Advertisement
SCR1PT_ED1T0R

No one's around to help.

Sep 21st, 2018
951
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. -----------------------
  143. --[[ Name : Ņ̢̨͢͟ó͢ ̧͢ơ̶̶̶̢n͜͏ę̶̡͠'͏́́͞҉ş̨͏ ͜a͝҉r̵̷̛̛͟o̶̡͟͝ų̶̸̵͝ń͡͡͏̷d̀͜͟ ̵̡́́͜t̡̀͘o͏̀̕͡ ͢h͠͏e̵͢͜ļ̡͢͡ṕ̛͏.̷̧̨ ]]--
  144. -------------------------------------------------------
  145. --A script By makhail07
  146.  
  147. --Discord Creterisk#2958
  148.  
  149. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  150. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  151. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  152. --YOU FUCKING SKIDS,
  153. --For Those who log/decompile this, If you sell or trade this,
  154. --and I find out who you are, i will take massive action.
  155. -------------------------------------------------------
  156.  
  157. local FavIDs = {
  158. 340106355, --Nefl Crystals
  159. 927529620, --Dimension
  160. 876981900, --Fantasy
  161. 398987889, --Ordinary Days
  162. 1117396305, --Oh wait, it's you.
  163. 885996042, --Action Winter Journey
  164. 919231299, --Sprawling Idiot Effigy
  165. 743466274, --Good Day Sunshine
  166. 727411183, --Knife Fight
  167. 1402748531, --The Earth Is Counting On You!
  168. 595230126 --Robot Language
  169. }
  170.  
  171.  
  172.  
  173. --The reality of my life isn't real but a Universe -makhail07
  174. wait()
  175. local plr = game:service'Players'.LocalPlayer
  176. print('Local User is '..plr.Name)
  177. local char = plr.Character
  178. local hum = char.Humanoid
  179. local hed = char.Head
  180. local root = char.HumanoidRootPart
  181. local rootj = root.RootJoint
  182. local tors = char.Torso
  183. local ra = char["Right Arm"]
  184. local la = char["Left Arm"]
  185. local rl = char["Right Leg"]
  186. local ll = char["Left Leg"]
  187. local neck = tors["Neck"]
  188. local mouse = plr:GetMouse()
  189. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  190. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  191. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  192. local maincolor = BrickColor.new("Institutional white")
  193.  
  194. -------------------------------------------------------
  195. --Start Good Stuff--
  196. -------------------------------------------------------
  197. cam = game.Workspace.CurrentCamera
  198. CF = CFrame.new
  199. angles = CFrame.Angles
  200. attack = false
  201. Euler = CFrame.fromEulerAnglesXYZ
  202. Rad = math.rad
  203. IT = Instance.new
  204. BrickC = BrickColor.new
  205. Cos = math.cos
  206. Acos = math.acos
  207. Sin = math.sin
  208. Asin = math.asin
  209. Abs = math.abs
  210. Mrandom = math.random
  211. Floor = math.floor
  212. -------------------------------------------------------
  213. --End Good Stuff--
  214. -------------------------------------------------------
  215. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  216. RSH, LSH = nil, nil
  217. RW = Instance.new("Weld")
  218. LW = Instance.new("Weld")
  219. RH = tors["Right Hip"]
  220. LH = tors["Left Hip"]
  221. RSH = tors["Right Shoulder"]
  222. LSH = tors["Left Shoulder"]
  223. RSH.Parent = nil
  224. LSH.Parent = nil
  225. RW.Name = "RW"
  226. RW.Part0 = tors
  227. RW.C0 = CF(1.5, 0.5, 0)
  228. RW.C1 = CF(0, 0.5, 0)
  229. RW.Part1 = ra
  230. RW.Parent = tors
  231. LW.Name = "LW"
  232. LW.Part0 = tors
  233. LW.C0 = CF(-1.5, 0.5, 0)
  234. LW.C1 = CF(0, 0.5, 0)
  235. LW.Part1 = la
  236. LW.Parent = tors
  237. Effects = {}
  238. -------------------------------------------------------
  239. --Start HeartBeat--
  240. -------------------------------------------------------
  241. ArtificialHB = Instance.new("BindableEvent", script)
  242. ArtificialHB.Name = "Heartbeat"
  243. script:WaitForChild("Heartbeat")
  244.  
  245. frame = 1 / 60
  246. tf = 0
  247. allowframeloss = false
  248. tossremainder = false
  249.  
  250.  
  251. lastframe = tick()
  252. script.Heartbeat:Fire()
  253.  
  254.  
  255. game:GetService("RunService").Heartbeat:connect(function(s, p)
  256. tf = tf + s
  257. if tf >= frame then
  258. if allowframeloss then
  259. script.Heartbeat:Fire()
  260. lastframe = tick()
  261. else
  262. for i = 1, math.floor(tf / frame) do
  263. script.Heartbeat:Fire()
  264. end
  265. lastframe = tick()
  266. end
  267. if tossremainder then
  268. tf = 0
  269. else
  270. tf = tf - frame * math.floor(tf / frame)
  271. end
  272. end
  273. end)
  274. -------------------------------------------------------
  275. --End HeartBeat--
  276. -------------------------------------------------------
  277.  
