Advertisement
Axelpuff

Orange juice

Aug 30th, 2018
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 69.73 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. print("animated by p00tp0t, converted and fixed by 123jl123")
  175. warn("refit function (anti-death) and music added by adam222334II")
  176. ArtificialHB = Instance.new("BindableEvent", owner.Character)
  177. ArtificialHB.Name = "Heartbeat"
  178. owner.Character:WaitForChild("Heartbeat")
  179.  
  180. Player = game:GetService("Players").LocalPlayer
  181. PlayerGui = Player.PlayerGui
  182. Cam = workspace.CurrentCamera
  183. Backpack = Player.Backpack
  184. Character = Player.Character
  185. Humanoid = Character.Humanoid
  186. Mouse = Player:GetMouse()
  187. RootPart = Character["HumanoidRootPart"]
  188. Torso = Character["Torso"]
  189. Head = Character["Head"]
  190. RightArm = Character["Right Arm"]
  191. LeftArm = Character["Left Arm"]
  192. RightLeg = Character["Right Leg"]
  193. LeftLeg = Character["Left Leg"]
  194. RootJoint = RootPart["RootJoint"]
  195. Neck = Torso["Neck"]
  196. RightShoulder = Torso["Right Shoulder"]
  197. LeftShoulder = Torso["Left Shoulder"]
  198. RightHip = Torso["Right Hip"]
  199. LeftHip = Torso["Left Hip"]
  200.  
  201. Character = Player.Character
  202. Humanoid = Character.Humanoid
  203.  
  204. local BODY = {}
  205. for _, c in pairs(Character:GetDescendants()) do
  206. if c:IsA("BasePart") and c.Name ~= "Handle" then
  207. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  208. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  209. end
  210. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  211. elseif c:IsA("JointInstance") then
  212. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  213. end
  214. end
  215.  
  216. function refit()
  217. Character.Parent = workspace
  218. for e = 1, #BODY do
  219. if BODY[e] ~= nil then
  220. local STUFF = BODY[e]
  221. local PART = STUFF[1]
  222. local PARENT = STUFF[2]
  223. local MATERIAL = STUFF[3]
  224. local COLOR = STUFF[4]
  225. local TRANSPARENCY = STUFF[5]
  226. --local SIZE = STUFF[6]
  227. local NAME = STUFF[7]
  228. if PART.ClassName == "Part" and PART ~= RootPart then
  229. PART.Material = MATERIAL
  230. PART.Transparency = TRANSPARENCY
  231. PART.Name = NAME
  232. end
  233. if PART.Parent ~= PARENT then
  234. Humanoid:remove()
  235. PART.Parent = PARENT
  236. Humanoid = IT("Humanoid",Character)
  237. end
  238. end
  239. end
  240. end
  241.  
  242. Humanoid.Died:connect(function()
  243. refit()
  244. end)
  245.  
  246. Player = game:GetService("Players").LocalPlayer
  247. PlayerGui = Player.PlayerGui
  248. Cam = workspace.CurrentCamera
  249. Backpack = Player.Backpack
  250. Character = Player.Character
  251. Humanoid = Character.Humanoid
  252. Mouse = Player:GetMouse()
  253. RootPart = Character["HumanoidRootPart"]
  254. Torso = Character["Torso"]
  255. Head = Character["Head"]
  256. RightArm = Character["Right Arm"]
  257. LeftArm = Character["Left Arm"]
  258. RightLeg = Character["Right Leg"]
  259. LeftLeg = Character["Left Leg"]
  260. RootJoint = RootPart["RootJoint"]
  261. Neck = Torso["Neck"]
  262. RightShoulder = Torso["Right Shoulder"]
  263. LeftShoulder = Torso["Left Shoulder"]
  264. RightHip = Torso["Right Hip"]
  265. LeftHip = Torso["Left Hip"]
  266. local sick = Instance.new("Sound",Torso)
  267.  
  268. IT = Instance.new
  269. CF = CFrame.new
  270. VT = Vector3.new
  271. RAD = math.rad
  272. C3 = Color3.new
  273. UD2 = UDim2.new
  274. BRICKC = BrickColor.new
  275. ANGLES = CFrame.Angles
  276. EULER = CFrame.fromEulerAnglesXYZ
  277. COS = math.cos
  278. ACOS = math.acos
  279. SIN = math.sin
  280. ASIN = math.asin
  281. ABS = math.abs
  282. MRANDOM = math.random
  283. FLOOR = math.floor
  284.  
  285. local Speed = 0.1
  286. AnimationSpeed=.8
  287. SmoothTime=2
  288.  
  289. function swait(num)
  290. if num==0 or num==nil then
  291. --if Stagger.Value==false or Stun.Value<=100 then
  292. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  293. owner.Character.Heartbeat.Event:wait()
  294. --end
  295. else
  296. for i=0,num do
  297. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  298. owner.Character.Heartbeat.Event:wait()
  299. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  300. break
  301. end]]
  302. end
  303. end
  304. end
  305. owner.Character:WaitForChild("Heartbeat")
  306.  
