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- plr = game.Players.LocalPlayer
- char = plr.Character
- torso = char.Torso
- head = char.Head
- hed = char.Head
- neck = torso.Neck
- mouse = plr:GetMouse()
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- local Player = game:service("Players").LocalPlayer
- local Char = Player.Character
- local mouse = Player:GetMouse()
- local Humanoid = Char:findFirstChild("Humanoid")
- local Torso = Char:findFirstChild("Torso")
- head.face:Destroy()
- ypcall(function()
- local shirt = Char:FindFirstChild("Shirt") or Instance.new("Shirt", Char)
- local pants = Char:FindFirstChild("Pants") or Instance.new("Pants", Char)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=181769528"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=167384966"
- end)
- Humanoid.MaxHealth = math.huge
- wait()
- Humanoid.Health = math.huge
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Hat") then
- v.Handle.Transparency = 1
- v:Destroy()
- end
- end
- char["Body Colors"].HeadColor = BrickColor.new("Toothpaste")
- char["Body Colors"].TorsoColor = BrickColor.new("red")
- char["Body Colors"].LeftArmColor = BrickColor.new("Toothpaste")
- char["Body Colors"].RightArmColor = BrickColor.new("Toothpaste")
- local Head = Char.Head
- local ra = Char:findFirstChild("Right Arm")
- local la = Char:findFirstChild("Left Arm")
- local rl = Char:findFirstChild("Right Leg")
- local ll = Char:findFirstChild("Left Leg")
- local rs = Torso:findFirstChild("Right Shoulder")
- local ls = Torso:findFirstChild("Left Shoulder")
- local rh = Torso:findFirstChild("Right Hip")
- local lh = Torso:findFirstChild("Left Hip")
- local neck = Torso:findFirstChild("Neck")
- local rp = Char:findFirstChild("HumanoidRootPart")
- rp.Archivable = true
- local rj = rp:findFirstChild("RootJoint")
- rj.Archivable = true
- local animate = Char:findFirstChild("Animate")
- local rootpart = Char:findFirstChild("HumanoidRootPart")
- local Camera = workspace.CurrentCamera
- local CF = CFrame.new
- local components = CF().components
- rootpart.CanCollide = false
- Humanoid:findFirstChild("Animator"):Destroy()
- local debounce = false
- function Random(num)
- local section = num % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return 1, 1 - math.cos(secondary), 1 - math.sin(secondary)
- elseif section < 2 then
- return 1 - math.sin(secondary), 1, 1 - math.cos(secondary)
- else
- return 1 - math.cos(secondary), 1 - math.sin(secondary), 1
- end
- end
- local txtfag = Instance.new("BillboardGui", head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SciFi"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- textfag.Text = "420"
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.CFrame = head.CFrame
- v.BrickColor = BrickColor.new("Really black")
- v.Transparency = 1
- textfag.TextColor3 = v.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- v.Shape = "Block"
- game:GetService("RunService").RenderStepped:connect(function()
- textfag.TextColor = BrickColor.new(Random(tick()))
- end)
- sine = 100
- angle = 100
- anglespeed = 100
- local anim = false
- local walking = false
- local sprinting = false
- local superspeed = false
- local superspeed2 = false
- local debounce = false
- function Lerp(a, b, c)
- return a + (b - a) * c
- end
- function phaseclone()
- Char.Archivable = true
- local Clone1 = Char:Clone()
- Clone1.Parent = game.Workspace
- for i, v in pairs(Clone1:GetChildren()) do
- if v.ClassName == "BodyColors" then
- B = "Really red"
- v.HeadColor = BrickColor.new(B)
- v.LeftArmColor = BrickColor.new(B)
- v.RightArmColor = BrickColor.new(B)
- v.TorsoColor = BrickColor.new(B)
- v.LeftLegColor = BrickColor.new(B)
- v.RightLegColor = BrickColor.new(B)
- elseif not v:IsA("Part") then
- v:Destroy()
- end
- if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
- v:Destroy()
- end
- if v:IsA("Part") then
- v.Transparency = 0.5
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- Bl = "New Yeller"
- v.BrickColor = BrickColor.new(Bl)
- v.Anchored = true
- v.CanCollide = false
- end
- end
- for i, v in pairs(Clone1:GetChildren()) do
- if v:FindFirstChild("roblox") then
- v.roblox:Destroy()
- end
- if v:FindFirstChild("face") then
- v.face:Destroy()
- end
- if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
- v:Remove()
- end
- end
- wait(0.3)
- for i = 1, 5 do
