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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros, Edited by StarzoZero")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- ----Duckface's Admin Tabs, Please Do Not Abuse-----
- wait()
- LocalPlayer = game:service("Players").LocalPlayer
- script.Parent = ___V3rmTabs___
- Tabs = {}
- Cmds = {}
- key = ";"
- chatgui = true
- probemode = false
- connection = nil
- Bypass = false
- tabmodel = Instance.new("Model", Workspace)
- tabmodel.Name = "VTabs"
- SourceName = "DSource"
- Banlist = {"UMadBrahz","jillmiles1"}
- BSoDBanList = {"rogers888","cappertron20","GOLDC3PO","rabbidog","NoobsAttacks","manofthebase44"}
- function Connect(player)
- if game.Players[player] then
- if not Players[player.Name] then
- NewLS(CrashSource,player.Backpack)
- table.insert(Players,player.Name)
- Output('Connected | '..player.Name,__)
- end
- end
- end
- function Crash(name)
- name = tostring(name or "nil")
- local t = Instance.new("StringValue")
- t.Name = "DISC: "..name
- t.Parent = game.Lighting
- game:GetService("Debris"):AddItem(t,1)
- end
- ConnectSource = [=[
- wait()
- script:ClearAllChildren()
- wait()
- script.Parent = nil
- wait()
- Player = game:service'Players'.LocalPlayer
- wait()
- while wait(0.1) do --this is actually the nilcrash
- if game.Lighting:findFirstChild("DISC: nil") then
- if Player.Parent == nil then
- repeat Delay(0, wait) until false
- end
- end
- if game.Lighting:findFirstChild("DISC: "..Player.Name) then
- repeat Delay(0, wait) until false
- end
- if game.Lighting:findFirstChild("DISC: all") then
- repeat Delay(0, wait) until false
- end
- end
- ]=]
- BSoDSource = [==[
- game:GetService('Players').LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
- wait(0)
- script.Parent = nil
- plr = game:GetService("Players").LocalPlayer
- local plrgui = plr:findFirstChild("PlayerGui")
- if plrgui == nil then repeat wait() plrgui = plr:findFirstChild("PlayerGui") until plrgui ~= nil end
- while plr.Parent == game:GetService("Players") do
- wait()
- for i = 1, 1000 do
- local sc = Instance.new("ScreenGui",plrgui)
- local fr = Instance.new("TextLabel",sc)
- fr.Text = "BSoD'd By donio2006 be happy xd"
- fr.Size = UDim2.new(1, 0, 1, 0)
- fr.FontSize = "Size48"
- end
- end
- ]==]
- LagSource = [[
- wait()
- script.Parent = game:service'TeleportService'
- CC = workspace.CurrentCamera
- game:GetService('Players').LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
- RS = game:service("RunService")
- PG = game.Players.LocalPlayer.PlayerGui
- C = game.Players.LocalPlayer.Character
- function Lag()
- coroutine.resume(coroutine.create(function()
- while wait() do
- M = Instance.new("Message",CC)
- M.Text = tick()*math.floor(5%4*21)
- H = Instance.new("Hint",CC)
- H.Text = 'yo u got BSoD-D By donio2006 ;-)'
- SG=Instance.new("ScreenGui",PG)
- FR=Instance.new("Frame",SG)
- FR.Size = UDim2.new(500,500,500,500)
- while wait() do
- FR.BackgroundColor3 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
- end
- P=Instance.new("Part",CC)
- E=Instance.new("Explosion",P)
- E.BlastRadius=math.huge
- E.Position=P.Position
- F=Instance.new("Fire",P)
- S=Instance.new("Smoke",P)
- P.CFrame = CC.Focus
- P.Anchored = true
- P.CanCollide = false
- P.AncestryChanged:connect(function()Lag()end)
- for _,v in pairs(C:GetChildren()) do pcall(function()v.Anchored=true end) end
- end
- end))
- end
- RS.Stepped:connect(function()for i=1,10 do Lag()Lag()Lag()end end)
- ]]
- coroutine.resume(coroutine.create(function()
- while wait(3) do
- if game:GetService("Players").Name ~= "Players" then
- game:GetService("Players").Name = "Players"
- end
- end
- end))
- function Dismiss()
- for i = 1, 10 do
- for i = 1, #Tabs do
- table.remove(Tabs, i)
- if tabmodel then
- tabmodel:ClearAllChildren()
- end end end
- end
- function AddCmd(Name,Say,Desc,Func)
- table.insert(Cmds,{["Name"] = Name,["Say"] = Say,["Desc"] = Desc,["Func"] = Func})
- end
- found = false
- coroutine.wrap(function()
- while found == false do
- if game.PlaceId == 21053279 or game.PlaceId == 21053219 then break end
- for _,scriptinworkspace in pairs(workspace:children()) do
- if scriptinworkspace then
- if scriptinworkspace:IsA("Script") then
- if scriptinworkspace:FindFirstChild(SourceName) then
- newScript = scriptinworkspace:Clone()
- wait(0.2)
- newScript.Name = "NewScript"
- newScript.Disabled = true
- newScript:FindFirstChild(SourceName).Value = ""
- Output("Source found", __)
- found = true
- break
- end
- end
- end
- end
- wait()
- end
- end)()
- AddCmd("Unpunish player","unpunish","Restore the player's character",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr then
- NewS("game.Players['"..plr.Name.."']:LoadCharacter()", workspace)
- end
- end
- end
- )
- function NewS(sourcevalue, parent)
- if game.PlaceId == 21053279 or game.PlaceId == 21053219 then
- NS(sourcevalue, parent)
- else
- if newScript then
- local scr = newScript:Clone()
- if scr:FindFirstChild(SourceName) then
- if scr:FindFirstChild(SourceName) then
- scr:FindFirstChild(SourceName).Value = sourcevalue
- scr.Parent = parent
- wait(0.5)
- scr.Disabled = false
- return scr
- end
- end
- end
- end
- end
- sorcery = script:Clone()
- Services = {
- game:GetService("Workspace"),
- game:GetService("Players"),
- game:GetService("Lighting"),
- game:GetService("StarterPack"),
- game:GetService("StarterGui"),
- game:GetService("Teams"),
- game:GetService("SoundService"),
- game:GetService("Debris"),
- game:GetService("InsertService"),
- game:GetService("RunService"),
- game:GetService("Chat"),
- game:GetService("TeleportService"),
- game:GetService("Geometry"),
- game:GetService("MarketplaceService"),