  278. -------------------------------------------------------
  279. --Start Important Functions--
  280. -------------------------------------------------------
  281. function swait(num)
  282. if num == 0 or num == nil then
  283. game:service("RunService").Stepped:wait(0)
  284. else
  285. for i = 0, num do
  286. game:service("RunService").Stepped:wait(0)
  287. end
  288. end
  289. end
  290. function thread(f)
  291. coroutine.resume(coroutine.create(f))
  292. end
  293. function clerp(a, b, t)
  294. local qa = {
  295. QuaternionFromCFrame(a)
  296. }
  297. local qb = {
  298. QuaternionFromCFrame(b)
  299. }
  300. local ax, ay, az = a.x, a.y, a.z
  301. local bx, by, bz = b.x, b.y, b.z
  302. local _t = 1 - t
  303. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  304. end
  305. function QuaternionFromCFrame(cf)
  306. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  307. local trace = m00 + m11 + m22
  308. if trace > 0 then
  309. local s = math.sqrt(1 + trace)
  310. local recip = 0.5 / s
  311. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  312. else
  313. local i = 0
  314. if m00 < m11 then
  315. i = 1
  316. end
  317. if m22 > (i == 0 and m00 or m11) then
  318. i = 2
  319. end
  320. if i == 0 then
  321. local s = math.sqrt(m00 - m11 - m22 + 1)
  322. local recip = 0.5 / s
  323. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  324. elseif i == 1 then
  325. local s = math.sqrt(m11 - m22 - m00 + 1)
  326. local recip = 0.5 / s
  327. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  328. elseif i == 2 then
  329. local s = math.sqrt(m22 - m00 - m11 + 1)
  330. local recip = 0.5 / s
  331. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  332. end
  333. end
  334. end
  335. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  336. local xs, ys, zs = x + x, y + y, z + z
  337. local wx, wy, wz = w * xs, w * ys, w * zs
  338. local xx = x * xs
  339. local xy = x * ys
  340. local xz = x * zs
  341. local yy = y * ys
  342. local yz = y * zs
  343. local zz = z * zs
  344. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  345. end
  346. function QuaternionSlerp(a, b, t)
  347. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  348. local startInterp, finishInterp
  349. if cosTheta >= 1.0E-4 then
  350. if 1 - cosTheta > 1.0E-4 then
  351. local theta = math.acos(cosTheta)
  352. local invSinTheta = 1 / Sin(theta)
  353. startInterp = Sin((1 - t) * theta) * invSinTheta
  354. finishInterp = Sin(t * theta) * invSinTheta
  355. else
  356. startInterp = 1 - t
  357. finishInterp = t
  358. end
  359. elseif 1 + cosTheta > 1.0E-4 then
  360. local theta = math.acos(-cosTheta)
  361. local invSinTheta = 1 / Sin(theta)
  362. startInterp = Sin((t - 1) * theta) * invSinTheta
  363. finishInterp = Sin(t * theta) * invSinTheta
  364. else
  365. startInterp = t - 1
  366. finishInterp = t
  367. end
  368. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  369. end
  370. function rayCast(Position, Direction, Range, Ignore)
  371. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  372. end
  373. local RbxUtility = LoadLibrary("RbxUtility")
  374. local Create = RbxUtility.Create
  375.  
  376. -------------------------------------------------------
  377. --Start Damage Function--
  378. -------------------------------------------------------
  379. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  380. if hit.Parent == nil then
  381. return
  382. end
  383. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  384. for _, v in pairs(hit.Parent:children()) do
  385. if v:IsA("Humanoid") then
  386. h = v
  387. end
  388. end
  389. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  390.  
  391. hit.Parent:FindFirstChild("Head"):BreakJoints()
  392. end
  393.  
  394. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  395. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  396. if hit.Parent.DebounceHit.Value == true then
  397. return
  398. end
  399. end
  400. if insta == true then
  401. hit.Parent:FindFirstChild("Head"):BreakJoints()
  402. end
  403. local c = Create("ObjectValue"){
  404. Name = "creator",
  405. Value = game:service("Players").LocalPlayer,
  406. Parent = h,
  407. }
  408. game:GetService("Debris"):AddItem(c, .5)
  409. if HitSound ~= nil and HitPitch ~= nil then
  410. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  411. end
  412. local Damage = math.random(minim, maxim)
  413. local blocked = false
  414. local block = hit.Parent:findFirstChild("Block")
  415. if block ~= nil then
  416. if block.className == "IntValue" then
  417. if block.Value > 0 then
  418. blocked = true
  419. block.Value = block.Value - 1
  420. print(block.Value)
  421. end
  422. end
  423. end
  424. if blocked == false then
  425. h.Health = h.Health - Damage
  426. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  427. else
  428. h.Health = h.Health - (Damage / 2)
  429. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  430. end
  431. if Type == "Knockdown" then
  432. local hum = hit.Parent.Humanoid
  433. hum.PlatformStand = true
  434. coroutine.resume(coroutine.create(function(HHumanoid)
  435. swait(1)
  436. HHumanoid.PlatformStand = false
  437. end), hum)
  438. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  439. local bodvol = Create("BodyVelocity"){
