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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --|| EDIT BY ARTUCOX7
- --|| TRANSFORM TO BANISHER GUN V.4
- --||
- --\\====================================================//--
- wait(1)
- Player = owner
- PlayerGui = Player.PlayerGui
- chara = Player.Character
- Character = Player.Character
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character.Torso)
- local text = ""
- sick.SoundId = "rbxassetid://1030177093"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 5
- sick:Play()
- Character.Archivable = true
- Humanoid.DisplayDistanceType = "None"
- text = ""
- --BillGui
- local naeeym = Instance.new("BillboardGui",chara)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "Banish Guy"
- tecks.Font = "Fantasy"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 0
- tecks.TextStrokeColor3 = Color3.new(0,0,0)
- tecks.TextColor3 = Color3.new(0.500,0.500,1)
- tecks.Size = UDim2.new(1,0,0.5,0)
- --Hair
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",Character)
- mas.Name = "Hair"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("SpecialMesh")
- o6 = Instance.new("Weld")
- o7 = Instance.new("Weld")
- o1.Name = "HairBody"
- o1.Parent = mas
- o1.PrimaryPart = o4
- o2.Name = "Hair"
- o2.Parent = o1
- o2.Position = Vector3.new(0, 0.202576518, 0)
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(1.23000014, 0.760000169, 1.40999985)
- o2.CFrame = CFrame.new(0, 0.202576518, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Position = Vector3.new(0, 0.202576518, 0)
- o3.Parent = o2
- o3.MeshId = "http://www.roblox.com/asset/?id=212966179 "
- o3.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- o3.TextureId = "http://www.roblox.com/asset/?id=212966248 "
- o3.MeshType = Enum.MeshType.FileMesh
- o3.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- o4.Name = "WeldP"
- o4.Parent = o1
- o4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o4.TopSurface = Enum.SurfaceType.Smooth
- o5.Parent = o4
- o5.Scale = Vector3.new(1.25, 1.25, 1.25)
- o5.Scale = Vector3.new(1.25, 1.25, 1.25)
- o6.Parent = o4
- o6.Part0 = o4
- o6.Part1 = o2
- o7.Name = "HeadWeld"
- o7.Parent = o4
- o7.Part0 = o4
- o7.C0 = CFrame.new(0,-0.20,0)
- o7.Part1 = Character.Head
- --Eyes
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",Character)
- mas.Name = "Eyes"
- o1 = Instance.new("Model")
- o2 = Instance.new("Model")
- o3 = Instance.new("Part")
- o4 = Instance.new("SpecialMesh")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("CFrameValue")
- o8 = Instance.new("Weld")
- o9 = Instance.new("Model")
- o10 = Instance.new("Part")
- o11 = Instance.new("SpecialMesh")
- o12 = Instance.new("CFrameValue")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Part")
- o15 = Instance.new("SpecialMesh")
- o16 = Instance.new("CFrameValue")
- o17 = Instance.new("Weld")
- o18 = Instance.new("Part")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Weld")
- o21 = Instance.new("CFrameValue")
- o1.Name = "Eyes"
- o1.Parent = mas
- o2.Name = "LeftEye"
- o2.Parent = o1
- o3.Name = "Center"
- o3.Parent = o2
- o3.Material = Enum.Material.Neon
- o3.BrickColor = BrickColor.new("Really red")
- o3.Position = Vector3.new(0.141229063, 0.599643469, -0.401622146)
- o3.Rotation = Vector3.new(-85.0800018, -14.3999996, 0.50999999)
- o3.Size = Vector3.new(0.0788462758, 0.30749774, 0.13403742)
- o3.CFrame = CFrame.new(0.141229063, 0.599643469, -0.401622146, 0.968532622, -0.00859167054, -0.248738647, 0.24857296, 0.0835795403, 0.965000629, 0.0124983499, -0.996464074, 0.0830851644)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(1, 0, 0)
- o3.Position = Vector3.new(0.141229063, 0.599643469, -0.401622146)
- o3.Orientation = Vector3.new(-74.8000031, -71.5299988, 71.4199982)
- o3.Color = Color3.new(1, 0, 0)
- o4.Parent = o3
- o4.MeshType = Enum.MeshType.Sphere
- o5.Parent = o2
- o5.Material = Enum.Material.Neon
- o5.BrickColor = BrickColor.new("Really red")
- o5.Position = Vector3.new(0.145741984, 0.606145799, -0.463612974)
- o5.Rotation = Vector3.new(-85.0800018, -14.3999996, -71.4899979)
- o5.Size = Vector3.new(0.0788462758, 0.30749774, 0.13403742)
- o5.CFrame = CFrame.new(0.145741984, 0.606145799, -0.463612974, 0.307506591, 0.918460131, -0.248738647, -0.00266350061, 0.262234569, 0.965000629, 0.951542139, -0.296081603, 0.0830851644)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(1, 0, 0)
- o5.Position = Vector3.new(0.145741984, 0.606145799, -0.463612974)
- o5.Orientation = Vector3.new(-74.8000031, -71.5299988, -0.579999983)
- o5.Color = Color3.new(1, 0, 0)
- o6.Parent = o5
- o6.MeshType = Enum.MeshType.Sphere
- o7.Name = "qRelativeCFrameWeldValue"
- o7.Parent = o5
- o7.Value = CFrame.new(0.0576164573, -0.0242044032, -1.66893005e-06, 0.309060872, -0.951042235, 0, 0.951042235, 0.309060872, 0, 0, 0, 1)
- o8.Name = "qCFrameWeldThingy"
- o8.Parent = o5
- o8.C1 = CFrame.new(0.0576164573, -0.0242044032, -1.66893005e-06, 0.309060872, -0.951042235, 0, 0.951042235, 0.309060872, 0, 0, 0, 1)
- o8.Part0 = o3
- o8.Part1 = o5
- o9.Name = "RightEye"
- o9.Parent = o1
- o10.Name = "Center"
- o10.Parent = o9
- o10.Material = Enum.Material.Neon
- o10.BrickColor = BrickColor.new("Really red")
- o10.Position = Vector3.new(-0.138993889, 0.57304424, -0.40655309)
- o10.Rotation = Vector3.new(91.1600037, 3.04999995, -179.940002)
- o10.Size = Vector3.new(0.0788462758, 0.30749774, 0.13403742)
- o10.CFrame = CFrame.new(-0.138993889, 0.57304424, -0.40655309, -0.998581469, 0.00104665849, 0.0532380491, -0.0532057583, 0.0203454047, -0.998376548, -0.00212796591, -0.999792457, -0.0202608444)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(1, 0, 0)
- o10.Position = Vector3.new(-0.138993889, 0.57304424, -0.40655309)
- o10.Orientation = Vector3.new(86.7300034, 110.839996, -69.0699997)
- o10.Color = Color3.new(1, 0, 0)
- o11.Parent = o10
- o11.MeshType = Enum.MeshType.Sphere
- o12.Name = "qRelativeCFrameWeldValue"
- o12.Parent = o10
- o12.Value = CFrame.new(-0.281251073, -0.00409549475, -0.0117374063, -0.980410695, 0.00625315122, 0.196865365, -0.00642485823, 0.997948706, -0.0636949241, -0.196859822, -0.0637120157, -0.978359461)
- o13.Name = "qCFrameWeldThingy"
- o13.Parent = o10
- o13.C1 = CFrame.new(-0.281251073, -0.00409549475, -0.0117374063, -0.980410695, 0.00625315122, 0.196865365, -0.00642485823, 0.997948706, -0.0636949241, -0.196859822, -0.0637120157, -0.978359461)
- o13.Part0 = o3
- o13.Part1 = o10
- o14.Parent = o9
- o14.Material = Enum.Material.Neon
- o14.BrickColor = BrickColor.new("Really red")
- o14.Position = Vector3.new(-0.119556002, 0.575156987, -0.45946601)
- o14.Rotation = Vector3.new(91.1699982, 3.04999995, 108.059998)
- o14.Size = Vector3.new(0.0788462758, 0.30749774, 0.13403742)
- o14.CFrame = CFrame.new(-0.119556002, 0.575156987, -0.45946601, -0.309604019, -0.949374676, 0.0532264374, -0.0358358137, -0.0442871302, -0.998375893, 0.950190067, -0.311008602, -0.0203101411)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new(1, 0, 0)
- o14.Position = Vector3.new(-0.119556002, 0.575156987, -0.45946601)
- o14.Orientation = Vector3.new(86.7300034, 110.889999, -141.020004)
- o14.Color = Color3.new(1, 0, 0)
- o15.Parent = o14
- o15.MeshType = Enum.MeshType.Sphere
- o16.Name = "qRelativeCFrameWeldValue"
- o16.Parent = o14
- o16.Value = CFrame.new(-0.0266549438, -0.266657144, -0.0117408633, -0.296893597, -0.94716537, 0.121375591, -0.934396029, 0.314364135, 0.167568862, -0.196871549, -0.0636627749, -0.978360295)
- o17.Name = "qCFrameWeldThingy"
- o17.Parent = o14
- o17.C1 = CFrame.new(-0.0266549438, -0.266657144, -0.0117408633, -0.296893597, -0.94716537, 0.121375591, -0.934396029, 0.314364135, 0.167568862, -0.196871549, -0.0636627749, -0.978360295)
- o17.Part0 = o3
- o17.Part1 = o14
- o18.Name = "WeldP"
- o18.Parent = o1
- o18.Position = Vector3.new(-0.010227412, 1.09069657, -0.106436431)
- o18.Rotation = Vector3.new(-77.8000031, -3.72000003, 0.409999996)
- o18.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o18.CFrame = CFrame.new(-0.010227412, 1.09069657, -0.106436431, 0.997863173, -0.00718206726, -0.0649441183, 0.0649964809, 0.210894495, 0.975345671, 0.00669122208, -0.977482498, 0.210910603)
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Position = Vector3.new(-0.010227412, 1.09069657, -0.106436431)
- o18.Orientation = Vector3.new(-77.25, -17.1100006, 17.1299992)
- o19.Name = "HeadWeld"
- o19.Parent = o18
- o19.Part0 = o18
- o19.Part1 = Character.Head
- o20.Name = "qCFrameWeldThingy"
- o20.Parent = o18
- o20.C1 = CFrame.new(0.117240876, 0.183890671, -0.551040471, 0.982702851, -0.0098086372, -0.184929475, 0.0332495384, 0.991714299, 0.124085449, 0.182180092, -0.128087938, 0.974886596)
- o20.Part0 = o3
- o20.Part1 = o18
- o21.Name = "qRelativeCFrameWeldValue"
- o21.Parent = o18
- o21.Value = CFrame.new(0.117240876, 0.183890671, -0.551040471, 0.982702851, -0.0098086372, -0.184929475, 0.0332495384, 0.991714299, 0.124085449, 0.182180092, -0.128087938, 0.974886596)
- --Gauntlet
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",Character)
- mas.Name = "Right Arm Gauntlet"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("Weld")
- o5 = Instance.new("CFrameValue")
- o6 = Instance.new("Part")
- o7 = Instance.new("Weld")
- o8 = Instance.new("CFrameValue")
- o9 = Instance.new("Part")
- o10 = Instance.new("Weld")
- o11 = Instance.new("CFrameValue")
- o12 = Instance.new("Part")
- o13 = Instance.new("Weld")
- o14 = Instance.new("CFrameValue")
- o15 = Instance.new("Part")
- o16 = Instance.new("Weld")
- o17 = Instance.new("CFrameValue")
- o18 = Instance.new("Part")
- o19 = Instance.new("Weld")
- o20 = Instance.new("CFrameValue")
- o21 = Instance.new("Part")
- o22 = Instance.new("Weld")
- o23 = Instance.new("CFrameValue")
- o24 = Instance.new("Model")
- o25 = Instance.new("Model")
- o26 = Instance.new("WedgePart")
- o27 = Instance.new("Weld")
- o28 = Instance.new("CFrameValue")
- o29 = Instance.new("WedgePart")
- o30 = Instance.new("Weld")
- o31 = Instance.new("CFrameValue")
- o32 = Instance.new("WedgePart")
- o33 = Instance.new("Weld")
- o34 = Instance.new("CFrameValue")
- o35 = Instance.new("WedgePart")
- o36 = Instance.new("Weld")
- o37 = Instance.new("CFrameValue")
- o38 = Instance.new("WedgePart")
- o39 = Instance.new("Weld")
- o40 = Instance.new("CFrameValue")
- o41 = Instance.new("Part")
- o42 = Instance.new("Weld")
- o43 = Instance.new("CFrameValue")
- o44 = Instance.new("WedgePart")
- o45 = Instance.new("Weld")
- o46 = Instance.new("CFrameValue")
- o47 = Instance.new("WedgePart")
- o48 = Instance.new("Weld")
- o49 = Instance.new("CFrameValue")
- o50 = Instance.new("WedgePart")
- o51 = Instance.new("Weld")
- o52 = Instance.new("CFrameValue")
- o53 = Instance.new("WedgePart")
- o54 = Instance.new("Weld")
- o55 = Instance.new("CFrameValue")
- o56 = Instance.new("WedgePart")
- o57 = Instance.new("Weld")
- o58 = Instance.new("CFrameValue")
- o59 = Instance.new("WedgePart")
- o60 = Instance.new("Weld")
- o61 = Instance.new("CFrameValue")
- o62 = Instance.new("WedgePart")
- o63 = Instance.new("Weld")
- o64 = Instance.new("CFrameValue")
- o65 = Instance.new("WedgePart")
- o66 = Instance.new("Weld")
- o67 = Instance.new("CFrameValue")
- o68 = Instance.new("WedgePart")
- o69 = Instance.new("Weld")
- o70 = Instance.new("CFrameValue")
- o71 = Instance.new("Model")
- o72 = Instance.new("WedgePart")
- o73 = Instance.new("Weld")
- o74 = Instance.new("CFrameValue")
- o75 = Instance.new("WedgePart")
- o76 = Instance.new("Weld")
- o77 = Instance.new("CFrameValue")
- o78 = Instance.new("WedgePart")
- o79 = Instance.new("Weld")
- o80 = Instance.new("CFrameValue")
- o81 = Instance.new("WedgePart")
- o82 = Instance.new("Weld")
- o83 = Instance.new("CFrameValue")
- o84 = Instance.new("WedgePart")
- o85 = Instance.new("Weld")
- o86 = Instance.new("CFrameValue")
- o87 = Instance.new("Part")
- o88 = Instance.new("Weld")
- o89 = Instance.new("CFrameValue")
- o90 = Instance.new("WedgePart")
- o91 = Instance.new("Weld")
- o92 = Instance.new("CFrameValue")
- o93 = Instance.new("WedgePart")
- o94 = Instance.new("Weld")
- o95 = Instance.new("CFrameValue")
- o96 = Instance.new("WedgePart")
- o97 = Instance.new("Weld")
- o98 = Instance.new("CFrameValue")
- o99 = Instance.new("WedgePart")
- o100 = Instance.new("Weld")
- o101 = Instance.new("CFrameValue")
- o102 = Instance.new("WedgePart")
- o103 = Instance.new("Weld")
- o104 = Instance.new("CFrameValue")
- o105 = Instance.new("WedgePart")
- o106 = Instance.new("Weld")
- o107 = Instance.new("CFrameValue")
- o108 = Instance.new("WedgePart")
- o109 = Instance.new("Weld")
- o110 = Instance.new("CFrameValue")
- o111 = Instance.new("WedgePart")
- o112 = Instance.new("Weld")
- o113 = Instance.new("CFrameValue")
- o114 = Instance.new("WedgePart")
- o115 = Instance.new("Weld")
- o116 = Instance.new("CFrameValue")
- o117 = Instance.new("WedgePart")
- o118 = Instance.new("Weld")
- o119 = Instance.new("CFrameValue")
- o120 = Instance.new("WedgePart")
- o121 = Instance.new("Weld")
- o122 = Instance.new("CFrameValue")
- o123 = Instance.new("Part")
- o124 = Instance.new("Weld")
- o125 = Instance.new("CFrameValue")
- o126 = Instance.new("WedgePart")
- o127 = Instance.new("Weld")
- o128 = Instance.new("CFrameValue")
- o129 = Instance.new("Part")
- o130 = Instance.new("Weld")
- o131 = Instance.new("CFrameValue")
- o132 = Instance.new("Part")
- o133 = Instance.new("Weld")
- o134 = Instance.new("Weld")
- o135 = Instance.new("CFrameValue")
- o136 = Instance.new("WedgePart")
- o137 = Instance.new("Weld")
- o138 = Instance.new("CFrameValue")
- o139 = Instance.new("WedgePart")
- o140 = Instance.new("Weld")
- o141 = Instance.new("CFrameValue")
- o142 = Instance.new("WedgePart")
- o143 = Instance.new("Weld")
- o144 = Instance.new("CFrameValue")
- o145 = Instance.new("WedgePart")
- o146 = Instance.new("Weld")
- o147 = Instance.new("CFrameValue")
- o148 = Instance.new("WedgePart")
- o149 = Instance.new("Weld")
- o150 = Instance.new("CFrameValue")
- o1.Name = "RightGaunt."