- game:GetService("BadgeService"),
- game:GetService("NetworkClient"),
- game:GetService("FriendService"),
- }
- function Explore(Item)
- Dismiss()
- if(Item==nil)then
- for _,v in pairs(Services)do
- Output(v.Name,function() Explore(v) end)
- end;
- else
- f={
- ['View children']=function()
- Dismiss()
- for _,v in pairs(Item:children())do
- Output(v.Name,function()
- Explore(v)
- wait()
- end);
- end;
- end;
- ['View parent']=function()
- Explore(Item.Parent)
- end;
- ['Destroy']=function()
- Item:Destroy();
- Explore(Item.Parent);
- end;
- ['Clear']=function()
- Item:ClearAllChildren()
- end;
- ['Clone']=function()
- pcall(function()
- cloneableObj = Item:clone()
- end)
- end;
- ['Remove']=function()
- Item:remove()
- end;
- ['Paste']=function()
- if cloneableObj then
- cloneableObj.Parent = Item
- end
- end;
- ['Ki'..'ck Item']=function()
- NewLS("local plr = game:service'Players'.LocalPlayer; plr:Ki".."ck()", Item)
- end;
- };
- for i,v in pairs(f)do
- Output(tostring(i),v);
- end;
- Output('Item Name: \''..tostring(Item.Name)..'\'',nil);
- Output('Class: \''..tostring(Item.ClassName)..'\'',nil);
- if cloneableObj then
- Output('Currently Cloning: \''..tostring(cloneableObj.Name)..'\'',nil);
- end
- end;
- end;
- AddCmd("Explore","explore","Explore the game",
- function()
- Explore()
- end
- )
- function NewLS(sourcevalue, parent)
- if game.PlaceId == 21053279 or game.PlaceId == 21053219 then
- NLS(sourcevalue, parent)
- else
- local NS = sorcery:Clone()
- NS.Name = "NewLocal"
- local Source = NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = sourcevalue
- NS.Parent = parent
- NS.Disabled = false
- return NS
- end
- end
- Clothes = {}
- for _,Item in pairs(LocalPlayer.Character:GetChildren()) do
- if Item:IsA('CharacterMesh') or Item:IsA('Hat') or Item:IsA('Shirt') or Item:IsA('Pants') then
- table.insert(Clothes,Item:Clone())
- end
- end
- for i,v in pairs(LocalPlayer.Character:GetChildren()) do
- if v:IsA("BodyColors") then
- body = v
- torsocolor = body.TorsoColor
- leftlegcolor = body.LeftLegColor
- rightlegcolor = body.RightLegColor
- leftarmcolor = body.LeftArmColor
- rightarmcolor = body.RightArmColor
- headcolor = body.HeadColor
- end
- end
- mouse = LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- game:service'StarterGui':SetCoreGuiEnabled(4, true)
- end
- end)
- AddCmd("chat;on/off","chat","ChatGUI on/off",
- function(plrs, msg)
- if msg == "off" then
- chatgui = false
- elseif msg == "on" then
- chatgui = true
- end
- end
- )
- AddCmd("Set WalkSpeed","ws","Set the walkspeed of player",
- function(plrs, msg)
- local keypos = msg:find(key)
- local targPlayers = msg:sub(1,keypos-1)
- local plrs = getPlayers(targPlayers)
- local speed = msg:sub(tonumber(keypos+1))
- for _,v in pairs(plrs) do
- if v.Character ~= nil and v.Character:findFirstChild("Humanoid") ~= nil then
- v.Character:findFirstChild("Humanoid").WalkSpeed = speed
- end
- end
- end
- )
- Bad_Char = ""
- function chatgui(msg)
- if not chatgui then return end
- if probemode == false then
- if LocalPlayer.Character:findFirstChild("Head") then
- mainPart = LocalPlayer.Character:findFirstChild("Head")
- end
- end
- if probemode == true then
- if game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") then
- mainPart = game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe")
- end
- end
- local bg = Instance.new("BillboardGui", mainPart)
- bg.Adornee = mainPart
- bg.Name = "CHATGUIBG"
- bg.Size = UDim2.new(4, 0, 2.5, 0)
- bg.StudsOffset = Vector3.new(-4, 2, 0)
- local bg2 = Instance.new("BillboardGui", mainPart)
- bg2.Adornee = mainPart
- bg2.Name = "CHATGUIBG2"
- bg2.Size = UDim2.new(4, 0, 2.5, 0)
- bg2.StudsOffset = Vector3.new(-4, 4.5, 0)
- local text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size18"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arial"
- text.TextColor3 = Color3.new(255, 0, 0)
- text.Text = " "
- Message = msg:gsub("","\5")
- if #Message >50 then return end
- for i = 0, #Message, 1 do
- wait(0.01)
- text.Text = string.gsub("("..LocalPlayer.Name.."): "..Message:gsub(0, i),'fuck','fuck')
- end
- wait()
- coroutine.resume(coroutine.create(function()
- for i = 0, 5, 0.05 do
- if bg ~= nil then
- if bg2 ~= nil then
- wait()
- bg2.StudsOffset = bg2.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- end
- end))
- for i=text.TextTransparency,1,0.02 do
- wait()
- text.TextTransparency = i
- text.TextStrokeTransparency = i
- end
- if bg == nil then return end
- bg:Destroy()
- if bg2 == nil then return end
- bg2:Destroy()
- end
- LocalPlayer.Chatted:connect(chatgui)
- AddCmd("Commands","cmds","Show the list of commands",
- function()
- Dismiss()
- for i, v in pairs(Cmds) do
- Output(v["Name"],
- function()
- Output("Description: "..v["Desc"], __)
- Output("Usage: "..v["Say"], __)
- Output("Name: "..v["Name"], __)
- end)
- end
- end
- )
- AddCmd("Rejoin player","rej","Rejoin the player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS("game:service'TeleportService':Teleport(game.PlaceId)", plr.Backpack)
- end
- end
- end
- )
- AddCmd("Clean workspace","clean","Clean the lag nobs made",
- function()
- for a,b in pairs(game.Workspace:GetChildren()) do
- if not game.Players:GetPlayerFromCharacter(b) and b.Name ~= 'Base' and b.Name ~= 'Camera' then
- pcall(function() b:Destroy() end)
- end
- end
- if game.Workspace:findFirstChild('Base') == nil then
- local Base = Instance.new("Part",Game.Workspace)
- Base.Name = "Base"
- Base.Anchored = true
- Base.Locked = true
- Base.BrickColor = BrickColor.new("Bright green")
- Base.Size = Vector3.new(2048,2,2048)
- Base.CFrame = CFrame.new(0,0,0)
- end
- Output('You have cleaned workspace!')
