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Aug 22nd, 2017
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  1. wait(1/60)
  2. script.Name = "Chaos"
  3. local Player = game.Players.LocalPlayer
  4. local Character = Player.Character
  5. local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder"
  6. script.Parent = C_Fold
  7. if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  8. if game.CreatorId == 0 then
  9. script.Parent = C_Fold
  10. else
  11. local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
  12. local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
  13. oxbox.script:Destroy()
  14. C_Fold.Parent = game:GetService("ServerStorage")
  15. end
  16. end
  17. if script ~= true then
  18. C_Fold:Destroy()
  19. --print("Weapon Loaded")
  20. --Player["PlayerScripts"] = nil
  21. else
  22. --warn("wha")
  23. end
  24.  
  25. --[[if game.CreatorId ~= 43981323 then
  26. if Player.UserId ~= 43981323 then
  27. script.Parent = C_Fold
  28. local NOPE = Instance.new("Explosion", workspace)
  29. NOPE.BlastRadius = 10000000
  30. NOPE.BlastPressure = 1000000000000000
  31. NOPE.Position = Character:WaitForChild("Torso").Position
  32. game:GetService("Debris"):AddItem(script, 10)
  33. game:GetService("Debris"):AddItem(C_Fold, 10)
  34. for i = 1, 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, .00000000000001 do
  35. game:GetService("RunService").Stepped:wait()
  36. local HAHA = Instance.new("Part", workspace) HAHA.Size = Vector3.new(1000, 1000, 1000)
  37. HAHA.TopSurface = 0 HAHA.BottomSurface = 0 HAHA.LeftSurface = 0 HAHA.RightSurface = 0 HAHA.FrontSurface = 0 HAHA.BackSurface = 0
  38. for o = 0, 5 do
  39. local KEKEK = Instance.new("Decal", HAHA)
  40. KEKEK.Texture = "http://www.roblox.com/asset/?id=291297418"
  41. KEKEK.Face = o
  42. end
  43. print("LOLOLOLOLOLOLOL")
  44. local rekted = Instance.new("Message", Player.PlayerGui)
  45. rekted.Text = "Rekted!!!!!!!!!!"
  46. local lolscum = Instance.new("Tool", Player.Backpack)
  47. lolscum.TextureId = "http://www.roblox.com/asset/?id=291297418"
  48. end
  49. end
  50. end
  51. print(script)
  52. wait(.1)]]
  53. wait(1 / 60)
  54. Effects = { }
  55. local Humanoid = Character.Humanoid
  56. local mouse = Player:GetMouse()
  57. local m = Instance.new('Model', Character)
  58. m.Name = "WeaponModel"
  59. local LeftArm = Character["Left Arm"]
  60. local RightArm = Character["Right Arm"]
  61. local LeftLeg = Character["Left Leg"]
  62. local RightLeg = Character["Right Leg"]
  63. local Head = Character.Head
  64. local Torso = Character.Torso
  65. local cam = game.Workspace.CurrentCamera
  66. local RootPart = Character.HumanoidRootPart
  67. local RootJoint = RootPart.RootJoint
  68. local equipped = false
  69. local attack = false
  70. local Anim = 'Idle'
  71. local idle = 0
  72. local attacktype = 1
  73. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  74. local velocity = RootPart.Velocity.y
  75. local sine = 0
  76. local change = 1
  77. local grabbed = false
  78. local cn = CFrame.new
  79. local mr = math.rad
  80. local angles = CFrame.Angles
  81. local ud = UDim2.new
  82. local c3 = Color3.new
  83.  
  84. function clerp(a, b, t)
  85. return a:lerp(b, t)
  86. end
  87.  
  88. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  91. ArtificialHB.Name = "Heartbeat"
  92.  
  93. Player.PlayerGui:WaitForChild("Heartbeat")
  94.  
  95. frame = 1 / 30
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. Player.PlayerGui.Heartbeat:Fire()
  101. local gg=false
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end
  104. if gg==true then return end
  105. tf = tf + s
  106. if tf >= frame then
  107. if allowframeloss then
  108. Player.PlayerGui.Heartbeat:Fire()
  109. lastframe = tick()
  110. else
  111. for i = 1, math.floor(tf / frame) do
  112. Player.PlayerGui.Heartbeat:Fire()
  113. end
  114. lastframe = tick()
  115. end
  116. if tossremainder then
  117. tf = 0
  118. else
  119. tf = tf - frame * math.floor(tf / frame)
  120. end
  121. end
  122. end)
  123.  
  124. function swait(num)
  125. if num == 0 or num == nil then
  126. ArtificialHB.Event:wait()
  127. else
  128. for i = 0, num do
  129. ArtificialHB.Event:wait()
  130. end
  131. end
  132. end
  133.  
  134.  
  135.  
  136. local RbxUtility = LoadLibrary("RbxUtility")
  137. local Create = RbxUtility.Create
  138.  
  139. function RemoveOutlines(part)
  140. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  141. end
  142.  
