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- Protected_by_MoonSecV2 Discord = https://discord.gg/Werjnku2Wh
- -----------/XESTER THE CARD MASTER\\-----------
- --[[Movelist
- Q = The disappearing act.
- E = Full house
- R = Cardnado
- T = Teleport
- Y = Big card(Click to smash.)
- U = Black hole
- P = Card shield(Click to bounce people off, press p again to shred.)
- F = Transform(You can switch between modes any time.)
- -----------/SECOND FORM MOVES\-----------
- T = Laugh
- G = Fire ball
- H = Huge fire ball
- J = Dragon's breath(The longer you hold, the more insaner it gets.)
- K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
- ]]
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- local Player=game:GetService("Players").LocalPlayer
- local Character=workspace.non
- local hum = Character.Humanoid
- local LeftArm=Character["Left Arm"]
- local LeftLeg=Character["Left Leg"]
- local RightArm=Character["Right Arm"]
- local RightLeg=Character["Right Leg"]
- local Root=Character["HumanoidRootPart"]
- local Head=Character["Head"]
- local Torso=Character["Torso"]
- local Neck=Torso["Neck"]
- local walking = false
- local jumping = false
- local allowgrassy = false
- local zxc = false
- local matte = nil
- local colori = nil
- local bigball = false
- local attacking = false
- local laughing = false
- local running = false
- local downpress = false
- local taim = nil
- local change = 0
- local ws = 10
- local appi = false
- local tauntdebounce = false
- local position = nil
- local staybooming = false
- local MseGuide = true
- local levitate = false
- local firsttime5 = false
- local notallowedtransform = false
- local settime = 0
- local firsttime2 = false
- local sine = 0
- local t = 0
- local combo1 = true
- local dgs = 75
- local combo2 = false
- local firsttime3 = false
- local combo3 = false
- local bl = {907530553,907527750,907527912}
- local colortable = {"Really black","Really red"}
- local colors = #colortable
- local blz = #bl
- local aces = {1880203893,1881287656,1881287420,1881288034}
- local ace = #aces
- local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
- local laugh = #laughs
- local mouse = Player:GetMouse()
- local RunSrv = game:GetService("RunService")
- local RenderStepped = game:GetService("RunService").RenderStepped
- local removeuseless = game:GetService("Debris")
- local damageall={}
- local Repeater={}
- local Repeater2={}
- local magictable={}
- local nonmeshRepeater={}
- local nonmeshRepeater2={}
- local dmgii={}
- local DamageAll2={}
- local SlowlyFade={}
- local th1={}
- local lolzor={}
- local lolzor2={}
- local th2={}
- local keyYsize={}
- local blocktrail={}
- local keyYtransparency={}
- local th3={}
- local laughingtable={}
- local Extreme={}
- local ExtremeM={}
- local ExtremeM2={}
- local m3={}
- local th4={}
- local th5={}
- local UpMover={}
- local openshocktable={}
- local LessSize={}
- local ForwardMover={}
- local FadeIn={}
- local signtransparency={}
- local signmover={}
- local signrotator={}
- local FireBall = Instance.new("Sound",LeftArm)
- FireBall.SoundId = "rbxassetid://842332424"
- FireBall.Volume = 5
- FireBall.Pitch = 2.5
- local BigFireBall = Instance.new("Sound",LeftArm)
- BigFireBall.SoundId = "rbxassetid://842332424"
- BigFireBall.Volume = 8
- BigFireBall.Pitch = 1.5
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function makeblockytrail()
- coroutine.wrap(function()
- while true do
- if IsDead then break end
- for i,v in pairs(blocktrail) do
- smke = Instance.new("Part",v)
- smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- smke.Material = "Neon"
- smke.Anchored = true
- smke.CanCollide = false
- removeuseless:AddItem(smke,2)
- end
- swait()
- end
- end)()
- end
- local function ci(x, c, y, n)
- so = Instance.new("Sound", x)
- so.SoundId = c
- so.Volume = y
- so.Looped = n
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- function clean()
- damageall={}
- Repeater={}
- Repeater2={}
- nonmeshRepeater={}
- nonmeshRepeater2={}
- dmgii={}
- DamageAll2={}
- SlowlyFade={}
- th1={}
- th2={}
- th3={}
- Extreme={}
- ExtremeM={}
- ExtremeM2={}
- m3={}
- th4={}
- th5={}
- UpMover={}
- openshocktable={}
- LessSize={}
- ForwardMover={}
- FadeIn={}
- signtransparency={}
- signmover={}
- signrotator={}
- end
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 3
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://1843358057"
- doomtheme:Play()
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "doomtheme" then
- if levitate then
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 3
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://1382488262"
- doomtheme:Play()
- doomtheme.TimePosition = 20.7
- else
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 3
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://1843358057"
- doomtheme:Play()
- end
- end
- end)
- leftlocation = Instance.new("Part",LeftArm)
- leftlocation.Size = Vector3.new(1,1,1)
- leftlocation.Transparency = 1
- leftlocationweld = weldBetween(leftlocation,LeftArm)
- leftlocationweld.C0 = CFrame.new(0,1.2,0)
- rightlocation = Instance.new("Part",RightArm)
- rightlocation.Size = Vector3.new(1,1,1)
- rightlocation.Transparency = 1
- rightlocationweld = weldBetween(rightlocation,RightArm)
- rightlocationweld.C0 = CFrame.new(0,1.2,0)
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='r' then
- if levitate then return end
- if debounce then return end
- debounce = true
- attacking = true
- appi = true
- ws = 0
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- if Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle2"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- settime = 0.05
- sine = sine + change
- if position == "Idle2" and attacking == true and appi == true then
- change = .4
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- end
- end
- end)()
- for i = 1, 20 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
- swait()
- end
- SOUND(RightArm,342337569,6,false,1)
- coroutine.wrap(function()
- for i = 1, 9 do
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
- swait()
- end
- for i = 1, 9 do
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
- swait()
- end
- end)()
- shockwave = Instance.new("Part",Torso)
- shockwave.Shape = "Ball"
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.Material = "Neon"
- shockwave.CFrame = Torso.CFrame
- shockwave.CanCollide = false
- shockwave.Anchored = true
- coroutine.wrap(function()
- for i = 1, 20 do
- shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
- shockwave.Transparency = shockwave.Transparency + 0.05
- wait()
- end
- end)()
- SOUND(Torso,1072606965,0,false,10)
- coroutine.wrap(function()
- for i = 1, 10 do
- so.Volume = so.Volume + 0.3
- wait()
- end
- end)()
- for i = 1, 35 do
- local Hit = damagealll(22,Torso.Position)
- for _,v in pairs(Hit) do
- DamageFling(v)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
- removeuseless:AddItem(vel,.1)
- end
- wave = Instance.new("Part", Torso)
- wave.Size = Vector3.new(1, 1, 1)
- wave.Transparency = 0
- wave.BrickColor = BrickColor.new("White")
- wave.Anchored = true
- wave.CanCollide = false
- wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- wavemesh = Instance.new("SpecialMesh", wave)
- wavemesh.MeshId = "rbxassetid://20329976"
- wavemesh.Scale = Vector3.new(1, 1, 1)
- table.insert(th2,wave)
- table.insert(SlowlyFade,wave)
- table.insert(th5,wavemesh)
- removeuseless:AddItem(wave,2)
- CardStorm = Instance.new("Part",Torso)
- CardStorm.Size = Vector3.new(.1,.1,.1)
- CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
- CardStorm.Anchored = true
- CardStormMesh = Instance.new("SpecialMesh", CardStorm)
- CardStormMesh.Scale = Vector3.new(1,1,1)
- CardStormMesh.MeshId = "rbxassetid://6512150"
- CardStormMesh.TextureId = "rbxassetid://55364685"
- table.insert(SlowlyFade,CardStorm)
- table.insert(m3,CardStormMesh)
- table.insert(th1,CardStorm)
- removeuseless:AddItem(CardStorm,3)
- wait(.1)
- end
- coroutine.wrap(function()
- for i = 1, 10 do
- so.Volume = so.Volume - 0.3
- wait()
- end
- end)()
- wait(1)
- ws = 10
- clean()
- attacking = false
- debounce = false
- appi = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='e' then
- if levitate then return end
- if debounce then return end
- attacking = true
- debounce = true
- damagedebounce = false
- clickdisallowance = true
- clickdebounce = false
- notallowed = true
- appi = true
- ws = 0
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- if Root.Velocity.y > 1 and attacking == true then
- position = "Jump2"
- elseif Root.Velocity.y < -1 and attacking == true then
- position = "Falling2"
- elseif Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle2"
- elseif Root.Velocity.Magnitude > 2 and attacking == true then
- position = "Walking2"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- settime = 0.05
- sine = sine + change
- if position == "Jump2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Falling2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
- elseif position == "Idle2" and attacking == true and appi == true then
- change = .4
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- elseif position == "Walking2" and attacking == true and appi == true then
- change = .8
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
- end
- end
- end)()
- coroutine.wrap(function()
- for i = 1, 40 do
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
- swait()
- end
- end)()
- haloh = Instance.new("Part", Torso)
- haloh.Size = Vector3.new(1,1,1)
- haloh.Anchored = false
- haloh.Transparency = 1
- haloh.CanCollide = false
- halohweld = weldBetween(haloh,Torso)
- halohweld.C0 = CFrame.new(0,0,0)
- n = 0
- x = 0
- tab={}
- tab2={}
- SOUND(Torso,1882057730,6,false,2)
- for i = 1, 20 do
- n = n + 20
- x = x + 5
- halo = Instance.new("Part", Torso)
- halo.Size = Vector3.new(0.71, 0.07, 0.99)
- halo.Transparency = 1
- halo.CanCollide = false
- halo.Material = "Neon"
- halo.BrickColor = BrickColor.new("White")
- halow = weldBetween(halo,haloh)
- halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
- table.insert(FadeIn,halo)
- table.insert(tab,halow)
- table.insert(tab2,halo)
- wait()
- end
- ws = 10
- clickdisallowance = false
- coroutine.wrap(function()
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- while notallowed do
- if IsDead then break end
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
- swait()
- end
- end)()
- coroutine.wrap(function()
- mouse.Button1Down:connect(function()
- if clickdisallowance then return end
- if clickdebounce then return end
- wait(.2)
- clickdebounce = true
- notallowed = false
- end)
- end)()
- while notallowed do
- if IsDead then break end
- for i,v in pairs(tab) do
- v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
- end
- swait()
- end
- appi = false
- ws = 0
- for i = 1, 15 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
- swait()
- end
- for i,v in pairs(tab) do
- v:Remove()
- end
- for i,v in pairs(tab2) do
- removeuseless:AddItem(v,6)
- MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
- BodyGyro=Instance.new('BodyGyro',v)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.P=2e4
- removeuseless:AddItem(BodyGyro,.1)
- PB2 = Instance.new("BodyVelocity", v)
- PB2.MaxForce = Vector3.new(999999, 999999, 999999)
- v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
- PB2.Velocity = v.CFrame.lookVector * 80
- end
- SOUND(Torso,1499747506,3,false,1)
- for i,v in pairs(tab2) do
- v.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- DamageFling(hit.Parent)
- SOUND(tor,694703797,6,false,1)
- wait(.1)
- damagedebounce = false
- end
- end)
- end
- for i = 1, 20 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
- swait()
- end
- clean()
- g1:Remove()
- haloh:Remove()
- attacking = false
- debounce = false
- damagedebounce = false
- clickdebounce = false
- appi = false
- ws = 10
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='y' then
- if levitate then return end
- if debounce then return end
- clickdisallowance = true
- clickdebounce = false
- debounce = true
- attacking = true
- appi = true
- ws = 0
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- if Root.Velocity.y > 1 and attacking == true then
- position = "Jump2"
- elseif Root.Velocity.y < -1 and attacking == true then
- position = "Falling2"
- elseif Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle2"
- elseif Root.Velocity.Magnitude > 2 and attacking == true then
- position = "Walking2"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- settime = 0.05
- sine = sine + change
- if position == "Jump2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Falling2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- elseif position == "Idle2" and attacking == true and appi == true then
- change = .4
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- elseif position == "Walking2" and attacking == true and appi == true then
- change = .8
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- end
- end
- end)()
- bigcard = Instance.new("Part",Torso)
- bigcard.Material = "Neon"
- bigcard.Transparency = 1
- bigcard.BrickColor = BrickColor.new("White")
- bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
- bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
- bigcard.Anchored = true
- SOUND(bigcard,236989198,6,false,1)
- ace = aces[math.random(1,#aces)]
- acer = Instance.new("Decal",bigcard)
- acer.Texture = "rbxassetid://"..ace
- acer.Transparency = 1
- acer.Face = "Front"
- ace2 = acer:Clone()
- ace2.Parent = bigcard
- ace2.Face = "Back"
- table.insert(FadeIn,acer)
- table.insert(FadeIn,ace2)
- table.insert(FadeIn,bigcard)
- for i = 1, 30 do
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
- swait()
- end
- ws = 10
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- clickdisallowance = false
- coroutine.wrap(function()
- mouse.Button1Down:connect(function()
- if clickdisallowance then return end
- if clickdebounce then return end
- wait(.2)
- clickdebounce = true
- end)
- end)()
- while not clickdebounce do
- if IsDead then break end
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
- swait()
- end
- g1:Remove()
- ws = 0
- for i = 1, 13 do
- bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
- swait()
- end
- locationpart = Instance.new("Part",bigcard)
- locationpart.Size = Vector3.new(1,1,1)
- locationpart.Transparency = 1
- locationpart.CanCollide = false
- locationpart.Anchored = true
- locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
- shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = 0
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(locationpart.Position)
- shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(5,2,5)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(shockwave,4)
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = 0
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(locationpart.Position)
- shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(5,2,5)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(shockwave2,4)
- shockwave3 = Instance.new("Part", Torso)
- shockwave3.Size = Vector3.new(1,1,1)
- shockwave3.CanCollide = false
- shockwave3.Anchored = true
- shockwave3.Transparency = 0
- shockwave3.BrickColor = BrickColor.new("White")
- shockwave3.CFrame = CFrame.new(locationpart.Position)
- shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
- shockwavemesh3.Scale = Vector3.new(5,2,5)
- shockwavemesh3.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(shockwave3,4)
- shockwave4 = Instance.new("Part", Torso)
- shockwave4.Size = Vector3.new(1,1,1)
- shockwave4.CanCollide = false
- shockwave4.Anchored = true
- shockwave4.Transparency = 0
- shockwave4.BrickColor = BrickColor.new("White")
- shockwave4.CFrame = CFrame.new(locationpart.Position)
- shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
- shockwavemesh4.Scale = Vector3.new(5,2,5)
- shockwavemesh4.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(shockwave4,4)
- Hit = damagealll(20,locationpart.Position)
- for _,v in pairs(Hit) do
- DamageFling(v)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
- removeuseless:AddItem(vel,.1)
- end
- coroutine.wrap(function()
- for i = 1, 90 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
- shockwave.Transparency = shockwave.Transparency + 0.025
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
- shockwave2.Transparency = shockwave2.Transparency + 0.04
- shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
- shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
- shockwave3.Transparency = shockwave3.Transparency + 0.035
- shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
- shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
- shockwave4.Transparency = shockwave3.Transparency + 0.03
- swait()
- end
- end)()
- SOUND(locationpart,765590102,6,false,2)
- for i = 1, 24 do
- bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
- swait()
- end
- for i = 1, 40 do
- bigcard.Transparency = bigcard.Transparency + 0.2
- acer.Transparency = acer.Transparency + .2
- ace2.Transparency = ace2.Transparency + .2
- swait()
- end
- attacking = false
- debounce = false
- appi = false
- clickdisallowance = false
- clickdebounce = false
- ws = 10
- bigcard:Remove()
- clean()
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='u' then
