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Mar 17th, 2019
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  1. --[[
  2. Soul Warden Made by Fenrier.
  3. Made as an upcoming buyable class on Black Magic.
  4. Soul Warden would have been more interesting if BodyPosition wasn't so seriously glitchy as heck :V
  5. ]]
  6. Player = game:GetService("Players").TameDoNotClick
  7. Character = Player.Character
  8. PlayerGui = Player.PlayerGui
  9. Backpack = Player.Backpack
  10. Torso = Character.Torso
  11. Head = Character.Head
  12. Humanoid = Character.Humanoid
  13. LeftArm = Character["Left Arm"]
  14. LeftLeg = Character["Left Leg"]
  15. RightArm = Character["Right Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LS = Torso["Left Shoulder"]
  18. LH = Torso["Left Hip"]
  19. RS = Torso["Right Shoulder"]
  20. RH = Torso["Right Hip"]
  21. Neck = Torso.Neck
  22. it=Instance.new
  23. vt=Vector3.new
  24. cf=CFrame.new
  25. euler=CFrame.fromEulerAnglesXYZ
  26. angles=CFrame.Angles
  27. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  29. neckoav=cf(0, -2.25, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  30. neckoav2=cf(0, 1.125, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  32. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  33. RootPart=Character.HumanoidRootPart
  34. RootJoint=RootPart.RootJoint
  35. RootCF=euler(-1.57,0,3.14)
  36. attack = false
  37. shadowattack=false
  38. attackdebounce = false
  39. MMouse=nil
  40. combo=0
  41. AvatarMode="Follow"
  42. lifestolen=false
  43. LifeStolenTorso=nil
  44. local LastPoint=nil
  45. local LastPoint2=nil
  46. local LastPoint3=nil
  47. local Point=LastPoint
  48. local Point2=LastPoint2
  49. local Point3=LastPoint3
  50. local rLastPoint=nil
  51. local rLastPoint2=nil
  52. local rLastPoint3=nil
  53. local rPoint=rLastPoint
  54. local rPoint2=rLastPoint2
  55. local rPoint3=rLastPoint3
  56. local avLastPoint=nil
  57. local avLastPoint2=nil
  58. local avLastPoint3=nil
  59. local avPoint=avLastPoint
  60. local avPoint2=avLastPoint2
  61. local avPoint3=avLastPoint3
  62. local TargetTorso=nil
  63. local shadowcon=nil
  64. --player
  65. player = nil
  66. --save shoulders
  67. RSH, LSH = nil, nil
  68. --welds
  69. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  70. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  71. LH=Torso["Left Hip"]
  72. RH=Torso["Right Hip"]
  73.  
  74. if Character:findFirstChild("Warden Claws",true) ~= nil then
  75. Character:findFirstChild("Warden Claws",true).Parent = nil
  76. end
  77. if Character:findFirstChild("Avatar",true) ~= nil then
  78. Character:findFirstChild("Avatar",true).Parent = nil
  79. end
  80.  
  81.  
  82. function NoOutline(Part)
  83. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  84. end
  85.  
  86. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  87. local fp = it("Part")
  88. fp.formFactor = formfactor
  89. fp.Parent = parent
  90. fp.Reflectance = reflectance
  91. fp.Transparency = transparency
  92. fp.CanCollide = false
  93. fp.Locked=true
  94. fp.BrickColor = brickcolor
  95. fp.Name = name
  96. fp.Size = size
  97. fp.Position = Torso.Position+vt(0,50,0)
  98. NoOutline(fp)
  99. fp.Material="SmoothPlastic"
  100. fp:BreakJoints()
  101. return fp
  102. end
  103.  
  104. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  105. local mesh = it(Mesh)
  106. mesh.Parent = part
  107. if Mesh=="SpecialMesh" then
  108. mesh.MeshType = meshtype
  109. mesh.MeshId = meshid
  110. end
  111. mesh.Offset=offset
  112. mesh.Scale=scale
  113. return mesh
  114. end
  115.  
  116. function weld(parent,part0,part1,c0)
  117. local weld = it("Weld")
  118. weld.Parent = parent
  119. weld.Part0 = part0
  120. weld.Part1 = part1
  121. weld.C0 = c0
  122. return weld
  123. end
  124.  
  125. local modelzorz = Instance.new("Model")
  126. modelzorz.Parent = Character
  127. modelzorz.Name = "Warden Claws"
  128.  
  129. local prt1=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1))
  130. local prt2=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
  131. local prt3=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
  132. local prt4=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(1,1,1))
  133. local prt5=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1))
  134. local prt6=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(1,1,1))
  135. local prt7=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part7",vt(1,1,1))
  136. local prt8=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part8",vt(1,1,1))
  137. local prt9=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
  138. local prt10=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
  139. local prt11=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
  140. local prt12=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
  141.  
  142. local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(0.2,1,0.1))
  143. local msh2=mesh("SpecialMesh",prt2,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
  144. local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(0.2,1,0.1))
  145. local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
  146. local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.2,1,0.1))
  147. local msh6=mesh("SpecialMesh",prt6,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
  148. local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.2,1,0.1))
  149. local msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
  150. local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(0.2,1,0.1))
  151. local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
  152. local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(0.2,1,0.1))
  153. local msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
  154.  
  155. local wld1=weld(prt1,prt1,LeftArm,euler(0,0,0)*cf(0.41,1,0.4))
  156. local wld2=weld(prt2,prt2,prt1,euler(0,1.57,3.14)*cf(0,0.715,0))
  157. local wld3=weld(prt3,prt3,LeftArm,euler(0,0,0)*cf(0.41,1,0))
  158. local wld4=weld(prt4,prt4,prt3,euler(0,1.57,3.14)*cf(0,0.715,0))
  159. local wld5=weld(prt5,prt5,LeftArm,euler(0,0,0)*cf(0.41,1,-0.4))
  160. local wld6=weld(prt6,prt6,prt5,euler(0,1.57,3.14)*cf(0,0.715,0))
  161. local wld7=weld(prt7,prt7,RightArm,euler(0,0,0)*cf(-0.41,1,0.4))
  162. local wld8=weld(prt8,prt8,prt7,euler(0,-1.57,3.14)*cf(0,0.715,0))
  163. local wld9=weld(prt9,prt9,RightArm,euler(0,0,0)*cf(-0.41,1,0))
  164. local wld10=weld(prt10,prt10,prt9,euler(0,-1.57,3.14)*cf(0,0.715,0))
  165. local wld11=weld(prt11,prt11,RightArm,euler(0,0,0)*cf(-0.41,1,-0.4))
  166. local wld12=weld(prt12,prt12,prt11,euler(0,-1.57,3.14)*cf(0,0.715,0))
  167.  
  168. local Avatar=Instance.new("Model")
  169. Avatar.Parent=modelzorz
  170. Avatar.Name="Shadow"
  171.  
  172. local aroot=part(1,Avatar,0,1,BrickColor.new("Black"),"RootPart2",vt(1,1,1))
  173. local aprt1=part(1,Avatar,0,1,BrickColor.new("Black"),"Torso",vt(1,1,1))
  174. local aprt2=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Head",vt(1,1,1))
  175. local aprt3=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Left Arm",vt(1,1,1))
  176. local aprt4=part(1,Avatar,0,1,BrickColor.new("Black"),"Right Arm",vt(1,1,1))
  177. local aprt5=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw1",vt(1,1,1))
  178. local aprt6=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw1.1",vt(1,1,1))
  179. local aprt7=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw2",vt(1,1,1))
  180. local aprt8=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw2.1",vt(1,1,1))
  181. local aprt9=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw3",vt(1,1,1))
  182. local aprt10=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw3.1",vt(1,1,1))
  183. local aprt11=part(1,Avatar,0,1,BrickColor.new("Black"),"Left Arm Hit",vt(1,1,1))
  184.  