  307. frame = 1/60
  308. tf = 0
  309. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  310. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  311. lastframe = tick()
  312. owner.Character.Heartbeat:Fire() --ayy lmao
  313.  
  314. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  315. tf = tf + s
  316. if tf >= frame then
  317. if allowframeloss then
  318. owner.Character.Heartbeat:Fire()
  319. lastframe=tick()
  320. else
  321. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  322. for i=1, math.floor(tf/frame) do
  323. owner.Character.Heartbeat:Fire()
  324. end
  325. lastframe=tick()
  326. end
  327. if tossremainder then
  328. tf = 0
  329. else
  330. tf = tf - frame * math.floor(tf/frame)
  331. end
  332. end
  333. end)
  334.  
  335. Anim = {
  336. Properties = {
  337. Looping = true,
  338. Priority = Enum.AnimationPriority.Core
  339. },
  340. Keyframes = {
  341. [0] = {
  342. ["HumanoidRootPart"] = {
  343. ["Torso"] = {
  344. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  345. ["Left Leg"] = {
  346. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  347. },
  348. ["Right Leg"] = {
  349. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  350. },
  351. ["Left Arm"] = {
  352. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  353. },
  354. ["Right Arm"] = {
  355. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  356. },
  357. ["Head"] = {
  358. },
  359. },
  360. },
  361. },
  362. [0.1] = {
  363. ["HumanoidRootPart"] = {
  364. ["Torso"] = {
  365. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  366. ["Left Leg"] = {
  367. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  368. },
  369. ["Right Leg"] = {
  370. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  371. },
  372. ["Left Arm"] = {
  373. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  374. },
  375. ["Right Arm"] = {
  376. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  377. },
  378. },
  379. },
  380. },
  381. [0.2] = {
  382. ["HumanoidRootPart"] = {
  383. ["Torso"] = {
  384. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  385. ["Left Leg"] = {
  386. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  387. },
  388. ["Right Leg"] = {
  389. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  390. },
  391. ["Left Arm"] = {
  392. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  393. },
  394. ["Right Arm"] = {
  395. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  396. },
  397. },
  398. },
  399. },
  400. [0.3] = {
  401. ["HumanoidRootPart"] = {
  402. ["Torso"] = {
  403. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  404. ["Left Leg"] = {
  405. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  406. },
  407. ["Right Leg"] = {
  408. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  409. },
  410. ["Left Arm"] = {
  411. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  412. },
  413. ["Right Arm"] = {
  414. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  415. },
  416. },
  417. },
  418. },
  419. [0.4] = {
  420. ["HumanoidRootPart"] = {
  421. ["Torso"] = {
  422. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  423. ["Left Leg"] = {
  424. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  425. },
  426. ["Right Leg"] = {
  427. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  428. },
  429. ["Left Arm"] = {
  430. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  431. },
  432. ["Right Arm"] = {
  433. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  434. },
  435. },
  436. },
  437. },
  438. [0.5] = {
  439. ["HumanoidRootPart"] = {
  440. ["Torso"] = {
  441. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  442. ["Left Leg"] = {
  443. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  444. },
  445. ["Right Leg"] = {
  446. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  447. },
  448. ["Left Arm"] = {
  449. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  450. },
  451. ["Right Arm"] = {
  452. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  453. },
  454. },
  455. },
  456. },
  457. [0.6] = {
  458. ["HumanoidRootPart"] = {
  459. ["Torso"] = {
  460. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  461. ["Left Leg"] = {
  462. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  463. },
  464. ["Right Leg"] = {
  465. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  466. },
  467. ["Left Arm"] = {
  468. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  469. },
  470. ["Right Arm"] = {
  471. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  472. },
  473. },
  474. },
  475. },
  476. [0.7] = {
  477. ["HumanoidRootPart"] = {
  478. ["Torso"] = {
  479. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  480. ["Left Leg"] = {
  481. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  482. },
  483. ["Right Leg"] = {
  484. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  485. },
  486. ["Left Arm"] = {
  487. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  488. },
  489. ["Right Arm"] = {
  490. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  491. },
  492. },
  493. },
  494. },
  495. [0.8] = {
  496. ["HumanoidRootPart"] = {
  497. ["Torso"] = {
  498. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  499. ["Left Leg"] = {
  500. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  501. },
  502. ["Left Arm"] = {
  503. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  504. },
  505. ["Right Arm"] = {
  506. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  507. },
  508. },
  509. },
  510. },
  511. [0.9] = {
  512. ["HumanoidRootPart"] = {
  513. ["Torso"] = {
  514. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  515. ["Left Leg"] = {
  516. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  517. },
  518. ["Right Leg"] = {
  519. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  520. },
  521. ["Left Arm"] = {
  522. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  523. },
  524. ["Right Arm"] = {
  525. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  526. },
  527. },
  528. },
  529. },
  530. [1] = {
  531. ["HumanoidRootPart"] = {
  532. ["Torso"] = {
  533. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  534. ["Left Leg"] = {
  535. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  536. },
  537. ["Right Leg"] = {