- if levitate then return end
- if mouse.Target ~= nil then end
- if debounce then return end
- debounce = true
- attacking = true
- appi = true
- ws = 0
- appi = true
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- if Root.Velocity.y > 1 and attacking == true then
- position = "Jump2"
- elseif Root.Velocity.y < -1 and attacking == true then
- position = "Falling2"
- elseif Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle2"
- elseif Root.Velocity.Magnitude > 2 and attacking == true then
- position = "Walking2"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- settime = 0.05
- sine = sine + change
- if position == "Jump2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Falling2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- elseif position == "Idle2" and attacking == true and appi == true then
- change = .4
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- elseif position == "Walking2" and attacking == true and appi == true then
- change = .8
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- end
- end
- end)()
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
- for i = 1, 15 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
- swait()
- end
- cardportal = Instance.new("Part", Torso)
- cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
- cardportal.Material = "Neon"
- cardportal.BrickColor = BrickColor.new("White")
- cardportal.Transparency = 0
- cardportal.Anchored = true
- cardportal.CanCollide = false
- cardportalMESH = Instance.new("SpecialMesh", cardportal)
- cardportalMESH.MeshType = "Cylinder"
- cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
- cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- for i = 1, 10 do
- cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
- swait()
- end
- bigzcard = Instance.new("Part",Torso)
- bigzcard.Material = "Neon"
- bigzcard.Transparency = 0
- bigzcard.BrickColor = BrickColor.new("White")
- bigzcard.Size = Vector3.new(10, 15, 0.3)
- bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- bigzcard.Anchored = true
- SOUND(bigzcard,1888686669,6,false,1)
- acer = Instance.new("Decal",bigzcard)
- acer.Texture = "rbxassetid://1881287656"
- acer.Transparency = 0
- acer.Face = "Front"
- ace2 = acer:Clone()
- ace2.Parent = bigzcard
- ace2.Face = "Back"
- spinning = true
- coroutine.wrap(function()
- while spinning do
- if IsDead then break end
- bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
- swait()
- end
- end)()
- for i = 1, 20 do
- bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
- swait()
- end
- coroutine.wrap(function()
- for i = 1, 10 do
- cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
- swait()
- end
- cardportal:Remove()
- end)()
- wait(.7)
- ace3 = Instance.new("Decal",bigzcard)
- ace3.Texture = "rbxassetid://1880203893"
- ace3.Transparency = 1
- ace3.Face = "Front"
- ace4 = ace3:Clone()
- ace4.Parent = bigzcard
- ace4.Face = "Back"
- bigzcard2 = Instance.new("Part",Torso)
- bigzcard2.Material = "Neon"
- bigzcard2.Transparency = 1
- bigzcard2.BrickColor = BrickColor.new("Really black")
- bigzcard2.Size = Vector3.new(10, 15, 0.29)
- bigzcard2.CFrame = bigzcard.CFrame
- bigzcard2.CanCollide = false
- bigzcard2.Anchored = true
- coroutine.wrap(function()
- while spinning do
- if IsDead then break end
- bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
- swait()
- end
- end)()
- blz = bl[math.random(1,#bl)]
- woos = Instance.new("Sound",Torso)
- woos.SoundId = "rbxassetid://"..blz
- woos.Volume = 4
- woos:Play()
- for i = 1, 20 do
- bigzcard2.Transparency = bigzcard2.Transparency - .05
- bigzcard.Transparency = bigzcard.Transparency + .05
- ace3.Transparency = ace3.Transparency - 0.05
- ace4.Transparency = ace4.Transparency - 0.05
- acer.Transparency = acer.Transparency + 0.05
- ace2.Transparency = ace2.Transparency + 0.05
- wait()
- end
- ace3.Parent = bigzcard2
- ace3.Face = "Front"
- ace4.Parent = bigzcard2
- ace4.Face = "Back"
- bigzcard:Remove()
- spinning = false
- blackholeactive = true
- coroutine.wrap(function()
- blackhole={}
- orbzfade={}
- for i = 1, 100 do
- orbz = Instance.new("Part", Torso)
- orbz.Shape = "Ball"
- orbz.Material = "Neon"
- orbz.BrickColor = BrickColor.new("Really black")
- orbz.Size = Vector3.new(2,2,2)
- orbz.Anchored = true
- orbz.CanCollide = false
- removeuseless:AddItem(orbz,1)
- orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
- table.insert(blackhole,orbz)
- table.insert(orbzfade,orbz)
- for i,v in pairs(blackhole) do
- v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
- end
- for i,v in pairs(orbzfade) do
- v.Transparency = v.Transparency + 0.025
- end
- swait()
- end
- end)()
- coroutine.wrap(function()
- while blackholeactive do
- if IsDead then break end
- local Hit = damagealll(45,bigzcard2.Position)
- for _,v in pairs(Hit) do
- coroutine.wrap(function()
- wait(.15)
- if blackholeactive == false then return end
- DamageFling(v)
- end)()
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
- end
- wait()
- end
- end)()
- for i = 1, 100 do
- bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
- cataclysmics = Instance.new("Part", Torso)
- cataclysmics.Shape = "Ball"
- cataclysmics.Material = "Neon"
- cataclysmics.BrickColor = BrickColor.new("Really black")
- cataclysmics.Size = Vector3.new(11,11,11)
- cataclysmics.Transparency = .3
- cataclysmics.Anchored = true
- cataclysmics.CanCollide = false
- cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
- table.insert(LessSize,cataclysmics)
- table.insert(keyYtransparency,cataclysmics)
- removeuseless:AddItem(cataclysmics,1)
- swait()
- end
- coroutine.wrap(function()
- for i = 1, 20 do
- for i,v in pairs(orbzfade) do
- v.Transparency = v.Transparency + 0.05
- end
- swait()
- end
- end)()
- explosiontable={}
- ringtable={}
- ringtable2={}
- soundboks = Instance.new("Part",Torso)
- soundboks.CanCollide = false
- soundboks.Anchored = true
- soundboks.Transparency = 1
- soundboks.CFrame = bigzcard2.CFrame
- removeuseless:AddItem(soundboks,6)
- SOUND(soundboks,472579737,6,false,1)
- blackholeactive = false
- bigzcard2:Remove()
- Hit = damagealll(60,soundboks.Position)
- for _,v in pairs(Hit) do
- DamageFling(v)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
- removeuseless:AddItem(vel,.1)
- end
- coroutine.wrap(function()
- shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = 0
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
- shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(5,2,5)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = 0
- shockwave2.BrickColor = BrickColor.new("Really black")
- shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
- shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(5,2,5)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 40 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
- shockwave.Transparency = shockwave.Transparency + 0.025
- shockwave2.Transparency = shockwave2.Transparency + 0.025
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- for i = 1, 4 do
- explosion = Instance.new("Part", Torso)
- explosion.Shape = "Ball"
- explosion.Size = Vector3.new(1,1,1)
- explosion.Transparency = 0
- explosion.CanCollide = false
- explosion.Anchored = true
- explosion.BrickColor = BrickColor.new("Really black")
- explosion.Material = "Neon"
- explosion.CFrame = CFrame.new(bigzcard2.Position)
- table.insert(ExtremeM,explosion)
- table.insert(SlowlyFade,explosion)
- removeuseless:AddItem(explosion,4)
- ring = Instance.new("Part", Torso)
- ring.Size = Vector3.new(5, 5, 5)
- ring.Transparency = 0
- ring.BrickColor = BrickColor.new("Really black")
- ring.Anchored = true
- ring.CanCollide = false
- ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
- ringh = Instance.new("SpecialMesh", ring)
- ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ringh.Scale = Vector3.new(2, 2, .1)
- table.insert(keyYsize,ringh)
- table.insert(keyYtransparency,ring)
- removeuseless:AddItem(ring,4)
- swait()
- end
- wait(1.2)
- clean()
- keyYsize={}
- keyYtransparency={}
- blackholev = false
- appi = false
- g1:Remove()
- ws = 10
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='t' then
- if levitate then
- if tauntdebounce then return end
- tauntdebounce = true
- laughing = true
- coroutine.wrap(function()
- while laughing do
- if IsDead then break end
- local b1 = Instance.new("BillboardGui",Head)
- b1.Size = UDim2.new(0,4,0,1.6)
- b1.StudsOffset = Vector3.new(0,0,0)
- b1.Name = "laff"
- b1.AlwaysOnTop = true
- b1.Adornee = Head
- removeuseless:AddItem(b1,3)
- local b2 = Instance.new("TextLabel",b1)
- b2.BackgroundTransparency = 1
- b2.Text = "HaHaHaHaHaHa..."
- b2.Font = "Garamond"
- b2.TextSize = 0
- b2.Name = "lafftext"
- b2.TextStrokeTransparency = 0
- b2.TextColor3 = BrickColor.new("Really red").Color
- b2.TextStrokeColor3 = Color3.new(0,0,0)
- b2.Size = UDim2.new(1,0,.5,0)
- table.insert(laughingtable,b2)
- removeuseless:AddItem(b1,2)
- coroutine.wrap(function()
- if zxc then return end
- zxc = true
- while true do
- if IsDead then break end
- swait()
- for i,v in pairs(Head:GetChildren()) do
- if v.Name == "laff" then
- v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
- end
- end
- for i,v in pairs(laughingtable) do
- v.TextTransparency = v.TextTransparency + .025
- v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
- v.TextSize = v.TextSize + 2
- v.Rotation = v.Rotation + .1
- end
- end
- end)()
- swait(10)
- end
- end)()
- laugh = laughs[math.random(1,#laughs)]
- laughy = Instance.new("Sound",Head)
- laughy.SoundId = "rbxassetid://"..laugh
- laughy.Volume = 10
- laughy:Play()
- wait(1)
- wait(laughy.TimeLength)
- laughing = false
- laughy:Remove()
- tauntdebounce = false
- else
- if mouse.Target ~= nil then
- if debounce then return end
- attacking = true
- tps = Instance.new("Sound", Torso)
- tps.Volume = 5
- tps.SoundId = "rbxassetid://1894958339"
- tps:Play()
- removeuseless:AddItem(tps,2)
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
- removeuseless:AddItem(g1,.05)
- Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
- wait(.1)
- attacking = false
- debounce = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='q' then
- if levitate then return end
- if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
- if debounce then return end
- debounce = true
- attacking = true
- appi = true
- ws = 0
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- if Root.Velocity.y > 1 and attacking == true then
- position = "Jump2"
- elseif Root.Velocity.y < -1 and attacking == true then
- position = "Falling2"
- elseif Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle2"
- elseif Root.Velocity.Magnitude > 2 and attacking == true then
- position = "Walking2"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- settime = 0.05
- sine = sine + change
- if position == "Jump2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Falling2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
- elseif position == "Idle2" and attacking == true and appi == true then
- change = .4
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- elseif position == "Walking2" and attacking == true and appi == true then
- change = .8
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- end
- end
- end)()
- enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
- EHead = enemyhum.Parent:FindFirstChild("Head")
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- brick = Instance.new("Part",Torso)
- brick.Anchored = true
- brick.CanCollide = false
- brick.Material = "Neon"
- brick.Transparency = 1
- brick.BrickColor = BrickColor.new("White")
- brick.Size = Vector3.new(8,.3,12)
- brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
- SOUND(brick,1888686669,6,false,1.5)
- ace = aces[math.random(1,#aces)]
- acer = Instance.new("Decal",brick)
- acer.Texture = "rbxassetid://1898092341"
- acer.Transparency = 1
- acer.Face = "Top"
- coroutine.wrap(function()
- for i = 1, 20 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
- brick.Transparency = brick.Transparency - .05
- acer.Transparency = acer.Transparency - .1
- swait()
- end
- end)()
- ETorso.Anchored = true
- EHead.Anchored = true
- for i = 1, 25 do
- swait()
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
- brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
- end
- SOUND(brick,472214107,6,false,2)
- coroutine.wrap(function()
- for i = 1, 10 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
- swait()
- end
- end)()
- shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = 0
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(brick.Position)
- shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(1,1,1)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(shockwave,4)
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = 0
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(brick.Position)
- shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(shockwave2,4)
- for i = 1, 35 do
- swait()
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
- shockwave.Transparency = shockwave.Transparency + .05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
- shockwave2.Transparency = shockwave2.Transparency + .03
- EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
- ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
- end
- for i = 1, 8 do
- brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
- swait()
- end
- n = 0
- SOUND(brick,54111471,6,false,1)
- for i = 1, 40 do
- n = n + 6
- brick.Transparency = brick.Transparency + .025
- acer.Transparency = acer.Transparency + .075
- brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
- brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
- swait()
- end
- ws = 10
- brick:Remove()
- enemyhum.Parent:Remove()
- attacking = false
- removeuseless:AddItem(g1,0.001)
- debounce = false
- appi = false
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='p' then
- if levitate then return end
- if blocking then
- if blockedoff then return end
- clickallowance = false
- appi = false
- attacking = true
- blocking = false
- throwing = true
- ws = 0
- n = 0
- blockcard.CanCollide = false
- for i = 1, 35 do
- n = n + 20
- blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
- swait()
- end
- blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
- blockcard.CanCollide = false
- locater1 = Instance.new("Part",blockcard)
- locater1.Size = Vector3.new(1,1,1)
- locater1.CanCollide = false
- locater1.Anchored = true
- locater1.Transparency = 1
- locater2 = Instance.new("Part",blockcard)
- locater2.Size = Vector3.new(1,1,1)
- locater2.CanCollide = false
- locater2.Transparency = 1
- locater2.Anchored = true
- locater3 = Instance.new("Part",blockcard)
- locater3.Size = Vector3.new(1,1,1)
- locater3.Transparency = 1
- locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
- locater3.CanCollide = false
- locater3.Anchored = true
- fushfush = Instance.new("Sound",blockcard)
- fushfush.SoundId = "rbxassetid://288641686"
- fushfush.Volume = 8
- fushfush:Play()
- boosh:Play()
- coroutine.wrap(function()
- n = 0
- for i = 1, 35 do
- n = n + 10
- shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .5
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = locater3.CFrame
- shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(15,.7,15)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
- removeuseless:AddItem(shockwave,1)
- table.insert(lolzor2,shockwave)
- for i,v in pairs(lolzor2) do
- v.Transparency = v.Transparency + .1
- v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
- end
- swait()
- end
- end)()
- for i = 1, 35 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
- fushfush.Volume = fushfush.Volume - .2
- Hit = damagealll(20,blockcard.Position)
- for _,v in pairs(Hit) do
- DamageFling(v)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
- removeuseless:AddItem(vel,.1)
- end
- locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
- locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
- locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
- grassblocks = Instance.new("Part",Torso)
- grassblocks.Size = Vector3.new(4,4,4)
- grassblocks.Material = "Grass"
- grassblocks.Anchored = true
- grassblocks.BrickColor = BrickColor.new("Bright green")
- grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- removeuseless:AddItem(grassblocks,5)
- grassblocks2 = Instance.new("Part",Torso)
- grassblocks2.Size = Vector3.new(4,4,4)
- grassblocks2.Material = "Grass"
- grassblocks2.Anchored = true
- grassblocks2.BrickColor = BrickColor.new("Bright green")
- grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- removeuseless:AddItem(grassblocks2,5)
- blockcardshadow = Instance.new("Part",Torso)
- blockcardshadow.Transparency = .5
- blockcardshadow.Anchored = true
- blockcardshadow.Material = "Neon"
- blockcardshadow.BrickColor = BrickColor.new("White")
- blockcardshadow.Size = Vector3.new(8, 13, 0.3)
- blockcardshadow.CanCollide = false
- blockcardshadow.CFrame = blockcard.CFrame
- removeuseless:AddItem(blockcardshadow,2)
- table.insert(lolzor,blockcardshadow)
- for i,v in pairs(lolzor) do
- v.Transparency = v.Transparency + 0.05
- end
- blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
- swait()
- end
- blockcard.Name = "Getthisshitoutofhere"
- for i = 1, 10 do
- blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
- blockcard.Transparency = blockcard.Transparency + .1
- acer.Transparency = blockcard.Transparency
- ace2.Transparency = blockcard.Transparency
- for i,v in pairs(lolzor) do
- v.Transparency = v.Transparency + .05
- end
- for i,v in pairs(lolzor2) do
- v.Transparency = v.Transparency + .1
- end
- swait()
- end
- lolzor={}
- lolzor2={}
- attacking = false
- debounce = false
- blocking = false
- throwing = false
- fushfush:Remove()
- clickallowance = false
- appi = false
- blockcard:Remove()
- g1:Remove()
- ws = 10
- else
- if debounce then return end
- if throwing then return end
- debounce = true
- ws = 10
- attacking = true
- blocking = true
- boosh = Instance.new("Sound",nil)
- boosh.SoundId = "rbxassetid://413682983"
- boosh.Volume = 6
- appi = true
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- if Root.Velocity.y > 1 and attacking == true then
- position = "Jump2"
- elseif Root.Velocity.y < -1 and attacking == true then
- position = "Falling2"
- elseif Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle2"
- elseif Root.Velocity.Magnitude > 2 and attacking == true then
- position = "Walking2"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- wait()
- settime = 0.05
- sine = sine + change
- if position == "Jump2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Falling2" and attacking == true and appi == true then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
- elseif position == "Idle2" and attacking == true and appi == true then
- change = .4
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- elseif position == "Walking2" and attacking == true and appi == true then
- change = .8
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
- end
- end
- end)()
- blockcard = Instance.new("Part",Torso)
- blockcard.Material = "Neon"
- blockcard.Transparency = 1
- blockcard.BrickColor = BrickColor.new("White")
- blockcard.Size = Vector3.new(8, 13, 0.3)
- blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
- blockcard.Anchored = true
- boosh.Parent = blockcard
- SOUND(blockcard,236989198,6,false,1)
- ace = aces[math.random(1,#aces)]
- acer = Instance.new("Decal",blockcard)
- acer.Texture = "rbxassetid://"..ace
- acer.Transparency = 1
- acer.Face = "Front"
- ace2 = acer:Clone()
- ace2.Parent = blockcard
- ace2.Face = "Back"
- coroutine.wrap(function()
- for i = 1, 20 do
- blockcard.Transparency = blockcard.Transparency - 0.05
- acer.Transparency = blockcard.Transparency
- ace2.Transparency = blockcard.Transparency
- swait()
- end
- clickallowance = true
- end)()
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- coroutine.wrap(function()
- while blocking do
- if IsDead then break end
- if not blockedoff then
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
- end
- swait()
- end
- end)()
- wait(1)
- mouse.Button1Down:connect(function()
- if throwing then return end
- if not clickallowance then return end
- clickallowance = false
- blockedoff = true
- ws = 0
- for i = 1, 15 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
- swait()
- end
- boosh:Play()
- hitdebounce = false
- blockcard.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- for i,v in pairs(hit.Parent:GetChildren()) do
- Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
- if hitdebounce then return end
- hitdebounce = true
- vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- tors = hit.Parent:FindFirstChild("UpperTorso")
- else
- tors = hit.Parent:FindFirstChild("Torso")
- end
- vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
- removeuseless:AddItem(vel,.1)
- DamageFling(v.Parent)
- end
- end
- end)
- for i = 1, 10 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
- blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
- swait()
- end
- for i = 1, 10 do
- blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
- swait()
- end
- hitdebounce = true
- ws = 10
- clickallowance = true
- blockedoff = false
- end)
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='f' then
- if debounce then return end
- if notallowedtransform then return end
- debounce = true
- if levitate then
- levitate = false
- blastwave = Instance.new("Part",Torso)
- blastwave.CFrame = Torso.CFrame
- blastwave.Anchored = true
- blastwave.Material = "Neon"
- blastwave.CanCollide = false
- blastwave.Shape = "Ball"
- blastwave.Size = Vector3.new(3,3,3)
- coroutine.wrap(function()
- for i = 1, 20 do
- levitatewave.Transparency = levitatewave.Transparency + 0.05
- levitatewave2.Transparency = levitatewave2.Transparency + 0.05
- blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
- blastwave.Transparency = blastwave.Transparency + 0.05
- swait()
- end
- blastwave:Remove()
- levitatewave2:Remove()
- levitatewave:Remove()
- end)()
- ws = 10
- notallowedtransform = true
- attacking = true
- coroutine.wrap(function()
- for i = 1, 10 do
- for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
- v.Transparency = v.Transparency + 0.1
- end
- end
- for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
- v.Transparency = v.Transparency + 0.1
- end
- end
- wait()
- end
- end)()
- doomtheme.SoundId = "rbxassetid://1843358057"
- hum.HipHeight = 0
- ws = 10
- debounce = false
- attacking = false
- coroutine.wrap(function()
- wait(3)
- notallowedtransform = false
- end)()
- else
- ws = 50
- notallowedtransform = true
- levitate = true
- ws = 50
- mnb = 0
- levitatewave = Instance.new("Part", Torso)
- levitatewave.Size = Vector3.new(1,1,1)
- levitatewave.CanCollide = false
- levitatewave.Anchored = true
- levitatewave.Transparency = .5
- levitatewave.BrickColor = BrickColor.new("Really black")
- levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
- levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
- levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
- levitatewavemesh.MeshId = "rbxassetid://20329976"
- levitatewave2 = Instance.new("Part", Torso)
- levitatewave2.Size = Vector3.new(1,1,1)
- levitatewave2.CanCollide = false
- levitatewave2.Anchored = true
- levitatewave2.Transparency = .5
- levitatewave2.BrickColor = BrickColor.new("Really red")
- levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
- levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
- levitatewavemesh2.Scale = Vector3.new(2,.4,2)
- levitatewavemesh2.MeshId = "rbxassetid://20329976"
- blastwave = Instance.new("Part",Torso)
- blastwave.CFrame = Torso.CFrame
- blastwave.Anchored = true
- blastwave.Material = "Neon"
- blastwave.CanCollide = false
- blastwave.Shape = "Ball"
- blastwave.Size = Vector3.new(3,3,3)
- coroutine.wrap(function()
- for i = 1, 20 do
- blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
- blastwave.Transparency = blastwave.Transparency + 0.05
- swait()
- end
- blastwave:Remove()
- end)()
- coroutine.wrap(function()
- while levitate do
- if IsDead then break end
- mnb = mnb + 15
- levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
- levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
- colors = colortable[math.random(1,#colortable)]
- lmagic = Instance.new("Part",LeftArm)
- lmagic.Material = "Neon"
- lmagic.CanCollide = false
- lmagic.Anchored = true
- lmagic.BrickColor = BrickColor.new(colors)
- lmagic.Size = Vector3.new(1,1,1)
- lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- removeuseless:AddItem(lmagic,2)
- rmagic = Instance.new("Part",RightArm)
- rmagic.Material = "Neon"
- rmagic.CanCollide = false
- rmagic.Anchored = true
- rmagic.BrickColor = BrickColor.new(colors)
- rmagic.Size = Vector3.new(1,1,1)
- rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- removeuseless:AddItem(rmagic,2)
- for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
- v.Transparency = v.Transparency + 0.05
- end
- end
- for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
- v.Transparency = v.Transparency + 0.05
- end
- end
- swait()
- end
- end)()
- doomtheme.SoundId = "rbxassetid://1382488262"
- doomtheme:Play()
- doomtheme.Volume = 2
- doomtheme.TimePosition = 20.7
- coroutine.wrap(function()
- while levitate do
- if IsDead then break end
- hum.HipHeight = 3 - .5 * math.sin(sine/9)
- swait()
- end
- end)()
- attacking = false
- debounce = false
- coroutine.wrap(function()
- wait(3)
- notallowedtransform = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='.' then
- hum.Parent:BreakJoints()
- end
- end)
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- if IsDead then break end
- if Root.Velocity.y > 1 and levitate == false then
- position = "Jump"
- elseif Root.Velocity.y < -1 and levitate == false then
- position = "Falling"
- elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
- position = "Idle"
- elseif Root.Velocity.Magnitude < 2 and running == false then
- position = "Idle2"
- elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
- position = "Walking"
- elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
- position = "Walking2"
- elseif Root.Velocity.Magnitude > 20 and levitate == false then
- position = "Running"
- else
- end
- wait()
- end
- end)
- checks1()
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- if IsDead then break end
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- coroutine.wrap(function()
- while true do
- if IsDead then break end
- if hum.Health < .1 then
- deadsound = Instance.new("Sound", Torso)
- deadsound.Volume = 6
- deadsound.SoundId = "rbxassetid://1411352723"
- deadsound:Play()
- end
- wait()
- end
- end)()
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='g' then
- if not levitate then return end
- if debounce then return end
- debounce = true
- attacking = true
- FireBall:Play()
- ws = 15
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 15 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
- swait()
- end
- local swoosh = Instance.new("Part",Torso)
- swoosh.Name = "swoosh"
- swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
- swoosh.Size = Vector3.new(1.7,1.7,1.7)
- swoosh.Shape = "Ball"
- swoosh.Material = "Neon"
- swoosh.BrickColor = BrickColor.new("Really black")
- swoosh.CanCollide = false
- swoosh.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- if Slachtoffer.Health < 1 then return end
- if damagedebounce == true then return end
- damagedebounce = true
- swoosh:Remove()
- explosion = Instance.new("Part",LeftArm)
- explosion.CFrame = hit.CFrame
- explosion.Anchored = true
- explosion.CanCollide = false
- explosion.Name = "explo"
- explosion.Shape = "Ball"
- explosion.BrickColor = BrickColor.new("Really black")
- explosion.Material = "Neon"
- removeuseless:AddItem(explosion,1.5)
- vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
- removeuseless:AddItem(vel,.1)
- SOUND(explosion,472579737,6,false,3)
- coroutine.wrap(function()
- if firsttime2 then return end
- firsttime2 = true
- while true do
- if IsDead then break end
- for i,v in pairs(LeftArm:GetChildren()) do
- if v.Name == "explo" then
- v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
- v.Transparency = v.Transparency + .05
- end
- end
- for i,v in pairs(LeftArm:GetChildren()) do
- if v.Name == "shock" then
- v.Transparency = v.Transparency + .05
- end
- end
- for i,v in pairs(LeftArm:GetChildren()) do
- if v.Name == "shock2" then
- v.Transparency = v.Transparency + .05
- end
- end
- swait()
- end
- end)()
- DamageFling(hit.Parent)
- wait(.1)
- damagedebounce = false
- end
- end)
- coroutine.wrap(function()
- if firsttime then return end
- firsttime = true
- while wait() do
- if IsDead then break end
- for i,v in pairs(Torso:GetChildren()) do
- if v.Name == "swoosh" then
- magiccc = Instance.new("Part",RightArm)
- magiccc.Material = "Neon"
- magiccc.CanCollide = false
- magiccc.Anchored = true
- magiccc.BrickColor = BrickColor.new(colors)
- magiccc.Size = Vector3.new(1.5,1.5,1.5)
- magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- removeuseless:AddItem(magiccc,2)
- end
- end
- end
- end)()
- bov = Instance.new("BodyVelocity",swoosh)
- bov.maxForce = Vector3.new(99999,99999,99999)
- swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
- bov.velocity = swoosh.CFrame.lookVector*120
- removeuseless:AddItem(swoosh,4)
- for i = 1, 15 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
- swait()
- end
- ws = 50
- removeuseless:AddItem(g1,0.01)
- debounce = false
- attacking = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='h' then
- if not levitate then return end
- if debounce then return end
- debounce = true
- attacking = true
- ws = 0
- appi = true
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- swait()
- if Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle3"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- swait()
- settime = 0.05
- sine = sine + change
- if position == "Idle3" and attacking == true and appi == true then
- change = .4
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
- LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
- end
- end
- end)()
- coroutine.wrap(function()
- for i = 1, 20 do
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
- swait()
- end
- end)()
- SOUND(LeftArm,1982011510,8,false,15)
- blackhole={}
- orbzfade={}
- xz = 0
- for i = 1, 220 do
- xz = xz + .009
- bigrmagic = Instance.new("Part",RightArm)
- bigrmagic.Material = "Neon"
- bigrmagic.CanCollide = false
- bigrmagic.Anchored = true
- bigrmagic.BrickColor = BrickColor.new(colors)
- bigrmagic.Size = Vector3.new(xz,xz,xz)
- bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- removeuseless:AddItem(bigrmagic,1)
- orbz = Instance.new("Part", Torso)
- orbz.Material = "Neon"
- orbz.BrickColor = BrickColor.new(colors)
- orbz.Size = Vector3.new(2,2,2)
- orbz.Anchored = true
- orbz.CanCollide = false
- removeuseless:AddItem(orbz,1)
- orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
- table.insert(blackhole,orbz)
- table.insert(orbzfade,orbz)
- for i,v in pairs(blackhole) do
- v.Size = v.Size - Vector3.new(.1,.1,.1)
- v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
- end
- for i,v in pairs(orbzfade) do
- v.Transparency = v.Transparency + 0.025
- end
- swait()
- end
- coroutine.wrap(function()
- for i = 1, 10 do
- for i,v in pairs(blackhole) do
- v.Size = v.Size + Vector3.new(.5,.5,.5)
- v.Transparency = v.Transparency + .1
- end
- swait()
- end
- for i,v in pairs(blackhole) do
- v:Remove()
- end
- clean()
- end)()
- charging = true
- coroutine.wrap(function()
- while charging do
- if IsDead then break end
- bigrmagic = Instance.new("Part",RightArm)
- bigrmagic.Material = "Neon"
- bigrmagic.CanCollide = false
- bigrmagic.Anchored = true
- bigrmagic.BrickColor = BrickColor.new(colors)
- bigrmagic.Size = Vector3.new(xz,xz,xz)
- bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- removeuseless:AddItem(bigrmagic,.2)
- swait()
- end
- end)()
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- BigFireBall:Play()
- for i = 1, 15 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
- swait()
- end
- coroutine.wrap(function()
- for i = 1, 15 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
- swait()
- end
- end)()
- charging = false
- local ballzor = Instance.new("Part",Torso)
- ballzor.Name = "ballzor"
- ballzor.Material = "Neon"
- ballzor.BrickColor = BrickColor.new("Really black")
- ballzor.CanCollide = false
- ballzor.Size = Vector3.new(xz,xz,xz)
- ballzor.Anchored = false
- ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
- ballzor.Shape = "Ball"
- removeuseless:AddItem(g1,.0001)
- zx = xz + .05
- coroutine.wrap(function()
- if firsttime5 then return end
- firsttime5 = true
- while true do
- if IsDead then break end
- swait()
- for i,v in pairs(Torso:GetChildren()) do
- if v.Name == "ballzor" then
- magicccc = Instance.new("Part",RightArm)
- magicccc.Material = "Neon"
- magicccc.CanCollide = false
- magicccc.Name = "magicccc"
- magicccc.Anchored = true
- magicccc.Transparency = 0
- magicccc.BrickColor = BrickColor.new(colors)
- magicccc.Size = Vector3.new(zx,zx,zx)
- magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- removeuseless:AddItem(magicccc,2)
- end
- end
- for i,v in pairs(RightArm:GetChildren()) do
- if v.Name == "magicccc" then
- v.Transparency = v.Transparency + 0.025
- end
- end
- end
- end)()
- ballzor.Touched:connect(function(hit)
- if hit.Name ~= "magicccc" then
- if bigball then return end
- bigball = true
- local explosionwave = Instance.new("Part",Torso)
- explosionwave.Shape = "Ball"
- explosionwave.BrickColor = BrickColor.new("Really black")
- explosionwave.Anchored = true
- explosionwave.CanCollide = false
- explosionwave.Transparency = .2
- explosionwave.Material = "Neon"
- explosionwave.Size = Vector3.new(1,1,1)
- explosionwave.CFrame = ballzor.CFrame
- render = Instance.new("Sound",explosionwave)
- render.SoundId = "rbxassetid://2006635781"
- render.Volume = 10 * 10
- render:Play()
- local explosionwave2 = Instance.new("Part",Torso)
- explosionwave2.Shape = "Ball"
- explosionwave2.BrickColor = BrickColor.new("Really red")
- explosionwave2.Anchored = true
- explosionwave2.CanCollide = false
- explosionwave2.Material = "Neon"
- explosionwave2.Size = Vector3.new(.8,.8,.8)
- explosionwave2.CFrame = ballzor.CFrame
- deadlywave = Instance.new("Part", explosionwave)
- deadlywave.Size = Vector3.new(1,1,1)
- deadlywave.CanCollide = false
- deadlywave.Anchored = true
- deadlywave.Transparency = .5
- deadlywave.BrickColor = BrickColor.new("Really red")
- deadlywave.CFrame = CFrame.new(explosionwave.Position)
- deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
- deadlywavemesh.Scale = Vector3.new(1,2,1)
- deadlywavemesh.MeshId = "rbxassetid://20329976"
- deadlywave2 = Instance.new("Part", explosionwave)
- deadlywave2.Size = Vector3.new(1,1,1)
- deadlywave2.CanCollide = false
- deadlywave2.Anchored = true
- deadlywave2.Transparency = .5
- deadlywave2.BrickColor = BrickColor.new("Really black")
- deadlywave2.CFrame = CFrame.new(explosionwave.Position)
- deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
- deadlywave2mesh.Scale = Vector3.new(3,2,3)
- deadlywave2mesh.MeshId = "rbxassetid://20329976"
- deadlyring = Instance.new("Part", Torso)
- deadlyring.Size = Vector3.new(5, 5, 5)
- deadlyring.Transparency = 0.5
- deadlyring.BrickColor = BrickColor.new("Really black")
- deadlyring.Anchored = true
- deadlyring.CanCollide = false
- deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
- deadlyringh = Instance.new("SpecialMesh", deadlyring)
- deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- deadlyringh.Scale = Vector3.new(8, 8, .1)
- deadlyring2 = Instance.new("Part", Torso)
- deadlyring2.Size = Vector3.new(5, 5, 5)
- deadlyring2.Transparency = 0.5
- deadlyring2.BrickColor = BrickColor.new("Really black")
- deadlyring2.Anchored = true
- deadlyring2.CanCollide = false
- deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
- deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
- deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- deadlyringh2.Scale = Vector3.new(8, 8, .1)
- ballzor:Remove()
- bigball = false
- staybooming = true
- d = 5
- coroutine.wrap(function()
- while staybooming do
- if IsDead then break end
- Hit = damagealll(d,deadlywave.Position)
- for _,v in pairs(Hit) do
- DamageFling(v)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
- removeuseless:AddItem(vel,.1)
- end
- wait(.1)
- end
- end)()
- for i = 1, 70 do
- d = d + 1
- deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
- deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
- deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
- deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
- deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
- deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
- deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
- deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
- explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
- explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
- swait()
- end
- for i = 1, 80 do
- d = d + 3
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
- deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
- deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
- deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
- deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
- deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
- deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
- deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
- explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
- explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
- swait()
- end
- staybooming = false
- for i = 1, 20 do
- d = d + 3
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
- deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
- deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
- deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
- deadlyring.Transparency = deadlyring.Transparency + .25
- deadlyring2.Transparency = deadlyring2.Transparency + .25
- deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
- deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
- deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
- deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
- deadlywave.Transparency = deadlywave.Transparency + .25
- deadlywave2.Transparency = deadlywave2.Transparency + .25
- explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
- explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
- explosionwave.Transparency = explosionwave.Transparency + 0.25
- explosionwave2.Transparency = explosionwave2.Transparency + 0.05
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- explosionwave:Remove()
- explosionwave2:Remove()
- end
- end)
- bov = Instance.new("BodyVelocity",ballzor)
- bov.maxForce = Vector3.new(99999,99999,99999)
- ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
- bov.velocity = ballzor.CFrame.lookVector*200
- removeuseless:AddItem(ballzor,4)
- ws = 50
- attacking = false
- debounce = false
- appi = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='j' then
- if not levitate then return end
- if debounce then return end
- debounce = true
- charging = true
- attacking = true
- downpress = false
- x = 1
- ws = 0
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- SOUND(RightArm,2014087015,8,false,3)
- coroutine.wrap(function()
- Charge = Instance.new("Sound",RightArm)
- Charge.SoundId = "rbxassetid://101153932"
- Charge.Looped = false
- Charge.Volume = 8
- Charge:Play()
- end)()
- appi = true
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- swait()
- if Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle3"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- swait()
- settime = 0.05
- sine = sine + change
- if position == "Idle3" and attacking == true and appi == true then
- change = .4
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
- LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
- end
- end
- end)()
- for i = 1, 15 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
- swait()
- end
- for i = 1, 3 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
- x = x + .1
- blastborb = Instance.new("Part",Torso)
- blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- blastborb.BrickColor = BrickColor.new(colors)
- blastborb.Anchored = true
- blastborb.Size = Vector3.new(10,10,10)
- blastborb.CanCollide = false
- blastborb.Material = "Neon"
- for i = 1, 5 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
- swait()
- end
- blastborb:Remove()
- swait()
- end
- downpress = true
- while charging and x < 5 do
- if IsDead then break end
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
- x = x + .1
- blastborb = Instance.new("Part",Torso)
- blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- blastborb.BrickColor = BrickColor.new(colors)
- blastborb.Anchored = true
- blastborb.Size = Vector3.new(10,10,10)
- blastborb.CanCollide = false
- blastborb.Material = "Neon"
- for i = 1, 5 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
- swait()
- end
- blastborb:Remove()
- swait()
- end
- coroutine.wrap(function()
- for i = 1, 20 do
- Charge.Volume = Charge.Volume - .5
- swait()
- end
- end)()
- local bigswoosh = Instance.new("Part",Torso)
- bigswoosh.Name = "bigswoosh"
- bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
- bigswoosh.Size = Vector3.new(1,1,1)
- bigswoosh.Material = "Neon"
- bigswoosh.Anchored = true
- bigswoosh.Transparency = 1
- bigswoosh.BrickColor = BrickColor.new("Really red")
- bigswoosh.CanCollide = false
- SOUND(bigswoosh,842332424,10,false,6)
- SOUND(bigswoosh,2017948224,10,false,6)
- SOUND(bigswoosh,138677306,10,false,4)
- coroutine.wrap(function()
- local loc1 = Instance.new("Part",bigswoosh)
- loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
- loc1.Size = Vector3.new(2,2,2)
- loc1.Anchored = true
- loc1.Transparency = 1
- loc1.CanCollide = false
- local loc2 = Instance.new("Part",bigswoosh)
- loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
- loc2.Size = Vector3.new(2,2,2)
- loc2.Anchored = true
- loc2.Transparency = 1
- loc2.CanCollide = false
- n = 0
- nb = 0
- for i = 1, 125 do
- n = n + x
- nb = nb - x
- Hit = damagealll(n,bigswoosh.Position)
- for _,v in pairs(Hit) do
- if x > 4.5 then
- v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
- else
- DamageFling(v)
- end
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
- removeuseless:AddItem(vel,.1)
- end
- local bigtrail = Instance.new("Part",LeftArm)
- bigtrail.Size = bigswoosh.Size
- bigtrail.BrickColor = BrickColor.new(colors)
- bigtrail.Anchored = true
- bigtrail.Material = "Neon"
- bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- bigtrail.CanCollide = false
- removeuseless:AddItem(bigtrail,2)
- local irritatedground = Instance.new("Part",Torso)
- irritatedground.Size = Vector3.new(n*1.5,1,3*x)
- irritatedground.BrickColor = BrickColor.new(colors)
- irritatedground.Material = "Neon"
- irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
- irritatedground.CanCollide = false
- irritatedground.Anchored = true
- removeuseless:AddItem(irritatedground,10)
- local grassblocks = Instance.new("Part",Torso)
- grassblocks.Size = Vector3.new(n/2,n/2,n/2)
- grassblocks.Material = "Grass"
- grassblocks.Anchored = true
- grassblocks.Name = "grassblocks"
- grassblocks.BrickColor = BrickColor.new("Bright green")
- grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- removeuseless:AddItem(grassblocks,10)
- local grassblocks2 = Instance.new("Part",Torso)
- grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
- grassblocks2.Material = "Grass"
- grassblocks2.Anchored = true
- grassblocks2.Name = "grassblocks2"
- grassblocks2.BrickColor = BrickColor.new("Bright green")
- grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- removeuseless:AddItem(grassblocks2,10)
- bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
- loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
- loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
- bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
- swait()
- end
- for i = 1, 20 do
- bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
- bigswoosh.Transparency = bigswoosh.Transparency + 0.05
- swait()
- end
- bigswoosh:Remove()
- end)()
- for i = 1, 50 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
- swait()
- end
- ws = 50
- attacking = false
- debounce = false
- appi = false
- g1:Remove()
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='k' then
- if not levitate then return end
- if debounce then return end
- debounce = true
- attacking = true
- charging = true
- appi = true
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- swait()
- if Root.Velocity.Magnitude < 2 and attacking == true then
- position = "Idle3"
- end
- end
- end)()
- coroutine.wrap(function()
- while appi do
- if IsDead then break end
- swait()
- settime = 0.05
- sine = sine + change
- if position == "Idle3" and attacking == true and appi == true then
- change = .4
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
- LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
- end
- end
- end)()
- ws = 0
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
- for i = 1, 15 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- swait()
- end
- r = 0
- for i = 1, 10 do
- r = r + .1
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
- blass = Instance.new("Part",RightArm)
- blass.Size = Vector3.new(r,r,r)
- blass.Material = "Neon"
- blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- blass.Anchored = true
- blass.CanCollide = false
- blass.BrickColor = BrickColor.new(colors)
- removeuseless:AddItem(blass,2)
- swait()
- end
- while r < 16 and charging == true do
- if IsDead then break end
- r = r + .1
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
- blass = Instance.new("Part",RightArm)
- blass.Size = Vector3.new(r,r,r)
- blass.Material = "Neon"
- blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- blass.Anchored = true
- blass.CanCollide = false
- blass.BrickColor = BrickColor.new(colors)
- removeuseless:AddItem(blass,2)
- swait()
- end
- local TheBeam = Instance.new("Part",RightArm)
- TheBeam.Name = "zebeam"
- TheBeam.Size = Vector3.new(1,1,1)
- TheBeam.Material = "Neon"
- TheBeam.Shape = "Cylinder"
- TheBeam.BrickColor = BrickColor.new("Really red")
- TheBeam.Anchored = true
- TheBeam.CanCollide = false
- ws = 12
- bemmo = Instance.new("Sound",RightArm)
- bemmo.SoundId = "rbxassetid://1910988873"
- bemmo.Volume = 8
- bemmo.Looped = false
- bemmo:Play()
- bemmo.TimePosition = 2
- for i = 1, 100 * r/3 do
- if r > 15 then
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
- end
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
- local blass = Instance.new("Part",RightArm)
- blass.Size = Vector3.new(r,r,r)
- blass.Material = "Neon"
- blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- blass.Anchored = true
- blass.CanCollide = false
- blass.BrickColor = BrickColor.new(colors)
- removeuseless:AddItem(blass,2)
- local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
- local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
- local DISTANCE = (STARTPOS - ENDPOS).magnitude
- TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
- boom = Instance.new("Part",RightArm)
- boom.Size = Vector3.new(r,r,r)
- boom.BrickColor = BrickColor.new(colors)
- boom.Anchored = true
- boom.CanCollide = false
- boom.Material = "Neon"
- boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- removeuseless:AddItem(boom,3)
- boom.Touched:connect(function(getbase)
- if hitdebounce then return end
- hitdebounce = true
- if getbase:IsA("Part") then
- damagedground = Instance.new("Part",RightArm)
- damagedground.Size = Vector3.new(.1,5+r,.1)
- damagedground.Material = "Neon"
- damagedground.CanCollide = false
- damagedground.BrickColor = BrickColor.new(colors)
- damagedground.Anchored = true
- damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- removeuseless:AddItem(damagedground,2)
- wait(.1)
- hitdebounce = false
- end
- end)
- Hit = damagealll(r+3,boom.Position)
- for _,v in pairs(Hit) do
- DamageFling(v)
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
- removeuseless:AddItem(vel,.1)
- end
- swait()
- end
- removeuseless:AddItem(g1,.001)
- coroutine.wrap(function()
- for i = 1, 20 do
- bemmo.Volume = bemmo.Volume - 0.5
- blass.Transparency = blass.Transparency + 0.05
- TheBeam.Transparency = TheBeam.Transparency + 0.05
- swait()
- end
- bemmo:Remove()
- if r > 15 then
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- blass:Remove()
- TheBeam:Remove()
- end)()
- ws = 50
- appi = false
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyUp:connect(function(Press)
- Press=Press:lower()
- if Press=='j' then
- charging = false
- end
- end)
- mouse.KeyUp:connect(function(Press)
- Press=Press:lower()
- if Press=='k' then
- charging = false
- end
- end)
- doit = coroutine.wrap(function()
- while true do
- if IsDead then break end
- for _,v in pairs(Repeater) do
- v.Scale = v.Scale + Vector3.new(1, 1, 1)
- end
- for _,v in pairs(openshocktable) do
- v.Scale = v.Scale + Vector3.new(3, 3, 3)
- end
- for _,v in pairs(nonmeshRepeater) do
- v.Size = v.Size + Vector3.new(2, 2, 2)
- end
- for _,v in pairs(Extreme) do
- v.Size = v.Size + Vector3.new(6, 6, 6)
- end
- for _,v in pairs(LessSize) do
- v.Size = v.Size - Vector3.new(1, 1, 1)
- end
- for _,v in pairs(nonmeshRepeater2) do
- v.Transparency = v.Transparency + 0.05
- end
- for _,v in pairs(Repeater2) do
- v.Transparency = v.Transparency - 0.05
- end
- for _,v in pairs(th1) do
- v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
- end
- for _,v in pairs(th2) do
- v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
- end
- for _,v in pairs(th3) do
- v.Scale = v.Scale + Vector3.new(2, 2, 2)
- end
- for _,v in pairs(th5) do
- v.Scale = v.Scale + Vector3.new(1, .1, 1)
- end
- for _,v in pairs(ExtremeM) do
- v.Size = v.Size + Vector3.new(8, 8, 8)
- end
- for _,v in pairs(m3) do
- v.Scale = v.Scale + Vector3.new(.2,.2,.2)
- end
- for _,v in pairs(ExtremeM2) do
- v.Size = v.Size - Vector3.new(2,2,2)
- end
- for _,v in pairs(keyYsize) do
- v.Scale = v.Scale + Vector3.new(8, 8, 1)
- end
- for _,v in pairs(th4) do
- v.Transparency = v.Transparency + 0.009
- v.Rotation = v.Rotation + Vector3.new(3,0,0)
- end
- for _,v in pairs(SlowlyFade) do
- v.Transparency = v.Transparency + 0.05
- end
- for _,v in pairs(keyYtransparency) do
- v.Transparency = v.Transparency + 0.05
- end
- for _,v in pairs(UpMover) do
- v.Position = v.Position + Vector3.new(0, 3, 0)
- end
- for _,v in pairs(ForwardMover) do
- v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
- end
- for _,v in pairs(FadeIn) do
- v.Transparency = v.Transparency - .05
- end
- for _,v in pairs(signtransparency) do
- v.TextTransparency = v.TextTransparency + 0.025
- end
- for _,v in pairs(signmover) do
- v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
- end
- for _,v in pairs(signrotator) do
- v.Rotation = v.Rotation + 2
- end
- swait()
- end
- end)
- doit()
- t = 0
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='0' then
- if levitate then return end
- shoov = true
- if debounce then return end
- ws = 50
- end
- end)
- mouse.KeyUp:connect(function(Press)
- Press=Press:lower()
- if Press=='0' then
- if levitate then return end
- shoov = false
- if debounce then return end
- ws = 10
- end
- end)
- local anims = coroutine.wrap(function()
- while true do
- if IsDead then break end
- settime = 0.05
- sine = sine + change
- if position == "Jump" and attacking == false then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Jump2" and attacking == false and levitate then
- change = 1
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
- elseif position == "Falling" and attacking == false and levitate == false then
- change = 1
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
- elseif position == "Falling2" and attacking == false and levitate then
- change = 1
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
- elseif position == "Walking" and attacking == false and running == false then
- change = 1
- walking = true
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
- elseif position == "Idle" and attacking == false and running == false and not levitate then
- change = .5
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- elseif position == "Idle2" and attacking == false and running == false then
- change = .75
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
- LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
- elseif position == "Walking2" and attacking == false and running == false then
- ws = 50
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
- elseif position == "Running" and attacking == false then
- change = 1
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
- end
- swait()
- end
- end)
- anims()
- warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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