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zXzGamePROzXz

Unknown banisher

Mar 16th, 2019
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  1. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  2. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  3. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  4. MakeForm(Part,"Wedge")
  5. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  6. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  7. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  8. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  9. MakeForm(Part,"Cyl")
  10. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  11. for i = 1, 8 do
  12. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  13. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  14. end
  15. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  16. MakeForm(Part,"Wedge")
  17. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  18. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  19. MakeForm(Part,"Cyl")
  20. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  21. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  22. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  23. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  24. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  25. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  26. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  27. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  28. MakeForm(RightBarrel,"Cyl")
  29. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  30. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  31. MakeForm(Part,"Wedge")
  32. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  33. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  34. MakeForm(RightHole,"Cyl")
  35. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  36. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  37. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  38. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  39. MakeForm(Part,"Wedge")
  40. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  41. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  42. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  43. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  44. MakeForm(Part,"Cyl")
  45. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  46. for i = 1, 8 do
  47. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  48. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  49. end
  50. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  51. MakeForm(Part,"Wedge")
  52. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  53. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  54. MakeForm(Part,"Cyl")
  55. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  56. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  57. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  58. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  59. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  60. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  61. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  62. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  63. MakeForm(LeftBarrel,"Cyl")
  64. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  65. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  66. MakeForm(Part,"Wedge")
  67. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  68. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  69. MakeForm(LeftHole,"Cyl")
  70. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  71. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  72. MakeForm(Eye,"Ball")
  73. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  74. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  75. MakeForm(Eye,"Ball")
  76. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  77. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  78. MakeForm(Eye,"Ball")
  79. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  80. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  81. MakeForm(Eye,"Ball")
  82. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  83. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  84. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  85. end
  86. end)
  87. Event.Parent = NLS([==[
  88. local Player = game:GetService("Players").LocalPlayer
  89. local Event = script:WaitForChild("UserInput_Event")
  90.  
  91. local UIS = game:GetService("UserInputService")
  92. local input = function(io,a)
  93. if a then return end
  94. --Since InputObject is a client-side instance, we create and pass table instead
  95. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  96. end
  97. UIS.InputBegan:Connect(input)
  98. UIS.InputEnded:Connect(input)
  99.  
  100. local Mouse = Player:GetMouse()
  101. local h,t
  102. --Give the server mouse data 30 times every second, but only if the values changed
  103. --If player is not moving their mouse, client won't fire events
  104. while wait(1/30) do
  105. if h~=Mouse.Hit or t~=Mouse.Target then
  106. h,t=Mouse.Hit,Mouse.Target
  107. Event:FireServer({isMouse=true,Target=t,Hit=h})
  108. end
  109. end]==],Player.Character)
  110. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  111. end
  112.  
  113.  
  114.  
  115. script.Name = "Soul Pistol"
  116. --Original script created by shackluster
  117. --Edit by Biologically_Noob
  118. script:ClearAllChildren()
  119. wait(0.2)
  120.  
  121. --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|--
  122. --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|--
  123. player=game:GetService("Players").LocalPlayer
  124. player.Chatted:connect(function(m)
  125. if string.sub(m,1,6)=="kick " then
  126. local victim
  127. for i,v in pairs(game.Players:GetPlayers()) do
  128. if string.find(m,v.Name) then
  129. v:Kick()
  130. end
  131. end
  132. end
  133. end)
  134. Player = game:GetService("Players").LocalPlayer
  135. PlayerGui = Player.PlayerGui
  136. Cam = workspace.CurrentCamera
  137. Backpack = Player.Backpack
  138. Character = Player.Character
  139. Humanoid = Character.Humanoid
  140. RootPart = Character["HumanoidRootPart"]
  141. Torso = Character["Torso"]
  142. Head = Character["Head"]
  143. RightArm = Character["Right Arm"]
  144. LeftArm = Character["Left Arm"]
  145. RightLeg = Character["Right Leg"]
  146. LeftLeg = Character["Left Leg"]
  147. RootJoint = RootPart["RootJoint"]
  148. Neck = Torso["Neck"]
  149. RightShoulder = Torso["Right Shoulder"]
  150. LeftShoulder = Torso["Left Shoulder"]
  151. RightHip = Torso["Right Hip"]
  152. LeftHip = Torso["Left Hip"]
  153. local TIME = 0
  154. local sick = Instance.new("Sound",Torso)
  155.  
  156. IT = Instance.new
  157. CF = CFrame.new
  158. VT = Vector3.new
  159. RAD = math.rad
  160. C3 = Color3.new
  161. UD2 = UDim2.new
  162. BRICKC = BrickColor.new
  163. ANGLES = CFrame.Angles
  164. EULER = CFrame.fromEulerAnglesXYZ
  165. COS = math.cos
  166. ACOS = math.acos
  167. SIN = math.sin
  168. ASIN = math.asin
  169. ABS = math.abs
  170. MRANDOM = math.random
  171. FLOOR = math.floor
  172.  
  173. --//=================================\\
  174. --|| USEFUL VALUES
  175. --\\=================================//
  176.  
  177. Animation_Speed = 3
  178. local FORCERESET = false
  179. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  180. local Speed = 16
  181. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  182. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  184. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  185. local DAMAGEMULTIPLIER = 1
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local VALUE1 = false
  197. local VALUE2 = false
  198. local ROBLOXIDLEANIMATION = IT("Animation")
  199. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  200. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  201. --ROBLOXIDLEANIMATION.Parent = Humanoid
  202. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  203. WEAPONGUI.Name = "BanishV3Gui"
  204. local Weapon = IT("Model")
  205. Weapon.Name = "Adds"
  206. local Effects = IT("Folder", Weapon)
  207. Effects.Name = "Effects"
  208. local ANIMATOR = Humanoid.Animator
  209. local ANIMATE = Character:FindFirstChild("Animate")
  210. local UNANCHOR = true
  211. local TOBANISH = {}
  212. script.Parent = PlayerGui
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217.  
  218. --//=================================\\
  219. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  220. --\\=================================//
  221.  
  222. ArtificialHB = Instance.new("BindableEvent", script)
  223. ArtificialHB.Name = "ArtificialHB"
  224.  
  225. script:WaitForChild("ArtificialHB")
  226.  
  227. frame = Frame_Speed
  228. tf = 0
  229. allowframeloss = false
  230. tossremainder = false
  231. lastframe = tick()
  232. script.ArtificialHB:Fire()
  233.  
  234. game:GetService("RunService").Heartbeat:connect(function(s, p)
  235. tf = tf + s
  236. if tf >= frame then
  237. if allowframeloss then
  238. script.ArtificialHB:Fire()
  239. lastframe = tick()
  240. else
  241. for i = 1, math.floor(tf / frame) do
  242. script.ArtificialHB:Fire()
  243. end
  244. lastframe = tick()
  245. end
  246. if tossremainder then
  247. tf = 0
  248. else
  249. tf = tf - frame * math.floor(tf / frame)
  250. end
  251. end
  252. end)
  253.  
  254. --//=================================\\
  255. --\\=================================//
  256.  
  257. --//=================================\\
  258. --|| SOME FUNCTIONS
  259. --\\=================================//
  260.  
  261. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  262. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  263. end
  264.  
  265. function PositiveAngle(NUMBER)
  266. if NUMBER >= 0 then
  267. NUMBER = 0
  268. end
  269. return NUMBER
  270. end
  271.  
  272. function NegativeAngle(NUMBER)
  273. if NUMBER <= 0 then
  274. NUMBER = 0
  275. end
  276. return NUMBER
  277. end
  278.  
  279. function Swait(NUMBER)
  280. if NUMBER == 0 or NUMBER == nil then
  281. ArtificialHB.Event:wait()
  282. else
  283. for i = 1, NUMBER do
  284. ArtificialHB.Event:wait()
  285. end
  286. end
  287. end
  288.  
  289. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  290. local NEWMESH = IT(MESH)
  291. if MESH == "SpecialMesh" then
  292. NEWMESH.MeshType = MESHTYPE
  293. if MESHID ~= "nil" and MESHID ~= "" then
  294. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  295. end
  296. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  297. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  298. end
  299. end
  300. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  301. NEWMESH.Scale = SCALE
  302. NEWMESH.Parent = PARENT
  303. return NEWMESH
  304. end
  305.  
  306. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  307. local NEWPART = IT("Part")
  308. NEWPART.formFactor = FORMFACTOR
  309. NEWPART.Reflectance = REFLECTANCE
  310. NEWPART.Transparency = TRANSPARENCY
  311. NEWPART.CanCollide = false
  312. NEWPART.Locked = true
  313. NEWPART.Anchored = true
  314. if ANCHOR == false then
  315. NEWPART.Anchored = false
  316. end
  317. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  318. NEWPART.Name = NAME
  319. NEWPART.Size = SIZE
  320. NEWPART.Position = Torso.Position
  321. NEWPART.Material = MATERIAL
  322. NEWPART:BreakJoints()
  323. NEWPART.Parent = PARENT
  324. return NEWPART
  325. end
  326.  
  327. local function weldBetween(a, b)
  328. local weldd = Instance.new("ManualWeld")
  329. weldd.Part0 = a
  330. weldd.Part1 = b
  331. weldd.C0 = CFrame.new()
  332. weldd.C1 = b.CFrame:inverse() * a.CFrame
  333. weldd.Parent = a
  334. return weldd
  335. end
  336.  
  337.  
  338. function QuaternionFromCFrame(cf)
  339. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  340. local trace = m00 + m11 + m22
  341. if trace > 0 then
  342. local s = math.sqrt(1 + trace)
  343. local recip = 0.5 / s
  344. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  345. else
  346. local i = 0
  347. if m11 > m00 then
  348. i = 1
  349. end
  350. if m22 > (i == 0 and m00 or m11) then
  351. i = 2
  352. end
  353. if i == 0 then
  354. local s = math.sqrt(m00 - m11 - m22 + 1)
  355. local recip = 0.5 / s
  356. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  357. elseif i == 1 then
  358. local s = math.sqrt(m11 - m22 - m00 + 1)
  359. local recip = 0.5 / s
  360. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  361. elseif i == 2 then
  362. local s = math.sqrt(m22 - m00 - m11 + 1)
  363. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  364. end
  365. end
  366. end
  367.  
  368. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  369. local xs, ys, zs = x + x, y + y, z + z
  370. local wx, wy, wz = w * xs, w * ys, w * zs
  371. local xx = x * xs
  372. local xy = x * ys
  373. local xz = x * zs
  374. local yy = y * ys
  375. local yz = y * zs
  376. local zz = z * zs
  377. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  378. end
  379.  
  380. function QuaternionSlerp(a, b, t)
  381. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  382. local startInterp, finishInterp;
  383. if cosTheta >= 0.0001 then
  384. if (1 - cosTheta) > 0.0001 then
  385. local theta = ACOS(cosTheta)
  386. local invSinTheta = 1 / SIN(theta)
  387. startInterp = SIN((1 - t) * theta) * invSinTheta
  388. finishInterp = SIN(t * theta) * invSinTheta
  389. else
  390. startInterp = 1 - t
  391. finishInterp = t
  392. end
  393. else
  394. if (1 + cosTheta) > 0.0001 then
  395. local theta = ACOS(-cosTheta)
  396. local invSinTheta = 1 / SIN(theta)
  397. startInterp = SIN((t - 1) * theta) * invSinTheta
  398. finishInterp = SIN(t * theta) * invSinTheta
  399. else
  400. startInterp = t - 1
  401. finishInterp = t
  402. end
  403. end
  404. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  405. end
  406.  
  407. function Clerp(a, b, t)
  408. local qa = {QuaternionFromCFrame(a)}
  409. local qb = {QuaternionFromCFrame(b)}
  410. local ax, ay, az = a.x, a.y, a.z
  411. local bx, by, bz = b.x, b.y, b.z
  412. local _t = 1 - t
  413. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  414. end
  415.  
  416. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  417. local frame = IT("Frame")
  418. frame.BackgroundTransparency = TRANSPARENCY
  419. frame.BorderSizePixel = BORDERSIZEPIXEL
  420. frame.Position = POSITION
  421. frame.Size = SIZE
  422. frame.BackgroundColor3 = COLOR
  423. frame.BorderColor3 = BORDERCOLOR
  424. frame.Name = NAME
  425. frame.Parent = PARENT
  426. return frame
  427. end
  428.  
  429. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  430. local label = IT("TextLabel")
  431. label.BackgroundTransparency = 1
  432. label.Size = UD2(1, 0, 1, 0)
  433. label.Position = UD2(0, 0, 0, 0)
  434. label.TextColor3 = TEXTCOLOR
  435. label.TextStrokeTransparency = STROKETRANSPARENCY
  436. label.TextTransparency = TRANSPARENCY
  437. label.FontSize = TEXTFONTSIZE
  438. label.Font = TEXTFONT
  439. label.BorderSizePixel = BORDERSIZEPIXEL
  440. label.TextScaled = false
  441. label.Text = TEXT
  442. label.Name = NAME
  443. label.Parent = PARENT
  444. return label
  445. end
  446.  
  447. function NoOutlines(PART)
  448. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  449. end
  450.  
  451. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  452. local NEWWELD = IT(TYPE)
  453. NEWWELD.Part0 = PART0
  454. NEWWELD.Part1 = PART1
  455. NEWWELD.C0 = C0
  456. NEWWELD.C1 = C1
  457. NEWWELD.Parent = PARENT
  458. return NEWWELD
  459. end
  460.  
  461. local S = IT("Sound")
  462. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  463. local NEWSOUND = nil
  464. coroutine.resume(coroutine.create(function()
  465. NEWSOUND = S:Clone()
  466. NEWSOUND.Parent = PARENT
  467. NEWSOUND.Volume = VOLUME
  468. NEWSOUND.Pitch = PITCH
  469. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  470. NEWSOUND:play()
  471. if DOESLOOP == true then
  472. NEWSOUND.Looped = true
  473. else
  474. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  475. NEWSOUND:remove()
  476. end
  477. end))
  478. return NEWSOUND
  479. end
  480.  
  481. function CFrameFromTopBack(at, top, back)
  482. local right = top:Cross(back)
  483. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  484. end
  485.  
  486. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  487. function WACKYEFFECT(Table)
  488. local TYPE = (Table.EffectType or "Sphere")
  489. local SIZE = (Table.Size or VT(1,1,1))
  490. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  491. local TRANSPARENCY = (Table.Transparency or 0)
  492. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  493. local CFRAME = (Table.CFrame or Torso.CFrame)
  494. local MOVEDIRECTION = (Table.MoveToPos or nil)
  495. local ROTATION1 = (Table.RotationX or 0)
  496. local ROTATION2 = (Table.RotationY or 0)
  497. local ROTATION3 = (Table.RotationZ or 0)
  498. local MATERIAL = (Table.Material or "Neon")
  499. local COLOR = (Table.Color or C3(1,1,1))
  500. local TIME = (Table.Time or 45)
  501. local SOUNDID = (Table.SoundID or nil)
  502. local SOUNDPITCH = (Table.SoundPitch or nil)
  503. local SOUNDVOLUME = (Table.SoundVolume or nil)
  504. coroutine.resume(coroutine.create(function()
  505. local PLAYSSOUND = false
  506. local SOUND = nil
  507. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  508. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  509. PLAYSSOUND = true
  510. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  511. end
  512. EFFECT.Color = COLOR
  513. local MSH = nil
  514. if TYPE == "Sphere" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  516. elseif TYPE == "Block" then
  517. MSH = IT("BlockMesh",EFFECT)
  518. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  519. elseif TYPE == "Wave" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  521. elseif TYPE == "Ring" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  523. elseif TYPE == "Slash" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  525. elseif TYPE == "Round Slash" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  527. elseif TYPE == "Swirl" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  529. elseif TYPE == "Skull" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  531. elseif TYPE == "Crystal" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  533. end
  534. if MSH ~= nil then
  535. local MOVESPEED = nil
  536. if MOVEDIRECTION ~= nil then
  537. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  538. end
  539. local GROWTH = SIZE - ENDSIZE
  540. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  541. if TYPE == "Block" then
  542. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  543. else
  544. EFFECT.CFrame = CFRAME
  545. end
  546. for LOOP = 1, TIME+1 do
  547. Swait()
  548. MSH.Scale = MSH.Scale - GROWTH/TIME
  549. if TYPE == "Wave" then
  550. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  551. end
  552. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  553. if TYPE == "Block" then
  554. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  555. else
  556. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  557. end
  558. if MOVEDIRECTION ~= nil then
  559. local ORI = EFFECT.Orientation
  560. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  561. EFFECT.Orientation = ORI
  562. end
  563. end
  564. if PLAYSSOUND == false then
  565. EFFECT:remove()
  566. else
  567. SOUND.Stopped:Connect(function()
  568. EFFECT:remove()
  569. end)
  570. end
  571. else
  572. if PLAYSSOUND == false then
  573. EFFECT:remove()
  574. else
  575. repeat Swait() until SOUND.Playing == false
  576. EFFECT:remove()
  577. end
  578. end
  579. end))
  580. end
  581.  
  582. function MakeForm(PART,TYPE)
  583. if TYPE == "Cyl" then
  584. local MSH = IT("CylinderMesh",PART)
  585. elseif TYPE == "Ball" then
  586. local MSH = IT("SpecialMesh",PART)
  587. MSH.MeshType = "Sphere"
  588. elseif TYPE == "Wedge" then
  589. local MSH = IT("SpecialMesh",PART)
  590. MSH.MeshType = "Wedge"
  591. end
  592. end
  593.  
  594. function SpawnTrail(FROM,TO,BIG)
  595. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  596. MakeForm(TRAIL,"Cyl")
  597. local DIST = (FROM - TO).Magnitude
  598. if BIG == true then
  599. TRAIL.Size = VT(0.5,DIST,0.5)
  600. else
  601. TRAIL.Size = VT(0.25,DIST,0.25)
  602. end
  603. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  604. coroutine.resume(coroutine.create(function()
  605. for i = 1, 5 do
  606. Swait()
  607. TRAIL.Transparency = TRAIL.Transparency + 0.1
  608. end
  609. TRAIL:remove()
  610. end))
  611. end
  612.  
  613. Debris = game:GetService("Debris")
  614.  
  615. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  616. local DIRECTION = CF(StartPos,EndPos).lookVector
  617. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  618. end
  619.  
  620. function turnto(position)
  621. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  622. end
  623.  
  624. --//=================================\\
  625. --|| WEAPON CREATION
  626. --\\=================================//
  627.  
  628. local Particle = IT("ParticleEmitter",nil)
  629. Particle.Enabled = false
  630. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  631. Particle.LightEmission = 0.5
  632. Particle.Rate = 150
  633. Particle.ZOffset = 0.2
  634. Particle.Rotation = NumberRange.new(-180, 180)
  635. Particle.RotSpeed = NumberRange.new(-180, 180)
  636. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  637. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  638. local Particle2 = IT("ParticleEmitter",nil)
  639. Particle2.Enabled = false
  640. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  641. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  642. Particle2.LightEmission = 0
  643. Particle2.RotSpeed = NumberRange.new(0, 180)
  644. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  645. Particle2.LightEmission = 1
  646. Particle2.Rate = 20
  647. Particle2.RotSpeed = NumberRange.new(-20, 20)
  648. local Particle3 = IT("ParticleEmitter",nil)
  649. Particle3.Enabled = false
  650. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  651. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  652. Particle3.LightEmission = 0
  653. Particle3.RotSpeed = NumberRange.new(0, 180)
  654. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  655. Particle3.LightEmission = 1
  656. Particle3.Rate = 20
  657. Particle3.RotSpeed = NumberRange.new(-20, 20)
  658. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  659. function ParticleEmitter(Table)
  660. local PRTCL = Particle:Clone()
  661. local Speed = Table.Speed or 5
  662. local Drag = Table.Drag or 0
  663. local Size1 = Table.Size1 or 1
  664. local Size2 = Table.Size2 or 5
  665. local Lifetime1 = Table.Lifetime1 or 1
  666. local Lifetime2 = Table.Lifetime2 or 1.5
  667. local Parent = Table.Parent or Torso
  668. local Emit = Table.Emit or 100
  669. local Offset = Table.Offset or 360
  670. local Acel = Table.Acel or VT(0,0,0)
  671. local Enabled = Table.Enabled or false
  672. PRTCL.Parent = Parent
  673. PRTCL.Size = NumberSequence.new(Size1,Size2)
  674. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  675. PRTCL.Speed = NumberRange.new(Speed)
  676. PRTCL.VelocitySpread = Offset
  677. PRTCL.Drag = Drag
  678. PRTCL.Acceleration = Acel
  679. if Enabled == false then
  680. PRTCL:Emit(Emit)
  681. Debris:AddItem(PRTCL,Lifetime2)
  682. else
  683. PRTCL.Enabled = true
  684. end
  685. return PRTCL
  686. end
  687. function ParticleEmitter2(Table)
  688. local PRTCL2 = Particle2:Clone()
  689. local LockedToPart = Table.LTP or true
  690. local Speed = Table.Speed or 0
  691. local Drag = Table.Drag or 0
  692. local Size1 = Table.Size1 or 1
  693. local Size2 = Table.Size2 or 2
  694. local Lifetime1 = Table.Lifetime1 or 1
  695. local Lifetime2 = Table.Lifetime2 or 1
  696. local Parent = Table.Parent or Torso
  697. local Emit = Table.Emit or 100
  698. local Offset = Table.Offset or 360
  699. local Acel = Table.Acel or VT(0,0,0)
  700. local Enabled = Table.Enabled or false
  701. PRTCL2.Parent = Parent
  702. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  703. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  704. PRTCL2.Speed = NumberRange.new(Speed)
  705. PRTCL2.VelocitySpread = Offset
  706. PRTCL2.Drag = Drag
  707. PRTCL2.Acceleration = Acel
  708. PRTCL2.Parent = Parent
  709. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  710. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  711. PRTCL2.Speed = NumberRange.new(Speed)
  712. PRTCL2.VelocitySpread = Offset
  713. PRTCL2.Drag = Drag
  714. PRTCL2.Acceleration = Acel
  715. PRTCL2.LockedToPart = true
  716. if Enabled == false then
  717. PRTCL2:Emit(Emit)
  718. Debris:AddItem(PRTCL2,Lifetime2)
  719. else
  720. PRTCL2.Enabled = true
  721. end
  722. return PRTCL2
  723. end
  724. function ParticleEmitter3(Table)
  725. local PRTCL3 = Particle2:Clone()
  726. local Speed = Table.Speed or 0
  727. local Drag = Table.Drag or 0
  728. local Size1 = Table.Size1 or 1
  729. local Size2 = Table.Size2 or 2
  730. local Lifetime1 = Table.Lifetime1 or 1
  731. local Lifetime2 = Table.Lifetime2 or 1
  732. local Parent = Table.Parent or Torso
  733. local Emit = Table.Emit or 100
  734. local Offset = Table.Offset or 0
  735. local Acel = Table.Acel or VT(0,0,0)
  736. local Enabled = Table.Enabled or false
  737. PRTCL3.Parent = Parent
  738. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  739. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  740. PRTCL3.Speed = NumberRange.new(Speed)
  741. PRTCL3.VelocitySpread = Offset
  742. PRTCL3.Drag = Drag
  743. PRTCL3.Acceleration = Acel
  744. PRTCL3.Parent = Parent
  745. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  746. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  747. PRTCL3.Speed = NumberRange.new(Speed)
  748. PRTCL3.VelocitySpread = Offset
  749. PRTCL3.Drag = Drag
  750. PRTCL3.Acceleration = Acel
  751. if Enabled == false then
  752. PRTCL3:Emit(Emit)
  753. Debris:AddItem(PRTCL3,Lifetime2)
  754. else
  755. PRTCL3.Enabled = true
  756. end
  757. return PRTCL3
  758. end
  759.  
  760. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  761. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  763. MakeForm(Part,"Wedge")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  766. MakeForm(Part,"Wedge")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  768. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  773. MakeForm(Part,"Cyl")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  775. for i = 1, 8 do
  776. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  778. end
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  780. MakeForm(Part,"Cyl")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  783. MakeForm(Part,"Ball")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  786. MakeForm(Part,"Wedge")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  788. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  794. MakeForm(Part,"Cyl")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  797. MakeForm(Part,"Cyl")
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  800. MakeForm(Part,"Wedge")
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  802. local LASTPART = Handle
  803. for i = 1, 10 do
  804. if LASTPART == Handle then
  805. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  806. LASTPART = Part
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  808. else
  809. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  810. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  811. LASTPART = Part
  812. end
  813. end
  814.  
  815. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  816. MakeForm(Barrel,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  819. MakeForm(Part,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  821. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  822. MakeForm(Part,"Wedge")
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  825. MakeForm(Hole,"Cyl")
  826. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  827. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  828. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  829. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  830. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  831. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  832. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  833. coroutine.resume(coroutine.create(function()
  834. while wait() do
  835. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  836. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  837. end
  838. end))
  839. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  840. --[[
  841. YEAH BOIIIIIIIII
  842. PARTICLE TIME
  843. --]]
  844. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  845. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  846. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  847. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  848. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  849. --Trails
  850. local A1 = Instance.new("Attachment",Barrel)
  851. local A2 = Instance.new("Attachment",Barrel)
  852. local Trail = Instance.new("Trail",Barrel)
  853. A1.Position = Vector3.new(0,1,0)
  854. A2.Position = Vector3.new(0,-0.8,0)
  855. Trail.Attachment0 = A1
  856. Trail.Attachment1 = A2
  857. Trail.LightEmission = 1
  858. Trail.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  859. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  860. for _, c in pairs(Weapon:GetDescendants()) do
  861. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  862. c.Material = "Glass"
  863. c.Color = C3(0,0,0)
  864. elseif c.ClassName == "Part" and c.Name == "Eye" then
  865. c.Color = C3(0,0,1)
  866. c.Material = "Neon"
  867. end
  868. end
  869.  
  870. Weapon.Parent = Character
  871. for _, c in pairs(Weapon:GetChildren()) do
  872. if c.ClassName == "Part" then
  873. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  874. end
  875. end
  876.  
  877. local SKILLTEXTCOLOR = C3(0,0,1)
  878. local SKILLFONT = "Antique"
  879. local SKILLTEXTSIZE = 7
  880.  
  881. Humanoid.Died:connect(function()
  882. ATTACK = true
  883. end)
  884.  
  885. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  886. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  887. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  888. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  889. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  890. --]]
  891. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  892. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  893. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  894. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  895. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  896. --]]
  897. function printbye(Name)
  898. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  899. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  900.  
  901. end
  902.  
  903. workspace.ChildAdded:connect(function(instance)
  904. for BANISH = 1, #TOBANISH do
  905. if TOBANISH[BANISH] ~= nil then
  906. if instance.Name == TOBANISH[BANISH] then
  907. coroutine.resume(coroutine.create(function()
  908. printbye(instance.Name)
  909. instance:ClearAllChildren()
  910. Debris:AddItem(instance,0.0005)
  911. end))
  912. end
  913. end
  914. end
  915. end)
  916.  
  917. --//=================================\\
  918. --|| DAMAGING
  919. --\\=================================//
  920.  
  921. function Banish(Foe)
  922. if Foe then
  923. coroutine.resume(coroutine.create(function()
  924. --if game.Players:FindFirstChild(Foe.Name) then
  925. table.insert(TOBANISH,Foe.Name)
  926. printbye(Foe.Name)
  927. --end
  928. Foe.Archivable = true
  929. local CLONE = Foe:Clone()
  930. Foe:Destroy()
  931. CLONE.Parent = Effects
  932. CLONE:BreakJoints()
  933. local MATERIALS = {"Glass","Neon"}
  934. for _, c in pairs(CLONE:GetDescendants()) do
  935. if c:IsA("BasePart") then
  936. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  937. CreateSound(340722848, c, 10, 1, false)
  938. end
  939. c.Anchored = true
  940. c.Transparency = c.Transparency + 0.2
  941. c.Material = MATERIALS[MRANDOM(1,2)]
  942. c.Color = C3(0,0,255)
  943. if c.ClassName == "MeshPart" then
  944. c.TextureID = ""
  945. end
  946. if c:FindFirstChildOfClass("SpecialMesh") then
  947. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  948. end
  949. if c:FindFirstChildOfClass("Decal") then
  950. c:FindFirstChildOfClass("Decal"):remove()
  951. end
  952. c.Name = "Banished"
  953. c.CanCollide = false
  954. else
  955. c:remove()
  956. end
  957. end
  958. local A = false
  959. for i = 1, 35 do
  960. if A == false then
  961. A = true
  962. elseif A == true then
  963. A = false
  964. end
  965. for _, c in pairs(CLONE:GetDescendants()) do
  966. if c:IsA("BasePart") then
  967. c.Anchored = true
  968. c.Material = MATERIALS[MRANDOM(1,2)]
  969. c.Transparency = c.Transparency + 0.8/35
  970. if A == false then
  971. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  972. elseif A == true then
  973. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  974. end
  975. end
  976. end
  977. Swait()
  978. end
  979. CLONE:remove()
  980. end))
  981. end
  982. end
  983.  
  984. function ApplyAoE(POSITION,RANGE,ISBANISH)
  985. local CHILDREN = workspace:GetDescendants()
  986. for index, CHILD in pairs(CHILDREN) do
  987. if CHILD.ClassName == "Model" and CHILD ~= Character then
  988. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  989. if HUM then
  990. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  991. if TORSO then
  992. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  993. if ISBANISH == true then
  994. Banish(CHILD)
  995. else
  996. if ISBANISH == "Gravity" then
  997. HUM.PlatformStand = true
  998. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  999. local grav = Instance.new("BodyPosition",TORSO)
  1000. grav.D = 15
  1001. grav.P = 20000
  1002. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1003. grav.position = TORSO.Position
  1004. grav.Name = "V3BanishForce"..Player.Name
  1005. else
  1006. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1007. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1008. end
  1009. else
  1010. HUM.PlatformStand = false
  1011. end
  1012. end
  1013. elseif ISBANISH == "Gravity" then
  1014. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1015. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1016. HUM.PlatformStand = false
  1017. end
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024.  
  1025. --//=================================\\
  1026. --|| ATTACK FUNCTIONS AND STUFF
  1027. --\\=================================//
  1028.  
  1029. function Banisher_Bullet()
  1030. ATTACK = true
  1031. Rooted = false
  1032. for i=0, 0.4, 0.1 / Animation_Speed do
  1033. Swait()
  1034. turnto(Mouse.Hit.p)
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041. end
  1042. repeat
  1043. for i=0, 0.2, 0.1 / Animation_Speed do
  1044. Swait()
  1045. turnto(Mouse.Hit.p)
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1052. end
  1053. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1054. SpawnTrail(Hole.Position,POS)
  1055. if HIT ~= nil then
  1056. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1057. Banish(HIT.Parent)
  1058. end
  1059. end
  1060. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1061. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1062. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1063. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1064. for i=0, 0.3, 0.1 / Animation_Speed do
  1065. Swait()
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1072. end
  1073. until KEYHOLD == false
  1074. ATTACK = false
  1075. Rooted = false
  1076. end
  1077.  
  1078. function AttackTemplate()
  1079. ATTACK = true
  1080. Rooted = false
  1081. for i=0, 1, 0.1 / Animation_Speed do
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1089. end
  1090. ATTACK = false
  1091. Rooted = false
  1092. end
  1093. --//================================\\
  1094. --|| Edits
  1095. --\\================================\\
  1096.  
  1097. ---By leochoi2007---
  1098. --NOT MADE FOR R15
  1099. game.Players.PlayerAdded:connect(function(player)
  1100. player.CharacterAdded:connect(function(character)
  1101. player.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=252557606" -- Insert ID here or leave this one--
  1102. end)
  1103. end)
  1104.  
  1105.  
  1106.  
  1107. --//=================================\\
  1108. --|| SOME TAG EDIT
  1109. --\\=================================//
  1110.  
  1111. m = game:GetService("Players").LocalPlayer
  1112. char = m.Character
  1113. local txt = Instance.new("BillboardGui", char)
  1114. txt.Adornee = char.Head
  1115. txt.Name = "_status"
  1116. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1117. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1118. local text = Instance.new("TextLabel", txt)
  1119. text.Size = UDim2.new(10, 0, 7, 0)
  1120. text.FontSize = "Size24"
  1121. text.TextScaled = true
  1122. text.TextTransparency = 0
  1123. text.BackgroundTransparency = 1
  1124. text.TextTransparency = 0
  1125. text.TextStrokeTransparency = 0
  1126. text.Font = "Bodoni"
  1127. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  1128. v = Instance.new("Part")
  1129. v.Name = "ColorBrick"
  1130. v.Parent = m.Character
  1131. v.FormFactor = "Symmetric"
  1132. v.Anchored = true
  1133. v.CanCollide = false
  1134. v.BottomSurface = "Smooth"
  1135. v.TopSurface = "Smooth"
  1136. v.Size = Vector3.new(10, 5, 3)
  1137. v.Transparency = 1
  1138. v.CFrame = char.Torso.CFrame
  1139. v.BrickColor = BrickColor.new("Really black")
  1140. v.Transparency = 1
  1141. v.Shape = "Block"
  1142. spawn(function()
  1143. local TweenService = game:GetService("TweenService")
  1144. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,255),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(150,0,175),Color3.fromRGB(0,0,0),Color3.fromRGB(100,100,100),Color3.fromRGB(0,0,0)}
  1145. local Int = 0
  1146. while wait(0.5) do
  1147. if Int == #Colours then Int = 0 end
  1148. Int = Int+1
  1149. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1150. end
  1151. end)
  1152. text.Text = "God Of The Unknown Banish"
  1153.  
  1154. local SONG = 1812212957
  1155. local PLAYSONG = true
  1156.  
  1157. --//=================================\\
  1158. --|| ATTACK FUNCTIONS AND STUFF
  1159. --\\=================================//
  1160.  
  1161.  
  1162. --//=================================\\
  1163. --|| ASSIGN THINGS TO KEYS
  1164. --\\=================================//
  1165.  
  1166. function MouseDown(Mouse)
  1167. if ATTACK == false then
  1168. end
  1169. end
  1170.  
  1171. function MouseUp(Mouse)
  1172. HOLD = false
  1173. end
  1174.  
  1175. function KeyDown(Key)
  1176. KEYHOLD = true
  1177. if Key == "z" and ATTACK == false then
  1178. Banisher_Bullet()
  1179. end
  1180.  
  1181. if Key == "b" and ATTACK == false then
  1182. end
  1183.  
  1184. if Key == "c" and ATTACK == false then
  1185. end
  1186.  
  1187. if Key == "v" and ATTACK == false then
  1188. end
  1189.  
  1190. if Key == "x" and ATTACK == false then
  1191. end
  1192. end
  1193.  
  1194. function KeyUp(Key)
  1195. KEYHOLD = false
  1196. end
  1197.  
  1198. Mouse.Button1Down:connect(function(NEWKEY)
  1199. MouseDown(NEWKEY)
  1200. end)
  1201. Mouse.Button1Up:connect(function(NEWKEY)
  1202. MouseUp(NEWKEY)
  1203. end)
  1204. Mouse.KeyDown:connect(function(NEWKEY)
  1205. KeyDown(NEWKEY)
  1206. end)
  1207. Mouse.KeyUp:connect(function(NEWKEY)
  1208. KeyUp(NEWKEY)
  1209. end)
  1210.  
  1211. --//=================================\\
  1212. --\\=================================//
  1213.  
  1214.  
  1215. function unanchor()
  1216. if UNANCHOR == true then
  1217. g = Character:GetChildren()
  1218. for i = 1, #g do
  1219. if g[i].ClassName == "Part" then
  1220. g[i].Anchored = false
  1221. end
  1222. end
  1223. end
  1224. end
  1225.  
  1226.  
  1227. --//=================================\\
  1228. --|| WRAP THE WHOLE SCRIPT UP
  1229. --\\=================================//
  1230.  
  1231. Humanoid.Changed:connect(function(Jump)
  1232. if Jump == "Jump" and (Disable_Jump == true) then
  1233. Humanoid.Jump = false
  1234. end
  1235. end)
  1236.  
  1237. local CONNECT = nil
  1238.  
  1239. while true do
  1240. Swait()
  1241. ANIMATE.Parent = nil
  1242. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1243. Humanoid = IT("Humanoid",Character)
  1244. end
  1245. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1246. v:Stop();
  1247. end
  1248. SINE = SINE + CHANGE
  1249. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1250. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1251. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1252. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1253. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1254. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1255. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1256. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1257. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1258. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1259. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1261. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1262. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1263. end
  1264. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1265. ANIM = "Jump"
  1266. if ATTACK == false then
  1267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1273. end
  1274. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1275. ANIM = "Fall"
  1276. if ATTACK == false then
  1277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1283. end
  1284. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1285. ANIM = "Idle"
  1286. if ATTACK == false then
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1293. end
  1294. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1295. ANIM = "Walk"
  1296. if ATTACK == false then
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1303. end
  1304. end
  1305. unanchor()
  1306. Humanoid.MaxHealth = math.huge
  1307. Humanoid.Health = math.huge
  1308. ----------------------------------------------------------------------------------
  1309. local naeeym2 = Instance.new("BillboardGui",char)
  1310. naeeym2.AlwaysOnTop = true
  1311. naeeym2.Size = UDim2.new(5,35,2,15)
  1312. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1313. naeeym2.Adornee = hed
  1314. naeeym2.Name = "Name"
  1315. --naeeym2.PlayerToHideFrom = Player
  1316. local tecks2 = Instance.new("TextLabel",naeeym2)
  1317. tecks2.BackgroundTransparency = 1
  1318. tecks2.TextScaled = true
  1319. tecks2.BorderSizePixel = 0
  1320. tecks2.Font = Enum.Font.Antique
  1321. tecks2.TextSize = 30
  1322. tecks2.TextStrokeTransparency = 0
  1323. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1324. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1325. tecks2.Size = UDim2.new(1,0,0.5,0)
  1326. tecks2.Parent = naeeym2
  1327. wait(0.1)
  1328. tecks2.Text = "Possessed..?"
  1329. --------------------------------------------------------
  1330. local EyeSizes={
  1331. NumberSequenceKeypoint.new(0,0.65,0),
  1332. NumberSequenceKeypoint.new(0.5,0.7,0),
  1333. NumberSequenceKeypoint.new(1,0,0)
  1334. }
  1335. local EyeTrans={
  1336. NumberSequenceKeypoint.new(0,0,0),
  1337. NumberSequenceKeypoint.new(0.5,0,0),
  1338. NumberSequenceKeypoint.new(1,1,0)
  1339. }
  1340. local PE2=Instance.new("ParticleEmitter", ra)
  1341. PE2.LightEmission=.9
  1342. PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  1343. PE2.Transparency=NumberSequence.new(EyeTrans)
  1344. PE2.Lifetime=NumberRange.new(0.35)
  1345. PE2.Rotation=NumberRange.new(0,360)
  1346. PE2.Rate=999
  1347. PE2.VelocitySpread = 10000
  1348. PE2.Acceleration = Vector3.new(0,25,0)
  1349. PE2.ZOffset = 0.5
  1350. PE2.Drag = 0
  1351. PE2.Speed = NumberRange.new(0,0,0)
  1352. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1353. PE2.Name = "PE2"
  1354. PE2.Enabled = true
  1355. PE2.LockedToPart = true
  1356. local EyeSizes={
  1357. NumberSequenceKeypoint.new(0,0.65,0),
  1358. NumberSequenceKeypoint.new(0.5,0.7,0),
  1359. NumberSequenceKeypoint.new(1,0,0)
  1360. }
  1361. local EyeTrans={
  1362. NumberSequenceKeypoint.new(0,0,0),
  1363. NumberSequenceKeypoint.new(0.5,0,0),
  1364. NumberSequenceKeypoint.new(1,1,0)
  1365. }
  1366. local PE3=Instance.new("ParticleEmitter", ra)
  1367. PE3.LightEmission=.9
  1368. PE3.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  1369. PE3.Transparency=NumberSequence.new(EyeTrans)
  1370. PE3.Lifetime=NumberRange.new(0.35)
  1371. PE3.Rotation=NumberRange.new(0,360)
  1372. PE3.Rate=999
  1373. PE3.VelocitySpread = 10000
  1374. PE3.Acceleration = Vector3.new(0,25,0)
  1375. PE3.ZOffset = 0.5
  1376. PE3.Drag = 0
  1377. PE3.Speed = NumberRange.new(0,0,0)
  1378. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1379. PE3.Name = "PE3"
  1380. PE3.Enabled = true
  1381. PE3.LockedToPart = true
  1382.  
  1383. local EyeSizes={
  1384. NumberSequenceKeypoint.new(0,0.65,0),
  1385. NumberSequenceKeypoint.new(0.5,0.7,0),
  1386. NumberSequenceKeypoint.new(1,0,0)
  1387. }
  1388. local EyeTrans={
  1389. NumberSequenceKeypoint.new(0,0,0),
  1390. NumberSequenceKeypoint.new(0.5,0,0),
  1391. NumberSequenceKeypoint.new(1,1,0)
  1392. }
  1393. local PE4=Instance.new("ParticleEmitter", ll)
  1394. PE4.LightEmission=.9
  1395. PE4.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  1396. PE4.Transparency=NumberSequence.new(EyeTrans)
  1397. PE4.Lifetime=NumberRange.new(0.35)
  1398. PE4.Rotation=NumberRange.new(0,360)
  1399. PE4.Rate=999
  1400. PE4.VelocitySpread = 10000
  1401. PE4.Acceleration = Vector3.new(0,25,0)
  1402. PE4.ZOffset = 0.5
  1403. PE4.Drag = 0
  1404. PE4.Speed = NumberRange.new(0,0,0)
  1405. PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1406. PE4.Name = "PE4"
  1407. PE4.Enabled = true
  1408. PE4.LockedToPart = true
  1409. local EyeSizes={
  1410. NumberSequenceKeypoint.new(0,0.65,0),
  1411. NumberSequenceKeypoint.new(0.5,0.7,0),
  1412. NumberSequenceKeypoint.new(1,0,0)
  1413. }
  1414. local EyeTrans={
  1415. NumberSequenceKeypoint.new(0,0,0),
  1416. NumberSequenceKeypoint.new(0.5,0,0),
  1417. NumberSequenceKeypoint.new(1,1,0)
  1418. }
  1419. local PE5=Instance.new("ParticleEmitter", ll)
  1420. PE5.LightEmission=.9
  1421. PE5.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  1422. PE5.Transparency=NumberSequence.new(EyeTrans)
  1423. PE5.Lifetime=NumberRange.new(0.35)
  1424. PE5.Rotation=NumberRange.new(0,360)
  1425. PE5.Rate=999
  1426. PE5.VelocitySpread = 10000
  1427. PE5.Acceleration = Vector3.new(0,25,0)
  1428. PE5.ZOffset = 0.5
  1429. PE5.Drag = 0
  1430. PE5.Speed = NumberRange.new(0,0,0)
  1431. PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1432. PE5.Name = "PE5"
  1433. PE5.Enabled = true
  1434. PE5.LockedToPart = true
  1435. -------------------------------------------------------
  1436. --End Customization--
  1437. -------------------------------------------------------
  1438.  
  1439. if Rooted == false then
  1440. Disable_Jump = false
  1441. Humanoid.WalkSpeed = Speed
  1442. elseif Rooted == true then
  1443. Disable_Jump = true
  1444. Humanoid.WalkSpeed = 0
  1445. end
  1446. sick.Parent = Torso
  1447. sick:resume()
  1448. sick.Volume = 5
  1449. sick.Pitch = 1
  1450. sick.SoundId = "rbxassetid://924339757"
  1451. sick.Name = "BanishV3Music"
  1452. end
  1453.  
  1454. --//=================================\\
  1455. --\\=================================//
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461. --//====================================================\\--
  1462. --|| END OF SCRIPT
  1463. --\\====================================================//--
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