Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- script.Parent = nil
- Player = game.Players.LocalPlayer
- Char = Player.Character
- PlayerGui = Player.PlayerGui
- Screen = Instance.new("ScreenGui", PlayerGui)
- Screen.Name = "TestGUI"
- KB = Instance.new("TextButton", Screen)
- KB.Name = "KB"
- KB.Text = "Reset"
- KB.Position = UDim2.new(0.05, 0, 0.4, 0)
- KB.Size = UDim2.new(0.1, 0, 0.1, 0)
- KB.Font = "Arial"
- KB.FontSize = "Size24"
- KB.TextWrapped = true
- KB.BackgroundColor3 = Color3.new(0, 0, 1)
- KB.TextColor3 = Color3.new(1, 1, 0)
- KB.BackgroundTransparency = 0.7
- KB.MouseButton1Down:connect(function()
- Char:BreakJoints()
- end)
- GB = Instance.new("TextButton", Screen)
- GB.Name = "GB"
- GB.Text = "God me"
- GB.Position = UDim2.new(0.05, 0, 0.5, 0)
- GB.Size = UDim2.new(0.1, 0, 0.1, 0)
- GB.Font = "Arial"
- GB.FontSize = "Size24"
- GB.TextWrapped = true
- GB.BackgroundColor3 = Color3.new(0, 0, 1)
- GB.TextColor3 = Color3.new(1, 1, 0)
- GB.BackgroundTransparency = 0.7
- GB.MouseButton1Down:connect(function()
- Char.Humanoid.MaxHealth = math.huge
- end)
- TRN = Instance.new("TextButton", Screen)
- TRN.Name = "TRN"
- TRN.Text = "Terrain"
- TRN.Position = UDim2.new(0.25, 0, 0.7, 0)
- TRN.Size = UDim2.new(0.1, 0, 0.1, 0)
- TRN.Font = "Arial"
- TRN.FontSize = "Size24"
- TRN.TextWrapped = true
- TRN.BackgroundColor3 = Color3.new(0, 0, 1)
- TRN.TextColor3 = Color3.new(1, 1, 0)
- TRN.BackgroundTransparency = 0.7
- TRN.MouseButton1Down:connect(function()
- mod = Instance.new("Model")
- mod.Parent = game.Workspace.Base
- mod.Name = "GenScip"
- scale = 10
- char1 = {"Dark green", "part", 0, true, scale/2.5}
- char2 = {"Reddish brown", "clif", 0, true, scale*1.5,scale*2}
- char3 = {"23", "wate", 0.6, false, scale/2.5}
- char4 = {"Pastel brown", "sand", 0, true, scale/2.5}
- x = 0
- z = -100
- n1 = 0
- n2 = 0
- n3 = 0
- zonlay = math.random(1,3)
- if zonlay == 1 then
- n1 = math.random(1,30)
- n2 = math.random(40,50)
- n3 = math.random(60,100)
- end
- if zonlay == 2 then
- n1 = math.random(60,100)
- n2 = math.random(40,50)
- n3 = math.random(10, 30)
- end
- if zonlay == 3 then
- n1 = math.random(30,60)
- n2 = math.random(1,20)
- n3 = math.random(70,100)
- end
- spawns = 0
- trees = 0
- function decs(p)
- m = Instance.new("SpawnLocation")
- m.Parent = mod
- m.Size = Vector3.new(scale/2,char1[5],scale/2)
- m.BrickColor = BrickColor.new("Really black")
- m.Anchored = true
- m.CFrame = p.CFrame * CFrame.new(0,char1[5]/2,0)
- spawns = spawns + 1
- end
- function dect(p)
- if p.BrickColor.Name == char1[1] then else return end
- m = Instance.new("Part")
- m.Parent = mod
- m.Name = "Tree"
- m.Size = Vector3.new(scale/2,char1[5],scale/2)
- m.BrickColor = BrickColor.new("Dark green")
- m.Anchored = true
- m.CFrame = p.CFrame * CFrame.new(0,p.Size.Y/3,0)
- msh = Instance.new("SpecialMesh")
- msh.Parent = m
- msh.MeshId = "ff54d21ba63ff3073f34fda5cd1be3f1"
- msh.TextureId = "http://www.roblox.com/asset/?id=37476561"
- msh.Scale = Vector3.new(0.1,0.1,0.1)
- trees = trees + 1
- end
- function decor(par, tab, xb, zb)
- number = string.sub(par.Name:lower(), 5)
- par.Size = Vector3.new(scale,tab[math.random(5,#tab)],scale)
- par.BrickColor = BrickColor.new(tab[1])
- par.Transparency = tab[3]
- par.CanCollide = tab[4]
- if tab[1] == "Reddish brown" then
- local variation = math.random(1,100)*-0.04
- par.CFrame = CFrame.new(xb,par.Size.Y/1.8+variation,zb)
- par.Friction = 0.6
- end
- if tab[1] == "Dark green" then
- local variation = math.random(1,100)*-0.004
- par.CFrame = CFrame.new(xb,par.Size.Y/1.5+variation,zb)
- par.Friction = 0.6
- end
- if tab[1] == "23" or tab[1] == "Pastel brown" then
- par.CFrame = CFrame.new(xb,par.Size.Y/1.5,zb)
- if tab[1] == "23" then
- par.Friction = 0.9
- end
- end
- end
- function scan(part, char, type)
- if type == "land" then
- tri = mod:GetChildren()
- for i = 1, #tri do
- if math.ceil((tri[i].Position - part.Position).magnitude) <= 15 then
- decor(tri[i], char, tri[i].CFrame.X, tri[i].CFrame.Z)
- end
- end
- elseif type == "water" then
- tri = mod:GetChildren()
- for i = 1, #tri do
- if math.ceil((tri[i].Position - part.Position).magnitude) > 0 and math.ceil((tri[i].Position - part.Position).magnitude) < 20 then
- if string.sub(tri[i].Name:lower(), 1, 4) == "part" then else return end
- decor(tri[i], char, tri[i].CFrame.X, tri[i].CFrame.Z)
- end
- if math.ceil((tri[i].Position - part.Position).magnitude) > 20 and math.ceil((tri[i].Position - part.Position).magnitude) < 30 then
- if string.sub(tri[i].Name:lower(), 1, 4) == "part" then else return end
- decor(tri[i], char4, tri[i].CFrame.X, tri[i].CFrame.Z)
- end
- end
- end
- end
- function forestscan(part)
- tri = mod:GetChildren()
- for i = 1, #tri do
- if math.ceil((tri[i].Position - part.Position).magnitude) < 20 then
- if string.sub(tri[i].Name:lower(), 1, 4) == "part" then else return end
- dect(tri[i])
- end
- end
- end
- function createtile(number)
- p = Instance.new("Part")
- p.Parent = mod
- p.Name = "Part" ..tostring(number)
- if number == n1 or number == n2 then
- p.Name = "Clif" ..tostring(number)
- decor(p, char2, x, z)
- else
- if number == n3 then
- p.Name = "Wate" ..tostring(number)
- decor(p, char3, x, z)
- else
- decor(p, char1, x, z)
- end
- end
- p.BottomSurface = "Smooth"
- p.TopSurface = "Smooth"
- p.Anchored = true
- if x >= scale*25 then
- x = 0
- z = z + scale
- elseif x < scale*25 then
- x = x + scale
- end
- end
- for i = 1, 208 do
- wait()
- createtile(i)
- end
- t = mod:GetChildren()
- for i = 1, #t do
- if string.sub(t[i].Name:lower(), 1, 4) == "clif" then
- scan(t[i], char2, "land")
- end
- if string.sub(t[i].Name:lower(), 1, 4) == "wate" then
- scan(t[i], char3, "water")
- end
- if string.sub(t[i].Name:lower(), 1, 4) == "part" then
- local lol = math.random(1,25)
- if spawns == 0 and lol == 10 then
- decs(t[i])
- end
- local lol2 = math.random(1,25)
- if trees == 0 and lol2 == 20 then
- dect(t[i])
- forestscan(t[i])
- end
- end
- end
- end)
- RSTR = Instance.new("TextButton", Screen)
- RSTR.Name = "RSTR"
- RSTR.Text = "Clear game"
- RSTR.Position = UDim2.new(0.25, 0, 0.5, 0)
- RSTR.Size = UDim2.new(0.1, 0, 0.1, 0)
- RSTR.Font = "Arial"
- RSTR.FontSize = "Size24"
- RSTR.TextWrapped = true
- RSTR.BackgroundColor3 = Color3.new(0, 0, 1)
- RSTR.TextColor3 = Color3.new(1, 1, 0)
- RSTR.BackgroundTransparency = 0.7
- RSTR.MouseButton1Down:connect(function()
- game.Workspace.Terrain:clear()
- function X(ws)
- for _, v in pairs(ws:GetChildren()) do
- v.Archivable = true
- if v.Name ~= "UClear" and v.Name ~= "Terrain" and game.Players:GetPlayerFromCharacter(v)==nil and v~=game.Workspace.CurrentCamera then
- if v:IsA("Script") or v:IsA("LocalScript") then
- v.Disabled = true
- v:remove()
- else
- v:remove()
- end
- end
- if game.Workspace:findFirstChild("Base") ~= nil then
- else
- local Base=Instance.new("Part",game.Workspace)
- Base.Name="Base"
- Base.Size=Vector3.new(1000,1,1000)
- Base.BrickColor=BrickColor.new("Bright green")
- Base.Anchored=true
- Base.Locked=true
- Base.TopSurface="Studs"
- Base.CFrame=CFrame.new(Vector3.new(0,0,0))
- local Spawn=Instance.new("SpawnLocation",game.Workspace)
- Spawn.Name="lol"
- Spawn.Size=Vector3.new(6,1,6)
- Spawn.Transparency=1
- Spawn.CanCollide=false
- Spawn.Anchored=true
- Spawn.Locked=true
- Spawn.CFrame=CFrame.new(Vector3.new(0,1,0))
- end
- end
- end
- X(game.Workspace)
- end)
- FRST = Instance.new("TextButton", Screen)
- FRST.Name = "FRST"
- FRST.Text = "Jungle"
- FRST.Position = UDim2.new(0.25, 0, 0.4, 0)
- FRST.Size = UDim2.new(0.1, 0, 0.1, 0)
- FRST.Font = "Arial"
- FRST.FontSize = "Size24"
- FRST.TextWrapped = true
- FRST.BackgroundColor3 = Color3.new(0, 0, 1)
- FRST.TextColor3 = Color3.new(1, 1, 0)
- FRST.BackgroundTransparency = 0.7
- FRST.MouseButton1Down:connect(function()
- size = 240
- CA = CFrame.Angles
- CN = CFrame.new
- V3 = Vector3.new
- MR = math.rad
- MP = math.pi
- MRA = math.random
- MH = math.huge
- Wood = {"Brown", "Reddish brown"}
- Leaves = {"Earth green", "Bright green", "Dark green", "Camo"}
- LeafMeshes = {{"http://www.roblox.com/asset/?id=16659363", V3(2.05,-1.6,2.05)},
- {"http://www.roblox.com/asset/?id=1091940", V3(1.2,0.6,1.2)}}
- Rock = {"Medium grey", "Dark grey"}
- Add = {
- Mesh = function(P, Id, Id2, scale)
- local m = Instance.new("SpecialMesh", P)
- m.Scale = scale
- m.MeshId = Id
- m.TextureId = Id2
- end
- }
- function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = Tran
- p.Reflectance = Ref
- p.CanCollide = Coll
- p.Anchored = Anch
- p.BrickColor = BrickColor.new(Col)
- p.formFactor = "Custom"
- p.Size = V3(X,Y,Z)
- p.Parent = P
- p.Locked = true
- p:BreakJoints()
- return p
- end
- Mod = Instance.new("Model",workspace)
- Mod.Name = "Jungle"
- Models = {
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local cen = cf * CN(0, 0, -38*siz)
- local wo = Wood[MRA(1,#Wood)]
- local le = Leaves[MRA(1,#Leaves)]
- local last = nil
- for i = 0, 1, 0.2 do
- local p = Part(m, true, true, 0, 0, wo, 3*siz, 5.7*siz, 3*siz)
- Instance.new("SpecialMesh",p)
- p.CFrame = cen * CA(MR(-40*i), 0, 0) * CN(0, 0, 38*siz)
- if wo == Wood[1] then wo = Wood[2] else wo = Wood[1] end
- last = p
- end
- local messa = LeafMeshes[MRA(1,#LeafMeshes)]
- local a = -3
- if messa == LeafMeshes[1] then
- a = 0.4
- end
- last.BrickColor = BrickColor.new(le)
- local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
- local m = Add.Mesh(p, messa[1], "", V3((messa[2].X*10)*siz,(messa[2].Y*10)*siz,(messa[2].Z*10)*siz))
- p.CFrame = last.CFrame * CN(0, a*siz, 0) * CA(MP+MR(20), 0, 0)
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local ro1, ro2 = Rock[MRA(1,#Rock)], Rock[MRA(1,#Rock)]
- local p = Part(m, true, true, 0, 0, ro1, 7.5*siz, 7.5*siz, 7.5*siz)
- p.CFrame = cf * CN(0, 1.8*siz, 4*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1290033", "", V3(5*siz, 5*siz, 5*siz))
- local p2 = Part(m, true, true, 0, 0, ro2, 5.5*siz, 5.5*siz, 5.5*siz)
- p2.CFrame = cf * CN(7*siz, 1.5*siz, -6*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
- local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1290033", "", V3(3.8*siz, 3.8*siz, 3.8*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local le = Leaves[MRA(1,#Leaves)]
- local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
- p.CFrame = cf * CN(2*siz, 1.6*siz, -4*siz) * CA(0, 0, 0)
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1095708", "", V3(12*siz, 11*siz, 10*siz))
- local p2 = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
- p2.CFrame = cf * CN(-4*siz, 1.1*siz, -1*siz) * CA(0, MR(-34), 0)
- local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1095708", "", V3(10*siz, 7.5*siz, 8*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local p = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
- p.CFrame = cf * CN(2*siz, 1.1*siz, -4*siz) * CA(0, 0, 0)
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(10*siz, 14*siz, 10*siz))
- local p2 = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
- p2.CFrame = cf * CN(-4*siz, 0.7*siz, 1*siz) * CA(MR(MRA(-15,15)), MR(MRA(-180,180)), MR(MRA(-15,15)))
- local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(7*siz, 11*siz, 6*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local p = Part(m, true, true, 0, 0, "White", 1.2*siz, 6*siz, 1.2*siz)
- p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 3.2*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1090398", "http://www.roblox.com/asset/?id=1090399", V3(3.5*siz, 5*siz, 3.5*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local col = Wood[MRA(1,#Wood)]
- local p = Part(m, true, true, 0, 0, col, 2.8*siz, 22*siz, 2.8*siz)
- Instance.new("SpecialMesh",p)
- p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 11*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
- local leave = Leaves[MRA(1, #Leaves)]
- local mes = LeafMeshes[MRA(1, #LeafMeshes)]
- local a = 3
- local ca = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
- if mes == LeafMeshes[1] then
- a = -0.5
- ca = ca * CA(MP, 0, 0)
- end
- for i = 1, MRA(1,5) do
- local cf2 = p.CFrame * CA(0, MR(MRA(-180,180)), 0) * CN(0, (MRA(2*100, 14*100)/100)*siz, -1.4*siz)
- local center = cf2 * CN(0, 0, -8*siz) * CA(0, 0, 0)
- local first = nil
- for x = 0, 45, 15 do
- local p2 = Part(m, true, true, 0, 0, col, 2.5*siz, 4*siz, 2.5*siz)
- Instance.new("SpecialMesh", p2)
- p2.CFrame = center * CN(0, 0, 4*siz) * CA(MR(x), 0, 0) * CN(0, 0, 10*siz) * CA(0, 0, 0)
- if first == nil then first = p2 end
- end
- local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
- Add.Mesh(p3, mes[1], "", (mes[2]*7)*siz)
- local ca2 = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
- if mes == LeafMeshes[1] then
- ca2 = ca2 * CA(MP, 0, 0)
- end
- p3.CFrame = first.CFrame * CN(0, a*siz, 0) * ca2
- end
- local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
- Add.Mesh(p3, mes[1], "", (mes[2]*9)*siz)
- local cn = p.CFrame * CN(0, 11*siz, 0)
- p3.CFrame = cn * CN(0, a*siz, 0) * ca
- end,
- }
- pos = CN(0, 0, 0)
- local base = Part(Mod, true, true, 0, 0, Leaves[MRA(1,#Leaves)], size, 1, size)
- base.CFrame = pos * CN(0, 1, 0)
- base.Material = "Grass"
- for x = -size/2, size/2, 20 do
- for z = -size/2, size/2, 20 do
- Models[MRA(1, #Models)](pos * CN(x+(MRA(-4*1000, 4*1000)/1000), 1.2, z+(MRA(-4*1000, 4*1000)/1000)) * CA(0, MR(MRA(-180,180)), 0), MRA(1.1*100, 2.4*100)/100)
- end
- wait(0.2)
- end
- end)
- RKT = Instance.new("TextButton", Screen)
- RKT.Name = "RKT"
- RKT.Text = "TF2 Launcher"
- RKT.Position = UDim2.new(0.25, 0, 0.3, 0)
- RKT.Size = UDim2.new(0.1, 0, 0.1, 0)
- RKT.Font = "Arial"
- RKT.FontSize = "Size24"
- RKT.TextWrapped = true
- RKT.BackgroundColor3 = Color3.new(0, 0, 1)
- RKT.TextColor3 = Color3.new(1, 1, 0)
- RKT.BackgroundTransparency = 0.7
- RKT.MouseButton1Down:connect(function()
- script.Parent = nil
- it = Instance.new
- v3=Vector3.new
- bc=BrickColor.new
- c3=Color3.new
- cn=CFrame.new
- ca=CFrame.Angles
- ca2=function(a,b,c) return ca(math.rad(a),math.rad(b),math.rad(c)) end
- ti=table.insert
- tr=table.remove
- rn=math.random
- rd=math.rad
- mf=math.floor
- ud = UDim2.new
- inf=math.huge
- dg=math.deg
- mdeg=math.deg
- v310=v3(1/0,1/0,1/0)
- pi=math.pi
- w=wait
- cf=cn
- bn=bc
- ts=tostring
- Workspace=game:GetService("Workspace")
- Players=game:GetService("Players")
- LocalPlayer=Players.LocalPlayer
- Lighting=game:GetService("Lighting")
- Debris=game:GetService("Debris")
- work=Workspace
- serv=Players
- tb=LocalPlayer
- light=Lighting
- deb=Debris
- asset = "http://www.roblox.com/asset/?id="
- ds = {}
- ds.Tile="58426060" -- texture
- ds.RedDecal='91015882'
- ds.RedDecal2='91015899'
- ds.RedDecal3='91046114'
- ds.AnonymousMask="19367193" -- mesh
- ds.AnonymousMaskTexture="72393530" -- texture
- ds.Balloon="10207677"
- ds.CelestialCircle="78036587"
- ds.SFOTHMoonArc="74132307"
- ds.Claw = "10681506"
- ds.Scream = "89487903"
- ds.Ring = "3270017"
- ds.Crack = "49173398"
- ds.Cloud = "1095708"
- ds.Slash3 = "10209640"
- ds.Spike = "1033714"
- ds.ThisIsRobloxSound="96673085"
- ds.BashMiss="92597296"
- ds.TelamonsterSword="93180631"
- ds.TelamonsterSwordT="93180676"
- ds.Rock = "1290033"
- ds.Crown = "1323306"
- ds.Hood = "16952952"
- ds.Slash = "10209645"
- ds.Slash2 = "46760716"
- ds.MadFace = "2235131"
- ds.BanditMask = "20637493"
- ds.Hood2 = "25211365"
- ds.HoodT2 = "64240784"
- ds.Axe = "12768042"
- ds.AxeT = "12768034"
- ds.Fist = "65322375"
- ds.Tree1 = "1090398"
- ds.Vine = "13108500"
- ds.VineT = "17585271"
- ds.TreeTexture = "2861779"
- ds.Tug = "31173820" -- sound
- ds.Fire = "2693346" --"2760979"
- ds.Hit = "2801263"
- ds.BulletHole = "64291961"
- ds.Camo = "4268107"
- ds.Gradient1 = "70060415"
- ds.DWrench = "70628302"
- ds.DHealth = "70635804"
- ds.Shine="48965808"
- ds.GothicMusic="27697699"
- qi = function(ttz) -- instance v2
- local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2)
- if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end
- table.foreach(ds,function(a,b) -- asset loader
- if tonumber(b:sub(1,3)) then ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a]) end end)
- q = function(f) -- quick coroutine function
- coroutine.resume(coroutine.create(function() f() end)) end
- ft = function(tablez,item) -- table finder
- for i=1,#tablez do if tablez[i] == item then return i end end return nil end
- ft2 = function(tablez,item) -- table finder 2
- for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
- pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2) -- part maker
- local fp=nil
- if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
- fp=it("Part",pa)
- fp.Shape=sh or "Block"
- fp.formFactor="Custom"
- elseif sh == "Wedge" then
- fp=it("WedgePart",pa)
- fp.formFactor="Custom"
- elseif sh == "CornerWedge" then
- fp=it("CornerWedgePart",pa)
- elseif sh == "VehicleSeat" then
- fp=it("VehicleSeat",pa)
- elseif sh == "Seat" then
- fp=it("Seat",pa)
- end
- fp.Size=v3(x or 4,y or 2,z or 2)
- fp.Friction = 2
- fp.CanCollide=c or true
- fp.Anchored=a or false
- fp.BrickColor=bc(bc2 or "")
- fp.Transparency=tr or 0
- fp.Reflectance=re or 0
- fp.BottomSurface=0
- fp.Name=pn or "UnNamed"
- fp.Locked = true
- fp.TopSurface=0
- fp.CFrame=cn(0,0,0)
- fp:BreakJoints()
- fp.Anchored = a
- return fp
- end
- function ClearClass(Object,Class) for _,v in pairs(Object:GetChildren()) do if v:IsA(Class) then v:Destroy() end end end
- function re(par,obj) -- object remover
- if par:findFirstChild(obj) then
- par[obj]:Remove''
- end
- end
- function invis(o) -- model invisible
- for i,v in pairs(o:children()) do
- if v:IsA("BasePart") then
- v.Transparency=1
- end
- invis(v)
- end
- end
- FragmentIgnore={}
- function Fragment(part, pos) -- The part to slice, and the position of the blade(might have to modify it).