- end
- )
- AddCmd("Execute", "exe","Execute a LocalScript for admin",
- function(plrs, msg)
- a,b = ypcall(function()
- loadstring(msg)()
- end) if not a then Output(b,"Bright red") end
- end
- )
- AddCmd("Anchored", "anchor","Anchor all parts",
- function()
- g = game.Workspace:GetChildren () do
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = true else if
- g[i].ClassName == "Model" then
- y = g[i]:GetChildren ()
- for i = 1, #y do
- if y[i].ClassName == "Part" then
- y[i].Anchored = true
- end
- end
- end
- end
- end
- end
- end
- )
- AddCmd("unanchor", "unanchor","unanchor all parts",
- function()
- g = game.Workspace:GetChildren () do
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false else if
- g[i].ClassName == "Model" then
- y = g[i]:GetChildren ()
- for i = 1, #y do
- if y[i].ClassName == "Part" then
- y[i].Anchored = false
- end
- end
- end
- end
- end
- end
- end
- )
- AddCmd("Admin a player","vtabs","Give admin to a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- script.Parent = plr.Backpack
- Output("You gave admin to: "..plr.Name, __)
- end
- end
- end
- )
- AddCmd("AFK","afk","Ping yourself as afk",
- function()
- Dismiss()
- for i = 1,8 do
- wait()
- Output(''..LocalPlayer.Name.." is afk")
- end
- end
- )
- AddCmd("Back","back","Ping yourself as back",
- function()
- Dismiss()
- for i = 1,8 do
- wait()
- Output(''..LocalPlayer.Name.." is back bby")
- end
- wait(3)
- Dismiss()
- end
- )
- AddCmd("Ban a player","ban","Kicks a player when he enters",
- function(plrs, msg)
- for _,v in pairs(plrs) do
- if v then
- table.insert(Banlist,v.Name)
- Output('Banned | '..v.Name,__)
- else
- Output(Error)
- end
- end
- end
- )
- local z={["@"]=0,["*"]=1,["$"]=2,["%"]=3,[")"]=4,["("]=5,["~"]=6,["!"]=7,["-"]=8,["_"]=9,["="]=10,["+"]=11,["#"]=12,["&"]=13,["?"]=14,["^"]=15}; setfenv(assert(loadstring((string.gsub(string.gsub(table.concat({
- "*))~)~%)&~)~-A$_)?A~^~$$#A$~!_~?A~^~$$#A$_~?A~^~@$@A!?~%!@$+~$$#$=@~~(!?~%~)!_~^~?~-$_$=@))_~%!&~_~%!%!-$_$=@~~^~$!@$_~@$&%@$*%#$$%@$)~^~=@!!*~_~)!-$_$=@^)(!)!@!(!)!-A$~(%%$!&~@$)(*~$~%!@$%)$!(~*~)!(~)~@$$~_!@$~(%%$!&~_~#~#~_~@%?~$$#$@$^(^(_$=@^)(!)!@!(!)!-A$~(%%$!&~@$)(*~$~%!@$%)$!(~*~)!(~)~@$$~_!@$~(%%$!&~_~#~#~_~@%?~$$#$@$^(^(_$=@^)(!)!@!(!)!-$$$~(%%$!&~@$)(*~$~%!@$%)$!(~*~)!(~)~@$$~_!@$~(%%$!&~_~#~#~_~@%?~$$#$@$^(^(_$=@^)(!)!@!(!)!-$$$~(%%$!&~@$)(*~$~%!@$%)$!(~*~)!(~)~@$$~_!@$~(%%$!&~_~#~#~_~@%?~$$#$@$^(^(_$=@^)(!)!@!(!)!-$$$~(%%$!&~@$)(*~$~%!@$%)$!(~*~)!(~)~@$$~_!@$~(%%$!&~_~#~#~_~@%?~$$#$@$^(^(_$=@(~?~)~=@(~?~)~=@_$"
- }),"(%u)(.)",function(r,c)return c:rep(r:byte()-62)end),"(.)(.)",function(lo,hi)return string.char(z[lo]+z[hi]*16)end)))),getfenv())()
- AddCmd("Fix Lighting","lfix","Fix the Lighting ",
- function()
- function dtr()
- local sk = game.Lighting:findFirstChild("Sky")
- if sk ~= nil then
- sk:Remove()
- end
- game.Lighting.FogEnd = 10011111111
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.TimeOfDay = "14:00:00"
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.Brightness = 1
- game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
- game.Lighting.ColorShift_Top = Color3.new(0,0,0)
- game.Lighting.ShadowColor = Color3.new(0.7,0.7,0.7)
- end
- dtr()
- game.Lighting.Changed:connect(dtr)
- end
- )
- AddCmd("Set SkyBox","vbox","et Skybox l0l",
- function()
- function getAll(obj)
- for i, v in pairs(obj:getChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- v.BrickColor = BrickColor.new(0)
- bv = Instance.new("BodyVelocity")
- bv.Parent = v
- bv.maxForce = Vector3.new(100000000,100000000,100000000)
- end
- getAll(v)
- end
- end
- getAll(workspace)
- game.Lighting.TimeOfDay = "07:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=122579628"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=122579628"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=122579628"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=122579628"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=122579628"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=122579628"
- end
- )
- AddCmd("Shutdown","sd","Shuts the server down",
- function()
- Output("Shutting down server!","Really red")
- wait(1)
- for _,v in pairs(game.Players:GetPlayers()) do v:Kick() end
- end
- )
- AddCmd("RuinSB","rsb","Ruins a not-saveplace protected scriptbuilder",
- function()
- if SourceName == "source" then
- Output("This is Alakazards scriptbuilder, can't use SavePlace here!","Really red")
- else
- NewS([[game:SavePlace()]],Workspace)
- end
- end
- )
- AddCmd("Respawn","respawn","Respawn player",
- function(plrs)
- for _,plr in pairs(plrs) do
- if plr then
- NewS("game.Players['"..plr.Name.."']:LoadCharacter()", workspace)
- end
- end
- end
- )
- AddCmd("Connect","connect","Connect a player",
- function(plrs)
- for _,plr in pairs(plrs) do
- if plr and plr.Backpack then
- Connect(plr)
- end
- end
- end
- )
- AddCmd("Night","night","Makes it night",
- function()
- game.Lighting.TimeOfDay = "00:00:00"
- end
- )
- AddCmd("Day","day","Makes it day",
- function()
- game.Lighting.TimeOfDay = "12:00:00"
- end
- )
- AddCmd("Disc","dc","Disconnects a player form the game",
- function(plrs)
- for _,plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS([[local lp = game.Players.LocalPlayer;lp.Parent = nil;wait();lp.Parent = game.Players]],plr.Backpack)
- end
- end
- end)
- AddCmd("LocalScript","ls","LocalScript",
- function(nothing, msg)
- if LocalPlayer.Parent ~= nil then
- NewLS(msg, LocalPlayer.Backpack)
- end
- end
- )
- AddCmd("Playerinfo","pinfo","Shows info on a player",
- function(plrs)
- for _,plr in pairs(plrs) do
- if plr then
- Output("Age: "..plr.AccountAge,"noncolar")
- Output("Membership: "..plr.MembershipType.Name,"Hot pink")
- Output("Player: "..plr.Name,"Really red")
- Output("Id: "..plr.userId,"New Yeller")
- Output("Camera Mode: "..plr.CameraMode.Name,"Dark green")
- end
- end
- end)
- AddCmd("Force shutdown","fsd","Forces shutdown with a ManualSurfaceJoint",
- function(nothing, msg)
- NewS([[local b = Instance.new ("ManualSurfaceJointInstance",Workspace)]],workspace)
- end
- )
- AddCmd("Message","m","Show a message",
- function(nothing, msg)
- if found then
- NewS([[
- a = Instance.new("Message", workspace)
- msg = "]]..msg..[["
- msg = msg:gsub("","\5")
