.          warn'No R15 allowed'
  481.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  482.          end
  483.  
  484.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  485.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  486.             if hit.Parent.DebounceHit.Value == true then
  487.                 return
  488.             end
  489.         end
  490.          if insta == true then
  491.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  492.          end
  493.         local c = Create("ObjectValue"){
  494.             Name = "creator",
  495.             Value = game:service("Players").LocalPlayer,
  496.             Parent = h,
  497.         }
  498.         game:GetService("Debris"):AddItem(c, .5)
  499.         if HitSound ~= nil and HitPitch ~= nil then
  500.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  501.         end
  502.         local Damage = math.random(minim, maxim)
  503.         local blocked = false
  504.         local block = hit.Parent:findFirstChild("Block")
  505.         if block ~= nil then
  506.             if block.className == "IntValue" then
  507.                 if block.Value > 0 then
  508.                     blocked = true
  509.                     block.Value = block.Value - 1
  510.                     print(block.Value)
  511.                 end
  512.             end
  513.         end
  514.         if blocked == false then
  515.             h.Health = h.Health - Damage
  516.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  517.         else
  518.             h.Health = h.Health - (Damage / 2)
  519.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  520.         end
  521.         if Type == "Knockdown" then
  522.             local hum = hit.Parent.Humanoid
  523.             hum.PlatformStand = true
  524.             coroutine.resume(coroutine.create(function(HHumanoid)
  525.                 swait(1)
  526.                 HHumanoid.PlatformStand = false
  527.             end), hum)
  528.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  529.             local bodvol = Create("BodyVelocity"){
  530.                 velocity = angle * knockback,
  531.                 P = 5000,
  532.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  533.                 Parent = hit,
  534.             }
  535.             local rl = Create("BodyAngularVelocity"){
  536.                 P = 3000,
  537.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  538.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  539.                 Parent = hit,
  540.             }
  541.             game:GetService("Debris"):AddItem(bodvol, .5)
  542.             game:GetService("Debris"):AddItem(rl, .5)
  543.         elseif Type == "Normal" then
  544.             local vp = Create("BodyVelocity"){
  545.                 P = 500,
  546.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  547.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  548.             }
  549.             if knockback > 0 then
  550.                 vp.Parent = hit.Parent.Torso
  551.             end
  552.             game:GetService("Debris"):AddItem(vp, .5)
  553.         elseif Type == "Up" then
  554.             local bodyVelocity = Create("BodyVelocity"){
  555.                 velocity = Vector3.new(0, 20, 0),
  556.                 P = 5000,
  557.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  558.                 Parent = hit,
  559.             }
  560.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  561.         elseif Type == "DarkUp" then
  562.             coroutine.resume(coroutine.create(function()
  563.                 for i = 0, 1, 0.1 do
  564.                     swait()
  565.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  566.                 end
  567.             end))
  568.             local bodyVelocity = Create("BodyVelocity"){
  569.                 velocity = Vector3.new(0, 20, 0),
  570.                 P = 5000,
  571.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  572.                 Parent = hit,
  573.             }
  574.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  575.         elseif Type == "Snare" then
  576.             local bp = Create("BodyPosition"){
  577.                 P = 2000,
  578.                 D = 100,
  579.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580.                 position = hit.Parent.Torso.Position,
  581.                 Parent = hit.Parent.Torso,
  582.             }
  583.             game:GetService("Debris"):AddItem(bp, 1)
  584.         elseif Type == "Freeze" then
  585.             local BodPos = Create("BodyPosition"){
  586.                 P = 50000,
  587.                 D = 1000,
  588.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  589.                 position = hit.Parent.Torso.Position,
  590.                 Parent = hit.Parent.Torso,
  591.             }
  592.             local BodGy = Create("BodyGyro") {
  593.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  594.                 P = 20e+003,
  595.                 Parent = hit.Parent.Torso,
  596.                 cframe = hit.Parent.Torso.CFrame,
  597.             }
  598.             hit.Parent.Torso.Anchored = true
  599.             coroutine.resume(coroutine.create(function(Part)
  600.                 swait(1.5)
  601.                 Part.Anchored = false
  602.             end), hit.Parent.Torso)
  603.             game:GetService("Debris"):AddItem(BodPos, 3)
  604.             game:GetService("Debris"):AddItem(BodGy, 3)
  605.         end
  606.         local debounce = Create("BoolValue"){
  607.             Name = "DebounceHit",
  608.             Parent = hit.Parent,
  609.             Value = true,
  610.         }
  611.         game:GetService("Debris"):AddItem(debounce, Delay)
  612.         c = Create("ObjectValue"){
  613.             Name = "creator",
  614.             Value = Player,
  615.             Parent = h,
  616.         }
  617.         game:GetService("Debris"):AddItem(c, .5)
  618.     end
  619. end
  620. -------------------------------------------------------
  621. --End Damage Function--
  622. -------------------------------------------------------
  623.  
  624. -------------------------------------------------------
  625. --Start Damage Function Customization--
  626. -------------------------------------------------------
  627. function ShowDamage(Pos, Text, Time, Color)
  628.     local Rate = (1 / 30)
  629.     local Pos = (Pos or Vector3.new(0, 0, 0))
  630.     local Text = (Text or "")
  631.     local Time = (Time or 2)
  632.     local Color = (Color or Color3.new(1, 0, 1))
  633.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  634.     EffectPart.Anchored = true
  635.     local BillboardGui = Create("BillboardGui"){
  636.         Size = UDim2.new(3, 0, 3, 0),
  637.         Adornee = EffectPart,
  638.         Parent = EffectPart,
  639.     }
  640.     local TextLabel = Create("TextLabel"){
  641.         BackgroundTransparency = 1,
  642.         Size = UDim2.new(1, 0, 1, 0),
  643.         Text = Text,
  644.         Font = "Highway",
  645.         TextColor3 = Color,
  646.         TextScaled = true,
  647.         Parent = BillboardGui,
  648.     }
  649.     game.Debris:AddItem(EffectPart, (Time))
  650.     EffectPart.Parent = game:GetService("Workspace")
  651.     delay(0, function()
  652.         local Frames = (Time / Rate)
  653.         for Frame = 1, Frames do
  654.             wait(Rate)
  655.             local Percent = (Frame / Frames)
  656.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  657.             TextLabel.TextTransparency = Percent
  658.         end
  659.         if EffectPart and EffectPart.Parent then
  660.             EffectPart:Destroy()
  661.         end
  662.     end)
  663. end
  664. -------------------------------------------------------
  665. --End Damage Function Customization--
  666. -------------------------------------------------------
  667.  
  668. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  669.   for _, c in pairs(workspace:children()) do
  670.     local hum = c:findFirstChild("Humanoid")
  671.     if hum ~= nil then
  672.       local head = c:findFirstChild("Head")
  673.       if head ~= nil then
  674.         local targ = head.Position - Part.Position
  675.         local mag = targ.magnitude
  676.         if magni >= mag and c.Name ~= plr.Name then
  677.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  678.         end
  679.       end
  680.     end
  681.   end
  682. end
  683.  
  684.  
