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- --[[
- ______ __ __ ____ __ ______
- / _/ _/ / \/ \ / __/___ __ _______/ /_ / / /
- / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // /
- / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // /
- / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // /
- /__/__/ /__/__/
- --]]
- wait()
- Player = game.Players.LocalPlayer
- Object = Player.Character.HumanoidRootPart
- Arm1 = Player.Character["Right Arm"]
- PreviousA1 = Arm1.CFrame.p
- Arm2 = Player.Character["Left Arm"]
- PreviousA2 = Arm2.CFrame.p
- Leg1 = Player.Character["Right Leg"]
- PreviousL1 = Leg1.CFrame.p
- Leg2 = Player.Character["Left Leg"]
- PreviousL2 = Leg2.CFrame.p
- Run = game["Run Service"]
- script.Parent = Player.Backpack
- PreviousP = Object.CFrame.p
- Running = false
- Phase = false
- PhaseActive = false
- Morph = false
- MorphActive = false
- Tornado = false
- TornadoRadius = 50
- TornadoActive = false
- Aura = false
- Portal = false
- PortalEnd = false
- MaxZ = 15
- MinZ = -15
- LightMaxX = 5
- LightMinX = 0
- LightMaxX2 = 0
- LightMinX2 = -5
- LightMaxY = 5
- LightMinY = -1
- Rotation = 0
- Length = 10
- Color = BrickColor.new("Lapis")
- PColor = Color3.new(255,255,0)
- PrevPoint1 = nil
- PrevPoint2 = nil
- PrevPoint3 = nil
- PrevPoint4 = nil
- PrevPoint5 = nil
- PrevPoint6 = nil
- PrevPoint7 = nil
- PrevPoint8 = nil
- PrevPoint9 = nil
- PrevPoint10 = nil
- PrevPoint11 = nil
- PrevPoint12 = nil
- angle = 0
- Mouse = Player:GetMouse()
- Player.Character.Humanoid.WalkSpeed = 100
- Nil = function()
- PrevPoint1 = "Empty"
- PrevPoint2 = "Empty"
- PrevPoint3 = "Empty"
- PrevPoint4 = "Empty"
- PrevPoint5 = "Empty"
- PrevPoint6 = "Empty"
- PrevPoint7 = "Empty"
- PrevPoint8 = "Empty"
- PrevPoint9 = "Empty"
- PrevPoint10 = "Empty"
- PrevPoint11 = "Empty"
- PrevPoint12 = "Empty"
- end
- local Lightning = coroutine.wrap(function()
- while Run.Stepped:wait() do
- if Portal == false and Aura == true then
- PreviousSpot = Player.Character.Torso.CFrame * CFrame.new(math.random(-2,2),math.random(-3,2),math.random(-1,1))
- local Model = Instance.new("Model",workspace)
- for Parts = 1,10 do
- local Light = Instance.new("Part",Model)
- Light.CanCollide = false
- Light.Anchored = true
- Light.BrickColor = Color
- Light.Material = "Neon"
- local PLight = Instance.new("PointLight",Light)
- PLight.Color = PColor
- local Point1 = Instance.new("Part",Model)
- Point1.CanCollide = false
- Point1.Anchored = true
- Point1.Size = Vector3.new(0.2,0.2,0.2)
- Point1.CFrame = PreviousSpot
- Point1.Transparency = 1
- local Point2 = Instance.new("Part",Model)
- Point2.CanCollide = false
- Point2.Anchored = true
- Point2.Size = Vector3.new(0.2,0.2,0.2)
- Point2.Transparency = 1
- Point2.CFrame = Player.Character.Torso.CFrame * CFrame.new(math.random(-100,100)*0.025,math.random(-100,100)*0.03,math.random(-100,100)*0.01)
- local Distance = (Point1.CFrame.p-Point2.CFrame.p).magnitude
- Light.Size = Vector3.new(0.2,0.2,Distance)
- Light.CFrame = CFrame.new(Point1.CFrame.p,Point2.CFrame.p) * CFrame.new(0,0,-Distance/2)
- PreviousSpot = Point2.CFrame
- end
- local Children = Model:GetChildren()
- wait(0.1)
- for i = 1,#Children do
- if Children[i]:IsA("Part") then
- Children[i].Transparency = 1
- end
- game.Debris:AddItem(Children[i],0)
- end
- end
- end
- end)
- Lightning()
- TornadoFunction = function()
- local TornadoModel = Instance.new("Model",workspace)
- local Center = Instance.new("Part",TornadoModel)