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Pebble
- o2.BrickColor = BrickColor.new("Dark stone grey")
- o2.Position = Vector3.new(-0.0207378063, 4.45063925, -0.0138999289)
- o2.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o2.Size = Vector3.new(0.149999931, 0.0800000057, 1.10999954)
- o2.CFrame = CFrame.new(-0.0207378063, 4.45063925, -0.0138999289, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o2.Position = Vector3.new(-0.0207378063, 4.45063925, -0.0138999289)
- o2.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o3.Parent = o1
- o3.Material = Enum.Material.Pebble
- o3.BrickColor = BrickColor.new("Dark stone grey")
- o3.Position = Vector3.new(-0.0207358059, 4.45063925, -0.0139059285)
- o3.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o3.Size = Vector3.new(0.149999931, 0.0800000057, 1.10999954)
- o3.CFrame = CFrame.new(-0.0207358059, 4.45063925, -0.0139059285, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o3.Position = Vector3.new(-0.0207358059, 4.45063925, -0.0139059285)
- o3.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o4.Name = "qCFrameWeldThingy"
- o4.Parent = o3
- o4.C1 = CFrame.new(-2.00048089e-06, 0, 5.99958003e-06, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o4.Part0 = o2
- o4.Part1 = o3
- o5.Name = "qRelativeCFrameWeldValue"
- o5.Parent = o3
- o5.Value = CFrame.new(-2.00048089e-06, 0, 5.99958003e-06, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o6.Parent = o1
- o6.Material = Enum.Material.Pebble
- o6.BrickColor = BrickColor.new("Dark stone grey")
- o6.Position = Vector3.new(-0.0239357147, 5.52303791, -0.539013207)
- o6.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o6.Size = Vector3.new(0.149999931, 2.11999965, 0.0500000007)
- o6.CFrame = CFrame.new(-0.0239357147, 5.52303791, -0.539013207, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o6.Position = Vector3.new(-0.0239357147, 5.52303791, -0.539013207)
- o6.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o7.Name = "qCFrameWeldThingy"
- o7.Parent = o6
- o7.C1 = CFrame.new(6.99982047e-06, -1.06999898, 0.529995024, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o7.Part0 = o2
- o7.Part1 = o6
- o8.Name = "qRelativeCFrameWeldValue"
- o8.Parent = o6
- o8.Value = CFrame.new(6.99982047e-06, -1.06999898, 0.529995024, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o9.Parent = o1
- o9.Material = Enum.Material.Pebble
- o9.BrickColor = BrickColor.new("Dark stone grey")
- o9.Position = Vector3.new(-0.027153112, 6.56563044, -0.00926229171)
- o9.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o9.Size = Vector3.new(0.149999931, 0.0700000003, 1.0999999)
- o9.CFrame = CFrame.new(-0.027153112, 6.56563044, -0.00926229171, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o9.Position = Vector3.new(-0.027153112, 6.56563044, -0.00926229171)
- o9.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o10.Name = "qCFrameWeldThingy"
- o10.Parent = o9
- o10.C1 = CFrame.new(-1.00024045e-06, -2.11500001, 0.00500100665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o10.Part0 = o2
- o10.Part1 = o9
- o11.Name = "qRelativeCFrameWeldValue"
- o11.Parent = o9
- o11.Value = CFrame.new(-1.00024045e-06, -2.11500001, 0.00500100665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o12.Parent = o1
- o12.Material = Enum.Material.Pebble
- o12.BrickColor = BrickColor.new("Dark stone grey")
- o12.Position = Vector3.new(-0.0239606742, 5.49325275, 0.510851085)
- o12.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o12.Size = Vector3.new(0.149999931, 2.1699996, 0.13000001)
- o12.CFrame = CFrame.new(-0.0239606742, 5.49325275, 0.510851085, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o12.Position = Vector3.new(-0.0239606742, 5.49325275, 0.510851085)
- o12.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o13.Name = "qCFrameWeldThingy"
- o13.Parent = o12
- o13.C1 = CFrame.new(-2.00048089e-06, -1.04499912, -0.51999402, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o13.Part0 = o2
- o13.Part1 = o12
- o14.Name = "qRelativeCFrameWeldValue"
- o14.Parent = o12
- o14.Value = CFrame.new(-2.00048089e-06, -1.04499912, -0.51999402, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o15.Parent = o1
- o15.Material = Enum.Material.Pebble
- o15.BrickColor = BrickColor.new("Dark stone grey")
- o15.Position = Vector3.new(0.506001413, 5.52223015, -0.00895392336)
- o15.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o15.Size = Vector3.new(0.149999931, 2.11999965, 0.0500000007)
- o15.CFrame = CFrame.new(0.506001413, 5.52223015, -0.00895392336, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o15.Position = Vector3.new(0.506001413, 5.52223015, -0.00895392336)
- o15.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o16.Name = "qCFrameWeldThingy"
- o16.Parent = o15
- o16.C1 = CFrame.new(-6.99423254e-06, -1.06999898, 0.529987991, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o16.Part0 = o2
- o16.Part1 = o15
- o17.Name = "qRelativeCFrameWeldValue"
- o17.Parent = o15
- o17.Value = CFrame.new(-6.99423254e-06, -1.06999898, 0.529987991, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o18.Parent = o1
- o18.Material = Enum.Material.Pebble
- o18.BrickColor = BrickColor.new("Dark stone grey")
- o18.Position = Vector3.new(-0.0245471429, 5.70566082, -0.00317934528)
- o18.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o18.Size = Vector3.new(1.1299994, 0.0700000003, 1.15999985)
- o18.CFrame = CFrame.new(-0.0245471429, 5.70566082, -0.00317934528, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o18.Position = Vector3.new(-0.0245471429, 5.70566082, -0.00317934528)
- o18.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o18.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o19.Name = "qCFrameWeldThingy"
- o19.Parent = o18
- o19.C1 = CFrame.new(1.00024045e-06, -1.25506306, -0.00500099361, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o19.Part0 = o2
- o19.Part1 = o18
- o20.Name = "qRelativeCFrameWeldValue"
- o20.Parent = o18
- o20.Value = CFrame.new(1.00024045e-06, -1.25506306, -0.00500099361, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o21.Parent = o1
- o21.Material = Enum.Material.Pebble
- o21.BrickColor = BrickColor.new("Dark stone grey")
- o21.Position = Vector3.new(-0.0221253186, 6.55562305, -0.00430832244)
- o21.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o21.Size = Vector3.new(0.149999931, 0.0500000007, 1.0999999)
- o21.CFrame = CFrame.new(-0.0221253186, 6.55562305, -0.00430832244, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o21.Position = Vector3.new(-0.0221253186, 6.55562305, -0.00430832244)
- o21.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o22.Name = "qCFrameWeldThingy"
- o22.Parent = o21
- o22.C1 = CFrame.new(2.00606883e-06, -2.10500002, 0.00499899965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o22.Part0 = o2
- o22.Part1 = o21
- o23.Name = "qRelativeCFrameWeldValue"
- o23.Parent = o21
- o23.Value = CFrame.new(2.00606883e-06, -2.10500002, 0.00499899965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o24.Parent = o1
- o25.Parent = o24
- o26.Parent = o25
- o26.Material = Enum.Material.Neon
- o26.BrickColor = BrickColor.new("Really red")
- o26.Position = Vector3.new(0.533817232, 4.88857412, -0.0995032936)
- o26.Rotation = Vector3.new(-146.050003, -0.0900000036, -0.150000006)
- o26.Size = Vector3.new(0.0500000007, 0.189999983, 0.0749999881)
- o26.CFrame = CFrame.new(0.533817232, 4.88857412, -0.0995032936, 0.999995351, 0.00257549435, -0.0016191114, 0.00304059219, -0.829547703, 0.558427513, 9.51931725e-05, -0.558429778, -0.829551756)
- o26.Color = Color3.new(1, 0, 0)
- o26.Position = Vector3.new(0.533817232, 4.88857412, -0.0995032936)
- o26.Orientation = Vector3.new(-33.9500008, -179.889999, 179.789993)
- o26.Color = Color3.new(1, 0, 0)
- o27.Name = "qCFrameWeldThingy"
- o27.Parent = o26
- o27.C1 = CFrame.new(-0.555876017, 0.314056039, -0.314669371, -2.32458115e-05, 7.03334808e-06, -0.99999994, -0.554643512, -0.832087994, 7.03334808e-06, -0.832088053, 0.554643512, 2.33650208e-05)
- o27.Part0 = o2
- o27.Part1 = o26
- o28.Name = "qRelativeCFrameWeldValue"
- o28.Parent = o26
- o28.Value = CFrame.new(-0.555876017, 0.314056039, -0.314669371, -2.32458115e-05, 7.03334808e-06, -0.99999994, -0.554643512, -0.832087994, 7.03334808e-06, -0.832088053, 0.554643512, 2.33650208e-05)
- o29.Parent = o25
- o29.Material = Enum.Material.Neon
- o29.BrickColor = BrickColor.new("Really red")
- o29.Position = Vector3.new(0.533722639, 4.93044901, -0.161691889)
- o29.Rotation = Vector3.new(33.9500008, 0.0900000036, -179.850006)
- o29.Size = Vector3.new(0.0500000007, 0.189999983, 0.0749999881)
- o29.CFrame = CFrame.new(0.533722639, 4.93044901, -0.161691889, -0.999995351, 0.00258956105, 0.00157238159, -0.00302631361, -0.829547703, -0.558427632, -0.000141620214, -0.558429778, 0.829551756)
- o29.Color = Color3.new(1, 0, 0)
- o29.Position = Vector3.new(0.533722639, 4.93044901, -0.161691889)
- o29.Orientation = Vector3.new(33.9500008, 0.109999999, -179.789993)
- o29.Color = Color3.new(1, 0, 0)
- o30.Name = "qCFrameWeldThingy"
- o30.Parent = o29
- o30.C1 = CFrame.new(0.55588901, 0.314057708, 0.389668107, -2.32458115e-05, 7.03334808e-06, 0.99999994, -0.554643512, -0.832087994, -7.03334808e-06, 0.832088053, -0.554643512, 2.33650208e-05)
- o30.Part0 = o2
- o30.Part1 = o29
- o31.Name = "qRelativeCFrameWeldValue"
- o31.Parent = o29
- o31.Value = CFrame.new(0.55588901, 0.314057708, 0.389668107, -2.32458115e-05, 7.03334808e-06, 0.99999994, -0.554643512, -0.832087994, -7.03334808e-06, 0.832088053, -0.554643512, 2.33650208e-05)
- o32.Parent = o25
- o32.Material = Enum.Material.Neon
- o32.BrickColor = BrickColor.new("Really red")
- o32.Position = Vector3.new(0.533683002, 4.92912769, 0.128241554)
- o32.Rotation = Vector3.new(146.580002, 0.100000001, -0.140000001)
- o32.Size = Vector3.new(0.0500000007, 0.189999983, 0.0749999881)
- o32.CFrame = CFrame.new(0.533683002, 4.92912769, 0.128241554, 0.999995351, 0.00247355085, 0.00174642226, 0.00302652549, -0.834603369, -0.550842941, 9.51290713e-05, 0.550845683, -0.834607065)
- o32.Color = Color3.new(1, 0, 0)
- o32.Position = Vector3.new(0.533683002, 4.92912769, 0.128241554)
- o32.Orientation = Vector3.new(33.4199982, 179.880005, 179.789993)
- o32.Color = Color3.new(1, 0, 0)
- o33.Name = "qCFrameWeldThingy"
- o33.Parent = o32
- o33.C1 = CFrame.new(-0.55588001, 0.319678903, 0.381236076, -2.32458115e-05, -7.03334808e-06, -0.99999994, 0.554643512, -0.832087994, -7.03334808e-06, -0.832088053, -0.554643512, 2.33650208e-05)
- o33.Part0 = o2
- o33.Part1 = o32
- o34.Name = "qRelativeCFrameWeldValue"
- o34.Parent = o32
- o34.Value = CFrame.new(-0.55588001, 0.319678903, 0.381236076, -2.32458115e-05, -7.03334808e-06, -0.99999994, 0.554643512, -0.832087994, -7.03334808e-06, -0.832088053, -0.554643512, 2.33650208e-05)
- o35.Parent = o25
- o35.Material = Enum.Material.Neon
- o35.BrickColor = BrickColor.new("Really red")
- o35.Position = Vector3.new(0.533807158, 4.88782167, 0.0656738505)
- o35.Rotation = Vector3.new(-33.4199982, -0.100000001, -179.860001)
- o35.Size = Vector3.new(0.0500000007, 0.189999983, 0.0749999881)
- o35.CFrame = CFrame.new(0.533807158, 4.88782167, 0.0656738505, -0.999995351, 0.00245948415, -0.00179315207, -0.00304038031, -0.834603369, 0.550842822, -0.000141684315, 0.550845683, 0.834607065)
- o35.Color = Color3.new(1, 0, 0)
- o35.Position = Vector3.new(0.533807158, 4.88782167, 0.0656738505)
- o35.Orientation = Vector3.new(-33.4199982, -0.119999997, -179.789993)
- o35.Color = Color3.new(1, 0, 0)
- o36.Name = "qCFrameWeldThingy"
- o36.Parent = o35
- o36.C1 = CFrame.new(0.55588299, 0.319677234, -0.30623734, -2.32458115e-05, -7.03334808e-06, 0.99999994, 0.554643512, -0.832087994, 7.03334808e-06, 0.832088053, 0.554643512, 2.33650208e-05)
- o36.Part0 = o2
- o36.Part1 = o35
- o37.Name = "qRelativeCFrameWeldValue"
- o37.Parent = o35
- o37.Value = CFrame.new(0.55588299, 0.319677234, -0.30623734, -2.32458115e-05, -7.03334808e-06, 0.99999994, 0.554643512, -0.832087994, 7.03334808e-06, 0.832088053, 0.554643512, 2.33650208e-05)
- o38.Parent = o25
- o38.Material = Enum.Material.Neon
- o38.BrickColor = BrickColor.new("Really red")
- o38.Position = Vector3.new(0.533146381, 5.10610533, 0.0879333913)
- o38.Rotation = Vector3.new(90.2600021, 0.170000002, 0.00999999978)
- o38.Size = Vector3.new(0.0500000007, 0.0600000024, 0.140000015)
- o38.CFrame = CFrame.new(0.533146381, 5.10610533, 0.0879333913, 0.99999541, -0.000104580708, 0.00303396117, 0.00303345313, -0.00455759233, -0.999985039, 0.0001184067, 0.999989629, -0.00455725426)
- o38.Color = Color3.new(1, 0, 0)
- o38.Position = Vector3.new(0.533146381, 5.10610533, 0.0879333913)
- o38.Orientation = Vector3.new(89.6900024, 146.350006, 146.350006)
- o38.Color = Color3.new(1, 0, 0)
- o39.Name = "qCFrameWeldThingy"
- o39.Parent = o38
- o39.C1 = CFrame.new(-0.555882037, -0.0987869948, 0.654240012, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- o39.Part0 = o2
- o39.Part1 = o38
- o40.Name = "qRelativeCFrameWeldValue"
- o40.Parent = o38
- o40.Value = CFrame.new(-0.555882037, -0.0987869948, 0.654240012, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- o41.Parent = o25
- o41.Material = Enum.Material.Neon
- o41.BrickColor = BrickColor.new("Really red")
- o41.Position = Vector3.new(0.533152342, 5.10658407, -0.0170605127)
- o41.Rotation = Vector3.new(-87.7600021, 89.8300018, 88.0299988)
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- o41.Color = Color3.new(1, 0, 0)
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- o42.Part0 = o2
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- o43.Parent = o41
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- o44.Rotation = Vector3.new(90.2600021, 0.170000002, -179.990005)
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- o44.Orientation = Vector3.new(89.6900024, 146.350006, -33.6500015)
- o44.Color = Color3.new(1, 0, 0)
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- o86.Parent = o84