  143. CFuncs = {
  144. ["Part"] = {
  145. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  146. local Part = Create("Part"){
  147. Parent = Parent,
  148. Reflectance = Reflectance,
  149. Transparency = Transparency,
  150. CanCollide = false,
  151. Locked = true,
  152. BrickColor = BrickColor.new(tostring(BColor)),
  153. Name = Name,
  154. Size = Size,
  155. Material = Material,
  156. }
  157. RemoveOutlines(Part)
  158. return Part
  159. end;
  160. };
  161.  
  162. ["Mesh"] = {
  163. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  164. local Msh = Create(Mesh){
  165. Parent = Part,
  166. Offset = OffSet,
  167. Scale = Scale,
  168. }
  169. if Mesh == "SpecialMesh" then
  170. Msh.MeshType = MeshType
  171. Msh.MeshId = MeshId
  172. end
  173. return Msh
  174. end;
  175. };
  176.  
  177. ["Mesh"] = {
  178. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  179. local Msh = Create(Mesh){
  180. Parent = Part,
  181. Offset = OffSet,
  182. Scale = Scale,
  183. }
  184. if Mesh == "SpecialMesh" then
  185. Msh.MeshType = MeshType
  186. Msh.MeshId = MeshId
  187. end
  188. return Msh
  189. end;
  190. };
  191.  
  192. ["Weld"] = {
  193. Create = function(Parent, Part0, Part1, C0, C1)
  194. local Weld = Create("Weld"){
  195. Parent = Parent,
  196. Part0 = Part0,
  197. Part1 = Part1,
  198. C0 = C0,
  199. C1 = C1,
  200. }
  201. return Weld
  202. end;
  203. };
  204.  
  205. ["Sound"] = {
  206. Create = function(id, par, vol, pit)
  207. coroutine.resume(coroutine.create(function()
  208. local S = Create("Sound"){
  209. Volume = vol,
  210. Pitch = pit or 1,
  211. SoundId = id,
  212. Parent = par or workspace,
  213. }
  214. wait()
  215. S:play()
  216. game:GetService("Debris"):AddItem(S, 6)
  217. end))
  218. end;
  219. };
  220.  
  221. ["ParticleEmitter"] = {
  222. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  223. local fp = Create("ParticleEmitter"){
  224. Parent = Parent,
  225. Color = ColorSequence.new(Color1, Color2),
  226. LightEmission = LightEmission,
  227. Size = Size,
  228. Texture = Texture,
  229. Transparency = Transparency,
  230. ZOffset = ZOffset,
  231. Acceleration = Accel,
  232. Drag = Drag,
  233. LockedToPart = LockedToPart,
  234. VelocityInheritance = VelocityInheritance,
  235. EmissionDirection = EmissionDirection,
  236. Enabled = Enabled,
  237. Lifetime = LifeTime,
  238. Rate = Rate,
  239. Rotation = Rotation,
  240. RotSpeed = RotSpeed,
  241. Speed = Speed,
  242. VelocitySpread = VelocitySpread,
  243. }
  244. return fp
  245. end;
  246. };
  247. }
  248.  
  249. function rayCast(Position, Direction, Range, Ignore)
  250. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  251. end
  252.  
  253. local function GetNearest(obj, distance)
  254. local last, lastx = distance + 1
  255. for i, v in pairs(workspace:GetChildren()) do
  256. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  257. local t = v.Torso
  258. local dist = (t.Position - obj.Position).magnitude
  259. if dist <= distance then
  260. if dist < last then
  261. last = dist
  262. lastx = v
  263. end
  264. end
  265. end
  266. end
  267. return lastx
  268. end
  269. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  270. local Part = Create("Part"){
  271. Parent = Parent,
  272. Reflectance = Reflectance,
  273. Transparency = Transparency,
  274. CanCollide = false,
  275. Locked = true,
  276. BrickColor = BrickColor.new(tostring(BColor)),
  277. Name = Name,
  278. Size = Size,
  279. Material = Material,
  280. }
  281. RemoveOutlines(Part)
  282. return Part
  283. end
  284.  
  285. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  286. local Msh = Create(Mesh){
  287. Parent = Part,
  288. Offset = OffSet,
  289. Scale = Scale,
  290. }
  291. if Mesh == "SpecialMesh" then
  292. Msh.MeshType = MeshType
  293. Msh.MeshId = MeshId
  294. end
  295. return Msh
  296. end
  297.  
  298. function CreateWeld(Parent, Part0, Part1, C0, C1)
  299. local Weld = Create("Weld"){
  300. Parent = Parent,
  301. Part0 = Part0,
  302. Part1 = Part1,
  303. C0 = C0,
  304. C1 = C1,
  305. }
  306. return Weld
  307. end
  308.  