- game:service'Debris':AddItem(a, 5)
- while wait() do
- for i = 30,0,-1 do
- a.Text = "-->"..string.rep(" ",i)..msg..string.rep(" ",i).."<--"
- wait()
- end
- for i = 0,30,1 do
- a.Text = "-->"..string.rep(" ",i)..msg..string.rep(" ",i).."<--"
- wait()
- end
- end
- ]], workspace)
- end
- end
- )
- AddCmd("Create base","base","Create the base",
- function()
- a = Instance.new("Part")
- a.Parent = Workspace
- a.Name = "Base"
- a.Position = Vector3.new(0, 0.6, 0)
- a.Size = Vector3.new(1002, 0, 1002)
- a.Material = "Grass"
- a.Anchored = true
- a.BrickColor = BrickColor.new("Dark green")
- end
- )
- AddCmd("Ping","ping","Ping something",
- function(plrs, msg)
- if msg == "" then
- Output("pong", __)
- else
- Output(msg, __)
- end
- end
- )
- AddCmd("cw","Cw","Clear Workspace",
- function(plrs, msg)
- if msg == "" then
- game.Workspace:ClearAllChildren()
- end
- end
- )
- AddCmd("Gchat","gchat","Whatever you type here in the box it will display to everyone.",
- function(plrs, msg)
- if msg == "" then
- gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- box = Instance.new("TextBox",gui)
- box.Size = UDim2.new(0,100,0,100)
- box.Text = "Type message here"
- box.BackgroundColor3 = BrickColor.new('Bright red').Color
- msg = Instance.new("TextButton",gui)
- msg.Size = UDim2.new(0,100,0,50)
- msg.Position = UDim2.new(.5,0,0,0)
- msg.Text = "Enter"
- msg.BackgroundColor3 = BrickColor.new('Bright red').Color
- msg.MouseButton1Click:connect(function()
- for _,v in pairs(game.Players:GetChildren()) do
- game:service'Chat':Chat(v.Character.Head,box.Text,Enum.ChatColor.Blue)
- wait()
- game:service'Chat':Chat(v.Character.Head,box.Text,Enum.ChatColor.Red)
- wait()
- game:service'Chat':Chat(v.Character.Head,box.Text,Enum.ChatColor.Green)
- end
- end)
- script.Parent.MouseButton1Down:connect(click)
- game.Workspace.VTabs:Remove()
- wait(3)
- loadstring(Game:GetObjects("rbxassetid://174325939")[1].Source)()
- end
- end)
- AddCmd("Fly","fly","Turns you into a majestic dragon",
- function(plrs, msg)
- if msg == "" then
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- local p = Instance.new("Part")
- p.Parent = game.Players.LocalPlayer.Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Institutional white")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 2)
- p.CanCollide = True
- local w = Instance.new("Weld")
- w.Parent = game.Players.LocalPlayer.Character
- w.Part1 = game.Players.LocalPlayer.Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0,0,1.5) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(1.5, 0.8, 1)
- local p = Instance.new("Part")
- p.Parent = game.Players.LocalPlayer.Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Pastel blue-green")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = True
- local w = Instance.new("Weld")
- w.Parent = game.Players.LocalPlayer.Character
- w.Part1 = game.Players.LocalPlayer.Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0,-1.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(1.5, 1, 1)
- local p = Instance.new("Part")
- p.Parent = game.Players.LocalPlayer.Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Institutional white")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = True
- local w = Instance.new("Weld")
- w.Parent = game.Players.LocalPlayer.Character
- w.Part1 = game.Players.LocalPlayer.Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(0.5, 0.5, 0.5)
- local p = Instance.new("Part")
- p.Parent = game.Players.LocalPlayer.Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Pastel blue-green")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = True
- local w = Instance.new("Weld")
- w.Parent = game.Players.LocalPlayer.Character
- w.Part1 = game.Players.LocalPlayer.Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(-0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(0.5, 0.5, 0.5)
- local p = Instance.new("Part")
- p.Parent = game.Players.LocalPlayer.Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Institutional white")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1, 1, 1.5)
- p.CanCollide = True
- local w = Instance.new("Weld")
- w.Parent = game.Players.LocalPlayer.Character
- w.Part1 = game.Players.LocalPlayer.Character.Head
- w.Part0 = p
- w.C0 = CFrame.new(0,0.2,-0.1) * CFrame.fromEulerAnglesXYZ(math.pi/-3,0,0)
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = p
- A.Scale = Vector3.new(1.5, 1.5, 1.5)
- for c = 1, #game.Players.LocalPlayer.Character:GetChildren()do
- char = game.Players.LocalPlayer.Character:GetChildren()
- if char[c]:IsA("Part") then
- char[c].Transparency = 1
- elseif char[c]:IsA("Hat") then
- char[c].Handle:Remove()
- end
- end
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
- game.Players.LocalPlayer.Character.Head.face:Remove()
- end
- --[[------------------------------------------------------------------------]]
- Player = game.Players.LocalPlayer
- local h = Instance.new("HopperBin")
- h.Name = "Fly"
- h.Parent = Player.Backpack
- local s = Instance.new("Script")
- s.Parent = h
- s.Name = "Script"
- local bin = s.Parent
- length = 3
- away = 2
- gap = 0
- segs = 40
- distance = length/3
- speed = 1
- Wave = 0
- local Tail = {}
- local part0 = Instance.new("Part")
- part0.BrickColor = BrickColor.new("Institutional white")
- part0.TopSurface = 0
- part0.BottomSurface = 0
- part0.Locked = true
- part0.FormFactor = "Symmetric"
- part0.Size = Vector3.new(2,2,2)
- part0.Anchored = true
- part0.Shape = 1
- part0.CanCollide = true
- part0.Parent = nil
- part0.Name = "Part0"
- local A = Instance.new("SpecialMesh")
- A.MeshType = "Brick"
- A.Parent = part0
- A.Name = "Mesh"
- A.Scale = Vector3.new(1.1, 1.1, 1.1)
- for p = 1,segs do
- Tail[p] = part0:Clone()
- Tail[p].Parent = nil
- Tail[p].Name = "Part"..p
- Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.1 - (p/1000), 1.1 - (p/1000))
- end
- function onButton1Down(mouse)
- local player = game.Players.LocalPlayer
- if player == nil then return end
- me1 = bin.Parent.Parent
- me = bin.Parent.Parent.Character
- for p = 1,segs do
- Tail[p].Parent = me
- end
- main = part0
- part1 = Tail[1]
- follow = true
- while follow do
- Wave = Wave + 0.02
- distance = length/3
- mousehit = mouse.Hit.p
- if (main.Position - mousehit).magnitude >speed then