- o86.Value = CFrame.new(-0.531024992, -0.119247995, 0.666524768, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- o87.Parent = o71
- o87.Position = Vector3.new(0.508261502, 5.11879492, -0.0175002888)
- o87.Rotation = Vector3.new(-87.7600021, 89.8300018, 88.0299988)
- o87.Size = Vector3.new(0.179922611, 0.167927757, 0.059974201)
- o87.CFrame = CFrame.new(0.508261502, 5.11879492, -0.0175002888, 0.000104580708, -0.00303396117, 0.99999541, 0.00455759233, 0.999985039, 0.00303345313, -0.999989629, 0.00455725426, 0.0001184067)
- o87.Position = Vector3.new(0.508261502, 5.11879492, -0.0175002888)
- o87.Orientation = Vector3.new(-0.170000002, 89.9899979, 0.25999999)
- o88.Name = "qCFrameWeldThingy"
- o88.Parent = o87
- o88.C1 = CFrame.new(-0.00670082681, -0.66652441, -0.531023264, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o88.Part0 = o2
- o88.Part1 = o87
- o89.Name = "qRelativeCFrameWeldValue"
- o89.Parent = o87
- o89.Value = CFrame.new(-0.00670082681, -0.66652441, -0.531023264, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o90.Parent = o71
- o90.Position = Vector3.new(0.508273423, 5.11936951, -0.143445149)
- o90.Rotation = Vector3.new(90.2600021, 0.170000002, -179.990005)
- o90.Size = Vector3.new(0.059974201, 0.0719690397, 0.167927772)
- o90.CFrame = CFrame.new(0.508273423, 5.11936951, -0.143445149, -0.99999541, 0.000104580708, 0.00303396117, -0.00303345313, 0.00455759233, -0.999985039, -0.0001184067, -0.999989629, -0.00455725426)
- o90.Position = Vector3.new(0.508273423, 5.11936951, -0.143445149)
- o90.Orientation = Vector3.new(89.6900024, 146.350006, -33.6500015)
- o91.Name = "qCFrameWeldThingy"
- o91.Parent = o90
- o91.C1 = CFrame.new(0.531022012, -0.132647008, 0.666524768, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- o91.Part0 = o2
- o91.Part1 = o90
- o92.Name = "qRelativeCFrameWeldValue"
- o92.Parent = o90
- o92.Value = CFrame.new(0.531022012, -0.132647008, 0.666524768, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- o93.Parent = o71
- o93.Position = Vector3.new(0.508223951, 5.11971569, 0.231569052)
- o93.Rotation = Vector3.new(-112.940002, -0.159999996, 179.929993)
- o93.Size = Vector3.new(0.059974201, 0.227901936, 0.0899612829)
- o93.CFrame = CFrame.new(0.508223951, 5.11971569, 0.231569052, -0.99999541, -0.00129113777, -0.00274751172, -0.00303345313, 0.389683098, 0.920944035, -0.0001184067, 0.920948148, -0.389685184)
- o93.Position = Vector3.new(0.508223951, 5.11971569, 0.231569052)
- o93.Orientation = Vector3.new(-67.0599976, -179.600006, -0.449999988)
- o94.Name = "qCFrameWeldThingy"
- o94.Parent = o93
- o94.C1 = CFrame.new(0.531018019, -0.486108959, -0.519073009, 0, 0, 1, 0.919162691, 0.393878162, 0, -0.393878132, 0.919162691, 0)
- o94.Part0 = o2
- o94.Part1 = o93
- o95.Name = "qRelativeCFrameWeldValue"
- o95.Parent = o93
- o95.Value = CFrame.new(0.531018019, -0.486108959, -0.519073009, 0, 0, 1, 0.919162691, 0.393878162, 0, -0.393878132, 0.919162691, 0)
- o96.Parent = o71
- o96.Position = Vector3.new(0.507662475, 5.31690836, -0.0615784265)
- o96.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o96.Size = Vector3.new(0.059974201, 0.227901995, 0.0899612829)
- o96.CFrame = CFrame.new(0.507662475, 5.31690836, -0.0615784265, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o96.Position = Vector3.new(0.507662475, 5.31690836, -0.0615784265)
- o96.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o97.Name = "qCFrameWeldThingy"
- o97.Parent = o96
- o97.C1 = CFrame.new(-0.531019986, -0.864435673, 0.0516813621, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o97.Part0 = o2
- o97.Part1 = o96
- o98.Name = "qRelativeCFrameWeldValue"
- o98.Parent = o96
- o98.Value = CFrame.new(-0.531019986, -0.864435673, 0.0516813621, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o99.Parent = o71
- o99.Position = Vector3.new(0.507979751, 5.20256376, 0.196508363)
- o99.Rotation = Vector3.new(67.0599976, 0.159999996, 0.0700000003)
- o99.Size = Vector3.new(0.059974201, 0.227901936, 0.0899612829)
- o99.CFrame = CFrame.new(0.507979751, 5.20256376, 0.196508363, 0.99999541, -0.00129113777, 0.00274751172, 0.00303345313, 0.389683098, -0.920944035, 0.0001184067, 0.920948148, 0.389685184)
- o99.Position = Vector3.new(0.507979751, 5.20256376, 0.196508363)
- o99.Orientation = Vector3.new(67.0599976, 0.400000006, 0.449999988)
- o100.Name = "qCFrameWeldThingy"
- o100.Parent = o99
- o100.C1 = CFrame.new(-0.531020999, -0.486104667, 0.609034657, 0, 0, -1, 0.919162691, 0.393878162, 0, 0.393878132, -0.919162691, 0)
- o100.Part0 = o2
- o100.Part1 = o99
- o101.Name = "qRelativeCFrameWeldValue"
- o101.Parent = o99
- o101.Value = CFrame.new(-0.531020999, -0.486104667, 0.609034657, 0, 0, -1, 0.919162691, 0.393878162, 0, 0.393878132, -0.919162691, 0)
- o102.Parent = o71
- o102.Position = Vector3.new(0.507653058, 5.31649828, 0.0283819959)
- o102.Rotation = Vector3.new(-179.740005, 0.00999999978, 179.830002)
- o102.Size = Vector3.new(0.059974201, 0.227901936, 0.0899612829)
- o102.CFrame = CFrame.new(0.507653058, 5.31649828, 0.0283819959, -0.99999541, -0.00303396117, 0.000104580708, -0.00303345313, 0.999985039, 0.00455759233, -0.0001184067, 0.00455725426, -0.999989629)
- o102.Position = Vector3.new(0.507653058, 5.31649828, 0.0283819959)
- o102.Orientation = Vector3.new(-0.25999999, 179.990005, -0.170000002)
- o103.Name = "qCFrameWeldThingy"
- o103.Parent = o102
- o103.C1 = CFrame.new(0.531019986, -0.864435673, 0.0382799953, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o103.Part0 = o2
- o103.Part1 = o102
- o104.Name = "qRelativeCFrameWeldValue"
- o104.Parent = o102
- o104.Value = CFrame.new(0.531019986, -0.864435673, 0.0382799953, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o105.Parent = o71
- o105.Position = Vector3.new(0.508026421, 5.2045064, -0.229903862)
- o105.Rotation = Vector3.new(113.459999, 0.159999996, 179.940002)
- o105.Size = Vector3.new(0.059974201, 0.227901936, 0.0899612829)
- o105.CFrame = CFrame.new(0.508026421, 5.2045064, -0.229903862, -0.99999541, -0.00109888439, 0.00282989605, -0.00303345313, 0.398061424, -0.917353809, -0.0001184067, -0.91735816, -0.398062915)
- o105.Position = Vector3.new(0.508026421, 5.2045064, -0.229903862)
- o105.Orientation = Vector3.new(66.5400009, 179.589996, -0.439999998)
- o106.Name = "qCFrameWeldThingy"
- o106.Parent = o105
- o106.C1 = CFrame.new(0.531023026, -0.497657359, 0.604083419, 0, 0, 1, -0.919162691, 0.393878162, 0, -0.393878132, -0.919162691, 0)
- o106.Part0 = o2
- o106.Part1 = o105
- o107.Name = "qRelativeCFrameWeldValue"
- o107.Parent = o105
- o107.Value = CFrame.new(0.531023026, -0.497657359, 0.604083419, 0, 0, 1, -0.919162691, 0.393878162, 0, -0.393878132, -0.919162691, 0)
- o108.Parent = o71
- o108.Position = Vector3.new(0.508283973, 5.12198162, -0.265716255)
- o108.Rotation = Vector3.new(-66.5400009, -0.159999996, 0.0599999987)
- o108.Size = Vector3.new(0.059974201, 0.227901936, 0.0899612829)
- o108.CFrame = CFrame.new(0.508283973, 5.12198162, -0.265716255, 0.99999541, -0.00109888439, -0.00282989605, 0.00303345313, 0.398061424, 0.917353809, 0.0001184067, -0.91735816, 0.398062915)
- o108.Position = Vector3.new(0.508283973, 5.12198162, -0.265716255)
- o108.Orientation = Vector3.new(-66.5400009, -0.409999996, 0.439999998)
- o109.Name = "qCFrameWeldThingy"
- o109.Parent = o108
- o109.C1 = CFrame.new(-0.531026006, -0.497659802, -0.514122367, 0, 0, -1, -0.919162691, 0.393878162, 0, 0.393878132, 0.919162691, 0)
- o109.Part0 = o2
- o109.Part1 = o108
- o110.Name = "qRelativeCFrameWeldValue"
- o110.Parent = o108
- o110.Value = CFrame.new(-0.531026006, -0.497659802, -0.514122367, 0, 0, -1, -0.919162691, 0.393878162, 0, 0.393878132, 0.919162691, 0)
- o111.Parent = o71
- o111.Position = Vector3.new(0.508689225, 4.98122501, -0.0990852565)
- o111.Rotation = Vector3.new(0.25999999, -0.00999999978, -179.830002)
- o111.Size = Vector3.new(0.059974201, 0.107953563, 0.161930323)
- o111.CFrame = CFrame.new(0.508689225, 4.98122501, -0.0990852565, -0.99999541, 0.00303396117, -0.000104580708, -0.00303345313, -0.999985039, -0.00455759233, -0.0001184067, -0.00455725426, 0.999989629)
- o111.Position = Vector3.new(0.508689225, 4.98122501, -0.0990852565)
- o111.Orientation = Vector3.new(0.25999999, -0.00999999978, -179.830002)
- o112.Name = "qCFrameWeldThingy"
- o112.Parent = o111
- o112.C1 = CFrame.new(0.531024039, 0.528583527, 0.087658003, 0, 0, 1, 0, -1, 0, 1, 0, -0)
- o112.Part0 = o2
- o112.Part1 = o111
- o113.Name = "qRelativeCFrameWeldValue"
- o113.Parent = o111
- o113.Value = CFrame.new(0.531024039, 0.528583527, 0.087658003, 0, 0, 1, 0, -1, 0, 1, 0, -0)
- o114.Parent = o71
- o114.Position = Vector3.new(0.508676291, 4.98048735, 0.0628380626)
- o114.Rotation = Vector3.new(-179.740005, 0.00999999978, -0.170000002)
- o114.Size = Vector3.new(0.059974201, 0.107953556, 0.161930323)
- o114.CFrame = CFrame.new(0.508676291, 4.98048735, 0.0628380626, 0.99999541, 0.00303396117, 0.000104580708, 0.00303345313, -0.999985039, 0.00455759233, 0.0001184067, -0.00455725426, -0.999989629)
- o114.Position = Vector3.new(0.508676291, 4.98048735, 0.0628380626)
- o114.Orientation = Vector3.new(-0.25999999, 179.990005, 179.830002)
- o115.Name = "qCFrameWeldThingy"
- o115.Parent = o114
- o115.C1 = CFrame.new(-0.531028032, 0.528583527, 0.0742669925, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- o115.Part0 = o2
- o115.Part1 = o114
- o116.Name = "qRelativeCFrameWeldValue"
- o116.Parent = o114
- o116.Value = CFrame.new(-0.531028032, 0.528583527, 0.0742669925, 0, 0, -1, 0, -1, -0, -1, 0, -0)
- o117.Parent = o1
- o117.BrickColor = BrickColor.new("Mid gray")
- o117.Position = Vector3.new(0.509495735, 5.57166576, -0.306948334)
- o117.Rotation = Vector3.new(-179.740005, 0.00999999978, 179.830002)
- o117.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o117.CFrame = CFrame.new(0.509495735, 5.57166576, -0.306948334, -0.99999541, -0.00303396117, 0.000104580708, -0.00303345313, 0.999985039, 0.00455759233, -0.0001184067, 0.00455725426, -0.999989629)
- o117.BottomSurface = Enum.SurfaceType.Smooth
- o117.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o117.Position = Vector3.new(0.509495735, 5.57166576, -0.306948334)
- o117.Orientation = Vector3.new(-0.25999999, 179.990005, -0.170000002)
- o117.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o118.Name = "qCFrameWeldThingy"
- o118.Parent = o117
- o118.C1 = CFrame.new(0.533596992, -1.1180656, -0.298209995, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o118.Part0 = o2
- o118.Part1 = o117
- o119.Name = "qRelativeCFrameWeldValue"
- o119.Parent = o117
- o119.Value = CFrame.new(0.533596992, -1.1180656, -0.298209995, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o120.Parent = o1
- o120.BrickColor = BrickColor.new("Mid gray")
- o120.Position = Vector3.new(0.29976958, 5.57704258, -0.51868099)
- o120.Rotation = Vector3.new(-87.7600021, 89.8300018, 88.0299988)
- o120.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o120.CFrame = CFrame.new(0.29976958, 5.57704258, -0.51868099, 0.000104580708, -0.00303396117, 0.99999541, 0.00455759233, 0.999985039, 0.00303345313, -0.999989629, 0.00455725426, 0.0001184067)
- o120.BottomSurface = Enum.SurfaceType.Smooth
- o120.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o120.Position = Vector3.new(0.29976958, 5.57704258, -0.51868099)
- o120.Orientation = Vector3.new(-0.170000002, 89.9899979, 0.25999999)
- o120.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o121.Name = "qCFrameWeldThingy"
- o121.Parent = o120
- o121.C1 = CFrame.new(-0.509943008, -1.12311363, -0.323863029, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o121.Part0 = o2
- o121.Part1 = o120
- o122.Name = "qRelativeCFrameWeldValue"
- o122.Parent = o120
- o122.Value = CFrame.new(-0.509943008, -1.12311363, -0.323863029, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o123.Parent = o1
- o123.Material = Enum.Material.Pebble
- o123.BrickColor = BrickColor.new("Dark stone grey")
- o123.Position = Vector3.new(-0.528904974, 5.49409056, -0.00919640623)
- o123.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o123.Size = Vector3.new(0.149999931, 2.1699996, 0.100000009)
- o123.CFrame = CFrame.new(-0.528904974, 5.49409056, -0.00919640623, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o123.BottomSurface = Enum.SurfaceType.Smooth
- o123.TopSurface = Enum.SurfaceType.Smooth
- o123.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o123.Position = Vector3.new(-0.528904974, 5.49409056, -0.00919640623)
- o123.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o123.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o124.Name = "qCFrameWeldThingy"
- o124.Parent = o123
- o124.C1 = CFrame.new(-9.93721187e-07, -1.04499865, -0.504998982, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o124.Part0 = o2
- o124.Part1 = o123
- o125.Name = "qRelativeCFrameWeldValue"
- o125.Parent = o123
- o125.Value = CFrame.new(-9.93721187e-07, -1.04499865, -0.504998982, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o126.Parent = o1
- o126.BrickColor = BrickColor.new("Mid gray")
- o126.Position = Vector3.new(-0.343380958, 5.57032156, 0.527919054)
- o126.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o126.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o126.CFrame = CFrame.new(-0.343380958, 5.57032156, 0.527919054, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o126.BottomSurface = Enum.SurfaceType.Smooth
- o126.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o126.Position = Vector3.new(-0.343380958, 5.57032156, 0.527919054)
- o126.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o126.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o127.Name = "qCFrameWeldThingy"
- o127.Parent = o126
- o127.C1 = CFrame.new(-0.536743999, -1.12311363, -0.319180995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o127.Part0 = o2
- o127.Part1 = o126
- o128.Name = "qRelativeCFrameWeldValue"
- o128.Parent = o126
- o128.Value = CFrame.new(-0.536743999, -1.12311363, -0.319180995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o129.Name = "Handle"
- o129.Parent = o1
- o129.BrickColor = BrickColor.new("Mid gray")
- o129.Position = Vector3.new(-0.0234703142, 4.98363972, 0.000276126899)
- o129.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o129.FormFactor = Enum.FormFactor.Custom
- o129.Size = Vector3.new(1.10000002, 1.05000007, 1.10000002)
- o129.CFrame = CFrame.new(-0.0234703142, 4.98363972, 0.000276126899, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o129.BottomSurface = Enum.SurfaceType.Smooth
- o129.TopSurface = Enum.SurfaceType.Smooth
- o129.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o129.Position = Vector3.new(-0.0234703142, 4.98363972, 0.000276126899)
- o129.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o129.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o130.Name = "qCFrameWeldThingy"
- o130.Parent = o129
- o130.C1 = CFrame.new(-0.0117469942, -0.533065557, -0.00111398473, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o130.Part0 = o2
- o130.Part1 = o129
- o131.Name = "qRelativeCFrameWeldValue"
- o131.Parent = o129
- o131.Value = CFrame.new(-0.0117469942, -0.533065557, -0.00111398473, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o132.Name = "WeldP"
- o132.Parent = o1
- o132.BrickColor = BrickColor.new("Bright yellow")
- o132.Transparency = 1
- o132.Position = Vector3.new(-0.0251211263, 5.52774286, 0.00275577884)
- o132.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o132.FormFactor = Enum.FormFactor.Custom
- o132.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o132.CFrame = CFrame.new(-0.0251211263, 5.52774286, 0.00275577884, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o132.BottomSurface = Enum.SurfaceType.Smooth
- o132.TopSurface = Enum.SurfaceType.Smooth
- o132.Color = Color3.new(0.960784, 0.803922, 0.188235)
- o132.Position = Vector3.new(-0.0251211263, 5.52774286, 0.00275577884)
- o132.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o132.Color = Color3.new(0.960784, 0.803922, 0.188235)
- o133.Name = "RAWeld"
- o133.Parent = o132
- o133.Part0 = o132
- o133.Part1 = Character:FindFirstChild("Right Arm")
- o134.Name = "qCFrameWeldThingy"
- o134.Parent = o132
- o134.C1 = CFrame.new(-0.0117469942, -1.07717657, -0.00111398473, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o134.Part0 = o2
- o134.Part1 = o132
- o135.Name = "qRelativeCFrameWeldValue"
- o135.Parent = o132
- o135.Value = CFrame.new(-0.0117469942, -1.07717657, -0.00111398473, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o136.Parent = o1
- o136.BrickColor = BrickColor.new("Mid gray")
- o136.Position = Vector3.new(-0.553074539, 5.56551456, 0.335358173)
- o136.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o136.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o136.CFrame = CFrame.new(-0.553074539, 5.56551456, 0.335358173, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o136.BottomSurface = Enum.SurfaceType.Smooth
- o136.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o136.Position = Vector3.new(-0.553074539, 5.56551456, 0.335358173)
- o136.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o136.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o137.Name = "qCFrameWeldThingy"
- o137.Parent = o136
- o137.C1 = CFrame.new(0.528910995, -1.1180656, -0.344228983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o137.Part0 = o2
- o137.Part1 = o136
- o138.Name = "qRelativeCFrameWeldValue"
- o138.Parent = o136
- o138.Value = CFrame.new(0.528910995, -1.1180656, -0.344228983, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o139.Parent = o1
- o139.BrickColor = BrickColor.new("Mid gray")
- o139.Position = Vector3.new(0.308979601, 5.5672164, 0.535876155)
- o139.Rotation = Vector3.new(-87.7600021, 89.8300018, 88.0299988)
- o139.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o139.CFrame = CFrame.new(0.308979601, 5.5672164, 0.535876155, 0.000104580708, -0.00303396117, 0.99999541, 0.00455759233, 0.999985039, 0.00303345313, -0.999989629, 0.00455725426, 0.0001184067)
- o139.BottomSurface = Enum.SurfaceType.Smooth
- o139.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o139.Position = Vector3.new(0.308979601, 5.5672164, 0.535876155)
- o139.Orientation = Vector3.new(-0.170000002, 89.9899979, 0.25999999)
- o139.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o140.Name = "qCFrameWeldThingy"
- o140.Parent = o139
- o140.C1 = CFrame.new(0.544646978, -1.1180656, -0.33316803, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o140.Part0 = o2
- o140.Part1 = o139
- o141.Name = "qRelativeCFrameWeldValue"
- o141.Parent = o139
- o141.Value = CFrame.new(0.544646978, -1.1180656, -0.33316803, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o142.Parent = o1
- o142.BrickColor = BrickColor.new("Mid gray")
- o142.Position = Vector3.new(-0.333339363, 5.57011032, -0.526690841)
- o142.Rotation = Vector3.new(92.2399979, -89.8300018, 91.9700012)
- o142.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o142.CFrame = CFrame.new(-0.333339363, 5.57011032, -0.526690841, -0.000104580708, -0.00303396117, -0.99999541, -0.00455759233, 0.999985039, -0.00303345313, 0.999989629, 0.00455725426, -0.0001184067)
- o142.BottomSurface = Enum.SurfaceType.Smooth
- o142.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o142.Position = Vector3.new(-0.333339363, 5.57011032, -0.526690841)
- o142.Orientation = Vector3.new(0.170000002, -90.0100021, -0.25999999)
- o142.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o143.Name = "qCFrameWeldThingy"
- o143.Parent = o142
- o143.C1 = CFrame.new(0.517854989, -1.1180656, -0.309264988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o143.Part0 = o2
- o143.Part1 = o142
- o144.Name = "qRelativeCFrameWeldValue"
- o144.Parent = o142
- o144.Value = CFrame.new(0.517854989, -1.1180656, -0.309264988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o145.Parent = o1
- o145.BrickColor = BrickColor.new("Mid gray")
- o145.Position = Vector3.new(0.501487255, 5.57380438, 0.326192141)
- o145.Rotation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o145.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o145.CFrame = CFrame.new(0.501487255, 5.57380438, 0.326192141, 0.99999541, -0.00303396117, -0.000104580708, 0.00303345313, 0.999985039, -0.00455759233, 0.0001184067, 0.00455725426, 0.999989629)
- o145.BottomSurface = Enum.SurfaceType.Smooth
- o145.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o145.Position = Vector3.new(0.501487255, 5.57380438, 0.326192141)
- o145.Orientation = Vector3.new(0.25999999, -0.00999999978, 0.170000002)
- o145.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o146.Name = "qCFrameWeldThingy"
- o146.Parent = o145
- o146.C1 = CFrame.new(-0.525669992, -1.12311363, -0.334914982, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o146.Part0 = o2
- o146.Part1 = o145
- o147.Name = "qRelativeCFrameWeldValue"
- o147.Parent = o145
- o147.Value = CFrame.new(-0.525669992, -1.12311363, -0.334914982, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o148.Parent = o1
- o148.BrickColor = BrickColor.new("Mid gray")
- o148.Position = Vector3.new(-0.545108676, 5.57355976, -0.31696111)
- o148.Rotation = Vector3.new(-179.740005, 0.00999999978, 179.830002)
- o148.Size = Vector3.new(0.0500000007, 1, 0.400000662)
- o148.CFrame = CFrame.new(-0.545108676, 5.57355976, -0.31696111, -0.99999541, -0.00303396117, 0.000104580708, -0.00303345313, 0.999985039, 0.00455759233, -0.0001184067, 0.00455725426, -0.999989629)
- o148.BottomSurface = Enum.SurfaceType.Smooth
- o148.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o148.Position = Vector3.new(-0.545108676, 5.57355976, -0.31696111)
- o148.Orientation = Vector3.new(-0.25999999, 179.990005, -0.170000002)
- o148.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o149.Name = "qCFrameWeldThingy"
- o149.Parent = o148
- o149.C1 = CFrame.new(-0.520998001, -1.12311363, -0.308120996, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o149.Part0 = o2
- o149.Part1 = o148
- o150.Name = "qRelativeCFrameWeldValue"
- o150.Parent = o148
- o150.Value = CFrame.new(-0.520998001, -1.12311363, -0.308120996, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- --Damaged Eye
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",Character)
- mas.Name = "DMGEye"
- o1 = Instance.new("Model")
- o2 = Instance.new("Model")
- o3 = Instance.new("Part")
- o4 = Instance.new("SpecialMesh")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Weld")
- o8 = Instance.new("CFrameValue")
- o9 = Instance.new("Part")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Weld")
- o12 = Instance.new("CFrameValue")
- o13 = Instance.new("Part")
- o14 = Instance.new("SpecialMesh")
- o15 = Instance.new("Weld")
- o16 = Instance.new("CFrameValue")
- o17 = Instance.new("Part")
- o18 = Instance.new("SpecialMesh")
- o19 = Instance.new("Weld")
- o20 = Instance.new("CFrameValue")
- o21 = Instance.new("Model")
- o22 = Instance.new("Part")
- o23 = Instance.new("SpecialMesh")
- o24 = Instance.new("Weld")
- o25 = Instance.new("CFrameValue")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Weld")
- o29 = Instance.new("CFrameValue")
- o30 = Instance.new("Part")
- o31 = Instance.new("SpecialMesh")
- o32 = Instance.new("Weld")
- o33 = Instance.new("CFrameValue")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("Weld")
- o37 = Instance.new("CFrameValue")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Weld")
- o41 = Instance.new("CFrameValue")
- o42 = Instance.new("Part")
- o43 = Instance.new("Weld")
- o44 = Instance.new("Weld")
- o45 = Instance.new("CFrameValue")
- o1.Name = "Damages"
- o1.Parent = mas
- o2.Name = "RD"
- o2.Parent = o1
- o3.Parent = o2
- o3.Material = Enum.Material.Metal
- o3.BrickColor = BrickColor.new("Really black")
- o3.Position = Vector3.new(-2.18339634, 0.1121618, 0.585544586)
- o3.Rotation = Vector3.new(111.220001, 16.6299992, 55.9900017)
- o3.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o3.Velocity = Vector3.new(7.64861834e-05, -0.00021728249, -0.000114729271)
- o3.CanCollide = false
- o3.Size = Vector3.new(0.0900000036, 0.389999986, 0.0500000007)
- o3.CFrame = CFrame.new(-2.18339634, 0.1121618, 0.585544586, 0.535986066, -0.794213593, 0.286258429, -0.150682107, -0.423631191, -0.893214166, 0.830670774, 0.435616344, -0.346734136)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Position = Vector3.new(-2.18339634, 0.1121618, 0.585544586)
- o3.Orientation = Vector3.new(63.2799988, 140.460007, -160.419998)
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Parent = o3
- o4.MeshType = Enum.MeshType.Sphere
- o5.Parent = o2
- o5.Material = Enum.Material.Metal
- o5.BrickColor = BrickColor.new("Really black")
- o5.Position = Vector3.new(-2.29318476, 0.0752656981, 0.649692893)
- o5.Rotation = Vector3.new(106.129997, 9.11999989, 57.1199989)
- o5.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o5.Velocity = Vector3.new(4.38828283e-06, 0.000185279074, -6.58241333e-06)
- o5.CanCollide = false
- o5.Size = Vector3.new(0.0900000036, 0.319999993, 0.0500000007)
- o5.CFrame = CFrame.new(-2.29318476, 0.0752656981, 0.649692893, 0.535986066, -0.829218626, 0.158479065, -0.150682107, -0.278671622, -0.948491991, 0.830670774, 0.48449856, -0.274312466)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Position = Vector3.new(-2.29318476, 0.0752656981, 0.649692893)
- o5.Orientation = Vector3.new(71.5299988, 149.979996, -151.600006)
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o6.Parent = o5
- o6.MeshType = Enum.MeshType.Sphere
- o7.Name = "qCFrameWeldThingy"
- o7.Parent = o5
- o7.C1 = CFrame.new(-7.15255737e-07, -0.132400155, 1.78813934e-07, 1, 0, 0, 0, 0.987685978, -0.156449571, 0, 0.156449571, 0.987685978)
- o7.Part0 = o3
- o7.Part1 = o5
- o8.Name = "qRelativeCFrameWeldValue"
- o8.Parent = o5
- o8.Value = CFrame.new(-7.15255737e-07, -0.132400155, 1.78813934e-07, 1, 0, 0, 0, 0.987685978, -0.156449571, 0, 0.156449571, 0.987685978)
- o9.Parent = o2
- o9.Material = Enum.Material.Metal
- o9.BrickColor = BrickColor.new("Really black")
- o9.Position = Vector3.new(-2.39432836, 0.0491841137, 0.710223913)
- o9.Rotation = Vector3.new(101.260002, 1.53999996, 57.5800018)
- o9.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o9.Velocity = Vector3.new(-4.65771955e-05, 0.000560345245, 6.98658041e-05)
- o9.CanCollide = false
- o9.Size = Vector3.new(0.0900000036, 0.200000003, 0.0500000007)
- o9.CFrame = CFrame.new(-2.39432836, 0.0491841137, 0.710223913, 0.535986066, -0.84379971, 0.0268548578, -0.150682107, -0.126916528, -0.980401516, 0.830670774, 0.521435022, -0.195170939)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Position = Vector3.new(-2.39432836, 0.0491841137, 0.710223913)
- o9.Orientation = Vector3.new(78.6399994, 172.169998, -130.110001)
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o10.Parent = o9
- o10.MeshType = Enum.MeshType.Sphere
- o11.Name = "qCFrameWeldThingy"
- o11.Parent = o9
- o11.C1 = CFrame.new(-4.76837158e-07, -0.250989318, -0.0317450762, 1, 0, 0, 0, 0.951068401, -0.308980465, 0, 0.308980465, 0.951068401)
- o11.Part0 = o3
- o11.Part1 = o9
- o12.Name = "qRelativeCFrameWeldValue"
- o12.Parent = o9
- o12.Value = CFrame.new(-4.76837158e-07, -0.250989318, -0.0317450762, 1, 0, 0, 0, 0.951068401, -0.308980465, 0, 0.308980465, 0.951068401)
- o13.Parent = o2
- o13.Material = Enum.Material.Metal
- o13.BrickColor = BrickColor.new("Really black")
- o13.Position = Vector3.new(-2.47057676, 0.0530656129, 0.761550009)
- o13.Rotation = Vector3.new(91.4400024, -13.6099997, 56.5299988)
- o13.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o13.Velocity = Vector3.new(-3.89924462e-05, 0.000859783555, 5.84886657e-05)
- o13.CanCollide = false
- o13.Size = Vector3.new(0.0900000036, 0.200000003, 0.0500000007)
- o13.CFrame = CFrame.new(-2.47057676, 0.0530656129, 0.761550009, 0.535986066, -0.810782969, -0.235266089, -0.150682107, 0.182325631, -0.97162354, 0.830670774, 0.556227088, -0.0244464278)
- o13.BottomSurface = Enum.SurfaceType.Smooth
- o13.TopSurface = Enum.SurfaceType.Smooth
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Position = Vector3.new(-2.47057676, 0.0530656129, 0.761550009)