- Center.Anchored = true
- Center.CanCollide = false
- Center.Transparency = 1
- Center.Size = Vector3.new(2,2,2)
- Center.CFrame = Object.CFrame * CFrame.new(0,0,-20)
- local Death = Instance.new("Part",TornadoModel)
- Death.Anchored = true
- Death.CanCollide = false
- Death.Transparency = 1
- Death.Size = Vector3.new(TornadoRadius+15,TornadoRadius+15,TornadoRadius+15)
- Death.CFrame = Center.CFrame
- Death.Touched:connect(function(Touch)
- if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
- Touch.Parent.Humanoid.Health = 0
- end
- end)
- local TornadoFunc = function()
- local Tornanimation = coroutine.wrap(function()
- while Run.Stepped:wait() do
- if Tornado == false then Death:Destroy() break end
- angle = angle + 0.1
- Death.CFrame = Death.CFrame * CFrame.Angles(0.1,0.1,0.1)
- Object.Anchored = false
- Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius)
- Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0)
- end
- end)
- Tornanimation()
- end
- TornadoFunc()
- end
- PhaseFunction = function()
- local Phase = coroutine.wrap(function()
- while wait() do
- if Phase == false then break end
- if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
- Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
- end
- end
- end)
- Phase()
- end
- PortalFunction = function()
- local PortalBlock = Instance.new("Part",workspace)
- PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100)
- PortalBlock.Transparency = 1
- PortalBlock.Anchored = true
- PortalBlock.CanCollide = false
- PortalBlock.Size = Vector3.new(20,20,0.2)
- PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
- local Gui = Instance.new("SurfaceGui",PortalBlock)
- local Img = Instance.new("ImageLabel",Gui)
- Img.Size = UDim2.new(2,0,2,0)
- Img.Position = UDim2.new(-0.5,0,-0.5,0)
- Img.Transparency = 1
- Img.Image = "http://www.roblox.com/asset/?id=21315275"
- local Gui = Instance.new("SurfaceGui",PortalBlock)
- Gui.Face = "Back"
- local Img = Instance.new("ImageLabel",Gui)
- Img.Size = UDim2.new(2,0,2,0)
- Img.Position = UDim2.new(-0.5,0,-0.5,0)
- Img.Transparency = 1
- Img.Image = "http://www.roblox.com/asset/?id=21315275"
- Object.CFrame = PortalBlock.CFrame
- local Face = Object.Parent.Head.face.Texture
- local ObjectC = Object.Parent:GetChildren()
- for i = 1,#ObjectC do
- if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
- ObjectC[i].Transparency = 1
- elseif ObjectC[i]:IsA("Hat") then
- ObjectC[i].Handle.Transparency = 1
- end
- if ObjectC[i].Name == "Head" then
- ObjectC[i].face.Texture = ""
- end
- end
- local PortalR = coroutine.wrap(function()
- wait(0.1)
- Portal = true
- PortalEnd = true
- while wait(0.001) do
- if Portal == false then
- break
- end
- Nil()
- PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1)
- wait(0.01)
- end
- PortalBlock:Destroy()
- for i = 1,#ObjectC do
- if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
- ObjectC[i].Transparency = 0
- elseif ObjectC[i]:IsA("Hat") then
- ObjectC[i].Handle.Transparency = 0
- end
- if ObjectC[i].Name == "Head" then
- ObjectC[i].face.Texture = Face
- end
- end
- for i,v in pairs(Player.Character:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- local PortalBlock = Instance.new("Part",workspace)
- PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0)
- PortalBlock.Transparency = 1
- PortalBlock.Anchored = true
- PortalBlock.CanCollide = false
- PortalBlock.Size = Vector3.new(20,20,0.2)
- PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
- local Gui = Instance.new("SurfaceGui",PortalBlock)
- local Img = Instance.new("ImageLabel",Gui)
- Img.Size = UDim2.new(2,0,2,0)
- Img.Position = UDim2.new(-0.5,0,-0.5,0)
- Img.Transparency = 1
- Img.Image = "http://www.roblox.com/asset/?id=21315275"
- local Gui = Instance.new("SurfaceGui",PortalBlock)
- Gui.Face = "Back"
- local Img = Instance.new("ImageLabel",Gui)
- Img.Size = UDim2.new(2,0,2,0)
- Img.Position = UDim2.new(-0.5,0,-0.5,0)
- Img.Transparency = 1
- Img.Image = "http://www.roblox.com/asset/?id=21315275"
- Object.CFrame = PortalBlock.CFrame
- PreviousA1 = Arm1.CFrame.p
- PreviousA2 = Arm2.CFrame.p
- PreviousL1 = Leg1.CFrame.p
- PreviousL2 = Leg2.CFrame.p
- PreviousP = Object.CFrame.p
- PortalEnd = false
- wait(2)
- PortalBlock:Destroy()
- end)
- PortalR()
- end
- MorphFunction = function()
- local MaxX = 100
- local MinX = -100
- local MaxY = 100
- local MinY = -100
- local MaxZ = 100
- local MinZ = -100
- local Morph = coroutine.wrap(function()
- while Run.Stepped:wait(0.1) do
- if Morph == false then break end
- local Model = Instance.new("Model",workspace)
- for i,v in pairs(Player.Character:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Clone().Parent = Model
- end
- if v:IsA("Shirt") then
- v:Clone().Parent = Model
- end
- if v:IsA("Pants") then
- v:Clone().Parent = Model
- end
- end
- local Humanoid = Instance.new("Humanoid",Model)
- local LeftArm = Player.Character["Left Arm"]:Clone()
- LeftArm.Parent = Model
- LeftArm.Transparency = 0.4
- LeftArm.Anchored = true
- LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
- local RightArm = Player.Character["Right Arm"]:Clone()
- RightArm.Parent = Model
- RightArm.Transparency = 0.4
- RightArm.Anchored = true
- RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
- local LeftLeg = Player.Character["Left Leg"]:Clone()
- LeftLeg.Parent = Model
- LeftLeg.Transparency = 0.4
- LeftLeg.Anchored = true
- LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
- local RightLeg = Player.Character["Right Leg"]:Clone()
- RightLeg.Parent = Model
- RightLeg.Transparency = 0.4
- RightLeg.Anchored = true
- RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
- local Children = Model:GetChildren()
- wait(0.01)
- for i = 1,#Children do
- if Children[i]:IsA("Part") then
- Children[i].Transparency = 1
- end
- game.Debris:AddItem(Children[i],0)
- end
- end
- end)
- Morph()
- end
- local Guis = coroutine.wrap(function()
- local Gui = Instance.new("ScreenGui",Player.PlayerGui)
- local TextBox = Instance.new("TextBox",Gui)
- TextBox.Text = "Speed"
- TextBox.BackgroundColor3 = Color3.new(255,255,255)
- TextBox.BorderColor3 = Color3.new(0,0,0)
- TextBox.Size = UDim2.new(0,200,0,25)
- TextBox.Position = UDim2.new(0,10,0.5,-12.5)
- TextBox.FocusLost:connect(function(EnterPressed)
- if EnterPressed then
- Player.Character.Humanoid.WalkSpeed = TextBox.Text
- end
- end)
- local Flash = Instance.new("TextButton",Gui)
- Flash.BackgroundColor3 = Color3.new(255,255,255)
- Flash.BorderColor3 = Color3.new(0,0,0)
- Flash.Size = UDim2.new(0,200,0,25)
- Flash.Position = UDim2.new(0,10,0.5,22.5)
- Flash.Text = "The Flash"
- Flash.MouseButton1Click:connect(function()
- Color = BrickColor.new("Lapis")
- PColor = Color3.new(255,255,0)
- local Remove = Player.Character:GetChildren()
- local F = game:GetObjects("rbxassetid://424603880")[1]
- for i = 1,#Remove do
- if Remove[i].ClassName == "Hat" or Remove[i]:IsA("Shirt") or Remove[i]:IsA("Pants") then