  440. velocity = angle * knockback,
  441. P = 5000,
  442. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  443. Parent = hit,
  444. }
  445. local rl = Create("BodyAngularVelocity"){
  446. P = 3000,
  447. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  448. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  449. Parent = hit,
  450. }
  451. game:GetService("Debris"):AddItem(bodvol, .5)
  452. game:GetService("Debris"):AddItem(rl, .5)
  453. elseif Type == "Normal" then
  454. local vp = Create("BodyVelocity"){
  455. P = 500,
  456. maxForce = Vector3.new(math.huge, 0, math.huge),
  457. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  458. }
  459. if knockback > 0 then
  460. vp.Parent = hit.Parent.Torso
  461. end
  462. game:GetService("Debris"):AddItem(vp, .5)
  463. elseif Type == "Up" then
  464. local bodyVelocity = Create("BodyVelocity"){
  465. velocity = Vector3.new(0, 20, 0),
  466. P = 5000,
  467. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  468. Parent = hit,
  469. }
  470. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  471. elseif Type == "DarkUp" then
  472. coroutine.resume(coroutine.create(function()
  473. for i = 0, 1, 0.1 do
  474. swait()
  475. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  476. end
  477. end))
  478. local bodyVelocity = Create("BodyVelocity"){
  479. velocity = Vector3.new(0, 20, 0),
  480. P = 5000,
  481. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  482. Parent = hit,
  483. }
  484. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  485. elseif Type == "Snare" then
  486. local bp = Create("BodyPosition"){
  487. P = 2000,
  488. D = 100,
  489. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  490. position = hit.Parent.Torso.Position,
  491. Parent = hit.Parent.Torso,
  492. }
  493. game:GetService("Debris"):AddItem(bp, 1)
  494. elseif Type == "Freeze" then
  495. local BodPos = Create("BodyPosition"){
  496. P = 50000,
  497. D = 1000,
  498. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  499. position = hit.Parent.Torso.Position,
  500. Parent = hit.Parent.Torso,
  501. }
  502. local BodGy = Create("BodyGyro") {
  503. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  504. P = 20e+003,
  505. Parent = hit.Parent.Torso,
  506. cframe = hit.Parent.Torso.CFrame,
  507. }
  508. hit.Parent.Torso.Anchored = true
  509. coroutine.resume(coroutine.create(function(Part)
  510. swait(1.5)
  511. Part.Anchored = false
  512. end), hit.Parent.Torso)
  513. game:GetService("Debris"):AddItem(BodPos, 3)
  514. game:GetService("Debris"):AddItem(BodGy, 3)
  515. end
  516. local debounce = Create("BoolValue"){
  517. Name = "DebounceHit",
  518. Parent = hit.Parent,
  519. Value = true,
  520. }
  521. game:GetService("Debris"):AddItem(debounce, Delay)
  522. c = Create("ObjectValue"){
  523. Name = "creator",
  524. Value = Player,
  525. Parent = h,
  526. }
  527. game:GetService("Debris"):AddItem(c, .5)
  528. end
  529. end
  530. -------------------------------------------------------
  531. --End Damage Function--
  532. -------------------------------------------------------
  533.  
  534. -------------------------------------------------------
  535. --Start Damage Function Customization--
  536. -------------------------------------------------------
  537. function ShowDamage(Pos, Text, Time, Color)
  538. local Rate = (1 / 30)
  539. local Pos = (Pos or Vector3.new(0, 0, 0))
  540. local Text = (Text or "")
  541. local Time = (Time or 2)
  542. local Color = (Color or Color3.new(1, 0, 1))
  543. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  544. EffectPart.Anchored = true
  545. local BillboardGui = Create("BillboardGui"){
  546. Size = UDim2.new(3, 0, 3, 0),
  547. Adornee = EffectPart,
  548. Parent = EffectPart,
  549. }
  550. local TextLabel = Create("TextLabel"){
  551. BackgroundTransparency = 1,
  552. Size = UDim2.new(1, 0, 1, 0),
  553. Text = Text,
  554. Font = "Bodoni",
  555. TextColor3 = Color,
  556. TextScaled = true,
  557. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  558. Parent = BillboardGui,
  559. }
  560. game.Debris:AddItem(EffectPart, (Time))
  561. EffectPart.Parent = game:GetService("Workspace")
  562. delay(0, function()
  563. local Frames = (Time / Rate)
  564. for Frame = 1, Frames do
  565. wait(Rate)
  566. local Percent = (Frame / Frames)
  567. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  568. TextLabel.TextTransparency = Percent
  569. end
  570. if EffectPart and EffectPart.Parent then
  571. EffectPart:Destroy()
  572. end
  573. end)
  574. end
  575. -------------------------------------------------------
  576. --End Damage Function Customization--
  577. -------------------------------------------------------
  578.  
  579. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  580. for _, c in pairs(workspace:children()) do
  581. local hum = c:findFirstChild("Humanoid")
  582. if hum ~= nil then
  583. local head = c:findFirstChild("Head")
  584. if head ~= nil then
  585. local targ = head.Position - Part.Position
  586. local mag = targ.magnitude
  587. if magni >= mag and c.Name ~= plr.Name then
  588. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  589. end
  590. end
  591. end
  592. end
  593. end
  594.  
  595.  