- o13.Orientation = Vector3.new(76.3199997, -95.9300003, -39.5699997)
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o14.Parent = o13
- o14.MeshType = Enum.MeshType.Sphere
- o15.Name = "qCFrameWeldThingy"
- o15.Parent = o13
- o15.C1 = CFrame.new(-0.00118255615, -0.319965243, -0.120680332, 1, 0, 0, 0, 0.808997452, -0.587812185, 0, 0.587812185, 0.808997452)
- o15.Part0 = o3
- o15.Part1 = o13
- o16.Name = "qRelativeCFrameWeldValue"
- o16.Parent = o13
- o16.Value = CFrame.new(-0.00118255615, -0.319965243, -0.120680332, 1, 0, 0, 0, 0.808997452, -0.587812185, 0, 0.587812185, 0.808997452)
- o17.Parent = o2
- o17.Material = Enum.Material.Metal
- o17.BrickColor = BrickColor.new("Really black")
- o17.Position = Vector3.new(-2.55707598, 0.0862681568, 0.804700851)
- o17.Rotation = Vector3.new(67.9599991, -22.9500008, 48.0900002)
- o17.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o17.Velocity = Vector3.new(2.58879554e-05, 0.00115529017, -3.88319313e-05)
- o17.CanCollide = false
- o17.Size = Vector3.new(0.0900000036, 0.200000003, 0.0500000007)
- o17.CFrame = CFrame.new(-2.55707598, 0.0862681568, 0.804700851, 0.615160704, -0.685252786, -0.389879614, 0.0378879532, 0.519642234, -0.85354352, 0.787490904, 0.510294676, 0.345626354)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Position = Vector3.new(-2.55707598, 0.0862681568, 0.804700851)
- o17.Orientation = Vector3.new(58.5999985, -48.4399986, 4.17000008)
- o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o18.Parent = o17
- o18.MeshType = Enum.MeshType.Sphere
- o19.Name = "qCFrameWeldThingy"
- o19.Parent = o17
- o19.C1 = CFrame.new(0.0582704544, -0.354443789, -0.243537545, 0.978154123, -0.161575556, -0.130797103, -0.021699883, 0.546392977, -0.837247789, 0.206745401, 0.821795642, 0.530950367)
- o19.Part0 = o3
- o19.Part1 = o17
- o20.Name = "qRelativeCFrameWeldValue"
- o20.Parent = o17
- o20.Value = CFrame.new(0.0582704544, -0.354443789, -0.243537545, 0.978154123, -0.161575556, -0.130797103, -0.021699883, 0.546392977, -0.837247789, 0.206745401, 0.821795642, 0.530950367)
- o21.Name = "LD"
- o21.Parent = o1
- o22.Parent = o21
- o22.Material = Enum.Material.Metal
- o22.BrickColor = BrickColor.new("Really black")
- o22.Position = Vector3.new(-2.26136494, 0.109790526, 0.47089684)
- o22.Rotation = Vector3.new(108.599998, 18.2900009, 56.7700005)
- o22.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o22.Velocity = Vector3.new(7.18525262e-05, -0.000400971854, -0.000107778789)
- o22.CanCollide = false
- o22.Size = Vector3.new(0.0900000036, 0.389999986, 0.0500000007)
- o22.CFrame = CFrame.new(-2.26136494, 0.109790526, 0.47089684, 0.520283282, -0.794213593, 0.313895226, -0.103766866, -0.423631191, -0.899871707, 0.847666085, 0.435616344, -0.302821249)
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o22.Position = Vector3.new(-2.26136494, 0.109790526, 0.47089684)
- o22.Orientation = Vector3.new(64.1399994, 133.970001, -166.240005)
- o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o23.Parent = o22
- o23.MeshType = Enum.MeshType.Sphere
- o24.Name = "qCFrameWeldThingy"
- o24.Parent = o22
- o24.C1 = CFrame.new(0.13750267, -0.0129858255, -0.0123776495, 0.998631775, -0, -0.0522932447, 0, 1, -0, 0.0522932447, 0, 0.998631775)
- o24.Part0 = o3
- o24.Part1 = o22
- o25.Name = "qRelativeCFrameWeldValue"
- o25.Parent = o22
- o25.Value = CFrame.new(0.13750267, -0.0129858255, -0.0123776495, 0.998631775, -0, -0.0522932447, 0, 1, -0, 0.0522932447, 0, 0.998631775)
- o26.Parent = o21
- o26.Material = Enum.Material.Metal
- o26.BrickColor = BrickColor.new("Really black")
- o26.Position = Vector3.new(-2.37172008, 0.0730199963, 0.53412497)
- o26.Rotation = Vector3.new(103.589996, 10.71, 58.0299988)
- o26.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o26.CanCollide = false
- o26.Size = Vector3.new(0.0900000036, 0.319999993, 0.0500000007)
- o26.CFrame = CFrame.new(-2.37172008, 0.0730199963, 0.53412497, 0.520232201, -0.83356005, 0.185839221, -0.103711098, -0.277655602, -0.955066204, 0.847704291, 0.477582604, -0.230894789)
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o26.Position = Vector3.new(-2.37172008, 0.0730199963, 0.53412497)
- o26.Orientation = Vector3.new(72.7600021, 141.169998, -159.520004)
- o26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o27.Parent = o26
- o27.MeshType = Enum.MeshType.Sphere
- o28.Name = "qCFrameWeldThingy"
- o28.Parent = o26
- o28.C1 = CFrame.new(0.13750124, -0.143289924, -0.0142576098, 0.998627722, 3.361376e-05, -0.0523709431, -0.00822492503, 0.987690926, -0.156201839, 0.0517210513, 0.156418234, 0.986335754)
- o28.Part0 = o3
- o28.Part1 = o26
- o29.Name = "qRelativeCFrameWeldValue"
- o29.Parent = o26
- o29.Value = CFrame.new(0.13750124, -0.143289924, -0.0142576098, 0.998627722, 3.361376e-05, -0.0523709431, -0.00822492503, 0.987690926, -0.156201839, 0.0517210513, 0.156418234, 0.986335754)
- o30.Parent = o21
- o30.Material = Enum.Material.Metal
- o30.BrickColor = BrickColor.new("Really black")
- o30.Position = Vector3.new(-2.47360516, 0.047128275, 0.593491554)
- o30.Rotation = Vector3.new(98.8300018, 3.04999995, 58.5999985)
- o30.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o30.Velocity = Vector3.new(-5.05944699e-05, 0.000373101968, 7.58917085e-05)
- o30.CanCollide = false
- o30.Size = Vector3.new(0.0900000036, 0.200000003, 0.0500000007)
- o30.CFrame = CFrame.new(-2.47360516, 0.047128275, 0.593491554, 0.520261168, -0.85235244, 0.0531400442, -0.10373386, -0.124835879, -0.986739755, 0.847683728, 0.507849932, -0.153365001)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o30.Position = Vector3.new(-2.47360516, 0.047128275, 0.593491554)
- o30.Orientation = Vector3.new(80.6600037, 160.889999, -140.270004)
- o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o31.Parent = o30
- o31.MeshType = Enum.MeshType.Sphere
- o32.Name = "qCFrameWeldThingy"
- o32.Parent = o30
- o32.C1 = CFrame.new(0.137501597, -0.259514451, -0.0475306511, 0.99862957, 1.13388523e-05, -0.0523352027, -0.0161823891, 0.951061785, -0.308576792, 0.0497705117, 0.30900082, 0.949758589)
- o32.Part0 = o3
- o32.Part1 = o30
- o33.Name = "qRelativeCFrameWeldValue"
- o33.Parent = o30
- o33.Value = CFrame.new(0.137501597, -0.259514451, -0.0475306511, 0.99862957, 1.13388523e-05, -0.0523352027, -0.0161823891, 0.951061785, -0.308576792, 0.0497705117, 0.30900082, 0.949758589)
- o34.Parent = o21
- o34.Material = Enum.Material.Metal
- o34.BrickColor = BrickColor.new("Really black")
- o34.Position = Vector3.new(-2.55105853, 0.0513254032, 0.642956734)
- o34.Rotation = Vector3.new(89.3499985, -12.29, 57.8300018)
- o34.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o34.Velocity = Vector3.new(-4.23929523e-05, 0.000669440371, 6.35894321e-05)
- o34.CanCollide = false
- o34.Size = Vector3.new(0.0900000036, 0.200000003, 0.0500000007)
- o34.CFrame = CFrame.new(-2.55105853, 0.0513254032, 0.642956734, 0.520299375, -0.827037036, -0.212834567, -0.103707992, 0.186189264, -0.97702527, 0.847663462, 0.530418277, 0.0111039281)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o34.Position = Vector3.new(-2.55105853, 0.0513254032, 0.642956734)
- o34.Orientation = Vector3.new(77.6900024, -87.0100021, -29.1200008)
- o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o35.Parent = o34
- o35.MeshType = Enum.MeshType.Sphere
- o36.Name = "qCFrameWeldThingy"
- o36.Parent = o34
- o36.C1 = CFrame.new(0.136319041, -0.323195577, -0.13832736, 0.998629332, -3.88585031e-05, -0.052340325, -0.0307327416, 0.809027135, -0.586967349, 0.0423675515, 0.587771416, 0.807916999)
- o36.Part0 = o3
- o36.Part1 = o34
- o37.Name = "qRelativeCFrameWeldValue"
- o37.Parent = o34
- o37.Value = CFrame.new(0.136319041, -0.323195577, -0.13832736, 0.998629332, -3.88585031e-05, -0.052340325, -0.0307327416, 0.809027135, -0.586967349, 0.0423675515, 0.587771416, 0.807916999)
- o38.Parent = o21
- o38.Material = Enum.Material.Metal
- o38.BrickColor = BrickColor.new("Really black")
- o38.Position = Vector3.new(-2.6392355, 0.0842583477, 0.682791829)
- o38.Rotation = Vector3.new(66.2699966, -22.2299995, 49.9000015)
- o38.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o38.Velocity = Vector3.new(2.196063e-05, 0.000958506425, -3.29409377e-05)
- o38.CanCollide = false
- o38.Size = Vector3.new(0.0900000036, 0.200000003, 0.0500000007)
- o38.CFrame = CFrame.new(-2.6392355, 0.0842583477, 0.682791829, 0.596174717, -0.7081002, -0.378378004, 0.0847479403, 0.524161518, -0.847391605, 0.798369288, 0.473126709, 0.37250191)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.TopSurface = Enum.SurfaceType.Smooth
- o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o38.Position = Vector3.new(-2.6392355, 0.0842583477, 0.682791829)
- o38.Orientation = Vector3.new(57.9300003, -45.4500008, 9.18000031)
- o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o39.Parent = o38
- o39.MeshType = Enum.MeshType.Sphere
- o40.Name = "qCFrameWeldThingy"
- o40.Parent = o38
- o40.C1 = CFrame.new(0.196485281, -0.354164064, -0.232349396, 0.969953299, -0.161609203, -0.18185991, -0.0655010641, 0.54643321, -0.834937334, 0.234307855, 0.821762204, 0.519429147)
- o40.Part0 = o3
- o40.Part1 = o38
- o41.Name = "qRelativeCFrameWeldValue"
- o41.Parent = o38
- o41.Value = CFrame.new(0.196485281, -0.354164064, -0.232349396, 0.969953299, -0.161609203, -0.18185991, -0.0655010641, 0.54643321, -0.834937334, 0.234307855, 0.821762204, 0.519429147)
- o42.Name = "WeldP"
- o42.Parent = o1
- o42.BrickColor = BrickColor.new("Brick yellow")
- o42.Position = Vector3.new(-2.38771033, 0.696670651, 0.424690872)
- o42.Rotation = Vector3.new(-77.0999985, -9.14000034, 139.970001)
- o42.RotVelocity = Vector3.new(-0.00293111871, 0, -0.00195407914)
- o42.Velocity = Vector3.new(0.00121866271, -0.000289518095, -0.00182799401)
- o42.FormFactor = Enum.FormFactor.Symmetric
- o42.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o42.CFrame = CFrame.new(-2.38771033, 0.696670651, 0.424690872, -0.756016374, -0.634998262, -0.158797741, 0.0250043441, -0.270445466, 0.96241051, -0.654075086, 0.723627448, 0.220338807)
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o42.Position = Vector3.new(-2.38771033, 0.696670651, 0.424690872)
- o42.Orientation = Vector3.new(-74.2399979, -35.7799988, 174.720001)
- o42.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o43.Name = "HeadWeld"
- o43.Parent = o42
- o43.Part0 = o42
- o43.Part1 = Character.Head
- o44.Name = "qCFrameWeldThingy"
- o44.Parent = o42
- o44.C1 = CFrame.new(-0.274290323, 0.144736886, -0.559539795, -0.952302933, 0.304919928, -0.0119600967, 0.301497191, 0.934117138, -0.191114247, -0.0471024103, -0.185604572, -0.981494904)
- o44.Part0 = o3
- o44.Part1 = o42
- o45.Name = "qRelativeCFrameWeldValue"
- o45.Parent = o42
- o45.Value = CFrame.new(-0.274290323, 0.144736886, -0.559539795, -0.952302933, 0.304919928, -0.0119600967, 0.301497191, 0.934117138, -0.191114247, -0.0471024103, -0.185604572, -0.981494904)
- Head.face.Texture = "rbxassetid://1364920995"
- local shir = Character.Shirt
- local pan = Character.Pants
- shir.ShirtTemplate = "rbxassetid://2069671482"
- pan.PantsTemplate = "rbxassetid://3218528152"
- local char = Character:GetChildren()
- for i=1, #char do
- if (char[i].className == "Accessory") then
- char[i]:remove()
- end
- end
- for i=1, #char do
- if (char[i].className == "Hat") then
- char[i]:remove()
- end
- end
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- local FORCERESET = false
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local Gun = IT("Model")
- Gun.Name = "Gun"
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "BanishV3Gui"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- script.Parent = PlayerGui
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Sharpshooter"
- Weapon_Name = "Add-ons"
- Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Bright blue"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 20
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
- if FLOOR ~= nil then
- coroutine.resume(coroutine.create(function()
- local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
- PART.CFrame = CF(POSITION)
- for i = 1, 45 do
- local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
- RingPiece.Material = FLOOR.Material
- RingPiece.Color = FLOOR.Color
- RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- Debris:AddItem(RingPiece,SWAIT)
- end
- PART:remove()
- end))
- end
- end
- function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- function Randomizetext()
- local mr = math.random(1,7)
- if mr == 1 then
- text = "U Got That"
- end
- if mr == 2 then
- text = "You Deserve,DEATH"
- end
- if mr == 3 then
- text = "Good Abuser Is Died Abuser"
- end
- if mr == 4 then
- text = "No Star Glitcher Abuse"
- end
- if mr == 5 then
- text = "No Banish Gun Abuse"
- end
- if mr == 6 then
- text = "No Abuse"
- end
- if mr == 7 then
- text = "Killing Me Equals To Your DEATH"
- end
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- local DECAL = IT("Decal")
- function MakeRing()
- local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Bright blue"), "MagicRing", VT(0, 0, 0), true)
- local MSH = IT("BlockMesh", RING)
- local TOP = DECAL:Clone()
- local BOTTOM = DECAL:Clone()
- TOP.Parent = RING
- BOTTOM.Parent = RING
- TOP.Face = "Top"
- BOTTOM.Face = "Bottom"
- TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
- BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
- local function REMOVE()
- coroutine.resume(coroutine.create(function()
- local SIZE = MSH.Scale.X
- for i = 1, 35 do
- Swait()
- MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
- TOP.Transparency = TOP.Transparency + 0.02857142857142857
- BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
- RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
- end
- RING:remove()
- end))
- end
- return RING, MSH, REMOVE
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright blue", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Bright blue"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright blue", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