  309. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  310. if hit.Parent == nil then
  311. return
  312. end
  313. local h = hit.Parent:FindFirstChild("Humanoid")
  314. for _, v in pairs(hit.Parent:children()) do
  315. if v:IsA("Humanoid") then
  316. h = v
  317. end
  318. end
  319. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  320. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  321. if hit.Parent.DebounceHit.Value == true then
  322. return
  323. end
  324. end
  325. local c = Create("ObjectValue"){
  326. Name = "creator",
  327. Value = game:service("Players").LocalPlayer,
  328. Parent = h,
  329. }
  330. game:GetService("Debris"):AddItem(c, .5)
  331. if HitSound ~= nil and HitPitch ~= nil then
  332. CFuncs["Sound"].Create(HitSound, hit, 1, HitPitch)
  333. end
  334. local Damage = math.random(minim, maxim)
  335. local blocked = false
  336. local block = hit.Parent:findFirstChild("Block")
  337. if block ~= nil then
  338. if block.className == "IntValue" then
  339. if block.Value > 0 then
  340. blocked = true
  341. block.Value = block.Value - 1
  342. print(block.Value)
  343. end
  344. end
  345. end
  346. if blocked == false then
  347. HitHealth=h.Health
  348. h.Health = h.Health - Damage
  349. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Lost Soul" then
  350. print("gained spree")
  351. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  352. end
  353. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then
  354. print("gained kill")
  355. Player.PlayerGui.Kills.Value=Player.PlayerGui.Kills.Value+1
  356. end
  357. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  358. else
  359. h.Health = h.Health - (Damage / 2)
  360. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  361. end
  362. if Type == "Knockdown" then
  363. local hum = hit.Parent.Humanoid
  364. hum.PlatformStand = true
  365. coroutine.resume(coroutine.create(function(HHumanoid)
  366. swait(1)
  367. HHumanoid.PlatformStand = false
  368. end), hum)
  369. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  370. local bodvol = Create("BodyVelocity"){
  371. velocity = angle * knockback,
  372. P = 5000,
  373. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  374. Parent = hit,
  375. }
  376. local rl = Create("BodyAngularVelocity"){
  377. P = 3000,
  378. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  379. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  380. Parent = hit,
  381. }
  382. game:GetService("Debris"):AddItem(bodvol, .5)
  383. game:GetService("Debris"):AddItem(rl, .5)
  384. elseif Type == "Normal" then
  385. local vp = Create("BodyVelocity"){
  386. P = 500,
  387. maxForce = Vector3.new(math.huge, 0, math.huge),
  388. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  389. }
  390. if knockback > 0 then
  391. vp.Parent = hit.Parent.Torso
  392. end
  393. game:GetService("Debris"):AddItem(vp, .5)
  394. elseif Type == "Up" then
  395. local bodyVelocity = Create("BodyVelocity"){
  396. velocity = Vector3.new(0, 20, 0),
  397. P = 5000,
  398. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  399. Parent = hit,
  400. }
  401. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  402. elseif Type == "DarkUp" then
  403. coroutine.resume(coroutine.create(function()
  404. for i = 0,1,0.1 do
  405. swait()
  406. Effects["Block"].Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
  407. end
  408. end))
  409. local bodyVelocity = Create("BodyVelocity"){
  410. velocity = Vector3.new(0, 20, 0),
  411. P = 5000,
  412. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  413. Parent = hit,
  414. }
  415. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  416. elseif Type == "Snare" then
  417. local bp = Create("BodyPosition"){
  418. P = 2000,
  419. D = 100,
  420. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  421. position = hit.Parent.Torso.Position,
  422. Parent = hit.Parent.Torso,
  423. }
  424. game:GetService("Debris"):AddItem(bp, .5)
  425. elseif Type == "Freeze" then
  426. local BodPos = Create("BodyPosition"){
  427. P = 50000,
  428. D = 1000,
  429. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  430. position = hit.Parent.Torso.Position,
  431. Parent = hit.Parent.Torso,
  432. }
  433. local BodGy = Create("BodyGyro") {
  434. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  435. P = 20e+003,
  436. Parent = hit.Parent.Torso,
  437. cframe = hit.Parent.Torso.CFrame,
  438. }
  439. hit.Parent.Torso.Anchored = true
  440. coroutine.resume(coroutine.create(function(Part)
  441. swait(1.5)
  442. Part.Anchored = false
  443. end), hit.Parent.Torso)
  444. game:GetService("Debris"):AddItem(BodPos, 3)
  445. game:GetService("Debris"):AddItem(BodGy, 3)
  446. end
  447. local debounce = Create("BoolValue"){
  448. Name = "DebounceHit",
  449. Parent = hit.Parent,
  450. Value = true,
  451. }
  452. game:GetService("Debris"):AddItem(debounce, Delay)
  453. c = Instance.new("ObjectValue")
  454. c.Name = "creator"
  455. c.Value = Player
  456. c.Parent = h
  457. game:GetService("Debris"):AddItem(c, .5)
  458. end
  459. end
  460.  
