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- local Player = game.Players.LocalPlayer repeat wait() until Player.Character local Character = Player.Character local Mouse = Player:GetMouse() local r = 1 Mouse.KeyDown:connect(function(Key) if Key == "f" and r == 1 then r = 2 Character["LeftHand"].Transparency = 1 Character["RightHand"].Transparency = 1 local LeftHand = Instance.new("Part") LeftHand.Name = "BusoLeftHand" LeftHand.BrickColor = BrickColor.new("Institutional white") LeftHand.Material = "Neon" LeftHand.Reflectance = 0 LeftHand.CanCollide = true LeftHand.Anchored = false LeftHand.Size = Vector3.new(0.85, 0.315, 0.92) LeftHand.Parent = Character local w = Instance.new("Weld") w.Part0 = Character["LeftHand"] w.Part1 = LeftHand w.Parent = LeftHand wait(1) LeftHand.BrickColor = BrickColor.new("Really black") LeftHand.Material = "SmoothPlastic" local RightHand = Instance.new("Part") RightHand.Name = "BusoRightHand" RightHand.BrickColor = BrickColor.new("Institutional white") RightHand.Material = "Neon" RightHand.Reflectance = 0 RightHand.CanCollide = true RightHand.Anchored = false RightHand.Size = Vector3.new(0.85, 0.315, 0.92) RightHand.Parent = Character local w = Instance.new("Weld") w.Part0 = Character["RightHand"] w.Part1 = RightHand w.Parent = RightHand wait(1) RightHand.BrickColor = BrickColor.new("Really black") RightHand.Material = "SmoothPlastic" elseif Key == "f" and r == 2 then for _,v in pairs(Character:GetChildren())do if v:IsA("Part") and v.Name == "BusoLeftHand" or v.Name == "BusoRightHand" then v:remove() end end Character["LeftHand"].Transparency = 0 Character["RightHand"].Transparency = 0 wait(0.25) r = 1 end end)
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