- if part:IsA("Terrain") or part.Name=="Hitbox" then return end
- local s = part.Size
- local d = part.CFrame:pointToObjectSpace(pos)
- local d = Vector3.new(math.floor(d.x * 2 + 0.5) / 2, math.floor(d.y * 2 + 0.5) / 2, math.floor(d.z / 2 + 0.5) * 2)
- if math.abs(d.x)*2 / s.x <= 8 and math.abs(d.y)*2 / s.y <= 8 and math.abs(d.z)*2 / s.z <= 8 then
- table.insert(FragmentIgnore,part)
- local part1 = part:Clone() -- Top
- local part2 = part:Clone() -- Bottom
- table.insert(FragmentIgnore,part1)
- table.insert(FragmentIgnore,part2)
- local size1 = s.y/2 - d.y
- local size2 = s.y/2 + d.y
- local frame1 = s.y/2 - size1/2
- local frame2 = -s.y/2 + size2/2
- part1.formFactor = "Custom"
- part2.formFactor = "Custom"
- part1.Size = Vector3.new(part.Size.x, size1, part.Size.Z)
- part2.Size = Vector3.new(part.Size.x, size2, part.Size.Z)
- part1.CFrame = part.CFrame * CFrame.new(0, frame1, 0)
- part2.CFrame = part.CFrame * CFrame.new(0, frame2, 0)
- part2.Parent = Workspace
- part1.Parent = Workspace
- part2:BreakJoints()
- part1:BreakJoints()
- part:Destroy()
- end
- end
- function newhats(p,o,o2) -- new hats yeyeyey
- for i,v in pairs(p:children()) do
- if v:IsA("Hat") then
- local np=v.Handle:Clone''
- np.Transparency=0
- np.Mesh.Scale=np.Mesh.Scale*1.04
- np.Parent=o
- np.CFrame=v.Handle.CFrame
- np.Name="Hat"
- stick2(np,o2,o)
- end
- end
- end
- fade = function(prt,incr) --brick fader
- q(function() for i=prt.Transparency,1,incr do prt.Transparency=i wait() end prt:Remove'' end) end
- function weld(pa,p0,p1,x,y,z,a,b,c)
- local fw=it("Weld",pa)
- fw.Part0=p0
- fw.Part1=p1
- fw.C0=cn(x,y,z)*ca(a,b,c)
- return fw
- end
- stick = function(hit2,hit) -- stick function
- return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)}) end
- function stick2(hit2,hit,tostick) -- stick2 function
- local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse()
- *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
- ray = function(Pos, Dir,tab) -- ray cast
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab) end
- function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
- sTrail={}
- function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
- local oldpos=(ob.CFrame *ofz).p local lopz2=0
- local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
- local mag=(oldpos - obp).magnitude
- local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
- tr.CFrame=cn(oldpos,obp)
- tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
- local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
- cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
- tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
- repeat loltr()
- wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
- Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail
- q(function()
- local oldpos=(ob.CFrame *ofz).p
- for i=1,times do
- if effon==true then
- local obp=(ob.CFrame *ofz).p
- local mag=(oldpos - obp).magnitude
- local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
- tr.Anchored=true
- tr.CFrame=cn(oldpos,obp)
- tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
- trm=it("CylinderMesh",tr)
- trm.Scale=v3(thickz,mag*5,thickz)
- q(function()
- for i=thickz,0,thickz/10 do
- trm.Scale=v3(i,mag*5,i)
- wait()
- end
- tr:Remove''
- end)
- tr.CFrame=tr.CFrame *ca(rd(90),0,0)
- oldpos=obp wait(waitz)
- end
- end
- end)
- end
- de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris
- GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh
- local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if
- meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else
- spim.MeshType="FileMesh" spim.MeshId=meshid2 end
- if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
- for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
- end
- DetectSurface = function(pos, part) -- Surface Detector
- local surface = nil local pospos = part.CFrame
- local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape
- if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
- surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
- else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)}
- elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right",
- ca(0, 0, rd(-90))}
- elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca
- (rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end
- BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function
- local Surface = DetectSurface(HitPos, HitObj)
- local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
- if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole
- local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg})
- bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end)
- end
- so = function(id,par,vol,pit) q(function() -- Sound maker
- local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id})
- wait() sou:play() wait(6) sou:Remove() end) end
- -- local/so(asset..ds.GothicMusic,workspace,1,2.6)
- function GetRegion(p0,p1,f,f2) q(function()
- for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and
- v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and
- v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
- end) end
- FindGround = function(pos) -- ground finder
- local ax,ay,az = pos:toEulerAnglesXYZ()
- local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
- if bhit and bpos then
- return cn(bpos)*ca(ax,ay,az)
- end
- return nil
- end
- function NPC(Name, Position) -- npc maker
- local Character = Instance.new("Model")
- Character.Name = Name
- local Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = Character
- local Template = Instance.new("Part")
- Template.FormFactor = "Custom"
- Template.Size = Vector3.new(1, 2, 1)
- Template.Locked = true
- local Head = Template:Clone()
- Head.Name = "Head"
- Head.TopSurface = "Smooth"
- Head.BottomSurface = "Smooth"
- Head.Size = Vector3.new(2, 1, 1)
- Head.Parent = Character
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Head"
- Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- Mesh.Parent = Head
- local Face = Instance.new("Decal")
- Face.Name = "face"
- Face.Texture = "rbxasset://textures/face.png"
- Face.Parent = Head
- local Torso = Template:Clone()
- Torso.Name = "Torso"
- Torso.LeftSurface = "Weld"
- Torso.RightSurface = "Weld"
- Torso.CFrame = CFrame.new(0, 10000, 0)
- Torso.Size = Vector3.new(2, 2, 1)
- Torso.Parent = Character
- local TShirt = Instance.new("Decal")
- TShirt.Name = "roblox"
- TShirt.Parent = Torso
- local LeftArm = Template:Clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Parent = Character
- local RightArm = Template:Clone()
- RightArm.Name = "Right Arm"
- RightArm.Parent = Character
- local LeftLeg = Template:Clone()
- LeftLeg.Name = "Left Leg"
- LeftLeg.Parent = Character
- local RightLeg = Template:Clone()
- RightLeg.Name = "Right Leg"
- RightLeg.Parent = Character
- Character:BreakJoints()
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.Parent = Torso
- local LeftShoulder = Instance.new("Motor")
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- LeftShoulder.MaxVelocity = 0.1
- LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -
- math.pi / 2, 0)
- LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
- LeftShoulder.Parent = Torso
- local RightShoulder = Instance.new("Motor")
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- RightShoulder.MaxVelocity = 0.1
- RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0,
- math.pi / 2, 0)
- RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
- RightShoulder.Parent = Torso
- local LeftHip = Instance.new("Motor")
- LeftHip.Name = "Left Hip"
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.MaxVelocity = 0.1
- LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
- LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
- LeftHip.Parent = Torso
- local RightHip = Instance.new("Motor")
- RightHip.Name = "Right Hip"
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.MaxVelocity = 0.1
- RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
- RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
- RightHip.Parent = Torso
- local BodyColors = Instance.new("BodyColors")
- BodyColors.LeftArmColor = BrickColor.new("Bright yellow")
- BodyColors.RightArmColor = BrickColor.new("Bright yellow")
- BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green")
- BodyColors.RightLegColor = BrickColor.new("Br. yellowish green")
- BodyColors.HeadColor = BrickColor.new("Bright yellow")
- BodyColors.TorsoColor = BrickColor.new("Bright blue")
- BodyColors.Parent = Character
- Character.Parent = Workspace
- Character:MoveTo(Position)
- Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0))
- return Character
- end
- AddBV=function(str,cfr,par,debt)
- if not par then return end
- if par:findFirstChild'LibBV' then par.LibBV:Remove() end
- tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt)
- end
- AddBG=function(str,par,debt)
- if not par then return end
- if par:findFirstChild'LibBG' then par.LibBG:Remove() end
- tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt)
- end
- AddBAV=function(vec3,par,debt)
- if not par then return end
- if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end
- tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt)
- end
- Dmg = function(Hum,Dealt,Hitter)
- local HM=Hum.Parent
- local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
- local Blocks=HMB and HMB.Value>0
- if HMT then
- local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1)
- local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-
- 100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp}
- if Blocks then
- mm.Name='Block!'
- mp.BrickColor=bn'Bright blue'
- HMB.Value=HMB.Value-1
- else
- mm.Name=Dealt
- mp.BrickColor=bn'Bright red'
- end
- end
- if not Blocks then
- Hum.Health=Hum.Health-Dealt
- end
- end
- GetHum = function(part)
- local Hum,HT,block
- for i,v in pairs(part.Parent:children()) do
- if v:IsA("Humanoid") then
- Hum=v
- elseif v.Name=='Torso' then
- HT=v
- elseif v.Name=='Block' and v:IsA("NumberValue") then
- block=v
- end
- end
- return Hum,HT,block
- end
- Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)])
- local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2)
- li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2)
- else
- li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2)
- end
- curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25)
- end
- end
- MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker
- q(function()
- if not debz then
- debz = 5
- end
- local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) if bhit and bpos then
- for i=1,tyms do
- q(function()
- local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
- gr.Material = bhit.Material
- gr.TopSurface = bhit.TopSurface
- gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
- wait(debz)
- fade(gr,0.1)
- end)
- end
- end
- end)
- end
- MakeCrack = function(pos,sc,debz,par) -- crackmaker
- q(function()
- if not debz then
- debz = 5
- end
- local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
- if bhit and bpos then
- local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
- local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
- end
- end)
- end
- a = {}
- a.insw={}
- function cleanweld(wexx,namzi)
- local tn=ft2(a.insw,wexx)
- if tn==nil then return end
- if namzi=="p0" then
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
- end
- end
- function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
- q(function()
- c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
- end)
- end
- a.Welding=0
- function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
- if ft2(a.insw,wexx)==nil then
- ti(a.insw,{wexx,{}})
- local tn=ft2(a.insw,wexx)
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
- end
- local tn=ft2(a.insw,wexx)
- local xx2,yy2,zz2=0,0,0
- local x2,y2,z2=0,0,0
- if c0orc1==0 then
- xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
- x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
- elseif c0orc1==1 then
- xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
- x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
- else
- xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
- x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
- end a.Welding=a.Welding + 1
- local twa=1
- if smmx >= 1 then
- else
- for i=smmx,0.8,smmx do
- twa = 1
- if c0orc1==0 then
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
- *i),zz2-(((zz2-rd(zz))/twa)*i))
- elseif c0orc1==1 then
- wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
- *i),zz2-(((zz2-rd(zz))/twa)*i))
- else local x,y,z = wexx.C0:toEulerAnglesXYZ()
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
- wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- end
- if fu then
- q(fu)
- end
- wait()
- end
- for i=0.8,1,smmx*0.45 do
- twa = 1
- if c0orc1==0 then
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
- *i),zz2-(((zz2-rd(zz))/twa)*i))
- elseif c0orc1==1 then
- wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
- *i),zz2-(((zz2-rd(zz))/twa)*i))
- else local x,y,z = wexx.C0:toEulerAnglesXYZ()
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
- wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- end
- wait()
- end
- end
- local i=1
- if c0orc1==0 then
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
- *i),zz2-(((zz2-rd(zz))/twa)*i))
- elseif c0orc1==1 then
- wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
- *i),zz2-(((zz2-rd(zz))/twa)*i))
- else local x,y,z = wexx.C0:toEulerAnglesXYZ()
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
- wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- end
- a.Welding=a.Welding - 1
- local tn=ft2(a.insw,wexx)
- if c0orc1==0 then
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- elseif c0orc1==1 then
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- elseif c0orc1==3 then
- local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- local x,y,z=wexx.C1:toEulerAnglesXYZ()
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- end
- end
- Welds={}
- Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
- if not Welds[w] then
- local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
- local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
- Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
- end
- local c0,c1=Welds[w][0],Welds[w][1]
- c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
- c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
- local A0,B0,C0,D0,E0,F0 = unpack(c0)
- local A1,B1,C1,D1,E1,F1 = unpack(c1)
- local Do = function(i)
- if ty==0 then
- w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
- elseif ty==1 then
- w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
- else
- w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0)
- w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
- end
- end
- for i=inc,1,inc do
- Do(sined and math.sin(math.pi/2*i) or i)
- wait()
- end
- Do(1)
- if ty==0 then
- c0[4],c0[5],c0[6]=d,e,f
- else
- c1[4],c1[5],c1[6]=d,e,f
- end
- end
- qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
- rAni=function(w)
- Welds[w]=nil
- end
- gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function
- local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
- bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
- so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
- bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
- if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end
- bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
- wait()
- end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
- if not bhit.Anchored then
- if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
- else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove()
- if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
- end) end
- dive = function(ob2,pro,ite,stof)
- local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then
- for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end
- div(ob2)
- end
- fc = function(ob,cl)
- for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end
- end
- function se(Key,Text)
- local Values = {}
- for value in (Text..Key):gmatch("(.-)"..Key) do
- table.insert(Values,value)
- end return Values
- end
- local thefenv = getfenv()
- getfenv()["rmhelp"] = function()
- local nus = 0
- for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05)
- print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")")
- end
- end
- end
- for i,v in pairs(thefenv) do
- _G[i] = v --print(i)
- end
- _G[" rm".."dx "] = [[
- for i,v in pairs(_G) do
- if i ~= "wait" and i ~= "script" then
- getfenv()[i] = v
- end
- end
- ]]
- script:ClearAllChildren()
- loadstring(_G[" rmdx "])()
- Player=game:GetService("Players").LocalPlayer
- Char=Player.Character
- Backpack=Player.Backpack
- PlayerGui=Player.PlayerGui
- Torso=Char.Torso
- Head=Char.Head
- Hum=Char.Humanoid
- Cam=workspace.CurrentCamera
- Tn="Rocket Launcher"
- pcall(function() Backpack[Tn]:Remove() end)
- pcall(function() Cam[Tn]:Remove() end)
- pcall(function() thesuit=Char[''] end)
- pcall(function() thesuit[Tn]:Remove() end)
- pcall(function() PlayerGui[Tn]:Remove() end)
- CModel=qi{'Model',Cam,Name=Tn}
- Tool=qi{'HopperBin',Player.Backpack,Name=Tn}
- Suit=qi{'Model',Char,Name=''}
- Weapon=qi{'Model',Suit,Name=Tn}
- Gui=qi{'ScreenGui',PlayerGui,Name=Tn}
- Mode="Normal"
- equip="unequipped"
- anim=""
- keys={}
- fmouse=nil
- Gyr0z=false
- LastShot=0
- ids = {}
- ids.Shoot = 2691586
- ids.Shoot2 = 10209842
- ids.Ring = 3270017
- ids.Fire = 10209821
- ids.Crown = 20329976
- ids.Crown2 = 1323306
- ids.Icon = 52611635
- ids.Spike = 1033714
- ids.Hit = 10209590
- ids.Explode = 2697431
- ids.Rocket = 103970395
- for i,v in pairs(ids) do
- if type(v)=='number' then
- ids[i]='http://www.roblox.com/asset/?id='..v
- end
- end
- Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
- if _G.Limbz then
- Limbs.LS=Limbs.LS or _G.Limbz.LS
- Limbs.RS=Limbs.RS or _G.Limbz.RS
- Limbs.LH=Limbs.LH or _G.Limbz.LH
- Limbs.RH=Limbs.RH or _G.Limbz.RH
- end
- _G.Limbz=Limbs
- Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0)
- c2(Torso.Neck,1,3,0,1.5,0,0,0,0)
- LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
- LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
- LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
- LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
- pcall(function() thesuit:Remove() end)
- pcall(function() Head.face.Transparency=0 end)
- Head.Transparency=0.99 Torso.Transparency=1
- fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck
- tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso}
- fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name)
- hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1
- la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
- ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
- newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.MaxHealth=200 Hum.Health=Hum.MaxHealth
- Armz=false
- Legz=false
- Arms = function(on) Armz=on
- if on then
- LS.Part1=nil RS.Part1=nil
- la.Part0=fTorso ra.Part0=fTorso
- la.Part1=LA ra.Part1=RA
- la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
- ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
- else
- LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA
- la.Part1=nil ra.Part1=nil
- end
- end
- Legs = function(on) Legz=on
- if on then
- LH.Part1=nil RH.Part1=nil
- ll.Part0=fTorso rl.Part0=fTorso
- ll.Part1=LL rl.Part1=RL
- ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
- rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
- else
- LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL
- ll.Part1=nil rl.Part1=nil
- end
- end
- Arms'' Legs''
- WDesign=function()
- hp=pa(Weapon,"","Block",0,0,0,false,false,1,0) haw=weld(hp,Torso,hp,1,1,0.6,rd(180),0,rd(90))
- ha=pa(Weapon,"","Block",0.25,0.9,0.4,false,false,0,0,"Br. yellowish orange") weld(ha,hp,ha,0,0,0,0,rd(90),0)
- p=pa(Weapon,"","Block",0.35,0.5,0.45,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,0.45+0.25,0,0,0,0) qi{'BlockMesh',p}
- p=pa(Weapon,"","Block",0.35,0.4,0.8,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,0.9+0.25,-0.175,0,0,0) qi{'BlockMesh',p}
- p=pa(Weapon,"","Block",0.35,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,1.05,0.325,rd(180),0,0) qi{'SpecialMesh',p,MeshType="Wedge"}
- p=pa(Weapon,"","Block",0.35,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,1.25,0.325,0,0,0) qi{'BlockMesh',p}
- tr=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,"Dark stone grey") weld(tr,ha,tr,0,0.8,-0.35,0,rd(90),0) qi{'SpecialMesh',tr,MeshId=ids.Ring,Scale=v3(0.4,0.4,1)}
- p=pa(Weapon,"","Block",0.2,0.25,0.2,false,false,0,0,"Dark stone grey") weld(p,tr,p,-0.15,0,0,0,0,rd(10)) qi{'BlockMesh',p,Scale=v3(1,1,0.5)}
- bp=pa(Weapon,"","Block",0.7,2.5,0.7,false,false,0,0,"Dark stone grey") weld(bp,ha,bp,0,1.6,-0.5-0.125,rd(90),0,0) qi{'CylinderMesh',bp}
