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Marcsosa

Untitled

Mar 8th, 2018
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  1. local oldtick = tick()
  2. warn("Animation rig - By Mewy23")
  3. local plr = game:GetService("Players").LocalPlayer
  4. local char, mouse = plr.Character, plr:GetMouse()
  5. local hitTab = {}
  6. local fadeTab = {}
  7. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  8. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  9. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  10. local sound3 = Instance.new("Sound")
  11. sound1.SoundId = "rbxassetid://130767866"
  12. sound1.Volume = 10
  13. sound2.SoundId = "rbxassetid://142684400"
  14. sound2.Volume = 10
  15. sound3.SoundId = "rbxassetid://985132972"
  16. sound3.Volume = 10
  17. local particle = Instance.new("ParticleEmitter")
  18. particle.LightEmission = 0.2
  19. particle.Texture = "rbxassetid://50263573"
  20. particle.Size = NumberSequence.new({
  21. NumberSequenceKeypoint.new(0, 0),
  22. NumberSequenceKeypoint.new(0.5, 1),
  23. NumberSequenceKeypoint.new(1, 0)
  24.  
  25. char.Humanoid.MaxHealth = math.huge
  26. wait()
  27. char.Humanoid.Health = math.huge
  28. })
  29. particle.Acceleration = Vector3.new(0, 0, 0)
  30. particle.Lifetime = NumberRange.new(0.15, 0.3)
  31. particle.Rate = 50
  32. particle.Rotation = NumberRange.new(0, 360)
  33. particle.RotSpeed = NumberRange.new(0, 0)
  34. particle.Speed = NumberRange.new(0, 0)
  35. local dfj = {}
  36. char:WaitForChild("Animate"):Destroy()
  37. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  38. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  39. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  40. table.insert(dfj, v:Clone())
  41. v:Destroy()
  42. end
  43. end
  44. local state = "idle"
  45. local rootpart = char:FindFirstChild("HumanoidRootPart")
  46. local rootjoint = rootpart:FindFirstChild("RootJoint")
  47. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  48. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  49. rarm.Part0 = char:FindFirstChild("Torso") or nil
  50. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  51. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  52. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  53. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  54. larm.Part0 = char:FindFirstChild("Torso") or nil
  55. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  56. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  57. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  58. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  59. rleg.Part0 = char:FindFirstChild("Torso") or nil
  60. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  61. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  62. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  63. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  64. lleg.Part0 = char:FindFirstChild("Torso") or nil
  65. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  66. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  67. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  68. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  69. neck.Part0 = char:FindFirstChild("Torso") or nil
  70. neck.Part1 = char:FindFirstChild("Head") or nil
  71. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  72. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  73. function hitSphere()
  74. local function recSearch(par)
  75. local tab = {}
  76. local function rec(parent)
  77. if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  78. table.insert(tab, parent)
  79. end
  80. for i, v in pairs(parent:GetChildren()) do
  81. rec(v)
  82. end
  83. end
  84. rec(par)
  85. return tab
  86. end
  87. local humsFound = {}
  88. for i, v in pairs(recSearch(workspace)) do
  89. table.insert(humsFound, v)
  90. end
  91. return humsFound
  92. end
  93. mouse.Button1Down:connect(function()
  94. if state ~= "busy" then
  95. state = "busy"
  96. do
  97. local foundHums = {}
  98. local prtcls = {}
  99. local sounds = {}
  100. local parts = {}
  101. sound1:Play()
  102. local hit = false
  103. local toggle = false
  104. local frmcon
  105. local frame = 0
  106. frmcon = game:service("RunService").RenderStepped:connect(function()
  107. frame = frame + 1
  108. if frame / 4 == math.floor(frame / 4) then
  109. if toggle == false then
  110. toggle = true
  111. else
  112. toggle = false
  113. end
  114. end
  115. if toggle == true then
  116. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  117. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  118. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  119. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  120. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  121. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  122. else
  123. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  124. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  125. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  126. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  127. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  128. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  129. end
  130. if frame % 5 == 0 then
  131. for i, v in pairs(hitSphere()) do
  132. for o, b in pairs(v.Parent:GetChildren()) do