  185. local arootmsh=mesh("BlockMesh",aroot,"","",vt(0,0,0),vt(2,2,1))
  186. local amsh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(4,4,2))
  187. local amsh2=mesh("SpecialMesh",aprt2,"Head","",vt(0,0,0),vt(2.5,2,2.5))
  188. local amsh3=mesh("BlockMesh",aprt3,"","",vt(0,0,0),vt(2,4,2))
  189. local amsh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(2,4,2))
  190. local amsh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(0.3,1.5,0.1))
  191. local amsh6=mesh("SpecialMesh",aprt6,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
  192. local amsh7=mesh("BlockMesh",aprt7,"","",vt(0,0,0),vt(0.3,1.5,0.1))
  193. local amsh8=mesh("SpecialMesh",aprt8,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
  194. local amsh9=mesh("BlockMesh",aprt9,"","",vt(0,0,0),vt(0.3,1.5,0.1))
  195. local amsh10=mesh("SpecialMesh",aprt10,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
  196. local amsh11=mesh("BlockMesh",aprt11,"","",vt(0,0,0),vt(1,1,1))
  197. Avatar:BreakJoints()
  198.  
  199. local arwld=weld(aroot,aroot,RootPart,euler(0,0,0)*cf(0,0,0))
  200. local awld1=weld(aprt1,aprt1,aroot,euler(0,0,0)*cf(0,-3,-2))
  201. local awld2=weld(aprt2,aprt2,aprt1,neckoav)
  202. awld2.C1=neckoav2
  203. local awld3=weld(aprt3,aprt1,aprt3,cf(3,1,0)*euler(0,0,0))
  204. awld3.C1=cf(0,1,0)
  205. local awld4=weld(aprt4,aprt1,aprt4,cf(-3,1,0)*euler(0,0,0))
  206. awld4.C1=cf(0,1,0)
  207. local awld5=weld(aprt5,aprt5,aprt3,euler(0,0,0)*cf(-0.8,2.5,-0.6))
  208. local awld6=weld(aprt6,aprt6,aprt5,euler(0,-1.57,3.14)*cf(0,1.05,0))
  209. local awld7=weld(aprt7,aprt7,aprt3,euler(0,0,0)*cf(-0.8,2.5,0))
  210. local awld8=weld(aprt8,aprt8,aprt7,euler(0,-1.57,3.14)*cf(0,1.05,0))
  211. local awld9=weld(aprt9,aprt9,aprt3,euler(0,0,0)*cf(-0.8,2.5,0.6))
  212. local awld10=weld(aprt10,aprt10,aprt9,euler(0,-1.57,3.14)*cf(0,1.05,0))
  213. local awld11=weld(aprt11,aprt11,aprt4,euler(1.57,0,0)*cf(0,2,0))
  214.  
  215. numb=-1.8
  216. numb2=0.8
  217. for i=1,5 do
  218. local aprt12=part(1,Avatar,0,numb2,BrickColor.new("Black"),"Left Arm Fade",vt(1,1,1))
  219. local amsh12=mesh("BlockMesh",aprt12,"","",vt(0,0,0),vt(2,1,2))
  220. local awld12=weld(aprt12,aprt12,aprt4,cf(0,numb,0))
  221. numb=numb+1.2
  222. numb2=numb2+0.05
  223. end
  224.  
  225. local aprt14=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Torso Fade1",vt(1,1,1))
  226. local amsh14=mesh("BlockMesh",aprt14,"","",vt(0,0,0),vt(4,2,2))
  227. local awld14=weld(aprt14,aprt14,aprt1,cf(0,-1.2,0))
  228. numb=0.2
  229. numb2=0.8
  230. for i=1,5 do
  231. local aprt13=part(1,Avatar,0,numb2,BrickColor.new("Black"),"Torso Fade2",vt(1,1,1))
  232. local amsh13=mesh("BlockMesh",aprt13,"","",vt(0,0,0),vt(4,0.5,2))
  233. local awld13=weld(aprt13,aprt13,aprt1,cf(0,numb,0))
  234. numb=numb+0.5
  235. numb2=numb2+0.05
  236. end
  237.  
  238. coroutine.resume(coroutine.create(function()
  239. wait(1)
  240. for i=0,1,0.1 do
  241. wait()
  242. awld2.C0=neckoav*euler(-0.5*i,0,0)
  243. awld3.C0=cf(3,1,0)*euler(-0.5*i,0,0)
  244. awld3.C1=cf(0,1,0)*euler(0,0,-0.7*i)
  245. awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,0)
  246. awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
  247. end
  248. end))
  249.  
  250. shadowfollowing=false
  251. shadowgyro="TrueAim"
  252. aroot.CFrame=Torso.CFrame
  253. BodPos=Instance.new("BodyPosition")
  254. BodPos.P=50000
  255. BodPos.D=1000
  256. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  257. BodPos.position=Torso.Position
  258. BodPos.Parent=aroot
  259. BodPos.Parent=nil
  260. BodGy = it("BodyGyro")
  261. BodGy.maxTorque = vt(math.huge,math.huge,math.huge)
  262. BodGy.P = 20e+003
  263. BodGy.Parent=aroot
  264. BodGy.cframe=Torso.CFrame
  265. BodGy.Parent=nil
  266. coroutine.resume(coroutine.create(function(BodyyPosition,BodyGyro)
  267. while true do
  268. wait()
  269. Avatar.Parent=modelzorz
  270. --awld1.C0=euler(0,0,0)*cf(0,-3,-2)
  271. if AvatarMode=="Follow" then
  272. BodyyPosition.P=50000
  273. BodyyPosition.D=1000
  274. BodyyPosition.position=RootPart.Position
  275. BodyGyro.cframe=Torso.CFrame
  276. --[[elseif AvatarMode=="Aim" then
  277. BodPos.P=1000
  278. BodPos.D=100
  279. coroutine.resume(coroutine.create(function(Gairo)
  280. while AvatarMode=="Aim" do
  281. wait()
  282. if TargetTorso.Parent==nil then
  283. AvatarMode="Follow"
  284. end
  285. if shadowgyro=="TrueAim" then
  286. Gairo.cframe=cf(aroot.Position,TargetTorso.Position)
  287. elseif shadowgyro=="YAim" then
  288. Gairo.cframe=cf(aroot.Position,TargetTorso.Position)
  289. end
  290. end
  291. end),BodyGyro)
  292. shadowdebounce=false
  293. if math.random(1,2)==1 then
  294. shadowfollowing=true
  295. BodyPosition.position=TargetTorso.Position
  296. shadowgyro="TrueAim"
  297. shadowcon=aroot.Touched:connect(function(hit)
  298. shadowattack=true
  299. if hit==TargetTorso then
  300. if shadowdebounce==false then
  301. shadowdebounce=true
  302. shadowgyro="YAim"
  303. shadowfollowing=false
  304. so("http://www.roblox.com/asset/?id=28144425",aprt3,1,1)
  305. avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
  306. avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
  307. avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
  308. avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
  309. avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
  310. avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
  311. for i=0,1,0.1 do
  312. wait()
  313. awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
  314. awld3.C0=cf(3-2*i,1,-0.5*i)*euler(-0.5+2.5*i,0,0)
  315. awld3.C1=cf(0,1,0)*euler(0,1*i,-0.7+1.4*i)
