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- ; *** Chess
- ; *** Copyright 1998-2002 Zillions Development
- ; v.2.0
- ; You need to purchase Zillions of Games to load this rules file
- ; Visit the Zillions web site at http://www.zillions-of-games.com
- (version "2.0")
- (define leap1 ($1 (verify not-friend?) add) )
- (define leap2 ($1 $2 (verify not-friend?) add) )
- (define king-shift ($1 (verify not-friend?) (set-attribute never-moved? false) add) )
- (define slide ($1 (while empty? add $1) (verify not-friend?) add))
- (define rook-slide (
- $1
- (while empty? (set-attribute never-moved? false) add $1)
- (verify not-friend?)
- (set-attribute never-moved? false)
- add
- ))
- (define O-O
- ( (verify never-moved?)
- e ; KB1
- (verify empty?)
- e ; KN1
- (verify empty?)
- cascade
- e ; KR1
- (verify (and friend? (piece? Rook) never-moved?) )
- from
- back ; K1
- ; Save expensive not-attacked?s for last
- (verify not-attacked?)
- e ; KB1
- (verify not-attacked?)
- to
- (set-attribute never-moved? false)
- ; We could check if KN1 is attacked too, but this isn't
- ; really necessary since Zillions doesn't allow any moves
- ; into check
- e ; KN1
- (set-attribute never-moved? false)
- add
- )
- )
- (define O-O-O
- ( (verify never-moved?)
- w ; Q1
- (verify empty?)
- w ; QB1
- (verify empty?)
- cascade
- w ; QN1
- (verify empty?)
- w ; QR1
- (verify (and friend? (piece? Rook) never-moved?) )
- from
- back ; K1
- ; Save expensive not-attacked?s for last
- (verify not-attacked?)
- w ; Q1
- (verify not-attacked?)
- to
- (set-attribute never-moved? false)
- ; We could check if KN1 is attacked too, but this isn't
- ; really necessary since Zillions doesn't allow any moves
- ; into check
- w ; QB1
- (set-attribute never-moved? false)
- add
- )
- )
- (define Pawn-add
- (if (in-zone? promotion-zone) (add Knight Bishop Rook Queen) else add)
- )
- (define Pawn-move
- (
- n
- (verify empty?)
- (Pawn-add)
- (verify (in-zone? third-rank))
- n
- (verify empty?)
- add
- )
- )
- (define Pawn-capture
- (
- $1
- (verify enemy?)
- (Pawn-add)
- )
- )
- (define En-Passant
- (
- $1
- (verify enemy?)
- (verify last-to?)
- (verify (piece? Pawn))
- capture
- n
- to
- n
- (verify last-from?)
- add
- )
- )
- (define Board-Definitions
- (image "images\Chess\SHaag\Chess8x8.bmp" "images\Chess\Chess8x8.bmp")
- (grid
- (start-rectangle 5 5 53 53)
- (dimensions
- ("a/b/c/d/e/f/g/h" (49 0)) ; files
- ("8/7/6/5/4/3/2/1" (0 49)) ; ranks
- )
- (directions (n 0 -1) (e 1 0) (s 0 1) (w -1 0)
- (ne 1 -1) (nw -1 -1) (se 1 1) (sw -1 1)
- )
- )
- (symmetry Black (n s)(s n) (nw sw)(sw nw) (ne se)(se ne))
- (zone
- (name promotion-zone)
- (players White)
- (positions a8 b8 c8 d8 e8 f8 g8 h8)
- )
- (zone
- (name promotion-zone)
- (players Black)
- (positions a1 b1 c1 d1 e1 f1 g1 h1)
- )
- (zone
- (name third-rank)
- (players White)
- (positions a3 b3 c3 d3 e3 f3 g3 h3)
- )
- (zone
- (name third-rank)
- (players Black)
- (positions a6 b6 c6 d6 e6 f6 g6 h6)
- )
- )
- (game
- (title "Chess")
- (description "Object: Checkmate the opponent's King by attacking
- it so it cannot escape. To see a description of how a piece moves
- right-click on it to bring up its properties dialog.\\
- Try playing one of the many exciting variants.")
- (history "Chess is a modern version of an ancient Indian game called Shatranj. The
- earliest record of Shatranj is found in a Persian work called
- Karnamak-i-Artakhshatr-i-Papakan written in about A.D. 600. The present-day
- form of chess is a little over 100 years old: according to Hooper and Whyld's
- `The Oxford Companion to Chess`, en passant capture was universally adopted in
- 1880, although the initial double step for pawns dates from about the 13th
- century. The most important changes from Shatranj to Chess, expanded moves for
- the queen and bishop, date from about 1475. Castling began sometime in the
- 16th century, but there were many variants of king and rook placement until
- the modern standard was established.")
- (strategy "In the opening, try to develop your pieces more than your pawns. Always
- protect your King. Look for ways to exchange lower valued pieces for larger valued
- ones. Generally, if a Pawn is worth 1 point, then a Bishop or Knight is worth 3,
- a Rook is worth 5 and a Queen worth 9 points.")
- (option "prevent flipping" 2)
- (win-sound "Audio\Orchestra_CF.wav")
- (loss-sound "Audio\Orchestra_FC.wav")
- (click-sound "Audio\Pickup.wav")
- (release-sound "Audio\WoodThunk.wav")
- (players White Black)
- (turn-order White Black)
- (board (Board-Definitions))
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (Knight b1 g1)
- (Bishop c1 f1)
- (Rook a1 h1)
- (Queen d1)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- (piece
- (name Pawn)
- (help "Pawn: moves forward, captures diagonally, can promote on 8th row")
- (description "Pawn\A Pawn can move straight ahead one square, or two squares from
- its starting position. A Pawn captures by moving one square ahead and
- diagonally. If a Pawn reaches the far rank it promotes, changing into
- a Knight, Bishop, Rook, or Queen. On rare occasions Pawns can also execute
- a move called `En Passant`, or `in passing`. This allows a Pawn to take
- an enemy Pawn that has just moved two squares.")
