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RedoGaming

arsenal kill all

Sep 7th, 2020 (edited)
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  1. local Gun = game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value);
  2. local Crit = math.random() > .6 and true or false;
  3. for i,v in pairs(game.Players:GetPlayers()) do
  4. if v and v.Character and v.Character:FindFirstChild("Head") then
  5. local Distance = (game.Players.LocalPlayer.Character.Head.Position - v.Character.Head.Position).magnitude
  6. for i = 1,10 do
  7. game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,
  8. v.Character.Head.Position + Vector3.new(math.random(), math.random(), math.random()),
  9. Gun.Name,
  10. Crit and 2 or 1,
  11. Distance,
  12. Backstab,
  13. Crit,
  14. false,
  15. 1,
  16. false,
  17. Gun.FireRate.Value,
  18. Gun.ReloadTime.Value,
  19. Gun.Ammo.Value,
  20. Gun.StoredAmmo.Value,
  21. Gun.Bullets.Value,
  22. Gun.EquipTime.Value,
  23. Gun.RecoilControl.Value,
  24. Gun.Auto.Value,
  25. Gun['Speed%'].Value,
  26. game.ReplicatedStorage.wkspc.DistributedTime.Value);
  27. end
  28. end
  29. end
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