Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- plr = owner
- char = plr.Character
- tors = char.Torso
- RS = tors["Right Shoulder"]
- LS = tors["Left Shoulder"]
- root = char.HumanoidRootPart.RootJoint
- RS.C0 = CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(0, 0, 77 + 77)
- LS.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(0, 0, -77 + -77)
- fatinator = char.Humanoid.Animator
- if fatinator then
- fatinator:Destroy()
- end
- gamsic = Instance.new("Sound",tors)
- gamsic.SoundId = "rbxassetid://144946794"
- gamsic.Volume = 10
- gamsic.Looped = true
- gamsic:Play()
- wry = Instance.new("FlangeSoundEffect",gamsic)
- wry.Rate = 6
- NLS([[
- cam = workspace.CurrentCamera
- char = game.Players.LocalPlayer.Character
- cam.CameraSubject = char.Torso
- ]],char)
- while true do
- wait()
- root.C0 = root.C0 * CFrame.new(0.5, 0, 0.25)
- wait()
- root.C0 = root.C0 * CFrame.new(-0.5, 0, -0.25)
- wait()
- root.C0 = root.C0 * CFrame.new(-0.75, 0, -0.5)
- wait()
- root.C0 = root.C0 * CFrame.new(0.75, 0, 0.5)
- wait()
- root.C0 = root.C0 * CFrame.new(1.5, 0, -0.65)
- wait()
- root.C0 = root.C0 * CFrame.new(-1.5, 0, 0.65)
- wait()
- root.C0 = root.C0 * CFrame.new(-0.65, 0, 1)
- wait()
- root.C0 = root.C0 * CFrame.new(0.65, 0, -1)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement