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ArcDesLHK

Eternutty

May 28th, 2023 (edited)
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  1. Eternutty Dragon
  2. Level 7 EARTH Wyrm/Fusion/Effect
  3. 2400/1600
  4. 1 EARTH Dragon monster + 1 EARTH Wyrm monster
  5. If this card is Special Summoned by a Field Spell effect: You can target 1 face-up monster your opponent controls and 1 card in your opponent's Spell & Trap Zone; destroy them. You can only use this effect of "Eternutty Dragon" once per turn. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects.
  6.  
  7. Eternutty Fusion Tower
  8. Field Spell
  9. When this card is activated: You can add 1 "Eternutty" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Fusion Summon 1 "Eternutty" Fusion Monster from your hand, using monsters from your hand or field as Fusion Material. You can only use this effect of "Eternutty Fusion Tower" once per turn. You can only activate 1 "Eternutty Fusion Tower" per turn.
  10.  
  11. Eternutty Orientare
  12. Level 7 EARTH Dragon/Ritual/Effect
  13. 2500/1600
  14. You can Ritual Summon this card with an "Eternutty" card. If this card is Special Summoned by a Field Spell effect: You can target 1 Set card your opponent controls; shuffle it into the Deck. You can only use this effect of "Eternutty Orientare" once per turn. Neither player can activate monster effects from their hand during their opponent's turn.
  15.  
  16. Eternutty Ritual Tower
  17. Field Spell
  18. When this card is activated: You can add 1 "Eternutty" monster from your GY to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Eternutty" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Eternutty Ritual Tower" per turn.
  19.  
  20. Eternutty Grand Golem
  21. Level 7 EARTH Wyrm/Fusion/Effect
  22. 2100/2800
  23. 2 "Eternutty" monsters
  24. Gains 2000 ATK if you have 3 or more "Eternutty" monsters with different names in your GY, including a Wyrm monster. If this card is Special Summoned by a Field Spell effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Eternutty Grand Golem" once per turn.
  25.  
  26. Eternutty Great Giant
  27. Level 7 EARTH Dragon/Ritual/Effect
  28. 2200/2600
  29. You can Ritual Summon this card with an "Eternutty" card. Gains 2000 ATK if you have 3 or more "Eternutty" monsters with different names in your GY, including a Dragon monster. If this card is Special Summoned by a Field Spell effect: You can target 1 face-up monster your opponent controls; negate its effects, until the end of this turn. You can only use this effect of "Eternutty Great Giant" once per turn.
  30.  
  31. Eternutty Exadraco
  32. Level 6 EARTH Dragon/Effect
  33. 2100/1200
  34. You can target 1 "Eternutty" Field Spell in your GY; Special Summon this card from your hand, and if you do, add that card to your hand, and if you do that, apply the following effect depending on the added card.
  35. ● "Eternutty Fusion Tower": Special Summon 1 Wyrm "Eternutty" monster from your hand or GY.
  36. ● "Eternutty Ritual Tower": Draw 1 card.
  37. You can only use this effect of "Eternutty Exadraco" once per turn.
  38.  
  39. Eternutty Triaco
  40. Level 3 EARTH Wyrm/Effect
  41. 1200/1100
  42. If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. If this card is sent to the GY, or banished, by a card effect: You can add 1 "Eternutty" monster from your Deck to your hand, except "Eternutty Triaco". You can only use each effect of "Eternutty Triaco" once per turn.
  43.  
  44. Eternutty Groundra
  45. Level 2 EARTH Dragon/Effect
  46. 800/1500
  47. If this card is Normal or Special Summoned: You can add 1 "Eternutty" monster from your Deck to your hand, except "Eternutty Groundra". If this card is sent to the GY, or banished, by a card effect: You can send 1 "Eternutty" monster from your Deck to the GY, except "Eternutty Groundra". You can only use each effect of "Eternutty Groundra" once per turn.
  48.  
  49. Eternutty Shelldra
  50. Level 4 EARTH Wyrm/Effect
  51. 2000/100
  52. After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: You can activate 1 of the following effects;
  53. ● Special Summon 1 Dragon "Eternutty" monster from your Deck.
  54. ● Add 1 "Eternutty Fusion Tower" or 1 "Eternutty Ritual Tower" from your Deck or GY to your hand.
  55. You can only use each effect of "Eternutty Shelldra" once per turn.
  56.  
  57. Eternutty Tuskdra
  58. Level 5 EARTH Dragon/Effect
  59. 2200/1600
  60. If you Ritual Summon exactly 1 "Eternutty" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Eternutty Tuskdra" once per turn. You can reveal 1 other "Eternutty" card in your hand; Special Summon this card from your hand. If this card is sent to the GY, or banished, by a card effect: You can target 1 "Eternutty" monster in your GY, except "Eternutty Tuskdra"; add it to your hand.
  61.  
  62. Eternutty Tree Dragon
  63. Level 4 EARTH Wyrm/Effect
  64. 1100/1800
  65. If this card is Normal or Special Summoned: You can add 1 "Eternutty" Field Spell from your Deck or GY to your hand. While this card is in your GY, if a face-up "Eternutty" Ritual or Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Eternutty Tree Dragon" once per turn.
  66.  
  67. Eternutty Magic Restraint
  68. Normal Spell
  69. Take 1 "Eternutty" monster from your Deck, and either add it to your hand or Special Summon it, then you can add 1 "Eternutty" Spell/Trap from your GY to your hand, except "Eternutty Magic Restraint". You can only activate 1 "Eternutty Magic Restraint" per turn.
  70.  
  71. Eternutty Magic Capture
  72. Counter Trap
  73. When a Spell/Trap Card is activated while you control an "Eternutty" Ritual or Fusion Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Eternutty Magic Capture" per turn.
  74.  
  75. Eternutty Magic Sword
  76. Equip Spell
  77. Equip only to an "Eternutty" Ritual or Fusion Monster you control. It gains 500 ATK. If the equipped monster destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. While the equipped monster was Special Summoned by a Field Spell effect, cards in your Field Zones cannot be destroyed by card effects.
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