  596. CFuncs = {
  597. Part = {
  598. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  599. local Part = Create("Part")({
  600. Parent = Parent,
  601. Reflectance = Reflectance,
  602. Transparency = Transparency,
  603. CanCollide = false,
  604. Locked = true,
  605. BrickColor = BrickColor.new(tostring(BColor)),
  606. Name = Name,
  607. Size = Size,
  608. Material = Material
  609. })
  610. RemoveOutlines(Part)
  611. return Part
  612. end
  613. },
  614. Mesh = {
  615. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  616. local Msh = Create(Mesh)({
  617. Parent = Part,
  618. Offset = OffSet,
  619. Scale = Scale
  620. })
  621. if Mesh == "SpecialMesh" then
  622. Msh.MeshType = MeshType
  623. Msh.MeshId = MeshId
  624. end
  625. return Msh
  626. end
  627. },
  628. Mesh = {
  629. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  630. local Msh = Create(Mesh)({
  631. Parent = Part,
  632. Offset = OffSet,
  633. Scale = Scale
  634. })
  635. if Mesh == "SpecialMesh" then
  636. Msh.MeshType = MeshType
  637. Msh.MeshId = MeshId
  638. end
  639. return Msh
  640. end
  641. },
  642. Weld = {
  643. Create = function(Parent, Part0, Part1, C0, C1)
  644. local Weld = Create("Weld")({
  645. Parent = Parent,
  646. Part0 = Part0,
  647. Part1 = Part1,
  648. C0 = C0,
  649. C1 = C1
  650. })
  651. return Weld
  652. end
  653. },
  654. Sound = {
  655. Create = function(id, par, vol, pit)
  656. coroutine.resume(coroutine.create(function()
  657. local S = Create("Sound")({
  658. Volume = vol,
  659. Pitch = pit or 1,
  660. SoundId = id,
  661. Parent = par or workspace
  662. })
  663. wait()
  664. S:play()
  665. game:GetService("Debris"):AddItem(S, 6)
  666. end))
  667. end
  668. },
  669. ParticleEmitter = {
  670. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  671. local fp = Create("ParticleEmitter")({
  672. Parent = Parent,
  673. Color = ColorSequence.new(Color1, Color2),
  674. LightEmission = LightEmission,
  675. Size = Size,
  676. Texture = Texture,
  677. Transparency = Transparency,
  678. ZOffset = ZOffset,
  679. Acceleration = Accel,
  680. Drag = Drag,
  681. LockedToPart = LockedToPart,
  682. VelocityInheritance = VelocityInheritance,
  683. EmissionDirection = EmissionDirection,
  684. Enabled = Enabled,
  685. Lifetime = LifeTime,
  686. Rate = Rate,
  687. Rotation = Rotation,
  688. RotSpeed = RotSpeed,
  689. Speed = Speed,
  690. VelocitySpread = VelocitySpread
  691. })
  692. return fp
  693. end
  694. }
  695. }
  696. function RemoveOutlines(part)
  697. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  698. end
  699. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  700. local Part = Create("Part")({
  701. formFactor = FormFactor,
  702. Parent = Parent,
  703. Reflectance = Reflectance,
  704. Transparency = Transparency,
  705. CanCollide = false,
  706. Locked = true,
  707. BrickColor = BrickColor.new(tostring(BColor)),
  708. Name = Name,
  709. Size = Size,
  710. Material = Material
  711. })
  712. RemoveOutlines(Part)
  713. return Part
  714. end
  715. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  716. local Msh = Create(Mesh)({
  717. Parent = Part,
  718. Offset = OffSet,
  719. Scale = Scale
  720. })
  721. if Mesh == "SpecialMesh" then
  722. Msh.MeshType = MeshType
  723. Msh.MeshId = MeshId
  724. end
  725. return Msh
  726. end
  727. function CreateWeld(Parent, Part0, Part1, C0, C1)
  728. local Weld = Create("Weld")({
  729. Parent = Parent,
  730. Part0 = Part0,
  731. Part1 = Part1,
  732. C0 = C0,
  733. C1 = C1
  734. })
  735. return Weld
  736. end
  737.  
  738.  
