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- --[[
- Controls
- Z = Red Spike
- X = Red Slash
- C = Red Rain
- V = Red Boom
- --]]
- boom = true
- player = game.Players.LocalPlayer
- char = player.Character
- human = char.Humanoid
- torso = char.Torso
- m=player:GetMouse()
- ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head ,"You're gonna die sorry.")
- local clothes = {}
- for _, clothes in pairs (char:GetChildren()) do
- if clothes:IsA("Accessory") then
- clothes:Remove()
- end
- if clothes:IsA("Shirt") then
- clothes:Remove()
- end
- if clothes:IsA("Pants") then
- clothes:Remove()
- end
- if clothes:IsA("ShirtGraphic") then
- clothes.Graphic = 0
- clothes:Remove()
- end
- end
- char.Head.BrickColor = BrickColor.new("Really red")
- torso.BrickColor = BrickColor.new("Really red")
- char["Left Leg"].BrickColor = BrickColor.new("Really red")
- char["Left Arm"].BrickColor = BrickColor.new("Really red")
- char["Right Leg"].BrickColor = BrickColor.new("Really red")
- char["Right Arm"].BrickColor = BrickColor.new("Really red")
- char.Head.Material = "Neon"
- torso.Material = "Neon"
- char["Left Leg"].Material = "Neon"
- char["Left Arm"].Material = "Neon"
- char["Right Leg"].Material = "Neon"
- char["Right Arm"].Material = "Neon"
- human.MaxHealth = 2000000000
- wait(0.5)
- human.Health = human.MaxHealth
- human.WalkSpeed = 50
- ---------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "f" then
- torso.CFrame = m.hit
- end
- end)
- ---------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "z" then
- ChatService:Chat(char.Head ,"Spike")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- x = Instance.new("Part", char)
- x.Shape = "Ball"
- x.Size = Vector3.new(4,4,4)
- x.Material = "Neon"
- x.BrickColor = BrickColor.new("Really red")
- x.Anchored = false
- x.CanCollide = false
- x.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- z = Instance.new("SpecialMesh", x)
- z.MeshId = "http://www.roblox.com/asset/?id=9982590"
- z.Scale = Vector3.new(1,1,1)
- c = Instance.new("BodyVelocity", x)
- c.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- c.velocity = char.Torso.CFrame.lookVector*180
- x.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- for i = 1,10,.4 do
- z.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
- x.Size = Vector3.new(4 + i*2.3, 4 + i*2.3, 4 + i*2.3)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(x,5)
- end
- end)
- ----------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "x" then
- ChatService:Chat(char.Head ,"Slash")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- k = Instance.new("Part", workspace)
- k.Shape = "Cylinder"
- k.Size = Vector3.new(21,3,4)
- k.Material = "Neon"
- k.BrickColor = BrickColor.new("Really red")
- k.Anchored = false
- k.CanCollide = false
- k.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- j = Instance.new("SpecialMesh", k)
- j.MeshType = "Sphere"
- j.Scale = Vector3.new(1,1,1)
- h = Instance.new("BodyVelocity", k)
- h.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- h.velocity = char.Torso.CFrame.lookVector*180
- k.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- k.Anchored = true
- for i = 1,10,.4 do
- j.Scale = Vector3.new(1 + i*0.8, 1 + i*0.8, 1 + i*0.8)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(k,5)
- end
- end)
- ----------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "c" and boom == true then boom = false
- ChatService:Chat(char.Head ,"Get Ready..")
- char.Humanoid.JumpPower = 150
- char.Humanoid.Jump = true
- wait(1)
- torso.Anchored = true
- torso.CFrame = torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- ChatService:Chat(char.Head ,"Red Rain!!")
- for i = 1,100 do
- local g = Instance.new("Part", workspace)
- g.Transparency = 0.1
- g.Name = "lalala"
- g.FormFactor = "Custom"
- g.Anchored = false
- g.CanCollide = false
- g.BrickColor = BrickColor.new("Really red")
- g.Shape = "Ball"
- g.Size = Vector3.new(15,15,15)
- g.Material = "Neon"
- g.TopSurface = 0
- g.BottomSurface = 0
- local y = Instance.new("BodyVelocity", g)
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = char.Torso.CFrame.lookVector*180
- g.CFrame = torso.CFrame*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-20,-10))* CFrame.Angles(0, 0, 0)
- local c = Instance.new("SpecialMesh",g)
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(1,1,1)
- for i = 1,2 do
- c.Scale = c.Scale +Vector3.new(0,0,0)
- wait(0.0005)
- end
- g.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" then
- g.Anchored = true
- for i = 1,10,.4 do
- c.Scale = Vector3.new(1 + i*0.4, 1 + i*0.4, 1 + i*0.4)
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 180
- end
- end
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- end
- end)
- game.Debris:AddItem(g,5)
- end
- torso.Anchored = false
- boom = true
- end
- end)
- ----------------------------------------------------------------------------------------------------------------------------
- m.KeyDown:connect(function(key)
- if key == "v" and boom == true then boom = false
- ChatService:Chat(char.Head ,"Grrrrr..")
- wait(1)
- ChatService:Chat(char.Head ,"RED BOOM!!")
- local pos = m.Hit.p
- local pos1 = torso.Position
- torso.CFrame = CFrame.new(pos1, pos)
- local qeqe = Instance.new("Part", char)
- qeqe.Anchored = false
- qeqe.BrickColor = BrickColor.new("Really red")
- qeqe.CanCollide = false
- qeqe.Name = "Boom"
- qeqe.Shape = "Ball"
- qeqe.Size = Vector3.new(100, 100, 100)
- qeqe.Transparency = 0
- qeqe.TopSurface = 0
- qeqe.BottomSurface = 0
- qeqe.Material = "Neon"
- qeqe.CFrame = char["Torso"].CFrame * CFrame.new(0,0,-2.5)
- awd = Instance.new("BodyVelocity", qeqe)
- awd.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- awd.velocity = char.Torso.CFrame.lookVector*360
- qeqe.Touched:connect(function(h)
- local a = h.Parent
- if a.Name ~= player.Name and a.ClassName == "Model" and a:FindFirstChild("Humanoid") ~= nil then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- wait(0.2)
- a:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- qeqe.Transparency = 1
- ChatService:Chat(char.Head ,"Red Boom Disappeared D:")
- end
- end)
- game.Debris:AddItem(qeqe,5)
- boom = true
- end
- end)
- ----------------------------------------------------------------------------------------------------------------------------
- while true do
- wait(0.3)
- local q = Instance.new("Part", char)
- q.Anchored = true
- q.BrickColor = BrickColor.new("Really red")
- q.CanCollide = false
- q.Name = "Ring"
- q.Size = Vector3.new(1, 1, 1)
- q.Transparency = 0
- q.TopSurface = 0
- q.BottomSurface = 0
- q.CFrame = torso.CFrame * CFrame.new(0,-2,0)
- q.CFrame = q.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local e = Instance.new("SpecialMesh", q)
- e.MeshId = "http://www.roblox.com/asset/?id=3270017"
- e.Scale = Vector3.new(1, 1, 1)
- wait(0.1)
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- e.Scale = Vector3.new(1 + i*5, 1 + i*5, 1 + i*2.5)
- wait()
- end
- wait()
- q:Destroy()
- wait()
- end)()
- end
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