  316. AvatarClawEffect()
  317. end
  318. avcon1:disconnect()
  319. avcon2:disconnect()
  320. avcon3:disconnect()
  321. wait(0.5)
  322. for i=0,1,0.1 do
  323. wait()
  324. awld1.C0=euler(0,-1+1*i,0)*cf(0,-3,-2)
  325. awld3.C0=cf(1+2*i,1,-0.5+0.5*i)*euler(2-2.5*i,0,0)
  326. awld3.C1=cf(0,1,0)*euler(0,1-1*i,0.7-1.4*i)
  327. end
  328. end
  329. end
  330. shadowattack=false
  331. end)
  332. coroutine.resume(coroutine.create(function(Connect)
  333. while shadowgyro=="TrueAim" do
  334. wait()
  335. end
  336. print("DISCONNECT")
  337. Connect:disconnect()
  338. end),shadowcon)
  339. coroutine.resume(coroutine.create(function()
  340. wait(5)
  341. aroot.CFrame=TargetTorso.CFrame
  342. end))
  343. while shadowfollowing==true do
  344. wait()
  345. BodyPosition.position=TargetTorso.Position
  346. end
  347. else
  348. shadowgyro="TrueAim"
  349. shadowattack=true
  350. for i=0,1,0.1 do
  351. wait()
  352. local pos5 = Vector3.new(TargetTorso.Position.X,aprt11.Position.Y,TargetTorso.Position.Z)
  353. offset=(aprt11.Position.y-TargetTorso.Position.Y)/60
  354. mag=(aprt11.Position-TargetTorso.Position).magnitude/80
  355. offset=offset/mag
  356. print(offset)
  357. awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
  358. awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,(-1.57+offset)*i)
  359. awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
  360. end
  361. wait(0.3)
  362. shoottrail(aprt11,0)
  363. for i=1,6 do
  364. wait(0.1)
  365. shoottrail(aprt11,10)
  366. end
  367. for i=0,1,0.1 do
  368. wait()
  369. awld1.C0=euler(0,1.57-1.57*i,0)*cf(0,-3,-2)
  370. awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,(-1.57+offset)+(1.57-offset)*i)
  371. awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
  372. end
  373. shadowattack=false
  374. end
  375. wait(2)]]
  376. else
  377. BodyyPosition.P=50000
  378. BodyyPosition.D=1000
  379. end
  380. end
  381. end),BodPos,BodGy)
  382.  
  383. if (script.Parent.className ~= "HopperBin") then
  384. Tool = Instance.new("HopperBin")
  385. Tool.Parent = Backpack
  386. Tool.Name = "Warden Claws"
  387. script.Parent = Tool
  388. end
  389. Bin = script.Parent
  390.  
  391. local Bg = it("BodyGyro")
  392. Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  393. Bg.P = 20e+003
  394. Bg.Parent = nil
  395.  
  396. so = function(id,par,vol,pit)
  397. coroutine.resume(coroutine.create(function()
  398. local sou = Instance.new("Sound",par or workspace)
  399. sou.Volume=vol
  400. sou.Pitch=pit or 1
  401. sou.SoundId=id
  402. wait()
  403. sou:play()
  404. wait(6)
  405. sou:Remove()
  406. end))
  407. end
  408.  
  409. function hideanim()
  410. equipped=false
  411. Torso.Neck.C0=necko
  412. RootJoint.C0=RootCF
  413. end
  414.  
  415. function equipanim()
  416. equipped=true
  417. Torso.Neck.C0=necko*euler(0.2,0,0)
  418. LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2)
  419. LW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
  420. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  421. RW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
  422. end
  423.  
  424. function attackone()
  425. attack=true
  426. for i=0,1,0.1 do
  427. wait()
  428. RootJoint.C0=RootCF*euler(0,0,0.8*i)
  429. Torso.Neck.C0=necko*euler(0.2,0,-0.8*i)
  430. LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2+0.2*i)
  431. LW.C1=cf(0,0.5,0)*euler(-0.2-1.37*i,0,0)
  432. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2-0.2*i)
  433. RW.C1=cf(0,0.5,0)*euler(-0.2-0.2*i,0,0)
  434. end
  435. LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
  436. LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
  437. LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
  438. --so("http://www.roblox.com/asset/?id=28144425",prt4,1,1.5)
  439. con1=prt4.Touched:connect(function(hit) Damagefunc(hit,10,20,nil,"Snare") end)
  440. so("http://www.roblox.com/Asset?ID=92597369",prt4,1,1)
  441. for i=0,1,0.2 do
  442. wait()
  443. RootJoint.C0=RootCF*euler(0,0,0.8-2*i)
  444. Torso.Neck.C0=necko*euler(0.2,0,-0.8+2*i)
  445. LW.C0=cf(-1.5,0.5,0)*euler(0,1.57-0.2*i,0)
  446. LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
  447. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
  448. RW.C1=cf(0,0.5,0)*euler(-0.4,0,0)
  449. LeftClawEffect()
  450. end
  451. for i=0,1,0.2 do
  452. wait()
  453. RootJoint.C0=RootCF*euler(0,0,-1.2-0.3*i)
  454. Torso.Neck.C0=necko*euler(0.2,0,1.2+0.3*i)
  455. LW.C0=cf(-1.5,0.5,0)*euler(0,1.37-0.17*i,0)
  456. LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
  457. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
  458. RW.C1=cf(0,0.5,0)*euler(-0.4,0,0)
  459. LeftClawEffect()
  460. end
  461. con1:disconnect()
  462. attack=false
  463. end
  464.  
  465. function attacktwo()
  466. attack=true
  467. rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
  468. rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
  469. rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
  470. con1=prt10.Touched:connect(function(hit) Damagefunc(hit,5,30,nil,"Snare") end)
  471. so("http://www.roblox.com/Asset?ID=92597369",prt10,1,0.8)
  472. for i=0,1,0.2 do
  473. wait()
  474. RootJoint.C0=RootCF*euler(0,0,-1.5+2*i)
  475. Torso.Neck.C0=necko*euler(0.2,0,1.5-2*i)
  476. LW.C0=cf(-1.5,0.5,0)*euler(0,1.2,0)
  477. LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
  478. RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0,-1.57-1*i,-2*i)
  479. RW.C1=cf(0,0.5,0)*euler(-0.4+1*i,0,0)
  480. RightClawEffect()
  481. end
  482. con1:disconnect()
  483. attack=false
  484. end
  485.  
  486. function attackthree()
  487. attack=true
  488. for i=0,1,0.2 do
  489. wait()
  490. RootJoint.C0=RootCF*euler(0,0,0.5-0.5*i)
  491. Torso.Neck.C0=necko*euler(0.2,0,-0.5+0.5*i)
  492. LW.C0=cf(-1.5,0.5,0)*euler(0,1.2+0.37*i,0)
  493. LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
  494. RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0,-2.57+1*i,-2+2*i)
  495. RW.C1=cf(0,0.5,0)*euler(0.6-2.17*i,0,3.14*i)
  496. end
  497. LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
  498. LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
  499. LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
  500. rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
  501. rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
  502. rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
  503. con1=prt4.Touched:connect(function(hit) Damagefunc(hit,5,10,nil,"Snare") end)
  504. con2=prt10.Touched:connect(function(hit) Damagefunc(hit,5,10,nil,"Snare") end)
  505. for i=1,2 do
  506. so("http://www.roblox.com/Asset?ID=92597369",Torso,1,1.1)
  507. for i=0,1,0.3 do
  508. wait()
  509. RootJoint.C0=RootCF*euler(0,0,-3.14*i)
  510. LeftClawEffect()
  511. RightClawEffect()
  512. end
  513. so("http://www.roblox.com/Asset?ID=92597369",Torso,1,1.2)
  514. for i=0,1,0.3 do
  515. wait()
  516. RootJoint.C0=RootCF*euler(0,0,-3.14-3.14*i)
  517. LeftClawEffect()
  518. RightClawEffect()
  519. end
  520. end
  521. con1:disconnect()
  522. con2:disconnect()
  523. RootJoint.C0=RootCF*euler(0,0,0)
  524. attack=false
  525. end
  526.  
  527. function LifeSteal()
  528. attack=true
  529. lifestolen=false
  530. for i=0,1,0.1 do
  531. wait()
  532. RootJoint.C0=RootCF*euler(0,0,1*i)
  533. Torso.Neck.C0=necko*euler(0.2,0,-1*i)
  534. LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0,1.57-3.14*i,-0.2+0.2*i)
  535. LW.C1=cf(0,0.5,0)*euler(-0.2-1*i,0,0.2*i)
  536. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  537. RW.C1=cf(0,0.5,0)*euler(-0.2-1*i,0,0)
  538. end
  539. wait(0.1)
  540. con1=prt4.Touched:connect(function(hit) Damagefunc(hit,20,30,0,"LifeSteal",nil) end)
  541. LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
  542. LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
  543. LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
  544. so("http://www.roblox.com/Asset?ID=92597369",prt4,1,1.2)
  545. for i=0,1,0.2 do
  546. wait()
  547. RootJoint.C0=RootCF*cf(0,-5*i,0)*euler(0,0,1-2.57*i)
  548. Torso.Neck.C0=necko*euler(0.2,0,-1+2.57*i)
  549. LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0,-1.57,0)
  550. LW.C1=cf(0,0.5,0)*euler(-1.2-0.37*i,-3.14*i,0.2-0.2*i)
  551. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  552. RW.C1=cf(0,0.5,0)*euler(-1.2,0,0)
  553. LeftClawEffect()
  554. end
  555. con1:disconnect()
  556. wait(1)
  557. if lifestolen==false then
  558. for i=0,1,0.1 do
  559. wait()
  560. RootJoint.C0=RootCF*cf(0,-5+5*i,0)*euler(0,0,-1.57+1.57*i)
  561. Torso.Neck.C0=necko*euler(0.2,0,1.57-1.57*i)
  562. LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57+3.14*i,-0.2*i)
  563. LW.C1=cf(0,0.5,0)*euler(-1.57+1.37*i,-3.14+3.14*i,0)
  564. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  565. RW.C1=cf(0,0.5,0)*euler(-1.2+1*i,0,0)
  566. end
  567. else
  568. for i=0,1,0.2 do
  569. wait()
  570. RootJoint.C0=RootCF*cf(0,-5+5*i,0)*euler(0,0,-1.57+2.57*i)
  571. Torso.Neck.C0=necko*euler(0.2,0,1.57-2.57*i)
  572. LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0,-1.57,0)
  573. LW.C1=cf(0,0.5,0)*euler(-1.57,-3.14+2.57*i,0)
  574. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  575. RW.C1=cf(0,0.5,0)*euler(-1.2,0,0)
  576. LeftClawEffectRed()
  577. end
  578. wait(0.5)
  579. for i=0,1,0.1 do
  580. wait()
  581. RootJoint.C0=RootCF*euler(0,0,1-1*i)
  582. Torso.Neck.C0=necko*euler(0.2,0,-1+1*i)
  583. LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0,-1.57+3.14*i,-0.2*i)
  584. LW.C1=cf(0,0.5,0)*euler(-1.2+1*i,-0.57+0.57*i,0.2-0.2*i)
  585. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  586. RW.C1=cf(0,0.5,0)*euler(-1.2+1*i,0,0)
  587. end
  588. end
  589. RootJoint.C0=RootCF
  590. Torso.Neck.C0=necko*euler(0.2,0,0)
  591. LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2)
  592. LW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
  593. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  594. RW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
  595. attack=false
  596. end
  597.  
  598. function ChangeAvatarMode(Mode)
  599. attack=true
  600. for i=0,1,0.1 do
  601. wait()
  602. Torso.Neck.C0=necko*euler(0.2-0.8*i,0,0)
  603. LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(3*i,1.57-1.57*i,-0.2+0.8*i)
  604. LW.C1=cf(0,0.5,0)*euler(-0.2+0.2*i,0,0)
  605. RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(3*i,-1.57+1.57*i,0.2-0.8*i)
  606. RW.C1=cf(0,0.5,0)*euler(-0.2+0.2*i,0,0)
  607. end
  608. MagicCircle(BrickColor.new("Black"),prt4.CFrame,1,1,1,0.5,0.5,0.5,0.05)
  609. MagicCircle(BrickColor.new("Black"),prt10.CFrame,1,1,1,0.5,0.5,0.5,0.05)
  610. AvatarMode=Mode
  611. wait(0.5)
  612. for i=0,1,0.1 do
  613. wait()
  614. Torso.Neck.C0=necko*euler(-0.6+0.8*i,0,0)
  615. LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(3-3*i,1.57*i,0.6-0.8*i)
  616. LW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
  617. RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(3-3*i,-1.57*i,-0.6+0.8*i)
  618. RW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
  619. end
  620. attack=false
  621. end
  622.  
  623. function ShadowSlash()
  624. shadowattack=true
  625. so("http://www.roblox.com/asset/?id=28144425",aprt3,1,1)
  626. avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
  627. avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
  628. avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
  629. avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
  630. avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
  631. avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
  632. for i=0,1,0.1 do
  633. wait()
  634. awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
  635. awld3.C0=cf(3-2*i,1,-0.5*i)*euler(-0.5+2.5*i,0,0)
  636. awld3.C1=cf(0,1,0)*euler(0,1*i,-0.7+1.4*i)
  637. AvatarClawEffect()
  638. end
  639. avcon1:disconnect()
  640. avcon2:disconnect()
  641. avcon3:disconnect()
  642. wait(0.5)
  643. for i=0,1,0.1 do
  644. wait()
  645. awld1.C0=euler(0,-1+1*i,0)*cf(0,-3,-2)
  646. awld3.C0=cf(1+2*i,1,-0.5+0.5*i)*euler(2-2.5*i,0,0)
  647. awld3.C1=cf(0,1,0)*euler(0,1-1*i,0.7-1.4*i)
  648. end
  649. shadowattack=false
  650. end
  651.  
  652. function ShadowDash()
  653. shadowattack=true
  654. for i=0,1,0.1 do
  655. wait()
  656. awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
  657. awld3.C0=cf(3,1,0)*euler(-0.5+0.5*i,0,0)
  658. awld3.C1=cf(0,1,0)*euler(0,2.5*i,-0.7+0.5*i)
  659. end
  660. so("http://www.roblox.com/asset/?id=28144425",aprt3,1,0.9)
  661. avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
  662. avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
  663. avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
  664. avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
  665. avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
  666. avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
  667. for i=0,1,0.1 do
  668. wait()
  669. awld1.C0=euler(0,-1-0.6*i,0)*cf(0,-3+1*i,-2+6*i)
  670. awld3.C0=cf(3,1,0)*euler(0,0,0)
  671. awld3.C1=cf(0,1,0)*euler(0.5*i,2.5+0.5*i,-0.2-1.5*i)
  672. AvatarClawEffect()
  673. end
  674. avcon1:disconnect()
  675. avcon2:disconnect()
  676. avcon3:disconnect()
  677. wait(0.2)
  678. for i=0,1,0.1 do
  679. wait()
  680. awld1.C0=euler(0,-1.6+1.6*i,0)*cf(0,-2-1*i,-2+6-6*i)
  681. awld3.C0=cf(3,1,0)*euler(-0.5*i,0,0)
  682. awld3.C1=cf(0,1,0)*euler(0.5-0.5*i,3-3*i,-1.7+1*i)
  683. end
  684. shadowattack=false
  685. end
  686.  
  687. function ShadowExplode()
  688. shadowattack=true
  689. for i=0,1,0.1 do
  690. wait()
  691. awld3.C0=cf(3,1,-0.5*i)*euler(-0.5+1.7*i,0,0)
  692. awld3.C1=cf(0,1,0)*euler(0,0,-0.7+1.4*i)
  693. awld4.C0=cf(-3,1,-0.5*i)*euler(-0.5+1.7*i,0,0)
  694. awld4.C1=cf(0,1,0)*euler(0,0,0.7-1.4*i)
  695. end
  696. local boom=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
  697. boom.Anchored=true
  698. boom.CFrame=aprt1.CFrame*cf(0,0,-4)
  699. so("http://roblox.com/asset/?id=10209624",boom,0.1,.75)
  700. so("http://www.roblox.com/asset/?id=2101137",boom,1,0.3)
  701. --s.SoundId="http://www.roblox.com/asset/?id=3264793"
  702. game:GetService("Debris"):AddItem(boom,10)
  703. coroutine.resume(coroutine.create(function()
  704. for i=0,1,0.01 do
  705. wait()
  706. awld3.C0=cf(3,1+0.5*i,-0.5+0.5*i)*euler(1.5,0,0)
  707. awld3.C1=cf(0,1,0)*euler(0,0,0.7-2.27*i)
  708. awld4.C0=cf(-3,1+0.5*i,-0.5+0.5*i)*euler(1.5,0,0)
  709. awld4.C1=cf(0,1,0)*euler(0,0,-0.7+2.27*i)
  710. end
  711. end))
  712. numb=0.01
  713. for i=1,100 do
  714. wait()
  715. MagicCircle(BrickColor.new("Black"),boom.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),1,1,1,0.02,0.5,0.02,0.05)
  716. MagicBlock(BrickColor.new("Black"),boom.CFrame,1,1,1,numb,numb,numb)
  717. numb=numb+0.01
  718. end
  719. so("http://www.roblox.com/asset/?id=3264793",boom,0.5,0.5)
  720. so("http://roblox.com/asset/?id=144844438",boom,1,1)
  721. so("http://www.roblox.com/asset/?id=2974249",boom,1,0.7)
  722. shadowattack=false
  723. end
  724.  
  725. function ShadowShoot()
  726. shadowattack=true
  727. for i=0,1,0.1 do
  728. wait()
  729. local pos5 = Vector3.new(MMouse.Hit.p.x,aroot.Position.Y,MMouse.Hit.p.z)
  730. offset=(aroot.Position.y-MMouse.Hit.p.y)/60
  731. mag=(aroot.Position-MMouse.Hit.p).magnitude/80
  732. offset=offset/mag
  733. awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
  734. awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,(-1.57+offset)*i)
  735. awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
  736. end
  737. wait(0.1)
  738. shoottrail(aprt11,0)
  739. for i=0,1,0.1 do
  740. wait()
  741. awld1.C0=euler(0,1.57-1.57*i,0)*cf(0,-3,-2)
  742. awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,(-1.57+offset)+(1.57-offset)*i)
  743. awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
  744. end
  745. shadowattack=false
  746. end
  747.  
  748. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  749. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  750. end
  751.  
  752. function effect(Color,Ref,LP,P1,returnn)
  753. local effectsmsh = Instance.new("BlockMesh")
  754. effectsmsh.Scale = Vector3.new(0.2,1,0.2)
  755. effectsmsh.Name = "Mesh"
  756. local effectsg = Instance.new("Part")
  757. effectsg.formFactor = 3
  758. effectsg.CanCollide = false
  759. effectsg.Name = "Eff"
  760. effectsg.Locked = true
  761. effectsg.Anchored = true
  762. effectsg.Size = Vector3.new(0.5,1,0.5)
  763. effectsg.Parent = workspace
  764. effectsmsh.Parent = effectsg
  765. effectsg.BrickColor = BrickColor.new(Color)
  766. effectsg.Reflectance = Ref
  767. local point1 = P1
  768. local mg = (LP.p - point1.p).magnitude
  769. effectsg.Size = Vector3.new(0.5,mg,0.5)
  770. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  771. effectsmsh.Scale = Vector3.new(0.2,1,0.2)
  772. game:GetService("Debris"):AddItem(effectsg,2)
  773. if returnn then return effectsg end
  774. coroutine.resume(coroutine.create(function(Part,Mesh)
  775. if not returnn then
  776. for i = 0 , 1 , 0.1 do
  777. wait()
  778. Part.Transparency = 1*i
  779. Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
  780. end
  781. wait()
  782. Part.Parent = nil
  783. end
  784. end),effectsg,effectsmsh)
  785. end
  786.  
  787. function LeftClawEffect()
  788. local Point=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
  789. effect("Black",0.5,LastPoint,Point)
  790. LastPoint=Point
  791. local Point2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
  792. effect("Black",0.5,LastPoint2,Point2)
  793. LastPoint2=Point2
  794. local Point3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
  795. effect("Black",0.5,LastPoint3,Point3)
  796. LastPoint3=Point3
  797. end
  798.  
  799. function LeftClawEffectRed()
  800. local Point=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
  801. effect("Bright red",0.5,LastPoint,Point)
  802. LastPoint=Point
  803. local Point2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
  804. effect("Bright red",0.5,LastPoint2,Point2)
  805. LastPoint2=Point2
  806. local Point3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
  807. effect("Bright red",0.5,LastPoint3,Point3)
  808. LastPoint3=Point3
  809. end
  810.  
  811. function RightClawEffect()
  812. local rPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
  813. effect("Black",0.5,rLastPoint,rPoint)
  814. rLastPoint=rPoint
  815. local rPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
  816. effect("Black",0.5,rLastPoint2,rPoint2)
  817. rLastPoint2=rPoint2
  818. local rPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
  819. effect("Black",0.5,rLastPoint3,rPoint3)
  820. rLastPoint3=rPoint3
  821. end
  822.  
  823. function AvatarClawEffect()
  824. local avPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
  825. effect("Black",0.5,avLastPoint,avPoint)
  826. avLastPoint=avPoint
  827. local avPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
  828. effect("Black",0.5,avLastPoint2,avPoint2)
  829. avLastPoint2=avPoint2
  830. local avPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
  831. effect("Black",0.5,avLastPoint3,avPoint3)
  832. avLastPoint3=avPoint3
  833. MagicBlock(BrickColor.new("Black"),aprt6.CFrame,3,3,3,-0.5,-0.5,-0.5)
  834. MagicBlock(BrickColor.new("Black"),aprt8.CFrame,3,3,3,-0.5,-0.5,-0.5)
  835. MagicBlock(BrickColor.new("Black"),aprt10.CFrame,3,3,3,-0.5,-0.5,-0.5)
  836. end
  837.  
  838. function ElecEffect(cff,x,y,z)
  839. local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
  840. prt.Anchored=true
  841. xval=math.random()
  842. yval=math.random()
  843. zval=math.random()
  844. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
  845. coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
  846. Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  847. for i=1,8 do
  848. wait()
  849. xvaal=xvaal-0.1
  850. yvaal=yvaal-0.1
  851. zvaal=zvaal-0.1
  852. Mesh.Scale=vt(xvaal,yvaal,zvaal)
  853. Part.Transparency=Part.Transparency+0.09
  854. end
  855. Part.Parent=nil
  856. end),prt,msh,cff,xval,yval,zval)
  857. end
  858.  
  859. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  860. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  861. prt.Anchored=true
  862. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  863. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  864. game:GetService("Debris"):AddItem(prt,2)
  865. coroutine.resume(coroutine.create(function(Part,Mesh)
  866. for i=0,1,0.1 do
  867. wait()
  868. Part.CFrame=Part.CFrame
  869. Part.Transparency=i
  870. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  871. end
  872. Part.Parent=nil
  873. end),prt,msh)
  874. end
  875.  
  876. function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  877. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  878. prt.Anchored=true
  879. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  880. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  881. game:GetService("Debris"):AddItem(prt,2)
  882. CF=prt.CFrame
  883. num=math.random(5,20)
  884. coroutine.resume(coroutine.create(function(Part,Mesh,CF2,Num)
  885. for i=0,1.05,0.05 do
  886. wait()
  887. Part.CFrame=CF2*cf(0,i*Num,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  888. Part.Transparency=i
  889. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  890. end
  891. Part.Parent=nil
  892. end),prt,msh,CF,num)
  893. end
  894.  
  895. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  896. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  897. prt.Anchored=true
  898. prt.CFrame=cframe
  899. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  900. game:GetService("Debris"):AddItem(prt,2)
  901. coroutine.resume(coroutine.create(function(Part,Mesh)
  902. for i=0,1,delay do
  903. wait()
  904. Part.CFrame=Part.CFrame
  905. Part.Transparency=i
  906. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  907. end
  908. Part.Parent=nil
  909. end),prt,msh)
  910. end
  911.  
  912. function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
  913. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  914. prt.Anchored=true
  915. prt.CFrame=cframe*euler(x2,y2,z2)
  916. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  917. game:GetService("Debris"):AddItem(prt,2)
  918. coroutine.resume(coroutine.create(function(Part,Mesh)
  919. for i=0,1,0.03 do
  920. wait()
  921. Part.CFrame=Part.CFrame
  922. Part.Transparency=i
  923. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  924. end
  925. Part.Parent=nil
  926. end),prt,msh)
  927. end
  928.  
  929. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  930. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  931. prt.Anchored=true
  932. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  933. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  934. game:GetService("Debris"):AddItem(prt,2)
  935. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  936. CF=Part.CFrame
  937. Numbb=0
  938. randnumb=math.random()-math.random()
  939. rand1=math.random()/5
  940. for i=0,1,rand1 do
  941. wait()
  942. CF=CF*cf(0,1,0)
  943. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  944. Part.CFrame=CF*euler(Numbb,0,0)
  945. Part.Transparency=i
  946. Numbb=Numbb+randnumb
  947. end
  948. Part.Parent=nil
  949. end),prt,CF,Numbb,randnumb)
  950. end
  951.  
  952. function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  953. local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5))
  954. prt.Anchored=true
  955. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  956. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1))
  957. game:GetService("Debris"):AddItem(prt,2)
  958. coroutine.resume(coroutine.create(function(Part,Mesh)
  959. for i=0,1,0.1 do
  960. Part.CFrame=Part.CFrame*cf(0,0.3,0)
  961. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  962. end
  963. wait(5)
  964. Part.Parent=nil
  965. end),prt,msh)
  966. end
  967.  
  968. function MagicFire(brickcolor,cframe,x1,y1,z1)
  969. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  970. prt.Anchored=true
  971. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  972. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  973. game:GetService("Debris"):AddItem(prt,2)
  974. coroutine.resume(coroutine.create(function(Part,Mesh)
  975. for i=0,1,0.1 do
  976. wait()
  977. Part.CFrame=cf(Part.Position+vt(0,0.5,0))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  978. Part.Transparency=i
  979. Mesh.Scale=Mesh.Scale+vt(0.1,0.1,0.1)
  980. end
  981. Part.Parent=nil
  982. end),prt,msh)
  983. end
  984.  
  985. function LifeStealEffect(brickcolor,cframe,x1,y1,z1)
  986. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  987. prt.Anchored=false
  988. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  989. game:GetService("Debris"):AddItem(prt,4)
  990. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  991. bp=Instance.new("BodyPosition")
  992. bp.P=2000
  993. bp.D=100
  994. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  995. bp.position=prt.Position+vt(math.random(-5,5),math.random(0,5),math.random(-5,5))
  996. bp.Parent=prt
  997. coroutine.resume(coroutine.create(function(Part)
  998. wait(1.5)
  999. MagicCircle(BrickColor.new("Bright red"),Part.CFrame,2,2,2,0.2,0.2,0.2,0.05)
  1000. Part.Transparency=1
  1001. local pprt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1002. local mmsh=mesh("SpecialMesh",pprt,"Sphere","",vt(0,0,0),vt(1,1,1))
  1003. pprt.Anchored=true
  1004. cnM = ((Torso.Position + Part.Position) / 2).Magnitude
  1005. pprt.Size=Vector3.new(1,1,cnM)
  1006. pprt.CFrame=cf(Torso.Position,Part.Position)*cf(0,0,-cnM/2)
  1007. game:GetService("Debris"):AddItem(pprt,2)
  1008. coroutine.resume(coroutine.create(function(Part,Mesh)
  1009. for i=0,1,0.05 do
  1010. wait()
  1011. Part.Transparency=1*i
  1012. Mesh.Scale=vt(0.5-0.5*i,0.5-0.5*i,1)
  1013. end
  1014. Part.Parent=nil
  1015. end),pprt,mmsh)
  1016. end),prt)
  1017. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1018. for i=0,1,0.1 do
  1019. wait()
  1020. Part.CFrame=Part.CFrame
  1021. Part.Transparency=i
  1022. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1023. end
  1024. Part.Parent=nil
  1025. end),prt,msh)]]
  1026. end
  1027.  
  1028. range=300
  1029. rangepower=5
  1030. function shoottrail(baseprt,spread)
  1031. so("http://www.roblox.com/asset/?id=2767090",baseprt,2,1)
  1032. coroutine.resume(coroutine.create(function(v)
  1033. local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (baseprt.Position).magnitude/100
  1034. local dir = aprt11.CFrame.lookVector+spreadvector
  1035. local hit,pos = rayCast(baseprt.Position,dir,10,workspace)
  1036. local rangepos = range
  1037. local function drawtrail(From,To)
  1038. local effectsmsh = Instance.new("CylinderMesh")
  1039. effectsmsh.Scale = Vector3.new(1,1,1)
  1040. effectsmsh.Name = "Mesh"
  1041. local effectsg = Instance.new("Part")
  1042. effectsg.Transparency = 1
  1043. effectsg.formFactor = 3
  1044. effectsg.CanCollide = false
  1045. effectsg.Name = "Eff"
  1046. effectsg.Locked = true
  1047. effectsg.Anchored = true
  1048. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1049. effectsg.Parent = Avatar
  1050. effectsmsh.Parent = effectsg
  1051. game:GetService("Debris"):AddItem(effectsg,0.2)
  1052. local LP = From
  1053. local point1 = To
  1054. local mg = (LP - point1).magnitude
  1055. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1056. local prt=part(3,Avatar,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
  1057. prt.Anchored=true
  1058. prt.CFrame=effectsg.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1059. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2,2,2))
  1060. game:GetService("Debris"):AddItem(prt,2)
  1061. coroutine.resume(coroutine.create(function(Part,Mesh)
  1062. for i=0,1,0.1 do
  1063. wait()
  1064. Part.CFrame=Part.CFrame
  1065. Part.Transparency=i
  1066. Mesh.Scale=Mesh.Scale+vt(-0.5,-0.5,-0.5)
  1067. end
  1068. Part.Parent=nil
  1069. end),prt,msh)
  1070. end
  1071. local newpos = baseprt.Position
  1072. local inc = rangepower
  1073. repeat
  1074. wait() wait()
  1075. rangepos = rangepos - 10
  1076. dir = dir
  1077. hit,pos = rayCast(newpos,dir,inc,Avatar)
  1078. drawtrail(newpos,pos)
  1079. newpos = newpos + (dir * inc)
  1080. if inc >= 20 then
  1081. inc = inc - 10
  1082. end
  1083. if hit ~= nil then
  1084. rangepos = 0
  1085. end
  1086. until rangepos <= 0
  1087. if hit ~= nil then
  1088. MagicCircle(BrickColor.new("Black"),CFrame.new(pos),1,1,1,0.5,0.5,0.5,0.05)
  1089. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1090. hum = hit.Parent.Humanoid
  1091. tTorso=hit.Parent.Torso
  1092. Damagefunc(hit,10,20,math.random(50,80),"Snare",aprt1)
  1093. so("http://www.roblox.com/asset/?id=4678959",hit.Parent.Torso,2,1)
  1094. --ADmg(hum,hit)
  1095. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1096. hum = hit.Parent.Parent.Humanoid
  1097. tTorso=hit.Parent.Parent.Torso
  1098. Damagefunc(hit.Parent,10,20,math.random(50,80),"Snare",aprt1)
  1099. so("http://www.roblox.com/asset/?id=4678959",hit.Parent.Parent.Torso,2,1)
  1100. --ADmg(hum,hit)
  1101. end
  1102. end
  1103. end))
  1104. end
  1105.  
  1106. so = function(id,par,vol,pit)
  1107. coroutine.resume(coroutine.create(function()
  1108. local sou = Instance.new("Sound",par or workspace)
  1109. sou.Volume=vol
  1110. sou.Pitch=pit or 1
  1111. sou.SoundId=id
  1112. wait()
  1113. sou:play()
  1114. game:GetService("Debris"):AddItem(sou,6)
  1115. end))
  1116. end
  1117.  
  1118. function findNearestTorso(pos)
  1119. local list = game:service("Workspace"):children()
  1120. local torso = nil
  1121. local dist = 50
  1122. local temp = nil
  1123. local human = nil
  1124. local temp2 = nil
  1125. for x = 1, #list do
  1126. temp2 = list[x]
  1127. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
  1128. temp = temp2:findFirstChild("Torso")
  1129. human = temp2:findFirstChild("Humanoid")
  1130. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1131. if (temp.Position - pos).magnitude < dist then
  1132. torso = temp
  1133. dist = (temp.Position - pos).magnitude
  1134. end
  1135. end
  1136. end
  1137. end
  1138. return torso
  1139. end
  1140.  
  1141. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  1142. if hit.Parent==nil then
  1143. return
  1144. end
  1145. CPlayer=Bin
  1146. h=hit.Parent:FindFirstChild("Humanoid")
  1147. for _,v in pairs(hit.Parent:children()) do
  1148. if v:IsA("Humanoid") then
  1149. h=v
  1150. end
  1151. end
  1152. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1153. if attackdebounce == false then
  1154. attackdebounce = true
  1155. coroutine.resume(coroutine.create(function()
  1156. wait(0.2)
  1157. attackdebounce = false
  1158. end))
  1159. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1160. return
  1161. end]]
  1162. -- hs(hit,1.2)
  1163. c=Instance.new("ObjectValue")
  1164. c.Name="creator"
  1165. c.Value=game:service("Players").LocalPlayer
  1166. c.Parent=h
  1167. game:GetService("Debris"):AddItem(c,.5)
  1168. Damage=math.random(minim,maxim)
  1169. -- h:TakeDamage(Damage)
  1170. blocked=false
  1171. block=hit.Parent:findFirstChild("Block")
  1172. if block~=nil then
  1173. print("herp")
  1174. if block.Value>0 then
  1175. blocked=true
  1176. block.Value=block.Value-1
  1177. print(block.Value)
  1178. end
  1179. end
  1180. if blocked==false then
  1181. -- h:TakeDamage(Damage)
  1182. h.Health=h.Health-Damage
  1183. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  1184. else
  1185. h.Health=h.Health-Damage/2
  1186. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1187. end
  1188. if Type=="Knockdown" then
  1189. hum=hit.Parent.Humanoid
  1190. hum.PlatformStand=true
  1191. coroutine.resume(coroutine.create(function(HHumanoid)
  1192. wait(1)
  1193. HHumanoid.PlatformStand=false
  1194. end),hum)
  1195. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1196. print(angle)
  1197. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1198. local bodvol=Instance.new("BodyVelocity")
  1199. bodvol.velocity=angle*knockback
  1200. bodvol.P=5000
  1201. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1202. bodvol.Parent=hit
  1203. rl=Instance.new("BodyAngularVelocity")
  1204. rl.P=3000
  1205. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1206. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1207. rl.Parent=hit
  1208. game:GetService("Debris"):AddItem(bodvol,.5)
  1209. game:GetService("Debris"):AddItem(rl,.5)
  1210. elseif Type=="Normal" then
  1211. vp=Instance.new("BodyVelocity")
  1212. vp.P=500
  1213. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1214. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1215. vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
  1216. if knockback>0 then
  1217. vp.Parent=hit.Parent.Torso
  1218. end
  1219. game:GetService("Debris"):AddItem(vp,.5)
  1220. elseif Type=="Up" then
  1221. local bodyVelocity=Instance.new("BodyVelocity")
  1222. bodyVelocity.velocity=vt(0,40,0)
  1223. bodyVelocity.P=5000
  1224. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1225. bodyVelocity.Parent=hit
  1226. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1227. print(angle)
  1228. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1229. local bodvol=Instance.new("BodyVelocity")
  1230. bodvol.velocity=angle*knockback
  1231. bodvol.P=5000
  1232. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1233. bodvol.Parent=hit
  1234. game:GetService("Debris"):AddItem(bodvol,.8)
  1235. game:GetService("Debris"):AddItem(bodyVelocity,.8)
  1236. elseif Type=="Snare" then
  1237. bp=Instance.new("BodyPosition")
  1238. bp.P=2000
  1239. bp.D=100
  1240. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1241. bp.position=hit.Parent.Torso.Position
  1242. bp.Parent=hit.Parent.Torso
  1243. coroutine.resume(coroutine.create(function(Part,BodPoss)
  1244. while BodPoss.Parent~=nil do
  1245. wait(0.1)
  1246. MagicBlock(BrickColor.new("Black"),Part.CFrame,3,3,3,-0.2,-0.2,-0.2)
  1247. end
  1248. end),hit.Parent.Torso,bp)
  1249. game:GetService("Debris"):AddItem(bp,2)
  1250. elseif Type=="LifeSteal" then
  1251. if lifestolen==false then
  1252. lifestolen=true
  1253. LifeStolenTorso=hit.Parent.Torso
  1254. for i=1,5 do
  1255. LifeStealEffect(BrickColor.new("Bright red"),hit.Parent.Torso.CFrame,1,1,1)
  1256. end
  1257. coroutine.resume(coroutine.create(function(Dam)
  1258. wait(1.5)
  1259. Heal=Dam
  1260. Humanoid.Health=Humanoid.Health+Heal
  1261. showDamage(Torso.Parent,Heal,.5,BrickColor.new("Medium green"))
  1262. end),Damage)
  1263. end
  1264. end
  1265. c=Instance.new("ObjectValue")
  1266. c.Name="creator"
  1267. c.Value=Player
  1268. c.Parent=h
  1269. game:GetService("Debris"):AddItem(c,.5)
  1270. CRIT=false
  1271. hitDeb=true
  1272. AttackPos=6
  1273. end
  1274. end
  1275. end
  1276.  
  1277. showDamage=function(Char,Dealt,du,Color)
  1278. m=Instance.new("Model")
  1279. m.Name=tostring(Dealt)
  1280. h=Instance.new("Humanoid")
  1281. h.Health=0
  1282. h.MaxHealth=0
  1283. h.Parent=m
  1284. c=Instance.new("Part")
  1285. c.Transparency=0
  1286. c.BrickColor=Color
  1287. c.Name="Head"
  1288. c.TopSurface=0
  1289. c.BottomSurface=0
  1290. c.formFactor="Plate"
  1291. c.Size=Vector3.new(1,.4,1)
  1292. ms=Instance.new("CylinderMesh")
  1293. ms.Scale=Vector3.new(.8,.8,.8)
  1294. if CRIT==true then
  1295. ms.Scale=Vector3.new(1,1.25,1)
  1296. end
  1297. ms.Parent=c
  1298. c.Reflectance=0
  1299. Instance.new("BodyGyro").Parent=c
  1300. c.Parent=m
  1301. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1302. f=Instance.new("BodyPosition")
  1303. f.P=2000
  1304. f.D=100
  1305. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1306. f.position=c.Position+Vector3.new(0,3,0)
  1307. f.Parent=c
  1308. game:GetService("Debris"):AddItem(m,.5+du)
  1309. c.CanCollide=false
  1310. m.Parent=workspace
  1311. c.CanCollide=false
  1312. end
  1313.  
  1314. combo=0
  1315. function ob1d(mouse)
  1316. if attack==true then return end
  1317. hold=true
  1318. if combo==0 then
  1319. combo=1
  1320. attackone()
  1321. elseif combo==1 then
  1322. combo=2
  1323. attacktwo()
  1324. elseif combo==2 then
  1325. combo=3
  1326. attackthree()
  1327. elseif combo==3 then
  1328. combo=0
  1329. end
  1330. coroutine.resume(coroutine.create(function()
  1331. wait(1)
  1332. if attack==false then
  1333. combo=0
  1334. RootJoint.C0=RootCF
  1335. Torso.Neck.C0=necko*euler(0.2,0,0)
  1336. LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2)
  1337. LW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
  1338. RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
  1339. RW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
  1340. end
  1341. end))
  1342. end
  1343.  
  1344. function ob1u(mouse)
  1345. hold = false
  1346. end
  1347.  
  1348. buttonhold = false
  1349.  
  1350. eul=0
  1351. function key(key)
  1352. if shadowattack==false then
  1353. if key=="z" then
  1354. ShadowSlash()
  1355. end
  1356. if key=="x" then
  1357. ShadowShoot()
  1358. end
  1359. if key=="c" then
  1360. ShadowDash()
  1361. end
  1362. if key=="v" then
  1363. ShadowExplode()
  1364. end
  1365. end
  1366. if attack==true then return end
  1367. if key=="f" then
  1368. LifeSteal()
  1369. end
  1370. if key=="q" then
  1371. ---ChangeAvatarMode("Follow")
  1372. end
  1373. if key=="e" then
  1374. ---ChangeAvatarMode("Stay")
  1375. end
  1376. if key=="r" then
  1377. ---if MMouse.Target~=nil and MMouse.Target.Parent:findFirstChild("Humanoid")~=nil and MMouse.Target.Parent:findFirstChild("Torso")~=nil ---then
  1378. ---TargetTorso=MMouse.Target.Parent.Torso
  1379. ---ChangeAvatarMode("Aim")
  1380. ---end
  1381. end
  1382. end
  1383.  
  1384. function key2(key)
  1385.  
  1386. end
  1387.  
  1388. function s(mouse)
  1389. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1390. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1391. mouse.KeyDown:connect(key)
  1392. mouse.KeyUp:connect(key2)
  1393. unsheathed = true
  1394. player = Player
  1395. ch = Character
  1396. MMouse = mouse
  1397. RSH = ch.Torso["Right Shoulder"]
  1398. LSH = ch.Torso["Left Shoulder"]
  1399. --
  1400. RSH.Parent = nil
  1401. LSH.Parent = nil
  1402. --
  1403. RW.Part0 = ch.Torso
  1404. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1405. RW.C1 = CFrame.new(0, 0.5, 0)
  1406. RW.Part1 = ch["Right Arm"]
  1407. RW.Parent = ch.Torso
  1408. --_G.R = RW
  1409. --
  1410. LW.Part0 = ch.Torso
  1411. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1412. LW.C1 = CFrame.new(0, 0.5, 0)
  1413. LW.Part1 = ch["Left Arm"]
  1414. LW.Parent = ch.Torso
  1415. --_G.L = LW
  1416. --
  1417. equipanim()
  1418. end
  1419.  
  1420. function ds(mouse)
  1421. hideanim()
  1422. wait(0)
  1423. RW.Parent = nil
  1424. LW.Parent = nil
  1425. RSH.Parent = player.Character.Torso
  1426. LSH.Parent = player.Character.Torso
  1427. end
  1428.  
  1429. Bin.Selected:connect(s)
  1430. Bin.Deselected:connect(ds)
  1431. print("Warden Claws loaded.")
  1432.  
  1433. --[[
  1434. Copyrighted (C) Fenrier 2014
  1435. ]]
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