  739. -------------------------------------------------------
  740. --Start Effect Function--
  741. -------------------------------------------------------
  742. EffectModel = Instance.new("Model", char)
  743. Effects = {
  744. Block = {
  745. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  746. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  747. prt.Anchored = true
  748. prt.CFrame = cframe
  749. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  750. game:GetService("Debris"):AddItem(prt, 10)
  751. if Type == 1 or Type == nil then
  752. table.insert(Effects, {
  753. prt,
  754. "Block1",
  755. delay,
  756. x3,
  757. y3,
  758. z3,
  759. msh
  760. })
  761. elseif Type == 2 then
  762. table.insert(Effects, {
  763. prt,
  764. "Block2",
  765. delay,
  766. x3,
  767. y3,
  768. z3,
  769. msh
  770. })
  771. else
  772. table.insert(Effects, {
  773. prt,
  774. "Block3",
  775. delay,
  776. x3,
  777. y3,
  778. z3,
  779. msh
  780. })
  781. end
  782. end
  783. },
  784. Sphere = {
  785. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  786. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  787. prt.Anchored = true
  788. prt.CFrame = cframe
  789. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  790. game:GetService("Debris"):AddItem(prt, 10)
  791. table.insert(Effects, {
  792. prt,
  793. "Cylinder",
  794. delay,
  795. x3,
  796. y3,
  797. z3,
  798. msh
  799. })
  800. end
  801. },
  802. Cylinder = {
  803. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  804. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  805. prt.Anchored = true
  806. prt.CFrame = cframe
  807. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808. game:GetService("Debris"):AddItem(prt, 10)
  809. table.insert(Effects, {
  810. prt,
  811. "Cylinder",
  812. delay,
  813. x3,
  814. y3,
  815. z3,
  816. msh
  817. })
  818. end
  819. },
  820. Wave = {
  821. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  822. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  823. prt.Anchored = true
  824. prt.CFrame = cframe
  825. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  826. game:GetService("Debris"):AddItem(prt, 10)
  827. table.insert(Effects, {
  828. prt,
  829. "Cylinder",
  830. delay,
  831. x3 / 60,
  832. y3 / 60,
  833. z3 / 60,
  834. msh
  835. })
  836. end
  837. },
  838. Ring = {
  839. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  840. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  841. prt.Anchored = true
  842. prt.CFrame = cframe
  843. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  844. game:GetService("Debris"):AddItem(prt, 10)
  845. table.insert(Effects, {
  846. prt,
  847. "Cylinder",
  848. delay,
  849. x3,
  850. y3,
  851. z3,
  852. msh
  853. })
  854. end
  855. },
  856. Break = {
  857. Create = function(brickcolor, cframe, x1, y1, z1)
  858. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  859. prt.Anchored = true
  860. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  861. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862. local num = math.random(10, 50) / 1000
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. table.insert(Effects, {
  865. prt,
  866. "Shatter",
  867. num,
  868. prt.CFrame,
  869. math.random() - math.random(),
  870. 0,
  871. math.random(50, 100) / 100
  872. })
  873. end
  874. },
  875. Spiral = {
  876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  877. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. table.insert(Effects, {
  883. prt,
  884. "Cylinder",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh
  890. })
  891. end
  892. },
  893. Push = {
  894. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. }
  911. }
  912. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  913. local fp = IT("Part")
  914. fp.formFactor = formfactor
  915. fp.Parent = parent
  916. fp.Reflectance = reflectance
  917. fp.Transparency = transparency
  918. fp.CanCollide = false
  919. fp.Locked = true
  920. fp.BrickColor = brickcolor
  921. fp.Name = name
  922. fp.Size = size
  923. fp.Position = tors.Position
  924. RemoveOutlines(fp)
  925. fp.Material = "SmoothPlastic"
  926. fp:BreakJoints()
  927. return fp
  928. end
  929.  
  930. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  931. local mesh = IT(Mesh)
  932. mesh.Parent = part
  933. if Mesh == "SpecialMesh" then
  934. mesh.MeshType = meshtype
  935. if meshid ~= "nil" then
  936. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  937. end
  938. end
  939. mesh.Offset = offset
  940. mesh.Scale = scale
  941. return mesh
  942. end
  943.  
  944. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  945. local type = type
  946. local rng = Instance.new("Part", char)
  947. rng.Anchored = true
  948. rng.BrickColor = color
  949. rng.CanCollide = false
  950. rng.FormFactor = 3
  951. rng.Name = "Ring"
  952. rng.Material = "Neon"
  953. rng.Size = Vector3.new(1, 1, 1)
  954. rng.Transparency = 0
  955. rng.TopSurface = 0
  956. rng.BottomSurface = 0
  957. rng.CFrame = pos
  958. local rngm = Instance.new("SpecialMesh", rng)
  959. rngm.MeshType = MType
  960. rngm.Scale = scale
  961. local scaler2 = 1
  962. if type == "Add" then
  963. scaler2 = 1 * value
  964. elseif type == "Divide" then
  965. scaler2 = 1 / value
  966. end
  967. coroutine.resume(coroutine.create(function()
  968. for i = 0, 10 / bonuspeed, 0.1 do
  969. swait()
  970. if type == "Add" then
  971. scaler2 = scaler2 - 0.01 * value / bonuspeed
  972. elseif type == "Divide" then
  973. scaler2 = scaler2 - 0.01 / value * bonuspeed
  974. end
  975. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  976. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  977. end
  978. rng:Destroy()
  979. end))
  980. end
  981.  
  982. function Eviscerate(dude)
  983. if dude.Name ~= char then
  984. local bgf = IT("BodyGyro", dude.Head)
  985. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  986. local val = IT("BoolValue", dude)
  987. val.Name = "IsHit"
  988. local ds = coroutine.wrap(function()
  989. dude:WaitForChild("Head"):BreakJoints()
  990. wait(0.5)
  991. target = nil
  992. coroutine.resume(coroutine.create(function()
  993. for i, v in pairs(dude:GetChildren()) do
  994. if v:IsA("Accessory") then
  995. v:Destroy()
  996. end
  997. if v:IsA("Humanoid") then
  998. v:Destroy()
  999. end
  1000. if v:IsA("CharacterMesh") then
  1001. v:Destroy()
  1002. end
  1003. if v:IsA("Model") then
  1004. v:Destroy()
  1005. end
  1006. if v:IsA("Part") or v:IsA("MeshPart") then
  1007. for x, o in pairs(v:GetChildren()) do
  1008. if o:IsA("Decal") then
  1009. o:Destroy()
  1010. end
  1011. end
  1012. coroutine.resume(coroutine.create(function()
  1013. v.Material = "Neon"
  1014. v.CanCollide = false
  1015. local PartEmmit1 = IT("ParticleEmitter", v)
  1016. PartEmmit1.LightEmission = 1
  1017. PartEmmit1.Texture = "rbxassetid://284205403"
  1018. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1019. PartEmmit1.Rate = 150
  1020. PartEmmit1.Lifetime = NumberRange.new(1)
  1021. PartEmmit1.Size = NumberSequence.new({
  1022. NumberSequenceKeypoint.new(0, 0.75, 0),
  1023. NumberSequenceKeypoint.new(1, 0, 0)
  1024. })
  1025. PartEmmit1.Transparency = NumberSequence.new({
  1026. NumberSequenceKeypoint.new(0, 0, 0),
  1027. NumberSequenceKeypoint.new(1, 1, 0)
  1028. })
  1029. PartEmmit1.Speed = NumberRange.new(0, 0)
  1030. PartEmmit1.VelocitySpread = 30000
  1031. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1032. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1033. local BodPoss = IT("BodyPosition", v)
  1034. BodPoss.P = 3000
  1035. BodPoss.D = 1000
  1036. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1037. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1038. v.Color = maincolor.Color
  1039. coroutine.resume(coroutine.create(function()
  1040. for i = 0, 49 do
  1041. swait(1)
  1042. v.Transparency = v.Transparency + 0.08
  1043. end
  1044. wait(0.5)
  1045. PartEmmit1.Enabled = false
  1046. wait(3)
  1047. v:Destroy()
  1048. dude:Destroy()
  1049. end))
  1050. end))
  1051. end
  1052. end
  1053. end))
  1054. end)
  1055. ds()
  1056. end
  1057. end
  1058.  
  1059. function FindNearestHead(Position, Distance, SinglePlayer)
  1060. if SinglePlayer then
  1061. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1062. end
  1063. local List = {}
  1064. for i, v in pairs(workspace:GetChildren()) do
  1065. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1066. table.insert(List, v)
  1067. end
  1068. end
  1069. return List
  1070. end
  1071.  
  1072. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1073. local type = type
  1074. local rng = Instance.new("Part", char)
  1075. rng.Anchored = true
  1076. rng.BrickColor = color
  1077. rng.CanCollide = false
  1078. rng.FormFactor = 3
  1079. rng.Name = "Ring"
  1080. rng.Material = "Neon"
  1081. rng.Size = Vector3.new(1, 1, 1)
  1082. rng.Transparency = 0
  1083. rng.TopSurface = 0
  1084. rng.BottomSurface = 0
  1085. rng.CFrame = pos
  1086. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1087. local rngm = Instance.new("SpecialMesh", rng)
  1088. rngm.MeshType = MType
  1089. rngm.Scale = Vector3.new(x1, y1, z1)
  1090. local scaler2 = 1
  1091. local speeder = FastSpeed
  1092. if type == "Add" then
  1093. scaler2 = 1 * value
  1094. elseif type == "Divide" then
  1095. scaler2 = 1 / value
  1096. end
  1097. coroutine.resume(coroutine.create(function()
  1098. for i = 0, 10 / bonuspeed, 0.1 do
  1099. swait()
  1100. if type == "Add" then
  1101. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1102. elseif type == "Divide" then
  1103. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1104. end
  1105. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1106. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1107. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1108. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1109. end
  1110. rng:Destroy()
  1111. end))
  1112. end
  1113.  
  1114. function SoulSteal(dude)
  1115. if dude.Name ~= char then
  1116. local bgf = IT("BodyGyro", dude.Head)
  1117. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1118. local val = IT("BoolValue", dude)
  1119. val.Name = "IsHit"
  1120. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1121. local soulst = coroutine.wrap(function()
  1122. local soul = Instance.new("Part",dude)
  1123. soul.Size = Vector3.new(1,1,1)
  1124. soul.CanCollide = false
  1125. soul.Anchored = false
  1126. soul.Position = torso.Position
  1127. soul.Transparency = 1
  1128. local PartEmmit1 = IT("ParticleEmitter", soul)
  1129. PartEmmit1.LightEmission = 1
  1130. PartEmmit1.Texture = "rbxassetid://569507414"
  1131. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1132. PartEmmit1.Rate = 250
  1133. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1134. PartEmmit1.Size = NumberSequence.new({
  1135. NumberSequenceKeypoint.new(0, 1, 0),
  1136. NumberSequenceKeypoint.new(1, 0, 0)
  1137. })
  1138. PartEmmit1.Transparency = NumberSequence.new({
  1139. NumberSequenceKeypoint.new(0, 0, 0),
  1140. NumberSequenceKeypoint.new(1, 1, 0)
  1141. })
  1142. PartEmmit1.Speed = NumberRange.new(0, 0)
  1143. PartEmmit1.VelocitySpread = 30000
  1144. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1145. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1146. local BodPoss = IT("BodyPosition", soul)
  1147. BodPoss.P = 3000
  1148. BodPoss.D = 1000
  1149. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1150. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1151. wait(1.6)
  1152. soul.Touched:connect(function(hit)
  1153. if hit.Parent == char then
  1154. soul:Destroy()
  1155. end
  1156. end)
  1157. wait(1.2)
  1158. while soul do
  1159. swait()
  1160. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1161. BodPoss.Position = tors.Position
  1162. end
  1163. end)
  1164. soulst()
  1165. end
  1166. end
  1167. function FaceMouse()
  1168. local Cam = workspace.CurrentCamera
  1169. return {
  1170. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1171. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1172. }
  1173. end
  1174. -------------------------------------------------------
  1175. --End Effect Function--
  1176. -------------------------------------------------------
  1177. function Cso(ID, PARENT, VOLUME, PITCH)
  1178. local NSound = nil
  1179. coroutine.resume(coroutine.create(function()
  1180. NSound = IT("Sound", PARENT)
  1181. NSound.Volume = VOLUME
  1182. NSound.Pitch = PITCH
  1183. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1184. swait()
  1185. NSound:play()
  1186. game:GetService("Debris"):AddItem(NSound, 10)
  1187. end))
  1188. return NSound
  1189. end
  1190. function CameraEnshaking(Length, Intensity)
  1191. coroutine.resume(coroutine.create(function()
  1192. local intensity = 1 * Intensity
  1193. local rotM = 0.01 * Intensity
  1194. for i = 0, Length, 0.1 do
  1195. swait()
  1196. intensity = intensity - 0.05 * Intensity / Length
  1197. rotM = rotM - 5.0E-4 * Intensity / Length
  1198. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1199. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1200. end
  1201. hum.CameraOffset = Vector3.new(0, 0, 0)
  1202. end))
  1203. end
  1204. -------------------------------------------------------
  1205. --End Important Functions--
  1206. -------------------------------------------------------
  1207.  
