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- _G.NC = not _G.NC
- local pos = game:GetService('Players').LocalPlayer.Character.LowerTorso.Position.Y
- if _G.InitNC ~= true then
- _G.NCFunc = function(part)
- if _G.NC then
- if part.Position.Y > pos then
- part.CanCollide = false
- end
- end
- end
- _G.InitNC = true
- end
- if _G.NC and _G.NCFunc ~= nil then
- game:GetService('Players').LocalPlayer.Character.Humanoid.Touched:connect(_G.NCFunc)
- end
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