- local TORSO = Torso
- local HUM = Humanoid
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- coroutine.wrap(function()
- VT = Vector3.new
- MRANDOM = math.random
- local A = TIME
- local B = INTENSITY
- local C = true
- local HUMANOID = Humanoid
- local TIMER = A or 35
- local SHAKE = B or 5
- local FADE = C or true
- if HUMANOID then
- local FADER = SHAKE / TIMER
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
- end
- HUMANOID.CameraOffset = VT(0, 0, 0)
- end
- end)()
- end
- end
- function chatfunc(Text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,100,0,40)
- Bill.StudsOffset = Vector3.new(0,3,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = Text
- Hehe.Font = "Bodoni"
- Hehe.TextSize = 40
- Hehe.TextStrokeTransparency = 0
- Hehe.TextColor3 = Color3.new(0,0,0.50)
- Hehe.TextStrokeColor3 = Color3.new(0,0,0)
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- Swait()
- Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- Hehe.Rotation = math.random(-2.5,2.5)
- end
- end))
- for i = 1,string.len(Text) do
- wait(0.01)
- Hehe.Text = string.sub(Text,1,i)
- end
- Swait(90)--Re[math.random(1, 93)]
- for i = 0, 1, .025 do
- Swait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg.." ")
- end
- Player.Chatted:connect(onChatted)
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| RAGDOLL STUFF
- --\\=================================//
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(character, part0, part1, attachmentName, className, properties)
- attachmentName = attachmentName.."RigAttachment"
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- function getAttachment0(character, attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function ArtificialHitbox(Part)
- local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
- HITBOX.CanCollide = true
- HITBOX.CFrame = Part.CFrame
- weldBetween(Part,HITBOX)
- end
- function R15Ragdoll(character,KeepArms)
- character:BreakJoints()
- coroutine.resume(coroutine.create(function()
- recurse(character, function(_,v)
- if v:IsA("Attachment") then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- ArtificialHitbox(part)
- elseif part.Name == "HumanoidRootPart" then
- part:remove()
- end
- end
- end
- end
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- })
- if character:FindFirstChild("Head") then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",15};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- if KeepArms == true then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- Debris:AddItem(character,5)
- end))
- end
- function Ragdoll(Character2,CharTorso,KeepArms)
- coroutine.resume(coroutine.create(function()
- Character2:BreakJoints()
- local hum = Character2:findFirstChild("Humanoid")
- hum:remove()
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- local NEWHUM = IT("Humanoid")
- NEWHUM.Name = "Corpse"
- NEWHUM.Health = 0
- NEWHUM.MaxHealth = 0
- NEWHUM.PlatformStand = true
- NEWHUM.Parent = Character2
- NEWHUM.DisplayDistanceType = "None"
- local ch = Character2:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb and KeepArms == true then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- --]]
- end
- Character2.Parent = workspace
- Debris:AddItem(Character2,5)
- return Character2,Torso2
- end))
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- function CreatehGun(ARM)
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- o1 = Instance.new("Model")
- Effects = Instance.new("Folder", o1)
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("CFrameValue")
- o5 = Instance.new("Weld")
- o6 = Instance.new("Part")
- o7 = Instance.new("CFrameValue")
- o8 = Instance.new("Weld")
- o9 = Instance.new("Part")
- o10 = Instance.new("CFrameValue")
- o11 = Instance.new("Weld")
- o12 = Instance.new("Part")
- o13 = Instance.new("CylinderMesh")
- o14 = Instance.new("CFrameValue")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("CFrameValue")
- o18 = Instance.new("Weld")
- o19 = Instance.new("Part")
- o20 = Instance.new("CFrameValue")
- o21 = Instance.new("Weld")
- o22 = Instance.new("Part")
- o23 = Instance.new("CFrameValue")
- o24 = Instance.new("Weld")
- o25 = Instance.new("Part")
- o26 = Instance.new("CFrameValue")
- o27 = Instance.new("Weld")
- o28 = Instance.new("Part")
- o29 = Instance.new("SpecialMesh")
- o30 = Instance.new("CFrameValue")
- o31 = Instance.new("Weld")
- o32 = Instance.new("Part")
- o33 = Instance.new("CFrameValue")
- o34 = Instance.new("Weld")
- o35 = Instance.new("Part")
- o36 = Instance.new("SpecialMesh")
- o37 = Instance.new("CFrameValue")
- o38 = Instance.new("Weld")
- o39 = Instance.new("Part")
- o40 = Instance.new("CFrameValue")
- o41 = Instance.new("Weld")
- o42 = Instance.new("Part")
- o43 = Instance.new("CFrameValue")
- o44 = Instance.new("Weld")
- o45 = Instance.new("Part")
- o46 = Instance.new("Weld")
- o47 = Instance.new("CFrameValue")
- o48 = Instance.new("Part")
- o49 = Instance.new("CFrameValue")
- o50 = Instance.new("Weld")
- o51 = Instance.new("Part")
- o52 = Instance.new("CFrameValue")
- o53 = Instance.new("Weld")
- o54 = Instance.new("Part")
- o55 = Instance.new("CFrameValue")
- o56 = Instance.new("Weld")
- o57 = Instance.new("Part")
- o58 = Instance.new("CylinderMesh")
- o59 = Instance.new("Attachment")
- o60 = Instance.new("Attachment")
- o62 = Instance.new("CFrameValue")
- o63 = Instance.new("Weld")
- o64 = Instance.new("Part")
- o65 = Instance.new("CFrameValue")
- o66 = Instance.new("Weld")
- o67 = Instance.new("Part")
- o68 = Instance.new("SpecialMesh")
- o69 = Instance.new("CFrameValue")
- o70 = Instance.new("Weld")
- o71 = Instance.new("Part")
- o72 = Instance.new("CylinderMesh")
- o73 = Instance.new("CFrameValue")
- o74 = Instance.new("Weld")
- o75 = Instance.new("Part")
- o76 = Instance.new("CylinderMesh")
- o77 = Instance.new("CFrameValue")
- o78 = Instance.new("Weld")
- o79 = Instance.new("Part")
- o80 = Instance.new("CFrameValue")
- o81 = Instance.new("Weld")
- o82 = Instance.new("Part")
- o83 = Instance.new("Weld")
- o84 = Instance.new("CFrameValue")
- o85 = Instance.new("Weld")
- o1.Name = "Weapon"
- o1.Parent = Character
- Effects.Name = "Effects"
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Really black")
- o2.Position = Vector3.new(0.232022539, 2.08687449, 0.319076717)
- o2.Rotation = Vector3.new(118.580002, -1.02999997, -0.0700000003)
- o2.Size = Vector3.new(0.200000003, 0.0500000007, 0.100000106)
- o2.CFrame = CFrame.new(0.232022539, 2.08687449, 0.319076717, 0.999836743, 0.00119646918, -0.0180344395, -0.0152639961, -0.478446633, -0.877983987, -0.00967899803, 0.878115892, -0.478350222)
- o2.Color = Color3.new(0, 0, 0)
- o2.Position = Vector3.new(0.232022539, 2.08687449, 0.319076717)
- o2.Orientation = Vector3.new(61.4000015, -177.839996, -178.169998)
- o2.Color = Color3.new(0, 0, 0)
- o3.Parent = o1
- o3.Material = Enum.Material.Neon
- o3.BrickColor = BrickColor.new("Really black")
- o3.Position = Vector3.new(0.210493088, 1.88569772, 0.130960092)
- o3.Rotation = Vector3.new(169.509995, 0.319999993, 2.69000006)
- o3.Size = Vector3.new(0.200000003, 0.0500000007, 0.100000106)
- o3.CFrame = CFrame.new(0.210493088, 1.88569772, 0.130960092, 0.998879194, -0.0470126942, 0.00551569276, -0.0452244468, -0.982245207, -0.182069302, 0.0139773302, 0.181615829, -0.983270288)
- o3.Color = Color3.new(0, 0, 0)
- o3.Position = Vector3.new(0.210493088, 1.88569772, 0.130960092)
- o3.Orientation = Vector3.new(10.4899998, 179.679993, -177.360001)
- o3.Color = Color3.new(0, 0, 0)
- o4.Name = "qRelativeCFrameWeldValue"
- o4.Parent = o3
- o4.Value = CFrame.new(0.0150365829, -0.164452076, -0.22147882, 0.999270916, 0.0351063237, 0.0150060523, -0.0337698832, 0.629375339, 0.776367366, 0.017810965, -0.776308119, 0.630101979)
- o5.Name = "qCFrameWeldThingy"
- o5.Parent = o3
- o5.C1 = CFrame.new(0.0150365829, -0.164452076, -0.22147882, 0.999270916, 0.0351063237, 0.0150060523, -0.0337698832, 0.629375339, 0.776367366, 0.017810965, -0.776308119, 0.630101979)
- o5.Part0 = o2
- o5.Part1 = o3
- o6.Parent = o1
- o6.Material = Enum.Material.Neon
- o6.BrickColor = BrickColor.new("Really black")
- o6.Position = Vector3.new(0.212598383, 1.96556056, 0.238533139)
- o6.Rotation = Vector3.new(130.550003, -1.45000005, 2.28999996)
- o6.Size = Vector3.new(0.200000003, 0.0500000007, 0.220000133)
- o6.CFrame = CFrame.new(0.212598383, 1.96556056, 0.238533139, 0.998880148, -0.0399548002, -0.0253414977, -0.0452227816, -0.648784101, -0.759627581, 0.0139096044, 0.759922922, -0.649864435)
- o6.Color = Color3.new(0, 0, 0)
- o6.Position = Vector3.new(0.212598383, 1.96556056, 0.238533139)
- o6.Orientation = Vector3.new(49.4300003, -177.770004, -176.009995)
- o6.Color = Color3.new(0, 0, 0)
- o7.Name = "qRelativeCFrameWeldValue"
- o7.Parent = o6
- o7.Value = CFrame.new(0.0150365829, -0.0182757378, -0.14498806, 0.999272585, 0.0350460596, 0.0150369732, -0.0374005251, 0.977661073, 0.206833333, -0.00745236967, -0.20724526, 0.978260636)
- o8.Name = "qCFrameWeldThingy"
- o8.Parent = o6
- o8.C1 = CFrame.new(0.0150365829, -0.0182757378, -0.14498806, 0.999272585, 0.0350460596, 0.0150369732, -0.0374005251, 0.977661073, 0.206833333, -0.00745236967, -0.20724526, 0.978260636)
- o8.Part0 = o2
- o8.Part1 = o6
- o9.Name = "Ammo"
- o9.Parent = o1
- o9.Material = Enum.Material.Neon
- o9.BrickColor = BrickColor.new("Bright blue")
- o9.Position = Vector3.new(0.228303134, 2.13381267, -0.137915432)
- o9.Rotation = Vector3.new(-57.5999985, -88.9599991, 120.82)
- o9.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o9.CFrame = CFrame.new(0.228303134, 2.13381267, -0.137915432, -0.00926815812, -0.0155342855, -0.999836504, 0.0276894271, -0.999500036, 0.0152724534, -0.999573767, -0.0275433958, 0.00969361793)
- o9.Position = Vector3.new(0.228303134, 2.13381267, -0.137915432)
- o9.Orientation = Vector3.new(-0.879999995, -89.4400024, 178.410004)
- o10.Name = "qRelativeCFrameWeldValue"
- o10.Parent = o9
- o10.Value = CFrame.new(-0.458131373, 0.0342698097, -5.7220459e-06, -1.4424324e-05, -0.891000509, 0.454002559, -8.7916851e-06, 0.4540025, 0.891000509, -1, 8.7916851e-06, -1.4424324e-05)
- o11.Name = "qCFrameWeldThingy"
- o11.Parent = o9
- o11.C1 = CFrame.new(-0.458131373, 0.0342698097, -5.7220459e-06, -1.4424324e-05, -0.891000509, 0.454002559, -8.7916851e-06, 0.4540025, 0.891000509, -1, 8.7916851e-06, -1.4424324e-05)
- o11.Part0 = o2
- o11.Part1 = o9
- o12.Name = "Shot"
- o12.CanCollide = false
- o12.Parent = o1
- o12.Material = Enum.Material.Neon
- o12.BrickColor = BrickColor.new("Bright blue")
- o12.Position = Vector3.new(0.147738218, -2.95945883, -0.428492248)
- o12.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o12.Size = Vector3.new(0.200000003, 0.0500000007, 0.200000003)
- o12.CFrame = CFrame.new(0.147738218, -2.95945883, -0.428492248, 0.999836743, -0.015525803, -0.00925321411, -0.0152639961, -0.999499142, 0.0277228057, -0.00967899803, -0.027576983, -0.999572873)
- o12.Position = Vector3.new(0.147738218, -2.95945883, -0.428492248)
- o12.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o13.Parent = o12
- o14.Name = "qRelativeCFrameWeldValue"
- o14.Parent = o12
- o14.Value = CFrame.new(7.62939453e-06, -5.06573009, -0.608131289, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o15.Name = "qCFrameWeldThingy"
- o15.Parent = o12
- o15.C1 = CFrame.new(7.62939453e-06, -5.06573009, -0.608131289, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o15.Part0 = o2
- o15.Part1 = o12
- o16.Name = "Ammo"
- o16.Parent = o1
- o16.Material = Enum.Material.Neon
- o16.BrickColor = BrickColor.new("Bright blue")
- o16.Position = Vector3.new(0.228307784, 2.13382792, -0.137913823)
- o16.Rotation = Vector3.new(1.59000003, 0.529999971, 179.110001)
- o16.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o16.CFrame = CFrame.new(0.228307784, 2.13382792, -0.137913823, -0.999836743, -0.015525803, 0.00925321411, 0.0152639961, -0.999499142, -0.0277228057, 0.00967899803, -0.027576983, 0.999572873)
- o16.Position = Vector3.new(0.228307784, 2.13382792, -0.137913823)
- o16.Orientation = Vector3.new(1.59000003, 0.529999971, 179.130005)
- o17.Name = "qRelativeCFrameWeldValue"
- o17.Parent = o16
- o17.Value = CFrame.new(-7.62939453e-06, 0.0342698097, 0.458131313, -1, 0, 0, 0, 0.453972578, 0.891015649, 0, 0.891015649, -0.453972578)
- o18.Name = "qCFrameWeldThingy"
- o18.Parent = o16
- o18.C1 = CFrame.new(-7.62939453e-06, 0.0342698097, 0.458131313, -1, 0, 0, 0, 0.453972578, 0.891015649, 0, 0.891015649, -0.453972578)
- o18.Part0 = o2
- o18.Part1 = o16
- o19.Parent = o1
- o19.Material = Enum.Material.Neon
- o19.BrickColor = BrickColor.new("Really black")
- o19.Position = Vector3.new(0.230949342, 2.33511424, -0.18237704)
- o19.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o19.Size = Vector3.new(0.300000012, 0.5, 0.5)
- o19.CFrame = CFrame.new(0.230949342, 2.33511424, -0.18237704, 0.999836743, -0.015525803, -0.00925321411, -0.0152639961, -0.999499142, 0.0277228057, -0.00967899803, -0.027576983, -0.999572873)
- o19.Color = Color3.new(0, 0, 0)
- o19.Position = Vector3.new(0.230949342, 2.33511424, -0.18237704)
- o19.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o19.Color = Color3.new(0, 0, 0)
- o20.Name = "qRelativeCFrameWeldValue"
- o20.Parent = o19
- o20.Value = CFrame.new(8.58306885e-06, 0.234270096, -0.508131385, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o21.Name = "qCFrameWeldThingy"
- o21.Parent = o19
- o21.C1 = CFrame.new(8.58306885e-06, 0.234270096, -0.508131385, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o21.Part0 = o2
- o21.Part1 = o19
- o22.Parent = o1
- o22.Material = Enum.Material.Neon
- o22.BrickColor = BrickColor.new("Really black")
- o22.Position = Vector3.new(0.235722616, 2.31249952, 0.346265733)
- o22.Rotation = Vector3.new(82.5800018, -0.800000012, -0.660000026)
- o22.Size = Vector3.new(0.200000003, 0.0500000007, 0.220000133)
- o22.CFrame = CFrame.new(0.235722616, 2.31249952, 0.346265733, 0.999836743, 0.0115688033, -0.013886516, -0.0152639961, 0.129027575, -0.991523564, -0.00967899803, 0.991573632, 0.129183114)