  1208.  
  1209. -------------------------------------------------------
  1210. --Start Customization--
  1211. -------------------------------------------------------
  1212. local Player_Size = 1
  1213. if Player_Size ~= 1 then
  1214. root.Size = root.Size * Player_Size
  1215. tors.Size = tors.Size * Player_Size
  1216. hed.Size = hed.Size * Player_Size
  1217. ra.Size = ra.Size * Player_Size
  1218. la.Size = la.Size * Player_Size
  1219. rl.Size = rl.Size * Player_Size
  1220. ll.Size = ll.Size * Player_Size
  1221. ----------------------------------------------------------------------------------
  1222. rootj.Parent = root
  1223. neck.Parent = tors
  1224. RW.Parent = tors
  1225. LW.Parent = tors
  1226. RH.Parent = tors
  1227. LH.Parent = tors
  1228. ----------------------------------------------------------------------------------
  1229. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1230. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1231. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1232. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1233. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1234. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1235. ----------------------------------------------------------------------------------
  1236. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1237. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1238. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1239. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1240. --hat.Parent = Character
  1241. end
  1242. ----------------------------------------------------------------------------------
  1243. local SONG = 1280408510
  1244. local SONG2 = 0
  1245. local Music = Instance.new("Sound",tors)
  1246. Music.Volume = 2.5
  1247. Music.Looped = true
  1248. Music.Pitch = 1 --Pitcher
  1249. ----------------------------------------------------------------------------------
  1250. local equipped = false
  1251. local idle = 0
  1252. local change = 1
  1253. local val = 0
  1254. local toim = 0
  1255. local idleanim = 0.4
  1256. local sine = 0
  1257. local Sit = 1
  1258. ----------------------------------------------------------------------------------
  1259. hum.WalkSpeed = 8
  1260. hum.JumpPower = 57
  1261. hum.Animator.Parent = nil
  1262. ----------------------------------------------------------------------------------
  1263. local r = 255
  1264. local g = 0
  1265. local b = 0
  1266. coroutine.resume(coroutine.create(function()
  1267. while wait() do
  1268. for i = 0, 50.8 do
  1269. swait()
  1270. g = g + 5
  1271. end
  1272. for i = 0, 50.8 do
  1273. swait()
  1274. r = r - 5
  1275. end
  1276. for i = 0, 50.8 do
  1277. swait()
  1278. b = b + 5
  1279. end
  1280. for i = 0, 50.8 do
  1281. swait()
  1282. g = g - 5
  1283. end
  1284. for i = 0, 50.8 do
  1285. swait()
  1286. r = r + 5
  1287. end
  1288. for i = 0, 50.8 do
  1289. swait()
  1290. b = b - 5
  1291. end
  1292. end
  1293. end))
  1294. ----------------------------------------------------------------------------------
  1295. local naeeym2 = IT("BillboardGui",char)
  1296. naeeym2.AlwaysOnTop = true
  1297. naeeym2.Size = UDim2.new(5,35,2,15)
  1298. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1299. naeeym2.MaxDistance = 75
  1300. naeeym2.Adornee = hed
  1301. naeeym2.Name = "Name"
  1302. local tecks2 = IT("TextLabel",naeeym2)
  1303. tecks2.BackgroundTransparency = 1
  1304. tecks2.TextScaled = true
  1305. tecks2.BorderSizePixel = 0
  1306. tecks2.Text = "Vaporwave"
  1307. --tecks2.Font = "Fantasy"
  1308. tecks2.TextSize = 30
  1309. tecks2.TextStrokeTransparency = 0
  1310. tecks2.TextColor3 = Color3.new(1,1,1)
  1311. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1312. tecks2.Size = UDim2.new(1,0,0.5,0)
  1313. tecks2.Parent = naeeym2
  1314. hed.face.Texture = "rbxassetid://33752579"
  1315. ----------------------------------------------------------------------------------
  1316. Reaper = IT("Model")
  1317. Reaper.Parent = char
  1318. Reaper.Name = "Reaper"
  1319. RHe = IT("Part")
  1320. RHe.Parent = Reaper
  1321. RHe.BrickColor = BrickC("Really black")
  1322. RHe.Locked = true
  1323. RHe.CanCollide = false
  1324. RHe.Transparency = 0
  1325. PMesh = IT("SpecialMesh")
  1326. RHe.formFactor = "Symmetric"
  1327. PMesh.MeshType = "FileMesh"
  1328. PMesh.MeshId = "rbxassetid://1374148"
  1329. PMesh.TextureId = "rbxassetid://185703978"
  1330. PMesh.Scale = Vector3.new(1, 1, 1)
  1331. PMesh.Parent = RHe
  1332. local RWeld = IT("Weld")
  1333. RWeld.Parent = RHe
  1334. RWeld.Part0 = RHe
  1335. RWeld.Part1 = hed
  1336. RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0)
  1337. -------------------------------------------------------
  1338. --End Customization--
  1339. -------------------------------------------------------
  1340.  
