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- --HOW TO USE IT: you need a Dummy in workspace and thats it (by Rufus14)
- mouse = game.Players.LocalPlayer:GetMouse()
- godmodding = false
- myfriend = "krzysiek98"
- myfriend1 = "kuba_screed"
- myfriend2 = "dionspion009"
- myfriend3 = "1234antekw"
- myfriend5 = "TheBoozled"
- myfriend4 = "ThatOtherNoobPlayer"
- tester = "Player1"
- Methescriptcreatorlol = "Steve_Allah"
- av = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- av.SoundId = "rbxassetid://133379260"
- function EASTEREGGLOLOLOL(key) --not a godmode easter egg
- key = key:lower()
- if key == "g" then
- if not godmodding then
- if game.Players.LocalPlayer.Character.Name == myfriend or game.Players.LocalPlayer.Character.Name == myfriend1 or game.Players.LocalPlayer.Character.Name == myfriend2 or game.Players.LocalPlayer.Character.Name == myfriend3 or game.Players.LocalPlayer.Character.Name == myfriend4 or game.Players.LocalPlayer.Character.Name == Methescriptcreatorlol or game.Players.LocalPlayer.Character.Name == tester or game.Players.LocalPlayer.Character.Name == myfriend5 then
- godmodding = true
- av:Play()
- model = Instance.new("Model", workspace)
- notify = Instance.new("Part", model)
- notify.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- notify.Transparency = 0
- notify.BrickColor = BrickColor.new("Lime green")
- notify.Name = "Head"
- notify.Size = Vector3.new(math.random(0.3,0.7), 0.2, math.random(0.50,0.80))
- notify.CanCollide = false
- bodypos = Instance.new("BodyPosition", notify)
- bodypos.Position = game.Players.LocalPlayer.Character.Head.Position + Vector3.new(math.random(-3,3), math.random(-1,3),math.random(-3,3))
- bodypos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- hum = Instance.new("Humanoid", model)
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- model.Name = "YOU HAVE GODMODE! (Easter Egg)"
- wait(4)
- for i = 1,200 do
- wait()
- notify.Transparency = notify.Transparency + 0.05
- end
- notify:destroy()
- end
- end
- end
- end
- mouse.KeyDown:connect(EASTEREGGLOLOLOL)
- function nukechat(msg)
- if msg == "nuke for me jeff" then
- local BOOM = Instance.new("Sound", workspace)
- BOOM.SoundId = "rbxassetid://154454228"
- BOOM:Play()
- local EXPLred = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLred.Size = Vector3.new(1,1,1)
- EXPLred.CanCollide = false
- EXPLred.Anchored = true
- EXPLred.Shape = "Ball"
- EXPLred.BrickColor = BrickColor.new("Really red")
- EXPLred.Transparency = 0.2
- EXPLred.CFrame = afunnyjeff.Head.CFrame
- local posre = EXPLred.CFrame
- local EXPLorange = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLorange.Size = Vector3.new(2,2,2)
- EXPLorange.CanCollide = false
- EXPLorange.BrickColor = BrickColor.new("Deep orange")
- EXPLorange.Anchored = true
- EXPLorange.Shape = "Ball"
- EXPLorange.CFrame = afunnyjeff.Head.CFrame * CFrame.new(0,-1.5,0)
- local posor = EXPLorange.CFrame
- EXPLred.Transparency = 0.5
- local EXPLyellow = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLyellow.Size = Vector3.new(4,4,4)
- EXPLyellow.CanCollide = false
- EXPLyellow.Shape = "Ball"
- EXPLyellow.BrickColor = BrickColor.new("New Yeller")
- EXPLyellow.Anchored = true
- EXPLyellow.CFrame = afunnyjeff.Head.CFrame
- local posye = EXPLyellow.CFrame
- EXPLyellow.Transparency = 0.8
- local function nukerip(nukepa)
- local humanoidrip = nukepa.Parent:findFirstChild("Humanoid")
- if humanoidrip ~= nil then
- humanoidrip.Health = humanoidrip.Health - 1000
- end
- end
- EXPLorange.Touched:connect(nukerip)
- while true do
- wait()
- EXPLred.Size = EXPLred.Size + Vector3.new(2,2,2)
- EXPLorange.Size = EXPLorange.Size + Vector3.new(4,4,4)
- EXPLyellow.Size = EXPLyellow.Size + Vector3.new(5,5,5)
- EXPLred.CFrame = posre
- EXPLorange.CFrame = posor
- EXPLyellow.CFrame = posye
- end
- end
- if msg == "nuke player" then
- afunnyjeff.Name = "Type a player name in chat to nuke (MATHCES CASE)"
- local function nukesom(msg)
- local plrname = msg
- local hete = Instance.new("Sound", afunnyjeff)
- hete.PlaybackSpeed = 0.25
- hete.SoundId = "rbxassetid://396873260"
- hete:Play()
- hete.Looped = true
- for i = 1,100 do
- wait()
- afunnyjeff.Humanoid.JumpPower = 80
- afunnyjeff.Humanoid.WalkSpeed = 30
- afunnyjeff.Name = "ALLAHU AKBAR!, "..plrname.."!!!!!oneone1"
- afunnyjeff.Humanoid.WalkToPoint = game.Players[plrname].Character.Torso.Position
- end
- hete:destroy()
- local BOOM = Instance.new("Sound", workspace)
- BOOM.SoundId = "rbxassetid://154454228"
- BOOM:Play()
- local EXPLred = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLred.Size = Vector3.new(1,1,1)
- EXPLred.CanCollide = false
- EXPLred.Anchored = true
- EXPLred.Shape = "Ball"
- EXPLred.BrickColor = BrickColor.new("Really red")
- EXPLred.Transparency = 0.2
- EXPLred.CFrame = afunnyjeff.Head.CFrame
- local posre = EXPLred.CFrame
- local EXPLorange = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLorange.Size = Vector3.new(2,2,2)
- EXPLorange.CanCollide = false
- EXPLorange.BrickColor = BrickColor.new("Deep orange")
- EXPLorange.Anchored = true
- EXPLorange.Shape = "Ball"
- EXPLorange.CFrame = afunnyjeff.Head.CFrame * CFrame.new(0,-1.5,0)
- local posor = EXPLorange.CFrame
- EXPLred.Transparency = 0.5
- local EXPLyellow = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLyellow.Size = Vector3.new(4,4,4)
- EXPLyellow.CanCollide = false
- EXPLyellow.Shape = "Ball"
- EXPLyellow.BrickColor = BrickColor.new("New Yeller")
- EXPLyellow.Anchored = true
- EXPLyellow.CFrame = afunnyjeff.Head.CFrame
- local posye = EXPLyellow.CFrame
- EXPLyellow.Transparency = 0.8
- local function nukerip(nukepa)
- local humanoidrip = nukepa.Parent:findFirstChild("Humanoid")
- if humanoidrip ~= nil then
- humanoidrip.Health = humanoidrip.Health - 1000
- end
- end
- EXPLorange.Touched:connect(nukerip)
- while true do
- wait()
- EXPLred.Size = EXPLred.Size + Vector3.new(2,2,2)
- EXPLorange.Size = EXPLorange.Size + Vector3.new(4,4,4)
- EXPLyellow.Size = EXPLyellow.Size + Vector3.new(5,5,5)
- EXPLred.CFrame = posre
- EXPLorange.CFrame = posor
- EXPLyellow.CFrame = posye
- end
- while true do
- wait()
- afunnyjeff.Humanoid.JumpPower = 80
- afunnyjeff.Humanoid.WalkSpeed = 30
- afunnyjeff.Name = "ALLAHU AKBAR!, "..plrname.."!!!!!oneone1"
- afunnyjeff.Humanoid.WalkToPoint = game.Players[plrname].Character.Torso.Position
- end
- end
- game.Players.LocalPlayer.Chatted:connect(nukesom)
- end
- end
- game.Players.LocalPlayer.Chatted:connect(nukechat)
- game.Players.LocalPlayer.Character.Archivable = true
- afunnyjeff = game.Players.LocalPlayer.Character:Clone()
- afunnyjeff.Parent = game.Players.LocalPlayer.Character
- afunnyjeff.Humanoid.MaxHealth = 300
- afunnyjeff.Humanoid.Health = 300
- afunnyjeff.Name = "Jeff"
- friend = game.Players.LocalPlayer.Character.Name
- Mehi = math.random(1,3)
- if Mehi == 1 then
- afunnyjeff.Torso.BrickColor = BrickColor.new("Electric blue")
- afunnyjeff["Left Leg"].BrickColor = BrickColor.new("Black")
- afunnyjeff["Right Leg"].BrickColor = BrickColor.new("Black")
- afunnyjeff["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
- afunnyjeff["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
- afunnyjeff.Head.BrickColor = BrickColor.new("Pastel brown")
- end
- if Mehi == 2 then
- afunnyjeff.Torso.BrickColor = BrickColor.new("Lime green")
- afunnyjeff["Left Leg"].BrickColor = BrickColor.new("Electric blue")
- afunnyjeff["Right Leg"].BrickColor = BrickColor.new("Electric blue")
- afunnyjeff["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
- afunnyjeff["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
- afunnyjeff.Head.BrickColor = BrickColor.new("Pastel brown")
- end
- if Mehi == 3 then
- afunnyjeff.Torso.BrickColor = BrickColor.new("Bright red")
- afunnyjeff["Left Leg"].BrickColor = BrickColor.new("Black")
- afunnyjeff["Right Leg"].BrickColor = BrickColor.new("Black")
- afunnyjeff["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
- afunnyjeff["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
- afunnyjeff.Head.BrickColor = BrickColor.new("Pastel brown")
- end
- jeff = Instance.new("Sound", afunnyjeff.Head)
- jeff.SoundId = "rbxassetid://731971019"
- jeff.TimePosition = 3
- orip = Instance.new("Sound", afunnyjeff.Head)
- orip.SoundId = "rbxassetid://400113067"
- kick = Instance.new("Sound", afunnyjeff.Head)
- kick.SoundId = "rbxassetid://621571142"
- punch = Instance.new("Sound", afunnyjeff.Head)
- punch.SoundId = "rbxassetid://131237241"
- jeffing = true
- attacking = false
- hit = true
- function speak(msg)
- if msg == "speak jeff" then
- jeff:Play()
- afunnyjeff.Name = "My name is Jeff!"
- wait(1.3)
- jeff:Stop()
- afunnyjeff.Name = "Jeff"
- end
- end
- game.Players.LocalPlayer.Chatted:connect(speak)
- function jump(key)
- key = key:lower()
- if key:byte() == 32 then
- afunnyjeff.Humanoid.Jump = true
- end
- end
- mouse.KeyDown:connect(jump)
- function ded()
- orip:Play()
- local meme = math.random(1,5)
- if meme == 1 then
- afunnyjeff.Name = "U KILLED MEH"
- end
- if meme == 2 then
- afunnyjeff.Name = "kys faggot"
- end
- if meme == 3 then
- afunnyjeff.Name = "ALLAHU AKBAR!"
- wait(2.3)
- local explosion = Instance.new("Explosion", workspace)
- explosion.Position = afunnyjeff.Torso.Position
- explosion.BlastRadius = 35
- end
- if meme == 4 then
- afunnyjeff.Name = "kill yourself, i was innocent Jeff"
- end
- if meme == 5 then
- afunnyjeff.Name = "lol noob, "..game.Players.LocalPlayer.Character.Name.." will be angry on you!"
- end
- wait(8)
- for i = 1,200 do
- wait()
- afunnyjeff["Right Leg"].Transparency = afunnyjeff["Right Leg"].Transparency + 0.05
- afunnyjeff.Head.Transparency = afunnyjeff.Head.Transparency + 0.05
- afunnyjeff["Left Arm"].Transparency = afunnyjeff["Left Arm"].Transparency + 0.05
- afunnyjeff["Left Leg"].Transparency = afunnyjeff["Left Leg"].Transparency + 0.05
- afunnyjeff["Right Arm"].Transparency = afunnyjeff["Right Arm"].Transparency + 0.05
- afunnyjeff.Torso.Transparency = afunnyjeff.Torso.Transparency + 0.05
- afunnyjeff.Head.face.Transparency = afunnyjeff.Head.face.Transparency + 0.05
- end
- afunnyjeff:destroy()
- end
- afunnyjeff.Humanoid.Died:connect(ded)
- while true do
- afunnyjeff.Humanoid.WalkToPoint = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7,0,0)
- for i,v in pairs(game.Players:GetChildren()) do
- wait(0.1)
- attackdistance = 100
- if v.Character.Torso.Position.magnitude <= attackdistance and afunnyjeff.Humanoid.Health <= 280 or game.Players.LocalPlayer.Character.Humanoid.Health <= 70 then
- attacking = true
- hit = false
- sens = Instance.new("Part", afunnyjeff)
- sens.Size = Vector3.new(1,1,1)
- sens.Transparency = 1
- sens.CanCollide = false
- sens:BreakJoints()
- weld = Instance.new("Weld", sens)
- weld.Part0 = afunnyjeff.Torso
- weld.Part1 = sens
- weld.C0 = weld.C0 * CFrame.new(0,0,-1.5)
- afunnyjeff.Name = "Jeff (ANGREEEY)"
- akbaring = false
- function hitted(parter)
- local hum = parter.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- local datmath = math.random(1,3)
- if datmath == 1 then
- hit = true
- sens:destroy()
- afunnyjeff.Name = "Jeff"
- if hum.Parent.Name == game.Players.LocalPlayer.Character.Name then
- afunnyjeff.Name = "Jeff (Healing)"
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- hum.Health = hum.Health + 34
- else
- hum.Sit = true
- hum.Health = hum.Health - 34
- punch:Play()
- afunnyjeff.Name = "Jeff"
- end
- attacking = false
- end
- if datmath == 2 then
- hit = true
- sens:destroy()
- if hum.Parent.Name == game.Players.LocalPlayer.Character.Name then
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- hum.Health = hum.Health + 34
- afunnyjeff.Name = "Jeff (Healing)"
- else
- for i = 0,1 , 0.3 do
- wait()
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.1),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.2),i)
- end
- local vel = Instance.new("BodyVelocity", hum.Parent.Torso)
- vel.Velocity = afunnyjeff.Torso.CFrame.lookVector * 34
- for i = 0,1 , 0.3 do
- wait()
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.1),i)
- end
- vel:destroy()
- hum.PlatformStand = true
- attacking = false
- wait(2.3)
- hum.PlatformStand = false
- end
- end
- if datmath == 3 then
- if not akbaring then
- akbaring = true
- local tors = parter.Parent:findFirstChild("Torso")
- if tors ~= nil then
- if not hum.Parent.Name == game.Players.LocalPlayer.Character.Name then
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- sens:destroy()
- hit = true
- for i = 1,2 do
- wait()
- afunnyjeff.Torso["Left Hip"].C0 = afunnyjeff.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.1)
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.3)
- afunnyjeff.Torso["Left Shoulder"].C0 = afunnyjeff.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.1)
- afunnyjeff.Torso["Right Shoulder"].C0 = afunnyjeff.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
- end
- kick:Play()
- local velocity = Instance.new('BodyVelocity', tors)
- velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.Velocity = Vector3.new(0,100,0)
- for i = 1,3 do
- wait()
- afunnyjeff.Torso["Left Hip"].C0 = afunnyjeff.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.1)
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.3)
- afunnyjeff.Torso["Left Shoulder"].C0 = afunnyjeff.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.1)
- afunnyjeff.Torso["Right Shoulder"].C0 = afunnyjeff.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
- end -- for i end
- wait(1)
- for i = 1,10 do
- wait()
- afunnyjeff.Torso["Left Hip"].C0 = afunnyjeff.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.05)
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.15)
- afunnyjeff.Torso["Left Shoulder"].C0 = afunnyjeff.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.05)
- afunnyjeff.Torso["Right Shoulder"].C0 = afunnyjeff.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15)
- end -- for i end
- wait(1)
- local bootypos = Instance.new("BodyPosition", tors)
- bootypos.Position = tors.Position
- bootypos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity:destroy()
- local velocity1 = Instance.new('BodyVelocity', afunnyjeff.Torso)
- velocity1.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity1.Velocity = Vector3.new(0,100,0)
- for i = 1,3 do
- wait()
- afunnyjeff.Torso["Left Hip"].C0 = afunnyjeff.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0)
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
- afunnyjeff.Torso["Left Shoulder"].C0 = afunnyjeff.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0)
- afunnyjeff.Torso["Right Shoulder"].C0 = afunnyjeff.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0)
- end -- for i end
- wait(1)
- for i = 1,10 do
- wait()
- afunnyjeff.Torso["Left Hip"].C0 = afunnyjeff.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0)
- afunnyjeff.Torso["Right Hip"].C0 = afunnyjeff.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0)
- afunnyjeff.Torso["Left Shoulder"].C0 = afunnyjeff.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0)
- afunnyjeff.Torso["Right Shoulder"].C0 = afunnyjeff.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0)
- end -- for i end
- local bootypos1 = Instance.new("BodyPosition", afunnyjeff.Torso)
- bootypos1.Position = tors.Position + Vector3.new(math.random(6,8), 0 , math.random(2,3))
- bootypos1.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity1:destroy()
- wait(2.4)
- afunnyjeff.Name = "Get down"
- wait(2)
- afunnyjeff.Name = "..."
- wait(0.9)
- afunnyjeff.Name = "HEIL HILER!"
- bootypos1:destroy()
- bootypos:destroy()
- hum.PlatformStand = true
- afunnyjeff.Humanoid.PlatformStand = true
- local hetlair = Instance.new("Sound", afunnyjeff)
- local hetspeak = math.random(1,4)
- if hetspeak == 1 then
- hetlair.SoundId = "rbxassetid://316403916"
- hetlair:Play()
- end
- if hetspeak == 2 then
- hetlair.SoundId = "rbxassetid://316403844"
- hetlair:Play()
- end
- if hetspeak == 3 then
- hetlair.SoundId = "rbxassetid://316403787"
- hetlair:Play()
- end
- if hetspeak == 4 then
- hetlair.SoundId = "rbxassetid://316403490"
- hetlair:Play()
- end
- if hetspeak == 5 then
- afunnyjeff.Name = "ALLAHU AKBAR!"
- hetlair.PlaybackSpeed = 0.25
- hetlair.SoundId = "rbxassetid://396873260"
- hetlair:Play()
- end
- wtfbooming = false
- local function wtfboom()
- if not wtfbooming then
- wtfbooming = true
- afunnyjeff.Torso:destroy()
- hetlair:destroy()
- local BOOM = Instance.new("Sound", workspace)
- BOOM.SoundId = "rbxassetid://154454228"
- BOOM:Play()
- local EXPLred = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLred.Size = Vector3.new(1,1,1)
- EXPLred.CanCollide = false
- EXPLred.Anchored = true
- EXPLred.Shape = "Ball"
- EXPLred.BrickColor = BrickColor.new("Really red")
- EXPLred.Transparency = 0.2
- EXPLred.CFrame = tors.CFrame
- local posre = EXPLred.CFrame
- local EXPLorange = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLorange.Size = Vector3.new(2,2,2)
- EXPLorange.CanCollide = false
- EXPLorange.BrickColor = BrickColor.new("Deep orange")
- EXPLorange.Anchored = true
- EXPLorange.Shape = "Ball"
- EXPLorange.CFrame = tors.CFrame * CFrame.new(0,-1.5,0)
- local posor = EXPLorange.CFrame
- EXPLred.Transparency = 0.5
- local EXPLyellow = Instance.new("Part", game.Players.LocalPlayer.Character)
- EXPLyellow.Size = Vector3.new(4,4,4)
- EXPLyellow.CanCollide = false
- EXPLyellow.Shape = "Ball"
- EXPLyellow.BrickColor = BrickColor.new("New Yeller")
- EXPLyellow.Anchored = true
- EXPLyellow.CFrame = tors.CFrame
- local posye = EXPLyellow.CFrame
- EXPLyellow.Transparency = 0.8
- local function nukerip(nukepa)
- local humanoidrip = nukepa.Parent:findFirstChild("Humanoid")
- if humanoidrip ~= nil then
- humanoidrip.Health = humanoidrip.Health - 1000
- end
- end
- EXPLorange.Touched:connect(nukerip)
- while true do
- wait()
- EXPLred.Size = EXPLred.Size + Vector3.new(2,2,2)
- EXPLorange.Size = EXPLorange.Size + Vector3.new(4,4,4)
- EXPLyellow.Size = EXPLyellow.Size + Vector3.new(5,5,5)
- EXPLred.CFrame = posre
- EXPLorange.CFrame = posor
- EXPLyellow.CFrame = posye
- end
- end
- end
- afunnyjeff.Head.Touched:connect(wtfboom)
- afunnyjeff.Torso.Touched:connect(wtfboom)
- afunnyjeff["Left Leg"].Touched:connect(wtfboom)
- afunnyjeff["Right Leg"].Touched:connect(wtfboom)
- end -- if hum == my name end
- end -- if tors end
- end
- end -- datmath end
- end
- end
- sens.Touched:connect(hitted)
- while not hit do
- wait(0.1)
- afunnyjeff.Humanoid.WalkToPoint = v.Character.Torso.Position
- end
- end
- end
- if not attacking then
- wait(0.1)
- jeff.TimePosition = 3
- if afunnyjeff.Humanoid.Health <= 299 then
- local hp = afunnyjeff.Humanoid.Health
- afunnyjeff.Humanoid.Health = afunnyjeff.Humanoid.Health + 9
- model = Instance.new("Model", workspace)
- notify = Instance.new("Part", model)
- notify.CFrame = afunnyjeff.Head.CFrame
- notify.Transparency = 0
- notify.BrickColor = BrickColor.new("Crimson")
- notify.Name = "Head"
- notify.Size = Vector3.new(math.random(0.3,0.7), 0.2, math.random(0.50,0.80))
- notify.CanCollide = false
- bodypos = Instance.new("BodyPosition", notify)
- bodypos.Position = afunnyjeff.Head.Position + Vector3.new(math.random(-3,3), math.random(-3,3),math.random(-3,3))
- bodypos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- hum = Instance.new("Humanoid", model)
- model.Name = "HP: "..afunnyjeff.Humanoid.Health
- wait(2.3)
- notify:destroy()
- end
- end
- end
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