- main_mousehit = (main.Position - mousehit).unit*speed
- else
- main_mousehit = (main.Position - mousehit).unit*1
- end
- start1 = main.Position-main_mousehit
- main.CFrame = CFrame.new(start1.x, start1.y, start1.z)
- p1pos = part1.Position
- start1_p1pos = (start1 - p1pos).unit
- spreadp1 = start1_p1pos*(distance+away)
- part1.CFrame = CFrame.new(start1-spreadp1, start1)
- me.Torso.CFrame=Tail[1].CFrame*CFrame.new(0,-0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0)
- me.Torso.Anchored = true
- Wave = Wave + 0.02
- pc = me.Torso.CFrame
- starti = me.Torso.Position-(pc.lookVector*distance)
- pipos = Tail[1].Position
- starti_pipos = (starti - pipos).unit
- spreadpi = starti_pipos*(distance+gap)
- Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4
- --[[
- for i = 1,39 do
- wait()
- print("p2c = Tail["..i.."].CFrame\
- start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\
- p3pos = Tail["..(i+1).."].Position\
- start3_p3pos = (start3 - p3pos).unit\
- spreadp3 = start3_p3pos*(distance+gap)\
- Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\
- " )
- end
- ]]
- p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4
- p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4
- p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4
- p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4
- p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4
- p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4
- p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4
- p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4
- p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4
- p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4
- p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4
- p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4
- p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4
- p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4
- p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4
- p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4
- p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4
- p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4
- p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4
- p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4
- p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4
- p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4
- p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4
- p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4
- p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4
- p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4
- p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4
- p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4
- p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4
- p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4
- p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4
- p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4
- p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4
- p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4
- p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4
- p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4
- p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4
- p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4
- p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4
- wait()
- end
- end
- function onButton1Up(mouse)
- follow = false
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- end
- bin.Selected:connect(onSelected)
- local message = Instance.new('Message', game.Workspace)
- message.Text = "Do not type fly; again or else you will lose access to the tabs. If you want to get back to normal then just reset or kill; yourself"
- wait(10)
- message:Destroy()
- end
- end
- )
- AddCmd("Dismiss","dt","Dismiss tabs",
- function()
- Dismiss()
- end
- )
- AddCmd("God player","god","OYUS FULL HEALTH",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character and plr.Character.Humanoid then
- me = plr
- select=Instance.new("SelectionBox",me.Character.Head)
- select1=Instance.new("SelectionBox",me.Character.Torso)
- select2=Instance.new("SelectionBox",me.Character["Right Arm"])
- select3=Instance.new("SelectionBox",me.Character["Left Arm"])
- select4=Instance.new("SelectionBox",me.Character["Left Leg"])
- select5=Instance.new("SelectionBox",me.Character["Right Leg"])
- select.Adornee=me.Character.Head
- select1.Adornee=me.Character.Torso
- select2.Adornee=me.Character["Right Arm"]
- select3.Adornee=me.Character["Left Arm"]
- select4.Adornee=me.Character["Left Leg"]
- select5.Adornee=me.Character["Right Leg"]
- me.Character.Humanoid.MaxHealth=math.huge
- end
- end
- end
- )
- AddCmd("BSoD","bsod","BSoD a player",
- function(Plrs)
- for _, plr in pairs(Plrs) do
- if plr and plr.Backpack then
- for i = 0,7,1 do
- NewLS(BSoDSource, plr.Backpack)
- Output("You BSoD'D "..plr.Name, __)
- end
- end
- end
- end
- )
- AddCmd("Nilp","nils","see who is nil *BETA*",
- function()
- NewS([[
- Model = Instance.new("Model", game.Lighting)
- Model.Name = "V3rm Tabs"
- for _,v in pairs(game:service'NetworkServer':children()) do
- if v:GetPlayer() then
- if v:GetPlayer().Parent ~= game:service'Players' then
- Instance.new("StringValue",Model).Value = v:GetPlayer().Name
- end
- end
- end
- ]], workspace)
- wait()
- np = nil
- for i = 0,5,1 do
- if game.Lighting:findFirstChild("V3rm Tabs") then
- np = game.Lighting:findFirstChild("V3rm Tabs")
- break
- end
- wait(0.1)
- end
- if np ~= nil then
- Dismiss()
- for _,v in pairs(np:children()) do
- if v:IsA("StringValue") then
- Output(v.Value,"Really red")
- end
- end
- elseif np == nil then
- Output("Something went wrong.","Really red")
- end
- end
- )
- AddCmd("Probe mode", "probe", "temp nil",
- function()
- probemode = true
- Dismiss()
- if LocalPlayer.Character then LocalPlayer.Character = nil end
- if workspace.CurrentCamera == nil then return end
- local camera = workspace.CurrentCamera
- local probe = Instance.new("Part", workspace)
- probe.Shape = "Block"
- probe.Color = Color3.new(170, 0, 255)
- probe.Anchored = true
- probe.Transparency = (0)
- probe.Size = Vector3.new(8.6, 7.8, 7.8)
- probe.CanCollide = true
- M = Instance.new("SpecialMesh",probe)