- for _, v in pairs(Clone1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.5 + i / 5
- wait()
- end
- end
- end
- Clone1:Destroy()
- end
- function ctlerp(c1, c2, al)
- local com1 = {
- c1:components()
- }
- local com2 = {
- c2:components()
- }
- for i, v in pairs(com1) do
- com1[i] = Lerp(v, com2[i], al)
- end
- return CF(unpack(com1))
- end
- do
- local QuaternionFromCFrame = function(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CF(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- local QuaternionSlerp = function(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- end
- rm = Instance.new("Weld", Torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0, 0, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = Torso
- rm.Part1 = ra
- lm = Instance.new("Weld", Torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = Torso
- lm.Part1 = la
- rlegm = Instance.new("Weld", Torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = Torso
- rlegm.Part1 = rl
- llegm = Instance.new("Weld", Torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = Torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- game:GetService("RunService").Stepped:connect(function()
- angle = angle % 100 + anglespeed / 10
- rootpart.CanCollide = false
- local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
- if Humanoid.Jump and Torso.Velocity.Y > 1 and speed < 2 then
- animpose = "Jump"
- elseif speed < 1 then
- animpose = "Idle"
- elseif sprinting == true then
- animpose = "Sprinting"
- elseif superspeed == true then
- animpose = "SuperSpeed"
- elseif superspeed2 == true then
- animpose = "SuperSpeed2"
- elseif speed > 2 then
- walking = true
- animpose = "Moving"
- end
- if animpose == "Idle" and anim == false then
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(80) + math.sin(angle) * 0.02, math.rad(-15), math.rad(-80) + math.sin(angle) * 0.02), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(15) + math.sin(angle) * 0.02, math.rad(20), math.rad(-30) + -math.sin(angle) * 0.02), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(0), math.sin(angle) * 0.01), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, -0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(180)), 0.1)
- elseif animpose == "Moving" and anim == false and walking == true then
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + -math.sin(angle * 3), math.rad(12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(15) + math.sin(angle) * 0.02, math.rad(0), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(-7) + math.sin(angle * 3), math.rad(0), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7) + -math.sin(angle * 3), math.rad(0), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(5), Head.RotVelocity.Y / 25, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, -0.1, 0) * CFrame.Angles(math.rad(-90), -rootpart.RotVelocity.Y / 25, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 20
- elseif animpose == "Sprinting" and anim == false then
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-45), math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(45), math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(20) + math.sin(angle * 10), math.rad(0), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(20) + -math.sin(angle * 10), math.rad(0), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y / 15, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y / 15, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 50
- elseif animpose == "SuperSpeed" and anim == false then
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-45), math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(45), math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(-20), math.rad(-15), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-20), math.rad(15), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y / 15, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 4 + math.sin(angle), 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y / 15, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 80
- elseif animpose == "SuperSpeed2" and anim == false then
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-45), math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(45), math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(-20), math.rad(-15), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-20), math.rad(15), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y / 15, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 4 + math.sin(angle), 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y / 15, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 300
- elseif animpose == "Smoke" and anim == false then
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(80) + math.sin(angle) * 0.02, math.rad(-15), math.rad(80) + math.sin(angle) * 0.02), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(15) + math.sin(angle) * 0.02, math.rad(20), math.rad(-30) + -math.sin(angle) * 0.02), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(0), math.sin(angle) * 0.01), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, -0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(180)), 0.1)
- end
- end)
- local sound = Instance.new("Sound", head)
- sound.SoundId = "rbxassetid://234938553"
- sound.Name = "Mesh"
- sound.Looped = true
- sound.Volume = 1
- sound:Play()
- function part(name, parent, size, brickcolor, material)
- local part = Instance.new("Part")
- part.Name = name
- part.Parent = parent
- part.Size = size
- part.BrickColor = brickcolor
- part.Material = material
- part.CanCollide = false
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- part:BreakJoints()
- return part
- end
- function weld(parent, part0, part1, c0)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- Hat = part("", torso, Vector3.new(0.1, 0.1, 0.1), BrickColor.new("Black"), "Slate")
- Weld = weld(torso, head, Hat, CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- local HatMesh = Instance.new("SpecialMesh", Hat)
- HatMesh.MeshId = "rbxassetid://1029012"
- HatMesh.TextureId = "rbxassetid://259418230"
- HatMesh.Scale = Vector3.new(1, 1, 1)
- Cig = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Bronze"), "Slate")
- Cig.FormFactor = "Custom"
- local Mesh = Instance.new("CylinderMesh", Cig)
- Cig.Mesh.Scale = Vector3.new(0.1, 0.7, 0.7)
- Weld = weld(head, rarm, Cig, CFrame.new(0.4, -1, -0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)))
- Cig2 = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Camo"), "Grass")
- Cig2.FormFactor = "Custom"
- local Mesh = Instance.new("CylinderMesh", Cig2)
- Cig2.Mesh.Scale = Vector3.new(0.1, 0.01, 0.7)
- Weld = weld(head, Cig, Cig2, CFrame.new(0, -0.35, 0))
- Cig3 = part("", head, Vector3.new(0.001, 0.001, 0.001), BrickColor.new("Really red"), "SmoothPlastic")
- Cig3.Transparency = 1
- Weld = weld(head, Cig, Cig3, CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(20)))
- Eye1 = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Pastel orange"), "SmoothPlastic")
- local Mesh = Instance.new("SpecialMesh", Eye1)
- Mesh.MeshType = Enum.MeshType.Sphere
- Mesh.Scale = Vector3.new(0.1, 0.2, 0.05)
- Weld = weld(head, head, Eye1, CFrame.new(0.15, 0.25, -0.58) * CFrame.Angles(math.rad(0), math.rad(-18), math.rad(0)))
- Eye1 = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Pastel orange"), "SmoothPlastic")
- local Mesh = Instance.new("SpecialMesh", Eye1)
- Mesh.MeshType = Enum.MeshType.Sphere
- Mesh.Scale = Vector3.new(0.1, 0.2, 0.05)
- Weld = weld(head, head, Eye1, CFrame.new(-0.15, 0.25, -0.58) * CFrame.Angles(math.rad(0), math.rad(18), math.rad(0)))
- Eye1 = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Really black"), "SmoothPlastic")
- local Mesh = Instance.new("SpecialMesh", Eye1)
- Mesh.MeshType = Enum.MeshType.Sphere
- Mesh.Scale = Vector3.new(0.05, 0.1, 0.02)
- Weld = weld(head, head, Eye1, CFrame.new(0.15, 0.25, -0.6) * CFrame.Angles(math.rad(0), math.rad(-18), math.rad(0)))
- Eye1 = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Really black"), "SmoothPlastic")
- local Mesh = Instance.new("SpecialMesh", Eye1)
- Mesh.MeshType = Enum.MeshType.Sphere
- Mesh.Scale = Vector3.new(0.05, 0.1, 0.02)
- Weld = weld(head, head, Eye1, CFrame.new(-0.15, 0.25, -0.6) * CFrame.Angles(math.rad(0), math.rad(18), math.rad(0)))
- Jetpack = part("", torso, Vector3.new(1, 1, 1), BrickColor.new("Gold"), "SmoothPlastic")
- Jetpack.FormFactor = "Custom"
- local Mesh = Instance.new("CylinderMesh", Jetpack)
- Jetpack.Mesh.Scale = Vector3.new(1, 2, 1)
- Weld = weld(head, torso, Jetpack, CFrame.new(0, 0, 1.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)))
- Jetpack2 = part("", torso, Vector3.new(1, 1, 1), BrickColor.new("Really black"), "SmoothPlastic")
- Jetpack2.FormFactor = "Custom"