- p=pa(Weapon,"","Block",1,1,1,false,false,0,0,"Br. yellowish orange") weld(p,bp,p,0,1.25,0,rd(180),0,0) qi{'SpecialMesh',p,Scale=v3(0.4,4,0.4),MeshId=ids.Spike}
- p=pa(Weapon,"","Block",0.9,0.2,0.9,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,2.7,0,0,0,0) qi{'CylinderMesh',p}
- p=pa(Weapon,"","Block",1,1,1,false,false,0,0,"Br. yellowish orange") weld(p,bp,p,0,3.1,0,0,0,0) qi{'SpecialMesh',p,Scale=v3(0.4,1,0.4),MeshId=ids.Spike}
- p=pa(Weapon,"","Block",0.6,0.5,0.6,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,3.35,0,0,0,0) qi{'CylinderMesh',p}
- p=pa(Weapon,"","Block",0.7,0.2,0.7,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,3.25,0,0,0,0) qi{'CylinderMesh',p,Scale=v3(1,0.5,1)}
- p=pa(Weapon,"","Block",0.7,0.2,0.7,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,3.45,0,0,0,0) qi{'CylinderMesh',p,Scale=v3(1,0.5,1)}
- for i=0,360,360/10 do
- local p=pa(Weapon,"","Block",0.2,1,0.5,false,false,0,0,"Dark stone grey") local pw=weld(p,bp,p,0,0,0,0,0,0) qi{'BlockMesh',p,Scale=v3(0.5,1,1)}pw.C0=cn(0,3.9,0)*ca(0,rd(i),0)*cn(0.5,0,0)*ca(0,0,rd(-35))
- local p=pa(Weapon,"","Block",0.3,0.2,0.7,false,false,0,0,"Dark stone grey") local pw=weld(p,bp,p,0,0,0,0,0,0) qi{'BlockMesh',p,Scale=v3(1,0.5,1)}pw.C0=cn(0,4.3,0)*ca(0,rd(i),0)*cn(0.9,0,0)
- end
- bar=pa(Weapon,"","Block",0.65,1.2,0.65,false,false,0,0,"Dark stone grey") weld(bar,bp,bar,0,-1.5,0,0,0,0) qi{'CylinderMesh',bar}
- p=pa(Weapon,"","Block",0.45,1,0.45,false,false,0,0,"Really black") weld(p,bar,p,0,-0.6,0,0,0,0) qi{'CylinderMesh',p,Scale=v3(1,0.02,1)}
- p=pa(Weapon,"","Block",0.25,1.5,0.4,false,false,0,0,"Br. yellowish orange") weld(p,ha,p,0,0.3,-1.8,0,0,0) qi{'BlockMesh',p}
- p=pa(Weapon,"","Block",0.35,0.5,0.9,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,1.1,-1.8,0,0,0) qi{'BlockMesh',p}
- p=pa(Weapon,"","Block",0.2,0.3,0.4,false,false,0,0,"Dark stone grey") weld(p,bar,p,-0.1,0,-0.3,rd(90),0,0) qi{'BlockMesh',p}
- pb=pa(Weapon,"","Block",0.3,0.2,0.5,false,false,0,0,"Dark stone grey") weld(pb,bar,pb,-0.1,0,-0.5,rd(-90),0,0) qi{'BlockMesh',pb,Scale=v3(1,0.5,1)}
- p=pa(Weapon,"","Block",0.2,0.3,0.5,false,false,0,0,"Dark stone grey") weld(p,pb,p,-0.125,0.2,0,0,0,0) qi{'SpecialMesh',p,MeshType="Wedge",Scale=v3(0.25,1,1)}
- p=pa(Weapon,"","Block",0.2,0.3,0.5,false,false,0,0,"Dark stone grey") weld(p,pb,p,0.125,0.2,0,0,0,0) qi{'SpecialMesh',p,MeshType="Wedge",Scale=v3(0.25,1,1)}
- p=pa(Weapon,"","Block",0.25,0.6,0.2,false,false,0,0,"Dark stone grey") weld(p,pb,p,0,0.2,0,rd(-15),0,0) qi{'BlockMesh',p,Scale=v3(1,1,0.25)}
- p=pa(Weapon,"","Block",0.25,0.3,0.2,false,false,0,0,"Dark stone grey") weld(p,pb,p,0,0.6,0,rd(25),0,0) qi{'BlockMesh',p,Scale=v3(1,1,0.25)}
- p=pa(Weapon,"","Block",0.3,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,bp,p,0.4,-0.75,0,0,0,0) qi{'BlockMesh',p,Scale=v3(1,0.5,0.5)}
- p=pa(Weapon,"","Block",0.3,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,bp,p,0.4,0.75,0,0,0,0) qi{'BlockMesh',p,Scale=v3(1,0.5,0.5)}
- pl=pa(Weapon,"","Block",0.2,2,0.7,false,false,0,0,"Dark stone grey") weld(pl,bp,pl,0.6,0,0,0,0,0) qi{'BlockMesh',pl,Scale=v3(0.5,1,1)}
- p=pa(Weapon,"","Block",0.2,2,0.6,false,false,0,0,"Dark stone grey") weld(p,pl,p,-0.275,0,-0.5,0,rd(60),0) qi{'BlockMesh',p,Scale=v3(0.5,1,1)}
- for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end
- end
- WDesign()
- Arms(false) Legs(false)
- Dealt={20,70}
- BBD,BBT=0,{}
- function Destroy(Directory,Part,Distance)
- for i,v in pairs(Directory:GetChildren()) do
- if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name then
- if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then
- v.Anchored=false
- v:BreakJoints()
- v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0)
- v.Velocity=cn(Part.Position,v.Position).lookVector*50
- end
- elseif v:IsA("Model") or v:IsA("Script") then
- Destroy(v,Part,Distance)
- end
- end
- end
- SplashDmg=function(Part,Distance)
- q(function()
- so(ids.Explode,Part,1,0.4)
- qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0}
- for i,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild("Torso",true) then
- local vTorso=v:FindFirstChild("Torso",true)
- if (vTorso.Position-Part.Position).magnitude<=Distance then
- local vHum=GetHum(vTorso)
- if not vHum or BBD==0 or BBT[vHum.Parent] then return end
- BBT[vHum.Parent]=1
- if rn(1,20)==1 then
- Dmg(vHum,rn(Dealt[1],Dealt[2])*3)
- else
- Dmg(vHum,rn(Dealt[1],Dealt[2]))
- end
- if BBD==2 and vTorso then
- vHum.PlatformStand=true
- if vHum.Jump then
- AddBV(140,cn(Part.Position,vTorso.Position),vTorso,0.3)
- else
- AddBV(110,cn(Part.Position,vTorso.Position),vTorso,0.3)
- end
- if vTorso.Parent~=Char then
- AddBAV(v3(rn(-25,25),rn(-25,25),rn(-25,25)),vTorso,0.4)
- end
- q(function()
- wait(0.4)
- vHum.PlatformStand=false
- end)
- end
- so(ids.Hit,vTorso,1,1)
- BBT[vHum.Parent]=nil
- end
- end
- end
- end)
- end
- Fire = function(speed,sc,cff,dest)
- q(function()
- bb = pa(workspace,"bullet","Block",0.5*sc,2.8*sc,0.5*sc,false,true,0,0,"Black") qi{"SpecialMesh",bb,MeshId=ids.Rocket} bb.CanCollide=false
- bb.CFrame = cn(cff.p,dest)
- local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,bar,m,0,-0.825,0.05,rd(180),0,0) fade(m,0.2)
- local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,bar,m,0,-1,0,rd(180),0,0) fade(m,0.2)
- so(ids.Fire,ha,1,1)
- for i=1,100 do
- bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,0,2)).p)
- if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end
- bb.CFrame=bb.CFrame*cn(0,0,-speed)
- GlowMesh(false,"block",Weapon,v3(1,1,1),"Bright red",bb.CFrame*cn(rn(-5,5),rn(-5,5),rn(1,3))*ca(rn(-5,5),rn(-5,5),rn(-5,5)),0.1,1,0.07)
- wait()
- end
- local Surface = DetectSurface(bpos,bhit)
- local C = cn(bpos) * ca(bhit.CFrame:toEulerAnglesXYZ()) * Surface[2]
- if Surface[1] == "Anything" then C = Surface[2] end
- GlowMesh(false,ids.Crown,Weapon,v3(6,4,6),"Bright orange",C*cn(0,1.5,0),0.25,1,0.05)
- GlowMesh(false,ids.Crown2,Weapon,v3(6,4,6),"Bright orange",C*cn(0,1.5,0),0.25,1,0.05)
- BBD=2
- bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
- SplashDmg(bb,12)
- Destroy(workspace,bb,12)
- BBD=0
- game:GetService("Debris"):AddItem(bb,1)
- end)
- end
- function Stance(speed)
- c2(ra,speed,3,1.25,0.5,-0.25,-90,-65,0)
- c2(la,speed,3,-1.25,0.5,-0.25,-90,-20,0)
- c2(ll,speed,3,-0.5,-1,0,0,0,0)
- c2(rl,speed,3,0.5,-1,0,0,0,0)
- c2(hw,speed,3,0,1.5,0,0,-65,0)
- c2(tw,speed,3,0,0,0,0,65,0)
- c2(neck,speed,3,0,1.5,0,0,0,0)
- Ani(haw,0,-1,0.8,-90,-90,0,0,speed,1)
- end
- function Reset(speed)
- c2(ra,speed,3,1.5,0.5,0,0,0,0)
- c2(la,speed,3,-1.5,0.5,0,0,0,0)
- c2(ll,speed,3,-0.5,-1,0,0,0,0)
- c2(rl,speed,3,0.5,-1,0,0,0,0)
- c2(hw,speed,3,0,1.5,0,0,0,0)
- c2(tw,speed,3,0,0,0,0,0,0)
- c2(neck,speed,3,0,1.5,0,0,0,0)
- Ani(haw,1,1,0.6,180,0,90,0,speed,1)
- end
- function Button1Down()
- if equip=="equipped" and anim=="" and (tick()-LastShot)>=0.8 and Hum.Health>0 then
- LastShot=tick()
- Fire(4,1,bar.CFrame*cn(0,-2,0),fmouse.Hit.p)
- end
- end
- function KeyDown(key)
- key=key:lower()
- keys[key]=true
- end
- function KeyUp(key)
- key=key:lower()
- keys[key]=false
- end
- function Move()
- if equip=="equipped" and anim=="" then
- c2(ra,1,3,1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
- c2(la,1,3,-1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
- c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
- end
- if Gyr0z then
- Gyro.maxTorque=v3(1/0,1/0,1/0)
- Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
- else
- Gyro.maxTorque = v3(0,0,0)
- end
- end
- Tool.Selected:connect(function(mouse)
- fmouse=mouse Gyr0z=true
- if equip=="unequipped" and anim=="" then
- equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,-210,0,-10)
- local ofs = RA.CFrame:toObjectSpace(hp.CFrame)
- haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
- Stance(0.1) equip="equipped"
- end
- mouse.Button1Down:connect(Button1Down)
- mouse.KeyDown:connect(KeyDown)
- mouse.KeyUp:connect(KeyUp)
- mouse.Move:connect(Move)
- end)
- Tool.Deselected:connect(function()
- fmouse=nil Gyr0z=false
- if equip=="equipped" and anim=="" then
- equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,-210,0,-10)
- local ofs = Torso.CFrame:toObjectSpace(hp.CFrame)
- haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
- Reset(0.1)
- Arms(false) Legs(false) equip="unequipped"
- end
- end)
- Gyro=qi{"BodyGyro",Torso,D=50,P=1500}
- game:GetService("RunService").Stepped:connect(function()
- if equip=="equipped" and anim=="" then
- c2(ra,1,3,1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
- c2(la,1,3,-1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
- c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
- end
- if Gyr0z then
- Gyro.maxTorque=v3(1/0,1/0,1/0)
- Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
- else
- Gyro.maxTorque = v3(0,0,0)
- end
- end)
- end)
- UGB = Instance.new("TextButton", Screen)
- UGB.Name = "UGB"
- UGB.Text = "Ungod me"
- UGB.Position = UDim2.new(0.05, 0, 0.6, 0)
- UGB.Size = UDim2.new(0.1, 0, 0.1, 0)
- UGB.Font = "Arial"
- UGB.FontSize = "Size24"
- UGB.TextWrapped = true
- UGB.BackgroundColor3 = Color3.new(0, 0, 1)
- UGB.TextColor3 = Color3.new(1, 1, 0)
- UGB.BackgroundTransparency = 0.7
- UGB.MouseButton1Down:connect(function()
- Char.Humanoid.MaxHealth = 100
- Char.Humanoid.Health = 100
- end)
- PIPE = Instance.new("TextButton", Screen)
- PIPE.Name = "PIPE"
- PIPE.Text = "Pipebomb launcher"
- PIPE.Position = UDim2.new(0.35, 0, 0.3, 0)
- PIPE.Size = UDim2.new(0.1, 0, 0.1, 0)
- PIPE.Font = "Arial"
- PIPE.FontSize = "Size24"
- PIPE.TextWrapped = true
- PIPE.BackgroundColor3 = Color3.new(0, 0, 1)
- PIPE.TextColor3 = Color3.new(1, 1, 0)
- PIPE.BackgroundTransparency = 0.7
- PIPE.MouseButton1Down:connect(function()
- script.Parent = nil
- it = Instance.new
- v3=Vector3.new
- bc=BrickColor.new
- c3=Color3.new
- cn=CFrame.new
- ca=CFrame.Angles
- ca2=function(a,b,c)
- return ca(math.rad(a),math.rad(b),math.rad(c))
- end
- ti=table.insert
- tr=table.remove
- rn=math.random
- rd=math.rad
- mf=math.floor
- ud = UDim2.new
- inf=math.huge
- dg=math.deg
- mdeg=math.deg
- v310=v3(1/0,1/0,1/0)
- pi=math.pi
- w=wait
- cf=cn
- bn=bc
- ts=tostring
- Workspace=game:GetService("Workspace")
- Players=game:GetService("Players")
- Player=Players.LocalPlayer
- Lighting=game:GetService("Lighting")
- Debris=game:GetService("Debris")
- work=Workspace
- server=Players
- tb=Player
- lighting=Lighting
- deb=Debris
- asset = "http://www.roblox.com/asset/?id="
- Asset=asset
- ids = {}
- ids.Shoot = 10209633
- ids.Reload = 10209636
- ids.Crown = 20329976
- ids.Crown2 = 1323306
- ids.Icon = 52611635
- ids.Explode = 2697431
- ids.Ring = 3270017
- for i,v in pairs(ids) do
- if type(v)=='number' then
- ids[i]='http://www.roblox.com/asset/?id='..v
- end
- game:GetService("ContentProvider"):Preload(ids[i])
- end
- qi = function(ttz)
- local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2)
- if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end
- q = function(f)
- coroutine.resume(coroutine.create(function() f() end)) end
- ft = function(tablez,item)
- for i=1,#tablez do if tablez[i] == item then return i end end return nil end
- ft2 = function(tablez,item)
- for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
- pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
- local fp=nil
- if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
- fp=it("Part",pa)
- fp.Shape=sh or "Block"
- fp.formFactor="Custom"
- elseif sh == "Wedge" then
- fp=it("WedgePart",pa)
- fp.formFactor="Custom"
- elseif sh == "CornerWedge" then
- fp=it("CornerWedgePart",pa)
- elseif sh == "VehicleSeat" then
- fp=it("VehicleSeat",pa)
- elseif sh == "Seat" then
- fp=it("Seat",pa)
- end
- fp.Size=v3(x or 4,y or 2,z or 2)
- fp.Friction = 2
- fp.CanCollide=c or true
- fp.Anchored=a or false
- fp.BrickColor=bc(bc2 or "")
- fp.Transparency=tr or 0
- fp.Reflectance=re or 0
- fp.BottomSurface=0
- fp.Name=pn or "TBLib Part"
- fp.Locked = true
- fp.TopSurface=0
- fp.CFrame=cn(0,0,0)
- fp:BreakJoints()
- fp.Anchored = a
- return fp
- end
- function ClearClass(Object,Class)
- for _,v in pairs(Object:GetChildren()) do
- if v:IsA(Class) then
- v:Destroy()
- end
- end
- end
- function GetClass(Object,Class)
- for _,v in pairs(Object:GetChildren()) do
- if v:IsA(Class) then
- return v
- end
- end
- end
- function re(par,obj)
- if par:findFirstChild(obj) then
- par[obj]:Remove''
- end
- end
- function invis(o)
- for i,v in pairs(o:children()) do
- if v:IsA("BasePart") then
- v.Transparency=1
- end
- invis(v)
- end
- end
- function newhats(p,o,o2)
- for i,v in pairs(p:children()) do
- if v:IsA("Hat") then
- local np=v.Handle:Clone''
- np.Transparency=0
- np.Mesh.Scale=np.Mesh.Scale*1.04
- np.Parent=o
- np.CFrame=v.Handle.CFrame
- np.Name="Hat"
- stick2(np,o2,o)
- end
- end
- end
- fade = function(prt,incr)
- q(function()
- for i=prt.Transparency,1,incr do
- prt.Transparency=i
- wait()
- end
- prt:Remove''
- end)
- end
- function weld(pa,p0,p1,x,y,z,a,b,c)
- local fw=it("Weld",pa)
- fw.Part0=p0
- fw.Part1=p1
- fw.C0=cn(x,y,z)*ca(a,b,c)
- return fw
- end
- stick = function(hit2,hit)
- return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)})
- end
- function stick2(hit2,hit,tostick)
- local weld=it("Weld")
- weld.Part0=tostick
- weld.Part1=hit2
- local HitPos=hit.Position
- local CJ=cn(HitPos)
- local C0=hit2.CFrame:inverse() *CJ
- local C1=hit.CFrame:inverse() * CJ weld.C0=C1
- weld.C1=C0
- weld.Parent=hit2
- end
- ray = function(Pos, Dir,tab)
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab)
- end
- function rtab(tabz,obj)
- for i=1,#tabz do
- if tabz[i] == obj then
- tr(tabz,i)
- break
- end
- end
- end
- sTrail={}
- function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
- local oldpos=(ob.CFrame *ofz).p local lopz2=0
- local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
- local mag=(oldpos - obp).magnitude
- local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
- tr.CFrame=cn(oldpos,obp)
- tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
- local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
- cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
- tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
- repeat loltr()
- wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
- Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail
- q(function()
- local oldpos=(ob.CFrame *ofz).p
- for i=1,times do
- if effon==true then
- local obp=(ob.CFrame *ofz).p
- local mag=(oldpos - obp).magnitude
- local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
- tr.Anchored=true
- tr.CFrame=cn(oldpos,obp)
- tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
- trm=it("CylinderMesh",tr)
- trm.Scale=v3(thickz,mag*5,thickz)
- q(function()
- for i=thickz,0,thickz/10 do
- trm.Scale=v3(i,mag*5,i)
- wait()
- end
- tr:Remove''
- end)
- tr.CFrame=tr.CFrame *ca(rd(90),0,0)
- oldpos=obp wait(waitz)
- end
- end
- end)
- end
- de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris
- GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh
- local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
- if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
- for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
- end
- DetectSurface = function(pos, part) -- Surface Detector
- local surface = nil local pospos = part.CFrame
- local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape
- if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
- surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
- else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)}
- elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right", ca(0, 0, rd(-90))}
- elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca(rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end
- BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function
- local Surface = DetectSurface(HitPos, HitObj)
- local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
- if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole
- local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg})
- bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end)
- end
- so = function(id,par,vol,pit) q(function() -- Sound maker
- local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id})
- wait() sou:play() wait(6) sou:Remove() end) end
- -- local/so(asset..ds.GothicMusic,workspace,1,2.6)
- function GetRegion(p0,p1,f,f2) q(function()
- for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
- end) end
- FindGround = function(pos) -- ground finder
- local ax,ay,az = pos:toEulerAnglesXYZ()
- local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
- if bhit and bpos then
- return cn(bpos)*ca(ax,ay,az)
- end
- return nil
- end
- function NPC(Name, Position) -- npc maker
- local Character = Instance.new("Model")
- Character.Name = Name
- local Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = Character
- local Template = Instance.new("Part")
- Template.FormFactor = "Custom"
- Template.Size = Vector3.new(1, 2, 1)
- Template.Locked = true
- local Head = Template:Clone()
- Head.Name = "Head"
- Head.TopSurface = "Smooth"
- Head.BottomSurface = "Smooth"
- Head.Size = Vector3.new(2, 1, 1)
- Head.Parent = Character
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Head"
- Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- Mesh.Parent = Head
- local Face = Instance.new("Decal")
- Face.Name = "face"
- Face.Texture = "rbxasset://textures/face.png"
- Face.Parent = Head
- local Torso = Template:Clone()
- Torso.Name = "Torso"
- Torso.LeftSurface = "Weld"
- Torso.RightSurface = "Weld"
- Torso.CFrame = CFrame.new(0, 10000, 0)
- Torso.Size = Vector3.new(2, 2, 1)
- Torso.Parent = Character
- local TShirt = Instance.new("Decal")
- TShirt.Name = "roblox"
- TShirt.Parent = Torso
- local LeftArm = Template:Clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Parent = Character
- local RightArm = Template:Clone()
- RightArm.Name = "Right Arm"
- RightArm.Parent = Character
- local LeftLeg = Template:Clone()
- LeftLeg.Name = "Left Leg"
- LeftLeg.Parent = Character
- local RightLeg = Template:Clone()
- RightLeg.Name = "Right Leg"
- RightLeg.Parent = Character
- Character:BreakJoints()
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.Parent = Torso
- local LeftShoulder = Instance.new("Motor")
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- LeftShoulder.MaxVelocity = 0.1
- LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
- LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
- LeftShoulder.Parent = Torso
- local RightShoulder = Instance.new("Motor")
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- RightShoulder.MaxVelocity = 0.1
- RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
- RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
- RightShoulder.Parent = Torso
- local LeftHip = Instance.new("Motor")
- LeftHip.Name = "Left Hip"
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.MaxVelocity = 0.1
- LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
- LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
- LeftHip.Parent = Torso
- local RightHip = Instance.new("Motor")
- RightHip.Name = "Right Hip"
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.MaxVelocity = 0.1
- RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
- RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
- RightHip.Parent = Torso
- local BodyColors = Instance.new("BodyColors")
- BodyColors.LeftArmColor = BrickColor.new("Bright yellow")
- BodyColors.RightArmColor = BrickColor.new("Bright yellow")
- BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green")
- BodyColors.RightLegColor = BrickColor.new("Br. yellowish green")
- BodyColors.HeadColor = BrickColor.new("Bright yellow")
- BodyColors.TorsoColor = BrickColor.new("Bright blue")
- BodyColors.Parent = Character
- Character.Parent = Workspace
- Character:MoveTo(Position)
- Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0))
- return Character
- end
- AddBV=function(str,cfr,par,debt)
- if not par then return end
- if par:findFirstChild'LibBV' then par.LibBV:Remove() end
- tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt)
- end
- AddBG=function(str,par,debt)
- if not par then return end
- if par:findFirstChild'LibBG' then par.LibBG:Remove() end
- tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt)
- end
- AddBAV=function(vec3,par,debt)
- if not par then return end
- if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end
- tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt)
- end
- Dmg = function(Hum,Dealt,Critical)
- local HM=Hum.Parent
- local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
- local Blocks=HMB and HMB.Value>0
- if HMT then
- local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1)
- local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp}
- if Blocks then
- mm.Name='Block!'