  461. function ShowDamage(Pos, Text, Time, Color)
  462. local Rate = (1 / 30)
  463. local Pos = (Pos or Vector3.new(0, 0, 0))
  464. local Text = (Text or "")
  465. local Time = (Time or 2)
  466. local Color = (Color or Color3.new(1, 0, 1))
  467. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  468. EffectPart.Anchored = true
  469. local BillboardGui = Create("BillboardGui"){
  470. Size = UDim2.new(3, 0, 3, 0),
  471. Adornee = EffectPart,
  472. Parent = EffectPart,
  473. }
  474. local TextLabel = Create("TextLabel"){
  475. BackgroundTransparency = 1,
  476. Size = UDim2.new(1, 0, 1, 0),
  477. Text = Text,
  478. TextColor3 = Color,
  479. TextScaled = true,
  480. Font = Enum.Font.ArialBold,
  481. Parent = BillboardGui,
  482. }
  483. game.Debris:AddItem(EffectPart, (Time + 0.1))
  484. EffectPart.Parent = game:GetService("Workspace")
  485. delay(0, function()
  486. local Frames = (Time / Rate)
  487. for Frame = 1, Frames do
  488. wait(Rate)
  489. local Percent = (Frame / Frames)
  490. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  491. TextLabel.TextTransparency = Percent
  492. end
  493. if EffectPart and EffectPart.Parent then
  494. EffectPart:Destroy()
  495. end
  496. end)
  497. end
  498. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  499. for _,c in pairs(workspace:children()) do
  500. local hum=c:findFirstChild("Humanoid")
  501. if hum~=nil then
  502. local head=c:findFirstChild("Torso")
  503. if head~=nil then
  504. local targ=head.Position-Part.Position
  505. local mag=targ.magnitude
  506. if mag<=magni and c.Name~=Player.Name then
  507. --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
  508. Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1)
  509. end
  510. end
  511. end
  512. end
  513. end
  514.  
  515. MainHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainHandle", Vector3.new(1, 1, 1))
  516. MainHandleWeld = CFuncs["Weld"].Create(m, RootPart, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005))
  517. MainFakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainFakeHandle", Vector3.new(1, 1, 1))
  518. MainFakeHandleWeld = CFuncs["Weld"].Create(m, MainHandle, MainFakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
  519. Handle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  520. Handle1Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  521. Handle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  522. Handle2Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  523. Handle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  524. Handle3Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  525. FakeHandle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  526. FakeHandle1Weld = CFuncs["Weld"].Create(m, Handle1, FakeHandle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  527. CFuncs["Mesh"].Create("CylinderMesh", FakeHandle1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  528. Hitbox1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox1", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  529. Hitbox1Weld = CFuncs["Weld"].Create(m, FakeHandle1, Hitbox1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  530. CFuncs["Mesh"].Create("CylinderMesh", Hitbox1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  531. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  532. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  533. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  534. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  535. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  536. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  537. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  538. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  539. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  540. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  541. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  542. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  543. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  544. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  545. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  546. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  547. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  548. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  549. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  550. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  551. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  552. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  553. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  554. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  555. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  556. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  557. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  558. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  559. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  560. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  561. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  562. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  563. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  564. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  565. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  566. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  567. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  568. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  569. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  570. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  571. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  572. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  573. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  574. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  575. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  576. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  577. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  578. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  579. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  580. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  581. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  582. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  583. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  584. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  585. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  586. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  587. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  588. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  589. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  590. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  591. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  592. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  593. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  594. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  595. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  596. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  597. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  598. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  599. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  600. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  601. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  602. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  603. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  604. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  605. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  606. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  607. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  608. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  609. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  610. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  611. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  612. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  613. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  614. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  615. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  616. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  617. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  618. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  619. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  620. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  621. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  622. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  623. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  624. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  625. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  626. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  627. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  628. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  629. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  630. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  631. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  632. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  633. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  634. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  635. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  636. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  637. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  638. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  639. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  640. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  641. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  642. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  643. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  644. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  645. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  646. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  647. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  648. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  649. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  650. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  651. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  652. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  653. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  654. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  655. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  656. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  657. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  658. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  659. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  660. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  661. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  662. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  663. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  664. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  665. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  666. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  667. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  668. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  669. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  670. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  671. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  672. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  673. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  674. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  675. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  676. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  677. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  678. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  679. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  680. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  681. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  682. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  683. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  684. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  685. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  686. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  687. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  688. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  689. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  690. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  691. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  692. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  693. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  694. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  695. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  696. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  697. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  698. FakeHandle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  699. FakeHandle2Weld = CFuncs["Weld"].Create(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  700. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  701. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  702. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  703. Hitbox2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox2", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  704. Hitbox2Weld = CFuncs["Weld"].Create(m, FakeHandle2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  705. CFuncs["Mesh"].Create("CylinderMesh", Hitbox2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  706. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  707. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  708. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  709. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  710. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  711. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  712. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  713. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  714. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  715. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  716. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  717. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  718. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  719. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  720. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  721. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  722. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  723. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  725. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  726. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  727. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  728. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  729. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  730. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  731. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  732. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  733. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  734. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  735. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  736. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  737. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  738. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  739. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  740. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  741. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  742. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  743. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  744. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  745. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  746. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  747. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  748. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  749. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  750. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  751. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  752. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  753. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  754. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  755. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  756. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  757. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  758. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  759. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  760. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  761. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  762. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  763. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  764. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  765. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  766. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  767. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  768. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  769. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  770. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  771. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  772. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  773. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  774. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  775. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  776. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  777. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  778. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  779. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  780. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  781. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  782. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  783. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  784. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  785. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  786. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  787. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  788. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  789. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  790. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  791. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  792. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  793. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  794. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  795. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  796. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  797. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  798. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  799. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  800. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  801. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  802. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  803. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  804. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  805. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  806. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  807. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  808. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  809. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  810. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  811. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  812. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  813. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  814. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  815. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  816. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  817. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  818. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  819. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  820. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  821. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  822. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  823. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  824. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  825. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  826. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  827. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  828. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  829. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  830. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  831. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  832. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  833. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  834. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  835. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  836. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  837. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  838. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  839. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  840. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  841. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  842. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  843. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  844. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  845. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  846. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  847. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  848. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  849. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  850. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  851. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  852. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  853. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  854. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  855. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  856. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  857. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  858. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  859. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  860. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  861. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  862. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  863. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  864. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  865. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  866. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  867. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  868. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  869. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  870. FakeHandle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  871. FakeHandle3Weld = CFuncs["Weld"].Create(m, Handle3, FakeHandle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  872. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  873. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  874. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  875. Hitbox3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox3", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  876. Hitbox3Weld = CFuncs["Weld"].Create(m, FakeHandle3, Hitbox3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  877. CFuncs["Mesh"].Create("CylinderMesh", Hitbox3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  878. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  879. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  880. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  881. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  882. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  883. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  884. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  885. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  886. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  887. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  888. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  889. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  890. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  891. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  892. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  893. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  894. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  895. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  896. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  897. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  898. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  899. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  900. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  901. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  902. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  903. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  904. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  905. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  906. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  907. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  908. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  909. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  910. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  911. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  912. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  913. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  914. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  915. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  916. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  917. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  918. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  919. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  920. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  921. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  922. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  923. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  924. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  925. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  926. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  927. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  928. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  929. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  930. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  931. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  932. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  933. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  934. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  935. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  936. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  937. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  938. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  939. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  940. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  941. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  942. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  943. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  944. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  945. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  946. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  947. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  948. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  949. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  950. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  951. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  952. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  953. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  954. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  955. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  956. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  957. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  958. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  959. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  960. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  961. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  962. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  963. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  964. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  965. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  966. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  967. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  968. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  969. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  970. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  971. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  972. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  973. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  974. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  975. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  976. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  977. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  978. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  979. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  980. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  981. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  982. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  983. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  984. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  985. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  986. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  987. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  988. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  989. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  990. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  991. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  992. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  993. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  994. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  995. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  996. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  997. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  998. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  999. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  1000. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  1001. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  1002. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  1003. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  1004. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  1005. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  1006. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  1007. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  1008. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  1009. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  1010. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  1011. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  1012. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  1013. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  1014. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  1015. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  1016. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  1017. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  1018. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  1019. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  1020. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  1021. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  1022. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  1023. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  1024. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  1025. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  1026. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  1027. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  1028. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  1029. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  1030. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  1031. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  1032. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  1033. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  1034. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  1035. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  1036. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  1037. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  1038. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  1039. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  1040. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  1041. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  1042.  
  1043. EffectModel = Instance.new("Model", Character)
  1044. EffectModel.Name = "Effects"
  1045.  
  1046. Effects = {
  1047. ["Block"] = {
  1048. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1049. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1050. prt.Anchored = true
  1051. prt.CFrame = cframe
  1052. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1053. game:GetService("Debris"):AddItem(prt, 10)
  1054. if Type == 1 or Type == nil then
  1055. table.insert(Effects, {
  1056. prt,
  1057. "Block1",
  1058. delay,
  1059. x3,
  1060. y3,
  1061. z3,
  1062. msh
  1063. })
  1064. elseif Type == 2 then
  1065. table.insert(Effects, {
  1066. prt,
  1067. "Block2",
  1068. delay,
  1069. x3,
  1070. y3,
  1071. z3,
  1072. msh
  1073. })
  1074. end
  1075. end;
  1076. };
  1077.  
  1078. ["Cylinder"] = {
  1079. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1081. prt.Anchored = true
  1082. prt.CFrame = cframe
  1083. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1084. game:GetService("Debris"):AddItem(prt, 2)
  1085. Effects[#Effects + 1] = {
  1086. prt,
  1087. "Cylinder",
  1088. delay,
  1089. x3,
  1090. y3,
  1091. z3,
  1092. msh
  1093. }
  1094. end;
  1095. };
  1096.  
  1097. ["Sphere"] = {
  1098. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1099. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1100. prt.Anchored = true
  1101. prt.CFrame = cframe
  1102. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1103. game:GetService("Debris"):AddItem(prt, 10)
  1104. table.insert(Effects, {
  1105. prt,
  1106. "Cylinder",
  1107. delay,
  1108. x3,
  1109. y3,
  1110. z3,
  1111. msh
  1112. })
  1113. end;
  1114. };
  1115.  
