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ArcDesLHK

Clown

May 7th, 2024
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  1. Illusion Clown
  2. Level 3 EARTH Illusion/Effect
  3. 1200/900
  4. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Illusion Clown" once per turn. If the battle position of an Illusion monster you control is changed: You can Special Summon this card from your hand. If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; send that target to the GY.
  5.  
  6. Delusion Clown
  7. Level 4 DARK Illusion/Effect
  8. 1350/1400
  9. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Delusion Clown" once per turn. If this Defense Position card is changed to Attack Position: Target 1 card in your opponent's Spell & Trap Zone; send that target to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 Illusion Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
  10.  
  11. Moonlight Clown
  12. Level 4 DARK Illusion/Effect
  13. 1100/1400
  14. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Moonlight Clown" once per turn. If you control an Illusion monster: You can Special Summon this card from your hand. If this Attack Position card is changed to face-up Defense Position: You can add 1 "Clown's Choice" from your Deck or GY to your hand.
  15.  
  16. Blade Clown
  17. Level 2 EARTH Illusion/Effect
  18. 400/300
  19. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Blade Clown" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Illusion monster from your hand, except "Blade Clown". If this Attack Position card is changed to face-up Defense Position: You can draw 1 card.
  20.  
  21. Bounce Clown
  22. Level 3 DARK Illusion/Effect
  23. 1200/900
  24. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Bounce Clown" once per turn. If the battle position of an Illusion monster you control is changed: You can Special Summon this card from your hand. If this Attack Position card is changed to face-up Defense Position: Target 1 Illusion monster in your GY, except "Bounce Clown"; add it to your hand.
  25.  
  26. Marauder Clown
  27. Level 4 EARTH Illusion/Effect
  28. 1350/1400
  29. If this card battles a monster, neither can be destroyed by that battle. Once per turn: You can Special Summon 1 Level 4 or lower Illusion monster from your hand, except "Marauder Clown". If this Defense Position card is changed to Attack Position: You can add 1 Level 4 or lower Illusion monster from your Deck to your hand, except "Marauder Clown". You can only use this effect of "Marauder Clown" once per turn.
  30.  
  31. Fantasy Clown
  32. Level 3 EARTH Illusion/Effect
  33. 1200/1400
  34. If this card battles a monster, neither can be destroyed by that battle. During your Main Phase, you can Normal Summon 1 Illusion monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster you control; change its battle position. You can only use this effect of "Fantasy Clown" once per turn.
  35.  
  36. Nightmare Clown
  37. Level 4 DARK Illusion/Effect
  38. 1350/900
  39. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Nightmare Clown" once per turn. You can target 1 Illusion monster you control; Special Summon this card from your hand, then change the targeted monster's battle position. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster you control; it gains 1000 ATK/DEF until the end of this turn.
  40.  
  41. Djinn Bickuribox
  42. Level 7 EARTH Illusion/Fusion/Effect
  43. 2300/2000
  44. 2 Illusion monsters
  45. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Djinn Bickuribox" once per turn. When your opponent activates a monster effect (Quick Effect): You can change this Attack Position card to face-up Defense Position, and if you do, negate that activated effect, and if you do that, destroy that card. If this Attack Position card is changed to face-up Defense Position: Target 1 card your opponent controls; banish it.
  46.  
  47. Nightmare Bickuribox
  48. Level 7 DARK Illusion/Fusion/Effect
  49. 2300/2000
  50. 2 Illusion monsters
  51. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Nightmare Bickuribox" once per turn. When your opponent activates a Spell/Trap Card (Quick Effect): You can change this face-up Defense Position card to Attack Position, and if you do, negate that activated effect, and if you do that, destroy that card. If this Defense Position card is changed to Attack Position: Target 1 face-up card your opponent controls; shuffle it into the Deck.
  52.  
  53. Hallucinating Bickuribox
  54. Level 6 DARK Illusion/Fusion/Effect
  55. 2300/2000
  56. 2 Illusion monsters
  57. If this card battles a monster, neither can be destroyed by that battle. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. If this card is in your GY: You can target 1 Illusion monster you control, except "Hallucinating Bickuribox"; Special Summon this card (but banish it when it leaves the field), and if you do, change the targeted monster's battle position. You can only use this effect of "Hallucinating Bickuribox" once per turn.
  58.  
  59. Clown's Choice
  60. Normal Spell
  61. Activate 1 of the following effects.
  62. ● Target 1 face-up Attack Position Illusion monster you control and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.
  63. ● Target 1 face-up Defense Position Illusion monster you control and 1 Spell/Trap your opponent controls; change your monster to face-up Attack Position, and if you do, destroy that opponent's Spell/Trap.
  64.  
  65. Clown's Fusion
  66. Quick-Play Spell
  67. Target 1 Illusion monster you control; change its battle position, then you can apply the following effect.
  68. ● Fusion Summon 1 Illusion Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
  69. You can only activate 1 "Clown's Fusion" per turn.
  70.  
  71. Clown's Trick
  72. Continuous Spell
  73. When this card is activated: You can add 1 Level 4 or lower Illusion monster from your Deck to your hand. Once per turn: You can target 1 Illusion monster you control; change its battle position, and if you do, draw 1 card. Once per turn: You can Fusion Summon 1 Illusion Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only activate 1 "Clown's Trick" per turn.
  74.  
  75. Clown's Makeup
  76. Continuous Spell
  77. The first time each Illusion monster you control would be destroyed by card effect each turn, it is not destroyed. If the battle position of an Illusion monster you control is changed: You can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Clown's Makeup" once per turn.
  78.  
  79. Clown's Curse
  80. Counter Trap
  81. When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
  82. ● Change the battle position of 1 Illusion monster you control, and if you do, Special Summon 1 Illusion monster from your hand or GY.
  83. You can only activate 1 "Clown's Curse" per turn.
  84.  
  85. Clown's Gravity
  86. Continuous Trap
  87. If your Illusion monster attacks a Defense Position monster, inflict piercing battle damage. Once per turn, during the End Phase: Target 1 face-up Illusion monster you control and 1 face-up monster your opponent controls; change their battle position. Once per turn: You can Fusion Summon 1 Illusion Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
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