- mp.BrickColor=bn'Bright blue'
- HMB.Value=HMB.Value-1
- elseif not Blocks then
- mm.Name=Dealt
- mp.BrickColor=bn'Bright red'
- end
- if Critical then
- mm.Name="Crit! "..Dealt
- else
- mm.Name=Dealt
- end
- end
- if not Blocks then
- Hum:TakeDamage(Dealt)
- end
- end
- GetHum = function(part)
- local Hum,HT,block
- for i,v in pairs(part.Parent:children()) do
- if v:IsA("Humanoid") then
- Hum=v
- elseif v.Name=='Torso' then
- HT=v
- elseif v.Name=='Block' and v:IsA("NumberValue") then
- block=v
- end
- end
- return Hum,HT,block
- end
- Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)])
- local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2)
- li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2)
- else
- li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2)
- end
- curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25)
- end
- end
- MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker
- q(function()
- if not debz then
- debz = 5
- end
- local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
- if bhit and bpos then
- for i=1,tyms do
- q(function()
- local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
- gr.Material = bhit.Material
- gr.TopSurface = bhit.TopSurface
- gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
- wait(debz)
- fade(gr,0.1)
- end)
- end
- end
- end)
- end
- MakeCrack = function(pos,sc,debz,par) -- crackmaker
- q(function()
- if not debz then
- debz = 5
- end
- local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
- if bhit and bpos then
- local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
- local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
- end
- end)
- end
- a = {}
- a.insw={}
- function cleanweld(wexx,namzi)
- local tn=ft2(a.insw,wexx)
- if tn==nil then return end
- if namzi=="p0" then
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
- end
- end
- function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
- q(function()
- c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
- end)
- end
- a.Welding=0
- function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
- if ft2(a.insw,wexx)==nil then
- ti(a.insw,{wexx,{}})
- local tn=ft2(a.insw,wexx)
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
- end
- local tn=ft2(a.insw,wexx)
- local xx2,yy2,zz2=0,0,0
- local x2,y2,z2=0,0,0
- if c0orc1==0 then
- xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
- x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
- elseif c0orc1==1 then
- xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
- x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
- else
- xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
- x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
- end a.Welding=a.Welding + 1
- local twa=1
- if smmx >= 1 then
- else
- for i=smmx,0.8,smmx do
- twa = 1
- if c0orc1==0 then
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- elseif c0orc1==1 then
- wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- else local x,y,z = wexx.C0:toEulerAnglesXYZ()
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
- wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- end
- if fu then
- q(fu)
- end
- wait()
- end
- for i=0.8,1,smmx*0.45 do
- twa = 1
- if c0orc1==0 then
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- elseif c0orc1==1 then
- wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- else local x,y,z = wexx.C0:toEulerAnglesXYZ()
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
- wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- end
- wait()
- end
- end
- local i=1
- if c0orc1==0 then
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- elseif c0orc1==1 then
- wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- else local x,y,z = wexx.C0:toEulerAnglesXYZ()
- wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
- wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- end
- a.Welding=a.Welding - 1
- local tn=ft2(a.insw,wexx)
- if c0orc1==0 then
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- elseif c0orc1==1 then
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- elseif c0orc1==3 then
- local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- local x,y,z=wexx.C1:toEulerAnglesXYZ()
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- end
- end
- Welds={}
- Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
- if not Welds[w] then
- local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
- local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
- Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
- end
- local c0,c1=Welds[w][0],Welds[w][1]
- c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
- c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
- local A0,B0,C0,D0,E0,F0 = unpack(c0)
- local A1,B1,C1,D1,E1,F1 = unpack(c1)
- local Do = function(i)
- if ty==0 then
- w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
- elseif ty==1 then
- w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
- else
- w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0)
- w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
- end
- end
- for i=inc,1,inc do
- Do(sined and math.sin(math.pi/2*i) or i)
- wait()
- end
- Do(1)
- if ty==0 then
- c0[4],c0[5],c0[6]=d,e,f
- else
- c1[4],c1[5],c1[6]=d,e,f
- end
- end
- qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
- rAni=function(w)
- Welds[w]=nil
- end
- gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function
- local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
- bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
- so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
- bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
- if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end
- bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
- wait()
- end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
- if not bhit.Anchored then
- if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
- else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove()
- if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
- end) end
- dive = function(ob2,pro,ite,stof)
- local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then
- for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end
- div(ob2)
- end
- fc = function(ob,cl)
- for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end
- end
- function se(Key,Text)
- local Values = {}
- for value in (Text..Key):gmatch("(.-)"..Key) do
- table.insert(Values,value)
- end return Values
- end
- local thefenv = getfenv()
- getfenv()["rmhelp"] = function()
- local nus = 0
- for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05)
- print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")")
- end
- end
- end
- for i,v in pairs(thefenv) do
- _G[i] = v
- --print(i)
- end
- _G[" r".."m".."d".."x "] = [[
- for i,v in pairs(_G) do
- if i ~= "wait" and i ~= "script" then
- getfenv()[i] = v
- end
- end
- ]]
- ---------------------------------------------------------
- script:ClearAllChildren()
- loadstring(_G[" rmdx "])()
- Player=game:GetService("Players").LocalPlayer
- Char=Player.Character
- Backpack=Player.Backpack
- PlayerGui=Player.PlayerGui
- Torso=Char.Torso
- Head=Char.Head
- Hum=Char.Humanoid
- Cam=workspace.CurrentCamera
- Tn="Pipebomb Launcher"
- pcall(function() Backpack[Tn]:Remove() end)
- pcall(function() Cam[Tn]:Remove() end)
- pcall(function() thesuit=Char[''] end)
- pcall(function() thesuit[Tn]:Remove() end)
- pcall(function() PlayerGui[Tn]:Remove() end)
- CModel=qi{'Model',Cam,Name=Tn}
- Tool=qi{'HopperBin',Player.Backpack,Name=Tn}
- Suit=qi{'Model',Char,Name=''}
- Weapon=qi{'Model',Suit,Name=Tn}
- Gui=qi{'ScreenGui',PlayerGui,Name=Tn}
- equip="unequipped"
- anim=""
- keys={}
- fmouse=nil
- PipeRotate=0
- Clip=6
- LastShot=0
- ids = {}
- ids.Shoot = 10209633
- ids.Reload = 10209636
- ids.Crown = 20329976
- ids.Crown2 = 1323306
- ids.Icon = 52611635
- ids.Explode = 2697431
- ids.Ring = 3270017
- for i,v in pairs(ids) do
- if type(v)=='number' then
- ids[i]='http://www.roblox.com/asset/?id='..v
- end
- game:GetService("ContentProvider"):Preload(ids[i])
- end
- Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
- if _G.Limbz then
- Limbs.LS=Limbs.LS or _G.Limbz.LS
- Limbs.RS=Limbs.RS or _G.Limbz.RS
- Limbs.LH=Limbs.LH or _G.Limbz.LH
- Limbs.RH=Limbs.RH or _G.Limbz.RH
- end
- _G.Limbz=Limbs
- Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0)
- c2(Torso.Neck,1,3,0,1.5,0,0,0,0)
- LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
- LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
- LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
- LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
- pcall(function() thesuit:Remove() end)
- Head.face.Transparency=0
- Head.Transparency=1 Torso.Transparency=1
- fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck
- tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso}
- fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name)
- hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1
- la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
- ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
- newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.WalkSpeed=16 Hum.MaxHealth=175
- Armz=false
- Legz=false
- Arms = function(on) Armz=on
- if on then
- LS.Part1=nil RS.Part1=nil
- la.Part0=fTorso ra.Part0=fTorso
- la.Part1=LA ra.Part1=RA
- la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
- ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
- else
- LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA
- la.Part1=nil ra.Part1=nil
- end
- end
- Legs = function(on) Legz=on
- if on then
- LH.Part1=nil RH.Part1=nil
- ll.Part0=fTorso rl.Part0=fTorso
- ll.Part1=LL rl.Part1=RL
- ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
- rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
- else
- LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL
- ll.Part1=nil rl.Part1=nil
- end
- end
- Arms'' Legs''
- WDesign=function(c)
- ha=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) haw=weld(ha,Torso,ha,0.5,2.5,1,rd(270),0,rd(90))
- gp=pa(Weapon,"","Block",0.2,1,0.2,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.35,0,rd(-90),0,0) qi{'SpecialMesh',gp,MeshType='Wedge'}
- gp=pa(Weapon,"","Block",0.2,0.7,0.2,false,false,0,0,c[2]) weld(gp,ha,gp,0,-0.1,0.55,0,0,0) qi{'BlockMesh',gp,Scale=v3(1,1,0.5)}
- gp=pa(Weapon,"","Block",0.2,0.5,0.5,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.115,-0.5,rd(45),0,0)
- gp=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.1,-0.95,rd(15),0,0)
- gpp=pa(Weapon,"","Block",0.21,0.6,0.3,false,false,0,0,c[3]) weld(gpp,ha,gpp,0,0,-1.5,0,0,0)
- gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,0,rd(90),0) qi{'SpecialMesh',gp,MeshId=ids.Ring,Scale=v3(0.35,0.35,1)}
- gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,rd(10),rd(90),0) qi{'BlockMesh',gp,Scale=v3(0.25,1,0.25)}
- gp1=pa(Weapon,"","Block",1.2,0.2,1.2,false,false,0,0,c[3]) weld(gp1,gpp,gp1,0,-0.25,-0.2,rd(90),0,0) qi{'CylinderMesh',gp1}
- p1=pa(Weapon,"","Block",0.4,1.3,0.2,false,false,0,0,c[3]) weld(p1,gp1,p1,0,0,0.1,rd(90),0,0)
- p2=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[3]) weld(p2,p1,p2,0,1.3/2,0,0,0,rd(90)) qi{'CylinderMesh',p2}
- hinge=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[4]) hingew=weld(hinge,p2,hinge,0,0,0,0,rd(0),0) qi{'CylinderMesh',hinge,Scale=v3(0.6,1.001,0.6)}
- p3=pa(Weapon,"","Block",0.4,0.3,0.2,false,false,0,0,c[3]) weld(p3,p1,p3,0,-1.3/2,0,0,0,0) qi{'BlockMesh',p3}
- p4=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p4,p3,p4,0.15,-0.2,0,0,0,0) qi{'BlockMesh',p4,Scale=v3(0.5,1,1)}
- p5=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p5,p3,p5,-0.15,-0.2,0,0,0,0) qi{'BlockMesh',p5,Scale=v3(0.5,1,1)}
- p6=pa(Weapon,"","Block",0.4,0.2,0.7,false,false,0,0,c[3]) weld(p6,hinge,p6,0,0,0.35,0,0,rd(-90)) qi{'BlockMesh',p6,Scale=v3(1,0.5,1)}
- p7=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p7,p6,p7,0,0,0.55,rd(180),0,0) qi{'SpecialMesh',p7,Scale=v3(1,0.5,1),MeshType="Wedge"}
- p8=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p8,p7,p8,0,-0.15,0,rd(180),0,0) qi{'SpecialMesh',p8,MeshType="Wedge"}
- p9=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p9,p8,p9,0,0,0.35,0,0,0) qi{'BlockMesh',p9}
- p10=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p10,p9,p10,0,0,0.3,0,rd(180),0) qi{'SpecialMesh',p10,MeshType="Wedge"}
- p11=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p11,p10,p11,0,-0.2,0,0,0,0) qi{'BlockMesh',p11}
- p12=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p12,p11,p12,0.35,0,0,0,rd(-90),0) qi{'SpecialMesh',p12,MeshType="Wedge"}
- p13=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p13,p11,p13,-0.35,0,0,0,rd(90),0) qi{'SpecialMesh',p13,MeshType="Wedge"}
- p14=pa(Weapon,"","Block",1.5,0.3,1.5,false,false,0,0,c[3]) weld(p14,p11,p14,0,-0.7,0,rd(90),0,0) qi{'CylinderMesh',p14}
- p15=pa(Weapon,"","Block",1.3,0.2,1.3,false,false,0,0,c[2]) weld(p15,p14,p15,0,0.25,0,0,0,0) qi{'CylinderMesh',p15}
- p16=pa(Weapon,"","Block",0.2,1.4,0.2,false,false,0,0,c[2]) piperw=weld(p16,p15,p16,0,0.7,0,0,rd(30),0) qi{'CylinderMesh',p16}
- for i=0,360,360/6 do
- p16p=pa(Weapon,"","Block",0.5,1.1,0.5,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p} p16pw.C0=cn(0,-0.05,0)*ca(0,rd(i),0)*cn(0.4,0,0)
- p16p=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[5]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.5,0)*ca(0,rd(i),0)*cn(0.4,0,0)
- p16p=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.51,0)*ca(0,rd(i),0)*cn(0.4,0,0)
- end
- p17=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p17,p14,p17,0,0,0.75,rd(90),rd(180),0) qi{'SpecialMesh',p17,MeshType="Wedge",Scale=v3(1,1,1)}
- p18=pa(Weapon,"","Block",0.2,0.2,1.5,false,false,0,0,c[3]) weld(p18,p17,p18,0,0.05,0.9,0,0,0) qi{'BlockMesh',p18,Scale=v3(1,0.5,1)}
- p19=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p19,p18,p19,0,0.1,0,0,0,0) qi{'SpecialMesh',p19,Scale=v3(0.5,0.5,1),MeshType="Wedge"}
- p20=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p20,p19,p20,0,0,0.25,0,0,0) qi{'BlockMesh',p20,Scale=v3(0.5,0.5,1)}
- p21=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p21,p20,p21,0,0,0.175,0,rd(180),0) qi{'SpecialMesh',p21,Scale=v3(0.5,0.5,0.25),MeshType="Wedge"}
- p22=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[4]) weld(p22,p20,p22,0,0,0.05,0,0,rd(90)) qi{'CylinderMesh',p22,Scale=v3(0.25,0.51,0.25)}
- p23=pa(Weapon,"","Block",0.75,0.8,0.75,false,false,0,0,c[2]) weld(p23,p14,p23,0,0.1,0.3,0,0,0) qi{'SpecialMesh',p23} -- start of barrel
- p24=pa(Weapon,"","Block",0.6,1.8,0.6,false,false,0,0,c[2]) weld(p24,p23,p24,0,-0.9,0,0,0,0) qi{'CylinderMesh',p24}
- p25=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[6]) weld(p25,p24,p25,0,-0.9,0,0,0,0) qi{'CylinderMesh',p25,Scale=v3(1,0.1,1)}
- p26=pa(Weapon,"","Block",0.65,0.2,0.65,false,false,0,0,c[3]) weld(p26,p24,p26,0,-0.4,0,0,0,0) qi{'CylinderMesh',p26,Scale=v3(1,1,1)}
- p26=pa(Weapon,"","Block",0.6,0.4,0.8,false,false,0,0,c[1]) weld(p26,p24,p26,0,0.17,-0.4,rd(90),0,0)
- p27=pa(Weapon,"","Block",0.6,0.4,0.4,false,false,0,0,c[1]) weld(p27,p26,p27,0,0,0.6,rd(180),0,0) qi{'SpecialMesh',p27,MeshType="Wedge"}
- for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end
- end
- WDesign({"Reddish brown","Black","Dark stone grey","White","Medium stone grey","Really black"}) Arms(false) Legs(false)
- BBD,BBT=0,{}
- Dealt={20,40}
- function Destroy(Directory,Part,Distance)
- for i,v in pairs(Directory:GetChildren()) do
- if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name and v.Name~="Ignore" and v.Name~="Base" then
- if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then
- v.Anchored=false
- v:BreakJoints()
- v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0)
- v.Velocity=cn(Part.Position,v.Position).lookVector*50
- end
- elseif v:IsA("Model") or v:IsA("Script") or v:IsA("BasePart") and v.Name=="Base" then
- Destroy(v,Part,Distance)
- end
- end
- end
- SplashDmg=function(Part,Distance)
- q(function()
- qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0}
- for i,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild("Torso",true) then
- local vTorso=v:FindFirstChild("Torso",true)
- if (vTorso.Position-Part.Position).magnitude<=Distance then
- local vHum=GetHum(vTorso)
- if not vHum or BBD==0 or BBT[vHum.Parent] then return end
- BBT[vHum.Parent]=1
- if rn(1,20)==1 then
- Dmg(vHum,rn(Dealt[1],Dealt[2])*3,true)
- else
- Dmg(vHum,rn(Dealt[1],Dealt[2]),false)
- end
- if BBD==2 and vTorso then
- vHum.PlatformStand=true
- if vHum.Jump then
- AddBV(120,cn(Part.Position,vTorso.Position),vTorso,0.4)
- else
- AddBV(100,cn(Part.Position,vTorso.Position),vTorso,0.4)
- end
- if vTorso.Parent~=Char then
- AddBAV(v3(rn(-50,50),rn(-50,50),rn(-50,50)),vTorso,0.4)
- end
- q(function()
- wait(0.6)
- vHum.PlatformStand=false
- end)
- end
- so(ids.Hit,vTorso,1,1)
- BBT[vHum.Parent]=nil
- end
- end
- end
- end)
- end
- Fire = function(speed,sc,cff,dest)
- q(function()
- local bb = pa(workspace,"bullet","Block",0.4*sc,0.6*sc,0.4*sc,false,true,0,0,"Bright red") bb.CanCollide=false qi{"CylinderMesh",bb}
- local pp0 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Bright red") pp0.CanCollide=false qi{"SpecialMesh",pp0,MeshType="Sphere",Scale=v3(2,2,2)}
- local pp1 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Black") pp1.CanCollide=false qi{"CylinderMesh",pp1,Scale=v3(2.02,0.25,2.02)}
- local pp2 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Black") pp2.CanCollide=false qi{"CylinderMesh",pp2,Scale=v3(2.02,2,2.02)}
- bb.CFrame = cn(cff.p,dest)*ca(rd(-90),0,0)
- local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,p25,m,0,-0.6,0.05,rd(180),0,0) fade(m,0.2)
- local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,p25,m,0,-0.8,0,rd(180),0,0) fade(m,0.2)
- for i=1,100 do
- bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-2,0)).p)
- bhit2,bpos2=ray(pp0.Position,pp0.Position - (pp0.CFrame *cn(0,-2,0)).p)
- bhit3,bpos3=ray(pp1.Position,bb.Position - (pp1.CFrame *cn(0,-2,0)).p)
- bhit4,bpos4=ray(pp2.Position,pp0.Position - (pp2.CFrame *cn(0,-2,0)).p)
- if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end
- if bhit2 and bhit2.Name ~= "bullet" and bhit2.Name ~= "bullethole" and bhit2.Name~="muzzle" and bpos2 and (bpos2 - bb.Position).magnitude < speed then break end
- if bhit3 and bhit3.Name ~= "bullet" and bhit3.Name ~= "bullethole" and bhit3.Name~="muzzle" and bpos3 and (bpos3 - bb.Position).magnitude < speed then break end