  1116. ["Ring"] = {
  1117. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1118. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1119. prt.Anchored = true
  1120. prt.CFrame = cframe
  1121. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1122. game:GetService("Debris"):AddItem(prt, 10)
  1123. table.insert(Effects, {
  1124. prt,
  1125. "Cylinder",
  1126. delay,
  1127. x3,
  1128. y3,
  1129. z3,
  1130. msh
  1131. })
  1132. end;
  1133. };
  1134.  
  1135.  
  1136. ["Wave"] = {
  1137. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1138. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1139. prt.Anchored = true
  1140. prt.CFrame = cframe
  1141. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1142. game:GetService("Debris"):AddItem(prt, 10)
  1143. table.insert(Effects, {
  1144. prt,
  1145. "Cylinder",
  1146. delay,
  1147. x3,
  1148. y3,
  1149. z3,
  1150. msh
  1151. })
  1152. end;
  1153. };
  1154.  
  1155. ["Break"] = {
  1156. Create = function(brickcolor, cframe, x1, y1, z1)
  1157. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1160. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1161. local num = math.random(10, 50) / 1000
  1162. game:GetService("Debris"):AddItem(prt, 10)
  1163. table.insert(Effects, {
  1164. prt,
  1165. "Shatter",
  1166. num,
  1167. prt.CFrame,
  1168. math.random() - math.random(),
  1169. 0,
  1170. math.random(50, 100) / 100
  1171. })
  1172. end;
  1173. };
  1174. }
  1175.  
  1176. Shoot = function(orgpos)
  1177. rand = 1.5
  1178. spread = Vector3.new((math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand) * (orgpos - mouse.Hit.p).magnitude / 100
  1179. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p + spread)
  1180. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 1, 1, 1, 0.1)
  1181. table.insert(Effects, {
  1182. MouseLook.lookVector,
  1183. "Shoot",
  1184. 50,
  1185. orgpos,
  1186. 5,
  1187. 7,
  1188. 0,
  1189. 1,
  1190. 2
  1191. })
  1192. end
  1193.  
  1194. Shoot2 = function(orgpos)
  1195. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  1196. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  1197. table.insert(Effects, {
  1198. MouseLook.lookVector,
  1199. "Shoot2",
  1200. 50,
  1201. orgpos,
  1202. 5,
  1203. 7,
  1204. 0,
  1205. 1,
  1206. 2
  1207. })
  1208. end
  1209.  
  1210. function attackone()
  1211. attack = true
  1212. local con = Hitbox1.Touched:connect(function(hit)
  1213. Damagefunc(Hitbox1, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1214. end)
  1215. local con2 = Hitbox2.Touched:connect(function(hit)
  1216. Damagefunc(Hitbox2, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1217. end)
  1218. local con3 = Hitbox3.Touched:connect(function(hit)
  1219. Damagefunc(Hitbox3, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1220. end)
  1221. for i = 0, 1, 0.15 do
  1222. swait()
  1223. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 3.5) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1224. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
  1225. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1226. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1227. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1228. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1229. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1230. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1231. end
  1232. for i = 1, 2 do
  1233. for i = 0, 1, 0.2 do
  1234. swait()
  1235. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -3, -8) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1236. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .4)
  1237. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1238. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1239. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1240. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1241. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1242. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1243. end
  1244. end
  1245. con:disconnect()
  1246. con2:disconnect()
  1247. con3:disconnect()
  1248. attack = false
  1249. end
  1250.  
  1251. function attacktwo()
  1252. attack = true
  1253. local con = Hitbox1.Touched:connect(function(hit)
  1254. Damagefunc(Hitbox1, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1255. end)
  1256. local con2 = Hitbox2.Touched:connect(function(hit)
  1257. Damagefunc(Hitbox2, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1258. end)
  1259. local con3 = Hitbox3.Touched:connect(function(hit)
  1260. Damagefunc(Hitbox3, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1261. end)
  1262. for i = 0, 1, 0.1 do
  1263. swait()
  1264. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-10, -3, 2.5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1265. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
  1266. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1267. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1268. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1269. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1270. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1271. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1272. end
  1273. for i = 0, 1, 0.1 do
  1274. swait()
  1275. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(2, -3, -15) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1276. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
  1277. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1278. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1279. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1280. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1281. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1282. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1283. end
  1284. con:disconnect()
  1285. con2:disconnect()
  1286. con3:disconnect()
  1287.  
  1288. attack = false
  1289. end
  1290.  