- o22.Color = Color3.new(0, 0, 0)
- o22.Position = Vector3.new(0.235722616, 2.31249952, 0.346265733)
- o22.Orientation = Vector3.new(82.5299988, -6.13999987, -6.75)
- o22.Color = Color3.new(0, 0, 0)
- o23.Name = "qRelativeCFrameWeldValue"
- o23.Parent = o22
- o23.Value = CFrame.new(7.62939453e-06, -0.0561145544, 0.22025156, 1, 0, 0, 0, 0.808997452, -0.587812185, 0, 0.587812185, 0.808997452)
- o24.Name = "qCFrameWeldThingy"
- o24.Parent = o22
- o24.C1 = CFrame.new(7.62939453e-06, -0.0561145544, 0.22025156, 1, 0, 0, 0, 0.808997452, -0.587812185, 0, 0.587812185, 0.808997452)
- o24.Part0 = o2
- o24.Part1 = o22
- o25.Parent = o1
- o25.Material = Enum.Material.Neon
- o25.BrickColor = BrickColor.new("Really black")
- o25.Position = Vector3.new(0.228381425, 2.17022896, -0.186924219)
- o25.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o25.Size = Vector3.new(0.300000012, 0.569999933, 0.600000024)
- o25.CFrame = CFrame.new(0.228381425, 2.17022896, -0.186924219, 0.999836743, -0.015525803, -0.00925321411, -0.0152639961, -0.999499142, 0.0277228057, -0.00967899803, -0.027576983, -0.999572873)
- o25.Color = Color3.new(0, 0, 0)
- o25.Position = Vector3.new(0.228381425, 2.17022896, -0.186924219)
- o25.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o25.Color = Color3.new(0, 0, 0)
- o26.Name = "qRelativeCFrameWeldValue"
- o26.Parent = o25
- o26.Value = CFrame.new(1.52587891e-05, 0.0693020821, -0.508129239, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o27.Name = "qCFrameWeldThingy"
- o27.Parent = o25
- o27.C1 = CFrame.new(1.52587891e-05, 0.0693020821, -0.508129239, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o27.Part0 = o2
- o27.Part1 = o25
- o28.Parent = o1
- o28.CanCollide = false
- o28.Material = Enum.Material.Neon
- o28.BrickColor = BrickColor.new("Really black")
- o28.Position = Vector3.new(0.237424716, 2.31571746, 0.51731348)
- o28.Rotation = Vector3.new(-88.4199982, 0.889999986, -179.470001)
- o28.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
- o28.CFrame = CFrame.new(0.237424716, 2.31571746, 0.51731348, -0.999836743, 0.00925392564, 0.0155253811, 0.0152639961, -0.0276769698, 0.999500453, 0.00967899803, 0.999574184, 0.0275311768)
- o28.Color = Color3.new(0, 0, 0)
- o28.Position = Vector3.new(0.237424716, 2.31571746, 0.51731348)
- o28.Orientation = Vector3.new(-88.1900024, 29.4200001, 151.119995)
- o28.Color = Color3.new(0, 0, 0)
- o29.Parent = o28
- o29.MeshType = Enum.MeshType.Wedge
- o30.Name = "qRelativeCFrameWeldValue"
- o30.Parent = o28
- o30.Value = CFrame.new(-1.04904175e-05, -0.191868603, -0.234270096, -1, 0, 0, 0, 0.890994847, -0.454013437, -0, -0.454013437, -0.890994906)
- o31.Name = "qCFrameWeldThingy"
- o31.Parent = o28
- o31.C1 = CFrame.new(-1.04904175e-05, -0.191868603, -0.234270096, -1, 0, 0, 0, 0.890994847, -0.454013437, -0, -0.454013437, -0.890994906)
- o31.Part0 = o2
- o31.Part1 = o28
- o32.Name = "Ammo"
- o32.Parent = o1
- o32.Material = Enum.Material.Neon
- o32.BrickColor = BrickColor.new("Bright blue")
- o32.Position = Vector3.new(0.22829327, 2.13381195, -0.137914538)
- o32.Rotation = Vector3.new(2.48000002, 45.5200005, 178.729996)
- o32.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o32.CFrame = CFrame.new(0.22829327, 2.13381195, -0.137914538, -0.700429618, -0.0155007346, 0.71355319, -0.00880229473, -0.999500453, -0.0303528607, 0.713667333, -0.0275408924, 0.699943244)
- o32.Position = Vector3.new(0.22829327, 2.13381195, -0.137914538)
- o32.Orientation = Vector3.new(1.74000001, 45.5499992, -179.5)
- o33.Name = "qRelativeCFrameWeldValue"
- o33.Parent = o32
- o33.Value = CFrame.new(0.323940754, 0.0342702866, 0.323953629, -0.707088351, 0.630055904, -0.321022749, 2.47359276e-05, 0.454004943, 0.890999079, 0.707125187, 0.630007148, -0.321037173)
- o34.Name = "qCFrameWeldThingy"
- o34.Parent = o32
- o34.C1 = CFrame.new(0.323940754, 0.0342702866, 0.323953629, -0.707088351, 0.630055904, -0.321022749, 2.47359276e-05, 0.454004943, 0.890999079, 0.707125187, 0.630007148, -0.321037173)
- o34.Part0 = o2
- o34.Part1 = o32
- o35.CanCollide = false
- o35.Parent = o1
- o35.Material = Enum.Material.Neon
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = Vector3.new(0.231814444, 2.55436301, -0.43857497)
- o35.Rotation = Vector3.new(-43.4199982, 1, -0.25)
- o35.Size = Vector3.new(0.200000003, 0.5, 0.200000003)
- o35.CFrame = CFrame.new(0.231814444, 2.55436301, -0.43857497, 0.999836743, 0.00443436578, 0.0175216701, -0.0152639961, 0.726315379, 0.687192142, -0.00967899803, -0.687347412, 0.726264477)
- o35.Color = Color3.new(0, 0, 0)
- o35.Position = Vector3.new(0.231814444, 2.55436301, -0.43857497)
- o35.Orientation = Vector3.new(-43.4099998, 1.38, -1.20000005)
- o35.Color = Color3.new(0, 0, 0)
- o36.Parent = o35
- o36.MeshType = Enum.MeshType.Wedge
- o37.Name = "qRelativeCFrameWeldValue"
- o37.Parent = o35
- o37.Value = CFrame.new(1.04904175e-05, -0.860312939, 0.229004622, 1, 0, 0, 0, -0.951068401, -0.308980465, 0, 0.308980465, -0.951068401)
- o38.Name = "qCFrameWeldThingy"
- o38.Parent = o35
- o38.C1 = CFrame.new(1.04904175e-05, -0.860312939, 0.229004622, 1, 0, 0, 0, -0.951068401, -0.308980465, 0, 0.308980465, -0.951068401)
- o38.Part0 = o2
- o38.Part1 = o35
- o39.Name = "Ammo"
- o39.Parent = o1
- o39.Material = Enum.Material.Neon
- o39.BrickColor = BrickColor.new("Bright blue")
- o39.Position = Vector3.new(0.228293613, 2.13381195, -0.137914896)
- o39.Rotation = Vector3.new(-177.520004, -45.5200005, 1.26999998)
- o39.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o39.CFrame = CFrame.new(0.228293613, 2.13381195, -0.137914896, 0.700429618, -0.0155007346, -0.71355319, 0.00880229473, -0.999500453, 0.0303528607, -0.713667333, -0.0275408924, -0.699943244)
- o39.Position = Vector3.new(0.228293613, 2.13381195, -0.137914896)
- o39.Orientation = Vector3.new(-1.74000001, -134.449997, 179.5)
- o40.Name = "qRelativeCFrameWeldValue"
- o40.Parent = o39
- o40.Value = CFrame.new(-0.323941231, 0.0342702866, -0.323953629, 0.707088351, -0.630055904, 0.321022749, 2.47359276e-05, 0.454004943, 0.890999079, -0.707125187, -0.630007148, 0.321037173)
- o41.Name = "qCFrameWeldThingy"
- o41.Parent = o39
- o41.C1 = CFrame.new(-0.323941231, 0.0342702866, -0.323953629, 0.707088351, -0.630055904, 0.321022749, 2.47359276e-05, 0.454004943, 0.890999079, -0.707125187, -0.630007148, 0.321037173)
- o41.Part0 = o2
- o41.Part1 = o39
- o42.Name = "Ammo"
- o42.Parent = o1
- o42.Material = Enum.Material.Neon
- o42.BrickColor = BrickColor.new("Bright blue")
- o42.Position = Vector3.new(0.228318498, 2.13381171, -0.137915105)
- o42.Rotation = Vector3.new(0.699999988, -44.4599991, 178.75)
- o42.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o42.CFrame = CFrame.new(0.228318498, 2.13381171, -0.137915105, -0.713516176, -0.015550198, -0.700466275, 0.0303882957, -0.999499679, -0.00876572728, -0.699979484, -0.0275404155, 0.713631809)
- o42.Position = Vector3.new(0.228318498, 2.13381171, -0.137915105)
- o42.Orientation = Vector3.new(0.5, -44.4700012, 178.259995)
- o43.Name = "qRelativeCFrameWeldValue"
- o43.Parent = o42
- o43.Value = CFrame.new(-0.323954105, 0.0342702866, 0.323940754, -0.707088351, -0.630055904, 0.321022749, -2.47359276e-05, 0.454004943, 0.890999079, -0.707125187, 0.630007148, -0.321037173)
- o44.Name = "qCFrameWeldThingy"
- o44.Parent = o42
- o44.C1 = CFrame.new(-0.323954105, 0.0342702866, 0.323940754, -0.707088351, -0.630055904, 0.321022749, -2.47359276e-05, 0.454004943, 0.890999079, -0.707125187, 0.630007148, -0.321037173)
- o44.Part0 = o2
- o44.Part1 = o42
- o45.Name = "Handle"
- o45.Parent = o1
- o45.Material = Enum.Material.Neon
- o45.BrickColor = BrickColor.new("Really black")
- o45.Position = Vector3.new(0.238678083, 2.52113605, 0.322884172)
- o45.Rotation = Vector3.new(91.5800018, -0.889999986, -0.529999971)
- o45.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
- o45.CFrame = CFrame.new(0.238678083, 2.52113605, 0.322884172, 0.999836743, 0.00925392564, -0.0155253792, -0.0152639961, -0.0276769698, -0.999500394, -0.00967899803, 0.999574184, -0.027531147)
- o45.Color = Color3.new(0, 0, 0)
- o45.Position = Vector3.new(0.238678083, 2.52113605, 0.322884172)
- o45.Orientation = Vector3.new(88.1900024, -150.580002, -151.119995)
- o45.Color = Color3.new(0, 0, 0)
- o46.Name = "qCFrameWeldThingy"
- o46.Parent = o45
- o46.C1 = CFrame.new(1.0963995e-05, 0.00815162063, 0.434252739, 1, 0, 0, 0, 0.890994847, -0.454013437, 0, 0.454013437, 0.890994847)
- o46.Part0 = o2
- o46.Part1 = o45
- o47.Name = "qRelativeCFrameWeldValue"
- o47.Parent = o45
- o47.Value = CFrame.new(1.0963995e-05, 0.00815162063, 0.434252739, 1, 0, 0, 0, 0.890994847, -0.454013437, 0, 0.454013437, 0.890994847)
- o48.Name = "Ammo"
- o48.Parent = o1
- o48.Material = Enum.Material.Neon
- o48.BrickColor = BrickColor.new("Bright blue")
- o48.Position = Vector3.new(0.228305891, 2.1338284, -0.137913823)
- o48.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o48.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o48.CFrame = CFrame.new(0.228305891, 2.1338284, -0.137913823, 0.999836743, -0.015525803, -0.00925321411, -0.0152639961, -0.999499142, 0.0277228057, -0.00967899803, -0.027576983, -0.999572873)
- o48.Position = Vector3.new(0.228305891, 2.1338284, -0.137913823)
- o48.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o49.Name = "qRelativeCFrameWeldValue"
- o49.Parent = o48
- o49.Value = CFrame.new(9.53674316e-06, 0.0342702866, -0.458131373, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o50.Name = "qCFrameWeldThingy"
- o50.Parent = o48
- o50.C1 = CFrame.new(9.53674316e-06, 0.0342702866, -0.458131373, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o50.Part0 = o2
- o50.Part1 = o48
- o51.Name = "Ammo"
- o51.Parent = o1
- o51.Material = Enum.Material.Neon
- o51.BrickColor = BrickColor.new("Bright blue")
- o51.Position = Vector3.new(0.228310987, 2.1338129, -0.137915492)
- o51.Rotation = Vector3.new(122.349998, 88.9700012, 59.2299995)
- o51.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o51.CFrame = CFrame.new(0.228310987, 2.1338129, -0.137915492, 0.00923931412, -0.0155167049, 0.999836981, -0.0276890099, -0.999500275, -0.0152555387, 0.999574006, -0.0275435746, -0.00966437813)
- o51.Position = Vector3.new(0.228310987, 2.1338129, -0.137915492)
- o51.Orientation = Vector3.new(0.870000005, 90.5500031, -178.410004)
- o52.Name = "qRelativeCFrameWeldValue"
- o52.Parent = o51
- o52.Value = CFrame.new(0.458131343, 0.0342702866, 1.04904175e-05, -1.4424324e-05, 0.891000509, -0.454002559, 8.7916851e-06, 0.4540025, 0.891000509, 1, 8.7916851e-06, -1.4424324e-05)
- o53.Name = "qCFrameWeldThingy"
- o53.Parent = o51
- o53.C1 = CFrame.new(0.458131343, 0.0342702866, 1.04904175e-05, -1.4424324e-05, 0.891000509, -0.454002559, 8.7916851e-06, 0.4540025, 0.891000509, 1, 8.7916851e-06, -1.4424324e-05)
- o53.Part0 = o2
- o53.Part1 = o51
- o54.Name = "Ammo"
- o54.Parent = o1
- o54.Material = Enum.Material.Neon
- o54.BrickColor = BrickColor.new("Bright blue")
- o54.Position = Vector3.new(0.22831884, 2.13381171, -0.137914777)
- o54.Rotation = Vector3.new(-179.300003, 44.4599991, 1.25)
- o54.Size = Vector3.new(0.0500000007, 0.349999994, 0.409999996)
- o54.CFrame = CFrame.new(0.22831884, 2.13381171, -0.137914777, 0.713516176, -0.015550198, 0.700466275, -0.0303882957, -0.999499679, 0.00876572728, 0.699979484, -0.0275404155, -0.713631809)
- o54.Position = Vector3.new(0.22831884, 2.13381171, -0.137914777)
- o54.Orientation = Vector3.new(-0.5, 135.529999, -178.259995)
- o55.Name = "qRelativeCFrameWeldValue"
- o55.Parent = o54
- o55.Value = CFrame.new(0.323953629, 0.0342702866, -0.323940754, 0.707088351, 0.630055904, -0.321022749, -2.47359276e-05, 0.454004943, 0.890999079, 0.707125187, -0.630007148, 0.321037173)
- o56.Name = "qCFrameWeldThingy"
- o56.Parent = o54
- o56.C1 = CFrame.new(0.323953629, 0.0342702866, -0.323940754, 0.707088351, 0.630055904, -0.321022749, -2.47359276e-05, 0.454004943, 0.890999079, 0.707125187, -0.630007148, 0.321037173)
- o56.Part0 = o2
- o56.Part1 = o54
- o57.Parent = o1
- o57.Material = Enum.Material.Neon
- o57.BrickColor = BrickColor.new("Really black")
- o57.Position = Vector3.new(0.186549857, -0.460711181, -0.359549999)
- o57.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o57.Size = Vector3.new(0.280000001, 5, 0.280000001)
- o57.CFrame = CFrame.new(0.186549857, -0.460711181, -0.359549999, 0.999836743, -0.0155258039, -0.00925321411, -0.0152639961, -0.999499142, 0.0277227759, -0.00967899803, -0.0275770053, -0.999572873)
- o57.Color = Color3.new(0, 0, 0)
- o57.Position = Vector3.new(0.186549857, -0.460711181, -0.359549999)
- o57.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o57.Color = Color3.new(0, 0, 0)
- o58.Parent = o57
- o59.Parent = o57
- o59.Position = Vector3.new(0, -2.5, 0)
- o59.CFrame = CFrame.new(0, -2.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o59.Position = Vector3.new(0, -2.5, 0)
- o60.Parent = o57
- o60.Position = Vector3.new(0, 2.5, 0)
- o60.CFrame = CFrame.new(0, 2.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o60.Position = Vector3.new(0, 2.5, 0)
- o62.Name = "qRelativeCFrameWeldValue"
- o62.Parent = o57
- o62.Value = CFrame.new(1.04904175e-05, -2.56573009, -0.608131409, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o63.Name = "qCFrameWeldThingy"
- o63.Parent = o57
- o63.C1 = CFrame.new(1.04904175e-05, -2.56573009, -0.608131409, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o63.Part0 = o2
- o63.Part1 = o57
- o64.Parent = o1
- o64.Material = Enum.Material.Neon
- o64.BrickColor = BrickColor.new("Really black")
- o64.Position = Vector3.new(0.223913521, 1.88547277, -0.199784696)
- o64.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o64.Size = Vector3.new(0.300000012, 0.400000006, 0.589999974)
- o64.CFrame = CFrame.new(0.223913521, 1.88547277, -0.199784696, 0.999836743, -0.015525803, -0.00925321411, -0.0152639961, -0.999499142, 0.0277228057, -0.00967899803, -0.027576983, -0.999572873)
- o64.Color = Color3.new(0, 0, 0)
- o64.Position = Vector3.new(0.223913521, 1.88547277, -0.199784696)
- o64.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o64.Color = Color3.new(0, 0, 0)
- o65.Name = "qRelativeCFrameWeldValue"
- o65.Parent = o64
- o65.Value = CFrame.new(1.14440918e-05, -0.215735435, -0.51313138, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o66.Name = "qCFrameWeldThingy"
- o66.Parent = o64
- o66.C1 = CFrame.new(1.14440918e-05, -0.215735435, -0.51313138, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o66.Part0 = o2
- o66.Part1 = o64
- o67.CanCollide = false
- o67.Parent = o1
- o67.Material = Enum.Material.Neon
- o67.BrickColor = BrickColor.new("Really black")
- o67.Position = Vector3.new(0.147666112, -2.87034321, -0.576084077)
- o67.Rotation = Vector3.new(1.59000003, 0.529999971, -0.889999986)
- o67.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- o67.CFrame = CFrame.new(0.147666112, -2.87034321, -0.576084077, 0.999836743, 0.015525803, 0.00925321411, -0.0152639961, 0.999499142, -0.0277228057, -0.00967899803, 0.027576983, 0.999572873)
- o67.Color = Color3.new(0, 0, 0)
- o67.Position = Vector3.new(0.147666112, -2.87034321, -0.576084077)
- o67.Orientation = Vector3.new(1.59000003, 0.529999971, -0.870000005)
- o67.Color = Color3.new(0, 0, 0)
- o68.Parent = o67
- o68.MeshType = Enum.MeshType.Wedge
- o69.Name = "qRelativeCFrameWeldValue"
- o69.Parent = o67
- o69.Value = CFrame.new(1.14440918e-05, 4.98073006, 0.758130908, 1, 0, 0, 0, -0.453972578, -0.891015649, 0, 0.891015649, -0.453972578)
- o70.Name = "qCFrameWeldThingy"
- o70.Parent = o67
- o70.C1 = CFrame.new(1.14440918e-05, 4.98073006, 0.758130908, 1, 0, 0, 0, -0.453972578, -0.891015649, 0, 0.891015649, -0.453972578)
- o70.Part0 = o2
- o70.Part1 = o67
- o71.Name = "Ammo"
- o71.Parent = o1
- o71.Material = Enum.Material.Neon
- o71.BrickColor = BrickColor.new("Bright blue")
- o71.Position = Vector3.new(0.228303969, 2.13382792, -0.137913764)
- o71.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o71.Size = Vector3.new(0.389999986, 0.409999996, 0.389999986)
- o71.CFrame = CFrame.new(0.228303969, 2.13382792, -0.137913764, 0.999836743, -0.015525803, -0.00925321411, -0.0152639961, -0.999499142, 0.0277228057, -0.00967899803, -0.027576983, -0.999572873)
- o71.Position = Vector3.new(0.228303969, 2.13382792, -0.137913764)
- o71.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o72.Parent = o71
- o73.Name = "qRelativeCFrameWeldValue"
- o73.Parent = o71
- o73.Value = CFrame.new(1.14440918e-05, 0.0342698097, -0.458131313, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o74.Name = "qCFrameWeldThingy"
- o74.Parent = o71
- o74.C1 = CFrame.new(1.14440918e-05, 0.0342698097, -0.458131313, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o74.Part0 = o2
- o74.Part1 = o71
- o75.Parent = o1
- o75.CanCollide = false
- o75.Material = Enum.Material.Neon
- o75.BrickColor = BrickColor.new("Really black")
- o75.Position = Vector3.new(0.228303969, 2.13382792, -0.137913764)
- o75.Rotation = Vector3.new(-178.410004, -0.529999971, 0.889999986)
- o75.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- o75.CFrame = CFrame.new(0.228303969, 2.13382792, -0.137913764, 0.999836743, -0.015525803, -0.00925321411, -0.0152639961, -0.999499142, 0.0277228057, -0.00967899803, -0.027576983, -0.999572873)
- o75.Color = Color3.new(0, 0, 0)
- o75.Position = Vector3.new(0.228303969, 2.13382792, -0.137913764)
- o75.Orientation = Vector3.new(-1.59000003, -179.470001, -179.130005)
- o75.Color = Color3.new(0, 0, 0)
- o76.Parent = o75
- o77.Name = "qRelativeCFrameWeldValue"
- o77.Parent = o75
- o77.Value = CFrame.new(1.14440918e-05, 0.0342698097, -0.458131313, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o78.Name = "qCFrameWeldThingy"
- o78.Parent = o75
- o78.C1 = CFrame.new(1.14440918e-05, 0.0342698097, -0.458131313, 1, -0, 0, 0, 0.453972578, 0.891015649, -0, -0.891015649, 0.453972578)
- o78.Part0 = o2
- o78.Part1 = o75
- o79.Parent = o1
- o79.Material = Enum.Material.Neon
- o79.BrickColor = BrickColor.new("Really black")
- o79.Position = Vector3.new(0.233566746, 2.17207313, 0.345021039)
- o79.Rotation = Vector3.new(103.580002, -0.980000019, -0.330000013)
- o79.Size = Vector3.new(0.200000003, 0.0500000007, 0.100000106)
- o79.CFrame = CFrame.new(0.233566746, 2.17207313, 0.345021039, 0.999836743, 0.00582310464, -0.0171103477, -0.0152639961, -0.23491931, -0.971895039, -0.00967899803, 0.971997499, -0.234792039)
- o79.Color = Color3.new(0, 0, 0)
- o79.Position = Vector3.new(0.233566746, 2.17207313, 0.345021039)
- o79.Orientation = Vector3.new(76.3799973, -175.830002, -176.279999)
- o79.Color = Color3.new(0, 0, 0)
- o80.Name = "qRelativeCFrameWeldValue"
- o80.Parent = o79
- o80.Value = CFrame.new(7.62939453e-06, -0.00521200895, 0.0889220238, 1, 0, 0, 0, 0.965929627, -0.258804798, 0, 0.258804798, 0.965929627)
- o81.Name = "qCFrameWeldThingy"
- o81.Parent = o79
- o81.C1 = CFrame.new(7.62939453e-06, -0.00521200895, 0.0889220238, 1, 0, 0, 0, 0.965929627, -0.258804798, 0, 0.258804798, 0.965929627)
- o81.Part0 = o2
- o81.Part1 = o79
- o82.Name = "WeldP"
- o82.Parent = o1
- o82.BrickColor = BrickColor.new("Bright blue")
- o82.Position = Vector3.new(0.257329613, 3.48901582, 0.734912157)
- o82.Rotation = Vector3.new(-1.86000001, -0.569999993, -0.850000024)
- o82.FormFactor = Enum.FormFactor.Symmetric
- o82.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o82.CFrame = CFrame.new(0.257329613, 3.48901582, 0.734912157, 0.9998402, 0.0148980031, -0.00989583414, -0.0145692406, 0.999365449, 0.0325027108, 0.0103737805, -0.0323533714, 0.999422669)
- o82.BottomSurface = Enum.SurfaceType.Smooth
- o82.TopSurface = Enum.SurfaceType.Smooth
- o82.Color = Color3.new(0.854902, 0.521569, 0.254902)
- o82.Position = Vector3.new(0.257329613, 3.48901582, 0.734912157)
- o82.Orientation = Vector3.new(-1.86000001, -0.569999993, -0.839999974)
- o82.Color = Color3.new(0.854902, 0.521569, 0.254902)
- o83.Name = "qCFrameWeldThingy"
- o83.Parent = o82
- o83.C1 = CFrame.new(-0.00918868929, -1.38817501, -0.460918427, 0.999798715, 0.017276261, -0.0102022961, -4.55919653e-05, -0.506535172, -0.862219274, -0.0200637467, 0.862046182, -0.506432414)
- o83.Part0 = o2
- o83.Part1 = o82
- o84.Name = "qRelativeCFrameWeldValue"
- o84.Parent = o82
- o84.Value = CFrame.new(-0.00918868929, -1.38817501, -0.460918427, 0.999798715, 0.017276261, -0.0102022961, -4.55919653e-05, -0.506535172, -0.862219274, -0.0200637467, 0.862046182, -0.506432414)
- o85.Name = "ArmWeld"
- o85.Parent = o82
- o85.Part0 = o82
- o85.Part1 = Character:FindFirstChild(ARM)
- end
- CreatehGun("Right Arm")
- local Hole = Character.Weapon.Shot
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage,OneShot)
- Damage = Damage * DAMAGEMULTIPLIER
- local DEAD = false
- if Humanoid.Health < 2000 and OneShot == false then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- Humanoid.Parent:BreakJoints()
- DEAD = true
- end
- else
- DEAD = true
- Humanoid.Parent:BreakJoints()
- end
- if DEAD == true then
- local PARTS = {}
- for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
- if CHILD:IsA("BasePart") then
- table.insert(PARTS,CHILD)
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(2)
- repeat
- Swait()
- local PIECE = nil
- if MRANDOM(1,5) == 1 then
- for E = 1, #PARTS do
- if MRANDOM(1,5) == 1 then
- PIECE = PARTS[E]
- table.remove(PARTS,E)
- break
- end
- end
- end
- if PIECE ~= nil then
- if PIECE.Name == "Head" then
- WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
- else
- WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
- end
- PIECE:remove()
- end
- until #PARTS == 0
- end))
- end
- end
- function ApplyDamage3(Humanoid,Damage,TorsoPart)
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function ApplyDamage3(Humanoid,Damage,TorsoPart)
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG,TORSO)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- Swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
- Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- function ApplyAoE4(POSITION,RANGE,BRUTAL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if BRUTAL == true then
- Kill(CHILD)
- else
- CHILD:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- function Kill(Char)
- local NewCharacter = IT("Model",Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = C3(1,0,0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
- c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter,5)
- end
- function ApplyAoE(POSITION,RANGE,BRUTAL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if BRUTAL == true then
- Kill(CHILD)
- else
- CHILD:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- function ApplyAoE(POSITION,RANGE,BRUTAL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if BRUTAL == true then
- Kill(CHILD)
- else
- CHILD:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- Foe.Humanoid:TakeDamage(100000)
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(138271815, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(1,0,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- function SpawnSmite(POS)
- local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
- local EMITPOS = HITPOS
- if HITFLOOR ~= nil then
- if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
- HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
- EMITPOS = HITPOS
- elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
- EMITPOS = HITPOS
- end
- end
- if HITFLOOR ~= nil then
- ApplyAoE(EMITPOS,10)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- for i = 1, 5 do
- local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
- WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function eh()
- ATTACK = true
- Rooted = false
- Speed = 20
- Swait()
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Head")
- if TORSO then
- if (TORSO.Position - Head.Position).Magnitude <= 25 then
- WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- TORSO:remove()
- chatfunc("Headshot!! ")
- if CHILD:FindFirstChild("Torso") then
- Ragdoll(CHILD,Torso,true)
- elseif CHILD:FindFirstChild("UpperTorso") then
- R15Ragdoll(CHILD,true)
- end
- end
- end
- end
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- end
- Speed = 20
- ATTACK = false
- Rooted = false
- end
- function Taunt()
- ATTACK = true
- Rooted = true
- chatfunc("MUAHAHAHAHa lol im Psycpth ")
- CreateSound("1238240145", Torso, 6, 0.9)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Shot()
- ATTACK = true
- Rooted = false
- for i=0, 0.2, 0.05 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.2, 0.05 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
- Randomizetext()
- chatfunc(text.." ")
- if text == "U Got That" then
- CreateSound(3510157247,Head,5,1,false)
- wait(5.5)
- Head.Sound:Destroy()
- end
- for i=0, 0.2, 0.05 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function Shot2()
- ATTACK = true
- Rooted = false
- for i=0, 0.2, 0.05 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.2, 0.05 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Kill(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
- Randomizetext()
- chatfunc(text.." ")
- if text == "U Got That" then
- CreateSound(3510157247,Head,5,1,false)
- wait(5.5)
- Head.Sound:Destroy()
- end
- for i=0, 0.2, 0.05 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Finisher()
- local TARGET = Mouse.Target
- if TARGET ~= nil then
- if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
- if ROOT and HUM.Health > 0 then
- local FOE = Mouse.Target.Parent
- ATTACK = true
- Rooted = true
- RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
- ROOT.Anchored = true
- CreateSound(670796769, Torso, 9999, 0.6, false)
- CreateSound(362990415, Torso, 5, 1.08, false)
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- HUM.PlatformStand = true
- ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
- coroutine.resume(coroutine.create(function()
- Swait()
- ROOT.Anchored = true
- end))
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- chatfunc("MuHaHaHaHaHa LoOkS lIkE u GoT sPoIlEd BoI ")
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- local AMMO = 6
- local FIRING = true
- local SHOOTING = false
- local TIMER = 70
- CreateSound(147722227, GunPoint, 6, 1.3, false)
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- for i = 1, 6 do
- local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
- local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- HUM.Health = HUM.Health/1.5
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- ApplyDamage(HUM,0,true)
- FOE:BreakJoints()
- ROOT.Anchored = false
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- end
- end
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- Shot()
- end
- if Key == "v" and ATTACK == false then
- Shot2()
- end
- if Key == "x" and ATTACK == false then
- Finisher()
- end
- if Key == "f" and ATTACK == false then
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
- TOBANISH = {}
- end
- if Key == "t" and ATTACK == false then
- Taunt()
- end
- if Key == "c" and ATTACK == false then
- eh()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local FF = IT("ForceField",Character)
- FF.Visible = false
- INSTANT = false
- Speed = 20
- while true do
- Swait()
- SINE = SINE + CHANGE
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ATTACK == false and VALUE2 == false then
- end
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
- if MRANDOM(1,7) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
- if MRANDOM(1,7) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- end
- --end
- Humanoid.DisplayDistanceType = "None"
- SHAKECAM(999999, 25, 25)
- Humanoid.CameraOffset = VT(MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5)/60
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- local MATHS = {"0","1"}
- Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
- Humanoid.PlatformStand = false
- script.Parent = PlayerGui
- Character.Parent = workspace
- Humanoid.Parent = Character
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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