- if bhit4 and bhit4.Name ~= "bullet" and bhit4.Name ~= "bullethole" and bhit4.Name~="muzzle" and bpos4 and (bpos4 - bb.Position).magnitude < speed then break end
- bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.3),0,0)
- pp0.CFrame=bb.CFrame*cn(0,0.3,0)
- pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
- pp2.CFrame=bb.CFrame*cn(0,0.1,0)
- wait()
- end
- GlowMesh(false,"sphere",Weapon,v3(3,3,3),"Bright red",cn(bpos),0.25,1,0.05)
- BBD=2
- sopart=pa(workspace,"bullet","Block",0,0,0,true,true,1,0)
- bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
- pp0.CFrame=bb.CFrame*cn(0,0.3,0)
- pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
- pp2.CFrame=bb.CFrame*cn(0,0.1,0)
- sopart.CFrame=bb.CFrame
- so(ids.Explode,sopart,1,0.4)
- SplashDmg(bb,11)
- Destroy(workspace,bb,13)
- BBD=0
- deb:AddItem(bb,1)
- deb:AddItem(sopart,1)
- end)
- end
- function Stance(speed)
- c2(ra,speed,3,1.25,0.5,-0.25,-75,-65,0)
- c2(la,speed,3,-1.25,0.5,-0.25,-70,-20,0)
- c2(ll,speed,3,-0.5,-1,0,0,0,0)
- c2(rl,speed,3,0.5,-1,0,0,0,0)
- c2(hw,speed,3,0,1.5,0,0,-65,0)
- c2(tw,speed,3,0,0,0,0,65,0)
- c2(neck,speed,3,0,1.5,0,0,0,0)
- c2(hingew,speed,3,0,0,0,0,0,0)
- c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
- Ani(haw,0,0.5,0,-75,0,0,0,speed/2,1)
- end
- function Reset(speed)
- c2(ra,speed,3,1.5,0.5,0,0,0,0)
- c2(la,speed,3,-1.5,0.5,0,0,0,0)
- c2(ll,speed,3,-0.5,-1,0,0,0,0)
- c2(rl,speed,3,0.5,-1,0,0,0,0)
- c2(hw,speed,3,0,1.5,0,0,0,0)
- c2(tw,speed,3,0,0,0,0,0,0)
- c2(neck,speed,3,0,1.5,0,0,0,0)
- c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
- c2(hingew,speed,3,0,0,0,0,0,0)
- Ani(haw,0.5,2.5,1,270,0,90,0,speed,1)
- end
- function Button1Down()
- if Clip>0 and anim=="" and (tick()-LastShot)>=0.6 then
- LastShot=tick()
- so(ids.Shoot,ha,1,1)
- Fire(3,1,p25.CFrame*cn(0,-1,0),fmouse.Hit.p)
- Clip=Clip-1
- PipeRotate=PipeRotate+60
- c2(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
- elseif Clip==0 and anim=="" and (tick()-LastShot)>=0.6 then
- anim="Reloading"
- c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
- c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
- c2(hw,0.1,3,0,1.5,0,0,-65,0)
- c1(hingew,0.15,3,0,0,0,0,-90,0)
- for i=1,6 do
- PipeRotate=PipeRotate+60
- c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
- local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
- local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
- local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
- local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
- c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
- c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
- so(ids.Reload,ha,1,1)
- c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
- Clip=i
- deb:AddItem(pipe,0.05)
- end
- Stance(0.15)
- anim=""
- end
- end
- function KeyDown(key)
- key=key:lower()
- keys[key]=true
- if key=="r" and anim=="" and equip=="equipped" and Clip==0 then
- anim="Reloading"
- c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
- c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
- c2(hw,0.1,3,0,1.5,0,0,-65,0)
- c1(hingew,0.15,3,0,0,0,0,-90,0)
- for i=1,6 do
- PipeRotate=PipeRotate+60
- c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
- local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
- local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
- local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
- local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
- c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
- c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
- so(ids.Reload,ha,1,1)
- c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
- Clip=i
- deb:AddItem(pipe,0.05)
- end
- Stance(0.15)
- anim=""
- end
- end
- Tool.Selected:connect(function(mouse)
- fmouse=mouse
- if equip=="unequipped" and anim=="" then
- equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
- local ofs = RA.CFrame:toObjectSpace(ha.CFrame)
- haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
- Stance(0.2) equip="equipped"
- end
- mouse.Button1Down:connect(Button1Down)
- mouse.KeyDown:connect(KeyDown)
- end)
- Tool.Deselected:connect(function()
- fmouse=nil
- if equip=="equipped" and anim=="" then
- equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
- local ofs = Torso.CFrame:toObjectSpace(ha.CFrame)
- haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
- Reset(0.1)
- Arms(false) Legs(false) equip="unequipped"
- end
- end)
- Gyro=qi{"BodyGyro",Torso,D=50,P=1500}
- game:GetService("RunService").Stepped:connect(function()
- if fmouse~=nil then
- Gyro.maxTorque=v3(1/0,1/0,1/0)
- Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
- else
- Gyro.maxTorque = v3(0,0,0)
- end
- if equip=="equipped" and anim=="" and fmouse~=nil then
- c2(ra,1,3,1.25,0.5,-0.25,-75+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
- c2(la,1,3,-1.25,0.5,-0.25,-70+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
- c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
- end
- end)
- end)
- FFB = Instance.new("TextButton", Screen)
- FFB.Name = "FFB"
- FFB.Text = "FF me"
- FFB.Position = UDim2.new(0.05, 0, 0.7, 0)
- FFB.Size = UDim2.new(0.1, 0, 0.1, 0)
- FFB.Font = "Arial"
- FFB.FontSize = "Size24"
- FFB.TextWrapped = true
- FFB.BackgroundColor3 = Color3.new(0, 0, 1)
- FFB.TextColor3 = Color3.new(1, 1, 0)
- FFB.BackgroundTransparency = 0.7
- FFB.MouseButton1Down:connect(function()
- Instance.new('ForceField',game.Players.LocalPlayer.Character)
- end)
- UFFB = Instance.new("TextButton", Screen)
- UFFB.Name = "UFFB"
- UFFB.Text = "Unff me"
- UFFB.Position = UDim2.new(0.05, 0, 0.8, 0)
- UFFB.Size = UDim2.new(0.1, 0, 0.1, 0)
- UFFB.Font = "Arial"
- UFFB.FontSize = "Size24"
- UFFB.TextWrapped = true
- UFFB.BackgroundColor3 = Color3.new(0, 0, 1)
- UFFB.TextColor3 = Color3.new(1, 1, 0)
- UFFB.BackgroundTransparency = 0.7
- UFFB.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ForceField:Destroy()
- end)
- GAB = Instance.new("TextButton", Screen)
- GAB.Name = "GAB"
- GAB.Text = "Get DDH"
- GAB.Position = UDim2.new(0.15, 0, 0.4, 0)
- GAB.Size = UDim2.new(0.1, 0, 0.1, 0)
- GAB.Font = "Arial"
- GAB.FontSize = "Size24"
- GAB.TextWrapped = true
- GAB.BackgroundColor3 = Color3.new(0, 0, 1)
- GAB.TextColor3 = Color3.new(1, 1, 0)
- GAB.BackgroundTransparency = 0.7
- GAB.MouseButton1Down:connect(function()
- game:GetService('InsertService'):LoadAsset(108149175):children()[1].Parent = game.Players.LocalPlayer.Backpack
- end)
- GAB2 = Instance.new("TextButton", Screen)
- GAB2.Name = "GAB2"
- GAB2.Text = "Get Fallen Artemis"
- GAB2.Position = UDim2.new(0.15, 0, 0.5, 0)
- GAB2.Size = UDim2.new(0.1, 0, 0.1, 0)
- GAB2.Font = "Arial"
- GAB2.FontSize = "Size24"
- GAB2.TextWrapped = true
- GAB2.BackgroundColor3 = Color3.new(0, 0, 1)
- GAB2.TextColor3 = Color3.new(1, 1, 0)
- GAB2.BackgroundTransparency = 0.7
- GAB2.MouseButton1Down:connect(function()
- game:GetService('InsertService'):LoadAsset(110892267):children()[1].Parent = game.Players.LocalPlayer.Backpack
- end)
- GAB3 = Instance.new("TextButton", Screen)
- GAB3.Name = "GAB3"
- GAB3.Text = "Get R-Orb"
- GAB3.Position = UDim2.new(0.15, 0, 0.6, 0)
- GAB3.Size = UDim2.new(0.1, 0, 0.1, 0)
- GAB3.Font = "Arial"
- GAB3.FontSize = "Size24"
- GAB3.TextWrapped = true
- GAB3.BackgroundColor3 = Color3.new(0, 0, 1)
- GAB3.TextColor3 = Color3.new(1, 1, 0)
- GAB3.BackgroundTransparency = 0.7
- GAB3.MouseButton1Down:connect(function()
- game:GetService('InsertService'):LoadAsset(98411393):children()[1].Parent = game.Players.LocalPlayer.Backpack
- end)
- GAB4 = Instance.new("TextButton", Screen)
- GAB4.Name = "GAB4"
- GAB4.Text = "Get Minion"
- GAB4.Position = UDim2.new(0.15, 0, 0.7, 0)
- GAB4.Size = UDim2.new(0.1, 0, 0.1, 0)
- GAB4.Font = "Arial"
- GAB4.FontSize = "Size24"
- GAB4.TextWrapped = true
- GAB4.BackgroundColor3 = Color3.new(0, 0, 1)
- GAB4.TextColor3 = Color3.new(1, 1, 0)
- GAB4.BackgroundTransparency = 0.7
- GAB4.MouseButton1Down:connect(function()
- game:GetService('InsertService'):LoadAsset(89488524):children()[1].Parent = game.Players.LocalPlayer.Backpack
- end)
- GAB5 = Instance.new("TextButton", Screen)
- GAB5.Name = "GAB5"
- GAB5.Text = "Get Gun"
- GAB5.Position = UDim2.new(0.15, 0, 0.8, 0)
- GAB5.Size = UDim2.new(0.1, 0, 0.1, 0)
- GAB5.Font = "Arial"
- GAB5.FontSize = "Size24"
- GAB5.TextWrapped = true
- GAB5.BackgroundColor3 = Color3.new(0, 0, 1)
- GAB5.TextColor3 = Color3.new(1, 1, 0)
- GAB5.BackgroundTransparency = 0.7
- GAB5.MouseButton1Down:connect(function()
- game:GetService('InsertService'):LoadAsset(97885552):children()[1].Parent = game.Players.LocalPlayer.Backpack
- end)
- TRN2 = Instance.new("TextButton", Screen)
- TRN2.Name = "TRN2"
- TRN2.Text = "Terrain2"
- TRN2.Position = UDim2.new(0.25, 0, 0.8, 0)
- TRN2.Size = UDim2.new(0.1, 0, 0.1, 0)
- TRN2.Font = "Arial"
- TRN2.FontSize = "Size24"
- TRN2.TextWrapped = true
- TRN2.BackgroundColor3 = Color3.new(0, 0, 1)
- TRN2.TextColor3 = Color3.new(1, 1, 0)
- TRN2.BackgroundTransparency = 0.7
- TRN2.MouseButton1Down:connect(function()
- model=Instance.new("Model")
- model.Name="a"
- model.Parent=workspace
- nodes={
- {1,1,1,1,1,1,1,1,1,1}; --1
- {1,20,80,250,220,130,80,50,120,1}; --2
- {1,50,90,210,60,170,210,100,40,1}; --3
- {1,90,100,300,600,650,600,200,140,1}; --4
- {1,60,100,350,650,750,650,200,30,1}; --5
- {1,140,100,300,600,650,600,200,80,1}; --6
- {1,110,100,350,480,230,160,100,50,1}; --7
- {1,120,120,240,300,240,170,150,100,1}; --8
- {1,80,80,10,30,90,60,40,50,1}; --9
- {1,1,1,1,1,1,1,1,1,1}; --50
- }
- colorRange={}
- colorRange[0]="Dark stone grey"
- colorRange[70]="Dark green"
- colorRange[80]="Camo"
- colorRange[90]="Bright green"
- colorRange[20]="Brown"
- colorRange[40]="Dark stone grey"
- colorRange[60]="Dark grey"
- colorRange[80]="White"
- flat_bricks=true --keep this at true for now...
- width=40
- depth=40
- height=100
- elevation=0
- function createTriangle(n1,n2,n3)
- local w1=Instance.new("WedgePart")
- w1.formFactor="Symmetric"
- w1.Anchored=true
- w1.Name="awxsd561"
- findingSolution=true
- while findingSolution do
- r=Ray.new(n1,(n3-n1).unit)
- d=r:ClosestPoint(n2)
- if (n1-d).magnitude>=(n1-n3).magnitude or (n3-d).magnitude>=(n3-n1).magnitude then
- local n=n1
- n1=n3
- n3=n2
- n2=n
- else
- findingSolution=false
- end
- end
- local pos=(n1:lerp(n2,.5))
- local v2=(n1:lerp(d,.5)-pos).unit*-1
- local v3=(n2:lerp(d,.5)-pos).unit
- local v1=(v2:Cross(v3))
- local y=(n2-d).magnitude
- local z=(n1-d).magnitude
- w1.Size=Vector3.new(2,math.ceil(y),math.ceil(z)) +Vector3.new(0,1,1)
- w1.CFrame=CFrame.new(pos.x,pos.y,pos.z,v1.x,v2.x,v3.x,v1.y,v2.y,v3.y,v1.z,v2.z,v3.z)
- highestVal=0
- for i,v in pairs(colorRange) do
- if i>=highestVal and (pos.y-elevation)/height*100/255>=i then
- highestVal=i
- end
- end
- w1.BrickColor=BrickColor.new(colorRange[highestVal])
- if flat_bricks then
- local m=Instance.new("SpecialMesh")
- m.MeshType="Wedge"
- m.Scale=Vector3.new(0,y/math.ceil(y),z/math.ceil(z))
- m.Parent=w1
- else
- w1.CFrame=w1.CFrame*CFrame.new(-.5,0,0)
- end
- local w2=Instance.new("WedgePart")
- w2.formFactor="Symmetric"
- w2.Name="awx"
- w2.Anchored=true
- local pos=(n3:lerp(n2,.5))
- local v2=(n3:lerp(d,.5)-pos).unit*-1
- local v3=(n2:lerp(d,.5)-pos).unit
- local v1=(v2:Cross(v3))
- local y=(n2-d).magnitude
- local z=(n3-d).magnitude
- w2.Size=Vector3.new(2,math.ceil(y),math.ceil(z)) +Vector3.new(0,1,1)
- w2.CFrame=CFrame.new(pos.x,pos.y,pos.z,v1.x,v2.x,v3.x,v1.y,v2.y,v3.y,v1.z,v2.z,v3.z)
- highestVal=0
- for i,v in pairs(colorRange) do
- if i>=highestVal and (pos.y-elevation)/height*100/255>=i then
- highestVal=i
- end
- end
- w2.BrickColor=BrickColor.new(colorRange[highestVal])
- if flat_bricks then
- local m=Instance.new("SpecialMesh")
- m.MeshType="Wedge"
- m.Scale=Vector3.new(0,y/math.ceil(y),z/math.ceil(z))
- m.Parent=w2
- else
- w2.CFrame=w2.CFrame*CFrame.new(.5,0,0)
- end
- w2.Parent=model
- w1.Parent=model
- end
- height=height/255
- startPos=Vector3.new(0,0,0)
- for a=1,#nodes-1 do
- for b=1,#nodes[a]-1 do
- createTriangle(Vector3.new((a+1)*width+startPos.x,nodes[a+1][b]*height+startPos.y,b*depth+startPos.z),Vector3.new(a*width+startPos.x,nodes[a][b]*height+startPos.y,b*depth+startPos.z),Vector3.new(a*width+startPos.x,nodes[a][b+1]*height+startPos.y,(b+1)*depth+startPos.z))
- createTriangle(Vector3.new(a*width+startPos.x,nodes[a][b+1]*height+startPos.y,(b+1)*depth+startPos.z),Vector3.new((a+1)*width+startPos.x,nodes[a+1][b+1]*height+startPos.y,(b+1)*depth+startPos.z),Vector3.new((a+1)*width+startPos.x,nodes[a+1][b]*height+startPos.y,b*depth+startPos.z))
- wait()
- end
- end
- end)
- VIS = Instance.new("TextButton", Screen)
- VIS.Name = "VIS"
- VIS.Text = "Open"
- VIS.Position = UDim2.new(0.55, 0, 0, 50)
- VIS.Size = UDim2.new(0, 80, 0, 50)
- VIS.Font = "ArialBold"
- VIS.FontSize = "Size24"
- VIS.TextWrapped = true
- VIS.BackgroundColor3 = Color3.new(0, 1, 0)
- VIS.TextColor3 = Color3.new(1, 1, 0)
- VIS.BackgroundTransparency = 0
- VIS.Visible = false
- VIS.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Draggable = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.KB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.GB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.UGB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.FFB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.UFFB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB2.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB3.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB4.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB5.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.RTB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.CB.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.RKT.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.FRST.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.RSTR.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.CSTL.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.TRN.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.TRN2.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.PIPE.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.STRK.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.FLY.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.WING.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.CAPE.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.PENT.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.CMDS.Visible = true
- end)
- CB = Instance.new("TextButton", Screen)
- CB.Name = "CB"
- CB.Text = "Close"
- CB.Position = UDim2.new(0.15, 0, 0.3, 0)
- CB.Size = UDim2.new(0.1, 0, 0.1, 0)
- CB.Font = "ArialBold"
- CB.FontSize = "Size24"
- CB.TextWrapped = true
- CB.BackgroundColor3 = Color3.new(0, 1, 0)
- CB.TextColor3 = Color3.new(1, 1, 0)
- CB.BackgroundTransparency = 0
- CB.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Visible = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Draggable = true
- game.Players.LocalPlayer.PlayerGui.TestGUI.KB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.GB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.UGB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.FFB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.UFFB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB2.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB3.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB4.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.GAB5.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.RTB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.CB.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.RKT.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.FRST.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.RSTR.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.CSTL.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.TRN.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.TRN2.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.PIPE.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.STRK.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.FLY.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.WING.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.CAPE.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.PENT.Visible = false
- game.Players.LocalPlayer.PlayerGui.TestGUI.CMDS.Visible = false
- end)
- CSTL = Instance.new("TextButton", Screen)
- CSTL.Name = "CSTL"
- CSTL.Text = "House"
- CSTL.Position = UDim2.new(0.25, 0, 0.6, 0)
- CSTL.Size = UDim2.new(0.1, 0, 0.1, 0)
- CSTL.Font = "Arial"
- CSTL.FontSize = "Size24"
- CSTL.TextWrapped = true
- CSTL.BackgroundColor3 = Color3.new(0, 0, 1)
- CSTL.TextColor3 = Color3.new(1, 1, 0)
- CSTL.BackgroundTransparency = 0.7
- CSTL.MouseButton1Down:connect(function()
- me = game.Players.LocalPlayer
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function remove(thing)
- thing.Parent = nil
- end
- local mod = Instance.new("Model",workspace)
- mod.Name = "HouseMake, xS"
- function makeroom(pos)
- local floor = Instance.new("Part")
- prop(floor,mod,true,0,0,35,1,35,"Black",true,"Custom")
- floor.CFrame = pos
- local roof = Instance.new("Part")
- prop(roof,mod,true,0,0,35,1,35,"Black",true,"Custom")
- roof.CFrame = floor.CFrame * CFrame.new(0,13,0)
- for i=-90,179,90 do
- local wall = Instance.new("Part")
- prop(wall,mod,true,0,0,36,13,1,"White",true,"Custom")
- wall.CFrame = pos * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,wall.Size.Y/2,floor.Size.X/2)
- local click = Instance.new("ClickDetector",wall)
- click.MouseClick:connect(function()
- local poz = wall.CFrame * CFrame.new(0,-wall.Size.Y/2,floor.Size.X/2)
- makeroom(poz)
- for o= -12 ,12, 24 do
- local wa = Instance.new("Part")
- prop(wa,mod,true,0,0,12,13,1,"White",true,"Custom")
- wa.CFrame = wall.CFrame * CFrame.new(o,0,0)
- end
- wall:remove()
- end)
- end
- end
- makeroom(CFrame.new(me.Character.Torso.Position) * CFrame.new(0,-2,40))
- end)
- TXT = Instance.new("TextLabel", Screen)
- TXT.Name = "CREDITZ"
- TXT.Text = "Welcome to no-point-in-this-gui-just-for-fun-lol-now-screw-off made by H33T_L4R5/H33T_L4R5. now discontinued"
- TXT.Position = UDim2.new(0, 0, 0, 0)
- TXT.Size = UDim2.new(1, 0, 0, 50)
- TXT.Font = "ArialBold"
- TXT.FontSize = "Size18"
- TXT.TextWrapped = true
- TXT.BackgroundColor3 = Color3.new(145, 44, 165)
- TXT.TextColor3 = Color3.new(17, 232, 13)