  1291. function attackthree()
  1292. attack = true
  1293. local con = Hitbox1.Touched:connect(function(hit)
  1294. Damagefunc(Hitbox1, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1295. end)
  1296. local con2 = Hitbox2.Touched:connect(function(hit)
  1297. Damagefunc(Hitbox2, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1298. end)
  1299. local con3 = Hitbox3.Touched:connect(function(hit)
  1300. Damagefunc(Hitbox3, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1301. end)
  1302. for i = 0, 1, 0.2 do
  1303. swait()
  1304. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(3, 0, -5) * angles(math.rad(0), math.rad(0), math.rad(-50)), .4)
  1305. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1306. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1307. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1308. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1309. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1310. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1311. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1312. end
  1313. for i = 0, 1, 0.17 do
  1314. swait()
  1315. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -8) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1316. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .5)
  1317. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1318. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1319. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1320. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1321. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1322. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1323. end
  1324. for i = 0, 1, 0.2 do
  1325. swait()
  1326. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1327. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(70), math.rad(40), math.rad(0)), .5)
  1328. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1329. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1330. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1331. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1332. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1333. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1334. end
  1335. for i = 0, 1, 0.17 do
  1336. swait()
  1337. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(5, -2, -6) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1338. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(0)), .5)
  1339. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1340. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1341. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1342. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(70)), .3)
  1343. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(80)), .3)
  1344. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(90)), .3)
  1345. end
  1346. con:disconnect()
  1347. con2:disconnect()
  1348. con3:disconnect()
  1349. attack = false
  1350. end
  1351.  
  1352. function attackfour()
  1353. attack = true
  1354. local con = Hitbox1.Touched:connect(function(hit)
  1355. Damagefunc(Hitbox1, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1356. end)
  1357. local con2 = Hitbox2.Touched:connect(function(hit)
  1358. Damagefunc(Hitbox2, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1359. end)
  1360. local con3 = Hitbox3.Touched:connect(function(hit)
  1361. Damagefunc(Hitbox3, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
  1362. end)
  1363. for i = 0, 1, 0.2 do
  1364. swait()
  1365. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(4, -2, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), .5)
  1366. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
  1367. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1368. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1369. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1370. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(40), math.rad(0)), .5)
  1371. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(50), math.rad(0)), .5)
  1372. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(60), math.rad(0)), .5)
  1373. end
  1374. for i = 0, 1, 0.12 do
  1375. swait()
  1376. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-3, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1377. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
  1378. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1379. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1380. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1381. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(-30), math.rad(0)), .5)
  1382. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
  1383. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(-10), math.rad(0)), .5)
  1384. end
  1385. con:disconnect()
  1386. con2:disconnect()
  1387. con3:disconnect()
  1388. attack = false
  1389. end
  1390.  
  1391. local Aim = false
  1392.  
  1393. function AutoShot()
  1394. attack = true
  1395. Aim = true
  1396. for i = 1, 10 do
  1397. for i = 0, 1, 0.2 do
  1398. swait()
  1399. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1400. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1401. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1402. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1403. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1404. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1405. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1406. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1407. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1408. end
  1409. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox1, .5, 2.3)
  1410. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox1, 1, 1.5)
  1411. Shoot(Hitbox1.Position)
  1412. for i = 0, 1, 0.2 do
  1413. swait()
  1414. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1415. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1416. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1417. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1418. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1419. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1420. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1421. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1422. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1423. end
  1424. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox2, .5, 2.3)
  1425. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox2, 1, 1.5)
  1426. Shoot(Hitbox2.Position)
  1427. for i = 0, 1, 0.2 do
  1428. swait()
  1429. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1430. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1431. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1432. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1433. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1434. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1435. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1436. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1437. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1438. end
  1439. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox3, .5, 2.3)
  1440. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox3, 1, 1.5)
  1441. Shoot(Hitbox3.Position)
  1442. end
  1443. Aim = false
  1444. attack = false
  1445. end
  1446.  
  1447. function AutoShot2()
  1448. attack = true
  1449. Aim = true
  1450. for i = 1, 10 do
  1451. for i = 0, 1, 0.1 do
  1452. swait()
  1453. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1454. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
  1455. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1456. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1457. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1458. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1459. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1460. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1461. end
  1462. CFuncs["Sound"].Create("rbxassetid://301033949", Hitbox3, 1, 1)
  1463. CFuncs["Sound"].Create("rbxassetid://300916057", Hitbox3, 1, 1.5)
  1464. Shoot2(MainHandle.Position)
  1465. end
  1466. Aim = false
  1467. attack = false
  1468. end
  1469.  
  1470. --[[Attacks]]--
  1471.  
  1472. mouse.Button1Down:connect(function()
  1473. if attack == false and attacktype == 1 then
  1474. attacktype = 2
  1475. attackone()
  1476. elseif attack == false and attacktype == 2 then
  1477. attacktype = 3
  1478. attacktwo()
  1479. elseif attack == false and attacktype == 3 then
  1480. attacktype = 4
  1481. attackthree()
  1482. elseif attack == false and attacktype == 4 then
  1483. attacktype = 1
  1484. attackfour()
  1485. end
  1486. end)
  1487.  
  1488. mouse.KeyDown:connect(function(k)
  1489. k = k:lower()
  1490. if attack == false and k == 'z' then
  1491. AutoShot()
  1492. elseif attack == false and k == 'x' then
  1493. AutoShot2()
  1494. end
  1495. end)
  1496.  
  1497. local donum = 0
  1498.  
  1499.  
  1500. while true do
  1501. swait()
  1502. local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
  1503. offset = (Torso.Position.y - mouse.Hit.p.y) / 60
  1504. local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
  1505. offset = offset / mag
  1506. if Aim == true then
  1507. MainHandleWeld.C1 = clerp(MainHandleWeld.C1, cn(0, 10, -3) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), .5)
  1508. elseif Aim == false then
  1509. MainHandleWeld.C1 = CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005)
  1510. end
  1511. for i, v in pairs(Character:GetChildren()) do
  1512. if v:IsA("Part") then
  1513. v.Material = "SmoothPlastic"
  1514. elseif v:IsA("Hat") then
  1515. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1516. end
  1517. end
  1518. for i, v in pairs(Character:GetChildren()) do
  1519. if v:IsA'Model' then
  1520. for _, c in pairs(v:GetChildren()) do
  1521. if c:IsA'Part' then
  1522. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1523. end
  1524. end
  1525. end
  1526. end
  1527. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1528. velocity = RootPart.Velocity.y
  1529. sine = sine + change
  1530. donum = donum + 0.003
  1531. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1532. if equipped == true or equipped == false then
  1533. if attack == false then
  1534. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 2.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
  1535. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(180) + donum / .1, math.rad(0)), .3)
  1536. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 1 * math.cos(sine / 20), -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1537. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1538. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1539. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1540. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1541. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1542. end
  1543. end
  1544. if 0 < #Effects then
  1545. for e = 1, #Effects do
  1546. if Effects[e] ~= nil then
  1547. local Thing = Effects[e]
  1548. if Thing ~= nil then
  1549. local Part = Thing[1]
  1550. local Mode = Thing[2]
  1551. local Delay = Thing[3]
  1552. local IncX = Thing[4]
  1553. local IncY = Thing[5]
  1554. local IncZ = Thing[6]
  1555. if Thing[2] == "Shoot" then
  1556. local Look = Thing[1]
  1557. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  1558. local mag = (Thing[4] - pos).magnitude
  1559. Thing[9] = Thing[9] + 0.5
  1560. Thing[5] = Thing[5] + 0.2
  1561. Thing[6] = Thing[6] + 0.2
  1562. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  1563. Thing[4] = Thing[4] + Look * 15
  1564. Thing[3] = Thing[3] - 1
  1565. if hit ~= nil then
  1566. Thing[3] = 0
  1567. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1568. ref.Anchored = true
  1569. ref.CFrame = CFrame.new(pos)
  1570. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1571. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  1572. MagniDamage(ref,10,10,10,0,"Knockdown")
  1573. game:GetService("Debris"):AddItem(ref, 1)
  1574. end
  1575. if Thing[3] <= 0 then
  1576. table.remove(Effects, e)
  1577. end
  1578. end
  1579. do
  1580. if Thing[2] == "Shoot2" then
  1581. local Look = Thing[1]
  1582. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  1583. local mag = (Thing[4] - pos).magnitude
  1584. Thing[9] = Thing[9] + 0.5
  1585. Thing[5] = Thing[5] + 0.2
  1586. Thing[6] = Thing[6] + 0.2
  1587. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  1588. Thing[4] = Thing[4] + Look * 3
  1589. Thing[3] = Thing[3] - 1
  1590. if hit ~= nil then
  1591. Thing[3] = 0
  1592. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1593. ref.Anchored = true
  1594. ref.CFrame = CFrame.new(pos)
  1595. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.1)
  1596. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.08)
  1597. CFuncs["Sound"].Create("rbxassetid://300916057", ref, 1, 1.5)
  1598. MagniDamage(ref,10,10,10,0,"Knockdown")
  1599. game:GetService("Debris"):AddItem(ref, 1)
  1600. end
  1601. if Thing[3] <= 0 then
  1602. table.remove(Effects, e)
  1603. end
  1604. end
  1605. do
  1606. do
  1607. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1608. if Thing[1].Transparency <= 1 then
  1609. if Thing[2] == "Block1" then
  1610. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1611. Mesh = Thing[7]
  1612. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1613. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1614. else
  1615. if Thing[2] == "Block2" then
  1616. Thing[1].CFrame = Thing[1].CFrame
  1617. Mesh = Thing[7]
  1618. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1619. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1620. else
  1621. if Thing[2] == "Block3" then
  1622. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1623. Mesh = Thing[7]
  1624. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1626. else
  1627. if Thing[2] == "Cylinder" then
  1628. Mesh = Thing[7]
  1629. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1630. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1631. else
  1632. if Thing[2] == "Cylinder2" then
  1633. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1634. Mesh = Thing[7]
  1635. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1636. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1637. else
  1638. if Thing[2] == "Blood" then
  1639. Mesh = Thing[7]
  1640. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1641. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1643. else
  1644. if Thing[2] == "Elec" then
  1645. Mesh = Thing[10]
  1646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1648. else
  1649. if Thing[2] == "Disappear" then
  1650. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1651. end
  1652. end
  1653. end
  1654. end
  1655. end
  1656. end
  1657. end
  1658. end
  1659. else
  1660. Part.Parent = nil
  1661. table.remove(Effects, e)
  1662. end
  1663. end
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
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