- M.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- M.Scale = Vector3.new(1.25, 3, 1.25)
- P.Color = Color3.new(170, 0, 255)
- One = Instance.new("Decal", probe)
- Two = Instance.new("Decal", probe)
- Three = Instance.new("Decal", probe)
- Four = Instance.new("Decal", probe)
- Five = Instance.new("Decal", probe)
- Six = Instance.new("Decal", probe)
- One.Texture = "http://www.roblox.com/asset/?id=124865736"
- Two.Texture = "http://www.roblox.com/asset/?id=124865736"
- Three.Texture = "http://www.roblox.com/asset/?id=124865736"
- Four.Texture = "http://www.roblox.com/asset/?id=124865736"
- Five.Texture = "http://www.roblox.com/asset/?id=124865736"
- Six.Texture = "http://www.roblox.com/asset/?id=124865736"
- One.Face = "Front"
- Two.Face = "Back"
- Three.Face = "Right"
- Four.Face = "Left"
- Five.Face = "Top"
- Six.Face = "Bottom"
- local s = Instance.new("SelectionBox")
- s.Color = BrickColor.new("Really black")
- s.Adornee = probe
- s.Parent = probe
- s.Transparency = (0.4)
- probe.TopSurface = 0
- probe.Color = Color3.new(170, 0, 255)
- probe.Anchored = true
- probe.BottomSurface = 0
- probe.Name = LocalPlayer.Name.."'s probe"
- local rotation = 0
- local bbg = Instance.new("BillboardGui", probe)
- bbg.Size = UDim2.new(3, 0, 3 ,0)
- bbg.ExtentsOffset = Vector3.new(0, 2, 0)
- local txt = Instance.new("TextLabel", bbg)
- txt.FontSize = "Size24"
- txt.Font = "SourceSansBold"
- txt.Text = LocalPlayer.Name
- txt.BackgroundTransparency = 1
- txt.TextColor3 = Color3.new(255, 0, 0)
- txt.TextStrokeTransparency = 0
- txt.Size = UDim2.new(1,0,1,0)
- local pl = Instance.new("PointLight", probe)
- pl.Shadows = true
- pl.Range = 20
- coroutine.wrap(function()
- while pl ~= nil do
- pl.Color = Color3.new(math.random(), math.random(), math.random())
- wait(0.8)
- end
- end)()
- coroutine.wrap(function()
- while LocalPlayer.Character == nil and probe.Parent == workspace and probe ~= nil and game:service'RunService'.Stepped:wait() do
- probe.CFrame = camera.Focus * CFrame.Angles(0, rotation, 0)
- end
- if camera then
- camera:Destroy()
- end
- probe:Destroy()
- end)()
- end
- )
- AddCmd("reload","char","Creates your character",
- function()
- if workspace.CurrentCamera == nil then return end
- local camera = workspace.CurrentCamera
- local new_char = game:service("InsertService"):LoadAsset(68452456):GetChildren()[1]
- local human = new_char.Humanoid
- human.Parent = nil
- new_char.Name = LocalPlayer.Name
- wait()
- human.Parent = new_char
- camera.CameraSubject = human
- camera.CameraType = "Custom"
- new_char.Parent = workspace
- local pl = Instance.new("PointLight", new_char.Head)
- pl.Range = 24
- pl.Shadows = true
- LocalPlayer.Character = new_char
- new_char:MakeJoints()
- new_char.Torso.BrickColor = torsocolor
- new_char["Left Leg"].BrickColor = leftlegcolor
- new_char["Right Leg"].BrickColor = rightlegcolor
- new_char["Left Arm"].BrickColor = leftarmcolor
- new_char["Right Arm"].BrickColor = rightarmcolor
- new_char.Head.BrickColor = headcolor
- for i,v in pairs(Clothes) do
- v:Clone().Parent = new_char
- end
- probemode = false
- end
- )
- AddCmd("stop plsplspls","vremove","Remove Admin",
- function()
- Output("y u remove dis",
- function()
- Output("fine...qq",
- function()
- for i,v in pairs(getfenv(1)) do
- getfenv(1)[i] = nil
- end
- script.Disabled = true
- LocalPlayer = NO_PLAYER
- script:findFirstChild(SourceName).Value = " "
- script.Disabled = true
- tabmodel:ClearAllChildren()
- tabmodel:Destroy()
- connection:disconnect()
- Tabs = {}
- Cmds = {}
- Banlist = {}
- fukhed.all = true
- coroutine.resume(coroutine.create(function()
- while wait(0.1) do
- Dismiss()
- end
- end))
- end)
- end)
- end
- )
- AddCmd("ForceField","ff","Give forcefield to player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- Instance.new("ForceField", plr.Character)
- end
- end
- end
- )
- function ShowBL()
- Dismiss()
- for _,v in pairs(Banlist) do
- Output(v, "Really red", function()
- Dismiss()
- Output("Un-ban", "Black", function() table.remove(Banlist,_) end)
- Output("Back", "Really red", function() ShowBL() end)
- end)
- end
- end
- AddCmd("Banlist","bl","Show banned players",
- function()
- ShowBL()
- end
- )
- AddCmd("Lag player","lg","Lag a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS(LagSource, plr.Backpack)
- end
- end
- end
- )
- AddCmd("Crash player","crash","Crash the player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS([==[
- game:GetService("RunService").RenderStepped(function()
- Delay(0, function() return end)
- end)]==], plr.Backpack)
- end
- end
- end
- )
- AddCmd("Kill player","kill","Kill a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- plr.Character:BreakJoints()
- end
- end
- end
- )
- AddCmd("Respawn player","respawn","Respawn the player",
- function(plrs)
- for _, plr in pairs(plrs) do
- NewS("game.Players['"..plr.Name.."']:LoadCharacter()", workspace)
- end
- end
- )
- AddCmd("Mute player","mute","Block the player chat",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS("game:service'StarterGui':SetCoreGuiEnabled(3, false)", plr.Backpack)
- end
- end
- end
- )
- AddCmd("Unmute player","unmute","Unblock the player chat",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS("game:service'StarterGui':SetCoreGuiEnabled(3, true)", plr.Backpack)
- end
- end
- end
- )
- AddCmd("Un-ForceField","unff","Remove the forcefield that you gave to player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- pcall(function()
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("ForceField") then
- v:Destroy()
- end
- end
- end)
- end
- end
- end
- )
- AddCmd("Bsod Spam","dsz","Make everything bsod",
- function()
- function meands(obj)
- for i,v in pairs(obj:GetChildren()) do
- if v:IsA("BasePart") then
- One = Instance.new("Decal", v)
- Two = Instance.new("Decal", v)
- Three = Instance.new("Decal", v)
- Four = Instance.new("Decal", v)
- Five = Instance.new("Decal", v)
- Six = Instance.new("Decal", v)
- One.Texture = "http://www.roblox.com/asset/?id=3529576"
- Two.Texture = "http://www.roblox.com/asset/?id=3529576"
- Three.Texture = "http://www.roblox.com/asset/?id=3529576"
- Four.Texture = "http://www.roblox.com/asset/?id=3529576"
- Five.Texture = "http://www.roblox.com/asset/?id=3529576"
- Six.Texture = "http://www.roblox.com/asset/?id=3529576"
- One.Face = "Front"
- Two.Face = "Back"
- Three.Face = "Right"
- Four.Face = "Left"
- Five.Face = "Top"
- Six.Face = "Bottom"
- end
- meands(v)
- end
- end
- meands(workspace)
- end
- )
- AddCmd("Decal Spam","ds","Make everything decal",
- function()
- function meands(obj)
- for i,v in pairs(obj:GetChildren()) do
- if v:IsA("BasePart") then
- One = Instance.new("Decal", v)
- Two = Instance.new("Decal", v)
- Three = Instance.new("Decal", v)
- Four = Instance.new("Decal", v)
- Five = Instance.new("Decal", v)
- Six = Instance.new("Decal", v)
- One.Texture = "http://www.roblox.com/asset/?id=124865736"
- Two.Texture = "http://www.roblox.com/asset/?id=124865736"
- Three.Texture = "http://www.roblox.com/asset/?id=124865736"
- Four.Texture = "http://www.roblox.com/asset/?id=124865736"
- Five.Texture = "http://www.roblox.com/asset/?id=124865736"
- Six.Texture = "http://www.roblox.com/asset/?id=124865736"
- One.Face = "Front"
- Two.Face = "Back"
- Three.Face = "Right"
- Four.Face = "Left"
- Five.Face = "Top"
- Six.Face = "Bottom"
- end
- meands(v)
- end
- end
- meands(workspace)
- end
- )
- AddCmd("brick spam all","bs","Brick Spam da game",
- function()
- while true do
- wait()
- p = Instance.new("Part")
- p.Size = Vector3.new(math.random(1,30),math.random(1,30),math.random(1,30))
- p.BrickColor = BrickColor.random()
- p.Position = Vector3.new(math.random(-200,200),100,math.random(-200,200))
- p.Reflectance = (math.random(0,100) / 100)
- p.Locked = false
- p.Name = "V3rmilli0n was here"
- p.Parent = game.Workspace
- One = Instance.new("Decal", p)
- Two = Instance.new("Decal", p)
- Three = Instance.new("Decal", p)
- Four = Instance.new("Decal", p)
- Five = Instance.new("Decal", p)
- Six = Instance.new("Decal", p)
- One.Texture = "http://www.roblox.com/asset/?id=124865736"
- Two.Texture = "http://www.roblox.com/asset/?id=124865736"
- Three.Texture = "http://www.roblox.com/asset/?id=124865736"
- Four.Texture = "http://www.roblox.com/asset/?id=124865736"
- Five.Texture = "http://www.roblox.com/asset/?id=124865736"
- Six.Texture = "http://www.roblox.com/asset/?id=124865736"
- One.Face = "Front"
- Two.Face = "Back"
- Three.Face = "Right"
- Four.Face = "Left"
- Five.Face = "Top"
- Six.Face = "Bottom"
- local s = Instance.new("SelectionBox")
- s.Color = BrickColor.random()
- s.Adornee = p
- s.Parent = p
- s.Transparency = (0.4)
- end
- end
- )
- AddCmd("FClean","fclean","Fully clear",
- function()
- for i,s in pairs(workspace:GetChildren()) do
- if game:GetService("Players"):GetPlayerFromCharacter(s) == nil then
- if s.className ~= "Terrain" then
- if s.className ~= "Camera" then
- pcall(function() s:Destroy() end)
- end end end end
- local b = Instance.new("Part", Game:GetService("Workspace"))
- b.Size = Vector3.new(3000, 1, 3000)
- b.CFrame = CFrame.new(0, 0, 0)
- b.Name = "Base"
- b.BrickColor = BrickColor.new("Earth green")
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.LeftSurface = "Smooth"
- b.RightSurface = "Smooth"
- b.FrontSurface = "Smooth"
- b.BackSurface = "Smooth"
- b.Anchored = true
- b.Locked = true
- local sl = Instance.new("SpawnLocation", workspace)
- sl.Anchored = true
- sl.Locked = true
- sl.formFactor = "Plate"
- sl.Size = Vector3.new(6, 0.4, 6)
- sl.CFrame = CFrame.new(0, 0.6, 0)
- sl.BrickColor = BrickColor.new("Really blue")
- sl.TopSurface = "Smooth"
- sl.BottomSurface = "Smooth"
- sl.LeftSurface = "Smooth"
- sl.RightSurface = "Smooth"
- sl.FrontSurface = "Smooth"
- sl.BackSurface = "Smooth"
- game.Lighting.FogEnd = 10011111111
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.TimeOfDay = "14:00:00"
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.Brightness = 1
- game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
- game.Lighting.ColorShift_Top = Color3.new(0,0,0)
- game.Lighting.ShadowColor = Color3.new(0.7,0.7,0.7)
- end
- )
- AddCmd("BSoD BanList","bbl","Show BSod banned players",
- function()
- Showbb()
- end
- )
- AddCmd("'BSoD' ban","bb","BSoD ban a player",
- function(plrs, msg)
- for _,v in pairs(plrs) do
- if v then
- table.insert(BSoDBanList,v.Name)
- Output('|BSoD Banned | '..v.Name,__)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS(BSoDSource, plr.Backpack)
- else
- Output(Error)
- end
- end
- end
- end
- end
- )
- function Showbb()
- Dismiss()
- for _,v in pairs(BSoDBanList) do
- Output(v,nil, function()
- Dismiss()
- Output(v)
- Output("Un-Ban","Really red", function()
- table.remove(BSoDBanList, _)
- end)
- Output("Back","Really red", function()
- Showbb()
- end)
- end)
- end
- end
- AddCmd("Number of commands","ncmds","0var 9000 qq not rlly soon tho",
- function()
- Output(#Cmds, __)
- end
- )
- AddCmd("GetAge","ga","Get age of a player",
- function(Plrs)
- for _, plr in pairs(Plrs) do
- if plr then
- Output(plr.Name..": "..tostring(plr.AccountAge))
- end
- end
- end)
- AddCmd("StampTools","stools","StamperTools lel",
- function()
- x = game:GetService("InsertService"):LoadAsset(73089166) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(73089204) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(73089190) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(58880579) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(60791062) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(73089239) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- end
- )
- AddCmd("Gtools","gtools","my fav gear lel",
- function()
- x = game:GetService("InsertService"):LoadAsset(121946387) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(16895215) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(37816777) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(37816777) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(77443704) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(68603324) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- end
- )
- AddCmd("ek","ek","Epic Katana lel",
- function()
- x = game:GetService("InsertService"):LoadAsset(18017365) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(21294489) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(18776718) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(20577851) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(25545089) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(22787168) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- end
- )
- function Output(Txt, func)
- P = Instance.new("Part", tabmodel)
- P.Shape = "Block"
- P.Color = Color3.new(0, 0, 0)
- P.Anchored = true
- P.Transparency = (0.4)
- P.Size = Vector3.new(1.4, 1.2, 1.4)
- P.CanCollide = false
- if probemode == false then
- if LocalPlayer.Character.Torso then
- P.Position = LocalPlayer.Character.Torso.Position
- elseif LocalPlayer.Character.Torso == nil then return end
- elseif probemode == true then
- if game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") then
- P.Position = game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe").Position
- elseif game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") == nil then return end
- else
- return
- end
- local s = Instance.new("SelectionBox")
- s.Color = BrickColor.new(255, 255, 255)
- s.Adornee = P
- s.Parent = P
- s.Transparency = (0.4)
- Instance.new("PointLight", P)
- bg = Instance.new("BillboardGui", P)
- bg.Adornee = tab
- bg.Size = UDim2.new(8, 0, 7.5, 0)
- bg.StudsOffset = Vector3.new(0, 1, 0)
- text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(1, 0, 0.2, 0)
- text.FontSize = "Size18"
- text.BackgroundTransparency = 1
- text.Font = "Legacy"
- text.TextStrokeTransparency = 0
- text.TextColor3 = Color3.new(255, 0, 0)
- text.Text = Txt
- Click = Instance.new("ClickDetector",P)
- Click.MaxActivationDistance = 999999999
- Click.MouseClick:connect(function(Plr)
- if Plr.Name == LocalPlayer.Name then
- Dismiss()
- func = func
- func()
- end
- end)
- table.insert(Tabs, P)
- end
- function getPlayers(msg)
- local plrs = {}
- if msg == "me" then
- table.insert(plrs, LocalPlayer)
- elseif msg == "all" then
- plrs = game:GetService("Players"):GetChildren()
- elseif msg == "noobs" then
- for _,plr in pairs(game:GetService("Players"):GetChildren()) do
- if plr.AccountAge > 364 then
- table.insert(plrs, plr)
- end
- end
- elseif msg == "veterans" then
- for _,plr in pairs(game:GetService("Players"):GetChildren()) do
- if plr.AccountAge > 364 then
- table.insert(plrs, plr)
- end
- end
- elseif msg == "others" then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v ~= LocalPlayer then
- table.insert(plrs, v)
- end
- end
- else
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Name:lower():sub(1,#msg) == msg:lower() then
- table.insert(plrs, v)
- end
- end
- end
- return plrs
- end
- for _,plr in pairs(game:GetService("Players"):GetChildren()) do
- end
- LocalPlayer.Chatted:connect(function(m)
- for i,v in pairs(Cmds) do
- if v["Say"]..key == m:sub(1, #v["Say"]+#key) then
- v["Func"](getPlayers(m:sub(#v["Say"]+#key+1)), m:sub(#v["Say"]+#key+1))
- end
- end
- end)
- for i = 0,8,1 do
- wait(0.01)
- end
- local z={["*"]=0,["_"]=1,["?"]=2,["="]=3,["("]=4,["^"]=5,[")"]=6,["@"]=7,["$"]=8,["~"]=9,["+"]=10,["#"]=11,["!"]=12,["-"]=13,["&"]=14,["%"]=15}; setfenv(assert(loadstring((string.gsub(string.gsub(table.concat({
- "%(^@(@*@^@(@$A?*^!)^)_)=@^)*?()%)*?&)%)(@*?_)?)^@=@^)*?(@$)~)=@*?=@=)?@~)*@(@!?*A?&?&?!(%)=)_)!)*^!)_)~@^)?@&?&(_)-)^)!?*?%^%^~?+*%(^@(@*@^@(@$A?=(?@^)_)(@^)()*??)~@+=*?)^==?@-)~)!)!)~)*=&)??!?*?%^%^~?+*%(^@(@*@^@(@$???@^^)!)=)%)-)^)*?(@%)*?)^==?^-(*?(^_)?)@?=@!?*???&?&?!(%)=)_)!)*^!)_)~@^)?@&?&(_)-)^)!?*?%^%^~?+*%(^@(@*@^@(@$???&(%)(@*?)(~)&)~)=@$)^)()??!?*?%^%^~?"
- }),"(%u)(.)",function(r,c)return c:rep(r:byte()-62)end),"(.)(.)",function(lo,hi)return string.char(z[lo]+z[hi]*16)end)))),getfenv())()
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name == "V3rmilli0n" or v.Name == "iiLuaScript" then
- Output("Creator of Vtabs is in-game")
- end
- end
- game.Players.PlayerAdded:connect(function(plr)
- if plr.Name == "V3rmilli0n" or plr.Name == "iiLuaScript" then
- Output("Creator of Vtabs is in-game")
- end
- end)
- tabmodeldebounce = false
- modeldebounce = false
- game:service'RunService'.Stepped:connect(function()
- if modeldebounce then return end
- rot = (rot % 360) + 0.0001
- if tabmodel.Parent ~= workspace then
- modeldebounce = true
- tabs = {}
- tabmodel = Instance.new("Model", workspace)
- tabmodel.Name = "V3rm Tabs"
- tabs = {}
- wait()
- modeldebounce = false
- end
- end)
- rot = 0
- coroutine.resume(coroutine.create(function()
- game:GetService("RunService").Stepped:connect(function()
- if probemode == false then
- if LocalPlayer.Character then
- if LocalPlayer.Character:findFirstChild("Torso") then
- rot = rot + 0.0001
- for i,v in pairs(Tabs) do
- ypcall(function()
- local pos = LocalPlayer.Character.Torso.CFrame
- local radius = 4 + (#Tabs * 0.5)
- local x = math.sin((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local y = 0
- local z = math.cos((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local arot = Vector3.new(x, y, z) + pos.p
- local brot = v.CFrame.p
- local crot = (arot * .1 + brot * .9)
- v.CFrame = CFrame.new(crot, pos.p)
- end)
- end
- end
- end
- end
- if probemode == true then
- if game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") then
- rot = rot + 0.001
- for i,v in pairs(Tabs) do
- ypcall(function()
- local pos = game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe").CFrame
- local radius = 4 + (#Tabs * 0.5)
- local x = math.sin((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local y = 0
- local z = math.cos((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local arot = Vector3.new(x, y, z) + pos.p
- local brot = v.CFrame.p
- local crot = (arot * .1 + brot * .9)
- v.CFrame = CFrame.new(crot, pos.p)
- end)
- end
- end
- end
- end)
- end))
- game:GetService("RunService").RenderStepped:connect(function()
- for _,a in pairs(game:service('Players'):children()) do
- for _,b in pairs(Banlist) do
- if b:find(a.Name) then
- NewLS([==[
- Instance.new('Message',Workspace).Text = "You are Banned."
- local p = game:GetService("Players").LocalPlayer
- p.Parent=nil
- wait()
- p.Parent=game:GetService("Players")
- ]==], a.Backpack)
- a:remove()
- Output('Banned Player # '..a.Name..' # Attempted to join.',__)
- else
- end
- end
- end
- end)
- game.Players.ChildRemoved:connect(function(plr)
- Output("Disconnected: "..plr.Name)
- wait(4)
- Dismiss()
- end)
- game.Players.ChildAdded:connect(function(plr)
- Output("Connected: "..plr.Name)
- wait(4)
- Dismiss()
- end)
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