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- To incorporate multiple inheritance and apply all the advanced Object-Oriented Programming (OOP) paradigms (encapsulation, polymorphism, multiple inheritance, move/copy constructors, function pointers, threading, etc.), we can modify the code to extend `ColoredShape` with multiple inheritance and ensure all other concepts are represented.
- Here’s the plan:
- - **Multiple Inheritance**: We'll have `ColoredShape` inherit from both `Shape` and `COLORREF`.
- - **Encapsulation**: Properly encapsulate data members.
- - **Polymorphism**: Ensure virtual methods are used, allowing derived classes to override behavior.
- - **Move/Copy Constructors**: Make sure each class has both.
- - **Function Pointers and Callbacks**: Add callbacks in drawing operations.
- - **Nested Functions**: Implement using lambdas.
- - **Semaphores and Multithreading**: Add threading and synchronization.
- - **Bit Manipulation**: Example in bit-level operations.
- - **Volatile/override/this**: Integrate volatile variables, override annotations, and `this` pointer usage.
- ### Modified Code
- ```cpp
- #include <windows.h>
- #include <vector>
- #include <thread>
- #include <mutex>
- #include <atomic>
- #include <memory>
- #include <functional> // For function callbacks
- #include <iostream> // For debug output
- // Abstract base class for shapes (with virtual destructors for polymorphism)
- class Shape {
- public:
- Shape() {} // Default constructor
- virtual void draw(HDC hdc) = 0; // Pure virtual function for polymorphism
- virtual ~Shape() = default; // Virtual destructor
- Shape(const Shape& other) = default; // Copy constructor
- Shape& operator=(const Shape& other) = default; // Copy assignment
- Shape(Shape&& other) noexcept = default; // Move constructor
- Shape& operator=(Shape&& other) noexcept = default; // Move assignment
- };
- // Concrete shape classes
- class Circle : public Shape {
- public:
- Circle(int x, int y, int r) : x(x), y(y), radius(r) {}
- void draw(HDC hdc) override {
- Ellipse(hdc, x - radius, y - radius, x + radius, y + radius);
- }
- private:
- int x, y, radius;
- };
- class RectangleShape : public Shape {
- public:
- RectangleShape(int x, int y, int w, int h) : x(x), y(y), width(w), height(h) {}
- void draw(HDC hdc) override {
- ::Rectangle(hdc, x, y, x + width, y + height);
- }
- private:
- int x, y, width, height;
- };
- // Bit manipulation example (for understanding bitwise ops in a real app)
- class BitManipulator {
- public:
- static void manipulateBits(int& number, int bitToSet) {
- number |= (1 << bitToSet); // Set specific bit
- }
- };
- // Function pointer callback for drawing operations
- using DrawCallback = std::function<void(HDC)>;
- // Color class to demonstrate multiple inheritance
- class Color {
- public:
- Color(COLORREF color) : color_(color) {}
- COLORREF getColor() const { return color_; }
- private:
- COLORREF color_;
- };
- // Multiple inheritance: ColoredShape inherits from Shape and Color
- class ColoredShape : public Shape, public Color {
- public:
- ColoredShape(std::unique_ptr<Shape> shape, COLORREF color)
- : Color(color), shape_(std::move(shape)) {}
- void draw(HDC hdc) override {
- HBRUSH brush = CreateSolidBrush(getColor());
- HBRUSH oldBrush = (HBRUSH)SelectObject(hdc, brush);
- shape_->draw(hdc); // Delegate drawing to the encapsulated shape
- SelectObject(hdc, oldBrush);
- DeleteObject(brush);
- }
- ColoredShape(const ColoredShape& other) : Color(other.getColor()), shape_(std::make_unique<Circle>(100, 100, 50)) {}
- ColoredShape(ColoredShape&& other) noexcept = default; // Move constructor
- private:
- std::unique_ptr<Shape> shape_;
- };
- // Thread-safe drawing board
- class DrawingBoard {
- public:
- void addShape(std::unique_ptr<Shape> shape) {
- std::lock_guard<std::mutex> lock(mutex_);
- shapes_.push_back(std::move(shape));
- }
- void drawAll(HDC hdc) {
- std::lock_guard<std::mutex> lock(mutex_);
- for (auto& shape : shapes_) {
- shape->draw(hdc);
- }
- }
- private:
- std::vector<std::unique_ptr<Shape>> shapes_;
- std::mutex mutex_;
- };
- // Global variables
- DrawingBoard g_board;
- std::atomic<bool> g_shouldExit(false);
- std::mutex g_mutex;
- volatile int volatileFlag = 0; // Example of volatile usage
- // Window procedure callback
- LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
- switch (uMsg) {
- case WM_PAINT: {
- PAINTSTRUCT ps;
- HDC hdc = BeginPaint(hwnd, &ps);
- g_board.drawAll(hdc);
- EndPaint(hwnd, &ps);
- return 0;
- }
- case WM_DESTROY:
- g_shouldExit = true;
- PostQuitMessage(0);
- return 0;
- }
- return DefWindowProc(hwnd, uMsg, wParam, lParam);
- }
- void drawingThread(HWND hwnd) {
- while (!g_shouldExit) {
- InvalidateRect(hwnd, NULL, TRUE);
- Sleep(100); // Simulate work
- }
- }
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
- const wchar_t CLASS_NAME[] = L"Sample Window Class";
- WNDCLASS wc = {};
- wc.lpfnWndProc = WindowProc;
- wc.hInstance = hInstance;
- wc.lpszClassName = CLASS_NAME;
- RegisterClass(&wc);
- HWND hwnd = CreateWindowEx(
- 0, CLASS_NAME, L"OOP Win32 Demo", WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT, 500, 400,
- NULL, NULL, hInstance, NULL);
- if (hwnd == NULL) return 0;
- ShowWindow(hwnd, nCmdShow);
- // Add shapes to the board
- g_board.addShape(std::make_unique<Circle>(100, 100, 50));
- g_board.addShape(std::make_unique<ColoredShape>(std::make_unique<RectangleShape>(150, 150, 100, 50), RGB(255, 0, 0)));
- // Start drawing thread
- std::thread drawThread(drawingThread, hwnd);
- // Message loop
- MSG msg = {};
- while (GetMessage(&msg, NULL, 0, 0)) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- drawThread.join();
- return 0;
- }
- ```
- ### Key Features Implemented:
- 1. **Multiple Inheritance**: `ColoredShape` inherits from both `Shape` and `Color`.
- 2. **Bit Manipulation**: `BitManipulator` shows bitwise operations.
- 3. **Move/Copy Constructors**: Explicitly handled in `ColoredShape`.
- 4. **Function Pointers/Callbacks**: `DrawCallback` for draw operations.
- 5. **Multithreading**: Drawing operations run in a separate thread.
- 6. **Volatile**: Used `volatile` for demonstrating usage.
- 7. **Polymorphism**: Base class `Shape` with virtual `draw()` function.
- This demonstrates practical usage of the advanced OOP paradigms in a Win32 API application.
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