- (image White "images\Chess\SHaag\wpawn.bmp" "images\Chess\wpawn.bmp"
- Black "images\Chess\SHaag\bpawn.bmp" "images\Chess\bpawn.bmp")
- (moves
- (Pawn-capture nw)
- (Pawn-capture ne)
- (Pawn-move)
- (En-Passant e)
- (En-Passant w)
- )
- )
- (piece
- (name Knight)
- (help "Knight: moves like an `L`, 2 squares one way and one the other")
- (description "Knight\A Knight moves like an `L`, two squares vertically plus one
- horizontally, or two squares horizontally plus one vertically. It
- hops over any pieces on the way.")
- (image White "images\Chess\SHaag\wknight.bmp" "images\Chess\wknight.bmp"
- Black "images\Chess\SHaag\bknight.bmp" "images\Chess\bknight.bmp")
- (moves
- (leap2 n ne)
- (leap2 n nw)
- (leap2 s se)
- (leap2 s sw)
- (leap2 e ne)
- (leap2 e se)
- (leap2 w nw)
- (leap2 w sw)
- )
- )
- (piece
- (name Bishop)
- (help "Bishop: slides diagonally any number of squares")
- (description "Bishop\A Bishop moves any number of squares on a diagonal. It may
- not leap over other pieces.")
- (image White "images\Chess\SHaag\wbishop.bmp" "images\Chess\wbishop.bmp"
- Black "images\Chess\SHaag\bbishop.bmp" "images\Chess\bbishop.bmp")
- (moves
- (slide ne)
- (slide nw)
- (slide se)
- (slide sw)
- )
- )
- (piece
- (name Rook)
- (help "Rook: slides any number of squares along the row or column.")
- (description "Rook\A Rook moves any number of squares orthogonally on a rank
- or a file. It may not leap over other pieces.")
- (image White "images\Chess\SHaag\wrook.bmp" "images\Chess\wrook.bmp"
- Black "images\Chess\SHaag\brook.bmp" "images\Chess\brook.bmp")
- (attribute never-moved? true)
- (moves
- (rook-slide n)
- (rook-slide e)
- (rook-slide s)
- (rook-slide w)
- )
- )
- (piece
- (name Queen)
- (help "Queen: can slide any number of squares in any direction")
- (description "Queen\A Queen moves any number of squares in a straight line.
- It may not leap over other pieces.")
- (image White "images\Chess\SHaag\wqueen.bmp" "images\Chess\wqueen.bmp"
- Black "images\Chess\SHaag\bqueen.bmp" "images\Chess\bqueen.bmp")
- (moves
- (slide n)
- (slide e)
- (slide s)
- (slide w)
- (slide ne)
- (slide nw)
- (slide se)
- (slide sw)
- )
- )
- (piece
- (name King)
- (help "King: steps 1 square in any direction to a safe square")
- (description "King\A King can move to any adjacent square, but never to a
- square where it can be captured. It may also `castle`
- with the Rook if neither the Rook nor King has moved yet and there is
- nothing in between them. In castling the King moves two squares nearer
- the Rook and the Rook leaps to the far side of the King. You may not
- castle out of or through check, or if the King or Rook involved has
- previously moved.")
- (image White "images\Chess\SHaag\wking.bmp" "images\Chess\wking.bmp"
- Black "images\Chess\SHaag\bking.bmp" "images\Chess\bking.bmp")
- (attribute never-moved? true)
- (moves
- (king-shift n)
- (king-shift e)
- (king-shift s)
- (king-shift w)
- (king-shift ne)
- (king-shift nw)
- (king-shift se)
- (king-shift sw)
- (O-O)
- (O-O-O)
- )
- )
- (loss-condition (White Black) (checkmated King) )
- )
- ; **************************************************************************
- ; VARIANTS WHERE THE KING ISN'T ROYAL
- ; **************************************************************************
- (variant
- (title "-") ; --------------------------------------------------------
- )
- (define progressive-turns
- (turn-order
- White
- Black Black
- White White White
- Black Black Black Black
- White White White White White
- Black Black Black Black Black Black
- White White White White White White White
- Black Black Black Black Black Black Black Black
- White White White White White White White White White
- Black Black Black Black Black Black Black Black Black Black
- White White White White White White White White White White White
- Black Black Black Black Black Black Black Black Black Black Black Black
- White White White White White White White White White White White White White
- Black Black Black Black Black Black Black Black Black Black Black Black Black Black
- White White White White White White White White White White White White White White White
- repeat
- Black Black Black Black Black Black Black Black Black Black Black Black Black Black Black Black
- White White White White White White White White White White White White White White White White
- )
- )
- (define ThruCheck_O-O
- ( (verify never-moved?)
- e ; KB1
- (verify empty?)
- mark
- e ; KN1
- (verify empty?)
- cascade
- (set-attribute never-moved? false)
- e ; KR1
- (verify (and friend? (piece? Rook) never-moved?) )
- from
- back ; KB1
- (set-attribute never-moved? false)
- add
- )
- )
- (define ThruCheck_O-O-O
- ( (verify never-moved?)
- w ; Q1
- (verify empty?)
- mark
- w ; QB1
- (verify empty?)
- cascade
- (set-attribute never-moved? false)
- w ; QN1
- (verify empty?)
- w ; QR1
- (verify (and friend? (piece? Rook) never-moved?) )
- from
- back ; Q1
- (set-attribute never-moved? false)
- add
- )
- )
- (define unroyal-King
- (piece
- (name King)
- (help "King: steps 1 square in any direction, castles with rook")
- (description "King\A non-royal King can move to any adjacent square. In
- castling the King moves two squares nearer the Rook and the Rook
- leaps to the far side of the King. It can castle through check
- if desired. The non-royal King can be captured like any other piece.")
- (image White "images\Chess\SHaag\wking.bmp" "images\Chess\wking.bmp"
- Black "images\Chess\SHaag\bking.bmp" "images\Chess\bking.bmp")
- (attribute never-moved? true)
- (moves
- (king-shift n)
- (king-shift e)
- (king-shift s)
- (king-shift w)
- (king-shift ne)
- (king-shift nw)
- (king-shift se)
- (king-shift sw)
- (ThruCheck_O-O)
- (ThruCheck_O-O-O)
- )
- )
- )
- ; These macros allow promotion to a King
- (define unroyal-Pawn-add (if (in-zone? promotion-zone) (add Knight Bishop Rook Queen King) else add) )
- (define unroyal-Pawn-capture ($1 (verify enemy?) (unroyal-Pawn-add)) )
- (define unroyal-Pawn-move (
- n (verify empty?) (unroyal-Pawn-add)
- (verify (in-zone? third-rank)) n (verify empty?) add
- ))
- (define unroyal-Pawn
- (piece
- (name Pawn)
- (help "Pawn: moves forward, captures diagonally, can promote on 8th row to KQRBN")
- (description "Pawn\A Pawn can move straight ahead one square, or two squares
- from its starting position. A Pawn captures by moving one square ahead and
- diagonally. If a Pawn reaches the far rank it promotes, changing into a
- Knight, Bishop, Rook, Queen, or (in this variant) even a King. On rare
- occasions Pawns can also execute a move called `En Passant`, or `in
- passing`. This allows a Pawn to take an enemy Pawn that has just moved two
- squares.")
- (image White "images\Chess\SHaag\wpawn.bmp" "images\Chess\wpawn.bmp"
- Black "images\Chess\SHaag\bpawn.bmp" "images\Chess\bpawn.bmp")
- (moves
- (unroyal-Pawn-capture nw)
- (unroyal-Pawn-capture ne)
- (En-Passant e)
- (En-Passant w)
- (unroyal-Pawn-move)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Extinction Chess")
- (description "Object: Make all of a type of piece extinct; e.g., win
- by capturing both your opponent's Knights.");
- (history "This game was invented by R. Wayne Schmittberger, and was first published
- under his pseudonym `Paddy Smith` in the August 1985 issue of Games Magazine.
- It was originally called `Survival of the Species` and became popular in
- NOST under its present name.")
- (strategy "Games are usually shorter than in orthodox chess and endgames are
- almost impossible. The queen is somewhat less powerful than in orthodox chess,
- since it cannot move to attacked squares, even if protected. Multiple piece
- attacks (forks and pins) can be very powerful if one or more of the targets is
- the last of its kind. Exchanges can reap dividends if the remaining piece
- of a pair can be subsequently attacked.")
- (unroyal-King)
- (unroyal-Pawn)
- (loss-condition (White Black)
- (or
- (pieces-remaining 0 King)
- (pieces-remaining 0 Queen)
- (pieces-remaining 0 Rook)
- (pieces-remaining 0 Bishop)
- (pieces-remaining 0 Knight)
- (pieces-remaining 0 Pawn)
- )
- )
- )
- ; **************************************************************************
- ; These macros just force promotion to a King
- (define KC-Pawn-add (if (in-zone? promotion-zone) (add King) else add) )
- (define KC-Pawn-capture ($1 (verify enemy?) (KC-Pawn-add)) )
- (define KC-Pawn-move (
- n (verify empty?) (KC-Pawn-add)
- (verify (in-zone? third-rank)) n (verify empty?) add
- ))
- (variant
- (title "Kinglet Chess")
- (description "Object: To capture all of your opponent's Pawns (Kinglets).\
- The King is not royal and may be captured without ending the game. Pawns are
- always promoted to Kings. Right-click on pieces to see how they move.")
- (history "This game is one of the best creations of the prolific inventor of
- chess variants, V. R. Parton. It was invented in 1953, and appeared in
- Boyer's second anthology of chess variants in 1954. When Parton described
- it in his own book `Chess -- Curiouser and Curiouser` in 1960, he called it
- `Imperial Fiddlesticks`, after an exclamation by the White King in Lewis
- Carroll's `Alice Through The Looking-Glass`.")
- (strategy "Although it is dangerous to allow your opponent too great a material
- advantage in pieces, Parton himself suggests sacrificing a minor piece (including
- the non-royal king, which is about as strong as a knight or bishop) for a single
- pawn, or a rook (perhaps even a queen!) for two pawns. Forcing your opponent
- to promote a pawn can also be a useful tactic: if you can force him to promote
- his last remaining pawn, you win.")
- (unroyal-King)
- (piece
- (name Pawn)
- (help "Pawn (Kinglet): moves forward, captures diagonally, promotes on 8th row to King")
- (description "Pawn (Kinglet)\A Pawn can move straight ahead one square, or two squares
- from its starting position. A Pawn captures by moving one square ahead and
- diagonally. If a Pawn reaches the far rank it promotes to a non-royal King. On rare
- occasions Pawns can also execute a move called `En Passant`, or `in passing`. This
- allows a Pawn to take an enemy Pawn that has just moved two squares.\\
- The object of the game is capture all of the opponent's Pawns.")
- (image White "images\Chess\SHaag\wpawn.bmp" "images\Chess\wpawn.bmp"
- Black "images\Chess\SHaag\bpawn.bmp" "images\Chess\bpawn.bmp")
- (moves
- (KC-Pawn-capture nw)
- (KC-Pawn-capture ne)
- (KC-Pawn-move)
- (En-Passant e)
- (En-Passant w)
- )
- )
- (loss-condition (White Black) (pieces-remaining 0 Pawn))
- )
- ; **************************************************************************
- (variant
- (title "Take-All")
- (description "Object: To capture all of your opponent's pieces.\The
- King is not royal and may be captured without ending the
- game. Pawns may be promoted to Kings. Right-click on pieces to
- see how they move.")
- (history "The origin of the game is not known. In his books, V. R. Parton
- referred to the game as `Mock Chess`. If the single-move version is
- too slow for you, try the progressive form!")
- (strategy "Material is all-important. The King is an ordinary piece, about
- the strength of a knight.")
- (unroyal-King)
- (unroyal-Pawn)
- (loss-condition (White Black) (pieces-remaining 0))
- )
- ; **************************************************************************
- (variant
- (title "Progressive Take-All")
- (description "Object: To capture all of your opponent's pieces.\The
- King is not royal and may be captured without ending the
- game. Pawns may be promoted to Kings. Right-click on pieces to
- see how they move.\\White gets 1 move, Black gets 2, White gets 3, etc.")
- (history "Progressive Take-All was invented in 1979 by Giuseppe Dipilato, one
- of the leading players in the Italian variant organization AISE. It is
- a popular game and was one of the seven variants selected for the First
- Heterochess Olympics, an international team postal championship in 1989.")
- (strategy "Bishops and queens are powerful in the opening. Queens tend to
- disappear rather quickly. In the endgame, knights and rooks are more
- powerful and bishops become weaker. Single bishops are particularly
- weak, as opposing pieces can easily move to squares of the opposite color.
- As the number of moves per turn increases, watch for promotion opportunities
- for both sides. When ahead of the opponent in material, try to block his
- remaining pawns from promoting.")
- (unroyal-King)
- (unroyal-Pawn)
- (progressive-turns)
- (loss-condition (White Black) (pieces-remaining 0))
- )
- ; **************************************************************************
- ;(define leap1-capture ($1 (verify enemy?) add) )
- ;(define leap1-move ($1 (verify empty?) add) )
- (define leap2-capture ($1 $2 (verify enemy?) add) )
- (define leap2-move ($1 $2 (verify empty?) add) )
- (define king-shift-capture ($1 (verify enemy?) (set-attribute never-moved? false) add) )
- (define king-shift-move ($1 (verify empty?) (set-attribute never-moved? false) add) )
- (define slide-capture ($1 (while empty? $1) (verify enemy?) add) )
- (define slide-move ($1 (while empty? add $1)) )
- (define rook-slide-capture ($1 (while empty? $1) (verify enemy?) (set-attribute never-moved? false) add) )
- (define rook-slide-move ($1 (while empty? (set-attribute never-moved? false) add $1)) )
- (variant
- (title "Losing Chess")
- (description "Object: To lose all of your pieces or be stalemated.\
- All capturing is mandatory, though you may choose which capture to
- make. The King is not royal and may be captured without ending the
- game. Pawns may be promoted to a King.")
- (history "This is one of the most popular chess variants, currently being played and
- studied a lot in the Italian organization AISE (Associazione Italiana Scacchi
- Eterodossi). A closely related variation `Take Me` was invented in 1874 and
- Losing Chess is probably much older than that. The first known analysis dates
- from 1901.")
- (strategy "It is possible to make a blunder from the very first move. Be wary
- of letting your Bishops get loose. They are mobile enough so the opponent
- might devise a chain of captures for the Bishop to make, but not mobile enough
- that the Bishop will have choices of captures and thus be able to force a recapture.")
- (move-priorities capture-move non-capture-move)
- (piece
- (name Pawn)
- (help "Pawn: moves forward, captures diagonally, can promote on 8th row to KQRBN")
- (description "Pawn\A Pawn can move straight ahead one square, or two squares from
- its starting position. A Pawn captures by moving one square ahead and
- diagonally. If a Pawn reaches the far rank it promotes, changing into
- a Knight, Bishop, Rook, Queen, or even a King. On rare occasions Pawns can
- also execute a move called `En Passant`, or `in passing`. This allows a Pawn to
- take an enemy Pawn that has just moved two squares.")
- (image White "images\Chess\SHaag\wpawn.bmp" "images\Chess\wpawn.bmp"
- Black "images\Chess\SHaag\bpawn.bmp" "images\Chess\bpawn.bmp")
- (moves
- (move-type capture-move)
- (unroyal-Pawn-capture nw)
- (unroyal-Pawn-capture ne)
- (En-Passant e)
- (En-Passant w)
- (move-type non-capture-move)
- (unroyal-Pawn-move)
- )
- )
- (piece
- (name Knight)
- (help "Knight: moves like an `L`, 2 squares one way and one the other")
- (description "Knight\A Knight moves like an `L`, two squares vertically plus one
- horizontally, or two squares horizontally plus one vertically. It
- hops over any pieces on the way.")
- (image White "images\Chess\SHaag\wknight.bmp" "images\Chess\wknight.bmp"
- Black "images\Chess\SHaag\bknight.bmp" "images\Chess\bknight.bmp")
- (moves
- (move-type capture-move)
- (leap2-capture n ne)
- (leap2-capture n nw)
- (leap2-capture s se)
- (leap2-capture s sw)
- (leap2-capture e ne)
- (leap2-capture e se)
- (leap2-capture w nw)
- (leap2-capture w sw)
- (move-type non-capture-move)
- (leap2-move n ne)
- (leap2-move n nw)
- (leap2-move s se)
- (leap2-move s sw)
- (leap2-move e ne)
- (leap2-move e se)
- (leap2-move w nw)
- (leap2-move w sw)
- )
- )
- (piece
- (name Bishop)
- (help "Bishop: slides diagonally any number of squares")
- (description "Bishop\A Bishop moves any number of squares on a diagonal. It may
- not leap over other pieces.")
- (image White "images\Chess\SHaag\wbishop.bmp" "images\Chess\wbishop.bmp"
- Black "images\Chess\SHaag\bbishop.bmp" "images\Chess\bbishop.bmp")
- (moves
- (move-type capture-move)
- (slide-capture ne)
- (slide-capture nw)
- (slide-capture se)
- (slide-capture sw)
- (move-type non-capture-move)
- (slide-move ne)
- (slide-move nw)
- (slide-move se)
- (slide-move sw)
- )
- )
- (piece
- (name Rook)
- (help "Rook: slides any number of squares along the row or column.")
- (description "Rook\A Rook moves any number of squares orthogonally on a rank
- or a file. It may not leap over other pieces.")