- TXT.BackgroundTransparency = 0
- STRK = Instance.new("TextButton", Screen)
- STRK.Name = "STRK"
- STRK.Text = "Striker"
- STRK.Position = UDim2.new(0.35, 0, 0.4, 0)
- STRK.Size = UDim2.new(0.1, 0, 0.1, 0)
- STRK.Font = "Arial"
- STRK.FontSize = "Size24"
- STRK.TextWrapped = true
- STRK.BackgroundColor3 = Color3.new(0, 0, 1)
- STRK.TextColor3 = Color3.new(1, 1, 0)
- STRK.BackgroundTransparency = 0.7
- STRK.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local bin = Instance.new("HopperBin", player.Backpack)
- bin.Name = "Striker unit"
- local camera = game:GetService("Workspace").CurrentCamera
- local character = player.Character
- local torso = character:FindFirstChild("Torso")
- local humanoid = character:FindFirstChild("Humanoid")
- local neck = torso:FindFirstChild("Neck")
- local rightLeg = character:FindFirstChild("Right Leg")
- local leftLeg = character:FindFirstChild("Left Leg")
- local rightHip = torso:FindFirstChild("Right Hip")
- local leftHip = torso:FindFirstChild("Left Hip")
- local neckAngle = neck.C1
- local rightHipAngle = rightHip.C1
- local leftHipAngle = leftHip.C1
- local leftWeld = Instance.new("Weld")
- local rightWeld = Instance.new("Weld")
- local velocity = Instance.new("BodyVelocity")
- local gyro = Instance.new("BodyGyro")
- local pos = Instance.new("BodyPosition")
- local parts = {"StrikerOne", "StrikerTwo", "JointOne", "JointTwo", "PropellerOne", "PropellerTwo"}
- local welds = {"SWelderOne", "SWelderTwo", "JWelderOne", "JWelderTwo", "PWelderOne", "PWelderTwo"}
- local strikerColor = "Really black"
- local propellerColor = "White"
- local jointColor = "Bright blue"
- local mainModel = Instance.new("Model")
- local cframePart = Instance.new("Part")
- local toolSelected = false
- local runNext = false
- local strikerLoaded = false
- local connected = false
- local turn = false
- local forward = false
- local backward = false
- local onleft = false
- local onright = false
- local onup = false
- local ondown = false
- local gyroAngleX = 0
- local desiredGyroAngleX = 0
- local gyroAngleY = 0
- local desiredGyroAngleY = 0
- local gyroAngleZ = 0
- local desiredGyroAngleZ = 0
- local angleSetSpeed = 5
- local rotationIndice = 0
- local maxRotation = 70
- local motorSpeed = 0
- local desiredSpeed = 0
- local xPartPos = 0
- local desiredXPartPos = 0
- local yPartPos = 0
- local desiredYPartPos = 0
- function Striker(delay)
- wait(delay)
- mainModel.Name = "Striker"
- mainModel.Archivable = false
- mainModel.Parent = character
- for index, name in pairs(parts) do
- getfenv()[name] = Instance.new("Part")
- getfenv()[name].Name = name
- getfenv()[name].Anchored = true
- getfenv()[name].Locked = true
- getfenv()[name].CanCollide = false
- getfenv()[name].Transparency = 1
- getfenv()[name].CFrame = CFrame.new(0, math.huge, 0)
- getfenv()[name].FormFactor = Enum.FormFactor.Custom
- getfenv()[name].BottomSurface = Enum.SurfaceType.Smooth
- getfenv()[name].TopSurface = Enum.SurfaceType.Smooth
- if index <= 2 then
- getfenv()[name].BrickColor = BrickColor.new(strikerColor)
- getfenv()[name].Size = Vector3.new(1.1, 1.5, 1.1)
- elseif index == 3 or index == 4 then
- getfenv()[name].BrickColor = BrickColor.new(jointColor)
- getfenv()[name].Size = Vector3.new(0.25, 0.25, 0.25)
- elseif index >= 5 then
- getfenv()[name].BrickColor = BrickColor.new(propellerColor)
- getfenv()[name].Size = Vector3.new(1.55, 0.2, 0.2)
- end
- getfenv()[name].Parent = mainModel
- coroutine.resume(coroutine.create(function()
- for i = getfenv()[name].Transparency, 0, -0.1 do
- if toolSelected then wait() getfenv()[name].Transparency = i end
- end
- end))
- end
- for index, name in pairs(welds) do
- getfenv()[name] = Instance.new("Weld")
- getfenv()[name].Parent = mainModel
- getfenv()[name].Name = name
- if index == 1 then
- getfenv()[name].Part0 = leftLeg
- StrikerOne.Anchored = false
- getfenv()[name].Part1 = StrikerOne
- getfenv()[name].C1 = CFrame.new(0, 0.35, 0)
- elseif index == 2 then
- getfenv()[name].Part0 = rightLeg
- StrikerTwo.Anchored = false
- getfenv()[name].Part1 = StrikerTwo
- getfenv()[name].C1 = CFrame.new(0, 0.35, 0)
- elseif index == 3 then
- getfenv()[name].Part0 = StrikerOne
- JointOne.Anchored = false
- getfenv()[name].Part1 = JointOne
- getfenv()[name].C1 = CFrame.new(0, 0.775, 0)
- JointOne.CanCollide = true
- elseif index == 4 then
- getfenv()[name].Part0 = StrikerTwo
- JointTwo.Anchored = false
- getfenv()[name].Part1 = JointTwo
- getfenv()[name].C1 = CFrame.new(0, 0.775, 0)
- JointTwo.CanCollide = true
- elseif index == 5 then
- getfenv()[name].Part0 = JointOne
- PropellerOne.Anchored = false
- getfenv()[name].Part1 = PropellerOne
- elseif index == 6 then
- getfenv()[name].Part0 = JointTwo
- PropellerTwo.Anchored = false
- getfenv()[name].Part1 = PropellerTwo
- end
- end
- wait(0.1)
- strikerLoaded = true
- end
- function SetAngles(cfr, x, y, z) print("Settings")
- local x2, y2, z2 = cfr.C1:toEulerAnglesXYZ()
- x = math.rad(x)
- y = math.rad(y)
- z = math.rad(z)
- x2 = math.rad(x2)
- y2 = math.rad(y2)
- z2 = math.rad(z2)
- coroutine.resume(coroutine.create(function() local v1 local v2
- if x2 < x then v1, v2 = x2, x else v1, v2 = x, x2 end
- for i = v1, v2, (v2 - v1) / angleSetSpeed do wait()
- cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(i/v2, 0, 0)
- end
- end))
- coroutine.resume(coroutine.create(function() local v3 local v4
- if y2 < y then v3, v4 = y2, y else v3, v4 = y, x2 end
- for i = v3, v4, (v2 - v1) / angleSetSpeed do wait()
- cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, i/v4, 0)
- end
- end))
- coroutine.resume(coroutine.create(function() local v5 local v6
- if z2 < z then v5, v6 = z2, z else v5, v6 = z, z2 end
- for i = v5, v6, (v5 - v6) / angleSetSpeed do wait()
- cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, 0, i/v6)
- end
- end))
- end
- function Connection(mouse)
- toolSelected = true
- coroutine.resume(coroutine.create(function() repeat wait()
- if toolSelected then
- if leftHip ~= nil then
- leftHip.DesiredAngle = 0
- leftHip.CurrentAngle = 0
- end
- if rightHip ~= nil then
- rightHip.DesiredAngle = 0
- rightHip.CurrentAngle = 0
- end
- runNext = true
- else break end
- until false return false end))
- repeat wait() until runNext
- humanoid.PlatformStand = true
- torso.Anchored = true wait()
- torso.Velocity = Vector3.new(0, 0, 0)
- torso.RotVelocity = Vector3.new(0, 0, 0)
- leftHipAngle = leftHip.C1
- rightHipAngle = rightHip.C1
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.Parent = torso
- pos.position = torso.CFrame.p
- torso.Anchored = false
- coroutine.resume(coroutine.create(Striker),0.2)
- for i = 1, 20, 1 do wait()
- if toolSelected then
- pos.position = pos.position + Vector3.new(0, 0.2, 0)
- torso.CFrame = torso.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(18), 0)
- humanoid.PlatformStand = true
- leftHip.C1 = leftHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), -math.rad(0.5), -math.rad(0.5))
- rightHip.C1 = rightHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), math.rad(0.5), math.rad(0.5))
- end
- end
- local x22, y22, z22 = leftHip.C1:toEulerAnglesXYZ()
- repeat wait() until strikerLoaded
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.Parent = torso
- gyro.P = 1500
- velocity.Parent = torso
- velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.P = 125
- if pos ~= nil then if pos.Parent == torso then pos:remove() end end
- coroutine.resume(coroutine.create(function()
- while strikerLoaded do wait(0.03405) if toolSelected and rotationIndice < maxRotation then rotationIndice = rotationIndice + 0.25
- if desiredSpeed ~= 0 then if desiredSpeed > 0 then motorSpeed = desiredSpeed - (maxRotation - rotationIndice) elseif desiredSpeed < 0 then motorSpeed = desiredSpeed + (maxRotation - rotationIndice) end else motorSpeed = 0 end
- if desiredXPartPos ~= 0 then if desiredXPartPos > 0 then xPartPos = desiredXPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredXPartPos < 0 then xPartPos = desiredXPartPos + (maxRotation/2 - rotationIndice/2) end else xPartPos = 0 end
- if desiredYPartPos ~= 0 then if desiredYPartPos > 0 then yPartPos = desiredYPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredYPartPos < 0 then yPartPos = desiredYPartPos + (maxRotation/2 - rotationIndice/2) end else yPartPos = 0 end
- if desiredGyroAngleX ~= 0 then if desiredGyroAngleX > 0 then gyroAngleX = math.rad(desiredGyroAngleX - (maxRotation - rotationIndice)) elseif desiredGyroAngleX < 0 then gyroAngleX = math.rad(desiredGyroAngleX + (maxRotation - rotationIndice)) end else gyroAngleX = 0 end
- if desiredGyroAngleY ~= 0 then if desiredGyroAngleY > 0 then gyroAngleY = math.rad(desiredGyroAngleY - (maxRotation - rotationIndice)) elseif desiredGyroAngleY < 0 then gyroAngleY = math.rad(desiredGyroAngleY + (maxRotation - rotationIndice)) end else gyroAngleY = 0 end
- if desiredGyroAngleZ ~= 0 then if desiredGyroAngleZ > 0 then gyroAngleZ = math.rad(desiredGyroAngleZ - (maxRotation - rotationIndice)) elseif desiredGyroAngleZ < 0 then gyroAngleZ = math.rad(desiredGyroAngleZ + (maxRotation - rotationIndice)) end else gyroAngleZ = 0 end
- elseif toolSelected and rotationIndice == maxRotation then humanoid.PlatformStand = true motorSpeed = desiredSpeed gyroAngleX = math.rad(desiredGyroAngleX) gyroAngleY = math.rad(desiredGyroAngleY) gyroAngleZ = math.rad(desiredGyroAngleZ) xPartPos = desiredXPartPos yPartPos = desiredYPartPos end
- if PropellerOne ~= nil and PWelderOne ~= nil then
- PWelderOne.C1 = PWelderOne.C1 * CFrame.fromEulerAnglesXYZ(0, -math.rad(rotationIndice), 0)
- end
- if PropellerTwo ~= nil and PWelderTwo ~= nil then
- PWelderTwo.C1 = PWelderTwo.C1 * CFrame.fromEulerAnglesXYZ(0, math.rad(rotationIndice), 0)
- end
- if cframePart ~= nil then
- cframePart.Size = Vector3.new(0.2, 0.2, 0.2)
- cframePart.CFrame = CFrame.new(torso.CFrame.p, camera.CoordinateFrame.lookVector * 10000000) + Vector3.new(xPartPos, yPartPos, 0)
- end
- if velocity ~= nil then if velocity.Parent == torso then velocity.velocity = (cframePart.CFrame - cframePart.CFrame.p) * Vector3.new(xPartPos, yPartPos, -motorSpeed) end end
- if gyro ~= nil then if gyro.Parent == torso then gyro.cframe = CFrame.new(gyro.cframe.p, camera.CoordinateFrame.lookVector * 10000000) * CFrame.fromEulerAnglesXYZ(gyroAngleX, gyroAngleY, gyroAngleZ) end end
- end return
- end)) connected = true stand = true
- mouse.KeyDown:connect(function(key) key = key:lower()
- if key == "w" then ForwardDown()
- elseif key == "s" then BackwardDown()
- elseif key == "a" then LeftDown()
- elseif key == "d" then RightDown()
- elseif key == "e" then UpDown()
- elseif key == "q" then DownDown()
- end end)
- mouse.KeyUp:connect(function(key) key = key:lower()
- if key == "w" then ForwardUp() if backward then BackwardDown() end
- elseif key == "s" then BackwardUp() if forward then ForwardDown() end
- elseif key == "a" then LeftUp() if onright then RightDown() end
- elseif key == "d" then RightUp() if onleft then LeftDown() end
- elseif key == "e" then UpUp() if ondown then DownDown() end
- elseif key == "q" then DownUp() if onup then UpDown() end
- end end)
- end
- function Disconnection()
- toolSelected = false wait()
- for index, name in pairs(parts) do
- if getfenv()[name] ~= nil then
- coroutine.resume(coroutine.create(function()
- for i = getfenv()[name].Transparency, 1, 0.1 do wait()
- getfenv()[name].Transparency = i
- end
- end))
- end
- end
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.Parent = torso
- pos.position = torso.CFrame.p
- coroutine.resume(coroutine.create(Striker),0.2)
- for i = 1, 10, 1 do wait()
- pos.position = pos.position - Vector3.new(0, 0.15, 0)
- humanoid.PlatformStand = true
- leftHip.C1 = leftHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), -math.rad(-1), -math.rad(-1))
- rightHip.C1 = rightHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-1), math.rad(-1))
- end wait()
- humanoid.PlatformStand = false
- if pos ~= nil then if pos.Parent == torso then pos:remove() end end
- if gyro ~= nil then if gyro.Parent == torso then gyro:remove() end end
- if velocity ~= nil then if velocity.Parent == torso then velocity:remove() end end
- if mainModel ~= nil then mainModel:remove() end
- strikerLoaded = false
- rotationIndice = 0
- motorSpeed = 0
- desiredSpeed = 0
- ForwardUp()
- BackwardUp()
- LeftUp()
- RightUp()
- forward = false
- backward = false
- onleft = false
- onright = false
- onup = false
- ondown = false
- leftHip.C1 = leftHipAngle
- rightHip.C1 = rightHipAngle
- connected = false
- end
- function ForwardDown() forward = true
- desiredGyroAngleX = -maxRotation
- desiredSpeed = maxRotation
- end
- function BackwardDown() backward = true
- desiredGyroAngleX = maxRotation
- desiredSpeed = -maxRotation
- end
- function ForwardUp() forward = false
- desiredGyroAngleX = 0
- desiredSpeed = 0
- end
- function BackwardUp() backward = false
- desiredGyroAngleX = 0
- desiredSpeed = 0
- end
- function LeftDown() onleft = true
- desiredGyroAngleY = -maxRotation
- desiredXPartPos = -maxRotation/2
- end
- function RightDown() onright = true
- desiredGyroAngleY = maxRotation
- desiredXPartPos = maxRotation/2
- end
- function LeftUp() onleft = false
- desiredGyroAngleY = 0
- desiredXPartPos = 0
- end
- function RightUp() onright = false
- desiredGyroAngleY = 0
- desiredXPartPos = 0
- end
- function UpDown() onup = true
- desiredYPartPos = maxRotation/2
- end
- function DownDown() ondown = true
- desiredYPartPos = -maxRotation/2
- end
- function UpUp() onup = false
- desiredYPartPos = 0
- end
- function DownUp() ondown = false
- desiredYPartPos = 0
- end
- bin.Selected:connect(Connection)
- bin.Deselected:connect(Disconnection)
- --mediafire
- end)
- FLY = Instance.new("TextButton", Screen)
- FLY.Name = "FLY"
- FLY.Text = "Fly tool [striker edited]"
- FLY.Position = UDim2.new(0.35, 0, 0.5, 0)
- FLY.Size = UDim2.new(0.1, 0, 0.1, 0)
- FLY.Font = "Arial"
- FLY.FontSize = "Size24"
- FLY.TextWrapped = true
- FLY.BackgroundColor3 = Color3.new(0, 0, 1)
- FLY.TextColor3 = Color3.new(1, 1, 0)
- FLY.BackgroundTransparency = 0.7
- FLY.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local bin = Instance.new("HopperBin", player.Backpack)
- bin.Name = "Fly"
- local camera = game:GetService("Workspace").CurrentCamera
- local character = player.Character
- local torso = character:FindFirstChild("Torso")
- local humanoid = character:FindFirstChild("Humanoid")
- local neck = torso:FindFirstChild("Neck")
- local rightLeg = character:FindFirstChild("Right Leg")
- local leftLeg = character:FindFirstChild("Left Leg")
- local rightHip = torso:FindFirstChild("Right Hip")
- local leftHip = torso:FindFirstChild("Left Hip")
- local neckAngle = neck.C1
- local rightHipAngle = rightHip.C1
- local leftHipAngle = leftHip.C1
- local leftWeld = Instance.new("Weld")
- local rightWeld = Instance.new("Weld")
- local velocity = Instance.new("BodyVelocity")
- local gyro = Instance.new("BodyGyro")
- local pos = Instance.new("BodyPosition")
- local parts = {"StrikerOne", "StrikerTwo", "JointOne", "JointTwo", "PropellerOne", "PropellerTwo"}
- local welds = {"SWelderOne", "SWelderTwo", "JWelderOne", "JWelderTwo", "PWelderOne", "PWelderTwo"}
- local strikerColor = "Really black"
- local propellerColor = "White"
- local jointColor = "Bright blue"
- local mainModel = Instance.new("Model")
- local cframePart = Instance.new("Part")
- local toolSelected = false
- local runNext = false
- local strikerLoaded = false
- local connected = false
- local turn = false
- local forward = false
- local backward = false
- local onleft = false
- local onright = false
- local onup = false
- local ondown = false
- local gyroAngleX = 0
- local desiredGyroAngleX = 0
- local gyroAngleY = 0
- local desiredGyroAngleY = 0
- local gyroAngleZ = 0
- local desiredGyroAngleZ = 0
- local angleSetSpeed = 5
- local rotationIndice = 0
- local maxRotation = 70
- local motorSpeed = 0
- local desiredSpeed = 0
- local xPartPos = 0
- local desiredXPartPos = 0
- local yPartPos = 0
- local desiredYPartPos = 0
- function Striker(delay)
- wait(delay)
- mainModel.Name = "Striker"
- mainModel.Archivable = false
- mainModel.Parent = character
- wait(0.1)
- strikerLoaded = true
- end
- function SetAngles(cfr, x, y, z) print("Settings")
- local x2, y2, z2 = cfr.C1:toEulerAnglesXYZ()
- x = math.rad(x)
- y = math.rad(y)
- z = math.rad(z)
- x2 = math.rad(x2)
- y2 = math.rad(y2)
- z2 = math.rad(z2)
- coroutine.resume(coroutine.create(function() local v1 local v2
- if x2 < x then v1, v2 = x2, x else v1, v2 = x, x2 end
- for i = v1, v2, (v2 - v1) / angleSetSpeed do wait()
- cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(i/v2, 0, 0)
- end
- end))
- coroutine.resume(coroutine.create(function() local v3 local v4
- if y2 < y then v3, v4 = y2, y else v3, v4 = y, x2 end
- for i = v3, v4, (v2 - v1) / angleSetSpeed do wait()
- cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, i/v4, 0)
- end
- end))
- coroutine.resume(coroutine.create(function() local v5 local v6
- if z2 < z then v5, v6 = z2, z else v5, v6 = z, z2 end
- for i = v5, v6, (v5 - v6) / angleSetSpeed do wait()
- cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, 0, i/v6)
- end
- end))
- end
- function Connection(mouse)
- toolSelected = true
- coroutine.resume(coroutine.create(function() repeat wait()
- if toolSelected then
- if leftHip ~= nil then
- leftHip.DesiredAngle = 0
- leftHip.CurrentAngle = 0
- end
- if rightHip ~= nil then
- rightHip.DesiredAngle = 0
- rightHip.CurrentAngle = 0
- end
- runNext = true
- else break end
- until false return false end))
- repeat wait() until runNext
- humanoid.PlatformStand = true
- torso.Anchored = true wait()
- torso.Velocity = Vector3.new(0, 0, 0)
- torso.RotVelocity = Vector3.new(0, 0, 0)
- leftHipAngle = leftHip.C1
- rightHipAngle = rightHip.C1
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.Parent = torso
- pos.position = torso.CFrame.p
- torso.Anchored = false
- coroutine.resume(coroutine.create(Striker),0.2)
- for i = 1, 20, 1 do wait()
- if toolSelected then
- pos.position = pos.position + Vector3.new(0, 0.2, 0)
- torso.CFrame = torso.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(18), 0)
- humanoid.PlatformStand = true
- leftHip.C1 = leftHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), -math.rad(0.5), -math.rad(0.5))
- rightHip.C1 = rightHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), math.rad(0.5), math.rad(0.5))
- end
- end
- local x22, y22, z22 = leftHip.C1:toEulerAnglesXYZ()
- repeat wait() until strikerLoaded
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.Parent = torso
- gyro.P = 1500
- velocity.Parent = torso
- velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.P = 125
- if pos ~= nil then if pos.Parent == torso then pos:remove() end end
- coroutine.resume(coroutine.create(function()
- while strikerLoaded do wait(0.03405) if toolSelected and rotationIndice < maxRotation then rotationIndice = rotationIndice + 0.25
- if desiredSpeed ~= 0 then if desiredSpeed > 0 then motorSpeed = desiredSpeed - (maxRotation - rotationIndice) elseif desiredSpeed < 0 then motorSpeed = desiredSpeed + (maxRotation - rotationIndice) end else motorSpeed = 0 end
- if desiredXPartPos ~= 0 then if desiredXPartPos > 0 then xPartPos = desiredXPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredXPartPos < 0 then xPartPos = desiredXPartPos + (maxRotation/2 - rotationIndice/2) end else xPartPos = 0 end
- if desiredYPartPos ~= 0 then if desiredYPartPos > 0 then yPartPos = desiredYPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredYPartPos < 0 then yPartPos = desiredYPartPos + (maxRotation/2 - rotationIndice/2) end else yPartPos = 0 end
- if desiredGyroAngleX ~= 0 then if desiredGyroAngleX > 0 then gyroAngleX = math.rad(desiredGyroAngleX - (maxRotation - rotationIndice)) elseif desiredGyroAngleX < 0 then gyroAngleX = math.rad(desiredGyroAngleX + (maxRotation - rotationIndice)) end else gyroAngleX = 0 end
- if desiredGyroAngleY ~= 0 then if desiredGyroAngleY > 0 then gyroAngleY = math.rad(desiredGyroAngleY - (maxRotation - rotationIndice)) elseif desiredGyroAngleY < 0 then gyroAngleY = math.rad(desiredGyroAngleY + (maxRotation - rotationIndice)) end else gyroAngleY = 0 end
- if desiredGyroAngleZ ~= 0 then if desiredGyroAngleZ > 0 then gyroAngleZ = math.rad(desiredGyroAngleZ - (maxRotation - rotationIndice)) elseif desiredGyroAngleZ < 0 then gyroAngleZ = math.rad(desiredGyroAngleZ + (maxRotation - rotationIndice)) end else gyroAngleZ = 0 end
- elseif toolSelected and rotationIndice == maxRotation then humanoid.PlatformStand = true motorSpeed = desiredSpeed gyroAngleX = math.rad(desiredGyroAngleX) gyroAngleY = math.rad(desiredGyroAngleY) gyroAngleZ = math.rad(desiredGyroAngleZ) xPartPos = desiredXPartPos yPartPos = desiredYPartPos end
- if PropellerOne ~= nil and PWelderOne ~= nil then
- PWelderOne.C1 = PWelderOne.C1 * CFrame.fromEulerAnglesXYZ(0, -math.rad(rotationIndice), 0)
- end
- if PropellerTwo ~= nil and PWelderTwo ~= nil then
- PWelderTwo.C1 = PWelderTwo.C1 * CFrame.fromEulerAnglesXYZ(0, math.rad(rotationIndice), 0)
- end
- if cframePart ~= nil then
- cframePart.Size = Vector3.new(0.2, 0.2, 0.2)
- cframePart.CFrame = CFrame.new(torso.CFrame.p, camera.CoordinateFrame.lookVector * 10000000) + Vector3.new(xPartPos, yPartPos, 0)
- end
- if velocity ~= nil then if velocity.Parent == torso then velocity.velocity = (cframePart.CFrame - cframePart.CFrame.p) * Vector3.new(xPartPos, yPartPos, -motorSpeed) end end
- if gyro ~= nil then if gyro.Parent == torso then gyro.cframe = CFrame.new(gyro.cframe.p, camera.CoordinateFrame.lookVector * 10000000) * CFrame.fromEulerAnglesXYZ(gyroAngleX, gyroAngleY, gyroAngleZ) end end
- end return
- end)) connected = true stand = true
- mouse.KeyDown:connect(function(key) key = key:lower()
- if key == "w" then ForwardDown()
- elseif key == "s" then BackwardDown()
- elseif key == "a" then LeftDown()
- elseif key == "d" then RightDown()
- elseif key == "e" then UpDown()
- elseif key == "q" then DownDown()
- end end)
- mouse.KeyUp:connect(function(key) key = key:lower()
- if key == "w" then ForwardUp() if backward then BackwardDown() end
- elseif key == "s" then BackwardUp() if forward then ForwardDown() end
- elseif key == "a" then LeftUp() if onright then RightDown() end
- elseif key == "d" then RightUp() if onleft then LeftDown() end
- elseif key == "e" then UpUp() if ondown then DownDown() end
- elseif key == "q" then DownUp() if onup then UpDown() end
- end end)
- end
- function Disconnection()
- toolSelected = false wait()
- for index, name in pairs(parts) do
- if getfenv()[name] ~= nil then
- coroutine.resume(coroutine.create(function()
- for i = getfenv()[name].Transparency, 1, 0.1 do wait()
- getfenv()[name].Transparency = i
- end
- end))
- end
- end
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.Parent = torso
- pos.position = torso.CFrame.p
- coroutine.resume(coroutine.create(Striker),0.2)
- for i = 1, 10, 1 do wait()
- pos.position = pos.position - Vector3.new(0, 0.15, 0)
- humanoid.PlatformStand = true
- leftHip.C1 = leftHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), -math.rad(-1), -math.rad(-1))
- rightHip.C1 = rightHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-1), math.rad(-1))
- end wait()
- humanoid.PlatformStand = false
- if pos ~= nil then if pos.Parent == torso then pos:remove() end end
- if gyro ~= nil then if gyro.Parent == torso then gyro:remove() end end
- if velocity ~= nil then if velocity.Parent == torso then velocity:remove() end end
- if mainModel ~= nil then mainModel:remove() end
- strikerLoaded = false
- rotationIndice = 0
- motorSpeed = 0
- desiredSpeed = 0
- ForwardUp()
- BackwardUp()
- LeftUp()
- RightUp()
- forward = false
- backward = false
- onleft = false
- onright = false
- onup = false
- ondown = false
- leftHip.C1 = leftHipAngle
- rightHip.C1 = rightHipAngle
- connected = false
- end
- function ForwardDown() forward = true
- desiredGyroAngleX = -maxRotation
- desiredSpeed = maxRotation
- end
- function BackwardDown() backward = true
- desiredGyroAngleX = maxRotation
- desiredSpeed = -maxRotation
- end
- function ForwardUp() forward = false
- desiredGyroAngleX = 0
- desiredSpeed = 0
- end
- function BackwardUp() backward = false
- desiredGyroAngleX = 0
- desiredSpeed = 0
- end
- function LeftDown() onleft = true
- desiredGyroAngleY = -maxRotation
- desiredXPartPos = -maxRotation/2
- end
- function RightDown() onright = true
- desiredGyroAngleY = maxRotation
- desiredXPartPos = maxRotation/2
- end
- function LeftUp() onleft = false
- desiredGyroAngleY = 0
- desiredXPartPos = 0
- end
- function RightUp() onright = false
- desiredGyroAngleY = 0
- desiredXPartPos = 0
- end
- function UpDown() onup = true
- desiredYPartPos = maxRotation/2
- end
- function DownDown() ondown = true
- desiredYPartPos = -maxRotation/2
- end
- function UpUp() onup = false
- desiredYPartPos = 0
- end
- function DownUp() ondown = false
- desiredYPartPos = 0
- end
- bin.Selected:connect(Connection)
- bin.Deselected:connect(Disconnection)
- --mediafire
- end)
- WING = Instance.new("TextButton", Screen)
- WING.Name = "WING"
- WING.Text = "Wings"
- WING.Position = UDim2.new(0.35, 0, 0.6, 0)
- WING.Size = UDim2.new(0.1, 0, 0.1, 0)
- WING.Font = "Arial"
- WING.FontSize = "Size24"
- WING.TextWrapped = true
- WING.BackgroundColor3 = Color3.new(0, 0, 1)
- WING.TextColor3 = Color3.new(1, 1, 0)
- WING.BackgroundTransparency = 0.7
- WING.MouseButton1Down:connect(function()
- function fly()
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- game:GetService("Debris"):AddItem(v,.1)
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- taart = {"Royal purple",nil,.4,.4,true},
- mitta = {"Black",nil,0,0,false},
- penjuin3 = {"White",nil,0,0,false},
- thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- littleau999 = {"Reddish brown",1030,0,0,false},
- unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
- oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
- krodmiss = {"Really black",nil,0,0,false},
- }
- local topcolor = invcol(char.Torso.BrickColor)
- local feacolor = char.Torso.BrickColor
- local ptrans = 0
- local pref = 0
- local fire = false
- local fmcol = Color3.new()
- local fscol = Color3.new()
- local spec = special[plr.Name:lower()]
- if spec then
- topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
- end
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = topcolor
- part.Transparency = ptrans
- part.Reflectance = pref
- local ef = Instance.new("Fire",fire and part or nil)
- ef.Size = .15
- ef.Color = fmcol or Color3.new()
- ef.SecondaryColor = fscol or Color3.new()
- part:BreakJoints()
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- ---------- RIGHT WING
- local r1 = newpart()
- r1.Size = Vector3.new(.3,1.5,.3)*1.2
- local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
- local r2 = newpart()
- r2.Size = Vector3.new(.4,1.8,.4)*1.2
- local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
- local r3 = newpart()
- r3.Size = Vector3.new(.3,2.2,.3)*1.2
- local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
- local r4 = newpart()
- r4.Size = Vector3.new(.25,1.2,.25)*1.2
- local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local rf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- ---------- LEFT WING
- local l1 = newpart()
- l1.Size = Vector3.new(.3,1.5,.3)*1.2
- local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
- local l2 = newpart()
- l2.Size = Vector3.new(.4,1.8,.4)*1.2
- local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
- local l3 = newpart()
- l3.Size = Vector3.new(.3,2.2,.3)*1.2
- local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
- local l4 = newpart()
- l4.Size = Vector3.new(.25,1.2,.25)*1.2
- local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local lf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rwing = {rm1,rm2,rm3,rm4}
- local lwing = {lm1,lm2,lm3,lm4}
- local oc0 = {}
- for i,v in pairs(rwing) do
- oc0[v] = v.C0
- end
- for i,v in pairs(lwing) do
- oc0[v] = v.C0
- end
- function gotResized()
- if lastsize then
- if tor.Size == lastsize then return end -- This shouldn't happen?
- local scaleVec = tor.Size/lastsize
- for i,v in pairs(oc0) do
- oc0[i] = v-v.p+scaleVec*v.p
- end
- lastsize = tor.Size
- end
- lastsize = tor.Size
- end
- tor.Changed:connect(function(p)
- if p == "Size" then
- gotResized()
- end
- end)
- gotResized()
- local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
- local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
- local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
- local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
- function setwings(tab,time)
- time = time or 10
- for i=1,4 do
- rwing[i].DesiredAngle = tab[i]
- lwing[i].DesiredAngle = tab[i]
- rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
- lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
- local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
- local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
- end
- for i,v in pairs(rf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- end
- setwings(outhigh,1)
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "q" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local grav = 196.2
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- --[[if not mod:IsDescendantOf(workspace) then
- pcall(function() kd:disconnect() end)
- pcall(function() ku:disconnect() end)
- bg:Destroy()
- bv:Destroy()
- con:disconnect()
- script:Destroy()
- return
- end]]
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["q"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
- setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
- for i=1,4 do
- --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
- end
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local ani = tickwave(walking and .8 or 4.5,1)
- setwings(idle,10)
- local x,y,z = fspd/160,uspd/700,sspd/900
- for i=1,4 do
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
- end
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- end fly()
- end)
- CAPE = Instance.new("TextButton", Screen)
- CAPE.Name = "CAPE"
- CAPE.Text = "Cape"
- CAPE.Position = UDim2.new(0.35, 0, 0.7, 0)
- CAPE.Size = UDim2.new(0.1, 0, 0.1, 0)
- CAPE.Font = "Arial"
- CAPE.FontSize = "Size24"
- CAPE.TextWrapped = true
- CAPE.BackgroundColor3 = Color3.new(0, 0, 1)
- CAPE.TextColor3 = Color3.new(1, 1, 0)
- CAPE.BackgroundTransparency = 0.7
- CAPE.MouseButton1Down:connect(function()
- wait(0.4);
- local ta1 = 5;
- function Cape(player,color)
- color = color or player.Torso.BrickColor;
- if (player:FindFirstChild("Head") == nil) then return nil; end
- local m = Instance.new("Model");
- m.Name = "cape32283483472924379834728978392437248932798342789347892484949237828374979432792478492323478942378932";
- local neckpiece = Instance.new("Part",m);
- neckpiece.formFactor = "Plate";
- neckpiece.Size = Vector3.new(2,.4,1);
- neckpiece.Name = "NeckPiece";
- neckpiece.BrickColor = color;
- neckpiece.CanCollide = false;
- neckpiece.TopSurface = "Smooth";
- neckpiece.BottomSurface = "Smooth";
- local neckweld = Instance.new("Weld",neckpiece);
- neckweld.Part0 = player.Head;
- neckweld.Part1 = neckpiece;
- neckweld.C0 = CFrame.new(0,-.5,0);
- local seg1 = neckpiece:Clone();
- seg1.Size = Vector3.new(3,.4,1);
- seg1.Parent = m;
- seg1.Name = "Segment_1";
- local seg1w = Instance.new("Weld",seg1);
- seg1w.Part0 = neckpiece;
- seg1w.Part1 = seg1;
- seg1w.C0 = CFrame.new(0,0,.45);
- seg1w.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(-80),0,0);
- local seg2 = seg1:Clone();
- seg2.Parent = m;
- seg2.Name = "Segment_2";
- local seg2w = Instance.new("Weld",seg2);
- seg2w.Part0 = seg1;
- seg2w.Part1 = seg2;
- seg2w.C0 = CFrame.new(0,0,.45);
- seg2w.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(-5),0,0);
- m.Parent = player;
- local seg3 = seg2:Clone();
- seg3.Parent = m;
- seg3.Name = "Segment_3";
- local seg3w = Instance.new("Weld",seg3);
- seg3w.Part0 = seg2;
- seg3w.Part1 = seg3;
- seg3w.C0 = CFrame.new(0,0,.45);
- seg3w.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(-2),0,0);
- local seg4 = seg3:Clone();
- seg4.Name = "Segment_4";
- seg4.Parent = m;
- local seg4w = Instance.new("Weld",seg4);
- seg4w.Part0 = seg3;
- seg4w.Part1 = seg4;
- seg4w.C0 = CFrame.new(0,0,.45);
- seg4w.C1 = CFrame.new(0,0,-.45);
- return m;
- end
- function Flex(cape,vals)
- for i,v in pairs(vals) do
- if(i ~= 1) then
- cape:GetChildren()[i].Weld.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(vals[i-1]),0,0);
- end
- end
- end
- local char = game.Players.LocalPlayer.Character;
- local cape = Cape(char);
- local lastfrstrad = -60;
- for i=0, math.huge do
- local frstrad = -60;
- ta = ta1 * char.Torso.Velocity.magnitude/16 + 1 * (math.random()+.5);
- if(ta>10) then
- ta = math.random(90,100)/10;
- end
- frstrad = frstrad + (char.Torso.Velocity.magnitude) + math.sin(i)*3*ta;
- if(frstrad > 65) then
- frstrad = 65;
- elseif (char.Torso.Velocity.magnitude < 5) then
- frstrad = -80;
- end
- if(char.Humanoid:HasCustomStatus("Flying"))then
- frstrad = -80;
- ta = 15;
- end
- frstrad = (frstrad+lastfrstrad)/2;
- lastfrstrad = frstrad;
- Flex(cape,{frstrad,math.sin(i+20)*-1*ta,math.sin(i+20)*2*ta,math.sin(i+20)*ta,math.sin(i+20)*-1*ta});
- wait(.05);
- end
- print 'Hello world!'
- end)
- PENT = Instance.new("TextButton", Screen)
- PENT.Name = "PENT"
- PENT.Text = "Random ass pentagon"
- PENT.Position = UDim2.new(0.35, 0, 0.8, 0)
- PENT.Size = UDim2.new(0.1, 0, 0.1, 0)
- PENT.Font = "Arial"
- PENT.FontSize = "Size24"
- PENT.TextWrapped = true
- PENT.BackgroundColor3 = Color3.new(0, 0, 1)
- PENT.TextColor3 = Color3.new(1, 1, 0)
- PENT.BackgroundTransparency = 0.7
- PENT.MouseButton1Down:connect(function()
- CA = CFrame.Angles
- CN = CFrame.new
- V3 = Vector3.new
- MR = math.rad
- MP = math.pi
- MRA = math.random
- MH = math.huge
- Scale = 3
- Pos = V3(100, 0, 0)
- Pos = Pos + V3(0, 1, 0)
- function Part(P, Anch, Coll, Tran, Ref, Col, Size)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = Tran
- p.Reflectance = Ref
- p.CanCollide = Coll
- p.Anchored = Anch
- p.BrickColor = BrickColor.new(Col)
- p.formFactor = "Custom"
- p.Size = Size
- p.Parent = P
- p.Locked = true
- p:BreakJoints()
- return p
- end
- for i,v in pairs(workspace:children()) do if v.Name == "Building" then v:remove() end end
- local Mod = Instance.new("Model")
- Mod.Name = "Building"
- for i = 0, 360, 72 do
- local cf = CN(Pos) * CA(0, MR(i), 0) * CN(0, 17.5*Scale, -100*Scale)
- local p = Part(Mod, true, true, 0, 0, "Dark grey", V3(15*Scale, 45*Scale, 15*Scale))
- p.CFrame = cf * CN(0, 5*Scale, 0)
- for x = 60, 120, 10 do
- local p2 = Part(Mod, true, true, 0, 0, "Dark grey", V3(25*Scale, 19.5*Scale, 12*Scale))
- local cen = cf * CA(0, MR(36), 0) * CN(-60*Scale, -70*Scale, 0)
- p2.CFrame = cen * CA(0, 0, MR(x)) * CN(98*Scale, 0, 0)
- end
- local p2 = Part(Mod, true, true, 0, 0, "Dark grey", V3(138*Scale, 1*Scale, 95*Scale))
- p2.CFrame = CN(Pos) * CA(0, MR(i+36), 0) * CN(0, 0, -47.5*Scale)
- local p3 = Part(Mod, true, true, 0, 0, "Dark grey", V3(138*Scale, 25*Scale, 95*Scale))
- p3.CFrame = CN(Pos) * CA(0, MR(i+36), 0) * CN(0, 50*Scale, -47.5*Scale)
- end
- Mod.Parent = workspace
- end)
- CMDS = Instance.new("TextButton", Screen)
- CMDS.Name = "CMDS"
- CMDS.Text = "Commands [H33T_L4R5 only]"
- CMDS.Position = UDim2.new(0.45, 0, 0.3, 0)
- CMDS.Size = UDim2.new(0.1, 0, 0.1, 0)
- CMDS.Font = "Arial"
- CMDS.FontSize = "Size24"
- CMDS.TextWrapped = true
- CMDS.BackgroundColor3 = Color3.new(0, 0, 1)
- CMDS.TextColor3 = Color3.new(1, 1, 0)
- CMDS.BackgroundTransparency = 0.7
- CMDS.MouseButton1Down:connect(function()
- script.Parent = nil
- local colppl={}
- local skids={}
- local cmds={}
- local ppladdress={}
- local guipopup=true
- local lp=false
- local chat=false
- local ps=false
- local vs=1.00
- --[[Music IDs:
- Wind Of Fjords:1015394
- ]]--
- --[[Functions]]--
- for i,v in pairs(script:GetChildren()) do
- pcall(function()
- if v.Name=="DSource" then
- v:remove()
- end
- end)
- end
- model=Instance.new("Model",game.Lighting)
- model.Name="People"
- model1=Instance.new("Model",model)
- model1.Name="AFK"
- function AddCommand(Command,Func)
- table.insert(cmds,{Command=Command,Func=Func})
- end
- function AddIP(player,ip)
- table.insert(ppladdress,{Name=player,IP=ip})
- end
- function Music(v)
- music=Instance.new("Sound",game.Workspace)
- music.Name="Sound;Admin"
- music.SoundId="http://www.roblox.com/asset/?id="..v
- music:Play()
- Hint("Playing music")
- end
- function FindIP(Text,Speaker)
- for i,v in pairs(ppladdress) do
- if v.Name:lower():find(Text:lower())==1 then
- local H=Instance.new("Hint",Speaker.PlayerGui)
- H.Text=v.Name .. " - " .. v.IP
- game:service("Debris"):AddItem(H,5)
- return
- end
- end
- H=Instance.new("Hint",Speaker.PlayerGui)
- H.Text="Could not find user!"
- game:service("Debris"):AddItem(H,2)
- end
- function SecIP(Text)
- for i,v in pairs(ppladdress) do
- if v.Name:lower():find(Text:lower())==1 then
- return v.IP
- end
- end
- end
- function Shutdown()
- Instance.new("ManualSurfaceJointInstance",workspace)
- end
- function Hint(texts)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(game.Players:GetChildren()) do
- a=Instance.new("ScreenGui",v.PlayerGui)
- a.Name="Message"
- b=Instance.new("Frame",a)
- b.Size=UDim2.new(1,0,0.07,0)
- b.BackgroundTransparency=1
- b.BackgroundColor3=Color3.new(0,0,0)
- c=Instance.new("TextLabel",b)
- c.FontSize="Size14"
- c.Position=UDim2.new(0.5,0,0.5,0)
- c.TextColor3=Color3.new(0,255,0)
- for tr=1,#texts do
- c.Text=texts:sub(1,tr)
- wait()
- end
- game:service("Debris"):AddItem(a,2)
- end
- end))
- end
- function PrintPlayers()
- Hint(#game.NetworkServer:GetChildren().." is amount of players")
- end
- function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
- local funcw = Instance.new("Weld")
- funcw.Name = zName
- funcw.Parent = zParent
- funcw.Part0 = zPart0
- funcw.Part1 = zPart1
- if (zCoco == true) then
- funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- else
- funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- end
- return funcw
- end
- function SearchPlayer(Player,Speaker,tab)
- if tab==nil then tab={} end
- if Player:lower()=="others" then
- local s={}
- for i,v in pairs(game.Players:GetChildren()) do
- if v~=Speaker then
- table.insert(s,v)
- end
- end
- return s
- end
- if Player:lower()=="all" then
- local s={}
- for i,v in pairs(game.Players:GetPlayers()) do
- table.insert(s,v)
- end
- return s
- end
- if Player:lower()=="nonadmins" then
- local b={}
- for i,v in pairs(game.Players:GetPlayers()) do
- local admin=false
- for a,x in pairs(colppl) do
- if v.Name:lower()==x:lower() then
- admin=true
- end
- if admin==false then
- table.insert(b,v)
- end
- end
- end
- return b
- end
- if Player:lower()=="admins" then
- local b={}
- for i,v in pairs(game.Players:GetPlayers()) do
- for __,_ in pairs(colppl) do
- if v.Name:lower()==_:lower() then
- table.insert(b,v)
- end
- end
- end
- return b
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(Player:lower())==1 then
- table.insert(tab,v)
- end
- end
- if Player:match(",") then
- for v in Player:gmatch(",([^,]+)") do
- SearchPlayer(v,Speaker,tab)
- end
- end
- return tab
- end
- function Kill(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- v.Character:BreakJoints()
- Hint(v.Character.Name.." has been killed")
- end
- end
- function Rename(v,s,w,sp)
- for i,v in pairs(sp(w[2])) do
- p = game.Players[v.Name]
- Anim = p.Character:FindFirstChild("Animate",true):Clone()
- p.Character.Archivable = true
- l = p.Character:Clone()
- clone = l:Clone() clone.Parent = Workspace
- clone.Name = w[3]
- a = Anim:Clone()
- p.Character = clone
- a.Parent = clone
- end
- end
- function Health(v,s,w,sp)
- for i,v in pairs(sp(w[2])) do
- v.Character.Humanoid.Health=w[3]
- end
- end
- function SelectBody(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- select=Instance.new("SelectionBox",v.Character.Head)
- select1=Instance.new("SelectionBox",v.Character.Torso)
- select2=Instance.new("SelectionBox",v.Character["Right Arm"])
- select3=Instance.new("SelectionBox",v.Character["Left Arm"])
- select4=Instance.new("SelectionBox",v.Character["Left Leg"])
- select5=Instance.new("SelectionBox",v.Character["Right Leg"])
- select.Adornee=v.Character.Head
- select1.Adornee=v.Character.Torso
- select2.Adornee=v.Character["Right Arm"]
- select3.Adornee=v.Character["Left Arm"]
- select4.Adornee=v.Character["Left Leg"]
- select5.Adornee=v.Character["Right Leg"]
- v.Character.Humanoid.MaxHealth=100000000
- Hint("Fakeff'd "..v.Name)
- end
- end
- function UnSelectBody(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- for s,b in pairs(v.Character:GetChildren()) do
- for w,m in pairs(b:GetChildren()) do
- if m.className=="SelectionBox" then
- m:Remove()
- end
- end
- end
- v.Character.Humanoid.MaxHealth=100
- Hint("Unfakeff'd "..v.Name)
- end
- end
- function Freeze(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- v.Character.Humanoid.WalkSpeed=0
- for a,b in pairs(v.Character:GetChildren()) do
- if b.className=="Part" then
- b.Anchored=true
- b.Reflectance=0.6
- Hint("Froze "..v.Name)
- end
- end
- end
- end
- function UnFreeze(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- v.Character.Humanoid.WalkSpeed=15
- for a,b in pairs(v.Character:GetChildren()) do
- if b.className=="Part" then
- b.Anchored=false
- b.Reflectance=0
- Hint("Thawed "..v.Name)
- end
- end
- end
- end
- function UnInvisible(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- for a,b in pairs(v.Character:GetChildren()) do
- if b.className=="Part" then
- b.Transparency=0
- Hint("Made "..v.Name.." visible")
- end
- end
- end
- end
- function Invisible(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- for a,b in pairs(v.Character:GetChildren()) do
- if b.className=="Part" then
- b.Transparency=1
- Hint("Made "..v.Name.." invisible")
- end
- end
- end
- end
- function Teleport(v,s,w,sp)
- -- w[1] = Said command
- -- w[2] = 1st arg,
- -- w[3] = 2nd arg
- for i,v in pairs(sp(w[2],s)) do
- for _,c in pairs(sp(w[3],s)) do
- local a,b=pcall(function()
- v.Character.Torso.CFrame=c.Character.Torso.CFrame+Vector3.new(0,0,-2)
- end)print(a,b)
- end
- end
- end
- function ForceField(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- forcefield=Instance.new("ForceField",v.Character)
- Hint("Ff'd "..v.Name)
- end
- end
- function UnForceField(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- for b,a in pairs(v.Character:GetChildren()) do
- if a.className=="ForceField" then
- a:Remove()
- Hint("Unff'd "..v.Name)
- end
- end
- end
- end
- function NewScript(v)
- local func = loadstring(v) or function() end
- pcall(function()
- coroutine.resume(coroutine.create(func))
- end)
- end
- function Fire(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- pcall(function()
- fire=Instance.new("Fire",v.Character.Torso)
- end)
- Hint("Set "..v.Name.." on fire")
- end
- end
- function Noobify(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- local char=v.Character
- char["Left Arm"].BrickColor=BrickColor.new("Bright yellow")
- char["Right Arm"].BrickColor=BrickColor.new("Bright yellow")
- char["Right Leg"].BrickColor=BrickColor.new("Bright green")
- char["Left Leg"].BrickColor=BrickColor.new("Bright green")
- char["Torso"].BrickColor=BrickColor.new("Bright blue")
- char["Head"].BrickColor=BrickColor.new("Bright yellow")
- for b,c in pairs(char:GetChildren()) do
- if c.className=="Hat" then
- c:remove()
- Hint("Noobified "..v.Name)
- end
- end
- end
- end
- function Zombify(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- local char=v.Character
- char["Left Arm"].BrickColor=BrickColor.new("Bright green")
- char["Right Arm"].BrickColor=BrickColor.new("Bright green")
- char["Right Leg"].BrickColor=BrickColor.new("Bright green")
- char["Left Leg"].BrickColor=BrickColor.new("Bright green")
- char["Torso"].BrickColor=BrickColor.new("Reddish brown")
- char["Head"].BrickColor=BrickColor.new("Bright green")
- for b,c in pairs(char:GetChildren()) do
- if c.className=="Hat" then
- c:remove()
- Hint("Zombified "..v.Name)
- end
- end
- end
- end
- function UnFire(d,s)
- for i,v in pairs(SearchPlayer(d,s)) do
- for a,b in pairs(v.Character:GetChildren()) do
- if b.className=="Fire" then
- b:Remove()
- end
- for s,c in pairs(b:GetChildren()) do
- if c.className=="Fire" then
- c:remove()
- Hint(v.Name.." is not on fire anymore.")
- end
- end
- end
- end
- end
- function ScriptRemove()
- script:remove()
- end
- function Punish(v,s)
- pcall(function()
- for i,v in pairs(SearchPlayer(v,s)) do
- v.Character.Parent=game.Lighting.People
- Hint("Punished "..v.Name)
- end
- end)
- end
- function UnPunish(v,s)
- pcall(function()
- for i,v in pairs(SearchPlayer(v,s)) do
- person=game.Lighting.People[v.Name]
- person.Parent=game.Workspace
- person:MakeJoints()
- Hint("Unpunished "..v.Name)
- end
- end)
- end
- function Message(texts,s)
- if guipopup==true then
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(game.Players:GetChildren()) do
- a=Instance.new("ScreenGui",v.PlayerGui)
- a.Name="Message"
- b=Instance.new("Frame",a)
- b.Size=UDim2.new(1,0,1,0)
- b.BackgroundTransparency=1
- b.BackgroundColor3=Color3.new(0,0,0)
- c=Instance.new("TextLabel",b)
- c.FontSize="Size14"
- c.Position=UDim2.new(0.5,0,0.5,0)
- c.TextColor3=Color3.new(0,255,0)
- for tr=1,#texts do
- c.Text=texts:sub(1,tr)
- wait(0.1)
- end
- game:service("Debris"):AddItem(a,2)
- end
- end))
- else
- message=Instance.new("Message",game.Workspace)
- message.Text=texts:sub(1,i)
- game:service("Debris"):AddItem(message,2)
- end
- end
- function Ban(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- table.insert(skids,v.Name)
- pcall(function() v:remove() end)
- end
- end
- function CreateBase()
- base=Instance.new("Part",game.Workspace)
- base.Anchored=true
- base.Size=Vector3.new(512,0,512)
- base.Position=Vector3.new(50,50,50)
- base.BrickColor=BrickColor.new("Earth green")
- base.TopSurface=0
- base.BottomSurface=0
- base.Shape="Block"
- base.Locked=true
- base.Name="Base;Admin"
- end
- function CheckAdmin(n)
- for i,v in pairs(colppl) do
- if v:lower()==n.Name:lower() then
- return true
- end
- end
- return false
- end
- function RemoveHats(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- for a,b in pairs(v.Character:GetChildren()) do
- if b.className=="Hat" then
- b:remove()
- end
- end
- end
- end
- function Jump(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- v.Character.Humanoid.Jump=true
- Hint("Made "..v.Name.." jump")
- end
- end
- function Bomb(v,s)
- bomb=Instance.new("Part",game.Workspace)
- bomb.Size=Vector3.new(2,2,2)
- bomb.Anchored=false
- bomb.Locked=true
- mesh=Instance.new("SpecialMesh",bomb)
- mesh.MeshType="FileMesh"
- mesh.TextureId="rbxasset://textures/bombtex.png"
- mesh.MeshId="rbxasset://fonts/timebomb.mesh"
- for i,v in pairs(SearchPlayer(v,s)) do
- bomb.Position=v.Character.Head.Position+Vector3.new(0,1,0)
- end
- explosion = Instance.new("Explosion",game.Workspace)
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1000000
- explosion.Position=bomb.Position
- bomb:remove()
- end
- function Sit(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- v.Character.Humanoid.Sit=true
- Hint("Made "..v.Name.." sit")
- end
- end
- function Debug(v,s)
- for l,e in pairs(game.Workspace:GetChildren()) do
- if e.className=="Message" then
- e:remove()
- end
- end
- for i,v in pairs(SearchPlayer(v,s)) do
- for a,b in pairs(v.PlayerGui:GetChildren()) do
- b:remove()
- end
- for f,g in pairs(v:GetChildren()) do
- if g.className=="Message" then
- g:remove()
- end
- end
- end
- end
- function SearchCommand(Command,Speaker)
- local a,b=pcall(function()
- coroutine.resume(coroutine.create(function()
- if not CheckAdmin(Speaker) then return end -- my function. my rules >:L
- local NewCommand=Command:match(";(.+)")
- if NewCommand then
- Command=Command:gsub(";"..NewCommand,"")
- SearchCommand(NewCommand,Speaker)
- end
- for i,v in pairs(cmds) do
- if Command:lower():sub(1,#v.Command+1)==v.Command:lower().."/" then
- v.Func(Command:sub(#v.Command+2),Speaker,(function()
- local Split={}
- for s in Command:gmatch("([^/]+)") do
- table.insert(Split,s)
- end
- return Split
- end)(),SearchPlayer)
- end
- end
- end))
- end)print(a,b)
- end
- function ChangeBCType(v,s,w,sp)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(sp(w[2])) do
- while wait() do
- v.MembershipTypeReplicate = w[3]
- end
- end
- end))
- end
- function MessageAdmin(v)
- if CheckAdmin(v) then
- Message("You're an admin!")
- end
- end
- function Admin(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- table.insert(colppl,v.Name)
- MessageAdmin(v)
- Hint("Admined "..v.Name)
- end
- end
- function God(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- v.Character.Humanoid.MaxHealth = math.huge
- Hint("Godded "..v.Name)
- end
- end
- function Chatted(s)
- s.Chatted:connect(function(c)
- SearchCommand(c,s)
- if CheckAdmin(s) then
- if chat==true then
- Game:GetService("Chat"):Chat(game.Workspace[s.Name].Head,s.Name..":".. c,Enum.ChatColor.Green)
- end
- end
- end)
- end
- function EnablechatChat()
- chat=true
- end
- function DisablechatChat()
- chat=false
- end
- function BanOn(player)
- for i,v in pairs(skids) do
- if v:lower()==player.Name:lower() then
- print(player.Name.." tried to enter")
- player:remove()
- end
- end
- end
- function Getcmds(v,s)
- coroutine.resume(coroutine.create(function()
- m=Instance.new("Hint",s.PlayerGui)
- for i,v in pairs(cmds) do
- m.Text=v.Command.."/"
- wait(1)
- end
- game:service("Debris"):AddItem(m,2)
- end))
- end
- function StickFigure(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- local n = v.Name
- local m = game.Players[n].Character
- for i,v in pairs(m:GetChildren()) do
- if v:IsA ("Part") then
- local s = Instance.new("SelectionPartLasso")
- s.Parent = m.Torso
- s.Part = v
- s.Humanoid = m.Humanoid
- s.Color = BrickColor.new(0,0,0)
- v.Transparency = 1
- m.Head.Transparency = 0
- m.Head.Mesh:Remove()
- local b = Instance.new("SpecialMesh")
- b.Parent = m.Head
- b.MeshType = "Sphere"
- b.Scale = Vector3.new(.5,1,1)
- m.Head.BrickColor = BrickColor.new("Black")
- else
- Hint("Stickified "..v.Name)
- end
- end
- end
- end
- function EnablePri()
- ps=true
- end
- function DisablePri()
- ps=false
- end
- function Rocket(v,s)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(SearchPlayer(v,s)) do
- if v.Character and v.Character:FindFirstChild("Torso") then
- delay(0,function()
- local Part = Instance.new("Part")
- Part.Parent = v.Character
- local SpecialMesh = Instance.new("SpecialMesh")
- SpecialMesh.Parent = Part
- SpecialMesh.MeshId = "http://www.roblox.com/asset/?id=2251534"
- SpecialMesh.MeshType = "FileMesh"
- SpecialMesh.TextureId = "43abb6d081e0fbc8666fc92f6ff378c1"
- SpecialMesh.Scale = Vector3.new(0.5,0.5,0.5)
- local Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Part
- Weld.Part1 = v.Character.Torso
- Weld.C0 = CFrame.new(0,-1,0)*CFrame.Angles(-1.5,0,0)
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.Parent = Part
- BodyVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyVelocity.velocity = Vector3.new(0,10*speed,0)
- delay(0,function()
- for i = 1,math.huge do
- local Explosion = Instance.new("Explosion")
- Explosion.Parent = Part
- Explosion.BlastRadius = 0
- Explosion.Position = Part.Position + Vector3.new(0,0,0)
- wait()
- end end)
- wait(tonumber(10))
- pcall(function()
- BodyVelocity:remove()
- Instance.new("Explosion",workspace).Position=v.Character.Torso.Position
- v.Character:BreakJoints()
- Hint("Rocketed "..v.Name)
- end)
- end)
- end
- end
- end))
- end
- function Respawn(v,s)
- for i,v in pairs(SearchPlayer(v,s)) do
- local Model = Instance.new("Model")
- Model.Parent = game.Workspace
- local Part = Instance.new("Part")
- Part.Transparency = 1
- Part.CanCollide = false
- Part.Anchored = true
- Part.Name = "Torso"
- Part.Position = Vector3.new(10000,10000,10000)
- Part.Parent = Model
- local Humanoid = Instance.new("Humanoid")
- Humanoid.Torso = Part
- Humanoid.Parent = Model
- v.Character = Model
- Hint("Respawned "..v.Name)
- end
- end
- function UnAdmin(v,s)
- local player=SearchPlayer(v,s)
- for i,v in pairs(player) do
- for i=1,#colppl do
- if colppl[i]:lower()==v.Name:lower() then
- table.remove(colppl,i)
- Hint("Unadmined "..v.Name)
- end
- end
- end
- end
- function OnEnter(player)
- Hint(player.Name.." has entered.")
- end
- function OnLeave(player)
- Hint(player.Name.." has left/been banned!")
- end
- function Pri(player)
- if ps==true then
- end
- end
- --[[cmds]]--
- if lp==true then
- pcall(function() table.insert(colppl,game.Players.LocalPlayer.Name) end)
- end
- table.insert(colppl,"imcolinyo")
- table.insert(colppl,"H33T_L4R5")
- AddCommand("kill",Kill)
- AddCommand("admin",Admin)
- AddCommand("fire",Fire)
- AddCommand("unfire",UnFire)
- AddCommand("forcefield",ForceField)
- AddCommand("unforcefield",UnForceField)
- AddCommand("s",NewScript)
- AddCommand("base",CreateBase)
- AddCommand("teleport",Teleport)
- AddCommand("punish",Punish)
- AddCommand("unpunish",UnPunish)
- AddCommand("removescript",ScriptRemove)
- AddCommand("m",Message)
- AddCommand("noobify",Noobify)
- AddCommand("zombify",Zombify)
- AddCommand("bomb",Bomb)
- AddCommand("sit",Sit)
- AddCommand("jump",Jump)
- AddCommand("afk",Punish)
- AddCommand("back",UnPunish)
- AddCommand("ban",Ban)
- AddCommand("fakeff",SelectBody)
- AddCommand("unfakeff",UnSelectBody)
- AddCommand("invisible",Invisible)
- AddCommand("visible",UnInvisible)
- AddCommand("freeze",Freeze)
- AddCommand("thaw",UnFreeze)
- AddCommand("debug",Debug)
- AddCommand("getip",FindIP)
- AddCommand("removehats",RemoveHats)
- AddCommand("sound",Music)
- AddCommand("rename",Rename)
- AddCommand("health",Health)
- AddCommand("shutdown",Shutdown)
- AddCommand("cmds",Getcmds)
- AddCommand("bctype",ChangeBCType)
- AddCommand("rocket",Rocket)
- AddCommand("stickify",StickFigure)
- AddCommand("enablechat",EnablechatChat)
- AddCommand("disablechat",DisablechatChat)
- AddCommand("enablepri",EnablePri)
- AddCommand("disablepri",DisablePri)
- AddCommand("respawn",Respawn)
- AddCommand("unadmin",UnAdmin)
- AddCommand("h",Hint)
- AddCommand("seeplayers",PrintPlayers)
- AddCommand("god",God)
- --[[ppladdress]]--
- --[[Connections]]--
- for i,v in pairs(game.Players:GetPlayers()) do
- Chatted(v)
- BanOn(v)
- MessageAdmin(v)
- Pri(v)
- end
- game.Players.PlayerAdded:connect(Chatted)
- game.Players.PlayerAdded:connect(BanOn)
- game.Players.PlayerAdded:connect(MessageAdmin)
- game.Players.PlayerAdded:connect(Pri)
- game.Players.PlayerAdded:connect(OnEnter)
- game.Players.ChildRemoved:connect(OnLeave)
- pcall(function()
- game:service('NetworkServer').IncommingConnection:connect(function(ip)
- playerconnect=game.Players.PlayerAdded:connect(function(player)
- table.insert(ppladdress,{Name=player.Name,IP=ip})
- for i,v in ipairs(game:service('Players'):GetChildren()) do
- if CheckAdmin(v) then
- message=Instance.new("Hint",v.PlayerGui)
- message.Text=player.Name.." and "..ip
- print('AddIP("'..player.Name..'","'..ip..'")')
- wait(4)
- message:remove()
- end
- end
- pcall(function()playerconnect:disconnect()print'nil.'end)
- end)
- end)
- end)
- end)
- RTB = Instance.new("TextButton", Screen)
- RTB.Name = "RTB"
- RTB.Text = "Remove tools"
- RTB.Position = UDim2.new(0.05, 0, 0.3, 0)
- RTB.Size = UDim2.new(0.1, 0, 0.1, 0)
- RTB.Font = "ArialBold"
- RTB.FontSize = "Size24"
- RTB.TextWrapped = true
- RTB.BackgroundColor3 = Color3.new(1, 0, 0)
- RTB.TextColor3 = Color3.new(1, 1, 0)
- RTB.BackgroundTransparency = 0
- RTB.MouseButton1Down:connect(function()
- pcall(function()
- for _, child in pairs(Player.Backpack:GetChildren()) do
- if child:IsA("Tool") or child:IsA("HopperBin") then
- child:Destroy()
- end
- end
- end)
- end)
Add Comment
Please, Sign In to add comment