- local Mesh = Instance.new("SpecialMesh", Jetpack2)
- Mesh.MeshId = "rbxassetid://1778999"
- Mesh.Scale = Vector3.new(0.8, 0.6, 0.8)
- Weld = weld(head, Jetpack, Jetpack2, CFrame.new(0, -0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- Jetpack = part("", torso, Vector3.new(1, 1, 1), BrickColor.new("Really black"), "SmoothPlastic")
- Jetpack.FormFactor = "Custom"
- local Mesh = Instance.new("CylinderMesh", Jetpack)
- Jetpack.Mesh.Scale = Vector3.new(1.2, 1.8, 1.2)
- Weld = weld(head, torso, Jetpack, CFrame.new(0, 0, 1.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)))
- JetpackHold = part("", torso, Vector3.new(0.8, 1.9, 1), BrickColor.new("Really black"), "SmoothPlastic")
- Weld = weld(head, torso, JetpackHold, CFrame.new(0, 0, 0.05) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- JetpackHold = part("", torso, Vector3.new(2.02, 0.8, 1.02), BrickColor.new("Really black"), "SmoothPlastic")
- Weld = weld(head, torso, JetpackHold, CFrame.new(0, -0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- JetpackHold = part("", torso, Vector3.new(0.5, 0.5, 0.5), BrickColor.new("Gold"), "SmoothPlastic")
- Weld = weld(head, torso, JetpackHold, CFrame.new(0, 0.5, 0.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- JetpackHold = part("", torso, Vector3.new(0.5, 0.5, 0.5), BrickColor.new("Gold"), "SmoothPlastic")
- Weld = weld(head, torso, JetpackHold, CFrame.new(0, -0.5, 0.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- JetpackHolder = part("", torso, Vector3.new(0.2, 2.02, 1.01), BrickColor.new("Gold"), "SmoothPlastic")
- Weld = weld(head, torso, JetpackHolder, CFrame.new(0.7, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- JetpackHolder = part("", torso, Vector3.new(0.2, 2.02, 1.01), BrickColor.new("Gold"), "SmoothPlastic")
- Weld = weld(head, torso, JetpackHolder, CFrame.new(-0.7, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- Bag = part("", torso, Vector3.new(0.3, 0.3, 0.9), BrickColor.new("Bronze"), "Plastic")
- Weld = weld(torso, torso, Bag, CFrame.new(-1, -0.8, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(30)))
- Kush = part("", torso, Vector3.new(0.3, 0.3, 0.3), BrickColor.new("Camo"), "Grass")
- Weld = weld(torso, torso, Kush, CFrame.new(-1.1, -0.6, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(55)))
- Kush = part("", torso, Vector3.new(0.3, 0.3, 0.3), BrickColor.new("Camo"), "Grass")
- Weld = weld(torso, torso, Kush, CFrame.new(-1.1, -0.6, -0.2) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(70)))
- Kush = part("", torso, Vector3.new(0.3, 0.3, 0.3), BrickColor.new("Camo"), "Grass")
- Weld = weld(torso, torso, Kush, CFrame.new(-1.1, -0.6, 0.2) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(25)))
- Kush = part("", torso, Vector3.new(0.3, 0.3, 0.3), BrickColor.new("Camo"), "Grass")
- Weld = weld(torso, torso, Kush, CFrame.new(-1.1, -0.6, -0.3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(20)))
- Kush = part("", torso, Vector3.new(0.3, 0.3, 0.3), BrickColor.new("Camo"), "Grass")
- Weld = weld(torso, torso, Kush, CFrame.new(-1.1, -0.6, 0.3) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(80)))
- function SmokeDamage()
- if debounce == false then
- debounce = true
- part = Instance.new("Part")
- game.Debris:AddItem(part, 3)
- part.Size = Vector3.new(3, 3, 1)
- part.CFrame = torso.CFrame * CFrame.new(0, 1, -2)
- part.Transparency = 1
- part.CanCollide = false
- part.Parent = head
- local v = Instance.new("BodyVelocity", part)
- v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- v.Velocity = torso.CFrame.lookVector * 5
- part.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- cough = Instance.new("Sound", hit.Parent.Head)
- cough.SoundId = "rbxassetid://289001712"
- cough.Volume = 3
- while wait() do
- hit.Parent.Humanoid:TakeDamage(1)
- if hit.Parent.Humanoid.Health <= 5 then
- cough:Play()
- break
- end
- end
- bg:Destroy()
- end
- end)
- wait()
- debounce = false
- end
- end
- local CigSmoke = Instance.new("ParticleEmitter", Cig3)
- CigSmoke.VelocitySpread = 5
- CigSmoke.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 1)
- })
- CigSmoke.Rate = math.huge
- CigSmoke.Speed = NumberRange.new(4, 4)
- CigSmoke.Lifetime = NumberRange.new(1, 1)
- CigSmoke.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- CigSmoke.Rotation = NumberRange.new(0, 360)
- CigSmoke.Name = "Smoke"
- CigSmoke.LightEmission = 999
- CigSmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
- CigSmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- CigSmoke.LockedToPart = false
- RunSmoke1 = part("", head, Vector3.new(0.1, 0.1, 0.1), BrickColor.new("Really black"), "SmoothPlastic")
- RunSmoke1.Transparency = 0
- Weld = weld(head, rleg, RunSmoke1, CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- local RunSmokee = Instance.new("ParticleEmitter", RunSmoke1)
- RunSmokee.VelocitySpread = 0
- RunSmokee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 10)
- })
- RunSmokee.Rate = 0
- RunSmokee.Speed = NumberRange.new(0, 0)
- RunSmokee.Lifetime = NumberRange.new(2, 2)
- RunSmokee.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- RunSmokee.Rotation = NumberRange.new(0, 360)
- RunSmokee.Name = "Smoke"
- RunSmokee.LightEmission = 999
- RunSmokee.Texture = "http://www.roblox.com/asset/?id=243728104"
- RunSmokee.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- RunSmokee.LockedToPart = false
- RunSmoke2 = part("", head, Vector3.new(0.1, 0.1, 0.1), BrickColor.new("Really black"), "SmoothPlastic")
- RunSmoke2.Transparency = 0
- Weld = weld(head, lleg, RunSmoke2, CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
- local RunSmokeee = Instance.new("ParticleEmitter", RunSmoke2)
- RunSmokeee.VelocitySpread = 0
- RunSmokeee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 10)
- })
- RunSmokeee.Rate = 0
- RunSmokeee.Speed = NumberRange.new(0, 0)
- RunSmokeee.Lifetime = NumberRange.new(2, 2)
- RunSmokeee.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- RunSmokeee.Rotation = NumberRange.new(0, 360)
- RunSmokeee.Name = "Smoke"
- RunSmokeee.LightEmission = 999
- RunSmokeee.Texture = "http://www.roblox.com/asset/?id=243728104"
- RunSmokeee.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- RunSmokeee.LockedToPart = false
- FlyFire = part("", head, Vector3.new(0.1, 0.1, 0.1), BrickColor.new("Really black"), "SmoothPlastic")
- FlyFire.Transparency = 1
- Weld = weld(head, rleg, FlyFire, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)))
- FlyFire2 = part("", head, Vector3.new(0.1, 0.1, 0.1), BrickColor.new("Really black"), "SmoothPlastic")
- FlyFire2.Transparency = 1
- Weld = weld(head, lleg, FlyFire2, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)))
- if sprinting == true then
- RunSmokee.Rate = math.huge
- RunSmokeee.Rate = math.huge
- end
- Smokee = part("", head, Vector3.new(0.1, 0.1, 0.1), BrickColor.new("Really black"), "SmoothPlastic")
- Smokee.Transparency = 0
- Weld = weld(head, head, Smokee, CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)))
- local Smoke = Instance.new("ParticleEmitter", Smokee)
- Smoke.VelocitySpread = 10
- Smoke.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 2)
- })
- Smoke.Rate = 0
- Smoke.Speed = NumberRange.new(8, 8)
- Smoke.Lifetime = NumberRange.new(2, 2)
- Smoke.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6),
- NumberSequenceKeypoint.new(1, 1)
- })
- Smoke.Rotation = NumberRange.new(0, 360)
- Smoke.Name = "Smoke"
- Smoke.LightEmission = 999
- Smoke.Texture = "http://www.roblox.com/asset/?id=243728104"
- Smoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- Smoke.LockedToPart = false
- Smokee2 = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Cyan"), "Neon")
- Smokee2.Transparency = 0
- local Mesh = Instance.new("SpecialMesh", Smokee2)
- Mesh.MeshType = Enum.MeshType.Sphere
- Mesh.Scale = Vector3.new(0.6, 0.25, 0.6)
- Weld = weld(head, Jetpack2, Smokee2, CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)))
- Smokee3 = part("", head, Vector3.new(1, 1, 1), BrickColor.new("Really black"), "SmoothPlastic")
- Smokee3.Transparency = 0
- local Mesh = Instance.new("SpecialMesh", Smokee3)
- Mesh.MeshType = Enum.MeshType.Sphere
- Mesh.Scale = Vector3.new(0.7, 0.2, 0.7)
- Weld = weld(head, Jetpack2, Smokee3, CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)))
- local JetFire = Instance.new("ParticleEmitter", Smokee2)
- JetFire.VelocitySpread = 0
- JetFire.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0.5)
- })
- JetFire.Rate = 40
- JetFire.Speed = NumberRange.new(2, 2)
- JetFire.Lifetime = NumberRange.new(0.5, 0.5)
- JetFire.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- JetFire.Rotation = NumberRange.new(0, 360)
- JetFire.Name = "Smoke"
- JetFire.LightEmission = 999
- JetFire.Texture = "http://www.roblox.com/asset/?id=243728104"
