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Bendy928443534

Untitled

Aug 18th, 2019
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  1. ------>>The Figure<<----------
  2. ----
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX--
  8. --Discord: OofCopSupreme#1765
  9. --The Sing Move Is By 1nd1k!
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. KEYHOLD = false
  182. IT = Instance.new
  183. CF = CFrame.new
  184. VT = Vector3.new
  185. RAD = math.rad
  186. C3 = Color3.new
  187. UD2 = UDim2.new
  188. BRICKC = BrickColor.new
  189. ANGLES = CFrame.Angles
  190. EULER = CFrame.fromEulerAnglesXYZ
  191. COS = math.cos
  192. ACOS = math.acos
  193. SIN = math.sin
  194. ASIN = math.asin
  195. ABS = math.abs
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198.  
  199. Character = Player.Character
  200. Humanoid = Character.Humanoid
  201. ---------
  202. plr = game.Players.LocalPlayer
  203. chara = plr.Character
  204. mouse = plr:GetMouse()
  205. Create = Instance.new
  206. Huge = math.huge
  207.  
  208.  
  209. Player = game:GetService("Players").LocalPlayer
  210. PlayerGui = Player.PlayerGui
  211. Cam = workspace.CurrentCamera
  212. Backpack = Player.Backpack
  213. Character = Player.Character
  214. char = Player.Character
  215. Humanoid = Character.Humanoid
  216. Mouse = Player:GetMouse()
  217. RootPart = Character["HumanoidRootPart"]
  218. Torso = Character["Torso"]
  219. Head = Character["Head"]
  220. RightArm = Character["Right Arm"]
  221. LeftArm = Character["Left Arm"]
  222. RightLeg = Character["Right Leg"]
  223. LeftLeg = Character["Left Leg"]
  224. RootJoint = RootPart["RootJoint"]
  225. Neck = Torso["Neck"]
  226. RightShoulder = Torso["Right Shoulder"]
  227. LeftShoulder = Torso["Left Shoulder"]
  228. RightHip = Torso["Right Hip"]
  229. LeftHip = Torso["Left Hip"]
  230.  
  231.  
  232.  
  233.  
  234. function weld(a, b, acf)
  235. local w = Instance.new("Weld", a)
  236. w.Part0 = a
  237. w.Part1 = b
  238. w.C0 = acf
  239. end
  240. --------------------------------
  241. char.Head.face.Texture = "rbxassetid://0"
  242. --------------------------------
  243.  
  244. -------------------------------------------------------
  245.  
  246. local FavIDs = {
  247. 340106355, --Nefl Crystals
  248. 927529620, --Dimension
  249. 876981900, --Fantasy
  250. 398987889, --Ordinary Days
  251. 1117396305, --Oh wait, it's you.
  252. 885996042, --Action Winter Journey
  253. 919231299, --Sprawling Idiot Effigy
  254. 743466274, --Good Day Sunshine
  255. 727411183, --Knife Fight
  256. 1402748531, --The Earth Is Counting On You!
  257. 595230126 --Robot Language
  258. }
  259.  
  260.  
  261.  
  262. --The reality of my life isn't real but a Universe -makhail07
  263. wait(0.2)
  264. local plr = game:service'Players'.LocalPlayer
  265. print('Local User is '..plr.Name)
  266. print('SCRIPTNAME Loaded')
  267. print('SCRIPT DESCRIPTION')
  268. local char = plr.Character
  269. local hum = char.Humanoid
  270. local hed = char.Head
  271. local root = char.HumanoidRootPart
  272. local rootj = root.RootJoint
  273. local tors = char.Torso
  274. local ra = char["Right Arm"]
  275. local la = char["Left Arm"]
  276. local rl = char["Right Leg"]
  277. local ll = char["Left Leg"]
  278. local neck = tors["Neck"]
  279. local mouse = plr:GetMouse()
  280. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  281. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  282. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  283. local maincolor = BrickColor.new("Really black")
  284.  
  285. -------------------------------------------------------
  286. --Start Good Stuff--
  287. -------------------------------------------------------
  288. cam = game.Workspace.CurrentCamera
  289. CF = CFrame.new
  290. angles = CFrame.Angles
  291. attack = false
  292. Euler = CFrame.fromEulerAnglesXYZ
  293. Rad = math.rad
  294. IT = Instance.new
  295. BrickC = BrickColor.new
  296. Cos = math.cos
  297. Acos = math.acos
  298. Sin = math.sin
  299. Asin = math.asin
  300. Abs = math.abs
  301. Mrandom = math.random
  302. Floor = math.floor
  303. -------------------------------------------------------
  304. --End Good Stuff--
  305. -------------------------------------------------------
  306. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  307. RSH, LSH = nil, nil
  308. RW = Instance.new("Weld")
  309. LW = Instance.new("Weld")
  310. RH = tors["Right Hip"]
  311. LH = tors["Left Hip"]
  312. RSH = tors["Right Shoulder"]
  313. LSH = tors["Left Shoulder"]
  314. RSH.Parent = nil
  315. LSH.Parent = nil
  316. RW.Name = "RW"
  317. RW.Part0 = tors
  318. RW.C0 = CF(1.5, 0.5, 0)
  319. RW.C1 = CF(0, 0.5, 0)
  320. RW.Part1 = ra
  321. RW.Parent = tors
  322. LW.Name = "LW"
  323. LW.Part0 = tors
  324. LW.C0 = CF(-1.5, 0.5, 0)
  325. LW.C1 = CF(0, 0.5, 0)
  326. LW.Part1 = la
  327. LW.Parent = tors
  328. Effects = {}
  329. -------------------------------------------------------
  330. --Start HeartBeat--
  331. -------------------------------------------------------
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "Heartbeat"
  334. script:WaitForChild("Heartbeat")
  335.  
  336. frame = 1 / 60
  337. tf = 0
  338. allowframeloss = false
  339. tossremainder = false
  340.  
  341.  
  342. lastframe = tick()
  343. script.Heartbeat:Fire()
  344.  
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.Heartbeat:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.Heartbeat:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365. -------------------------------------------------------
  366. --End HeartBeat--
  367. -------------------------------------------------------
  368. local joyemoji = Instance.new('ParticleEmitter', tors)
  369. joyemoji.VelocitySpread = 2000
  370. joyemoji.Lifetime = NumberRange.new(1)
  371. joyemoji.Speed = NumberRange.new(40)
  372. joy= {}
  373. for i=0, 19 do
  374. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  375. end
  376. joyemoji.Size = NumberSequence.new(joy)
  377. joyemoji.Rate = 0
  378. joyemoji.LockedToPart = false
  379. joyemoji.LightEmission = 0
  380. joyemoji.Texture = "rbxassetid://73623723"
  381. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  382.  
  383. -------------------------------------------------------
  384. --Start Important Functions--
  385. -------------------------------------------------------
  386.  
  387.  
  388. function swait(num)
  389. if num == 0 or num == nil then
  390. game:service("RunService").Stepped:wait(0)
  391. else
  392. for i = 0, num do
  393. game:service("RunService").Stepped:wait(0)
  394. end
  395. end
  396. end
  397. function thread(f)
  398. coroutine.resume(coroutine.create(f))
  399. end
  400. function clerp(a, b, t)
  401. local qa = {
  402. QuaternionFromCFrame(a)
  403. }
  404. local qb = {
  405. QuaternionFromCFrame(b)
  406. }
  407. local ax, ay, az = a.x, a.y, a.z
  408. local bx, by, bz = b.x, b.y, b.z
  409. local _t = 1 - t
  410. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  411. end
  412. function QuaternionFromCFrame(cf)
  413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  414. local trace = m00 + m11 + m22
  415. if trace > 0 then
  416. local s = math.sqrt(1 + trace)
  417. local recip = 0.5 / s
  418. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  419. else
  420. local i = 0
  421. if m00 < m11 then
  422. i = 1
  423. end
  424. if m22 > (i == 0 and m00 or m11) then
  425. i = 2
  426. end
  427. if i == 0 then
  428. local s = math.sqrt(m00 - m11 - m22 + 1)
  429. local recip = 0.5 / s
  430. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  431. elseif i == 1 then
  432. local s = math.sqrt(m11 - m22 - m00 + 1)
  433. local recip = 0.5 / s
  434. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  435. elseif i == 2 then
  436. local s = math.sqrt(m22 - m00 - m11 + 1)
  437. local recip = 0.5 / s
  438. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  443. local xs, ys, zs = x + x, y + y, z + z
  444. local wx, wy, wz = w * xs, w * ys, w * zs
  445. local xx = x * xs
  446. local xy = x * ys
  447. local xz = x * zs
  448. local yy = y * ys
  449. local yz = y * zs
  450. local zz = z * zs
  451. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  452. end
  453. function QuaternionSlerp(a, b, t)
  454. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  455. local startInterp, finishInterp
  456. if cosTheta >= 1.0E-4 then
  457. if 1 - cosTheta > 1.0E-4 then
  458. local theta = math.acos(cosTheta)
  459. local invSinTheta = 1 / Sin(theta)
  460. startInterp = Sin((1 - t) * theta) * invSinTheta
  461. finishInterp = Sin(t * theta) * invSinTheta
  462. else
  463. startInterp = 1 - t
  464. finishInterp = t
  465. end
  466. elseif 1 + cosTheta > 1.0E-4 then
  467. local theta = math.acos(-cosTheta)
  468. local invSinTheta = 1 / Sin(theta)
  469. startInterp = Sin((t - 1) * theta) * invSinTheta
  470. finishInterp = Sin(t * theta) * invSinTheta
  471. else
  472. startInterp = t - 1
  473. finishInterp = t
  474. end
  475. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  476. end
  477. function rayCast(Position, Direction, Range, Ignore)
  478. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  479. end
  480. local RbxUtility = LoadLibrary("RbxUtility")
  481. local Create = RbxUtility.Create
  482.  
  483. function getRegion(point,range,ignore)
  484. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  485. end
  486.  
  487. function GetTorso(char)
  488. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  489. end
  490.  
  491. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  492. -------------------------------------------------------
  493. --Start Damage Function--
  494. -------------------------------------------------------
  495. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  496. if hit.Parent == nil then
  497. return
  498. end
  499. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  500. for _, v in pairs(hit.Parent:children()) do
  501. if v:IsA("Humanoid") then
  502. h = v
  503. end
  504. end
  505. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  506.  
  507. hit.Parent:FindFirstChild("Head"):BreakJoints()
  508. end
  509.  
  510. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  511. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  512. if hit.Parent.DebounceHit.Value == true then
  513. return
  514. end
  515. end
  516. if insta == true then
  517. hit.Parent:FindFirstChild("Head"):BreakJoints()
  518. end
  519. local c = Create("ObjectValue"){
  520. Name = "creator",
  521. Value = game:service("Players").LocalPlayer,
  522. Parent = h,
  523. }
  524. game:GetService("Debris"):AddItem(c, .5)
  525. if HitSound ~= nil and HitPitch ~= nil then
  526. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  527. end
  528. local Damage = math.random(minim, maxim)
  529. local blocked = false
  530. local block = hit.Parent:findFirstChild("Block")
  531. if block ~= nil then
  532. if block.className == "IntValue" then
  533. if block.Value > 0 then
  534. blocked = true
  535. block.Value = block.Value - 1
  536. print(block.Value)
  537. end
  538. end
  539. end
  540. if blocked == false then
  541. h.Health = h.Health - Damage
  542. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  543. else
  544. h.Health = h.Health - (Damage / 2)
  545. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  546. end
  547. if Type == "Knockdown" then
  548. local hum = hit.Parent.Humanoid
  549. hum.PlatformStand = true
  550. coroutine.resume(coroutine.create(function(HHumanoid)
  551. swait(1)
  552. HHumanoid.PlatformStand = false
  553. end), hum)
  554. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  555. local bodvol = Create("BodyVelocity"){
  556. velocity = angle * knockback,
  557. P = 5000,
  558. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  559. Parent = hit,
  560. }
  561. local rl = Create("BodyAngularVelocity"){
  562. P = 3000,
  563. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  564. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  565. Parent = hit,
  566. }
  567. game:GetService("Debris"):AddItem(bodvol, .5)
  568. game:GetService("Debris"):AddItem(rl, .5)
  569. elseif Type == "Normal" then
  570. local vp = Create("BodyVelocity"){
  571. P = 500,
  572. maxForce = Vector3.new(math.huge, 0, math.huge),
  573. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  574. }
  575. if knockback > 0 then
  576. vp.Parent = hit.Parent.Torso
  577. end
  578. game:GetService("Debris"):AddItem(vp, .5)
  579. elseif Type == "Up" then
  580. local bodyVelocity = Create("BodyVelocity"){
  581. velocity = Vector3.new(0, 20, 0),
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  587. elseif Type == "DarkUp" then
  588. coroutine.resume(coroutine.create(function()
  589. for i = 0, 1, 0.1 do
  590. swait()
  591. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  592. end
  593. end))
  594. local bodyVelocity = Create("BodyVelocity"){
  595. velocity = Vector3.new(0, 20, 0),
  596. P = 5000,
  597. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  598. Parent = hit,
  599. }
  600. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  601. elseif Type == "Snare" then
  602. local bp = Create("BodyPosition"){
  603. P = 2000,
  604. D = 100,
  605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  606. position = hit.Parent.Torso.Position,
  607. Parent = hit.Parent.Torso,
  608. }
  609. game:GetService("Debris"):AddItem(bp, 1)
  610. elseif Type == "Freeze" then
  611. local BodPos = Create("BodyPosition"){
  612. P = 50000,
  613. D = 1000,
  614. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  615. position = hit.Parent.Torso.Position,
  616. Parent = hit.Parent.Torso,
  617. }
  618. local BodGy = Create("BodyGyro") {
  619. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  620. P = 20e+003,
  621. Parent = hit.Parent.Torso,
  622. cframe = hit.Parent.Torso.CFrame,
  623. }
  624. hit.Parent.Torso.Anchored = true
  625. coroutine.resume(coroutine.create(function(Part)
  626. swait(1.5)
  627. Part.Anchored = false
  628. end), hit.Parent.Torso)
  629. game:GetService("Debris"):AddItem(BodPos, 3)
  630. game:GetService("Debris"):AddItem(BodGy, 3)
  631. end
  632. local debounce = Create("BoolValue"){
  633. Name = "DebounceHit",
  634. Parent = hit.Parent,
  635. Value = true,
  636. }
  637. game:GetService("Debris"):AddItem(debounce, Delay)
  638. c = Create("ObjectValue"){
  639. Name = "creator",
  640. Value = Player,
  641. Parent = h,
  642. }
  643. game:GetService("Debris"):AddItem(c, .5)
  644. end
  645. end
  646. -------------------------------------------------------
  647. --End Damage Function--
  648. -------------------------------------------------------
  649.  
  650. -------------------------------------------------------
  651. --Start Damage Function Customization--
  652. -------------------------------------------------------
  653. function ShowDamage(Pos, Text, Time, Color)
  654. local Rate = (1 / 30)
  655. local Pos = (Pos or Vector3.new(0, 0, 0))
  656. local Text = (Text or "")
  657. local Time = (Time or 2)
  658. local Color = (Color or Color3.new(255, 255, 1))
  659. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui"){
  662. Size = UDim2.new(3, 0, 3, 0),
  663. Adornee = EffectPart,
  664. Parent = EffectPart,
  665. }
  666. local TextLabel = Create("TextLabel"){
  667. BackgroundTransparency = 1,
  668. Size = UDim2.new(1, 0, 1, 0),
  669. Text = Text,
  670. Font = "The Figure",
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  674. Parent = BillboardGui,
  675. }
  676. game.Debris:AddItem(EffectPart, (Time))
  677. EffectPart.Parent = game:GetService("Workspace")
  678. delay(0, function()
  679. local Frames = (Time / Rate)
  680. for Frame = 1, Frames do
  681. wait(Rate)
  682. local Percent = (Frame / Frames)
  683. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  684. TextLabel.TextTransparency = Percent
  685. end
  686. if EffectPart and EffectPart.Parent then
  687. EffectPart:Destroy()
  688. end
  689. end)
  690. end
  691. -------------------------------------------------------
  692. --End Damage Function Customization--
  693. -------------------------------------------------------
  694.  
  695. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  696. for _, c in pairs(workspace:children()) do
  697. local hum = c:findFirstChild("Humanoid")
  698. if hum ~= nil then
  699. local head = c:findFirstChild("Head")
  700. if head ~= nil then
  701. local targ = head.Position - Part.Position
  702. local mag = targ.magnitude
  703. if magni >= mag and c.Name ~= plr.Name then
  704. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  705. end
  706. end
  707. end
  708. end
  709. end
  710.  
  711.  
  712. CFuncs = {
  713. Part = {
  714. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  715. local Part = Create("Part")({
  716. Parent = Parent,
  717. Reflectance = Reflectance,
  718. Transparency = Transparency,
  719. CanCollide = false,
  720. Locked = true,
  721. BrickColor = BrickColor.new(tostring(BColor)),
  722. Name = Name,
  723. Size = Size,
  724. Material = Material
  725. })
  726. RemoveOutlines(Part)
  727. return Part
  728. end
  729. },
  730. Mesh = {
  731. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  732. local Msh = Create(Mesh)({
  733. Parent = Part,
  734. Offset = OffSet,
  735. Scale = Scale
  736. })
  737. if Mesh == "SpecialMesh" then
  738. Msh.MeshType = MeshType
  739. Msh.MeshId = MeshId
  740. end
  741. return Msh
  742. end
  743. },
  744. Mesh = {
  745. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. },
  758. Weld = {
  759. Create = function(Parent, Part0, Part1, C0, C1)
  760. local Weld = Create("Weld")({
  761. Parent = Parent,
  762. Part0 = Part0,
  763. Part1 = Part1,
  764. C0 = C0,
  765. C1 = C1
  766. })
  767. return Weld
  768. end
  769. },
  770. Sound = {
  771. Create = function(id, par, vol, pit)
  772. coroutine.resume(coroutine.create(function()
  773. local S = Create("Sound")({
  774. Volume = vol,
  775. Pitch = pit or 1,
  776. SoundId = id,
  777. Parent = par or workspace
  778. })
  779. wait()
  780. S:play()
  781. game:GetService("Debris"):AddItem(S, 6)
  782. end))
  783. end
  784. },
  785. ParticleEmitter = {
  786. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  787. local fp = Create("ParticleEmitter")({
  788. Parent = Parent,
  789. Color = ColorSequence.new(Color1, Color2),
  790. LightEmission = LightEmission,
  791. Size = Size,
  792. Texture = Texture,
  793. Transparency = Transparency,
  794. ZOffset = ZOffset,
  795. Acceleration = Accel,
  796. Drag = Drag,
  797. LockedToPart = LockedToPart,
  798. VelocityInheritance = VelocityInheritance,
  799. EmissionDirection = EmissionDirection,
  800. Enabled = Enabled,
  801. Lifetime = LifeTime,
  802. Rate = Rate,
  803. Rotation = Rotation,
  804. RotSpeed = RotSpeed,
  805. Speed = Speed,
  806. VelocitySpread = VelocitySpread
  807. })
  808. return fp
  809. end
  810. }
  811. }
  812. function RemoveOutlines(part)
  813. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  814. end
  815. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  816. local Part = Create("Part")({
  817. formFactor = FormFactor,
  818. Parent = Parent,
  819. Reflectance = Reflectance,
  820. Transparency = Transparency,
  821. CanCollide = false,
  822. Locked = true,
  823. BrickColor = BrickColor.new(tostring(BColor)),
  824. Name = Name,
  825. Size = Size,
  826. Material = Material
  827. })
  828. RemoveOutlines(Part)
  829. return Part
  830. end
  831. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  832. local Msh = Create(Mesh)({
  833. Parent = Part,
  834. Offset = OffSet,
  835. Scale = Scale
  836. })
  837. if Mesh == "SpecialMesh" then
  838. Msh.MeshType = MeshType
  839. Msh.MeshId = MeshId
  840. end
  841. return Msh
  842. end
  843. function CreateWeld(Parent, Part0, Part1, C0, C1)
  844. local Weld = Create("Weld")({
  845. Parent = Parent,
  846. Part0 = Part0,
  847. Part1 = Part1,
  848. C0 = C0,
  849. C1 = C1
  850. })
  851. return Weld
  852. end
  853.  
  854.  
  855. -------------------------------------------------------
  856. --Start Effect Function--
  857. -------------------------------------------------------
  858. EffectModel = Instance.new("Model", char)
  859. Effects = {
  860. Block = {
  861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  862. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. if Type == 1 or Type == nil then
  868. table.insert(Effects, {
  869. prt,
  870. "Block1",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. elseif Type == 2 then
  878. table.insert(Effects, {
  879. prt,
  880. "Block2",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. else
  888. table.insert(Effects, {
  889. prt,
  890. "Block3",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. end
  899. },
  900. Sphere = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Cylinder = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Wave = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3 / 60,
  948. y3 / 60,
  949. z3 / 60,
  950. msh
  951. })
  952. end
  953. },
  954. Ring = {
  955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  956. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Cylinder",
  964. delay,
  965. x3,
  966. y3,
  967. z3,
  968. msh
  969. })
  970. end
  971. },
  972. Break = {
  973. Create = function(brickcolor, cframe, x1, y1, z1)
  974. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  975. prt.Anchored = true
  976. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. local num = math.random(10, 50) / 1000
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Shatter",
  983. num,
  984. prt.CFrame,
  985. math.random() - math.random(),
  986. 0,
  987. math.random(50, 100) / 100
  988. })
  989. end
  990. },
  991. Spiral = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. },
  1009. Push = {
  1010. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1012. prt.Anchored = true
  1013. prt.CFrame = cframe
  1014. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Cylinder",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. end
  1026. }
  1027. }
  1028. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1029. local fp = IT("Part")
  1030. fp.formFactor = formfactor
  1031. fp.Parent = parent
  1032. fp.Reflectance = reflectance
  1033. fp.Transparency = transparency
  1034. fp.CanCollide = false
  1035. fp.Locked = true
  1036. fp.BrickColor = brickcolor
  1037. fp.Name = name
  1038. fp.Size = size
  1039. fp.Position = tors.Position
  1040. RemoveOutlines(fp)
  1041. fp.Material = "SmoothPlastic"
  1042. fp:BreakJoints()
  1043. return fp
  1044. end
  1045.  
  1046. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1047. local mesh = IT(Mesh)
  1048. mesh.Parent = part
  1049. if Mesh == "SpecialMesh" then
  1050. mesh.MeshType = meshtype
  1051. if meshid ~= "nil" then
  1052. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1053. end
  1054. end
  1055. mesh.Offset = offset
  1056. mesh.Scale = scale
  1057. return mesh
  1058. end
  1059.  
  1060. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1061. local type = type
  1062. local rng = Instance.new("Part", char)
  1063. rng.Anchored = true
  1064. rng.BrickColor = color
  1065. rng.CanCollide = false
  1066. rng.FormFactor = 3
  1067. rng.Name = "Ring"
  1068. rng.Material = "Neon"
  1069. rng.Size = Vector3.new(1, 1, 1)
  1070. rng.Transparency = 0
  1071. rng.TopSurface = 0
  1072. rng.BottomSurface = 0
  1073. rng.CFrame = pos
  1074. local rngm = Instance.new("SpecialMesh", rng)
  1075. rngm.MeshType = MType
  1076. rngm.Scale = scale
  1077. local scaler2 = 1
  1078. if type == "Add" then
  1079. scaler2 = 1 * value
  1080. elseif type == "Divide" then
  1081. scaler2 = 1 / value
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 0, 10 / bonuspeed, 0.1 do
  1085. swait()
  1086. if type == "Add" then
  1087. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1088. elseif type == "Divide" then
  1089. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1090. end
  1091. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1092. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1093. end
  1094. rng:Destroy()
  1095. end))
  1096. end
  1097.  