  538. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  539. },
  540. ["Left Arm"] = {
  541. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  542. },
  543. ["Right Arm"] = {
  544. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  545. },
  546. },
  547. },
  548. },
  549. [1.1] = {
  550. ["HumanoidRootPart"] = {
  551. ["Torso"] = {
  552. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  553. ["Left Leg"] = {
  554. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  555. },
  556. ["Right Leg"] = {
  557. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  558. },
  559. ["Left Arm"] = {
  560. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  561. },
  562. ["Right Arm"] = {
  563. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  564. },
  565. },
  566. },
  567. },
  568. [1.15] = {
  569. ["Torso"] = {
  570. ["Right Arm"] = {
  571. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  572. },
  573. },
  574. },
  575. [1.2] = {
  576. ["HumanoidRootPart"] = {
  577. ["Torso"] = {
  578. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  579. ["Left Leg"] = {
  580. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  581. },
  582. ["Right Leg"] = {
  583. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  584. },
  585. ["Left Arm"] = {
  586. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  587. },
  588. ["Right Arm"] = {
  589. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  590. },
  591. },
  592. },
  593. },
  594. [1.3] = {
  595. ["HumanoidRootPart"] = {
  596. ["Torso"] = {
  597. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  598. ["Left Leg"] = {
  599. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  600. },
  601. ["Right Leg"] = {
  602. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  603. },
  604. ["Left Arm"] = {
  605. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  606. },
  607. ["Right Arm"] = {
  608. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  609. },
  610. },
  611. },
  612. },
  613. [1.35] = {
  614. ["Torso"] = {
  615. ["Left Leg"] = {
  616. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  617. },
  618. ["Left Arm"] = {
  619. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  620. },
  621. ["Right Arm"] = {
  622. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  623. },
  624. },
  625. },
  626. [1.4] = {
  627. ["HumanoidRootPart"] = {
  628. ["Torso"] = {
  629. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  630. ["Left Leg"] = {
  631. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  632. },
  633. ["Right Leg"] = {
  634. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  635. },
  636. ["Left Arm"] = {
  637. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  638. },
  639. ["Right Arm"] = {
  640. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  641. },
  642. },
  643. },
  644. },
  645. [1.45] = {
  646. ["Torso"] = {
  647. ["Left Arm"] = {
  648. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  649. },
  650. },
  651. },
  652. [1.5] = {
  653. ["HumanoidRootPart"] = {
  654. ["Torso"] = {
  655. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  656. ["Left Leg"] = {
  657. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  658. },
  659. ["Right Leg"] = {
  660. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  661. },
  662. ["Left Arm"] = {
  663. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  664. },
  665. ["Right Arm"] = {
  666. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  667. },
  668. },
  669. },
  670. },
  671. [1.6] = {
  672. ["HumanoidRootPart"] = {
  673. ["Torso"] = {
  674. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  675. ["Left Leg"] = {
  676. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  677. },
  678. ["Right Leg"] = {
  679. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  680. },
  681. ["Left Arm"] = {
  682. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  683. },
  684. ["Right Arm"] = {
  685. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  686. },
  687. },
  688. },
  689. },
  690. [1.7] = {
  691. ["HumanoidRootPart"] = {
  692. ["Torso"] = {
  693. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  694. ["Left Leg"] = {
  695. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  696. },
  697. ["Right Leg"] = {
  698. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  699. },
  700. ["Left Arm"] = {
  701. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  702. },
  703. ["Right Arm"] = {
  704. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  705. },
  706. },
  707. },
  708. },
  709. [1.8] = {
  710. ["HumanoidRootPart"] = {
  711. ["Torso"] = {
  712. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  713. ["Left Leg"] = {
  714. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  715. },
  716. ["Right Leg"] = {
  717. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  718. },
  719. ["Left Arm"] = {
  720. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  721. },
  722. ["Right Arm"] = {
  723. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  724. },
  725. },
  726. },
  727. },
  728. [1.9] = {
  729. ["HumanoidRootPart"] = {
  730. ["Torso"] = {
  731. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  732. ["Left Leg"] = {
  733. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  734. },
  735. ["Right Leg"] = {
  736. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  737. },
  738. ["Left Arm"] = {
  739. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  740. },
  741. ["Right Arm"] = {
  742. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  743. },
  744. },
  745. },
  746. },
  747. [2] = {
  748. ["HumanoidRootPart"] = {
  749. ["Torso"] = {
  750. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  751. ["Left Leg"] = {
  752. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  753. },
  754. ["Right Leg"] = {
  755. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  756. },
  757. ["Left Arm"] = {
  758. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  759. },
  760. ["Right Arm"] = {
  761. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  762. },
  763. },
  764. },
  765. },
  766. [2.1] = {
  767. ["HumanoidRootPart"] = {
  768. ["Torso"] = {
  769. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  770. ["Left Leg"] = {
  771. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  772. },
  773. ["Right Leg"] = {
  774. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  775. },
  776. ["Left Arm"] = {
  777. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  778. },
  779. ["Right Arm"] = {
  780. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  781. },
  782. },
  783. },
  784. },
  785. [2.2] = {
  786. ["HumanoidRootPart"] = {
  787. ["Torso"] = {
  788. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  789. ["Left Leg"] = {
  790. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  791. },
  792. ["Right Leg"] = {
  793. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  794. },
  795. ["Left Arm"] = {
  796. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  797. },
  798. ["Right Arm"] = {
  799. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  800. },
  801. },
  802. },
  803. },
  804. [2.3] = {
  805. ["HumanoidRootPart"] = {
  806. ["Torso"] = {
  807. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  808. ["Left Leg"] = {
  809. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  810. },
  811. ["Right Leg"] = {
  812. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  813. },
  814. ["Left Arm"] = {
  815. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  816. },
  817. ["Right Arm"] = {
  818. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  819. },
  820. },
  821. },
  822. },
  823. [2.4] = {
  824. ["HumanoidRootPart"] = {
  825. ["Torso"] = {
  826. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  827. ["Left Leg"] = {
  828. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  829. },
  830. ["Right Leg"] = {
  831. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  832. },
  833. ["Left Arm"] = {
  834. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  835. },
  836. ["Right Arm"] = {
  837. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  838. },
  839. },
  840. },
  841. },
  842. [2.5] = {
  843. ["HumanoidRootPart"] = {
  844. ["Torso"] = {
  845. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  846. ["Left Leg"] = {
  847. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  848. },
  849. ["Right Leg"] = {
  850. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  851. },
  852. ["Left Arm"] = {
  853. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  854. },
  855. ["Right Arm"] = {
  856. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  857. },
  858. },
  859. },
  860. },
  861. [2.6] = {
  862. ["HumanoidRootPart"] = {
  863. ["Torso"] = {
  864. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  865. ["Left Leg"] = {
  866. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  867. },
  868. ["Right Leg"] = {
  869. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  870. },
  871. ["Left Arm"] = {
  872. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  873. },
  874. ["Right Arm"] = {
  875. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  876. },
  877. },
  878. },
  879. },
  880. [2.7] = {
  881. ["HumanoidRootPart"] = {
  882. ["Torso"] = {
  883. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  884. ["Left Leg"] = {
  885. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  886. },
  887. ["Right Leg"] = {
  888. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  889. },
  890. ["Left Arm"] = {
  891. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  892. },
  893. ["Right Arm"] = {
  894. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  895. },
  896. },
  897. },
  898. },
  899. [2.8] = {
  900. ["HumanoidRootPart"] = {
  901. ["Torso"] = {
  902. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  903. ["Left Leg"] = {
  904. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  905. },
  906. ["Right Leg"] = {
  907. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  908. },
  909. ["Left Arm"] = {
  910. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  911. },
  912. ["Right Arm"] = {
  913. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  914. },
  915. },
  916. },
  917. },
  918. [2.9] = {
  919. ["HumanoidRootPart"] = {
  920. ["Torso"] = {
  921. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  922. ["Left Leg"] = {
  923. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  924. },
  925. ["Right Leg"] = {
  926. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  927. },
  928. ["Left Arm"] = {
  929. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  930. },
  931. ["Right Arm"] = {
  932. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  933. },
  934. },
  935. },
  936. },
  937. [3] = {
  938. ["HumanoidRootPart"] = {
  939. ["Torso"] = {
  940. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  941. ["Left Leg"] = {
  942. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  943. },
  944. ["Right Leg"] = {
  945. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  946. },
  947. ["Left Arm"] = {
  948. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  949. },
  950. ["Right Arm"] = {
  951. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  952. },
  953. },
  954. },
  955. },
  956. [3.1] = {
  957. ["HumanoidRootPart"] = {
  958. ["Torso"] = {
  959. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  960. ["Left Leg"] = {
  961. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  962. },
  963. ["Right Leg"] = {
  964. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  965. },
  966. ["Left Arm"] = {
  967. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  968. },
  969. ["Right Arm"] = {
  970. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  971. },
  972. },
  973. },
  974. },
  975. [3.2] = {
  976. ["HumanoidRootPart"] = {
  977. ["Torso"] = {
  978. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  979. ["Left Leg"] = {
  980. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  981. },
  982. ["Right Leg"] = {
  983. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  984. },
  985. ["Left Arm"] = {
  986. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  987. },
  988. ["Right Arm"] = {
  989. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  990. },
  991. },
  992. },
  993. },
  994. [3.3] = {
  995. ["HumanoidRootPart"] = {
  996. ["Torso"] = {
  997. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  998. ["Left Leg"] = {
  999. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  1000. },
  1001. ["Right Leg"] = {
  1002. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  1003. },
  1004. ["Left Arm"] = {
  1005. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  1006. },
  1007. ["Right Arm"] = {
  1008. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  1009. },
  1010. ["Head"] = {
  1011. },
  1012. },
  1013. },
  1014. },
  1015. [3.35] = {
  1016. ["Torso"] = {
  1017. ["Left Arm"] = {
  1018. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  1019. },
  1020. ["Right Arm"] = {
  1021. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  1022. },
  1023. },
  1024. },
  1025. [3.4] = {
  1026. ["HumanoidRootPart"] = {
  1027. ["Torso"] = {
  1028. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  1029. ["Left Leg"] = {
  1030. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  1031. },
  1032. ["Right Leg"] = {
  1033. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1034. },
  1035. ["Left Arm"] = {
  1036. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1037. },
  1038. ["Right Arm"] = {
  1039. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1040. },
  1041. },
  1042. },
  1043. },
  1044. [3.5] = {
  1045. ["HumanoidRootPart"] = {
  1046. ["Torso"] = {
  1047. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1048. ["Left Leg"] = {
  1049. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1050. },
  1051. ["Right Leg"] = {
  1052. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1053. },
  1054. ["Left Arm"] = {
  1055. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1056. },
  1057. ["Right Arm"] = {
  1058. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1059. },
  1060. },
  1061. },
  1062. },
  1063. [3.6] = {
  1064. ["HumanoidRootPart"] = {
  1065. ["Torso"] = {
  1066. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1067. ["Left Leg"] = {
  1068. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1069. },
  1070. ["Right Leg"] = {
  1071. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1072. },
  1073. ["Left Arm"] = {
  1074. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1075. },
  1076. ["Right Arm"] = {
  1077. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1078. },
  1079. },
  1080. },
  1081. },
  1082. [3.7] = {
  1083. ["HumanoidRootPart"] = {
  1084. ["Torso"] = {
  1085. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1086. ["Left Leg"] = {
  1087. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1088. },
  1089. ["Right Leg"] = {
  1090. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1091. },
  1092. ["Left Arm"] = {
  1093. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1094. },
  1095. ["Right Arm"] = {
  1096. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1097. },
  1098. },
  1099. },
  1100. },
  1101. [3.8] = {
  1102. ["HumanoidRootPart"] = {
  1103. ["Torso"] = {
  1104. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1105. ["Left Leg"] = {
  1106. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1107. },
  1108. ["Right Leg"] = {
  1109. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1110. },
  1111. ["Left Arm"] = {
  1112. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1113. },
  1114. ["Right Arm"] = {
  1115. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1116. },
  1117. },
  1118. },
  1119. },
  1120. [3.9] = {
  1121. ["HumanoidRootPart"] = {
  1122. ["Torso"] = {
  1123. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1124. ["Left Leg"] = {
  1125. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1126. },
  1127. ["Right Leg"] = {
  1128. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1129. },
  1130. ["Left Arm"] = {
  1131. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1132. },
  1133. ["Right Arm"] = {
  1134. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1135. },
  1136. },
  1137. },
  1138. },
  1139. [4] = {
  1140. ["HumanoidRootPart"] = {
  1141. ["Torso"] = {
  1142. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1143. ["Left Leg"] = {
  1144. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1145. },
  1146. ["Right Leg"] = {
  1147. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1148. },
  1149. ["Left Arm"] = {
  1150. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1151. },
  1152. ["Right Arm"] = {
  1153. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1154. },
  1155. },
  1156. },
  1157. },
  1158. [4.1] = {
  1159. ["HumanoidRootPart"] = {
  1160. ["Torso"] = {
  1161. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1162. ["Left Leg"] = {
  1163. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1164. },
  1165. ["Right Leg"] = {
  1166. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1167. },
  1168. ["Left Arm"] = {
  1169. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1170. },
  1171. ["Right Arm"] = {
  1172. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1173. },
  1174. },
  1175. },
  1176. },
  1177. [4.2] = {
  1178. ["HumanoidRootPart"] = {
  1179. ["Torso"] = {
  1180. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1181. ["Left Leg"] = {
  1182. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1183. },
  1184. ["Right Leg"] = {
  1185. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1186. },
  1187. ["Left Arm"] = {
  1188. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1189. },
  1190. ["Right Arm"] = {
  1191. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1192. },
  1193. },
  1194. },
  1195. },
  1196. [4.3] = {
  1197. ["HumanoidRootPart"] = {
  1198. ["Torso"] = {
  1199. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1200. ["Left Leg"] = {
  1201. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1202. },
  1203. ["Right Leg"] = {
  1204. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1205. },
  1206. ["Left Arm"] = {
  1207. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1208. },
  1209. ["Right Arm"] = {
  1210. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1211. },
  1212. },
  1213. },
  1214. },
  1215. [4.4] = {
  1216. ["HumanoidRootPart"] = {
  1217. ["Torso"] = {
  1218. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1219. ["Left Leg"] = {
  1220. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1221. },
  1222. ["Right Leg"] = {
  1223. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1224. },
  1225. ["Left Arm"] = {
  1226. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1227. },
  1228. ["Right Arm"] = {
  1229. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1230. },
  1231. },
  1232. },
  1233. },
  1234. [4.5] = {
  1235. ["HumanoidRootPart"] = {
  1236. ["Torso"] = {
  1237. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1238. ["Left Leg"] = {
  1239. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1240. },
  1241. ["Right Leg"] = {
  1242. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1243. },
  1244. ["Left Arm"] = {
  1245. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1246. },
  1247. ["Right Arm"] = {
  1248. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1249. },
  1250. },
  1251. },
  1252. },
  1253. [4.6] = {
  1254. ["HumanoidRootPart"] = {
  1255. ["Torso"] = {
  1256. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1257. ["Left Leg"] = {
  1258. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1259. },
  1260. ["Right Leg"] = {
  1261. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1262. },
  1263. ["Left Arm"] = {
  1264. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1265. },
  1266. ["Right Arm"] = {
  1267. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1268. },
  1269. },
  1270. },
  1271. },
  1272. [4.7] = {
  1273. ["HumanoidRootPart"] = {
  1274. ["Torso"] = {
  1275. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1276. ["Left Leg"] = {
  1277. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1278. },
  1279. ["Right Leg"] = {
  1280. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1281. },
  1282. ["Left Arm"] = {
  1283. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1284. },
  1285. ["Right Arm"] = {
  1286. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1287. },
  1288. },
  1289. },
  1290. },
  1291. [4.8] = {
  1292. ["HumanoidRootPart"] = {
  1293. ["Torso"] = {
  1294. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1295. ["Left Leg"] = {
  1296. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1297. },
  1298. ["Right Leg"] = {
  1299. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1300. },
  1301. ["Left Arm"] = {
  1302. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1303. },
  1304. ["Right Arm"] = {
  1305. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1306. },
  1307. },
  1308. },
  1309. },
  1310. [4.9] = {
  1311. ["HumanoidRootPart"] = {
  1312. ["Torso"] = {
  1313. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1314. ["Left Leg"] = {
  1315. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1316. },
  1317. ["Right Leg"] = {
  1318. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1319. },
  1320. ["Left Arm"] = {
  1321. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1322. },
  1323. ["Right Arm"] = {
  1324. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1325. },
  1326. },
  1327. },
  1328. },
  1329. [5] = {
  1330. ["HumanoidRootPart"] = {
  1331. ["Torso"] = {
  1332. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1333. ["Left Leg"] = {
  1334. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1335. },
  1336. ["Right Leg"] = {
  1337. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1338. },
  1339. ["Left Arm"] = {
  1340. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1341. },
  1342. ["Right Arm"] = {
  1343. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1344. },
  1345. },
  1346. },
  1347. },
  1348. [5.1] = {
  1349. ["HumanoidRootPart"] = {
  1350. ["Torso"] = {
  1351. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1352. ["Left Leg"] = {
  1353. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1354. },
  1355. ["Right Leg"] = {
  1356. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1357. },
  1358. ["Left Arm"] = {
  1359. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1360. },
  1361. ["Right Arm"] = {
  1362. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1363. },
  1364. },
  1365. },
  1366. },
  1367. [5.2] = {
  1368. ["HumanoidRootPart"] = {
  1369. ["Torso"] = {
  1370. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1371. ["Left Leg"] = {
  1372. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1373. },
  1374. ["Right Leg"] = {
  1375. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1376. },
  1377. ["Left Arm"] = {
  1378. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1379. },
  1380. ["Right Arm"] = {
  1381. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1382. },
  1383. },
  1384. },
  1385. },
  1386. [5.3] = {
  1387. ["HumanoidRootPart"] = {
  1388. ["Torso"] = {
  1389. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1390. ["Left Leg"] = {
  1391. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1392. },
  1393. ["Right Leg"] = {
  1394. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1395. },
  1396. ["Left Arm"] = {
  1397. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1398. },
  1399. ["Right Arm"] = {
  1400. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1401. },
  1402. },
  1403. },
  1404. },
  1405. [5.4] = {
  1406. ["HumanoidRootPart"] = {
  1407. ["Torso"] = {
  1408. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1409. ["Left Leg"] = {
  1410. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1411. },
  1412. ["Right Leg"] = {
  1413. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1414. },
  1415. ["Left Arm"] = {
  1416. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1417. },
  1418. ["Right Arm"] = {
  1419. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1420. },
  1421. },
  1422. },
  1423. },
  1424. [5.5] = {
  1425. ["HumanoidRootPart"] = {
  1426. ["Torso"] = {
  1427. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1428. ["Left Leg"] = {
  1429. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1430. },
  1431. ["Right Leg"] = {
  1432. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1433. },
  1434. ["Left Arm"] = {
  1435. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1436. },
  1437. ["Right Arm"] = {
  1438. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1439. },
  1440. },
  1441. },
  1442. },
  1443. [5.6] = {
  1444. ["HumanoidRootPart"] = {
  1445. ["Torso"] = {
  1446. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1447. ["Left Leg"] = {
  1448. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1449. },
  1450. ["Right Leg"] = {
  1451. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1452. },
  1453. ["Left Arm"] = {
  1454. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1455. },
  1456. ["Right Arm"] = {
  1457. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1458. },
  1459. },
  1460. },
  1461. },
  1462. [5.7] = {
  1463. ["HumanoidRootPart"] = {
  1464. ["Torso"] = {
  1465. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1466. ["Left Leg"] = {
  1467. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1468. },
  1469. ["Right Leg"] = {
  1470. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1471. },
  1472. ["Left Arm"] = {
  1473. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1474. },
  1475. ["Right Arm"] = {
  1476. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1477. },
  1478. },
  1479. },
  1480. },
  1481. [5.8] = {
  1482. ["HumanoidRootPart"] = {
  1483. ["Torso"] = {
  1484. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1485. ["Left Leg"] = {
  1486. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1487. },
  1488. ["Right Leg"] = {
  1489. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1490. },
  1491. ["Left Arm"] = {
  1492. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1493. },
  1494. ["Right Arm"] = {
  1495. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1496. },
  1497. },
  1498. },
  1499. },
  1500. [5.9] = {
  1501. ["HumanoidRootPart"] = {
  1502. ["Torso"] = {
  1503. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1504. ["Left Leg"] = {
  1505. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1506. },
  1507. ["Right Leg"] = {
  1508. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1509. },
  1510. ["Left Arm"] = {
  1511. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1512. },
  1513. ["Right Arm"] = {
  1514. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1515. },
  1516. },
  1517. },
  1518. },
  1519. [6] = {
  1520. ["HumanoidRootPart"] = {
  1521. ["Torso"] = {
  1522. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1523. ["Left Leg"] = {
  1524. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1525. },
  1526. ["Right Leg"] = {
  1527. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1528. },
  1529. ["Left Arm"] = {
  1530. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1531. },
  1532. ["Right Arm"] = {
  1533. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1534. },
  1535. },
  1536. },
  1537. },
  1538. [6.1] = {
  1539. ["HumanoidRootPart"] = {
  1540. ["Torso"] = {
  1541. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1542. ["Left Leg"] = {
  1543. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1544. },
  1545. ["Right Leg"] = {
  1546. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1547. },
  1548. ["Left Arm"] = {
  1549. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1550. },
  1551. ["Right Arm"] = {
  1552. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1553. },
  1554. },
  1555. },
  1556. },
  1557. [6.2] = {
  1558. ["HumanoidRootPart"] = {
  1559. ["Torso"] = {
  1560. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1561. ["Left Leg"] = {
  1562. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1563. },
  1564. ["Right Leg"] = {
  1565. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1566. },
  1567. ["Left Arm"] = {
  1568. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1569. },
  1570. ["Right Arm"] = {
  1571. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1572. },
  1573. },
  1574. },
  1575. },
  1576. [6.3] = {
  1577. ["HumanoidRootPart"] = {
  1578. ["Torso"] = {
  1579. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1580. ["Left Leg"] = {
  1581. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1582. },
  1583. ["Right Leg"] = {
  1584. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1585. },
  1586. ["Left Arm"] = {
  1587. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1588. },
  1589. ["Right Arm"] = {
  1590. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1591. },
  1592. },
  1593. },
  1594. },
  1595. [6.4] = {
  1596. ["HumanoidRootPart"] = {
  1597. ["Torso"] = {
  1598. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1599. ["Left Leg"] = {
  1600. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1601. },
  1602. ["Right Leg"] = {
  1603. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1604. },
  1605. ["Left Arm"] = {
  1606. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1607. },
  1608. ["Right Arm"] = {
  1609. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1610. },
  1611. },
  1612. },
  1613. },
  1614. [6.5] = {
  1615. ["HumanoidRootPart"] = {
  1616. ["Torso"] = {
  1617. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1618. ["Left Leg"] = {
  1619. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1620. },
  1621. ["Right Leg"] = {
  1622. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1623. },
  1624. ["Left Arm"] = {
  1625. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1626. },
  1627. ["Right Arm"] = {
  1628. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1629. },
  1630. },
  1631. },
  1632. },
  1633. }
  1634. }
  1635.  
  1636. local number=0
  1637.  
  1638. LastTimeSetTotal=0
  1639. local savec0 = {}
  1640.  
  1641.  
  1642. GetAnimCF = function(limb,Time)
  1643.  
  1644. local GA = nil
  1645. coroutine.resume(coroutine.create(function()
  1646.  
  1647. if limb == "Torso" then
  1648. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1649. else
  1650. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1651.  
  1652. end
  1653. end))
  1654. return GA
  1655. end
  1656.  
  1657.  
  1658.  
  1659. local model = nil
  1660. if owner ~= nil then
  1661. model = owner.Character
  1662. else
  1663. model = game:GetService("Players").localPlayer.Character
  1664. end
  1665. function GatherAllInstances(Parent)
  1666. local Instances = {}
  1667. local function GatherInstances(Parent)
  1668. for i, v in pairs(Parent:GetChildren()) do
  1669. GatherInstances(v)
  1670. table.insert(Instances, v)
  1671. end
  1672. end
  1673. GatherInstances(Parent)
  1674. return Instances
  1675. end
  1676.  
  1677.  
  1678.  
  1679.  
  1680. for i, v in pairs(GatherAllInstances(model)) do
  1681. if v:IsA("BasePart") then
  1682. for i, v2 in pairs(GatherAllInstances(model)) do
  1683. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1684.  
  1685. local saveCF = v2.C0
  1686. table.insert(savec0,{v2.Name,saveCF})
  1687.  
  1688. end
  1689. end
  1690. end end
  1691.  
  1692.  
  1693.  
  1694.  
  1695. RunAnim = function(Time)
  1696.  
  1697.  
  1698.  
  1699.  
  1700.  
  1701.  
  1702. local speed = Time-LastTimeSetTotal
  1703.  
  1704. speed = speed*AnimationSpeed
  1705. LastTimeSetTotal = Time
  1706.  
  1707.  
  1708.  
  1709. local doing = true
  1710.  
  1711. coroutine.resume(coroutine.create(function()
  1712. for i, v in pairs(GatherAllInstances(model)) do
  1713. if v:IsA("BasePart") then
  1714. for i, v2 in pairs(GatherAllInstances(model)) do
  1715. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1716.  
  1717. --print(v.Name)
  1718. local GotAnim = GetAnimCF(v.Name,Time)
  1719. --print(GotAnim)
  1720. local saveCF = nil
  1721. for i,v3 in pairs(savec0) do
  1722. if v2.name == v3[1] then
  1723. saveCF = v3[2]
  1724. end
  1725. end
  1726.  
  1727. --print(saveCF)
  1728.  
  1729. if GotAnim ~= nil and saveCF ~= nil then
  1730.  
  1731.  
  1732. coroutine.resume(coroutine.create(function()
  1733. while doing == true do
  1734. swait()
  1735. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1736. end
  1737.  
  1738. end))
  1739. --v2.C0 = saveCF*GotAnim
  1740.  
  1741.  
  1742. end
  1743.  
  1744. end
  1745.  
  1746. end
  1747. end end
  1748.  
  1749.  
  1750. end))
  1751. wait(speed)
  1752. doing = false
  1753. end
  1754. while true do
  1755. RunAnim(0)
  1756. RunAnim(0.1)
  1757. RunAnim(0.2)
  1758. RunAnim(0.3)
  1759. RunAnim(0.4)
  1760. RunAnim(0.5)
  1761. RunAnim(0.6)
  1762. RunAnim(0.7)
  1763. RunAnim(0.8)
  1764. RunAnim(0.9)
  1765. RunAnim(1)
  1766. -----------
  1767. RunAnim(1.1)
  1768. RunAnim(1.15)
  1769. RunAnim(1.2)
  1770. RunAnim(1.3)
  1771. RunAnim(1.35)
  1772. RunAnim(1.4)
  1773. RunAnim(1.45)
  1774. RunAnim(1.5)
  1775. RunAnim(1.6)
  1776. RunAnim(1.7)
  1777. RunAnim(1.8)
  1778. RunAnim(1.9)
  1779. RunAnim(2)
  1780. -----------
  1781.  
  1782. RunAnim(2.1)
  1783. RunAnim(2.2)
  1784. RunAnim(2.3)
  1785. RunAnim(2.4)
  1786. RunAnim(2.5)
  1787. RunAnim(2.6)
  1788. RunAnim(2.7)
  1789. RunAnim(2.8)
  1790. RunAnim(2.9)
  1791. RunAnim(3)
  1792. -----------
  1793.  
  1794. RunAnim(3.1)
  1795. RunAnim(3.2)
  1796. RunAnim(3.3)
  1797. RunAnim(3.35)
  1798. RunAnim(3.4)
  1799. RunAnim(3.5)
  1800. RunAnim(3.6)
  1801. RunAnim(3.7)
  1802. RunAnim(3.8)
  1803. RunAnim(3.9)
  1804. RunAnim(4)
  1805. -----------
  1806.  
  1807. RunAnim(4.1)
  1808. RunAnim(4.2)
  1809. RunAnim(4.3)
  1810. RunAnim(4.4)
  1811. RunAnim(4.5)
  1812. RunAnim(4.6)
  1813. RunAnim(4.7)
  1814. RunAnim(4.8)
  1815. RunAnim(4.9)
  1816. RunAnim(5)
  1817. -----------
  1818.  
  1819. RunAnim(5.1)
  1820. RunAnim(5.2)
  1821. RunAnim(5.3)
  1822. RunAnim(5.4)
  1823. RunAnim(5.5)
  1824. RunAnim(5.6)
  1825. RunAnim(5.7)
  1826. RunAnim(5.8)
  1827. RunAnim(5.9)
  1828. RunAnim(6)
  1829. -----------
  1830.  
  1831. RunAnim(6.1)
  1832. RunAnim(6.2)
  1833. RunAnim(6.3)
  1834. RunAnim(6.4)
  1835. RunAnim(6.5)
  1836. LastTimeSetTotal = .1
  1837. Humanoid.MaxHealth = "inf"
  1838. Humanoid.Health = "inf"
  1839. sick.SoundId = "rbxassetid://1881895904"
  1840. sick.Looped = true
  1841. sick.Pitch = 1
  1842. sick.Volume = 10
  1843. sick:Resume()
  1844. sick.Parent = Torso
  1845. refit()
  1846. end
  1847. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement