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- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- Character = Player.Character
- Humanoid = Character.Humanoid
- local Idle = false
- local rad = math.rad
- local attack = true
- local attacktype = 1
- local hitted = false
- Character:FindFirstChild'Animate':Destroy()
- Humanoid.Animator.Parent = nil
- Humanoid:SetStateEnabled("Dead",false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Character.Shirt.ShirtTemplate = "rbxassetid://409332373"
- Character.Pants.PantsTemplate = "rbxassetid://409332452"
- Character.Head.face.Texture = "rbxassetid://988802990"
- Humanoid.BodyDepthScale.Value = 1
- Humanoid.BodyHeightScale.Value =1
- Humanoid.BodyWidthScale.Value = 1
- Humanoid.HeadScale.Value = 1
- v3 = Vector3.new
- bc = BrickColor.new
- local Hair = Instance.new("Part",Character)
- Hair.Size = Vector3.new(1,1,1)
- Hair.Material = "SmoothPlastic"
- Hair.BrickColor = BrickColor.new("Earth green")
- Hair.CanCollide = false
- local Hair2 = Instance.new("SpecialMesh",Hair)
- Hair2.MeshId = "rbxassetid://430343527"
- Hair2.Scale = Vector3.new(6.5,6.5,6.5)
- local Hair3 = Instance.new("Weld",Hair)
- Hair3.Part0 = Character.Head
- Hair3.Part1 = Hair
- Hair3.C0 = CFrame.new(0.1,0.65,0.25)
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- --This controls the framerate the script runs at. (make sure to keep it at 1/60 for 60 animation)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- ---------------------------------------------------
- local LeftUpperArm = Character.LeftUpperArm
- local LeftShoulder = Character.LeftUpperArm.LeftShoulder
- local LeftLowerArm = Character.LeftLowerArm
- local LeftElbow = Character.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = Character.LeftUpperLeg
- local LeftHip = Character.LeftUpperLeg.LeftHip
- local LeftLowerLeg = Character.LeftLowerLeg
- local LeftKnee = Character.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = Character.RightUpperArm
- local RightShoulder = Character.RightUpperArm.RightShoulder
- local RightLowerArm = Character.RightLowerArm
- local RightElbow = Character.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = Character.RightUpperLeg
- local RightHip = Character.RightUpperLeg.RightHip
- local RightLowerLeg = Character.RightLowerLeg
- local RightKnee = Character.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = Character.UpperTorso
- local LowerTorso = Character.LowerTorso
- local Root = Character.LowerTorso.Root
- --------------------------------------------
- local Head = Character.Head
- local Neck = Character.Head.Neck
- local RootPart = Character.HumanoidRootPart
- local LeftHand = Character.LeftHand
- local RightHand = Character.RightHand
- local LeftFoot = Character.LeftFoot
- local RightFoot = Character.RightFoot
- local Waist = Character.UpperTorso.Waist
- -------------------------------------------
- function Del()
- if not D then D = true
- Idle = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local sbs = Instance.new("BodyPosition", RootPart)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 200, 0)
- wait(1)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0.2),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.2,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(3)
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://1040321464"
- Sound.Volume = 32
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:Play()
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("White")
- Bq.Material = "Neon"
- Bq.Anchored = true
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(1,1,1)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- Bq.Anchored = true
- local To = Instance.new("Part",Character)
- To.Size = Vector3.new(1,1,1)
- To.BrickColor = BrickColor.new("White")
- To.CanCollide = false
- To.Anchored = true
- To.CFrame = Bq.CFrame*CFrame.new(0,0,0)
- local To2 = Instance.new("SpecialMesh",To)
- To2.MeshId = "rbxassetid://1051557"
- To2.Scale = Vector3.new(1,1,1)
- local Rin = Instance.new("Part",Character)
- Rin.Size = Vector3.new(1,1,1)