- Remove[i]:Destroy()
- end
- end
- local Shirt = Instance.new("Shirt",Player.Character)
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=286033023"
- local Pants = Instance.new("Pants",Player.Character)
- Pants.PantsTemplate = "http://www.roblox.com/asset/?id=286030307"
- local h = Instance.new("Hat",Player.Character)
- h.Name = "Zoom"
- local p = F
- p.Position = Player.Character.Head.Position
- p.Name = "Handle"
- p.Parent = h
- p.CanCollide = true
- p.Anchored = false
- h.AttachmentPoint = h.AttachmentPoint * CFrame.Angles(0,math.rad(90),0) * CFrame.new(0,0.5,0)
- end)
- local RFlash = Instance.new("TextButton",Gui)
- RFlash.BackgroundColor3 = Color3.new(255,255,255)
- RFlash.BorderColor3 = Color3.new(0,0,0)
- RFlash.Size = UDim2.new(0,200,0,25)
- RFlash.Position = UDim2.new(0,10,0.5,57.5)
- RFlash.Text = "The Reverse Flash"
- RFlash.MouseButton1Click:connect(function()
- Color = BrickColor.new("Really red")
- PColor = Color3.new(255,0,0)
- local RF = game:GetObjects("rbxassetid://424604309")[1]
- local Remove = Player.Character:GetChildren()
- for i = 1,#Remove do
- if Remove[i].ClassName == "Hat" or Remove[i]:IsA("Shirt") or Remove[i]:IsA("Pants") then
- Remove[i]:Destroy()
- end
- end
- local Shirt = Instance.new("Shirt",Player.Character)
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=240516299"
- local Pants = Instance.new("Pants",Player.Character)
- Pants.PantsTemplate = "http://www.roblox.com/asset/?id=317849531"
- local h = Instance.new("Hat",Player.Character)
- h.Name = "Eye"
- local p = RF.Eyes
- p.Position = Player.Character.Head.Position
- p.Name = "Handle"
- p.Parent = h
- p.CanCollide = true
- p.Anchored = false
- h.AttachmentPoint = h.AttachmentPoint * CFrame.Angles(math.rad(90),math.rad(90),0) * CFrame.new(0,0.5,0) * CFrame.new(0.0,-0.2,0.04)
- local h = Instance.new("Hat",Player.Character)
- h.Name = "RF"
- local p = RF
- p.Position = Player.Character.Head.Position
- p.Name = "Handle"
- p.Parent = h
- p.CanCollide = true
- p.Anchored = false
- h.AttachmentPoint = h.AttachmentPoint * CFrame.Angles(0,math.rad(90),0) * CFrame.new(0,0.5,0)
- end)
- local Zoom = Instance.new("TextButton",Gui)
- Zoom.BackgroundColor3 = Color3.new(255,255,255)
- Zoom.BorderColor3 = Color3.new(0,0,0)
- Zoom.Size = UDim2.new(0,200,0,25)
- Zoom.Position = UDim2.new(0,10,0.5,92.5)
- Zoom.Text = "Zoom"
- Zoom.MouseButton1Click:connect(function()
- Color = BrickColor.new("Cyan")
- PColor = Color3.new(0,170,255)
- local Z = game:GetObjects("rbxassetid://424611984")[1]
- local Remove = Player.Character:GetChildren()
- for i = 1,#Remove do
- if Remove[i].ClassName == "Hat" or Remove[i]:IsA("Shirt") or Remove[i]:IsA("Pants") then
- Remove[i]:Destroy()
- end
- end
- local Shirt = Instance.new("Shirt",Player.Character)
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=411237852"
- local Pants = Instance.new("Pants",Player.Character)
- Pants.PantsTemplate = "http://www.roblox.com/asset/?id=411238089"
- local h = Instance.new("Hat",Player.Character)
- h.Name = "Eye"
- local p = Z.Eyes
- p.Position = Player.Character.Head.Position
- p.Name = "Handle"
- p.Parent = h
- p.CanCollide = true
- p.Anchored = false
- h.AttachmentPoint = h.AttachmentPoint * CFrame.Angles(math.rad(90),math.rad(90),0) * CFrame.new(0,0.5,0) * CFrame.new(0.0,-0.2,0.04)
- local h = Instance.new("Hat",Player.Character)
- h.Name = "Zoom"
- local p = Z
- p.Position = Player.Character.Head.Position