- (image White "images\Chess\SHaag\wrook.bmp" "images\Chess\wrook.bmp"
- Black "images\Chess\SHaag\brook.bmp" "images\Chess\brook.bmp")
- (attribute never-moved? true)
- (moves
- (move-type capture-move)
- (rook-slide-capture n)
- (rook-slide-capture e)
- (rook-slide-capture s)
- (rook-slide-capture w)
- (move-type non-capture-move)
- (rook-slide-move n)
- (rook-slide-move e)
- (rook-slide-move s)
- (rook-slide-move w)
- )
- )
- (piece
- (name Queen)
- (help "Queen: can slide any number of squares in any direction")
- (description "Queen\A Queen moves any number of squares in a straight line.
- It may not leap over other pieces.")
- (image White "images\Chess\SHaag\wqueen.bmp" "images\Chess\wqueen.bmp"
- Black "images\Chess\SHaag\bqueen.bmp" "images\Chess\bqueen.bmp")
- (moves
- (move-type capture-move)
- (slide-capture n)
- (slide-capture e)
- (slide-capture s)
- (slide-capture w)
- (slide-capture ne)
- (slide-capture nw)
- (slide-capture se)
- (slide-capture sw)
- (move-type non-capture-move)
- (slide-move n)
- (slide-move e)
- (slide-move s)
- (slide-move w)
- (slide-move ne)
- (slide-move nw)
- (slide-move se)
- (slide-move sw)
- )
- )
- (piece
- (name King)
- (help "King: steps 1 square in any direction, castles with rook")
- (description "King\A King can move to any adjacent square. It may also `castle`
- with the Rook if neither the Rook nor King has moved yet and there is
- nothing in between them. In castling the King moves two squares nearer
- the Rook and the Rook leaps to the far side of the King. Unlike regular
- Chess, in Losing Chess there is nothing `royal` about the King and he
- may be captured like any other piece.")
- (image White "images\Chess\SHaag\wking.bmp" "images\Chess\wking.bmp"
- Black "images\Chess\SHaag\bking.bmp" "images\Chess\bking.bmp")
- (attribute never-moved? true)
- (moves
- (move-type capture-move)
- (king-shift-capture n)
- (king-shift-capture e)
- (king-shift-capture s)
- (king-shift-capture w)
- (king-shift-capture ne)
- (king-shift-capture nw)
- (king-shift-capture se)
- (king-shift-capture sw)
- (move-type non-capture-move)
- (king-shift-move n)
- (king-shift-move e)
- (king-shift-move s)
- (king-shift-move w)
- (king-shift-move ne)
- (king-shift-move nw)
- (king-shift-move se)
- (king-shift-move sw)
- (ThruCheck_O-O)
- (ThruCheck_O-O-O)
- )
- )
- (win-condition (White Black) (pieces-remaining 0))
- (win-condition (White Black) stalemated)
- )
- ; **************************************************************************
- ; DOUBLE-MOVE VARIANTS
- ; **************************************************************************
- (variant
- (title "-") ; --------------------------------------------------------
- )
- ; **************************************************************************
- (variant
- (title "Double-Move Chess (Capture)")
- (description "Like normal Chess, except that each side moves twice. Also,
- the King is not royal and may captured. There is no check -- the winner
- is the first person to capture the opponent's King.")
- (history "In one form or another, Double-Move Chess has been enjoyed for
- many centuries. One particular version, Marseillais Chess, was played
- in the 1920's by many strong Chess players including Alekhine,
- Reti, Znosko-Borovsky, and Cheron. Alekhine, known for his attacking
- play, was world champion in normal Chess.")
- (strategy "Shield your King so the opponent can't check you. If he can
- check you on the first move, he can capture you on the second! Watch
- for the opportunity to capture an enemy piece and then
- escape on the second move. Queens are particular agile in this regard.")
- (turn-order White White Black Black)
- (unroyal-King)
- (loss-condition (White Black) (pieces-remaining 0 King))
- )
- ; **************************************************************************
- (variant
- (title "Double-Move Chess (Checkmate)")
- (description "Like normal Chess, except that each side moves twice. A King
- that is in check doesn't have to get out of check until his second move.
- In fact, it is okay to move into check on the first move as long as you
- move out again on the second move. Checking the opponent is only allowed
- on the second move.")
- (history "In one form or another, Double-Move Chess has been enjoyed for
- many centuries. One particular version, Marseillais Chess, was played
- in the 1920's by many strong Chess players including Alekhine,
- Reti, Znosko-Borovsky, and Cheron. Alekhine, known for his attacking
- play, was world champion in normal Chess.")
- (strategy "Shield your King so the opponent can't check you. If he can
- check you on the first move, he can capture you on the second! Watch
- for the opportunity to capture an enemy piece and then
- escape on the second move. Queens are particular agile in this regard.")
- (turn-order White White Black Black)
- )
- ; **************************************************************************
- (variant
- (title "Monster Chess (4 Pawns)")
- (description "White gets two moves for every move of Black's.
- The object is to capture the opponent's King. The White King may
- move into check on the first of his two moves.")
- (history "Also known as Imperatore, this is a variant on the medieval
- 8 Pawn version. With colors reversed this game was played by the
- an early mainframe computer program, MASTER.")
- (strategy "White should get his King and Pawns as close as possible
- to the Black King. He should also look for opportunities to promote
- a Pawn, since a Queen should win quickly. Black should play
- carefully to keep the White King at bay, keeping his pieces protecting
- each other and protecting the squares in front of them.")
- (turn-order White White Black)
- (board-setup
- (White
- (Pawn c2 d2 e2 f2)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- (loss-condition (White Black) (pieces-remaining 0 King) )
- )
- ; **************************************************************************
- (variant
- (title "Monster Chess (8 Pawns)")
- (description "White gets two moves for every move of Black's.
- The object is to capture the opponent's King. The White King may
- move into check on the first of his two moves.");
- (history "As H. J. R. Murray shows in `A History of Chess`, this game
- derives from medieval times. Back then the moves of Queens and Bishops
- were limited compared to today and so White had an easier time of it.")
- (strategy "The problem (c.1100) H. J. R. Murray describes is captioned
- `White to play and win`. However, with today's more powerful Queens
- and Bishops the result is more in doubt. White should push forward,
- trying to protect his pawns and look for opportunities to infiltrate. Black
- should try to drive the white King back if possible, keeping him at
- a safe distance, and try to prevent Pawn promotions, which would most likely
- decide the game.")
- (turn-order White White Black)
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- (loss-condition (White Black) (pieces-remaining 0 King) )
- )
- ; **************************************************************************
- ; OTHER VARIANTS
- ; **************************************************************************
- (variant
- (title "-") ; --------------------------------------------------------
- )
- ; **************************************************************************
- (variant
- (title "Cylindrical Chess")
- (description "Chess played on a cylinder: the left and right edges wrap around.")
- (history "Cylindrical Chess dates back at least to the early 20th century, where
- it was a popular problem theme. The game has also been a popular progressive
- game in AISE.")
- (strategy "The Queen and Bishop are relatively stronger than in chess due to
- slightly greater mobility. The knight has its maximum mobility anywhere in
- the four middle ranks. Learn to visualize all of the possible moves around
- the board edges.")
- (board
- (Board-Definitions)
- ; Connect left and right edges
- (links e (h1 a1) (h2 a2) (h3 a3) (h4 a4) (h5 a5) (h6 a6) (h7 a7) (h8 a8))
- (links w (a1 h1) (a2 h2) (a3 h3) (a4 h4) (a5 h5) (a6 h6) (a7 h7) (a8 h8))
- (links ne (h1 a2) (h2 a3) (h3 a4) (h4 a5) (h5 a6) (h6 a7) (h7 a8))
- (links nw (a1 h2) (a2 h3) (a3 h4) (a4 h5) (a5 h6) (a6 h7) (a7 h8))
- (links se (h2 a1) (h3 a2) (h4 a3) (h5 a4) (h6 a5) (h7 a6) (h8 a7))
- (links sw (a2 h1) (a3 h2) (a4 h3) (a5 h4) (a6 h5) (a7 h6) (a8 h7))
- )
- )
- ; **************************************************************************
- (define royal-leap2
- ($1 $2 (verify not-friend?) (set-attribute never-moved? false) add)
- )
- ; These macros allow promotion to a King, but not to a Knight
- (define knightmate-Pawn-add (if (in-zone? promotion-zone) (add Bishop Rook Queen King) else add) )
- (define knightmate-Pawn-capture ($1 (verify enemy?) (knightmate-Pawn-add)) )
- (define knightmate-Pawn-move (
- n (verify empty?) (knightmate-Pawn-add)
- (verify (in-zone? third-rank)) n (verify empty?) add)
- )
- (variant
- (title "Knightmate")
- (description "Like normal Chess, except that the Knights are interchanged
- with the Kings and the object becomes to checkmate the Knight. Kings
- are not royal and may be taken. The Knight may castle with a Rook. Pawns
- may not promote to Knights, but may promote to Kings.")
- (history "Invented by Bruce Zimov in 1972. The first Knightmate Open
- occurred in Ohio in 1991. It has also been popular in postal play
- in NOST. The game was independently invented in the early 1970's at
- Sheffield University in England, where it was known as `Mate The Knight`.")
- (strategy "Keep a careful watch on the squares next to your Knight: if it
- is checked from an adjacent square, it won't be able to capture the
- checking piece.")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (King b1 g1)
- (Bishop c1 f1)
- (Rook a1 h1)
- (Queen d1)
- (Knight e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (King b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (Knight e8)
- )
- )
- (piece
- (name Pawn)
- (help "Pawn: moves forward, captures diagonally, can promote on 8th row to KQRB")
- (description "Pawn\A Pawn can move straight ahead one square, or two squares
- from its starting position. A Pawn captures by moving one square ahead and
- diagonally. If a Pawn reaches the far rank it promotes, changing into a
- Bishop, Rook, Queen, or (in this variant) even a King. On rare
- occasions Pawns can also execute a move called `En Passant`, or `in
- passing`. This allows a Pawn to take an enemy Pawn that has just moved two
- squares.")
- (image White "images\Chess\SHaag\wpawn.bmp" "images\Chess\wpawn.bmp"
- Black "images\Chess\SHaag\bpawn.bmp" "images\Chess\bpawn.bmp")
- (moves
- (knightmate-Pawn-capture nw)
- (knightmate-Pawn-capture ne)
- (En-Passant e)
- (En-Passant w)
- (knightmate-Pawn-move)
- )
- )
- (piece
- (name Knight)
- (help "Knight: moves like an `L`, 2 squares one way and one the other")
- (description "Knight\A Knight moves like an `L`, two squares vertically plus one
- horizontally, or two squares horizontally plus one vertically. It
- hops over any pieces on the way. A Knight that hasn't moved has the
- option of castling with one of its Rooks. This is achieved just as in
- regular Chess.\\The object of this variant is to checkmate the Knight.")
- (image White "images\Chess\SHaag\wknight.bmp" "images\Chess\wknight.bmp"
- Black "images\Chess\SHaag\bknight.bmp" "images\Chess\bknight.bmp")
- (attribute never-moved? true)
- (moves
- (royal-leap2 n ne)
- (royal-leap2 n nw)
- (royal-leap2 s se)
- (royal-leap2 s sw)
- (royal-leap2 e ne)
- (royal-leap2 e se)
- (royal-leap2 w nw)
- (royal-leap2 w sw)
- (O-O)
- (O-O-O)
- )
- )
- (piece
- (name King)
- (description "King\A King can move to any adjacent square. It may not
- castle. In this variant the King is not royal and may be captured.")
- (help "King: steps 1 square in any direction")
- (image White "images\Chess\SHaag\wking.bmp" "images\Chess\wking.bmp"
- Black "images\Chess\SHaag\bking.bmp" "images\Chess\bking.bmp")
- (moves
- (leap1 n)
- (leap1 e)
- (leap1 s)
- (leap1 w)
- (leap1 ne)
- (leap1 nw)
- (leap1 se)
- (leap1 sw)
- )
- )
- (loss-condition (White Black) (checkmated Knight) )
- )
- ; **************************************************************************
- (define NP-leap2 ($1 $2 (verify (or empty? (and not-friend? (or (piece? Pawn) (piece? King))))) add) )
- (define NP-slide ($1 (while empty? add $1) (verify (and not-friend? (or (piece? Pawn) (piece? King)))) add))
- (define NP-rook-slide (
- $1
- (while empty? (set-attribute never-moved? false) add $1)
- (verify (and not-friend? (or (piece? Pawn) (piece? King))))
- (set-attribute never-moved? false)
- add
- ))
- (variant
- (title "Non-Prise Chess")
- (description "Non-Prise Chess is the same as orthodox chess except that
- Knights, Rooks, Bishops, and Queens cannot capture Knights
- Bishops, Rooks, or Queens.");
- (history "Non-Prise Chess was invented by Bruce Zimov in 1994.")
- (strategy "Pieces (Knight, Bishop, Rook, Queen) can't defend their Pawns,
- which makes Pawns easy prey. Look to attack Pawns at the base of a
- Pawn chain. Since Knights, Bishops, Rooks, and Queens are mostly
- immune from capture they make great blockades and can effectively
- shield the King from attack. Look for aggresive ways to move out
- your pieces where they won't be easily dislodged by enemy Pawns.")
- (piece
- (name Knight)
- (help "Knight: moves like an `L`, 2 squares one way and one the other")
- (description "Knight\A Knight moves like an `L`, two squares vertically plus one
- horizontally, or two squares horizontally plus one vertically. It
- hops over any pieces on the way.
- In this variant, a Knight can't capture any Knights, Bishops, Rooks, or Queens.")
- (image White "images\Chess\SHaag\wknight.bmp" "images\Chess\wknight.bmp"
- Black "images\Chess\SHaag\bknight.bmp" "images\Chess\bknight.bmp")
- (moves
- (NP-leap2 n ne)
- (NP-leap2 n nw)
- (NP-leap2 s se)
- (NP-leap2 s sw)
- (NP-leap2 e ne)
- (NP-leap2 e se)
- (NP-leap2 w nw)
- (NP-leap2 w sw)
- )
- )
- (piece
- (name Bishop)
- (help "Bishop: slides diagonally any number of squares")
- (description "Bishop\A Bishop moves any number of squares on a diagonal. It may
- not leap over other pieces.
- In this variant, a Bishop can't capture any Knights, Bishops, Rooks, or Queens.")
- (image White "images\Chess\SHaag\wbishop.bmp" "images\Chess\wbishop.bmp"
- Black "images\Chess\SHaag\bbishop.bmp" "images\Chess\bbishop.bmp")
- (moves
- (NP-slide ne)
- (NP-slide nw)
- (NP-slide se)
- (NP-slide sw)
- )
- )
- (piece
- (name Rook)
- (help "Rook: slides any number of squares along the row or column.")
- (description "Rook\A Rook moves any number of squares orthogonally on a rank
- or a file. It may not leap over other pieces.
- In this variant, a Rook can't capture any Knights, Bishops, Rooks, or Queens.")
- (image White "images\Chess\SHaag\wrook.bmp" "images\Chess\wrook.bmp"
- Black "images\Chess\SHaag\brook.bmp" "images\Chess\brook.bmp")
- (attribute never-moved? true)
- (moves
- (NP-rook-slide n)
- (NP-rook-slide e)
- (NP-rook-slide s)
- (NP-rook-slide w)
- )
- )
- (piece
- (name Queen)
- (help "Queen: can slide any number of squares in any direction")
- (description "Queen\A Queen moves any number of squares in a straight line.
- It may not leap over other pieces.
- In this variant, a Queen can't capture any Knights, Bishops, Rooks, or Queens.")
- (image White "images\Chess\SHaag\wqueen.bmp" "images\Chess\wqueen.bmp"
- Black "images\Chess\SHaag\bqueen.bmp" "images\Chess\bqueen.bmp")
- (moves
- (NP-slide n)
- (NP-slide e)
- (NP-slide s)
- (NP-slide w)
- (NP-slide ne)
- (NP-slide nw)
- (NP-slide se)
- (NP-slide sw)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Pocket Knight Chess")
- (description "Same as regular chess except that each side begins
- with an extra Knight `in his pocket.` This Knight may dropped
- on any empty square in place of a regular move.");
- (history "Also known as Tombola Chess, this game was popular in the
- early 20th century. Large tournaments were held in 1909 and 1910.
- In the early versions of the game, the `pocket knight` was either
- the queenside or kingside Knight, removed before the game. The
- game is generally played today with the standard array and a third
- knight in hand. The game has been played postally in NOST, and is
- seen as a good way to gently introduce orthodox players to variant
- play.")
- (strategy "Most of the strategy of chess is sound; indeed, games have been
- won without even using the pocket knight. But possible drop squares
- for either side should be kept in mind; knight forks can be particularly
- devastating if the King and Queen, or Queen and Rook, are carelessly
- situated.")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (Knight off 1 b1 g1)
- (Bishop c1 f1)
- (Rook a1 h1)
- (Queen d1)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight off 1 b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- (piece
- (name Knight)
- (help "Knight: moves like an `L`, 2 squares one way and one the other")
- (description "Knight\A Knight moves like an `L`, two squares vertically plus one
- horizontally, or two squares horizontally plus one vertically. It
- hops over any pieces on the way.")
- (image White "images\Chess\SHaag\wknight.bmp" "images\Chess\wknight.bmp"
- Black "images\Chess\SHaag\bknight.bmp" "images\Chess\bknight.bmp")
- (moves
- (leap2 n ne)
- (leap2 n nw)
- (leap2 s se)
- (leap2 s sw)
- (leap2 e ne)
- (leap2 e se)
- (leap2 w nw)
- (leap2 w sw)
- )
- (drops ((verify empty?) add))
- )
- )
- ; **************************************************************************
- ; TRAINING GAMES
- ; **************************************************************************
- (variant
- (title "-") ; --------------------------------------------------------
- )
- ; **************************************************************************
- (variant
- (title "King vs. King")
- (description "The object for the White King is to reach on of the starred squares
- (f8 or h8) in the upper-right-hand corner of the chessboard. The object for
- Black is to prevent White from reaching these squares.\\
- White can reach one of these squares by move 17.")
- (history "This endgame training puzzle appears in `Essential Chess Endings
- Explained Move by Move` (Chess Digest 1988) by International Master Jeremy Silman.")
- (strategy "White can force a win. To solve this puzzle every time you'll need to
- understand the chess concepts of opposition, distant opposition, and outflanking.
- Choose `Show Solution` under the Help menu to see the solution against good defense
- by Black.")
- (option "highlight goals" true)
- (solution "Solutions\Chess\King_vs_King.zsg")
- (board-setup
- (White (King a1))
- (Black (King a8))
- )
- (win-condition (White) (or (absolute-config King (f8)) (absolute-config King (h8))) )
- (win-condition (Black) repetition)
- (loss-condition (White) repetition)
- (loss-condition (White Black) (checkmated King) ) ; needed to keep kings from touching
- )
- ; **************************************************************************
- (variant
- (title "Knight Hunting")
- (description "The object for White is to capture the Knight, which he should be
- able to do. Black's object is to prevent this and Black wins if a 3-fold
- repetition occurs. Black also wins if he captures White's Rook.\\Passing is
- allowed.")
- (history "This endgame training puzzle appears in `Winning Chess: Endings`
- (Microsoft Press 1999) by International Grandmaster Yasser Seirawan. It is
- useful practice for King and Rook vs. King and Knight endings.")
- (strategy "White can force a win, though it can be tricky. To solve this puzzle
- you'll need to gradually restrict the Knight's movement to force it to the
- edge of the board where it can be trapped. Choose `Show Solution` under the
- Help menu to see possible play. See how few moves you can use to trap the Knight.")
- (option "pass turn" true)
- (solution "Solutions\Chess\Knight_Hunting.zsg")
- (board-setup
- (White
- (Rook b2)
- (King a1)
- )
- (Black
- (Knight e5)
- )
- )
- (loss-condition (White) (captured Rook))
- (loss-condition (Black) (captured Knight))
- (loss-condition (White) (checkmated King) ) ; to force King away from Knight checks
- (loss-condition (White) repetition)
- (win-condition (Black) repetition)
- )
- ; **************************************************************************
- ; ODDS GAMES
- ; **************************************************************************
- (variant
- (title "-") ; --------------------------------------------------------
- )
- ; **************************************************************************
- (variant
- (title "Pawn-Odds Chess")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (Knight b1 g1)
- (Bishop c1 f1)
- (Rook a1 h1)
- (Queen d1)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 g7 h7)
- (Knight b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Knight-Odds Chess")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (Knight b1)
- (Bishop c1 f1)
- (Rook a1 h1)
- (Queen d1)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Rook-Odds Chess")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (Knight b1 g1)
- (Bishop c1 f1)
- (Rook h1)
- (Queen d1)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- )
- ; **************************************************************************
- ; Other Different Starting Positions
- ; **************************************************************************
- (variant
- (title "-") ; --------------------------------------------------------
- )
- ; **************************************************************************
- (variant
- (title "King and Pawns")
- (strategy "Try to promote a Pawn in order to checkmate, sacrificing Pawns
- if necessary to break through. In order to win you'll need to make
- very active use of your King. Avoid weaknesses where the opposing King
- might be allowed to invade your position and steal your Pawns.")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (King e8)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Little (3 Pawn) Chess")
- (history "This game is commonly seen on Internet chess servers and there
- are even computer programs written to play it.")
- (strategy "Try to get a Queen to checkmate with. Surprisingly, there is
- no simple solution to this variation. You'll want to use your King
- to stop the enemy Pawns, while your opponent does likewise. There
- are various patterns where a King can halt Pawns, but then one side
- will be in `zugzwang` and be forced to move. If the Pawns have to move
- they will generally be lost, while if the King has to move, the Pawns
- will have an opportunity to advance further down the board. Because
- of zugzwang, it is sometimes advantageous to keep a Pawn on its
- starting square, so it will have the option to moving one square instead
- of two in order to waste a tempo. When the Pawns get to the sixth rank,
- there are often ways in which a Pawn may be sacrificed in order to gain promotion.")
- (board-setup
- (White
- (Pawn a2 b2 c2)
- (King d1)
- )
- (Black
- (Pawn f7 g7 h7)
- (King e8)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Trapeze")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2
- b3 c3 c4 d4 e4 f3 f4 g3)
- (Knight b1 g1)
- (Bishop c1 f1)
- (Rook a1 h1)
- (King e1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight b8 g8)
- (Bishop c8 f8)
- (Rook a8 h8)
- (Queen d8)
- (King e8)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Shuffle #1")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (Knight b1 e1)
- (Bishop a1 h1)
- (Rook d1 f1)
- (Queen c1)
- (King g1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight g8 d8)
- (Bishop h8 a8)
- (Rook e8 c8)
- (Queen f8)
- (King b8)
- )
- )
- )
- ; **************************************************************************
- (variant
- (title "Shuffle #2")
- (board-setup
- (White
- (Pawn a2 b2 c2 d2 e2 f2 g2 h2)
- (Knight d1 f1)
- (Bishop e1 h1)
- (Rook a1 b1)
- (Queen c1)
- (King g1)
- )
- (Black
- (Pawn a7 b7 c7 d7 e7 f7 g7 h7)
- (Knight e8 c8)
- (Bishop d8 a8)
- (Rook h8 g8)
- (Queen f8)
- (King b8)
- )
- )
- )
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