- Rin.BrickColor = BrickColor.new("White")
- Rin.Anchored = true
- Rin.CFrame = Bq.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- Rin2.Scale = Vector3.new(1,1,1)
- for i = 1,1000 do
- Rin2.Scale = Rin2.Scale + Vector3.new(2.5,2.5,0.1)
- Rin.Transparency = Rin.Transparency + 0.003
- To2.Scale = To2.Scale + Vector3.new(1.2,1,1.2)
- To.Transparency = To.Transparency + 0.003
- To.CFrame = To.CFrame*CFrame.Angles(0,0.3,0)
- Bq2.Scale = Bq2.Scale + Vector3.new(1,1,1)
- Bq.Transparency = Bq.Transparency + 0.003
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- for i = 1,100 do
- Bq2.Scale = Bq2.Scale + Vector3.new(0.1,0.1,0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- Bq.Anchored = false
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*120
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.22,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.4,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(4)
- Idle = false
- hitted = false
- sbs:remove()
- wait(2)
- D = false
- end
- end
- function Smash()
- if not D then D = true
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0.6,0.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://882332631"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 5
- Sound:play()
- wait(3.5)
- Sound:stop()
- local Rin = Instance.new("Part",Character)
- Rin.Size = Vector3.new(1,1,1)
- Rin.Material = "Neon"
- Rin.BrickColor = BrickColor.new("White")
- Rin.CanCollide = false
- Rin.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- Rin.Anchored = true
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- Rin2.Scale = Vector3.new(1,1,1)
- local Lim = Instance.new("Part",Character)
- Lim.Size = Vector3.new(1,1,1)
- Lim.Material = "Neon"
- Lim.BrickColor = BrickColor.new("White")
- Lim.CanCollide = false
- Lim.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)*CFrame.Angles(1.55,0,0)
- Lim.Anchored = true
- local Lim2 = Instance.new("SpecialMesh",Lim)
- Lim2.MeshId = "rbxassetid://489415447"
- Lim2.Scale = Vector3.new(20,20,20)
- local Drim = Instance.new("Part",Character)
- Drim.Size = Vector3.new(1,1,1)
- Drim.Material = "Neon"
- Drim.BrickColor = BrickColor.new("White")
- Drim.CanCollide = false
- Drim.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)*CFrame.Angles(0,0,0)
- Drim.Anchored = true
- local Drim2 = Instance.new("SpecialMesh",Drim)
- Drim2.MeshId = "rbxassetid://437347603"
- Drim2.Scale = Vector3.new(0.05,0.05,0.05)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- Rin2.Scale = Rin2.Scale + Vector3.new(1.5,1.5,1.5)
- Rin.Transparency = Rin.Transparency + 0.005
- Lim2.Scale = Lim2.Scale + Vector3.new(1,1,1)
- Lim.CFrame = Lim.CFrame*CFrame.new(0,0,0.1)*CFrame.Angles(0,0.3,0)
- Lim.Transparency = Lim.Transparency + 0.005
- Drim2.Scale = Drim2.Scale + Vector3.new(0.1,0.1,0.1)
- Drim.CFrame = Drim.CFrame*CFrame.new(0,0,0.3)*CFrame.Angles(0,0,0.3)
- Drim.Transparency = Drim.Transparency + 0.005
- game:GetService("RunService").RenderStepped:wait()
- end
- Drim:remove()
- Lim:remove()
- Rin:remove()
- end))
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(2)
- Idle = false
- wait(2)
- D = false
- end
- end
- function Hit()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(1,1,1)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:remove()
- hit.Parent.Humanoid:TakeDamage(10000)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://743886825"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*33
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.3 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1.55),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,10),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function Hit2()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(1,1,1)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:remove()
- hit.Parent.Humanoid:TakeDamage(10000)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://743886825"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*33
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.3 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function FullCowl()
- if not DZ then DZ = true
- Idle = true
- for i = 1,100 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,-0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0.5),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.2,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.6,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,-.13*math.sin(tick()*15),0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local FC = Instance.new("Sound",Character.UpperTorso)
- FC.SoundId = "rbxassetid://905554146"
- FC.Volume = math.huge
- FC.Pitch = 1
- FC.Looped = false
- FC:Play()
- local AZZ = Instance.new("ParticleEmitter",LeftLowerLeg)
- AZZ.Texture = "rbxassetid://569507523"
- AZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- AZZ.EmissionDirection = "Top"
- AZZ.Size = NumberSequence.new(1)
- AZZ.Lifetime = NumberRange.new(1)
- AZZ.Rate = 50
- AZZ.LightEmission = 0.75
- AZZ.VelocitySpread = 70
- local RZZ = Instance.new("ParticleEmitter",LeftLowerLeg)
- RZZ.Texture = "rbxassetid://300899374"
- RZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- RZZ.EmissionDirection = "Top"
- RZZ.Size = NumberSequence.new(1,0.1)
- RZZ.Lifetime = NumberRange.new(1)
- RZZ.Rate = 50
- RZZ.LightEmission = 0.75
- RZZ.VelocitySpread = 70
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("Pastel green")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Sphere"
- HQ2.Scale = Vector3.new(1,1,1)
- local ZQW = Instance.new("Part",Character)
- ZQW.Size = Vector3.new(1,1,1)
- ZQW.BrickColor = BrickColor.new("Bright green")
- ZQW.Material = "Neon"
- ZQW.Anchored = true
- ZQW.CanCollide = false
- ZQW.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)
- local ZQW2 = Instance.new("SpecialMesh",ZQW)
- ZQW2.MeshType = "Sphere"
- ZQW2.Scale = Vector3.new(1,1,1)
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- ZQW2.Scale = ZQW2.Scale + Vector3.new(8,8,8)
- ZQW.Transparency = ZQW.Transparency + 0.07
- HQ2.Scale = HQ2.Scale + Vector3.new(5,5,5)
- HQ.Transparency = HQ.Transparency + 0.09
- H2.Scale = H2.Scale + Vector3.new(20,20,20)
- H.Transparency = H.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- wait(1.5)
- AZZ.Parent = Character.LeftLowerArm
- RZZ.Parent = Character.LeftLowerArm
- for i = 1,30 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,-0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0.5),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.2,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.6,0.5,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,-.13*math.sin(tick()*15),0)*CFrame.Angles(0,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- AZZ.Parent = Character.RightLowerArm
- RZZ.Parent = Character.RightLowerArm
- wait(1)
- AZZ.Parent = Character.RightLowerLeg
- RZZ.Parent = Character.RightLowerLeg
- for i = 1,30 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,-0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0.5),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.2,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.6,-0.5,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,-.13*math.sin(tick()*15),0)*CFrame.Angles(0,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- AZZ.Parent = Character.UpperTorso
- RZZ.Parent = Character.UpperTorso
- for i = 1,30 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,-0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0.5),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.2,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.6,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,-.13*math.sin(tick()*15),0)*CFrame.Angles(0,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local FZZ = Instance.new("ParticleEmitter",UpperTorso)
- FZZ.Texture = "rbxassetid://569507523"
- FZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- FZZ.EmissionDirection = "Top"
- FZZ.Speed = NumberRange.new(0)
- FZZ.Size = NumberSequence.new(1)
- FZZ.Drag = 2
- FZZ.LockedToPart = true
- FZZ.Lifetime = NumberRange.new(0.5)
- FZZ.Rate = 50
- FZZ.LightEmission = 0.75
- FZZ.Rotation = NumberRange.new(-100, 100)
- FZZ.VelocitySpread = 70
- local LOZZ = Instance.new("ParticleEmitter",RightUpperArm)
- LOZZ.Texture = "rbxassetid://569507523"
- LOZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- LOZZ.EmissionDirection = "Top"
- LOZZ.Speed = NumberRange.new(0)
- LOZZ.Size = NumberSequence.new(1)
- LOZZ.Drag = 2
- LOZZ.LockedToPart = true
- LOZZ.Lifetime = NumberRange.new(0.5)
- LOZZ.Rate = 50
- LOZZ.LightEmission = 0.75
- LOZZ.Rotation = NumberRange.new(-100, 100)
- LOZZ.VelocitySpread = 70
- local FFF = Instance.new("ParticleEmitter",LeftUpperArm)
- FFF.Texture = "rbxassetid://569507523"
- FFF.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- FFF.EmissionDirection = "Top"
- FFF.Speed = NumberRange.new(0)
- FFF.Size = NumberSequence.new(1)
- FFF.Drag = 2
- FFF.Lifetime = NumberRange.new(0.5)
- FFF.Rate = 50
- FFF.LockedToPart = true
- FFF.LightEmission = 0.75
- FFF.Rotation = NumberRange.new(-100, 100)
- FFF.VelocitySpread = 70
- local QZZ = Instance.new("ParticleEmitter",RightLowerLeg)
- QZZ.Texture = "rbxassetid://569507523"
- QZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- QZZ.EmissionDirection = "Top"
- QZZ.Speed = NumberRange.new(0)
- QZZ.Size = NumberSequence.new(1)
- QZZ.Drag = 2
- QZZ.Lifetime = NumberRange.new(0.5)
- QZZ.Rate = 50
- QZZ.LockedToPart = true
- QZZ.LightEmission = 0.75
- QZZ.Rotation = NumberRange.new(-100, 100)
- QZZ.VelocitySpread = 70
- local VVV = Instance.new("ParticleEmitter",LeftLowerLeg)
- VVV.Texture = "rbxassetid://569507523"
- VVV.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- VVV.EmissionDirection = "Top"
- VVV.Speed = NumberRange.new(0)
- VVV.Size = NumberSequence.new(1)
- VVV.Drag = 2
- VVV.LockedToPart = true
- VVV.Lifetime = NumberRange.new(0.5)
- VVV.Rate = 50
- VVV.LightEmission = 0.75
- VVV.Rotation = NumberRange.new(-100, 100)
- VVV.VelocitySpread = 70
- local DoubH = Instance.new("Part",Character)
- DoubH.Size = Vector3.new(1,1,1)
- DoubH.Material = "SmoothPlastic"
- DoubH.Transparency = 0.6
- DoubH.BrickColor = BrickColor.new("Pastel green")
- DoubH.CanCollide = false
- local DoubH2 = Instance.new("SpecialMesh",DoubH)
- DoubH2.MeshId = "rbxassetid://430343527"
- DoubH2.Scale = Vector3.new(6.6,6.6,6.6)
- local DoubH3 = Instance.new("Weld",DoubH)
- DoubH3.Part0 = Character.Head
- DoubH3.Part1 = DoubH
- DoubH3.C0 = CFrame.new(0.1,0.67,0.25)
- ----------------------------
- p1 = Instance.new("Part",Character)
- p1.Size = v3(2,1.6,1)
- p1.Transparency = 0.6
- p1.CanCollide = false
- p1.Position = v3(999,999,999)
- p1.BrickColor = bc("Pastel green")
- p1mesh = Instance.new("SpecialMesh",p1)
- p1mesh.MeshType = "FileMesh"
- p1mesh.Scale = v3(1.01,1.01,1.01)
- p1mesh.MeshId = "rbxassetid://532220007"
- p1weld = Instance.new("Weld",p1)
- p1weld.Part0 = UpperTorso
- p1weld.Part1 = p1
- -------------------------------------------------------------
- p2 = Instance.new("Part",Character)
- p2.Size = v3(2,1.6,1)
- p2.Transparency = 0.6
- p2.CanCollide = false
- p2.Position = v3(999,999,999)
- p2.BrickColor = bc("Pastel green")
- p2mesh = Instance.new("SpecialMesh",p2)
- p2mesh.MeshType = "FileMesh"
- p2mesh.Scale = v3(1.01,1.01,1.01)
- p2mesh.MeshId = "http://www.roblox.com/asset/?id=532220036"
- p2weld = Instance.new("Weld",p2)
- p2weld.Part0 = LowerTorso
- p2weld.Part1 = p2
- -------------------------------------------------------------
- p3 = Instance.new("Part",Character)
- p3.Size = v3(2,1.6,1)
- p3.Transparency = 0.6
- p3.CanCollide = false
- p3.Position = v3(999,999,999)
- p3.BrickColor = bc("Pastel green")
- p3mesh = Instance.new("SpecialMesh",p3)
- p3mesh.MeshType = "FileMesh"
- p3mesh.Scale = v3(1.01,1.01,1.01)
- p3mesh.MeshId = "http://www.roblox.com/asset/?id=532219996"
- p3weld = Instance.new("Weld",p3)
- p3weld.Part0 = LeftUpperArm
- p3weld.Part1 = p3
- -------------------------------------------------------------
- p4 = Instance.new("Part",Character)
- p4.Size = v3(2,1.6,1)
- p4.Transparency = 0.6
- p4.CanCollide = false
- p4.Position = v3(999,999,999)
- p4.BrickColor = bc("Pastel green")
- p4mesh = Instance.new("SpecialMesh",p4)
- p4mesh.MeshType = "FileMesh"
- p4mesh.Scale = v3(1.01,1.01,1.01)
- p4mesh.MeshId = "http://www.roblox.com/asset/?id=532220017"
- p4weld = Instance.new("Weld",p4)
- p4weld.Part0 = LeftLowerLeg
- p4weld.Part1 = p4
- -------------------------------------------------------------
- p5 = Instance.new("Part",Character)
- p5.Size = v3(2,1.6,1)
- p5.Transparency = 0.6
- p5.CanCollide = false
- p5.Position = v3(999,999,999)
- p5.BrickColor = bc("Pastel green")
- p5mesh = Instance.new("SpecialMesh",p5)
- p5mesh.MeshType = "FileMesh"
- p5mesh.Scale = v3(1.01,1.01,1.01)
- p5mesh.MeshId = "http://www.roblox.com/asset/?id=532219991"
- p5weld = Instance.new("Weld",p5)
- p5weld.Part0 = LeftLowerArm
- p5weld.Part1 = p5
- -------------------------------------------------------------
- p6 = Instance.new("Part",Character)
- p6.Size = v3(2,1.6,1)
- p6.Transparency = 0.6
- p6.CanCollide = false
- p6.Position = v3(999,999,999)
- p6.BrickColor = bc("Pastel green")
- p6mesh = Instance.new("SpecialMesh",p6)
- p6mesh.MeshType = "FileMesh"
- p6mesh.Scale = v3(1.01,1.01,1.01)
- p6mesh.MeshId = "http://www.roblox.com/asset/?id=532219986"
- p6weld = Instance.new("Weld",p6)
- p6weld.Part0 = LeftHand
- p6weld.Part1 = p6
- -------------------------------------------------------------
- p7 = Instance.new("Part",Character)
- p7.Size = v3(2,1.6,1)
- p7.Transparency = 0.6
- p7.CanCollide = false
- p7.Position = v3(999,999,999)
- p7.BrickColor = bc("Pastel green")
- p7mesh = Instance.new("SpecialMesh",p7)
- p7mesh.MeshType = "FileMesh"
- p7mesh.Scale = v3(1.01,1.01,1.01)
- p7mesh.MeshId = "http://www.roblox.com/asset/?id=532220012"
- p7weld = Instance.new("Weld",p7)
- p7weld.Part0 = LeftFoot
- p7weld.Part1 = p7
- -------------------------------------------------------------
- p8 = Instance.new("Part",Character)
- p8.Size = v3(2,1.6,1)
- p8.Transparency = 0.6
- p8.CanCollide = false
- p8.Position = v3(999,999,999)
- p8.BrickColor = bc("Pastel green")
- p8mesh = Instance.new("SpecialMesh",p8)
- p8mesh.MeshType = "FileMesh"
- p8mesh.Scale = v3(1.01,1.01,1.01)
- p8mesh.MeshId = "http://www.roblox.com/asset/?id=532220020"
- p8weld = Instance.new("Weld",p8)
- p8weld.Part0 = RightFoot
- p8weld.Part1 = p8
- -------------------------------------------------------------
- p9 = Instance.new("Part",Character)
- p9.Size = v3(2,1.6,1)
- p9.Transparency = 0.6
- p9.CanCollide = false
- p9.Position = v3(999,999,999)
- p9.BrickColor = bc("Pastel green")
- p9mesh = Instance.new("SpecialMesh",p9)
- p9mesh.MeshType = "FileMesh"
- p9mesh.Scale = v3(1.01,1.01,1.01)
- p9mesh.MeshId = "http://www.roblox.com/asset/?id=532219997"
- p9weld = Instance.new("Weld",p9)
- p9weld.Part0 = RightHand
- p9weld.Part1 = p9
- -------------------------------------------------------------
- p10 = Instance.new("Part",Character)
- p10.Size = v3(2,1.6,1)
- p10.Transparency = 0.6
- p10.CanCollide = false
- p10.Position = v3(999,999,999)
- p10.BrickColor = bc("Pastel green")
- p10mesh = Instance.new("SpecialMesh",p10)
- p10mesh.MeshType = "FileMesh"
- p10mesh.Scale = v3(1.01,1.01,1.01)
- p10mesh.MeshId = "http://www.roblox.com/asset/?id=532219999"
- p10weld = Instance.new("Weld",p10)
- p10weld.Part0 = RightLowerArm
- p10weld.Part1 = p10
- -------------------------------------------------------------
- p11 = Instance.new("Part",Character)
- p11.Size = v3(2,1.6,1)
- p11.Transparency = 0.6
- p11.CanCollide = false
- p11.Position = v3(999,999,999)
- p11.BrickColor = bc("Pastel green")
- p11mesh = Instance.new("SpecialMesh",p11)
- p11mesh.MeshType = "FileMesh"
- p11mesh.Scale = v3(1.01,1.01,1.01)
- p11mesh.MeshId = "http://www.roblox.com/asset/?id=532220027"
- p11weld = Instance.new("Weld",p11)
- p11weld.Part0 = RightLowerLeg
- p11weld.Part1 = p11
- -------------------------------------------------------------
- p12 = Instance.new("Part",Character)
- p12.Size = v3(2,1.6,1)
- p12.Transparency = 0.6
- p12.CanCollide = false
- p12.Position = v3(999,999,999)
- p12.BrickColor = bc("Pastel green")
- p12mesh = Instance.new("SpecialMesh",p12)
- p12mesh.MeshType = "FileMesh"
- p12mesh.Scale = v3(1.01,1.01,1.01)
- p12mesh.MeshId = "http://www.roblox.com/asset/?id=532220004"
- p12weld = Instance.new("Weld",p12)
- p12weld.Part0 = RightUpperArm
- p12weld.Part1 = p12
- -------------------------------------------------------------
- p13 = Instance.new("Part",Character)
- p13.Size = v3(2,1.6,1)
- p13.Transparency = 0.6
- p13.CanCollide = false
- p13.Position = v3(999,999,999)
- p13.BrickColor = bc("Pastel green")
- p13mesh = Instance.new("SpecialMesh",p13)
- p13mesh.MeshType = "FileMesh"
- p13mesh.Scale = v3(1.01,1.01,1.01)
- p13mesh.MeshId = "http://www.roblox.com/asset/?id=532220031"
- p13weld = Instance.new("Weld",p13)
- p13weld.Part0 = RightUpperLeg
- p13weld.Part1 = p13
- -------------------------------------------------------------
- p14 = Instance.new("Part",Character)
- p14.Size = v3(2,1,1)
- p14.Transparency = 0.6
- p14.CanCollide = false
- p14.Position = v3(999,999,999)
- p14.BrickColor = bc("Pastel green")
- p14mesh = Instance.new("SpecialMesh",p14)
- p14mesh.MeshType = "FileMesh"
- p14mesh.Scale = v3(1.01,1.01,1.01)
- p14mesh.MeshId = "http://www.roblox.com/asset/?id=532220018"
- p14weld = Instance.new("Weld",p14)
- p14weld.Part0 = LeftUpperLeg
- p14weld.Part1 = p14
- p15 = Instance.new("Part",Character)
- p15.Size = v3(2,1,1)
- p15.Transparency = 0.6
- p15.CanCollide = false
- p15.Position = v3(999,999,999)
- p15.BrickColor = bc("Pastel green")
- p15mesh = Instance.new("SpecialMesh",p15)
- p15mesh.MeshType = "Head"
- p15mesh.Scale = v3(1.26,1.26,1.26)
- p15weld = Instance.new("Weld",p15)
- p15weld.Part0 = Head
- p15weld.Part1 = p15
- Humanoid.MaxHealth = 5000
- wait(0.01)
- Humanoid.Health = 4999
- Idle = false
- RZZ.Enabled = false
- AZZ.Enabled = false
- local Sound = Instance.new("Sound",UpperTorso)
- Sound.SoundId = "rbxassetid://450783524"
- Sound.Pitch = 1
- Sound.Looped = true
- Sound.Volume = 5
- Sound:play()
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- Smash()
- end
- if key == "r" then
- Del()
- end
- end)
- Mouse.Button1Down:connect(function()
- if attack == true and attacktype == 1 then
- Hit()
- attacktype = 2
- elseif attack == true and attacktype == 2 then
- Hit2()
- attacktype = 1
- end
- end)
- wait(2121)
- DZ = false
- end
- end
- Mouse.KeyDown:connect(function(key)
- if key == "z" then
- FullCowl()
- end
- end)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local sine = 0
- local change = 1
- local val = 0
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- --idle
- game:service'RunService'.RenderStepped:connect(function()
- if Humanoid.MoveDirection.x == 0 and Idle == false then
- change = 1
- for i = 1,1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0-.05*math.sin(tick()*3),0)*CFrame.Angles(1.33,0,0.2),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0-.05*math.sin(tick()*3),0)*CFrame.Angles(1.55,0,-0.2),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.6+0.2*math.sin(tick()*3),0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.7+0.2*math.sin(tick()*3),0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0-.03*math.sin(tick()*3),0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0-.025*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- --walk
- for i = 1,2000 do
- if Humanoid.MoveDirection.x > 0 and Idle == false or Humanoid.MoveDirection.x < 0 and Idle == false then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-1*math.sin(tick()*8),0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0+1*math.sin(tick()*8),0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+0.6*math.cos(tick()*8),0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-0.6*math.cos(tick()*8),0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-1*math.sin(tick()*8),0,0.1),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+1*math.sin(tick()*8),0,-0.1),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+1.4*math.cos(tick()*8),0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-1.4*math.cos(tick()*8),0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0-.1*math.sin(tick()*8),0)*CFrame.Angles(-0.1,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end)
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