- p.Name = "Handle"
- p.Parent = h
- p.CanCollide = true
- p.Anchored = false
- h.AttachmentPoint = h.AttachmentPoint * CFrame.Angles(0,math.rad(90),0) * CFrame.new(0,0.5,0)
- end)
- local Radius = Instance.new("TextBox",Gui)
- Radius.Text = "Tornado Radius"
- Radius.BackgroundColor3 = Color3.new(255,255,255)
- Radius.BorderColor3 = Color3.new(0,0,0)
- Radius.Size = UDim2.new(0,200,0,25)
- Radius.Position = UDim2.new(0,10,0.5,127.5)
- Radius.FocusLost:connect(function(EnterPressed)
- if EnterPressed then
- TornadoRadius = Radius.Text
- end
- end)
- local Fists = false
- Mouse.Button1Down:connect(function()
- if Mouse.Target.Parent:FindFirstChild("Humanoid") then
- if Fists == true then return end
- Fists = true
- local Humanoid = Mouse.Target.Parent:FindFirstChild("Humanoid")
- local Torso = Mouse.Target.Parent:FindFirstChild("Torso")
- local PTorso = Player.Character.Torso
- local Root = Player.Character.HumanoidRootPart
- local HeadC0 = Player.Character.Torso.Neck
- local Head = Player.Character.Head
- local LArm = Player.Character["Left Arm"]
- local RArm = Player.Character["Right Arm"]
- Torso.Anchored = true
- print(PTorso.Rotation)
- PTorso.Anchored = true
- PTorso["Right Shoulder"].C0 = PTorso["Right Shoulder"].C0 * CFrame.Angles(0,math.rad(40),math.rad(90))
- PTorso["Left Shoulder"].C0 = PTorso["Left Shoulder"].C0 * CFrame.Angles(0,0,-math.rad(45))
- Torso.CFrame = PTorso.CFrame * CFrame.new(1.3,0,-4) * CFrame.Angles(0,math.rad(180),0)
- local Turn1 = 2
- for i = 1,10,Turn1 do
- PTorso.CFrame = PTorso.CFrame * CFrame.Angles(0,-math.rad(Turn1*4),0)
- HeadC0.C0 = HeadC0.C0 * CFrame.Angles(0,0,-math.rad(Turn1*4))
- wait()
- end
- local Turn2 = 4
- for i = 1,20,Turn2 do
- Torso.CFrame = Torso.CFrame * CFrame.new(0,0,-0.5)
- PTorso.CFrame = PTorso.CFrame * CFrame.Angles(0,math.rad(Turn2*4),0)
- PTorso["Right Shoulder"].C0 = PTorso["Right Shoulder"].C0 * CFrame.Angles(-math.rad(Turn2*4),0,0)
- wait()
- end
- wait(1)
- local Turn3 = 4
- for i = 1,20,Turn3 do
- Torso.CFrame = Torso.CFrame * CFrame.new(0,0,0.5)
- PTorso["Right Shoulder"].C0 = PTorso["Right Shoulder"].C0 * CFrame.Angles(math.rad(Turn3*2),0,0)
- PTorso.CFrame = PTorso.CFrame * CFrame.Angles(0,-math.rad(Turn3*2),0)
- PTorso["Left Shoulder"].C0 = PTorso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.rad(Turn3*2.25))
- HeadC0.C0 = HeadC0.C0 * CFrame.Angles(0,0,math.rad(Turn1*4))
- wait()
- end
- local Turn4 = 3
- for i = 1,9,Turn4 do
- PTorso["Right Shoulder"].C0 = PTorso["Right Shoulder"].C0 * CFrame.Angles(0,0,-math.rad(Turn4*10))
- wait()
- end
- Torso.Anchored = false
- PTorso.Anchored = false
- Humanoid.Health = 0
- Fists = false
- end
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key == "[" then
- if Portal == false then
- PortalFunction()
- Nil()
- else
- Portal = false
- end
- end
- if Key == "b" then
- if Phase == false then
- Phase = true
- PhaseFunction()
- print "PhaseFunction"
- else
- Phase = false
- end
- end
- if Key == ";" then
- if Tornado == false then
- Tornado = true
- TornadoFunction()
- else
- Tornado = false
- end
- end
- if Key == "n" then
- if Morph == false then
- Morph = true
- MorphFunction()
- else
- Morph = false
- end
- end
- if Key == "m" then
- if Aura == false then
- Aura = true
- else
- Aura = false
- end
- end
- end)
- end)
- Guis()
- Run.RenderStepped:connect(function()
- if (Object.CFrame.p - PreviousP).magnitude > 10 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then
- local Model = Instance.new("Model",workspace)
- Model.Name = "Ray"
- local Humanoid = Instance.new("Humanoid",Model)
- if Player.Character:FindFirstChild("Shirt") ~= nil then
- Player.Character.Shirt:Clone().Parent = Model
- end
- if Player.Character:FindFirstChild("Pants") ~= nil then
- Player.Character.Pants:Clone().Parent = Model
- end
- local distance = (Object.CFrame.p - PreviousP).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 1
- Light.BrickColor = BrickColor.Black()
- Light.Size = Vector3.new(2,2,distance)
- Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2)
- local PointLight = Instance.new("PointLight",Light)
- PointLight.Range = 15
- PointLight.Brightness = 100
- PointLight.Color = PColor
- local distance = (Arm1.CFrame.p - PreviousA1).magnitude
- local Arm1Light = Instance.new("Part",Model)
- Arm1Light.Name = "Right Arm"
- Arm1Light.Anchored = true
- Arm1Light.CanCollide = false
- Arm1Light.TopSurface = "SmoothNoOutlines"
- Arm1Light.BottomSurface = "SmoothNoOutlines"
- Arm1Light.BackSurface = "SmoothNoOutlines"
- Arm1Light.FrontSurface = "SmoothNoOutlines"
- Arm1Light.LeftSurface = "SmoothNoOutlines"
- Arm1Light.RightSurface = "SmoothNoOutlines"
- Arm1Light.Transparency = 0.5
- Arm1Light.BrickColor = BrickColor.Black()
- Arm1Light.Size = Vector3.new(1,2,distance)
- Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
- local distance = (Arm2.CFrame.p - PreviousA2).magnitude
- local Arm2Light = Instance.new("Part",Model)
- Arm2Light.Name = "Left Arm"
- Arm2Light.Anchored = true
- Arm2Light.CanCollide = false
- Arm2Light.TopSurface = "SmoothNoOutlines"
- Arm2Light.BottomSurface = "SmoothNoOutlines"
- Arm2Light.BackSurface = "SmoothNoOutlines"
- Arm2Light.FrontSurface = "SmoothNoOutlines"
- Arm2Light.LeftSurface = "SmoothNoOutlines"
- Arm2Light.RightSurface = "SmoothNoOutlines"
- Arm2Light.Transparency = 0.5
- Arm2Light.BrickColor = BrickColor.Black()
- Arm2Light.Size = Vector3.new(1,2,distance)
- Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
- local distance = (Leg1.CFrame.p - PreviousL1).magnitude
- local Leg1Light = Instance.new("Part",Model)
- Leg1Light.Name = "Right Leg"
- Leg1Light.Anchored = true
- Leg1Light.CanCollide = false
- Leg1Light.TopSurface = "SmoothNoOutlines"
- Leg1Light.BottomSurface = "SmoothNoOutlines"
- Leg1Light.BackSurface = "SmoothNoOutlines"
- Leg1Light.FrontSurface = "SmoothNoOutlines"
- Leg1Light.LeftSurface = "SmoothNoOutlines"
- Leg1Light.RightSurface = "SmoothNoOutlines"
- Leg1Light.Transparency = 0.5
- Leg1Light.BrickColor = BrickColor.Black()
- Leg1Light.Size = Vector3.new(1,2,distance)
- Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
- local distance = (Leg2.CFrame.p - PreviousL2).magnitude
- local Leg1Light = Instance.new("Part",Model)
- Leg1Light.Name = "Left Leg"
- Leg1Light.Anchored = true
- Leg1Light.CanCollide = false
- Leg1Light.TopSurface = "SmoothNoOutlines"
- Leg1Light.BottomSurface = "SmoothNoOutlines"
- Leg1Light.BackSurface = "SmoothNoOutlines"
- Leg1Light.FrontSurface = "SmoothNoOutlines"
- Leg1Light.LeftSurface = "SmoothNoOutlines"
- Leg1Light.RightSurface = "SmoothNoOutlines"
- Leg1Light.Transparency = 0.5
- Leg1Light.BrickColor = BrickColor.Black()
- Leg1Light.Size = Vector3.new(1,2,distance)
- Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
- local Point1 = Instance.new("Part",Model)
- Point1.Transparency = 1
- Point1.Anchored = true
- Point1.CanCollide = false
- Point1.Size = Vector3.new(0.2,0.2,0.2)
- Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point2 = Instance.new("Part",Model)
- Point2.Transparency = 1
- Point2.Anchored = true
- Point2.CanCollide = false
- Point2.Size = Vector3.new(0.2,0.2,0.2)
- Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point5 = Instance.new("Part",Model)
- Point5.Transparency = 1
- Point5.Anchored = true
- Point5.CanCollide = false
- Point5.Size = Vector3.new(0.2,0.2,0.2)
- Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point6 = Instance.new("Part",Model)
- Point6.Transparency = 1
- Point6.Anchored = true
- Point6.CanCollide = false
- Point6.Size = Vector3.new(0.2,0.2,0.2)
- Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point3 = Instance.new("Part",Model)
- Point3.Transparency = 1
- Point3.Anchored = true
- Point3.CanCollide = false
- Point3.Size = Vector3.new(0.2,0.2,0.2)
- Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
- * CFrame.new(-Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point4 = Instance.new("Part",Model)
- Point4.Transparency = 1
- Point4.Anchored = true
- Point4.CanCollide = false
- Point4.Size = Vector3.new(0.2,0.2,0.2)
- Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
- * CFrame.new(-Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point7 = Instance.new("Part",Model)
- Point7.Transparency = 1
- Point7.Anchored = true
- Point7.CanCollide = false
- Point7.Size = Vector3.new(0.2,0.2,0.2)
- Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
- * CFrame.new(-Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point8 = Instance.new("Part",Model)
- Point8.Transparency = 1
- Point8.Anchored = true
- Point8.CanCollide = false
- Point8.Size = Vector3.new(0.2,0.2,0.2)
- Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
- * CFrame.new(-Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point9 = Instance.new("Part",Model)
- Point9.Transparency = 1
- Point9.Anchored = true
- Point9.CanCollide = false
- Point9.Size = Vector3.new(0.2,0.2,0.2)
- Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,-2 ,0)
- * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point10 = Instance.new("Part",Model)
- Point10.Transparency = 1
- Point10.Anchored = true
- Point10.CanCollide = false
- Point10.Size = Vector3.new(0.2,0.2,0.2)
- Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,0 ,0)
- * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point11 = Instance.new("Part",Model)
- Point11.Transparency = 1
- Point11.Anchored = true
- Point11.CanCollide = false
- Point11.Size = Vector3.new(0.2,0.2,0.2)
- Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,-2 ,0)
- * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- local Point12 = Instance.new("Part",Model)
- Point12.Transparency = 1
- Point12.Anchored = true
- Point12.CanCollide = false
- Point12.Size = Vector3.new(0.2,0.2,0.2)
- Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
- * CFrame.new(Light.Size.X/2 ,-2 ,0)
- * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
- * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
- if PrevPoint2 == nil or PrevPoint2 == "Empty" then
- local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
- elseif PrevPoint2 ~= nil then
- local distance = (Point2.CFrame.p - PrevPoint2).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Plastic"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2)
- end
- if PrevPoint4 == nil or PrevPoint4 == "Empty" then
- local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2)
- elseif PrevPoint4 ~= nil then
- local distance = (Point4.CFrame.p - PrevPoint4).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2)
- end
- if PrevPoint6 == nil or PrevPoint6 == "Empty" then
- local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2)
- elseif PrevPoint6 ~= nil then
- local distance = (Point6.CFrame.p - PrevPoint6).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2)
- end
- if PrevPoint8 == nil or PrevPoint8 == "Empty" then
- local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2)
- elseif PrevPoint8 ~= nil then
- local distance = (Point8.CFrame.p - PrevPoint8).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2)
- end
- if PrevPoint10 == nil or PrevPoint10 == "Empty" then
- local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2)
- elseif PrevPoint10 ~= nil then
- local distance = (Point10.CFrame.p - PrevPoint10).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2)
- end
- if PrevPoint12 == nil or PrevPoint12 == "Empty" then
- local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2)
- elseif PrevPoint12 ~= nil then
- local distance = (Point12.CFrame.p - PrevPoint12).magnitude
- local Light = Instance.new("Part",Model)
- Light.Anchored = true
- Light.CanCollide = false
- Light.TopSurface = "SmoothNoOutlines"
- Light.BottomSurface = "SmoothNoOutlines"
- Light.BackSurface = "SmoothNoOutlines"
- Light.FrontSurface = "SmoothNoOutlines"
- Light.LeftSurface = "SmoothNoOutlines"
- Light.RightSurface = "SmoothNoOutlines"
- Light.Transparency = 0.6
- Light.Size = Vector3.new(0.4,0.4,distance)
- Light.Material = "Neon"
- Light.BrickColor = Color
- local SelectionBox = Instance.new("SelectionBox",Light)
- SelectionBox.Transparency = 0.7
- SelectionBox.Color = Color
- SelectionBox.Adornee = Light
- Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2)
- end
- PreviousP = Object.CFrame.p
- PreviousA1 = Arm1.CFrame.p
- PreviousA2 = Arm2.CFrame.p
- PreviousL1 = Leg1.CFrame.p
- PreviousL2 = Leg2.CFrame.p
- PrevPoint1 = Point1.CFrame.p
- PrevPoint2 = Point2.CFrame.p
- PrevPoint3 = Point3.CFrame.p
- PrevPoint4 = Point4.CFrame.p
- PrevPoint5 = Point5.CFrame.p
- PrevPoint6 = Point6.CFrame.p
- PrevPoint7 = Point7.CFrame.p
- PrevPoint8 = Point8.CFrame.p
- PrevPoint9 = Point9.CFrame.p
- PrevPoint10 = Point10.CFrame.p
- PrevPoint11 = Point11.CFrame.p
- PrevPoint12 = Point12.CFrame.p
- local Children = Model:GetChildren()
- wait(1)
- for i = 1,6 do
- local Remove = coroutine.wrap(function()
- for i = 1,#Children do
- if Children[i]:IsA("Part") then
- Children[i].Transparency = Children[i].Transparency + 0.1
- if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3
- and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8
- and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then
- game.Debris:AddItem(Children[i],0)
- end
- end
- if Children[i].ClassName ~= "Part" then
- game.Debris:AddItem(Children[i],0)
- end
- end
- end)
- Remove()
- wait(0.05)
- end
- game.Debris:AddItem(Light,0)
- game.Debris:AddItem(Point1,0)
- game.Debris:AddItem(Point2,0)
- game.Debris:AddItem(Point3,0)
- game.Debris:AddItem(Point4,0)
- game.Debris:AddItem(Point5,0)
- game.Debris:AddItem(Point6,0)
- game.Debris:AddItem(Point7,0)
- game.Debris:AddItem(Point8,0)
- game.Debris:AddItem(Point9,0)
- game.Debris:AddItem(Point10,0)
- game.Debris:AddItem(Point11,0)
- game.Debris:AddItem(Point12,0)
- end
- end)
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