  1098. function Eviscerate(dude)
  1099. if dude.Name ~= char then
  1100. local bgf = IT("BodyGyro", dude.Head)
  1101. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1102. local val = IT("BoolValue", dude)
  1103. val.Name = "IsHit"
  1104. local ds = coroutine.wrap(function()
  1105. dude:WaitForChild("Head"):BreakJoints()
  1106. wait(0.5)
  1107. target = nil
  1108. coroutine.resume(coroutine.create(function()
  1109. for i, v in pairs(dude:GetChildren()) do
  1110. if v:IsA("Accessory") then
  1111. v:Destroy()
  1112. end
  1113. if v:IsA("Humanoid") then
  1114. v:Destroy()
  1115. end
  1116. if v:IsA("CharacterMesh") then
  1117. v:Destroy()
  1118. end
  1119. if v:IsA("Model") then
  1120. v:Destroy()
  1121. end
  1122. if v:IsA("Part") or v:IsA("MeshPart") then
  1123. for x, o in pairs(v:GetChildren()) do
  1124. if o:IsA("Decal") then
  1125. o:Destroy()
  1126. end
  1127. end
  1128. coroutine.resume(coroutine.create(function()
  1129. v.Material = "Neon"
  1130. v.CanCollide = false
  1131. local PartEmmit1 = IT("ParticleEmitter", reye)
  1132. PartEmmit1.LightEmission = 1
  1133. PartEmmit1.Texture = "rbxassetid://"
  1134. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1135. PartEmmit1.Rate = 150
  1136. PartEmmit1.Lifetime = NumberRange.new(1)
  1137. PartEmmit1.Size = NumberSequence.new({
  1138. NumberSequenceKeypoint.new(0, 0.75, 0),
  1139. NumberSequenceKeypoint.new(1, 0, 0)
  1140. })
  1141. PartEmmit1.Transparency = NumberSequence.new({
  1142. NumberSequenceKeypoint.new(0, 0, 0),
  1143. NumberSequenceKeypoint.new(1, 1, 0)
  1144. })
  1145. PartEmmit1.Speed = NumberRange.new(0, 0)
  1146. PartEmmit1.VelocitySpread = 30000
  1147. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1148. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1149. local BodPoss = IT("BodyPosition", v)
  1150. BodPoss.P = 3000
  1151. BodPoss.D = 1000
  1152. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1153. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1154. v.Color = maincolor.Color
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 0, 49 do
  1157. swait(1)
  1158. v.Transparency = v.Transparency + 0.08
  1159. end
  1160. wait(0.5)
  1161. PartEmmit1.Enabled = false
  1162. wait(3)
  1163. v:Destroy()
  1164. dude:Destroy()
  1165. end))
  1166. end))
  1167. end
  1168. end
  1169. end))
  1170. end)
  1171. ds()
  1172. end
  1173. end
  1174.  
  1175. function FindNearestHead(Position, Distance, SinglePlayer)
  1176. if SinglePlayer then
  1177. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1178. end
  1179. local List = {}
  1180. for i, v in pairs(workspace:GetChildren()) do
  1181. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1182. table.insert(List, v)
  1183. end
  1184. end
  1185. return List
  1186. end
  1187.  
  1188. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1189. local type = type
  1190. local rng = Instance.new("Part", char)
  1191. rng.Anchored = true
  1192. rng.BrickColor = color
  1193. rng.CanCollide = false
  1194. rng.FormFactor = 3
  1195. rng.Name = "Ring"
  1196. rng.Material = "Neon"
  1197. rng.Size = Vector3.new(1, 1, 1)
  1198. rng.Transparency = 0
  1199. rng.TopSurface = 0
  1200. rng.BottomSurface = 0
  1201. rng.CFrame = pos
  1202. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1203. local rngm = Instance.new("SpecialMesh", rng)
  1204. rngm.MeshType = MType
  1205. rngm.Scale = Vector3.new(x1, y1, z1)
  1206. local scaler2 = 1
  1207. local speeder = FastSpeed
  1208. if type == "Add" then
  1209. scaler2 = 1 * value
  1210. elseif type == "Divide" then
  1211. scaler2 = 1 / value
  1212. end
  1213. coroutine.resume(coroutine.create(function()
  1214. for i = 0, 10 / bonuspeed, 0.1 do
  1215. swait()
  1216. if type == "Add" then
  1217. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1218. elseif type == "Divide" then
  1219. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1220. end
  1221. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1222. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1223. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1224. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1225. end
  1226. rng:Destroy()
  1227. end))
  1228. end
  1229.  
  1230. function SoulSteal(dude)
  1231. if dude.Name ~= char then
  1232. local bgf = IT("BodyGyro", dude.Head)
  1233. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1234. local val = IT("BoolValue", dude)
  1235. val.Name = "IsHit"
  1236. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1237. local soulst = coroutine.wrap(function()
  1238. local soul = Instance.new("Part",dude)
  1239. soul.Size = Vector3.new(1,1,1)
  1240. soul.CanCollide = false
  1241. soul.Anchored = false
  1242. soul.Position = torso.Position
  1243. soul.Transparency = 1
  1244. local PartEmmit1 = IT("ParticleEmitter", soul)
  1245. PartEmmit1.LightEmission = 1
  1246. PartEmmit1.Texture = "rbxassetid://"
  1247. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1248. PartEmmit1.Rate = 250
  1249. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1250. PartEmmit1.Size = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 1, 0),
  1252. NumberSequenceKeypoint.new(1, 0, 0)
  1253. })
  1254. PartEmmit1.Transparency = NumberSequence.new({
  1255. NumberSequenceKeypoint.new(0, 0, 0),
  1256. NumberSequenceKeypoint.new(1, 1, 0)
  1257. })
  1258. PartEmmit1.Speed = NumberRange.new(0, 0)
  1259. PartEmmit1.VelocitySpread = 30000
  1260. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1261. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1262. local BodPoss = IT("BodyPosition", soul)
  1263. BodPoss.P = 3000
  1264. BodPoss.D = 1000
  1265. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1266. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1267. wait(1.6)
  1268. soul.Touched:connect(function(hit)
  1269. if hit.Parent == char then
  1270. soul:Destroy()
  1271. end
  1272. end)
  1273. wait(1.2)
  1274. while soul do
  1275. swait()
  1276. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1277. BodPoss.Position = tors.Position
  1278. end
  1279. end)
  1280. soulst()
  1281. end
  1282. end
  1283. function FaceMouse()
  1284. local Cam = workspace.CurrentCamera
  1285. return {
  1286. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1287. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1288. }
  1289. end
  1290.  
  1291. BTAUNT = Instance.new("Sound", char.Head)
  1292. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=531421076"
  1293. BTAUNT.Volume = 19
  1294. BTAUNT.Pitch = 0.7
  1295. BTAUNT.Looped = true
  1296.  
  1297. BTAUNT2 = Instance.new("Sound", char)
  1298. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=0"
  1299. BTAUNT2.Volume = 20
  1300. BTAUNT2.Pitch = 1
  1301. BTAUNT2.Looped = true
  1302.  
  1303. BTAUNT3 = Instance.new("Sound", char)
  1304. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1305. BTAUNT3.Volume = 2
  1306. BTAUNT3.Pitch = 1
  1307. BTAUNT3.Looped = true
  1308.  
  1309. BTAUNT4 = Instance.new("Sound", char.Torso)
  1310. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1311. BTAUNT4.Volume = 5
  1312. BTAUNT4.Pitch = 3
  1313. BTAUNT4.Looped = true
  1314.  
  1315. BTAUNT5 = Instance.new("Sound", char.Torso)
  1316. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1317. BTAUNT5.Volume = 5
  1318. BTAUNT5.Pitch = 1
  1319. BTAUNT5.Looped = true
  1320.  
  1321. TEST = Instance.new("Sound", tors)
  1322. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1323. TEST.Volume = 25
  1324. TEST.Pitch = 1
  1325. TEST.Looped = false
  1326. -------------------------------------------------------
  1327. --End Effect Function--
  1328. -------------------------------------------------------
  1329.  
  1330. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1331. local NEWMESH = IT(MESH)
  1332. if MESH == "SpecialMesh" then
  1333. NEWMESH.MeshType = MESHTYPE
  1334. if MESHID ~= "nil" and MESHID ~= "" then
  1335. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1336. end
  1337. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1338. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1339. end
  1340. end
  1341. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1342. NEWMESH.Scale = SCALE
  1343. NEWMESH.Parent = PARENT
  1344. return NEWMESH
  1345. end
  1346.  
  1347. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  1348. local NEWPART = IT("Part")
  1349. NEWPART.formFactor = FORMFACTOR
  1350. NEWPART.Reflectance = REFLECTANCE
  1351. NEWPART.Transparency = TRANSPARENCY
  1352. NEWPART.CanCollide = false
  1353. NEWPART.Locked = true
  1354. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1355. NEWPART.Name = NAME
  1356. NEWPART.Size = SIZE
  1357. NEWPART.Position = Torso.Position
  1358. NEWPART.Material = MATERIAL
  1359. NEWPART:BreakJoints()
  1360. NEWPART.Parent = PARENT
  1361. return NEWPART
  1362. end
  1363. local hair = Instance.new("Part",char)
  1364. hair.CanCollide = false
  1365. local m = Instance.new("FileMesh",hair)
  1366. m.MeshId = "http://www.roblox.com/asset/?id=36869983"
  1367. m.TextureId = "http://www.roblox.com/asset/?id=367967552"
  1368. local w = Instance.new("Weld",hair)
  1369. w.Part0 = hair
  1370. w.Part1 = char.Head
  1371. w.C0 = CFrame.new(0, -0.450000286, -0.00027179718, 1.00000095, 7.87137822e-09, -3.7608805e-15, -7.87138266e-09, 1.00000048, -4.76837158e-07, 0, -4.76837158e-07, 1.00000048)
  1372. function MakeForm(PART,TYPE)
  1373. local MSH = nil
  1374. if TYPE == "Cyl" then
  1375. MSH = IT("CylinderMesh",PART)
  1376. elseif TYPE == "Ball" then
  1377. MSH = IT("SpecialMesh",PART)
  1378. MSH.MeshType = "Sphere"
  1379. elseif TYPE == "Wedge" then
  1380. MSH = IT("SpecialMesh",PART)
  1381. MSH.MeshType = "Wedge"
  1382. elseif TYPE == "Block" then
  1383. MSH = IT("SpecialMesh",PART)
  1384. MSH.MeshType = "Brick"
  1385. end
  1386. return MSH
  1387. end
  1388.  
  1389. function Cso(ID, PARENT, VOLUME, PITCH)
  1390. local NSound = nil
  1391. coroutine.resume(coroutine.create(function()
  1392. NSound = IT("Sound", PARENT)
  1393. NSound.Volume = VOLUME
  1394. NSound.Pitch = PITCH
  1395. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1396. swait()
  1397. NSound:play()
  1398. game:GetService("Debris"):AddItem(NSound, 50)
  1399. end))
  1400. return NSound
  1401. end
  1402. function CameraEnshaking(Length, Intensity)
  1403. coroutine.resume(coroutine.create(function()
  1404. local intensity = 1 * Intensity
  1405. local rotM = 0.01 * Intensity
  1406. for i = 0, Length, 0.1 do
  1407. swait()
  1408. intensity = intensity - 0.05 * Intensity / Length
  1409. rotM = rotM - 5.0E-4 * Intensity / Length
  1410. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1411. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1412. end
  1413. hum.CameraOffset = Vector3.new(0, 0, 0)
  1414. end))
  1415. end
  1416.  
  1417.  
  1418. function Sink(position,radius)
  1419. for i,v in ipairs(workspace:GetChildren()) do
  1420. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1421. local body = v:GetChildren()
  1422. for part = 1, #body do
  1423. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1424. if(body[part].Position - position).Magnitude < radius then
  1425. if v.ClassName == "Model" then
  1426. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1427. if v:FindFirstChild("Humanoid") then
  1428. local defence = Instance.new("BoolValue",v)
  1429. defence.Name = ("Hit2By"..plr.Name)
  1430. if v.Humanoid.Health ~= 0 then
  1431. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1432. if TORS ~= nil then
  1433. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1434. coroutine.resume(coroutine.create(function()
  1435. if HITFLOOR2 ~= nil then
  1436. TORS.Anchored = true
  1437. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1438. Hole2.Color = Color3.new(0,0,0)
  1439. local MESH = MakeForm(Hole2,"Cyl")
  1440. MESH.Scale = Vector3.new(0,1,0)
  1441. Hole2.CFrame = CF(HITPOS2)
  1442. for i = 1, 10 do
  1443. swait()
  1444. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1445. end
  1446. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1447. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1448. repeat
  1449. swait()
  1450. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1451. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1452. until TORS.Position.Y<position.Y-4
  1453. v:remove()
  1454. for i = 1, 10 do
  1455. swait()
  1456. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1457. end
  1458. Hole2:remove()
  1459. end
  1460. end))
  1461. end
  1462. end
  1463. end
  1464. end
  1465. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1466. end
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end
  1472. function Trail(Part)
  1473. local TRAIL = Part:Clone()
  1474. TRAIL.CanCollide = false
  1475. TRAIL.Anchored = true
  1476. TRAIL.Parent = EffectModel
  1477. TRAIL.Name = "Trail"
  1478. local TRANS = Part.Transparency
  1479. coroutine.resume(coroutine.create(function()
  1480. for i = 1, 20 do
  1481. swait()
  1482. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1483. end
  1484. TRAIL:remove()
  1485. end))
  1486. end
  1487. function getRegion(point,range,ignore)
  1488. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1489. end
  1490.  
  1491. function GetTorso(char)
  1492. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1493. end
  1494.  
  1495. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1496.  
  1497.  
  1498. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1499. local NSound = nil
  1500. coroutine.resume(coroutine.create(function()
  1501. NSound = Instance.new("Sound", PARENT)
  1502. NSound.Volume = VOLUME
  1503. NSound.Pitch = PITCH
  1504. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1505. swait()
  1506. NSound:play()
  1507. game:GetService("Debris"):AddItem(NSound, 10)
  1508. end))
  1509. return NSound
  1510. end
  1511.  
  1512. -------------------------------------------------------
  1513. --End Important Functions--
  1514. -------------------------------------------------------
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520. -------------------------------------------------------
  1521. --Start Customization--
  1522. -------------------------------------------------------
  1523. local Player_Size = 1
  1524. if Player_Size ~= 1 then
  1525. root.Size = root.Size * Player_Size
  1526. tors.Size = tors.Size * Player_Size
  1527. hed.Size = hed.Size * Player_Size
  1528. ra.Size = ra.Size * Player_Size
  1529. la.Size = la.Size * Player_Size
  1530. rl.Size = rl.Size * Player_Size
  1531. ll.Size = ll.Size * Player_Size
  1532. ----------------------------------------------------------------------------------
  1533. rootj.Parent = root
  1534. neck.Parent = tors
  1535. RW.Parent = tors
  1536. LW.Parent = tors
  1537. RH.Parent = tors
  1538. LH.Parent = tors
  1539. ----------------------------------------------------------------------------------
  1540. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1541. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1542. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1543. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1544. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1545. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1546. ----------------------------------------------------------------------------------
  1547. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1548. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1549. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1550. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1551. --hat.Parent = Character
  1552. end
  1553. ----------------------------------------------------------------------------------
  1554. ----------------------------------------------------------------------------------
  1555. local equipped = false
  1556. local idle = 0
  1557. local change = 1
  1558. local val = 0
  1559. local toim = 0
  1560. local idleanim = 0.4
  1561. local sine = 0
  1562. local Sit = 1
  1563. ----------------------------------------------------------------------------------
  1564. hum.WalkSpeed = 8
  1565. hum.JumpPower = 57
  1566. hum.Animator.Parent = nil
  1567. ----------------------------------------------------------------------------------
  1568. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  1569. local MESH = MakeForm(Hole,"Cyl")
  1570.  
  1571.  
  1572. -------------------------------------------------------
  1573. --End Customization--
  1574. -------------------------------------------------------
  1575. local Blobby = Instance.new("Part", char)
  1576. Blobby.Name = "Blob"
  1577. Blobby.CanCollide = false
  1578. Blobby.BrickColor = BrickColor.new("Deep orange")
  1579. Blobby.Transparency = 0
  1580. Blobby.Material = "Neon"
  1581. Blobby.Size = Vector3.new(1, 1, 2)
  1582. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1583. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1584.  
  1585. local Weld = Instance.new("Weld", Blobby)
  1586. Weld.Part0 = la
  1587. Weld.Part1 = Blobby
  1588. Weld.C1 = CFrame.new(-0.1, 1.5, -0.2)
  1589. Weld.C0 = CFrame.Angles(Rad(0),500,0)
  1590.  
  1591. local M2 = Instance.new("SpecialMesh")
  1592. M2.Parent = Blobby
  1593. M2.MeshId = "rbxassetid://430270023"
  1594. M2.Scale = Vector3.new(0.015, 0.015, 0.015)
  1595.  
  1596. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1597. naeeym2.AlwaysOnTop = true
  1598. naeeym2.Size = UDim2.new(5,35,2,15)
  1599. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1600. naeeym2.Adornee = hed
  1601. naeeym2.Name = "Name"
  1602. --naeeym2.PlayerToHideFrom = Player
  1603. local tecks2 = Instance.new("TextLabel",naeeym2)
  1604. tecks2.BackgroundTransparency = 1
  1605. tecks2.TextScaled = true
  1606. tecks2.BorderSizePixel = 0
  1607. tecks2.Text = "Fight Me"
  1608. tecks2.Font = Enum.Font.Bodoni
  1609. tecks2.TextSize = 30
  1610. tecks2.TextStrokeTransparency = 0
  1611. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1612. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1613. tecks2.Size = UDim2.new(1,0,0.5,0)
  1614. tecks2.Parent = naeeym2]]
  1615. ----------------------------------------------------------------------------------
  1616. local AddInstance = function(Object, ...)
  1617. local Obj = Instance.new(Object)
  1618. for i,v in next,(...) do
  1619. Obj[i] = v
  1620. end
  1621. return Obj
  1622. end
  1623. ----------------------------------------------------
  1624. i_new = Instance.new
  1625.  
  1626. function nooutline(part)
  1627. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1628. end
  1629. function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1630. local fp=it("Part")
  1631. fp.formFactor=formfactor
  1632. fp.Parent=parent
  1633. fp.Reflectance=reflectance
  1634. fp.Transparency=transparency
  1635. fp.CanCollide=false
  1636. fp.Locked=true
  1637. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1638. fp.Name=name
  1639. fp.Size=size
  1640. fp.Position=Character.Torso.Position
  1641. nooutline(fp)
  1642. fp.Material=material
  1643. fp:BreakJoints()
  1644. return fp
  1645. end
  1646.  
  1647. function mush(Mesh,part,meshtype,meshid,offset,scale)
  1648. local mush=it(Mesh)
  1649. mush.Parent=part
  1650. if Mesh=="SpecialMesh" then
  1651. mush.MeshType=meshtype
  1652. mush.MeshId=meshid
  1653. end
  1654. mush.Offset=offset
  1655. mush.Scale=scale
  1656. return mush
  1657. end
  1658.  
  1659. function wald2(parent,part0,part1,c0,c1)
  1660. local wald2=it("Weld")
  1661. wald2.Parent=parent
  1662. wald2.Part0=part0
  1663. wald2.Part1=part1
  1664. wald2.C0=c0
  1665. wald2.C1=c1
  1666. return wald2
  1667. end
  1668.  
  1669. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1670. local mesh = i_new(Mesh)
  1671. mesh.Parent = part
  1672. if Mesh == "SpecialMesh" then
  1673. mesh.MeshType = meshtype
  1674. mesh.MeshId = meshid
  1675. end
  1676. mesh.Offset = offset
  1677. mesh.Scale = scale
  1678. return mesh
  1679. end
  1680.  
  1681. Head.Transparency = 1
  1682.  
  1683. local _Face = Instance.new("Part",Head)
  1684. _Face.Name = "_Face"
  1685. _Face.Shape = Enum.PartType.Block
  1686. _Face.CanCollide = false
  1687. _Face.Color = Color3.new(0,0,0)
  1688. _Face.Transparency = 1
  1689. _Face.Material = "SmoothPlastic"
  1690. _Face.Size = Vector3.new(1.95, 1.85, 1.85)
  1691. _Face.TopSurface = Enum.SurfaceType.Smooth
  1692. _Face.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Face)
  1693. Weld.Part0 = Head
  1694. Weld.Part1 = _Face
  1695. Weld.C1 = CFrame.new(0,-0.3,-0.186)
  1696. _FaceMesh = Instance.new("SpecialMesh",_Face)
  1697. _FaceMesh.MeshType = "Sphere"
  1698. _FaceMesh.Scale = Vector3.new(1,1,1)
  1699.  
  1700. Eyes = Instance.new("Decal",_Face)
  1701. Eyes.Texture = "rbxassetid://0"
  1702.  
  1703. Mouth = Instance.new("Decal",_Face)
  1704. Mouth.Texture = "rbxassetid://0"
  1705.  
  1706. Mouth.Color3 = Color3.new(1,0.8,0)
  1707.  
  1708.  
  1709. local Right_Arm = Character:FindFirstChild("Right Arm")
  1710. local Left_Arm = Character:FindFirstChild("Left Arm")
  1711. local Right_Leg = Character:FindFirstChild("Right Leg")
  1712. local Left_Leg = Character:FindFirstChild("Left Leg")
  1713. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  1714. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  1715. local Right_Hip = Torso:FindFirstChild("Right Hip")
  1716. local Left_Hip = Torso:FindFirstChild("Left Hip")
  1717.  
  1718. Clothes = Instance.new("Model",Character)
  1719. Clothes.Name = "Clothing"
  1720.  
  1721. local _Head = Instance.new("Part",Head)
  1722. _Head.Name = "_Head"
  1723. _Head.Shape = Enum.PartType.Block
  1724. _Head.CanCollide = false
  1725. _Head.Color = Color3.new(0,0,0)
  1726. _Head.Transparency = 0
  1727. _Head.Material = "Metal"
  1728. _Head.Size = Vector3.new(1.6, 1.5, 1.4)
  1729. _Head.TopSurface = Enum.SurfaceType.Smooth
  1730. _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
  1731. Weld.Part0 = Head
  1732. Weld.Part1 = _Head
  1733. Weld.C1 = CFrame.new(0,-0.3,0)
  1734. _HeadMesh = Instance.new("SpecialMesh",_Head)
  1735. _HeadMesh.MeshType = "Head"
  1736. _HeadMesh.Scale = Vector3.new(1,1,1)
  1737.  
  1738. local Reaper2 = AddInstance("Part",{
  1739. Parent = tors,
  1740. CFrame = tors.CFrame,
  1741. formFactor = "Symmetric",
  1742. Size = Vector3.new(0.462, 1.403, 2.495),
  1743. CanCollide = false,
  1744. TopSurface = "Smooth",
  1745. BottomSurface = "Smooth",
  1746. Locked = true,
  1747. })
  1748. local Weld = AddInstance("Weld",{
  1749. Parent = Reaper2,
  1750. Part0 = tors,
  1751. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1752. Part1 = Reaper2,
  1753. })
  1754. local Mesh = AddInstance("SpecialMesh",{
  1755. Parent = Reaper2,
  1756. MeshId = "rbxassetid:/36869983/",
  1757. TextureId = "rbxassetid:/382210323/0",
  1758. Scale = Vector3.new(1.8, 1, 1.7),
  1759. VertexColor = Vector3.new(0, 0, 0),
  1760. })
  1761.  
  1762.  
  1763. local Blobby = Instance.new("Part", char)
  1764. Blobby.Name = "Blob"
  1765. Blobby.CanCollide = false
  1766. Blobby.BrickColor = BrickColor.new("Deep orange")
  1767. Blobby.Transparency = 0
  1768. Blobby.Material = "Neon"
  1769. Blobby.Size = Vector3.new(1, 1, 2)
  1770. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1771. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1772.  
  1773. local Weld = Instance.new("Weld", Blobby)
  1774. Weld.Part0 = tors
  1775. Weld.Part1 = Blobby
  1776. Weld.C1 = CFrame.new(0, -0.8, 0.7)
  1777. Weld.C0 = CFrame.Angles(Rad(0),0,0.2)
  1778.  
  1779. local M2 = Instance.new("SpecialMesh")
  1780. M2.Parent = Blobby
  1781. M2.MeshId = "rbxassetid://"
  1782. M2.Scale = Vector3.new(0.005, 0.005, 0.005)
  1783.  
  1784. local Particle = IT("ParticleEmitter",nil)
  1785. Particle.Enabled = false
  1786. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1787. Particle.LightEmission = 0.5
  1788. Particle.Rate = 150
  1789. Particle.ZOffset = 1
  1790. Particle.Rotation = NumberRange.new(-180, 180)
  1791. Particle.RotSpeed = NumberRange.new(-180, 180)
  1792. Particle.Texture = "http://www.roblox.com/asset/?id="
  1793. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1794.  
  1795. function ParticleEmitter(Table)
  1796. local PRTCL = Particle:Clone()
  1797. local Speed = Table.Speed or 5
  1798. local Drag = Table.Drag or 0
  1799. local Size1 = Table.Size1 or 1
  1800. local Size2 = Table.Size2 or 5
  1801. local Lifetime1 = Table.Lifetime1 or 1
  1802. local Lifetime2 = Table.Lifetime2 or 1.5
  1803. local Parent = Table.Parent or tors
  1804. local Emit = Table.Emit or 100
  1805. local Offset = Table.Offset or 360
  1806. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1807. local Enabled = Table.Enabled or false
  1808. PRTCL.Parent = Parent
  1809. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1810. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1811. PRTCL.Speed = NumberRange.new(Speed)
  1812. PRTCL.VelocitySpread = Offset
  1813. PRTCL.Drag = Drag
  1814. PRTCL.Acceleration = Acel
  1815. if Enabled == false then
  1816. PRTCL:Emit(Emit)
  1817. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1818. else
  1819. PRTCL.Enabled = true
  1820. end
  1821. return PRTCL
  1822. end
  1823.  
  1824. char.Torso.roblox.Texture = "http://www.roblox.com/asset/?id=255693950"
  1825.  
  1826. leg1 = Instance.new("SpecialMesh", LeftLeg)
  1827. leg1.MeshType = "FileMesh"
  1828. leg1.Scale = Vector3.new(1, 1, 1)
  1829. leg1.MeshId,leg1.TextureId = 'http://www.roblox.com/asset/?id=152812275','http://www.roblox.com/asset/?id=0'
  1830.  
  1831. leg2 = Instance.new("CharacterMesh",Character)
  1832. leg2.MeshId = 32328627
  1833. leg2.BodyPart = "RightLeg"
  1834.  
  1835. torso1 = Instance.new("CharacterMesh",Character)
  1836. torso1.MeshId = 27111894
  1837. torso1.BodyPart = "Torso"
  1838.  
  1839. arm1 = Instance.new("CharacterMesh",Character)
  1840. arm1.MeshId = 36780032
  1841. arm1.BodyPart = "LeftArm"
  1842.  
  1843. arm2 = Instance.new("CharacterMesh",Character)
  1844. arm2.MeshId = 36780156
  1845. arm2.BodyPart = "RightArm"
  1846.  
  1847.  
  1848. -------------------------------------------------------
  1849. wait(1)
  1850. plr = game.Players.LocalPlayer
  1851. char = plr.Character
  1852. mouse = plr:GetMouse()
  1853. whitecolor = Color3.new(255,255,1)
  1854. epicmode = false
  1855. normal = true
  1856. for i,v in pairs(char:GetChildren()) do
  1857. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1858. v:Destroy()
  1859. end
  1860. end
  1861. local shirt = Instance.new("Shirt",char)
  1862. shirt.ShirtTemplate = "rbxassetid://0"
  1863. local pants = Instance.new("Pants",char)
  1864. pants.PantsTemplate = "rbxassetid://"
  1865. local bdycolors = char["Body Colors"]
  1866. bdycolors.HeadColor3 = whitecolor
  1867. bdycolors.LeftArmColor3 = whitecolor
  1868. bdycolors.LeftLegColor3 = whitecolor
  1869. bdycolors.RightArmColor3 = whitecolor
  1870. bdycolors.RightLegColor3 = whitecolor
  1871. bdycolors.TorsoColor3 = whitecolor
  1872. for i,v in pairs(char:GetChildren()) do
  1873. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1874. v:Destroy()
  1875. end
  1876. end
  1877.  
  1878.  
  1879. local BC = Character["Body Colors"]
  1880. BC.HeadColor = BrickColor.new("Really black")
  1881. BC.LeftArmColor = BrickColor.new("Really black")
  1882. BC.LeftLegColor = BrickColor.new("Really black")
  1883. BC.RightArmColor = BrickColor.new("Really black")
  1884. BC.RightLegColor = BrickColor.new("Really black")
  1885. BC.TorsoColor = BrickColor.new("Really black")
  1886. -------------------------------------------------------
  1887. --Start Attacks N Stuff--
  1888. -------------------------------------------------------
  1889.  
  1890.  
  1891. local naeeym2 = Instance.new("BillboardGui",char)
  1892. naeeym2.AlwaysOnTop = true
  1893. naeeym2.Size = UDim2.new(5,35,2,35)
  1894. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1895. naeeym2.Adornee = hed
  1896. naeeym2.Name = "Name"
  1897.  
  1898. local tecks2 = Instance.new("TextLabel",naeeym2)
  1899. tecks2.BackgroundTransparency = 1
  1900. tecks2.TextScaled = true
  1901. tecks2.BorderSizePixel = 0
  1902. tecks2.Text = "The Figure"
  1903. tecks2.Font = "Antique"
  1904. tecks2.TextSize = 30
  1905. tecks2.TextStrokeTransparency = 0
  1906. tecks2.TextColor3 = BrickColor.new('Institutional white').Color
  1907. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1908. tecks2.Size = UDim2.new(1,0,0.5,0)
  1909. tecks2.Parent = naeeym2
  1910. textfag = tecks2
  1911. tecks2.Text = "The Figure"
  1912. BTAUNT2:Play()
  1913. coroutine.resume(coroutine.create(function()
  1914. while textfag ~= nil do
  1915. swait()
  1916. textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3))
  1917. textfag.Rotation = math.random(-0.1,0.1)
  1918. end
  1919. end))
  1920.  
  1921. function CreateMagicCircle()
  1922. local sinkhole = IT("Part")
  1923. sinkhole.Size = Vector3.new(0,0,0)
  1924. sinkhole.Parent = EffectModel
  1925. sinkhole.Material = "Plastic"
  1926. sinkhole.Color = Color3.new(0,0,0)
  1927. sinkhole.Anchored = true
  1928. sinkhole.CanCollide = false
  1929. sinkhole.Transparency = 1
  1930. local decal = IT("Decal",sinkhole)
  1931. decal.Face = "Top"
  1932. decal.Texture = "http://www.roblox.com/asset/?id=845483336"
  1933. local decal2 = IT("Decal",sinkhole)
  1934. decal2.Face = "Bottom"
  1935. decal2.Texture = "http://www.roblox.com/asset/?id=2025608249"
  1936. return sinkhole
  1937. end
  1938. function AoEKill(position,radius)
  1939. for i,v in ipairs(workspace:GetChildren()) do
  1940. if v:FindFirstChild("HitBy"..plr.Name) == nil then
  1941. local body = v:GetChildren()
  1942. for part = 1, #body do
  1943. if(v:FindFirstChild("HitBy"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1944. if(body[part].Position - position).Magnitude < radius then
  1945. if v.ClassName == "Model" then
  1946. if v:FindFirstChild("Humanoid") then
  1947. if v.Humanoid.Health ~= 0 then
  1948. if body[part].Position.Y < position.Y+12 then
  1949. print("Got "..v.Name)
  1950. local defence = Instance.new("BoolValue",v)
  1951. defence.Name = ("HitBy"..plr.Name)
  1952. game:GetService("Debris"):AddItem(defence, 0.01)
  1953. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1954. local HEAD = v:FindFirstChild("Head")
  1955. HEAD:Remove()
  1956. end
  1957. end
  1958. end
  1959. end
  1960. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1961. end
  1962. end
  1963. end
  1964. end
  1965. end
  1966. end
  1967. function Die()
  1968. attack = true
  1969. for i = 1, 45 do
  1970. swait()
  1971. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1972. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1973. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1974. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(10)), 0.1)
  1975. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-165), math.rad(0), math.rad(-10)), 0.3)
  1976. for _,v in next, char:GetDescendants() do
  1977. if(v:IsA'DataModelMesh')then
  1978. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1979. end
  1980. end
  1981. end
  1982. for _,v in next, char:GetDescendants() do
  1983. if(v:IsA'DataModelMesh')then
  1984. v.Offset = Vector3.new(0,0,0)
  1985. end
  1986. end
  1987. for i = 1, 15 do
  1988. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1989. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1990. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1991. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  1992. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  1993. swait()
  1994. end
  1995. local RING = CreateMagicCircle()
  1996. RING.CFrame = CF(root.Position)*CF(0,-2.8,0)
  1997. for i = 1, 200 do
  1998. swait()
  1999. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(i/15),Rad(0))
  2000. RING.Size = RING.Size + Vector3.new(.6,0,.6)
  2001. end
  2002. AoEKill(RING.Position,RING.Size.X/2)
  2003. coroutine.resume(coroutine.create(function()
  2004. swait(75)
  2005. for i = 1, 50 do
  2006. swait()
  2007. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(-i/2),Rad(0))
  2008. RING.Size = RING.Size - Vector3.new(4,0,4)
  2009. end
  2010. RING:remove()
  2011. end))
  2012. attack = false
  2013. end
  2014. function sammyvoice()
  2015. print('>:3')
  2016. attack = true
  2017. hum.WalkSpeed = 0
  2018. TEST:Remove()
  2019. TEST:Play()
  2020. BTAUNT:stop()
  2021. repeat
  2022. for i = 0,4,0.1 do
  2023. swait()
  2024. TEST.Parent = tors
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2027. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2030. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2031. end
  2032. until TEST.Playing == false
  2033. TEST:Stop()
  2034. TEST:Play()
  2035. TEST:Remove()
  2036. BTAUNT:play()
  2037. attack = false
  2038. hum.WalkSpeed = 16
  2039. end
  2040. function InkyWarp()
  2041. attack = true
  2042. attack = true
  2043. root.Anchored = true
  2044. for i = 0, 4, 0.1 do
  2045. swait()
  2046. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2053. end
  2054. for i = 0, 2, 0.1 do
  2055. swait()
  2056. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -15 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2063. end
  2064. for i = 1, 50 do
  2065. swait()
  2066. Trail(Hole)
  2067. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  2068. end
  2069. local ORIGINPOS = root.Position
  2070. root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS)
  2071. Cso("154955269", tors, 10, .8)
  2072. for i = 1, 50 do
  2073. swait()
  2074. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  2075. end
  2076. for i = 0, 4, 0.1 do
  2077. swait()
  2078. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2080. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2081. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2082. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2083. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2085. end
  2086. attack = false
  2087. hum.WalkSpeed = 16
  2088. root.Anchored = false
  2089. end
  2090. function dead()
  2091. attack = true
  2092. hum.WalkSpeed = 8
  2093. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2094. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2095. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2096. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2097. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2098. coroutine.resume(coroutine.create(function()
  2099. while textfag ~= nil do
  2100. swait()
  2101. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2102. textfag.Rotation = math.random(-3,3)
  2103. end
  2104. end))
  2105. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2106. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2107. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2108. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2109. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2110. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2111.  
  2112. Effects.Ring.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  2113. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2114. if v:FindFirstChild("Head") then
  2115. Eviscerate(v)
  2116. end
  2117. end
  2118. attack = false
  2119. end
  2120. function Chain2()
  2121. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2122. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2123. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2124. local HEAD = HUM.Parent:FindFirstChild("Head")
  2125. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2126. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2127. if HEAD and TORSO and HUM.Health > 0 then
  2128. local GYRO = IT("BodyGyro",root)
  2129. GYRO.D = 275
  2130. GYRO.P = 20000
  2131. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2132. attack = true
  2133. hum.WalkSpeed = 0
  2134. local hit,pos,hummie;
  2135. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2136. Hook2.Transparency = 1
  2137. local A2 = NewInstance("Attachment",Hook2)
  2138. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2139. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://24419398",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2140. for i = 0, 2.3, .1 do
  2141. swait()
  2142. GYRO.cframe = CF(root.Position,TORSO.Position)
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2149. end
  2150. for i = 0, 5, .1 do
  2151. if(hit)then break end
  2152. swait()
  2153. GYRO.cframe = CF(root.Position,TORSO.Position)
  2154. Hook2.CFrame = TORSO.CFrame
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2161. end
  2162. chatfunc("your soul is mine.", BrickColor.new("Really black").Color)
  2163. wait(3)
  2164. Cso("464600985", ra, 5, .8)
  2165. GYRO:remove()
  2166. TORSO:BreakJoints()
  2167. for i = 0, 6, .1 do
  2168. swait()
  2169. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2170. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2171. end
  2172. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2173. break
  2174. end
  2175. Chain2.TextureLength = 4
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2182. end
  2183. hum.WalkSpeed = 16
  2184. attack = false
  2185. Hook2:Destroy()
  2186. end
  2187. end
  2188. end
  2189.  
  2190. function Taunt2()
  2191. attack = true
  2192. hum.WalkSpeed = 0
  2193. BTAUNT3:Stop()
  2194. BTAUNT:Stop()
  2195. Cso("150185006", hed, 10, 1)
  2196. for i = 0, 2, 0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2200. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2201. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2202. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2204. end
  2205. for i = 0, 6, 0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2209. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2210. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2211. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2213. end
  2214. attack = false
  2215. hum.WalkSpeed = 8
  2216. end
  2217.  
  2218. function Taunt()
  2219. BTAUNT2:Stop()
  2220. BTAUNT3:Stop()
  2221. attack = true
  2222. hum.WalkSpeed = 0
  2223. Cso("150185006", hed, 10, 1)
  2224. for i = 0, 2, 0.1 do
  2225. swait()
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2227. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2229. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2232. end
  2233. for i = 0, 6, 0.1 do
  2234. swait()
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2238. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2239. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2241. end
  2242. attack = false
  2243. hum.WalkSpeed = 49
  2244. BTAUNT:Play()
  2245. end
  2246.  
  2247. function Taunt3()
  2248. BTAUNT2:Stop()
  2249. BTAUNT:Stop()
  2250. attack = true
  2251. hum.WalkSpeed = 0
  2252. Cso("150185006", hed, 10, 1)
  2253. for i = 0, 2, 0.1 do
  2254. swait()
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2258. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2261. end
  2262. for i = 0, 6, 0.1 do
  2263. swait()
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2266. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2267. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2268. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2270. end
  2271. attack = false
  2272. hum.WalkSpeed = 49
  2273. BTAUNT3:Play()
  2274. end
  2275.  
  2276. function THUNDERCLAP()
  2277. attack = true
  2278. for i = 0, 15, 0.1 do
  2279. swait()
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2281. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2283. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2284. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2286. end
  2287. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2288. for i = 0, 7, 0.1 do
  2289. swait()
  2290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2291. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2292. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2293. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2294. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2295. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2296. end
  2297.  
  2298. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2299. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2300. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2301. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2302. if v:FindFirstChild("Head") then
  2303. Eviscerate(v)
  2304. end
  2305. end
  2306. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2307. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2308. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2309. for i = 0, 7, 0.1 do
  2310. swait()
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2312. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2315. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2316. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2317. end
  2318. attack = false
  2319. end
  2320.  
  2321. function eee()
  2322. attack = true
  2323. BTAUNT:Stop()
  2324. wait(0.8)
  2325. BTAUNT5:Play()
  2326. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2327.  
  2328. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2329. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2330. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2331.  
  2332. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2333. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2334. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2335. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2336. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2337. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2338. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2339. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2340. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2341. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2342. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2343. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2344. for i = 0, 30, 0.1 do
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  2347. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 - 6.5 * Sin(sine / 22)), Rad(-20 - 6.5 * Sin(sine / 22)), Rad(13)), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 6.5 * Sin(sine / 22)), Rad(20 - 6.5 * Sin(sine / 22)), Rad(-13)), 0.1)
  2351. end
  2352. for i = 0, 30, 0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65))), 0.08)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.7 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(10 + Mrandom(-65,65))), 0.08)
  2357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(70 + Mrandom(-65,65))), 0.08)
  2358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 + 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 + 4.5 * Sin(sine / 5) + Mrandom(-35,35)), Rad(-25 + 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(25 - 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2360. end
  2361. BTAUNT5:Stop()
  2362. Cso("199978176", hed, 10, 1)
  2363. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2364.  
  2365. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2366. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2367. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2368.  
  2369. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2370. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2371. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2372. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2373. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2374. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2375. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2376. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2377. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2378. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2379. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2380. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2381. wait(0.1)
  2382. Cso("199978176", hed, 9, 0.9)
  2383. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2384.  
  2385. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2386. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2387. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2388.  
  2389. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2390. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2391. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2392. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2393. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2394. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2395. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2396. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2397. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2398. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2399. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2400. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2401. wait(0.1)
  2402. Cso("199978176", hed, 8, 0.8)
  2403. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2404.  
  2405. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2406. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2407. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2408.  
  2409. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2410. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2411. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2412. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2413. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2414. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2415. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2416. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2417. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2418. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2419. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2420. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2421.  
  2422. BTAUNT4:Play()
  2423. BTAUNT:Stop()
  2424. attack = false
  2425. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2426. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  2427. tecks2.Text = "Xander..??"
  2428. tecks2.Font = "Antique"
  2429. Aa.MeshId = "rbxassetid://432256490"
  2430. Aa.TextureId = "rbxassetid://432256526"
  2431.  
  2432. end
  2433.  
  2434. function ooo()
  2435. Aa.MeshId = "rbxassetid://0"
  2436. Aa.TextureId = "rbxassetid://0"
  2437. attack = true
  2438. BTAUNT4:Stop()
  2439. BTAUNT:Play()
  2440. attack = false
  2441. tecks2.Text = "Mr. Xander"
  2442. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2443. tecks2.TextStrokeColor3 = BrickColor.new('Institutional white').Color
  2444. tecks2.Font = "Fantasy"
  2445. end
  2446.  
  2447.  
  2448. function Sie_alle_sterben()
  2449. attack = true
  2450. movelegs = true
  2451. local orb = Instance.new("Part", char)
  2452. orb.Anchored = true
  2453. orb.BrickColor = BrickC("Really red")
  2454. orb.CanCollide = false
  2455. orb.FormFactor = 3
  2456. orb.Name = "Ring"
  2457. orb.Material = "Granite"
  2458. orb.Size = Vector3.new(1, 1, 1)
  2459. orb.Transparency = 0
  2460. orb.TopSurface = 0
  2461. orb.BottomSurface = 0
  2462. local orbm = Instance.new("SpecialMesh", orb)
  2463. orbm.MeshType = "Sphere"
  2464. orbm.Name = "SizeMesh"
  2465. orbm.Scale = Vector3.new(0, 0, 0)
  2466. local scaled = 0.1
  2467. local posid = 0
  2468. local RoaringLaugh = Cso("0", char, 5, 0.8)
  2469. swait(2)
  2470. for i = 0, 30, 0.1 do
  2471. swait()
  2472. scaled = scaled + 0.006
  2473. posid = posid - scaled
  2474. orb.CFrame = la.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2475. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2476. --Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2478. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2479. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2481. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2483. end
  2484. for i = 0, 10, 0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2487. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2488. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2489. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2490. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(225), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2492. end
  2493. coroutine.resume(coroutine.create(function()
  2494. orb.Anchored = false
  2495. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2496. local a = Instance.new("Part", workspace)
  2497. a.Name = "Direction"
  2498. a.Anchored = true
  2499. a.BrickColor = BrickC("Royal purple")
  2500. a.Material = "Neon"
  2501. a.Transparency = 1
  2502. a.CanCollide = false
  2503. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2504. local ignore = orb
  2505. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2506. a.BottomSurface = 10
  2507. a.TopSurface = 10
  2508. local distance = (orb.CFrame.p - position).magnitude
  2509. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2510. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2511. orb.CFrame = a.CFrame
  2512. a:Destroy()
  2513. local bv = Instance.new("BodyVelocity")
  2514. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2515. bv.velocity = orb.CFrame.lookVector * 125
  2516. bv.Parent = orb
  2517. local hitted = false
  2518. game:GetService("Debris"):AddItem(orb, 15)
  2519. swait()
  2520. local hit = orb.Touched:connect(function(hit)
  2521. if hitted == false then
  2522. hitted = true
  2523. CameraEnshaking(10, 20)
  2524. CFuncs.Sound.Create("rbxassetid://304490261", char, 5, 0.7)
  2525. for i, v in pairs(FindNearestHead(orb.CFrame.p, 100)) do
  2526. if v:FindFirstChild("Head") then
  2527. Eviscerate(v)
  2528. end
  2529. end
  2530. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Crimson"), "Sphere")
  2531. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, maincolor, "Sphere")
  2532. orb.Anchored = true
  2533. orb.Transparency = 1
  2534. wait(8)
  2535. orb:Destroy()
  2536. end
  2537. end)
  2538. end))
  2539. for i = 0, 10, 0.1 do
  2540. swait()
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2542. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2543. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2544. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2545. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2547. end
  2548. attack = false
  2549. end
  2550.  
  2551. function Chain2()
  2552. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2553. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2554. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2555. local HEAD = HUM.Parent:FindFirstChild("Head")
  2556. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2557. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2558. if HEAD and TORSO and HUM.Health > 0 then
  2559. local GYRO = IT("BodyGyro",root)
  2560. GYRO.D = 275
  2561. GYRO.P = 20000
  2562. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2563. attack = true
  2564. hum.WalkSpeed = 0
  2565. local hit,pos,hummie;
  2566. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2567. Hook2.Transparency = 1
  2568. local A2 = NewInstance("Attachment",Hook2)
  2569. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2570. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2571. for i = 0, 2.3, .1 do
  2572. swait()
  2573. GYRO.cframe = CF(root.Position,TORSO.Position)
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2575. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2576. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2577. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2578. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2579. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2580. end
  2581. Cso("169105657", ra, 7, 1.2)
  2582. for i = 0, 5, .1 do
  2583. if(hit)then break end
  2584. swait()
  2585. GYRO.cframe = CF(root.Position,TORSO.Position)
  2586. Hook2.CFrame = TORSO.CFrame
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2593. end
  2594. Cso("169105657", ra, 5, .8)
  2595. Cso("0", char, 7, 1)
  2596. GYRO:remove()
  2597. TORSO:BreakJoints()
  2598. for i = 0, 6, .1 do
  2599. swait()
  2600. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2601. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2602. end
  2603. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2604. break
  2605. end
  2606. Chain2.TextureLength = 4
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2609. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2610. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2611. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2613. end
  2614. hum.WalkSpeed = 16
  2615. attack = false
  2616. Hook2:Destroy()
  2617. end
  2618. end
  2619. end
  2620.  
  2621.  
  2622. function DRAG_THEM_TO_HELL()
  2623. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2624. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2625. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2626. local HEAD = HUM.Parent:FindFirstChild("Head")
  2627. if HEAD and TORSO and HUM.Health > 0 then
  2628. local GYRO = IT("BodyGyro",root)
  2629. GYRO.D = 275
  2630. GYRO.P = 20000
  2631. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2632. attack = true
  2633. hum.WalkSpeed = 0
  2634. local hit,pos,hummie;
  2635. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2636. Hook.Transparency = 1
  2637. local A = NewInstance("Attachment",Hook)
  2638. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2639. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2640. local POS = mouse.Hit.p
  2641. local CHAINS = false
  2642. local CHAINLINKS = {}
  2643. local A = IT("Attachment",la)
  2644. A.Position = Vector3.new(1,-1,0)*Player_Size
  2645. A.Orientation = Vector3.new(-90, -89.982, 0)
  2646. local B = IT("Attachment",la)
  2647. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2648. B.Orientation = Vector3.new(-90, 89.988, 0)
  2649. local C = IT("Attachment",la)
  2650. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2651. C.Orientation = Vector3.new(-90, -89.982, 0)
  2652. local D = IT("Attachment",la)
  2653. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2654. D.Orientation = Vector3.new(-90, 89.988, 0)
  2655. local LIGHT = IT("Attachment",la)
  2656. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2657. local LIGHT2 = IT("PointLight",LIGHT)
  2658. LIGHT2.Range = 7
  2659. LIGHT2.Brightness = 5
  2660. LIGHT2.Color = Color3.new(0,0,0)
  2661. for i = 1, 2 do
  2662. local TWIST = -2
  2663. local START = A
  2664. local END = B
  2665. if i == 1 then
  2666. START = B
  2667. END = A
  2668. end
  2669. local ChainLink = IT("Beam",tors)
  2670. ChainLink.Texture = "rbxassetid://73042633"
  2671. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2672. ChainLink.TextureSpeed = 1
  2673. ChainLink.Width0 = 1
  2674. ChainLink.Width1 = 1
  2675. ChainLink.TextureLength = 2.5
  2676. ChainLink.Attachment0 = START
  2677. ChainLink.Attachment1 = END
  2678. ChainLink.CurveSize0 = TWIST
  2679. ChainLink.CurveSize1 = TWIST
  2680. --ChainLink.FaceCamera = true
  2681. ChainLink.Segments = 45
  2682. ChainLink.Transparency = NumberSequence.new(0.25)
  2683. table.insert(CHAINLINKS,ChainLink)
  2684. end
  2685. for i = 1, 2 do
  2686. local TWIST = -1
  2687. local START = C
  2688. local END = D
  2689. if i == 1 then
  2690. START = D
  2691. END = C
  2692. end
  2693. local ChainLink = IT("Beam",tors)
  2694. ChainLink.Texture = "rbxassetid://73042633"
  2695. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2696. ChainLink.TextureSpeed = 0
  2697. ChainLink.Width0 = 1
  2698. ChainLink.Width1 = 1
  2699. ChainLink.TextureLength = 2
  2700. ChainLink.Attachment0 = START
  2701. ChainLink.Attachment1 = END
  2702. ChainLink.CurveSize0 = TWIST
  2703. ChainLink.CurveSize1 = TWIST
  2704. --ChainLink.FaceCamera = true
  2705. ChainLink.Segments = 25
  2706. ChainLink.LightEmission = 0.5
  2707. ChainLink.Transparency = NumberSequence.new(0.25)
  2708. table.insert(CHAINLINKS,ChainLink)
  2709. end
  2710. for i = 0, 2.3, .1 do
  2711. swait()
  2712. GYRO.cframe = CF(root.Position,TORSO.Position)
  2713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2714. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2715. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2716. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2717. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2718. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2719. end
  2720. Cso("169105657", ra, 7, 1.2)
  2721. for i = 0, 4, .1 do
  2722. if(hit)then break end
  2723. swait()
  2724. GYRO.cframe = CF(root.Position,TORSO.Position)
  2725. Hook.CFrame = HEAD.CFrame
  2726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2727. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2728. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2729. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2730. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2731. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2732. end
  2733. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2734. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2735. hit = GetTorso(v.Parent);
  2736. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2737. break;
  2738. end
  2739. end
  2740. Cso("169105657", ra, 5, .8)
  2741. Cso("0", tors, 2, 1.1)
  2742. GYRO:remove()
  2743. for i = 0, 3, .1 do
  2744. swait()
  2745. HUM.PlatformStand = true
  2746. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2747. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2748. end
  2749. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2750. break
  2751. end
  2752. Chain.TextureLength = 4
  2753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2754. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2755. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2756. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2757. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2758. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2759. end
  2760. hum.WalkSpeed = 16
  2761. attack = false
  2762. Hook:Destroy()
  2763. A:remove()
  2764. B:remove()
  2765. C:remove()
  2766. D:remove()
  2767. end
  2768. end
  2769. end
  2770.  
  2771. function Attack()
  2772. attack = true
  2773. for i = 0, 0.6, 0.1 do
  2774. swait()
  2775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-60)), 0.2)
  2776. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2777. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-40)), 0.2)
  2778. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(40)), 0.2)
  2779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2781. end
  2782. Cso("982475423", tors, 10, 1)
  2783. CameraEnshaking(2, 15)
  2784. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2785. if v:FindFirstChild("Head") then
  2786. Eviscerate(v)
  2787. Cso("256509968", tors, 10, 1)
  2788. end
  2789. end
  2790. for i = 0, 3, 0.1 do
  2791. swait()
  2792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -0.5, 0) * angles(Rad(40), Rad(0), Rad(30)), 0.3)
  2793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2794. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(30)), 0.3)
  2795. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2796. RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(0), Rad(-45), Rad(40)), 0.3)
  2797. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(0), Rad(-0), Rad(-40)), 0.3)
  2798. end
  2799. attack = false
  2800. end
  2801.  
  2802. function Blood_ball()
  2803. Cso("2545010175", hed, 10, 1)
  2804. local orb = Instance.new("Part", char)
  2805. orb.Anchored = true
  2806. orb.BrickColor = BrickC("")
  2807. orb.CanCollide = false
  2808. orb.FormFactor = 3
  2809. orb.Name = "Ring"
  2810. orb.Material = "Sand"
  2811. orb.Size = Vector3.new(1, 1, 1)
  2812. orb.Transparency = 0
  2813. orb.TopSurface = 0
  2814. orb.BottomSurface = 0
  2815. local orbm = Instance.new("SpecialMesh", orb)
  2816. orbm.MeshType = "Sphere"
  2817. orbm.Name = "SizeMesh"
  2818. orbm.Scale = Vector3.new(0, 0, 0)
  2819. local scaled = 0.1
  2820. local posid = 0
  2821. for i = 0, 109, 0.1 do
  2822. swait()
  2823. scaled = scaled + 0.001
  2824. posid = posid - scaled
  2825. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2826. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2829. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2830. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2831. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2832. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2833. end
  2834. coroutine.resume(coroutine.create(function()
  2835. orb.Anchored = false
  2836. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2837. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  2838. local a = Instance.new("Part", workspace)
  2839. a.Name = "Direction"
  2840. a.Anchored = true
  2841. a.BrickColor = BrickC("Crimson")
  2842. a.Material = "Neon"
  2843. a.Transparency = 1
  2844. a.CanCollide = false
  2845. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  2846. local ignore = orb
  2847. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2848. a.BottomSurface = 10
  2849. a.TopSurface = 10
  2850. local distance = (orb.CFrame.p - position).magnitude
  2851. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2852. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  2853. orb.CFrame = a.CFrame
  2854. a:Destroy()
  2855. local bv = Instance.new("BodyVelocity")
  2856. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2857. bv.velocity = orb.CFrame.lookVector * 125
  2858. bv.Parent = orb
  2859. local hitted = false
  2860. game:GetService("Debris"):AddItem(orb, 15)
  2861. wait()
  2862. local hit = orb.Touched:connect(function(hit)
  2863. if hitted == false then
  2864. hitted = true
  2865. coroutine.resume(coroutine.create(function()
  2866. for i = 0,1.8,0.1 do
  2867. swait()
  2868. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  2869. end
  2870. for i = 0,1.8,0.1 do
  2871. swait()
  2872. hum.CameraOffset = Vector3.new(0,0,0)
  2873. end
  2874. end))
  2875. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2876. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  2877. if v:FindFirstChild("Head") then
  2878. Eviscerate(v)
  2879. end
  2880. end
  2881. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  2882. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  2883. for i = 0, 9 do
  2884. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2885. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2886. end
  2887. orb.Anchored = true
  2888. orb.Transparency = 1
  2889. wait(8)
  2890. orb:Destroy()
  2891. end
  2892. end)
  2893. end))
  2894. for i = 0, 2, 0.1 do
  2895. swait()
  2896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2898. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2899. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2900. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2901. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2902. end
  2903. attack = false
  2904. end
  2905.  
  2906. function ByeBye()
  2907. local target = nil
  2908. local targettorso = nil
  2909. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2910. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2911. target = mouse.Target.Parent.Humanoid
  2912. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2913. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2914. end
  2915. end
  2916. if target ~= nil then
  2917. targettorso.Anchored = true
  2918. attack = true
  2919. hum.WalkSpeed = 0
  2920. root.CFrame = targettorso.CFrame * CF(0,0,2)
  2921. for i = 0,4.2,0.1 do
  2922. swait()
  2923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2925. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2926. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2927. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  2928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  2929. end
  2930. local bloody = Instance.new("ParticleEmitter",targettorso)
  2931. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  2932. bloody.LightEmission = .1
  2933. bloody.Size = NumberSequence.new(0.5, 0)
  2934. bloody.Texture = "http://www.roblox.com/asset/?ID=24419398"
  2935. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  2936. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2937. bloody.Transparency = bbb
  2938. bloody.Size = aaa
  2939. bloody.ZOffset = -.9
  2940. bloody.Acceleration = Vector3.new(0, -5, 0)
  2941. bloody.LockedToPart = false
  2942. bloody.Lifetime = NumberRange.new(0.8)
  2943. bloody.Rate = 255
  2944. bloody.Rotation = NumberRange.new(-100, 100)
  2945. bloody.RotSpeed = NumberRange.new(-100, 100)
  2946. bloody.Speed = NumberRange.new(6)
  2947. bloody.VelocitySpread = 0
  2948. bloody.Enabled=true
  2949. targethead:Remove()
  2950. CreateSound("429400881", targettorso, 5, .8)
  2951. CreateSound("1093102664", targettorso, 10, 1)
  2952. for i = 0,6.2,0.1 do
  2953. swait()
  2954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  2955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  2956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2958. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  2959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2960. end
  2961. targettorso.Anchored = false
  2962. attack = false
  2963. hum.WalkSpeed = 16
  2964. root.CFrame = targettorso.CFrame * CF(0,0,3)
  2965. end
  2966. end
  2967.  
  2968. function AAA()
  2969. attack = true
  2970. hum.WalkSpeed = 0
  2971. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2972. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2973. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2974. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2975. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2976. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2977. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2978. Effects.Ring.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2979. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2980. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2981. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2982. coroutine.resume(coroutine.create(function()
  2983. while textfag ~= nil do
  2984. swait()
  2985. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2986. textfag.Rotation = math.random(-9,3)
  2987. end
  2988. end))
  2989. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2990. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2991. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2992. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2993. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2994. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2995. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2996. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2997. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.05)
  2998. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.4, 3.4, 3.4, 0.03)
  2999. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.6, 6.6, 6.6, 0.05)
  3000. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.4, 6.4, 6.4, 0.05)
  3001. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  3002.  
  3003. Effects.Ring.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  3004. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  3005. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  3006. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  3007. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  3008. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  3009. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  3010. if v:FindFirstChild("Head") then
  3011. Eviscerate(v)
  3012. end
  3013. end
  3014. attack = false
  3015. hum.WalkSpeed = 16
  3016. end
  3017.  
  3018. -------------------------------------------------------
  3019. --End Attacks N Stuff--
  3020. -------------------------------------------------------
  3021.  
  3022. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3023. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3024. prt.Anchored = true
  3025. prt.Material = "Neon"
  3026. prt.CFrame = cframe
  3027. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3028. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3029. game:GetService("Debris"):AddItem(prt, 5)
  3030. coroutine.resume(coroutine.create(function(Part, Mesh)
  3031. for i = 0, 1, delay do
  3032. swait()
  3033. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3034. Part.Transparency = i
  3035. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3036. end
  3037. Part.Parent = nil
  3038. end), prt, msh)
  3039. end
  3040.  
  3041.  
  3042. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3043. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3044. prt.Anchored = true
  3045. prt.Material = "Neon"
  3046. prt.CFrame = cframe
  3047. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  3048. game:GetService("Debris"):AddItem(prt, 5)
  3049. coroutine.resume(coroutine.create(function(Part, Mesh)
  3050. local rtype = rottype
  3051. for i = 0, 1, delay do
  3052. swait()
  3053. if rtype == 1 then
  3054. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3055. elseif rtype == 2 then
  3056. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3057. end
  3058. prt.Transparency = i
  3059. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  3060. end
  3061. Part.Parent = nil
  3062. end), prt, msh)
  3063. end
  3064.  
  3065. function chatfunc(text, color)
  3066. local chat = coroutine.wrap(function()
  3067. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  3068. char:FindFirstChild("TalkingBillBoard"):destroy()
  3069. end
  3070. local naeeym2 = Instance.new("BillboardGui", char)
  3071. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  3072. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  3073. naeeym2.Adornee = hed
  3074. naeeym2.Name = "TalkingBillBoard"
  3075. local tecks2 = Instance.new("TextLabel", naeeym2)
  3076. tecks2.BackgroundTransparency = 1
  3077. tecks2.BorderSizePixel = 0
  3078. tecks2.Text = ""
  3079. tecks2.Font = "Fantasy"
  3080. tecks2.TextSize = 30
  3081. tecks2.TextStrokeTransparency = 0
  3082. tecks2.TextColor3 = color
  3083. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3084. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  3085. local tecks3 = Instance.new("TextLabel", naeeym2)
  3086. tecks3.BackgroundTransparency = 1
  3087. tecks3.BorderSizePixel = 0
  3088. tecks3.Text = ""
  3089. tecks3.Font = "SciFi"
  3090. tecks3.TextSize = 30
  3091. tecks3.TextStrokeTransparency = 0
  3092. tecks3.TextColor3 = Color3.new(0, 0, 0)
  3093. tecks3.TextStrokeColor3 = color
  3094. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  3095. coroutine.resume(coroutine.create(function()
  3096. while true do
  3097. swait(1)
  3098. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3099. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3100. tecks2.Rotation = math.random(-5, 5)
  3101. tecks3.Rotation = math.random(-5, 5)
  3102. end
  3103. end))
  3104. for i = 1, string.len(text) do
  3105. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  3106. tecks2.Text = string.sub(text, 1, i)
  3107. tecks3.Text = string.sub(text, 1, i)
  3108. swait(1)
  3109. end
  3110. wait(1)
  3111. local randomrot = math.random(1, 2)
  3112. if randomrot == 1 then
  3113. for i = 1, 50 do
  3114. swait()
  3115. tecks2.Rotation = tecks2.Rotation - 0.75
  3116. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3117. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3118. tecks3.Rotation = tecks2.Rotation + 0.75
  3119. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3120. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3121. end
  3122. elseif randomrot == 2 then
  3123. for i = 1, 50 do
  3124. swait()
  3125. tecks2.Rotation = tecks2.Rotation + 0.75
  3126. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3127. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3128. tecks3.Rotation = tecks2.Rotation - 0.75
  3129. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3130. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3131. end
  3132. end
  3133. naeeym2:Destroy()
  3134. end)
  3135. chat()
  3136. end
  3137.  
  3138. mouse.KeyDown:connect(function(key)
  3139. if attack == false then
  3140. if key == "q" then
  3141. --DRAG_THEM_TO_HELL()
  3142.  
  3143. elseif key == 't' then
  3144. Taunt()
  3145.  
  3146. elseif key == 'r' then
  3147. Taunt3()
  3148.  
  3149. elseif key == 'm' then
  3150. BTAUNT:Stop()
  3151. BTAUNT2:Play()
  3152. Taunt2()
  3153.  
  3154. elseif key == 'e' then
  3155. --ByeBye()
  3156.  
  3157. elseif key == 'r' then
  3158. --Blood_ball()
  3159.  
  3160. elseif key == 'p' then
  3161. --eee()
  3162. end
  3163. end
  3164. end)
  3165.  
  3166. mouse.KeyDown:connect(function(key)
  3167. if attack == false then
  3168. if key == "" then
  3169. Die()
  3170. elseif key == "" then
  3171. InkyWarp()
  3172. elseif key == "" then
  3173. dead()
  3174. elseif key == "" then
  3175. Chain2()
  3176. end
  3177. end
  3178. end)
  3179.  
  3180.  
  3181. mouse.Button1Down:connect(function(key)
  3182. if attack == false then
  3183. Attack()
  3184. end
  3185. end)
  3186.  
  3187. function Part(parent,color,material,size,cframe,anchored,cancollide)
  3188. local part = Instance.new("Part")
  3189. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  3190. part.Material = material or Enum.Material.SmoothPlastic
  3191. part.TopSurface,part.BottomSurface=10,10
  3192. part.Size = size or Vector3.new(1,1,1)
  3193. part.CFrame = cframe or CF(0,0,0)
  3194. part.Anchored = anchored or true
  3195. part.CanCollide = cancollide or false
  3196. part.Parent = parent or char
  3197. return part
  3198. end
  3199.  
  3200. NewInstance = function(instance,parent,properties)
  3201. local inst = Instance.new(instance)
  3202. inst.Parent = parent
  3203. if(properties)then
  3204. for i,v in next, properties do
  3205. pcall(function() inst[i] = v end)
  3206. end
  3207. end
  3208. return inst;
  3209. end
  3210. -------------------------------------------------------
  3211. --Start Damage Function--
  3212. -------------------------------------------------------
  3213. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3214. local type = type
  3215. local rng = Instance.new("Part", char)
  3216. rng.Anchored = true
  3217. rng.BrickColor = color
  3218. rng.CanCollide = false
  3219. rng.FormFactor = 3
  3220. rng.Name = "Ring"
  3221. rng.Material = "Neon"
  3222. rng.Size = Vector3.new(1, 1, 1)
  3223. rng.Transparency = 0
  3224. rng.TopSurface = 0
  3225. rng.BottomSurface = 0
  3226. rng.CFrame = pos
  3227. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3228. local rngm = Instance.new("SpecialMesh", rng)
  3229. rngm.MeshType = "Brick"
  3230. if rainbowmode == true then
  3231. rng.Color = Color3.new(r/255,g/255,b/255)
  3232. end
  3233. local scaler2 = 1
  3234. local speeder = FastSpeed/10
  3235. if type == "Add" then
  3236. scaler2 = 1*value
  3237. elseif type == "Divide" then
  3238. scaler2 = 1/value
  3239. end
  3240. coroutine.resume(coroutine.create(function()
  3241. for i = 0,10/bonuspeed,0.1 do
  3242. swait()
  3243. if type == "Add" then
  3244. scaler2 = scaler2 - 0.01*value/bonuspeed
  3245. elseif type == "Divide" then
  3246. scaler2 = scaler2 - 0.01/value*bonuspeed
  3247. end
  3248. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3249. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3250. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3251. end
  3252. rng:Destroy()
  3253. end))
  3254. end
  3255.  
  3256. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3257. if hit.Parent == nil then
  3258. return
  3259. end
  3260. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3261. for _, v in pairs(hit.Parent:children()) do
  3262. if v:IsA("Humanoid") then
  3263. h = v
  3264. end
  3265. end
  3266. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3267.  
  3268. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3269. end
  3270.  
  3271. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3272. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3273. if hit.Parent.DebounceHit.Value == true then
  3274. return
  3275. end
  3276. end
  3277. if insta == true then
  3278. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3279. end
  3280. local c = Create("ObjectValue"){
  3281. Name = "creator",
  3282. Value = game:service("Players").LocalPlayer,
  3283. Parent = h,
  3284. }
  3285. game:GetService("Debris"):AddItem(c, .5)
  3286. if HitSound ~= nil and HitPitch ~= nil then
  3287. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3288. end
  3289. local Damage = math.random(minim, maxim)
  3290. local blocked = false
  3291. local block = hit.Parent:findFirstChild("Block")
  3292. if block ~= nil then
  3293. if block.className == "IntValue" then
  3294. if block.Value > 0 then
  3295. blocked = true
  3296. block.Value = block.Value - 1
  3297. print(block.Value)
  3298. end
  3299. end
  3300. end
  3301. if blocked == false then
  3302. h.Health = h.Health - Damage
  3303. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3304. else
  3305. h.Health = h.Health - (Damage / 2)
  3306. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3307. end
  3308. if Type == "Knockdown" then
  3309. local hum = hit.Parent.Humanoid
  3310. hum.PlatformStand = true
  3311. coroutine.resume(coroutine.create(function(HHumanoid)
  3312. swait(1)
  3313. HHumanoid.PlatformStand = false
  3314. end), hum)
  3315. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3316. local bodvol = Create("BodyVelocity"){
  3317. velocity = angle * knockback,
  3318. P = 5000,
  3319. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3320. Parent = hit,
  3321. }
  3322. local rl = Create("BodyAngularVelocity"){
  3323. P = 3000,
  3324. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3325. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3326. Parent = hit,
  3327. }
  3328. game:GetService("Debris"):AddItem(bodvol, .5)
  3329. game:GetService("Debris"):AddItem(rl, .5)
  3330. elseif Type == "Normal" then
  3331. local vp = Create("BodyVelocity"){
  3332. P = 500,
  3333. maxForce = Vector3.new(math.huge, 0, math.huge),
  3334. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3335. }
  3336. if knockback > 0 then
  3337. vp.Parent = hit.Parent.Torso
  3338. end
  3339. game:GetService("Debris"):AddItem(vp, .5)
  3340. elseif Type == "Up" then
  3341. local bodyVelocity = Create("BodyVelocity"){
  3342. velocity = Vector3.new(0, 20, 0),
  3343. P = 5000,
  3344. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3345. Parent = hit,
  3346. }
  3347. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3348. elseif Type == "DarkUp" then
  3349. coroutine.resume(coroutine.create(function()
  3350. for i = 0, 1, 0.1 do
  3351. swait()
  3352. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3353. end
  3354. end))
  3355. local bodyVelocity = Create("BodyVelocity"){
  3356. velocity = Vector3.new(0, 20, 0),
  3357. P = 5000,
  3358. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3359. Parent = hit,
  3360. }
  3361. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3362. elseif Type == "Snare" then
  3363. local bp = Create("BodyPosition"){
  3364. P = 2000,
  3365. D = 100,
  3366. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3367. position = hit.Parent.Torso.Position,
  3368. Parent = hit.Parent.Torso,
  3369. }
  3370. game:GetService("Debris"):AddItem(bp, 1)
  3371. elseif Type == "Freeze" then
  3372. local BodPos = Create("BodyPosition"){
  3373. P = 50000,
  3374. D = 1000,
  3375. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3376. position = hit.Parent.Torso.Position,
  3377. Parent = hit.Parent.Torso,
  3378. }
  3379. local BodGy = Create("BodyGyro") {
  3380. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3381. P = 20e+003,
  3382. Parent = hit.Parent.Torso,
  3383. cframe = hit.Parent.Torso.CFrame,
  3384. }
  3385. hit.Parent.Torso.Anchored = true
  3386. coroutine.resume(coroutine.create(function(Part)
  3387. swait(1.5)
  3388. Part.Anchored = false
  3389. end), hit.Parent.Torso)
  3390. game:GetService("Debris"):AddItem(BodPos, 3)
  3391. game:GetService("Debris"):AddItem(BodGy, 3)
  3392. end
  3393. local debounce = Create("BoolValue"){
  3394. Name = "DebounceHit",
  3395. Parent = hit.Parent,
  3396. Value = true,
  3397. }
  3398. game:GetService("Debris"):AddItem(debounce, Delay)
  3399. c = Create("ObjectValue"){
  3400. Name = "creator",
  3401. Value = Player,
  3402. Parent = h,
  3403. }
  3404. game:GetService("Debris"):AddItem(c, .5)
  3405. end
  3406. end
  3407.  
  3408. function damage(range,mindam,maxdam,pos)
  3409. for i,v in ipairs(workspace:GetChildren()) do
  3410. if v:IsA("Model") then
  3411. if v.Name ~= Player.Name then
  3412. if v:FindFirstChildOfClass("Humanoid") then
  3413. if v:FindFirstChild("Head") then
  3414. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3415. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3416. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3417. end
  3418. end
  3419. end
  3420. end
  3421. end
  3422. end
  3423. end
  3424. end
  3425. -------------------------------------------------------
  3426. --End Damage Function--
  3427. -------------------------------------------------------
  3428.  
  3429. -------------------------------------------------------
  3430. --Start Animations--
  3431. -------------------------------------------------------
  3432. print("By Makhail07")
  3433. coroutine.resume(coroutine.create(function()
  3434. while wait() do
  3435. if hitfloor ~= nil then
  3436. Hole.CFrame = CF(posfloor)
  3437. end
  3438. Sink(Hole.Position, Hole.Size.X/2.2 * MESH.Scale.X)
  3439. Hole.Color = Color3.new(0,0,0)
  3440. Trail(Hole)
  3441. end
  3442. end))
  3443. while true do
  3444. swait()
  3445. sine = sine + change
  3446. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3447. local velderp = root.Velocity.y
  3448. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3449. if equipped == true or equipped == false then
  3450. if attack == false then
  3451. idle = idle + 1
  3452. else
  3453. idle = 0
  3454. end
  3455. if 1 < root.Velocity.y and hitfloor == nil then
  3456. Anim = "Jump"
  3457. if attack == false then
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3459. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3460. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3461. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3462. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3463. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3464. end
  3465. elseif -1 > root.Velocity.y and hitfloor == nil then
  3466. Anim = "Fall"
  3467. if attack == false then
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3469. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3470. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3471. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3472. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3473. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3474. end
  3475. elseif torvel < 1 and hitfloor ~= nil then
  3476. Anim = "Idle"
  3477. change = 1
  3478. if attack == false then
  3479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  3480. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Cos(sine / 12)), Rad(10), Rad(0)), 0.3)
  3481. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3482. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3483. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(5)), 0.1)
  3484. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-5)), 0.1)
  3485. end
  3486. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3487. Anim = "Walk"
  3488. change = 0.1
  3489. if attack == false then
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3494. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  3495. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75+ 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  3496. end
  3497. elseif torvel >= 25 and hitfloor ~= nil then
  3498. Anim = "Sprint"
  3499. change = 1.35
  3500. if attack == false then
  3501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.7 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 5.5 * Cos(sine / 3.5)), Rad(-14 - 19 * Cos(sine / 7)) - root.RotVelocity.Y / 75, Rad(-17 + 19 * Cos(sine / 7))), 0.15)
  3502. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20), Rad(17 + 19 * Cos(sine / 7)), Rad(17) - hed.RotVelocity.Y / 15), 0.3)
  3503. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 1 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 0.5* Player_Size) * angles(Rad(0 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(-14 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3504. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 1 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 0.8* Player_Size) * angles(Rad(5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(10 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3505. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 1 + 0.9 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(50) , Rad(90), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  3506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 1 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(130 + 30.5 * Cos(sine / 7)) , Rad(-90), Rad(28) + la.RotVelocity.Y / 75), 0.1)
  3507. end
  3508. end
  3509. end
  3510. if 0 < #Effects then
  3511. for e = 1, #Effects do
  3512. if Effects[e] ~= nil then
  3513. local Thing = Effects[e]
  3514. if Thing ~= nil then
  3515. local Part = Thing[1]
  3516. local Mode = Thing[2]
  3517. local Delay = Thing[3]
  3518. local IncX = Thing[4]
  3519. local IncY = Thing[5]
  3520. local IncZ = Thing[6]
  3521. if 1 >= Thing[1].Transparency then
  3522. if Thing[2] == "Block1" then
  3523. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3524. local Mesh = Thing[1].Mesh
  3525. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3527. elseif Thing[2] == "Block2" then
  3528. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3529. local Mesh = Thing[7]
  3530. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3532. elseif Thing[2] == "Block3" then
  3533. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3534. local Mesh = Thing[7]
  3535. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3536. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3537. elseif Thing[2] == "Cylinder" then
  3538. local Mesh = Thing[1].Mesh
  3539. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3540. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3541. elseif Thing[2] == "Blood" then
  3542. local Mesh = Thing[7]
  3543. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3544. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3545. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3546. elseif Thing[2] == "Elec" then
  3547. local Mesh = Thing[1].Mesh
  3548. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3549. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3550. elseif Thing[2] == "Disappear" then
  3551. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3552. elseif Thing[2] == "Shatter" then
  3553. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3554. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3555. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3556. Thing[6] = Thing[6] + Thing
  3557. end
  3558. end
  3559. end
  3560. end
  3561. end
  3562. end
  3563. end
  3564. -------------------------------3
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