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samuelrichter66

god

May 28th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154.  
  155. script.Parent = workspace.CurrentCamera
  156. local plr = game:GetService("Players").LocalPlayer
  157.  
  158. local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
  159. tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  160. tool.Name = "bluE"
  161.  
  162. local part = Instance.new("Part",tool)
  163. part.Name = "Handle"
  164. part.Size = Vector3.new(4,6,4)
  165. part.TopSurface = "Smooth"
  166. part.BottomSurface = "Smooth"
  167. part.CanCollide = false
  168. part:BreakJoints()
  169.  
  170. local mesh = Instance.new("SpecialMesh",part)
  171. mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499"
  172. mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421"
  173. mesh.Scale = Vector3.new(2,2,2)
  174.  
  175. local sound = Instance.new("Sound",part)
  176. sound.SoundId = "rbxassetid://511340819"
  177. sound.Volume = 3
  178.  
  179. local sound2 = Instance.new("Sound",part)
  180. sound2.SoundId = "rbxassetid://280667448"
  181. sound2.Volume = 5
  182.  
  183. local sound3 = Instance.new("Sound",part)
  184. sound3.SoundId = "rbxassetid://139100774"
  185. sound3.Volume = 10
  186.  
  187. local sound4 = Instance.new("Sound",part)
  188. sound4.SoundId = "rbxassetid://258057783"
  189. sound4.Volume = 10
  190.  
  191. local sound5 = Instance.new("Sound",part)
  192. sound5.SoundId = "rbxassetid://130932305"
  193. sound5.Volume = 10
  194.  
  195. local sound6 = Instance.new("Sound",part)
  196. sound6.SoundId = "rbxassetid://906084456"
  197. sound6.Volume = 10
  198. sound6.TimePosition = 2
  199.  
  200. function firstHum(target)
  201. for i,v in pairs(target:GetChildren()) do
  202. if v:IsA("Humanoid") then
  203. return v
  204. end
  205. end
  206. return nil
  207. end
  208.  
  209. local slap = false
  210. local cd = false
  211.  
  212. plr:GetMouse().Button1Down:connect(function()
  213. if tool.Parent == plr.Character then
  214. if slap == false then
  215. slap = true
  216. sound2:Play()
  217. local str = Instance.new("StringValue")
  218. str.Name = "toolanim"
  219. str.Value = "Slash"
  220. str.Parent = tool
  221. wait(1)
  222. slap = false
  223. end
  224. end
  225. end)
  226.  
  227. part.Touched:connect(function(hit)
  228. if slap == true then
  229. if cd == false then
  230. if not hit:IsDescendantOf(plr.Character) then
  231. if hit.Parent:IsA("Model") then
  232. local fhum = firstHum(hit.Parent)
  233. if fhum then
  234. cd = true
  235. fhum.PlatformStand = true
  236. sound:Play()
  237. local con1
  238. con1 = game:GetService("RunService").Heartbeat:connect(function()
  239. fhum.PlatformStand = true
  240. end)
  241. wait(0.1)
  242. local vel = Instance.new("BodyVelocity",hit)
  243. vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
  244. vel.MaxForce = Vector3.new(10000000,10000000,10000000)
  245. wait(1)
  246. cd = false
  247. vel:Destroy()
  248. local vel2 = Instance.new("BodyVelocity",hit)
  249. vel2.Velocity = Vector3.new(0,12.5,0)
  250. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  251. local p2 = Instance.new("Part",hit)
  252. p2.Anchored = true
  253. p2.Transparency = 0.6
  254. p2.CanCollide = false
  255. p2.Size = Vector3.new(0.2,0.2,0.2)
  256. p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  257. p2.BrickColor = BrickColor.new("New Yeller")
  258. p2.Material = "Neon"
  259. local m2 = Instance.new("CylinderMesh",p2)
  260. m2.Scale = Vector3.new(60,10000,60)
  261. local scln = sound3:Clone()
  262. scln.Parent = hit
  263. scln:Play()
  264. local con2
  265. con2 = game:GetService("RunService").Heartbeat:connect(function()
  266. p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  267. end)
  268. wait(7)
  269. vel2.Velocity = Vector3.new(0,0,0)
  270. wait(0.5)
  271. scln:Stop()
  272. local scln3 = sound5:Clone()
  273. scln3.Parent = hit
  274. scln3:Play()
  275. wait(1)
  276. local bav = Instance.new("BodyAngularVelocity",hit)
  277. bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
  278. vel2.Velocity = Vector3.new(0,-250,0)
  279. p2.BrickColor = BrickColor.new("Really red")
  280. local scln6 = sound6:Clone()
  281. scln6.Parent = hit
  282. scln6:Play()
  283. local continue = false
  284. local htc
  285. htc = hit.Touched:connect(function(hitp)
  286. if not hitp:IsDescendantOf(hit.Parent) then
  287. continue = true
  288. scln6:Stop()
  289. vel2:Destroy()
  290. con2:Disconnect()
  291. con1:Disconnect()
  292. htc:Disconnect()
  293. p2:Destroy()
  294. end
  295. end)
  296. repeat wait() until continue == true
  297. local ctab = {}
  298. for i=1,4 do
  299. local p = Instance.new("Part",hit)
  300. p.Size = Vector3.new(30,30,30)
  301. p.Anchored = true
  302. p.CanCollide = false
  303. p.TopSurface = "Smooth"
  304. p.BottomSurface = "Smooth"
  305. p.Color = Color3.fromRGB(255,math.random(0,255),0)
  306. p.CFrame = hit.CFrame
  307. local con
  308. con = game:GetService("RunService").Heartbeat:connect(function()
  309. p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  310. p.Transparency = p.Transparency + 0.01
  311. if p.Transparency >= 1 then
  312. con:Disconnect()
  313. end
  314. end)
  315. table.insert(ctab,con)
  316. end
  317. Instance.new("Explosion",workspace).Position = hit.Position
  318. local scln2 = sound4:Clone()
  319. scln2.Parent = hit
  320. scln2:Play()
  321. vel2:Destroy()
  322. hit.Parent:BreakJoints()
  323. repeat wait() until not hit:IsDescendantOf(workspace)
  324. con2:Disconnect()
  325. end
  326. end
  327. end
  328. end
  329. end
  330. end)
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