  133. if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  134. hit = true
  135. if foundHums[v] then
  136. foundHums[v] = foundHums[v] + 1
  137. else
  138. foundHums[v] = 1
  139. local ns = sound3:Clone()
  140. ns.Parent = b
  141. table.insert(sounds, ns)
  142. end
  143. if not prtcls[b] then
  144. partClone = particle:Clone()
  145. partClone.Enabled = false
  146. partClone.Parent = b
  147. prtcls[b] = partClone
  148. end
  149. local p = Instance.new("Part")
  150. p.Size = Vector3.new(0.2, 0.2, 0.2)
  151. p.Color = Color3.new(1, 1, 1)
  152. p.TopSurface = "Smooth"
  153. p.BottomSurface = "Smooth"
  154. p.Anchored = true
  155. p.CanCollide = false
  156. p.Shape = "Ball"
  157. p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  158. p.Parent = workspace
  159. table.insert(fadeTab, p)
  160. parts[b] = b
  161. end
  162. end
  163. end
  164. end
  165. end)
  166. local bucon
  167. bucon = mouse.Button1Up:connect(function()
  168. frmcon:disconnect()
  169. sound1:Stop()
  170. state = "idle"
  171. if hit == true then
  172. sound2:Play()
  173. wait(2.7)
  174. for i, v in pairs(sounds) do
  175. spawn(function()
  176. wait(math.random(0, 100) / 600)
  177. v.TimePosition = 2.5
  178. v:Play()
  179. end)
  180. end
  181. wait(1.2)
  182. for i, v in pairs(prtcls) do
  183. v.Enabled = true
  184. end
  185. wait(1.3)
  186. spawn(function()
  187. local rcon
  188. local frame = 0
  189. rcon = game:service("RunService").RenderStepped:connect(function()
  190. frame = frame + 1
  191. for i, v in pairs(sounds) do
  192. v.Volume = 10 - frame / 5
  193. if v.Volume <= 0 then
  194. v.Volume = 0
  195. v:Destroy()
  196. end
  197. end
  198. if frame >= 200 then
  199. for i, v in pairs(sounds) do
  200. v:Destroy()
  201. end
  202. end
  203. end)
  204. end)
  205. for i, v in pairs(parts) do
  206. v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  207. v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  208. local bvel = Instance.new("BodyVelocity", v)
  209. bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  210. bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  211. game:service("Debris"):AddItem(bvel, 0.5)
  212. end
  213. for i, v in pairs(foundHums) do
  214. if i.MaxHealth >= math.huge then
  215. i.MaxHealth = 100
  216. end
  217. i.Health = 0
  218. end
  219. wait(0.7)
  220. for i, v in pairs(prtcls) do
  221. v.Enabled = false
  222. end
  223. end
  224. bucon:disconnect()
  225. end)
  226. end
  227. end
  228. end)
  229. game:GetService("RunService").Heartbeat:connect(function()
  230. for i, v in pairs(fadeTab) do
  231. v.Transparency = v.Transparency + 0.1
  232. local savecf = v.CFrame
  233. v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  234. v.CFrame = savecf
  235. end
  236. local isub = 0
  237. for i = 1, #fadeTab do
  238. if fadeTab[i - isub].Transparency >= 1 then
  239. fadeTab[i - isub]:Destroy()
  240. table.remove(fadeTab, i - isub)
  241. isub = isub + 1
  242. end
  243. end
  244. char:FindFirstChild("Humanoid").WalkSpeed = 26
  245. spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  246. if state ~= "busy" then
  247. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  248. local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  249. if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  250. state = "running"
  251. elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  252. state = "idle"
  253. elseif 0 < rootpart.Velocity.Y and part == nil then
  254. state = "jumping"
  255. elseif 0 >= rootpart.Velocity.Y and part == nil then
  256. state = "falling"
  257. end
  258. if state == "idle" then
  259. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  260. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  261. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  262. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  263. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  264. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  265. elseif state == "running" then
  266. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  267. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  268. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  269. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  270. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  271. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  272. elseif state == "jumping" then
  273. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  274. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  275. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  276. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  277. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  278. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  279. elseif state == "falling" then
  280. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  281. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  282. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  283. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  284. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  285. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  286. end
  287. end
  288. end)
  289. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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