- JetFire.Color = ColorSequence.new(Color3.new(1, 1, 0), Color3.new(1, 0, 0))
- JetFire.LockedToPart = true
- local Exhale = Instance.new("Sound", head)
- Exhale.SoundId = "rbxassetid://267313517"
- Exhale.Pitch = 0.7
- Exhale.Volume = 3
- function smoke()
- if animpose == "Idle" and debounce == false then
- debounce = true
- Exhale:Play()
- rs = game:GetService("RunService")
- con = rs.Stepped:connect(function()
- textfag.Text = "Blaze It"
- Smoke.Rate = math.huge
- anglespeed = 0.2
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(80) + math.sin(angle) * 0.02, math.rad(40), math.rad(90) + -math.sin(angle) * 0.02), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(30), Head.RotVelocity.Y / 15, 0), 0.1)
- wait(2)
- con:disconnect()
- end)
- wait(2.1)
- debounce = false
- Smoke.Rate = 0
- textfag.Text = "420"
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == string.char(50) and sprinting == false then
- sprinting = true
- Humanoid.WalkSpeed = 50
- RunSmokee.Rate = 50
- RunSmokeee.Rate = 50
- RunSmokee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 10)
- })
- RunSmokeee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 10)
- })
- RunSmokee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 10)
- })
- RunSmokeee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 10)
- })
- RunSmokee.Lifetime = NumberRange.new(2, 2)
- RunSmokeee.Lifetime = NumberRange.new(2, 2)
- RunSmokee.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- RunSmokeee.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- RunSmokee.LockedToPart = false
- RunSmokeee.LockedToPart = false
- RunSmokee.Parent = RunSmoke1
- RunSmokeee.Parent = RunSmoke2
- RunSmokee.Speed = NumberRange.new(0, 0)
- RunSmokeee.Speed = NumberRange.new(0, 0)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == string.char(50) and sprinting == true then
- sprinting = false
- Humanoid.WalkSpeed = 20
- RunSmokee.Rate = 0
- RunSmokeee.Rate = 0
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "x" and superspeed == false then
- superspeed = true
- RunSmokee.Rate = math.huge
- RunSmokeee.Rate = math.huge
- RunSmokee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0.5)
- })
- RunSmokeee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0.5)
- })
- RunSmokee.Lifetime = NumberRange.new(0.5, 0.5)
- RunSmokeee.Lifetime = NumberRange.new(0.5, 0.5)
- RunSmokee.Color = ColorSequence.new(Color3.new(1, 1, 0), Color3.new(1, 0, 0))
- RunSmokeee.Color = ColorSequence.new(Color3.new(1, 1, 0), Color3.new(1, 0, 0))
- RunSmokee.LockedToPart = true
- RunSmokeee.LockedToPart = true
- RunSmokee.Parent = FlyFire
- RunSmokeee.Parent = FlyFire2
- RunSmokee.Speed = NumberRange.new(5, 5)
- RunSmokeee.Speed = NumberRange.new(5, 5)
- JetFire.Rate = math.huge
- JetFire.Speed = NumberRange.new(5, 5)
- JetFire.Color = ColorSequence.new(Color3.new(1, 1, 0), Color3.new(1, 0, 0))
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "x" and superspeed == true then
- superspeed = false
- RunSmokee.Rate = 0
- RunSmokeee.Rate = 0
- JetFire.Rate = 40
- JetFire.Speed = NumberRange.new(2, 2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" and superspeed2 == false then
- superspeed2 = true
- RunSmokee.Rate = math.huge
- RunSmokeee.Rate = math.huge
- RunSmokee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0.5)
- })
- RunSmokeee.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0.5)
- })
- RunSmokee.Lifetime = NumberRange.new(0.5, 0.5)
- RunSmokeee.Lifetime = NumberRange.new(0.5, 0.5)
- RunSmokee.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 1, 1))
- RunSmokeee.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 1, 1))
- RunSmokee.LockedToPart = true
- RunSmokeee.LockedToPart = true
- RunSmokee.Parent = FlyFire
- RunSmokeee.Parent = FlyFire2
- RunSmokee.Speed = NumberRange.new(5, 5)
- RunSmokeee.Speed = NumberRange.new(5, 5)
- JetFire.Rate = math.huge
- JetFire.Speed = NumberRange.new(7, 7)
- JetFire.Color = ColorSequence.new(Color3.new(0, 0, 1), Color3.new(0, 1, 1))
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "c" and superspeed2 == true then
- superspeed2 = false
- Humanoid.WalkSpeed = 20
- RunSmokee.Rate = 0
- RunSmokeee.Rate = 0
- JetFire.Rate = 40
- JetFire.Speed = NumberRange.new(2, 2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" and animpose == "Idle" then
- SmokeDamage()
- smoke()
- end
- end)
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