  685. CFuncs = {
  686.     Part = {
  687.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  688.             local Part = Create("Part")({
  689.                 Parent = Parent,
  690.                 Reflectance = Reflectance,
  691.                 Transparency = Transparency,
  692.                 CanCollide = false,
  693.                 Locked = true,
  694.                 BrickColor = BrickColor.new(tostring(BColor)),
  695.                 Name = Name,
  696.                 Size = Size,
  697.                 Material = Material
  698.             })
  699.             RemoveOutlines(Part)
  700.             return Part
  701.         end
  702.     },
  703.     Mesh = {
  704.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  705.             local Msh = Create(Mesh)({
  706.                 Parent = Part,
  707.                 Offset = OffSet,
  708.                 Scale = Scale
  709.             })
  710.             if Mesh == "SpecialMesh" then
  711.                 Msh.MeshType = MeshType
  712.                 Msh.MeshId = MeshId
  713.             end
  714.             return Msh
  715.         end
  716.     },
  717.     Mesh = {
  718.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  719.             local Msh = Create(Mesh)({
  720.                 Parent = Part,
  721.                 Offset = OffSet,
  722.                 Scale = Scale
  723.             })
  724.             if Mesh == "SpecialMesh" then
  725.                 Msh.MeshType = MeshType
  726.                 Msh.MeshId = MeshId
  727.             end
  728.             return Msh
  729.         end
  730.     },
  731.     Weld = {
  732.         Create = function(Parent, Part0, Part1, C0, C1)
  733.             local Weld = Create("Weld")({
  734.                 Parent = Parent,
  735.                 Part0 = Part0,
  736.                 Part1 = Part1,
  737.                 C0 = C0,
  738.                 C1 = C1
  739.             })
  740.             return Weld
  741.         end
  742.     },
  743.     Sound = {
  744.         Create = function(id, par, vol, pit)
  745.             coroutine.resume(coroutine.create(function()
  746.                 local S = Create("Sound")({
  747.                     Volume = vol,
  748.                     Pitch = pit or 1,
  749.                     SoundId = id,
  750.                     Parent = par or workspace
  751.                 })
  752.                 wait()
  753.                 S:play()
  754.                 game:GetService("Debris"):AddItem(S, 6)
  755.             end))
  756.         end
  757.     },
  758.     ParticleEmitter = {
  759.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  760.             local fp = Create("ParticleEmitter")({
  761.                 Parent = Parent,
  762.                 Color = ColorSequence.new(Color1, Color2),
  763.                 LightEmission = LightEmission,
  764.                 Size = Size,
  765.                 Texture = Texture,
  766.                 Transparency = Transparency,
  767.                 ZOffset = ZOffset,
  768.                 Acceleration = Accel,
  769.                 Drag = Drag,
  770.                 LockedToPart = LockedToPart,
  771.                 VelocityInheritance = VelocityInheritance,
  772.                 EmissionDirection = EmissionDirection,
  773.                 Enabled = Enabled,
  774.                 Lifetime = LifeTime,
  775.                 Rate = Rate,
  776.                 Rotation = Rotation,
  777.                 RotSpeed = RotSpeed,
  778.                 Speed = Speed,
  779.                 VelocitySpread = VelocitySpread
  780.             })
  781.             return fp
  782.         end
  783.     }
  784. }
  785. function RemoveOutlines(part)
  786.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  787. end
  788. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  789.     local Part = Create("Part")({
  790.         formFactor = FormFactor,
  791.         Parent = Parent,
  792.         Reflectance = Reflectance,
  793.         Transparency = Transparency,
  794.         CanCollide = false,
  795.         Locked = true,
  796.         BrickColor = BrickColor.new(tostring(BColor)),
  797.         Name = Name,
  798.         Size = Size,
  799.         Material = Material
  800.     })
  801.     RemoveOutlines(Part)
  802.     return Part
  803. end
  804. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  805.     local Msh = Create(Mesh)({
  806.         Parent = Part,
  807.         Offset = OffSet,
  808.         Scale = Scale
  809.     })
  810.     if Mesh == "SpecialMesh" then
  811.         Msh.MeshType = MeshType
  812.         Msh.MeshId = MeshId
  813.     end
  814.     return Msh
  815. end
  816. function CreateWeld(Parent, Part0, Part1, C0, C1)
  817.     local Weld = Create("Weld")({
  818.         Parent = Parent,
  819.         Part0 = Part0,
  820.         Part1 = Part1,
  821.         C0 = C0,
  822.         C1 = C1
  823.     })
  824.     return Weld
  825. end
  826.  
  827.  
  828. -------------------------------------------------------
  829. --Start Effect Function--
  830. -------------------------------------------------------
  831. EffectModel = Instance.new("Model", char)
  832. Effects = {
  833.   Block = {
  834.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  835.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  836.       prt.Anchored = true
  837.       prt.CFrame = cframe
  838.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839.       game:GetService("Debris"):AddItem(prt, 10)
  840.       if Type == 1 or Type == nil then
  841.         table.insert(Effects, {
  842.           prt,
  843.           "Block1",
  844.           delay,
  845.           x3,
  846.           y3,
  847.           z3,
  848.           msh
  849.         })
  850.       elseif Type == 2 then
  851.         table.insert(Effects, {
  852.           prt,
  853.           "Block2",
  854.           delay,
  855.           x3,
  856.           y3,
  857.           z3,
  858.           msh
  859.         })
  860.       else
  861.         table.insert(Effects, {
  862.           prt,
  863.           "Block3",
  864.           delay,
  865.           x3,
  866.           y3,
  867.           z3,
  868.           msh
  869.         })
  870.       end
  871.     end
  872.   },
  873.   Sphere = {
  874.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  875.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  876.       prt.Anchored = true
  877.       prt.CFrame = cframe
  878.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  879.       game:GetService("Debris"):AddItem(prt, 10)
  880.       table.insert(Effects, {
  881.         prt,
  882.         "Cylinder",
  883.         delay,
  884.         x3,
  885.         y3,
  886.         z3,
  887.         msh
  888.       })
  889.     end
  890.   },
  891.   Cylinder = {
  892.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  894.       prt.Anchored = true
  895.       prt.CFrame = cframe
  896.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897.       game:GetService("Debris"):AddItem(prt, 10)
  898.       table.insert(Effects, {
  899.         prt,
  900.         "Cylinder",
  901.         delay,
  902.         x3,
  903.         y3,
  904.         z3,
  905.         msh
  906.       })
  907.     end
  908.   },
  909.   Wave = {
  910.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  912.       prt.Anchored = true
  913.       prt.CFrame = cframe
  914.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  915.       game:GetService("Debris"):AddItem(prt, 10)
  916.       table.insert(Effects, {
  917.         prt,
  918.         "Cylinder",
  919.         delay,
  920.         x3 / 60,
  921.         y3 / 60,
  922.         z3 / 60,
  923.         msh
  924.       })
  925.     end
  926.   },
  927.   Ring = {
  928.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  929.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  930.       prt.Anchored = true
  931.       prt.CFrame = cframe
  932.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  933.       game:GetService("Debris"):AddItem(prt, 10)
  934.       table.insert(Effects, {
  935.         prt,
  936.         "Cylinder",
  937.         delay,
  938.         x3,
  939.         y3,
  940.         z3,
  941.         msh
  942.       })
  943.     end
  944.   },
  945.   Break = {
  946.     Create = function(brickcolor, cframe, x1, y1, z1)
  947.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  948.       prt.Anchored = true
  949.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  950.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  951.       local num = math.random(10, 50) / 1000
  952.       game:GetService("Debris"):AddItem(prt, 10)
  953.       table.insert(Effects, {
  954.         prt,
  955.         "Shatter",
  956.         num,
  957.         prt.CFrame,
  958.         math.random() - math.random(),
  959.         0,
  960.         math.random(50, 100) / 100
  961.       })
  962.     end
  963.   },
  964. Spiral = {
  965.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  966.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  967.       prt.Anchored = true
  968.       prt.CFrame = cframe
  969.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970.       game:GetService("Debris"):AddItem(prt, 10)
  971.       table.insert(Effects, {
  972.         prt,
  973.         "Cylinder",
  974.         delay,
  975.         x3,
  976.         y3,
  977.         z3,
  978.         msh
  979.       })
  980.     end
  981.   },
  982. Push = {
  983.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  984.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  985.       prt.Anchored = true
  986.       prt.CFrame = cframe
  987.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988.       game:GetService("Debris"):AddItem(prt, 10)
  989.       table.insert(Effects, {
  990.         prt,
  991.         "Cylinder",
  992.         delay,
  993.         x3,
  994.         y3,
  995.         z3,
  996.         msh
  997.       })
  998.     end
  999.   }
  1000. }
  1001. -------------------------------------------------------
  1002. --End Effect Function--
  1003. -------------------------------------------------------
  1004.  
  1005. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1006.     local NSound = nil
  1007.     coroutine.resume(coroutine.create(function()
  1008.         NSound = Instance.new("Sound", PARENT)
  1009.         NSound.Volume = VOLUME
  1010.         NSound.Pitch = PITCH
  1011.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1012.         swait()
  1013.         NSound:play()
  1014.         game:GetService("Debris"):AddItem(NSound, 10)
  1015.     end))
  1016.     return NSound
  1017. end
  1018.  
  1019.  
  1020.  
  1021.  
  1022.  
  1023. -------------------------------------------------------
  1024. --End Important Functions--
  1025. -------------------------------------------------------
  1026.  
  1027. chargeup = Instance.new("Sound", hed)
  1028. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1029. chargeup.Volume = 10
  1030. chargeup.Pitch = 1
  1031. chargeup.Looped = true
  1032. chargeup.TimePosition = 1
  1033.  
  1034. meme = Instance.new("Sound", hed)
  1035. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1036. meme.Volume = 10
  1037. meme.Pitch = 1
  1038. meme.Looped = true
  1039. meme.TimePosition = 1
  1040.  
  1041. local ohno = Instance.new("Sound")
  1042. ohno.Parent = hed
  1043. ohno.Volume = 10
  1044. ohno.Pitch = 1
  1045. ohno.Looped = true
  1046.  
  1047. local bass = Instance.new("Sound") --why
  1048. bass.Parent = hed
  1049. bass.Volume = 7
  1050. bass.Pitch = 1
  1051. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1052. bass.Looped = true
  1053.  
  1054. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1055. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1056. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1057. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1058. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1059. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1060.  
  1061. STHAP = Instance.new("Sound", hed)
  1062. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1063. STHAP.Volume = 10
  1064. STHAP.Pitch = 1
  1065. STHAP.Looped = false
  1066.  
  1067. forevergone = Instance.new("Sound", tors)
  1068. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1069. forevergone.Volume = 10
  1070. forevergone.Pitch = 1
  1071. forevergone.Looped = true
  1072. forevergone.TimePosition = 24
  1073.  
  1074. -------------------------------------------------------
  1075. --Start Music Option--
  1076. -------------------------------------------------------
  1077. local Music = Instance.new("Sound",tors)
  1078. Music.Volume = 2.5
  1079. Music.SoundId = "rbxassetid://1494223966"
  1080. Music.Looped = true
  1081. Music.Pitch = 1.1 --Pitcher
  1082. Music:Play()
  1083. -------------------------------------------------------
  1084. --End Music Option--
  1085. -------------------------------------------------------
  1086. -------------------------------------------------------
  1087. --Start Attacks N Stuff--
  1088. -------------------------------------------------------
  1089. local sine=0
  1090. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1091.   local Hitboxpart = Instance.new("Part", EffectModel)
  1092.   RemoveOutlines(Hitboxpart)
  1093.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1094.   Hitboxpart.CanCollide = false
  1095.   Hitboxpart.Transparency = 1
  1096.   Hitboxpart.Anchored = true
  1097.   Hitboxpart.CFrame = Pose
  1098.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1099.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1100. end
  1101. function GEtOuT()
  1102.     attack = true
  1103.     hum.WalkSpeed = 10
  1104.         Character.Head.face.Texture = "rbxassetid://494811799"
  1105.         CreateSound("814652778", hed, 10, 1)
  1106.         CreateSound("537371462", hed, 10, 1)
  1107.         local vel3 = Instance.new("BodyVelocity",tors)
  1108.         vel3.Velocity = Vector3.new(0,25,0)
  1109.         vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1110.     for i = 0,12,0.1 do
  1111.         swait()
  1112.         CameraEnshaking(1, 2)
  1113.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1114.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1115.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1116.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1117.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1118.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1119.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1120.     end
  1121.         vel3:Destroy()
  1122.         Character.Head.face.Texture = "rbxassetid://620619801"
  1123.     attack = false
  1124.         Humanoid.JumpPower = 50
  1125.     hum.WalkSpeed = 16
  1126. end
  1127.  
  1128. function GEtOuT2()
  1129.     attack = true
  1130.     hum.WalkSpeed = 10
  1131.         Humanoid.JumpPower = 0
  1132.         Character.Head.face.Texture = "rbxassetid://494811799"
  1133.         CreateSound("814652778", hed, 10, 1)
  1134.         CreateSound("537371462", hed, 10, 1)
  1135.         root.Velocity = root.CFrame.lookVector * 20
  1136.     for i = 0,12,0.1 do
  1137.         swait()
  1138.         CameraEnshaking(1, 2)
  1139.                 root.Velocity = root.CFrame.lookVector * 50
  1140.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1141.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1142.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1143.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1144.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1145.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1146.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1147.     end
  1148.         Character.Head.face.Texture = "rbxassetid://620619801"
  1149.     attack = false
  1150.         Humanoid.JumpPower = 50
  1151.     hum.WalkSpeed = 16
  1152. end
  1153. function Flight() --wowthatsdiffrent
  1154. attack = true
  1155. Character.Head.face.Texture = "rbxassetid://269748407"
  1156. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1157. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1158. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1159. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1160. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1161. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1162. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1163. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1164. local vel4 = Instance.new("BodyVelocity",ll)
  1165. vel4.Velocity = Vector3.new(0,4,0)
  1166. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1167. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1168. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1169. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1170. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1171. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1172. Trail2.Enabled = true
  1173. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1174. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1175. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1176. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1177. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1178. Trail3.Enabled = true
  1179. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1180. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1181. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1182. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1183. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1184. Trail4.Enabled = true
  1185. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1186. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1187. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1188. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1189. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1190. Trail5.Enabled = true
  1191. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1192. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1193. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1194. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1195. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1196. Trail.Enabled = false
  1197. ragdoll(char)
  1198. wait(1)
  1199. Character.Head.face.Texture = "rbxassetid://249062487"
  1200. CreateSound("948494432", hed, 10, 1)
  1201. wait(2)
  1202. Character.Head.face.Texture = "rbxassetid://269748407"
  1203. CreateSound("633394595", hed, 10, 1)
  1204. wait(2)
  1205. Character.Head.face.Texture = "rbxassetid://494811799"
  1206. STHAP:play()
  1207. wait(11)
  1208. forevergone:play()
  1209. end
  1210.  
  1211. function OBJECTION()
  1212.     attack = true
  1213.     hum.WalkSpeed = 10
  1214.         Character.Head.face.Texture = "rbxassetid://55831869"
  1215.     CreateSound("330859085", hed, 10, 1)
  1216.     for i = 0,8,0.1 do
  1217.         swait()
  1218.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1219.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1220.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1221.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1222.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1223.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1224.     end
  1225.     attack = false
  1226.         Character.Head.face.Texture = "rbxassetid://620619801"
  1227.     hum.WalkSpeed = 16
  1228. end
  1229.  
  1230. function Hello()
  1231.     attack = true
  1232.     hum.WalkSpeed = 10
  1233.         Character.Head.face.Texture = "rbxassetid://334668738"
  1234.     CreateSound("855338765", hed, 10, 0.9)
  1235.     for i = 0,3,0.1 do
  1236.         swait()
  1237.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1238.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1239.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1240.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1241.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1242.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1243.     end
  1244.     attack = false
  1245.         Character.Head.face.Texture = "rbxassetid://620619801"
  1246.     hum.WalkSpeed = 16
  1247. end
  1248.  
  1249. function Victory()
  1250.     attack = true
  1251.     hum.WalkSpeed = 1.01
  1252.         Character.Head.face.Texture = "rbxassetid://616284160"
  1253.         Humanoid.Jump = true
  1254.         CreateSound("130834939", hed, 10, 1)
  1255.         for i = 0,3.7,0.1 do
  1256.         swait()
  1257.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1258.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1259.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1260.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1261.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1262.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1263.         end
  1264.         Humanoid.Jump = true
  1265.         for i = 0,3.7,0.1 do
  1266.         swait()
  1267.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1268.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1269.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1270.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1271.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1272.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1273.         end
  1274.         Humanoid.Jump = true
  1275.         for i = 0,3.7,0.1 do
  1276.         swait()
  1277.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1278.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1279.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1280.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1281.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1282.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1283.         end
  1284.         Humanoid.Jump = true
  1285.         for i = 0,3.7,0.1 do
  1286.         swait()
  1287.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1288.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1289.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1290.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1291.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1292.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1293.         end
  1294.         Humanoid.Jump = true
  1295.         for i = 0,3.7,0.1 do
  1296.         swait()
  1297.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1298.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1299.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1300.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1301.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1302.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1303.         end
  1304.     attack = false
  1305.         Character.Head.face.Texture = "rbxassetid://620619801"
  1306.     hum.WalkSpeed = 16
  1307. end
  1308.  
  1309. function ShutTheHellUp()
  1310.     attack = true
  1311.     hum.WalkSpeed = 2.01
  1312.         Character.Head.face.Texture = "rbxassetid://963148419"
  1313.     CreateSound("336377340", hed, 10, 1)
  1314.     for i = 0,3,0.1 do
  1315.         swait()
  1316.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1317.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1318.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1319.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1320.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1321.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1322.     end
  1323.     for i = 0,1.2,0.1 do
  1324.         swait()
  1325.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1326.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1327.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1328.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1329.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1330.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1331.     end
  1332.     for i = 0,1.2,0.1 do
  1333.         swait()
  1334.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1335.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1336.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1337.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1338.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1339.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1340.     end
  1341.     for i = 0,1.2,0.1 do
  1342.         swait()
  1343.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1344.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1345.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1346.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1347.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1348.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1349.     end
  1350.     for i = 0,1.2,0.1 do
  1351.         swait()
  1352.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1353.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1354.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1355.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1356.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1357.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1358.     end
  1359.     for i = 0,2,0.1 do
  1360.         swait()
  1361.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1362.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1363.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1364.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1366.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1367.     end
  1368.     for i = 0,2,0.1 do
  1369.         swait()
  1370.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1371.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1372.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1373.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1374.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1375.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1376.     end
  1377.     hum.WalkSpeed = 16
  1378.         Character.Head.face.Texture = "rbxassetid://620619801"
  1379.     attack = false
  1380. end
  1381.  
  1382. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1383.     attack = true
  1384.     hum.WalkSpeed = 5
  1385.         Humanoid.JumpPower = 175
  1386.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1387.     CreateSound("145799973", hed, 10, 1)
  1388.         local vel2 = Instance.new("BodyVelocity",tors)
  1389.         vel2.Velocity = Vector3.new(0,1.2,0)
  1390.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1391.     for i = 0,60,0.1 do
  1392.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1393.         swait()
  1394.         CameraEnshaking(1, 1)
  1395.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1396.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1397.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1399.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1400.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1401.     end
  1402.     hum.WalkSpeed = 16
  1403.         vel2:Destroy()
  1404.         Character.Head.face.Texture = "rbxassetid://620619801"
  1405.         Humanoid.JumpPower = 50
  1406.     attack = false
  1407. end
  1408.  
  1409. function EndMySufferingV2() --why
  1410.     attack = true
  1411.     hum.WalkSpeed = 1.01
  1412.         Character.Head.face.Texture = "rbxassetid://202210455"
  1413.         local A = math.random(1,5)
  1414.         if A == 1 then
  1415.             meme.SoundId = "rbxassetid://295810519"
  1416.         end
  1417.         if A == 2 then
  1418.             meme.SoundId = "rbxassetid://1124778077"
  1419.         end
  1420.         if A == 3 then
  1421.             meme.SoundId = "rbxassetid://464157070"
  1422.         end
  1423.         if A == 4 then
  1424.             meme.SoundId = "rbxassetid://146334595"
  1425.         end
  1426.         if A == 5 then
  1427.             meme.SoundId = "rbxassetid://145536915"
  1428.         end
  1429.         meme:Play()
  1430.         bass:Play()
  1431.         joyemoji.Rate = 70
  1432.         LIT.Rate = 70
  1433.         ok.Rate = 70
  1434.         toast.Rate = 70
  1435.        
  1436.     for i = 0,50,0.1 do
  1437.         swait()
  1438.     CameraEnshaking(1, 10)
  1439.         bass.Parent = hed
  1440.         meme.Parent = hed
  1441.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1442.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1443.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1444.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1445.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1446.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1447.     end
  1448.         bass:Stop()
  1449.         meme:Stop()
  1450.         joyemoji.Rate = 0
  1451.         LIT.Rate = 0
  1452.         ok.Rate = 0
  1453.         toast.Rate = 0
  1454.         Character.Head.face.Texture = "rbxassetid://620619801"
  1455.     attack = false
  1456.     hum.WalkSpeed = 16
  1457. end
  1458.  
  1459. function HELP()
  1460.     attack = true
  1461.     hum.WalkSpeed = 1.01
  1462.         Character.Head.face.Texture = "rbxassetid://307972876"
  1463.     CreateSound("1123321019", hed, 10, 1)
  1464.     for i = 0,15,0.1 do
  1465.         swait()
  1466.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1467.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1468.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1469.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1470.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1471.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1472.     end
  1473.     CreateSound("198462271", hed, 10, 1)
  1474.     for i = 0,8,0.1 do
  1475.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1476.         swait()
  1477.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1478.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1479.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1480.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1481.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1482.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1483.     end
  1484.     for i = 0,8,0.1 do
  1485.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1486.         swait()
  1487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1489.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1490.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1491.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1492.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1493.     end
  1494.     CreateSound("948494432", hed, 10, 1)
  1495.     for i = 0,7.5,0.1 do
  1496.                 Character.Head.face.Texture = "rbxassetid://249062487"
  1497.         swait()
  1498.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1499.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1500.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1503.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1504.     end
  1505.     CreateSound("1542642349", hed, 10, 1)
  1506.     for i = 0,10,0.1 do
  1507.                 Character.Head.face.Texture = "rbxassetid://270636807"
  1508.         swait()
  1509.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1510.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1511.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1514.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1515.     end
  1516.     CreateSound("269597232", hed, 10, 1)
  1517.     for i = 0,6,0.1 do
  1518.                 Character.Head.face.Texture = "rbxassetid://265057155"
  1519.         swait()
  1520.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1521.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1522.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1524.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1525.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1526.     end
  1527.     attack = false
  1528.         Character.Head.face.Texture = "rbxassetid://620619801"
  1529.     hum.WalkSpeed = 16
  1530. end
  1531.  
  1532. function Choose()
  1533.     attack = true
  1534.     hum.WalkSpeed = 1.01
  1535.         Character.Head.face.Texture = "rbxassetid://374187112"
  1536.     CreateSound("130784263", hed, 10, 1)
  1537.     for i = 0,4,0.1 do
  1538.         swait()
  1539.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1540.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1541.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1542.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1543.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1544.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1545.     end
  1546.     for i = 0,5,0.1 do
  1547.         swait()
  1548.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1549.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1550.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1551.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1552.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1553.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1554.     end
  1555.     attack = false
  1556.         Character.Head.face.Texture = "rbxassetid://620619801"
  1557.     hum.WalkSpeed = 16
  1558. end
  1559.  
  1560. function slap()
  1561.     attack = true
  1562.     hum.WalkSpeed = 10
  1563.     CreateSound("146163534", hed, 10, 1)
  1564.         Character.Head.face.Texture = "rbxassetid://293603561"
  1565.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1566.     CameraEnshaking(1, 2)
  1567.     for i = 0,4,0.1 do
  1568.         swait()
  1569.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1570.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1571.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1574.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1575.     end
  1576.         Character.Head.face.Texture = "rbxassetid://620619801"
  1577.     attack = false
  1578.     hum.WalkSpeed = 16
  1579. end
  1580.  
  1581. function MYSPAGHETTTTTTT() --ow
  1582.     attack = true
  1583.     hum.WalkSpeed = 1.01
  1584.     CreateSound("1282149571", hed, 10, 1)
  1585.         Character.Head.face.Texture = "rbxassetid://1329282756"
  1586.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1587.     CameraEnshaking(1, 2.2)
  1588.     for i = 0,4,0.1 do
  1589.         swait()
  1590.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1591.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1592.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1593.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1595.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1596.     end
  1597.     for i = 0,5,0.1 do
  1598.         swait()
  1599.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1600.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1601.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1602.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1603.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1604.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1605.     end
  1606.     for i = 0,6,0.1 do
  1607.         swait()
  1608.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1609.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1610.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1611.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1612.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1613.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1614.     end
  1615.     attack = false
  1616.         Character.Head.face.Texture = "rbxassetid://620619801"
  1617.     hum.WalkSpeed = 16
  1618. end
  1619.  
  1620.  
  1621. function dead()
  1622.     attack = true
  1623.     hum.WalkSpeed = 0.20
  1624.     CreateSound("137225991", hed, 10, 1)
  1625.         Character.Head.face.Texture = "rbxassetid://297512410"
  1626.     for i = 0,1.1,0.1 do
  1627.         swait()
  1628.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1629.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1630.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1631.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1632.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1633.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1634.     end
  1635.     for i = 0,1.1,0.1 do
  1636.         swait()
  1637.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1638.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1639.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1640.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1641.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1642.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1643.     end
  1644.     for i = 0,1.1,0.1 do
  1645.         swait()
  1646.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1647.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1648.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1649.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1650.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1651.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1652.     end
  1653.     for i = 0,1.1,0.1 do
  1654.         swait()
  1655.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1656.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1657.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1658.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1659.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1660.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1661.     end
  1662.     for i = 0,1.1,0.1 do
  1663.         swait()
  1664.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1665.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1666.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1667.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1668.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1669.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1670.     end
  1671.     for i = 0,1.1,0.1 do
  1672.         swait()
  1673.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1674.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1675.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1676.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1677.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1678.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1679.     end
  1680.     for i = 0,1.1,0.1 do
  1681.         swait()
  1682.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1683.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1684.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1685.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1686.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1687.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1688.     end
  1689.     for i = 0,1.1,0.1 do
  1690.         swait()
  1691.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1692.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1693.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1694.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1695.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1696.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1697.     end
  1698.     for i = 0,1.1,0.1 do
  1699.         swait()
  1700.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1701.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1702.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1703.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1704.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1705.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1706.     end
  1707.         Character.Head.face.Texture = "rbxassetid://273309187"
  1708.     for i = 0,9,0.1 do
  1709.         swait()
  1710.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1711.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1712.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1713.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1714.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1715.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1716.     end
  1717.     attack = false
  1718.         Character.Head.face.Texture = "rbxassetid://620619801"
  1719.     hum.WalkSpeed = 16
  1720. end
  1721.  
  1722. function hap() --much hap
  1723.     attack = true
  1724.     hum.WalkSpeed = 0.10
  1725.     CreateSound("363808674", hed, 10, 1)
  1726.         Character.Head.face.Texture = "rbxassetid://315792941"
  1727.     for i = 0,12,0.1 do
  1728.         swait()
  1729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1731.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1732.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1733.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1734.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1735.     end
  1736.     CreateSound("233168827", hed, 10, 1)
  1737.         Character.Head.face.Texture = "rbxassetid://335761015"
  1738.     for i = 0,10,0.1 do
  1739.         swait()
  1740.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1741.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1742.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1743.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1744.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1745.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1746.     end
  1747.         CreateSound("363808674", hed, 10, 1)
  1748.     attack = false
  1749.         Character.Head.face.Texture = "rbxassetid://620619801"
  1750.     hum.WalkSpeed = 16
  1751. end
  1752.  
  1753. function HAAAAA() --KONO POWA
  1754.     attack = true
  1755.     hum.WalkSpeed = 1.01
  1756.         Character.Head.face.Texture = "rbxassetid://305068389"
  1757.         chargeup.Pitch = 1
  1758.     for i = 0,7,0.1 do
  1759.         swait()
  1760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1761.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1762.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1763.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1764.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1765.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1766.     end
  1767.         Character.Head.face.Texture = "rbxassetid://313921371"
  1768.         chargeup:play()
  1769.     for i = 0,30,0.1 do
  1770.         swait()
  1771.         CameraEnshaking(1, 2)
  1772.                 chargeup.Parent = hed
  1773.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1774.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1775.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1776.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1777.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1778.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1779.     end
  1780.         chargeup:stop()
  1781.         chargeup.Pitch = 1.1
  1782.         chargeup.TimePosition = 1
  1783.         chargeup:play()
  1784.         Character.Head.face.Texture = "rbxassetid://304942859"
  1785.         for i, v in pairs(c:children()) do
  1786.         if v.ClassName == "Part" then
  1787.         local tra = trazx:clone()
  1788.         tra.Parent = v
  1789.         tra.LightEmission = 1
  1790.         tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1791.         tra.Rate = 15
  1792.         tra.Rotation = NumberRange.new(-5, 5)
  1793.         tra.Lifetime = NumberRange.new(1.5, 2)
  1794.         tra.Size = NumberSequence.new({
  1795.           NumberSequenceKeypoint.new(0, 0.1, 0),
  1796.           NumberSequenceKeypoint.new(1, 0, 0)
  1797.         })
  1798.         tra.Transparency = NumberSequence.new({
  1799.           NumberSequenceKeypoint.new(0, 1, 0),
  1800.           NumberSequenceKeypoint.new(0.135, 0, 0),
  1801.           NumberSequenceKeypoint.new(0.875, 0, 0),
  1802.           NumberSequenceKeypoint.new(1, 1, 0)
  1803.         })
  1804.         tra.Speed = NumberRange.new(0.5)
  1805.         tra.VelocitySpread = 360
  1806.         tra.VelocityInheritance = 0.5
  1807.         tra.ZOffset = 2
  1808.         tra.Acceleration = Vector3.new(0, 2.5, 0)
  1809.       end
  1810.     end
  1811.     local tra = trazx:clone()
  1812.     tra.Parent = c.HumanoidRootPart
  1813.     tra.Texture = "rbxassetid://347730682"
  1814.     tra.LightEmission = 0.8
  1815.     tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1816.     tra.Rate = 250
  1817.     tra.Rotation = NumberRange.new(-5, 5)
  1818.     tra.Lifetime = NumberRange.new(0.75)
  1819.     tra.Size = NumberSequence.new({
  1820.       NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1821.       NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1822.     })
  1823.     tra.Transparency = NumberSequence.new({
  1824.       NumberSequenceKeypoint.new(0, 1, 0),
  1825.       NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1826.       NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1827.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1828.       NumberSequenceKeypoint.new(1, 1, 0)
  1829.     })
  1830.     tra.Speed = NumberRange.new(15)
  1831.     tra.VelocitySpread = 360
  1832.     tra.VelocityInheritance = 0.5
  1833.     tra.ZOffset = 3.5
  1834.     tra.Acceleration = Vector3.new(0, 25, 0)
  1835.     for i = 0,35,0.1 do
  1836.         swait()
  1837.                 ohno.Parent = hed
  1838.         CameraEnshaking(1, 3)
  1839.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1840.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1841.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1842.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1843.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1844.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1845.     end
  1846.         chargeup:stop()
  1847.         chargeup.Pitch = 1.3
  1848.         chargeup.TimePosition = 1
  1849.         chargeup:play()
  1850.         tra:Destroy()
  1851.         tra:Destroy()
  1852.         Character.Head.face.Texture = "rbxassetid://280233855"
  1853.     local tra = trazx:clone()
  1854.     tra.Parent = c.HumanoidRootPart
  1855.     tra.Texture = "rbxassetid://347730682"
  1856.     tra.LightEmission = 0.8
  1857.     tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1858.     tra.Rate = 250
  1859.     tra.Rotation = NumberRange.new(-5, 5)
  1860.     tra.Lifetime = NumberRange.new(0.3)
  1861.     tra.Size = NumberSequence.new({
  1862.       NumberSequenceKeypoint.new(0, 8, 0.875),
  1863.       NumberSequenceKeypoint.new(1, 10, 0.875)
  1864.     })
  1865.     tra.Transparency = NumberSequence.new({
  1866.       NumberSequenceKeypoint.new(0, 1, 0),
  1867.       NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1868.       NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1869.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1870.       NumberSequenceKeypoint.new(1, 1, 0)
  1871.     })
  1872.     for i = 0,32,0.1 do
  1873.         swait()
  1874.         CameraEnshaking(1, 5)
  1875.                 chargeup.Parent = hed
  1876.                 game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1877.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1878.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1879.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1880.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1881.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1882.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1883.     end
  1884.         chargeup:stop()
  1885.         CreateSound("681582832", hed, 10, 1)
  1886.         game.Players.LocalPlayer.Character:BreakJoints()
  1887.         local S = Instance.new("Explosion",workspace)    
  1888.         S.Position = tors.Position
  1889.         S.BlastPressure = 9
  1890.         S.BlastRadius = 30
  1891.         S.ExplosionType = 0
  1892.     attack = false
  1893.     hum.WalkSpeed = 16
  1894.         Character.Head.face.Texture = "rbxassetid://295197013"
  1895.         tra:Destroy()
  1896.     CameraEnshaking(4, 30)
  1897.         error("WARNING, TO MUCH ENERGY.")
  1898. end
  1899.  
  1900. function NEN()
  1901.     attack = true
  1902.     hum.WalkSpeed = 1.01
  1903.     CreateSound("230292011", hed, 10, 1)
  1904.         Character.Head.face.Texture = "rbxassetid://705269463"
  1905.     for i = 0,4,0.1 do
  1906.         swait()
  1907.         CameraEnshaking(1, 3)
  1908.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1909.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1910.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1911.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1912.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1913.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1914.     end
  1915.     attack = false
  1916.         Character.Head.face.Texture = "rbxassetid://620619801"
  1917.     hum.WalkSpeed = 16
  1918. end
  1919.  
  1920. function FLYSKYHIGH()
  1921.     attack = true
  1922.         timetofly = false
  1923.     hum.WalkSpeed = 0.05
  1924.         Character.Head.face.Texture = "rbxassetid://705269463"
  1925.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  1926.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1927.         Humanoid.JumpPower = 0
  1928.     for i = 0,300,0.1 do --thatsalongtime
  1929.         swait()
  1930.         CameraEnshaking(1, 7)
  1931.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1932.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1933.                 root.Velocity = root.CFrame.lookVector * 225
  1934.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1935.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1936.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1937.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1938.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1939.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1940.     end
  1941.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1942.     attack = false
  1943.         Humanoid.JumpPower = 50
  1944.         Character.Head.face.Texture = "rbxassetid://620619801"
  1945.     hum.WalkSpeed = 16
  1946.         wait(45)
  1947.         timetofly = true
  1948.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1949. end
  1950.  
  1951.  
  1952. function highnoon()
  1953.     attack = true
  1954.     hum.WalkSpeed = 1.01
  1955.     CreateSound("495316660", hed, 10, 1)
  1956.         Character.Head.face.Texture = "rbxassetid://155195214"
  1957.     CameraEnshaking(2, 4)
  1958.     local Blobby = Instance.new("Part", char)
  1959. Blobby.Name = "Blob"
  1960. Blobby.CanCollide = false
  1961. Blobby.BrickColor = BrickColor.new("Really black")
  1962. Blobby.Transparency = 0
  1963. Blobby.Material = "Plastic"
  1964. Blobby.Size = Vector3.new(1, 1, 2)
  1965. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1966. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1967.  
  1968. local Weld = Instance.new("Weld", Blobby)
  1969. Weld.Part0 = ra
  1970. Weld.Part1 = Blobby
  1971. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1972. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1973.  
  1974. local M2 = Instance.new("SpecialMesh")
  1975. M2.Parent = Blobby
  1976. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1977. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1978. M2.Scale = Vector3.new(.002, .002, .002)
  1979.     for i = 0,7.75,0.1 do
  1980.         swait()
  1981.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1982.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1983.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1984.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1985.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  1986.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1987.         end
  1988.     for i = 0,16.5,0.1 do
  1989.         swait()
  1990.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1991.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1992.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1993.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1994.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  1995.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1996.     end
  1997.     Blobby.Transparency = 1
  1998.     Blobby:Destroy()
  1999.     attack = false
  2000.         Character.Head.face.Texture = "rbxassetid://620619801"
  2001.     hum.WalkSpeed = 16
  2002. end
  2003.  
  2004. function somuchcancerwhy() --o no
  2005.     attack = true
  2006.     hum.WalkSpeed = 0.10
  2007.         Character.Head.face.Texture = "rbxassetid://315074049"
  2008.         local A = math.random(1,13)
  2009.         if A == 1 then
  2010.             ohno.SoundId = "rbxassetid://295810519"
  2011.             ohno.TimePosition = 1
  2012.         end
  2013.         if A == 2 then
  2014.             ohno.SoundId = "rbxassetid://488472970"
  2015.             ohno.TimePosition = 2
  2016.         end
  2017.         if A == 3 then
  2018.             ohno.SoundId = "rbxassetid://917045199"
  2019.             ohno.TimePosition = 3
  2020.         end
  2021.         if A == 4 then
  2022.             ohno.SoundId = "rbxassetid://324205173"
  2023.             ohno.TimePosition = 1
  2024.         end
  2025.         if A == 5 then
  2026.             ohno.SoundId = "rbxassetid://376134741"
  2027.             ohno.TimePosition = 8
  2028.         end
  2029.         if A == 6 then
  2030.             ohno.SoundId = "rbxassetid://164147183"
  2031.             ohno.TimePosition = 0
  2032.         end
  2033.         if A == 7 then
  2034.             ohno.SoundId = "rbxassetid://825526716"
  2035.             ohno.TimePosition = 1
  2036.         end
  2037.         if A == 8 then
  2038.             ohno.SoundId = "rbxassetid://185460366"
  2039.             ohno.TimePosition = 0
  2040.         end
  2041.         if A == 9 then
  2042.             ohno.SoundId = "rbxassetid://273319633"
  2043.             ohno.TimePosition = 1
  2044.         end
  2045.         if A == 10 then
  2046.             ohno.SoundId = "rbxassetid://506212392"
  2047.             ohno.TimePosition = 2
  2048.         end
  2049.         if A == 11 then
  2050.             ohno.SoundId = "rbxassetid://708297448"
  2051.             ohno.TimePosition = 4
  2052.         end
  2053.         if A == 12 then
  2054.             ohno.SoundId = "rbxassetid://497199103"
  2055.             ohno.TimePosition = 9
  2056.         end
  2057.         if A == 13 then
  2058.             ohno.SoundId = "rbxassetid://152833989"
  2059.             ohno.TimePosition = 1
  2060.         end
  2061.         ohno:Play()
  2062.     for i = 0,100,0.1 do
  2063.         swait()
  2064.             CameraEnshaking(2, 3)
  2065.                 ohno.Parent = hed
  2066.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2067.     end
  2068.     attack = false
  2069.         ohno:Stop()
  2070.         Character.Head.face.Texture = "rbxassetid://620619801"
  2071.     hum.WalkSpeed = 16
  2072. end
  2073.  
  2074. function WRY() --WRYYYYYYY
  2075.     attack = true
  2076.     hum.WalkSpeed = 0.30
  2077.     CreateSound("794081034", hed, 10, 1)
  2078.         Character.Head.face.Texture = "rbxassetid://396389196"
  2079.     for i = 0,2,0.1 do
  2080.         swait()
  2081.         CameraEnshaking(1, 2)
  2082.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2083.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2084.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2085.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2086.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2087.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2088.     end
  2089.     for i = 0,14.7,0.1 do
  2090.         swait()
  2091.         CameraEnshaking(1, 3)
  2092.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2093.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2094.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2095.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2096.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2097.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2098.     end
  2099.     attack = false
  2100.         Character.Head.face.Texture = "rbxassetid://620619801"
  2101.     hum.WalkSpeed = 16
  2102. end
  2103.  
  2104. function BOI()
  2105.     attack = true
  2106.     hum.WalkSpeed = 1.01
  2107.     CreateSound("390901873", hed, 10, 1)
  2108.         Character.Head.face.Texture = "rbxassetid://282463320"
  2109.     for i = 0,4,0.1 do
  2110.         swait()
  2111.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2112.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2113.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2114.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2115.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2116.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2117.     end
  2118.     for i = 0,4,0.1 do
  2119.         swait()
  2120.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2121.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2122.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2123.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2124.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2125.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2126.     end
  2127.     attack = false
  2128.         Character.Head.face.Texture = "rbxassetid://620619801"
  2129.     hum.WalkSpeed = 16
  2130. end
  2131.  
  2132. function WhatHuh()
  2133.     attack = true
  2134.     hum.WalkSpeed = 1.01
  2135.     CreateSound("130766865", hed, 10, 1)
  2136.         Character.Head.face.Texture = "rbxassetid://276732672"
  2137.     for i = 0,4,0.1 do
  2138.         swait()
  2139.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2140.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2141.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2143.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2144.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2145.     end
  2146.     for i = 0,6.7,0.1 do
  2147.         swait()
  2148.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2149.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2150.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2153.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2154.     end
  2155.     for i = 0,8.1,0.1 do
  2156.         swait()
  2157.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2158.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2159.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2162.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2163.     end
  2164.     for i = 0,1,0.1 do
  2165.         swait()
  2166.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2168.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2171.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2172.     end
  2173.     for i = 0,1,0.1 do
  2174.         swait()
  2175.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2177.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2180.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2181.     end
  2182.     for i = 0,4,0.1 do
  2183.         swait()
  2184.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2186.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2189.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2190.     end
  2191.     attack = false
  2192.         Character.Head.face.Texture = "rbxassetid://620619801"
  2193.     hum.WalkSpeed = 16
  2194. end
  2195.  
  2196. function NothingPersonal()
  2197.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2198.         local HITBODY = mouse.Target.Parent
  2199.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2200.         local HEAD = HITBODY:FindFirstChild("Head")
  2201.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2202.         if TORS ~= nil and HUMAN ~= nil then
  2203.     attack = true
  2204.     root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2205.     TORS.Anchored = true
  2206.     hum.WalkSpeed = 0
  2207.         Character.Head.face.Texture = "rbxassetid://40770311"
  2208.     CreateSound("1255922819", hed, 10, 1)
  2209.     CameraEnshaking(2, 4)
  2210.         end
  2211.         wait(3.5)
  2212.         for i = 0,9,0.1 do
  2213.             swait()
  2214.             for i = 1,2 do
  2215.                     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2216.                         CameraEnshaking(1, 7)
  2217.             Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2218.             end
  2219.         end
  2220.         wait(.5)
  2221.         TORS.Anchored = false
  2222.         attack = false
  2223.         Character.Head.face.Texture = "rbxassetid://620619801"
  2224.     hum.WalkSpeed = 16
  2225.     end
  2226. end
  2227.  
  2228. function VeryMuchWorrying()
  2229.     attack = true
  2230.     hum.WalkSpeed = 1.01
  2231.         Character.Head.face.Texture = "rbxassetid://111523405"
  2232.     CreateSound("1395854043", hed, 10, 1)
  2233.     for i = 0,14,0.1 do
  2234.         swait()
  2235.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2236.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2237.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2238.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2240.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2241.     end
  2242.     attack = false
  2243.         Character.Head.face.Texture = "rbxassetid://620619801"
  2244.     hum.WalkSpeed = 16
  2245. end
  2246.  
  2247. function Ashes() --Straight from... Whatever it was called.
  2248.         attack = true
  2249.     hum.WalkSpeed = 1.01
  2250.         Character.Head.face.Texture = "rbxassetid://360687027"
  2251.     CreateSound("290084602", tors, 10, 1)
  2252.     for i = 0,6.2,0.1 do
  2253.             swait()
  2254.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2256.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2257.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2258.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2259.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2260.     end
  2261.     for i = 0,6.2,0.1 do
  2262.             swait()
  2263.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2264.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2265.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2266.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2267.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2268.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2269.     end
  2270.     attack = false
  2271.         Character.Head.face.Texture = "rbxassetid://620619801"
  2272.     hum.WalkSpeed = 16
  2273. end
  2274.  
  2275. function AnotherOne() --WhAT ANOTHER ONE
  2276.     attack = true
  2277.     hum.WalkSpeed = 1.01
  2278.     local icri = CreateSound("1205111204", hed, 10, 1)
  2279.     swait(165)
  2280.     local FRAME = tors.CFrame
  2281.     repeat
  2282.         swait()
  2283.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2284.         CameraEnshaking(1, 10)
  2285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2289.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2290.         tors.CFrame = FRAME * CF(0,1,0)
  2291.         swait()
  2292.         tors.CFrame = FRAME
  2293.     until icri.Playing == false
  2294.         Character.Head.face.Texture = "rbxassetid://620619801"
  2295.     attack = false
  2296.     hum.WalkSpeed = 16
  2297. end
  2298.  
  2299. function Dance()
  2300.     attack = true
  2301.     hum.WalkSpeed = 1.01
  2302.     CreateSound("838766490", hed, 10, 1)
  2303.         Character.Head.face.Texture = "rbxassetid://258591579"
  2304.     for i = 0,2,0.1 do
  2305.         swait()
  2306.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2308.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2311.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2312.     end
  2313.     for i = 0,4,0.1 do
  2314.         swait()
  2315.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2317.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2318.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2319.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2320.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2321.     end
  2322.     for i = 0,4,0.1 do
  2323.         swait()
  2324.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2326.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2327.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2328.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2329.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2330.     end
  2331.     for i = 0,4,0.1 do
  2332.         swait()
  2333.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2334.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2335.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2336.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2337.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2338.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2339.     end
  2340.     for i = 0,4,0.1 do
  2341.         swait()
  2342.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2344.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2345.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2346.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2347.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2348.     end
  2349.     for i = 0,4,0.1 do
  2350.         swait()
  2351.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2352.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2353.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2354.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2355.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2356.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2357.     end
  2358.     for i = 0,4,0.1 do
  2359.         swait()
  2360.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2361.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2362.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2363.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2364.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2365.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2366.     end
  2367.     for i = 0,4,0.1 do
  2368.         swait()
  2369.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2371.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2372.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2373.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2374.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2375.     end
  2376.     for i = 0,4,0.1 do
  2377.         swait()
  2378.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2380.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2381.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2382.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2383.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2384.     end
  2385.     for i = 0,4,0.1 do
  2386.         swait()
  2387.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2388.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2389.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2390.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2391.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2392.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2393.     end
  2394.     for i = 0,4,0.1 do
  2395.         swait()
  2396.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2398.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2399.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2400.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2401.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2402.     end
  2403.     for i = 0,4,0.1 do
  2404.         swait()
  2405.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2407.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2408.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2409.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2410.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2411.     end
  2412.     for i = 0,4,0.1 do
  2413.         swait()
  2414.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2415.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2416.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2417.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2418.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2419.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2420.     end
  2421.     for i = 0,4,0.1 do
  2422.         swait()
  2423.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2424.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2425.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2426.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2427.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2428.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2429.     end
  2430.     for i = 0,4,0.1 do
  2431.         swait()
  2432.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2433.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2434.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2435.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2436.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2437.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2438.     end
  2439.     for i = 0,3,0.1 do
  2440.         swait()
  2441.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2442.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2443.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2444.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2445.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2446.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2447.     end
  2448.     attack = false
  2449.         Character.Head.face.Texture = "rbxassetid://620619801"
  2450.     hum.WalkSpeed = 16
  2451. end
  2452.  
  2453. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2454. attack = true
  2455.         Character.Head.face.Texture = "rbxassetid://266304560"
  2456.     for i = 0,6,0.1 do
  2457.         swait()
  2458.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2460.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2461.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2462.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2463.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2464.     end
  2465.     CreateSound("1093102664", hed, 10, 1)
  2466.     CameraEnshaking(3, 8)
  2467.     for i = 0,2,0.1 do
  2468.         swait()
  2469.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2470.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2471.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2472.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2474.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2475.     end
  2476. Character.Head.face.Texture = "rbxassetid://30128383"
  2477. hum.MaxHealth = 0
  2478. ragdoll(char)
  2479. CreateSound("534269232", hed, 5, 1)
  2480. error("Seems like you just died.")
  2481. end
  2482.  
  2483. MoreTaunts = false
  2484. mouse.KeyDown:connect(function(key)
  2485.     if attack == false then
  2486.         if MoreTaunts == false then
  2487.         if key == 'q' then
  2488.             GEtOuT()
  2489.                 elseif key == 'e' then
  2490.                         GEtOuT2()
  2491.                 elseif key == 'x' then
  2492.                         OBJECTION()
  2493.                 elseif key == 'n' then
  2494.                         BOI()
  2495.                 elseif key == 'u' then
  2496.                         Victory()
  2497.                 elseif key == '3' then
  2498.                         hap()
  2499.                 elseif key == '6' then
  2500.                         Flight()
  2501.                 elseif key == '9' and timetofly then
  2502.                         FLYSKYHIGH()
  2503.                 elseif key == '9' then
  2504.                         local A = math.random(1,10)
  2505.                         if A == 1 then
  2506.                             warn ("This has a Cooldown, Please wait. :>")
  2507.                         end
  2508.                         if A == 2 then
  2509.                             warn ("You can't Fly All day, you know.")
  2510.                         end
  2511.                         if A == 3 then
  2512.                             warn ("Calm down there.")
  2513.                         end
  2514.                         if A == 4 then
  2515.                             warn ("Take a Break.")
  2516.                         end
  2517.                         if A == 5 then
  2518.                             warn ("*Elevator Music plays in the backround*")
  2519.                         end
  2520.                         if A == 6 then
  2521.                             warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2522.                         end
  2523.                         if A == 7 then
  2524.                             warn ("Can you wait a LITTLE Longer?")
  2525.                         end
  2526.                         if A == 8 then
  2527.                             warn ("Like a tiger defying the laws of gravity...")
  2528.                         end
  2529.                         if A == 9 then
  2530.                             warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2531.                         end
  2532.                         if A == 10 then
  2533.                             warn ("Oh, I'm burnin' through the sky, Yeah!")
  2534.                         end
  2535.                 elseif key == 'k' then
  2536.                         Hello()
  2537.                 elseif key == '5' then
  2538.                         HAAAAA()
  2539.                 elseif key == '4' then
  2540.                         Dance()
  2541.                 elseif key == '1' then
  2542.                         HELP()
  2543.         elseif key == '2' then
  2544.             dead()
  2545.                 elseif key == 'j' then
  2546.                         WhatHuh()
  2547.         elseif key == 'l' then
  2548.             ShutTheHellUp()
  2549.                 elseif key == 'c' then
  2550.                         Choose()
  2551.         elseif key == 'r' then
  2552.             MYSPAGHETTTTTTT()
  2553.         elseif key == 't' then
  2554.             SpinMeDad()
  2555.         elseif key == 'y' then
  2556.             EndMySufferingV2()
  2557.         elseif key == 'f' then
  2558.             NEN()
  2559.         elseif key == 'z' then
  2560.             NothingPersonal()
  2561.         elseif key == '7' then
  2562.             somuchcancerwhy()
  2563.         elseif key == '8' then
  2564.             highnoon()
  2565.         elseif key == 'v' then
  2566.             VeryMuchWorrying()
  2567.                 elseif key == 'b' then
  2568.                         Ashes()
  2569.                 elseif key == 'p' then
  2570.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2571.                 elseif key == 'g' then
  2572.                         AnotherOne()
  2573.                 elseif key == 'h' then
  2574.                         slap()
  2575.                 elseif key == 'm' then
  2576.                         WRY()
  2577.         end
  2578.         end
  2579.         end
  2580.     end)
  2581.  
  2582. -------------------------------------------------------
  2583. --End Attacks N Stuff--
  2584. -------------------------------------------------------
  2585.  
  2586.  
  2587.  
  2588.  
  2589. while jumping do
  2590.  Humanoid.Jump = true
  2591.  wait(0.9)
  2592. end
  2593.  
  2594.  
  2595.  
  2596.  
  2597. -------------------------------------------------------
  2598. --Start Animations--
  2599. -------------------------------------------------------
  2600. local equipped = false
  2601. local idle = 0
  2602. local change = 1
  2603. local val = 0
  2604. local toim = 0
  2605. local idleanim = 0.4
  2606. hum.Animator.Parent = nil
  2607. while true do
  2608.     swait()
  2609.     sine = sine + change
  2610.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2611.     local velderp = root.Velocity.y
  2612.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2613.     if equipped == true or equipped == false then
  2614.         if attack == false then
  2615.             idle = idle + 1
  2616.         else
  2617.             idle = 0
  2618.         end
  2619.         if 1 < root.Velocity.y and hitfloor == nil then
  2620.             Anim = "Jump"
  2621.             if attack == false then
  2622.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2623.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2624.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2625.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2626.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2627.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2628.             end
  2629.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2630.             Anim = "Fall"
  2631.             if attack == false then
  2632.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2633.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2634.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2635.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2636.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2637.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2638.             end
  2639.         elseif torvel < 1 and hitfloor ~= nil then
  2640.             Anim = "Idle"
  2641.             change = 1
  2642.             if attack == false then
  2643.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2644.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2645.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2648.                 LW.C0 = clerp(LW.C0, CF(-6.5, 3.2, - -9.4 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2649.             end
  2650.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2651.             Anim = "Walk"
  2652.             change = 1
  2653.             if attack == false then
  2654.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2655.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2656.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2657.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2658.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2659.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  2660.             end
  2661.         end
  2662.     end
  2663.     if 0 < #Effects then
  2664.         for e = 1, #Effects do
  2665.             if Effects[e] ~= nil then
  2666.                 local Thing = Effects[e]
  2667.                 if Thing ~= nil then
  2668.                     local Part = Thing[1]
  2669.                     local Mode = Thing[2]
  2670.                     local Delay = Thing[3]
  2671.                     local IncX = Thing[4]
  2672.                     local IncY = Thing[5]
  2673.                     local IncZ = Thing[6]
  2674.                     if 1 >= Thing[1].Transparency then
  2675.                         if Thing[2] == "Block1" then
  2676.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2677.                             local Mesh = Thing[1].Mesh
  2678.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2679.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2680.                         elseif Thing[2] == "Block2" then
  2681.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2682.                             local Mesh = Thing[7]
  2683.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2684.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2685.                         elseif Thing[2] == "Block3" then
  2686.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2687.                             local Mesh = Thing[7]
  2688.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2689.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2690.                         elseif Thing[2] == "Cylinder" then
  2691.                             local Mesh = Thing[1].Mesh
  2692.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2693.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2694.                         elseif Thing[2] == "Blood" then
  2695.                             local Mesh = Thing[7]
  2696.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2697.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2698.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2699.                         elseif Thing[2] == "Elec" then
  2700.                             local Mesh = Thing[1].Mesh
  2701.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2702.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2703.                         elseif Thing[2] == "Disappear" then
  2704.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2705.                         elseif Thing[2] == "Shatter" then
  2706.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2707.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2708.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2709.                             Thing[6] = Thing[6] + Thing[5]
  2710.                         end
  2711.                     else
  2712.                         Part.Parent = nil
  2713.                         table.remove(Effects, e)
  2714.                     end
  2715.                 end
  2716.             end
  2717.         end
  2718.     end
  2719. end
  2720. -------------------------------------------------------
  2721. --End Animations And Script--
  2722. -------------------------------------------------------
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