  1341.  
  1342. -------------------------------------------------------
  1343. --Start Attacks N Stuff--
  1344. -------------------------------------------------------
  1345.  
  1346. -------------------------------------------------------
  1347. --End Attacks N Stuff--
  1348. -------------------------------------------------------
  1349. mouse.KeyDown:connect(function(key)
  1350. if string.byte(key) == 48 then
  1351. Swing = 2
  1352. hum.WalkSpeed = 38.82
  1353. end
  1354. end)
  1355. mouse.KeyUp:connect(function(key)
  1356. if string.byte(key) == 48 then
  1357. Swing = 1
  1358. hum.WalkSpeed = 8
  1359. end
  1360. end)
  1361.  
  1362.  
  1363.  
  1364.  
  1365.  
  1366.  
  1367.  
  1368.  
  1369. -------------------------------------------------------
  1370. --Start Animations--
  1371. -------------------------------------------------------
  1372. while true do
  1373. swait()
  1374. sine = sine + change
  1375. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1376. local velderp = root.Velocity.y
  1377. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1378. if equipped == true or equipped == false then
  1379. if attack == false then
  1380. idle = idle + 1
  1381. else
  1382. idle = 0
  1383. end
  1384. tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255)
  1385. if 1 < root.Velocity.y and hitfloor == nil then
  1386. Anim = "Jump"
  1387. if attack == false then
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1389. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1391. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1393. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1394. end
  1395. elseif -1 > root.Velocity.y and hitfloor == nil then
  1396. Anim = "Fall"
  1397. if attack == false then
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1399. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1404. end
  1405. elseif torvel < 1 and hitfloor ~= nil then
  1406. Anim = "Idle"
  1407. change = .5
  1408. if attack == false then
  1409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3)
  1411. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15)
  1412. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1413. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1414. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1)
  1415. end
  1416. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1417. Anim = "Walk"
  1418. change = .9
  1419. if attack == false then
  1420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1422. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1423. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  1425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  1426. end
  1427. elseif torvel >= 25 and hitfloor ~= nil then
  1428. Anim = "Sprint"
  1429. change = 1.35
  1430. if attack == false then
  1431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1433. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1434. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1437. end
  1438. end
  1439. end
  1440. Music.SoundId = "rbxassetid://"..SONG
  1441. Music.Looped = true
  1442. Music.Pitch = 1
  1443. Music.Volume = 5
  1444. Music.Parent = tors
  1445. Music:Resume()
  1446. if 0 < #Effects then
  1447. for e = 1, #Effects do
  1448. if Effects[e] ~= nil then
  1449. local Thing = Effects[e]
  1450. if Thing ~= nil then
  1451. local Part = Thing[1]
  1452. local Mode = Thing[2]
  1453. local Delay = Thing[3]
  1454. local IncX = Thing[4]
  1455. local IncY = Thing[5]
  1456. local IncZ = Thing[6]
  1457. if 1 >= Thing[1].Transparency then
  1458. if Thing[2] == "Block1" then
  1459. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1460. local Mesh = Thing[1].Mesh
  1461. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1462. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1463. elseif Thing[2] == "Block2" then
  1464. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1465. local Mesh = Thing[7]
  1466. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1467. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1468. elseif Thing[2] == "Block3" then
  1469. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1470. local Mesh = Thing[7]
  1471. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1472. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1473. elseif Thing[2] == "Cylinder" then
  1474. local Mesh = Thing[1].Mesh
  1475. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1476. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1477. elseif Thing[2] == "Blood" then
  1478. local Mesh = Thing[7]
  1479. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1480. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1481. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1482. elseif Thing[2] == "Elec" then
  1483. local Mesh = Thing[1].Mesh
  1484. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1485. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1486. elseif Thing[2] == "Disappear" then
  1487. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1488. elseif Thing[2] == "Shatter" then
  1489. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1490. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1491. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1492. Thing[6] = Thing[6] + Thing[5]
  1493. end
  1494. else
  1495. Part.Parent = nil
  1496. table.remove(Effects, e)
  1497. end
  1498. end
  1499. end
  1500. end
  1501. end
  1502. end
  1503. -------------------------------------------------------
  1504. --End Animations And Script--
  1505. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement