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Dark_EccentricYT

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Oct 31st, 2017 (edited)
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  1. --Converted with ttyyuu12345's model to script plugin v4
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. LocalScript0 = Instance.new("LocalScript")
  19. Model1 = Instance.new("Model")
  20. Model2 = Instance.new("Model")
  21. WedgePart3 = Instance.new("WedgePart")
  22. WedgePart4 = Instance.new("WedgePart")
  23. Part5 = Instance.new("Part")
  24. Part6 = Instance.new("Part")
  25. WedgePart7 = Instance.new("WedgePart")
  26. Part8 = Instance.new("Part")
  27. WedgePart9 = Instance.new("WedgePart")
  28. Part10 = Instance.new("Part")
  29. WedgePart11 = Instance.new("WedgePart")
  30. WedgePart12 = Instance.new("WedgePart")
  31. WedgePart13 = Instance.new("WedgePart")
  32. WedgePart14 = Instance.new("WedgePart")
  33. WedgePart15 = Instance.new("WedgePart")
  34. WedgePart16 = Instance.new("WedgePart")
  35. Part17 = Instance.new("Part")
  36. Part18 = Instance.new("Part")
  37. WedgePart19 = Instance.new("WedgePart")
  38. Part20 = Instance.new("Part")
  39. WedgePart21 = Instance.new("WedgePart")
  40. Part22 = Instance.new("Part")
  41. WedgePart23 = Instance.new("WedgePart")
  42. WedgePart24 = Instance.new("WedgePart")
  43. WedgePart25 = Instance.new("WedgePart")
  44. WedgePart26 = Instance.new("WedgePart")
  45. Model27 = Instance.new("Model")
  46. Part28 = Instance.new("Part")
  47. WedgePart29 = Instance.new("WedgePart")
  48. Part30 = Instance.new("Part")
  49. WedgePart31 = Instance.new("WedgePart")
  50. Model32 = Instance.new("Model")
  51. Part33 = Instance.new("Part")
  52. Part34 = Instance.new("Part")
  53. Part35 = Instance.new("Part")
  54. Part36 = Instance.new("Part")
  55. Model37 = Instance.new("Model")
  56. WedgePart38 = Instance.new("WedgePart")
  57. WedgePart39 = Instance.new("WedgePart")
  58. WedgePart40 = Instance.new("WedgePart")
  59. Part41 = Instance.new("Part")
  60. Part42 = Instance.new("Part")
  61. Part43 = Instance.new("Part")
  62. Part44 = Instance.new("Part")
  63. WedgePart45 = Instance.new("WedgePart")
  64. WedgePart46 = Instance.new("WedgePart")
  65. WedgePart47 = Instance.new("WedgePart")
  66. WedgePart48 = Instance.new("WedgePart")
  67. WedgePart49 = Instance.new("WedgePart")
  68. WedgePart50 = Instance.new("WedgePart")
  69. Part51 = Instance.new("Part")
  70. Part52 = Instance.new("Part")
  71. Part53 = Instance.new("Part")
  72. Part54 = Instance.new("Part")
  73. Part55 = Instance.new("Part")
  74. WedgePart56 = Instance.new("WedgePart")
  75. WedgePart57 = Instance.new("WedgePart")
  76. WedgePart58 = Instance.new("WedgePart")
  77. WedgePart59 = Instance.new("WedgePart")
  78. WedgePart60 = Instance.new("WedgePart")
  79. WedgePart61 = Instance.new("WedgePart")
  80. WedgePart62 = Instance.new("WedgePart")
  81. WedgePart63 = Instance.new("WedgePart")
  82. WedgePart64 = Instance.new("WedgePart")
  83. Part65 = Instance.new("Part")
  84. Part66 = Instance.new("Part")
  85. Part67 = Instance.new("Part")
  86. Part68 = Instance.new("Part")
  87. WedgePart69 = Instance.new("WedgePart")
  88. WedgePart70 = Instance.new("WedgePart")
  89. WedgePart71 = Instance.new("WedgePart")
  90. WedgePart72 = Instance.new("WedgePart")
  91. WedgePart73 = Instance.new("WedgePart")
  92. WedgePart74 = Instance.new("WedgePart")
  93. Part75 = Instance.new("Part")
  94. Part76 = Instance.new("Part")
  95. Part77 = Instance.new("Part")
  96. Part78 = Instance.new("Part")
  97. Part79 = Instance.new("Part")
  98. WedgePart80 = Instance.new("WedgePart")
  99. WedgePart81 = Instance.new("WedgePart")
  100. WedgePart82 = Instance.new("WedgePart")
  101. WedgePart83 = Instance.new("WedgePart")
  102. WedgePart84 = Instance.new("WedgePart")
  103. WedgePart85 = Instance.new("WedgePart")
  104. Model86 = Instance.new("Model")
  105. Part87 = Instance.new("Part")
  106. CylinderMesh88 = Instance.new("CylinderMesh")
  107. Part89 = Instance.new("Part")
  108. CylinderMesh90 = Instance.new("CylinderMesh")
  109. Part91 = Instance.new("Part")
  110. CylinderMesh92 = Instance.new("CylinderMesh")
  111. Part93 = Instance.new("Part")
  112. CylinderMesh94 = Instance.new("CylinderMesh")
  113. Part95 = Instance.new("Part")
  114. CylinderMesh96 = Instance.new("CylinderMesh")
  115. Part97 = Instance.new("Part")
  116. CylinderMesh98 = Instance.new("CylinderMesh")
  117. Part99 = Instance.new("Part")
  118. BlockMesh100 = Instance.new("BlockMesh")
  119. Part101 = Instance.new("Part")
  120. CylinderMesh102 = Instance.new("CylinderMesh")
  121. Part103 = Instance.new("Part")
  122. CylinderMesh104 = Instance.new("CylinderMesh")
  123. Part105 = Instance.new("Part")
  124. CylinderMesh106 = Instance.new("CylinderMesh")
  125. Part107 = Instance.new("Part")
  126. CylinderMesh108 = Instance.new("CylinderMesh")
  127. Model109 = Instance.new("Model")
  128. Part110 = Instance.new("Part")
  129. Part111 = Instance.new("Part")
  130. Part112 = Instance.new("Part")
  131. Part113 = Instance.new("Part")
  132. CylinderMesh114 = Instance.new("CylinderMesh")
  133. Attachment115 = Instance.new("Attachment")
  134. Attachment116 = Instance.new("Attachment")
  135. LocalScript0.Name = "gotem"
  136. LocalScript0.Parent = mas
  137. table.insert(cors,sandbox(LocalScript0,function()
  138. --fixed by Scenius
  139. --made by luxizzle
  140. class=(function()
  141. local next=next;
  142. local assert=assert;
  143. local pairs=pairs;
  144. local type=type;
  145. local tostring=tostring;
  146. local setmetatable=setmetatable;
  147. local b;
  148. local c={}
  149. local d=setmetatable({},{__mode='k'})
  150. local e=setmetatable({},{__mode='k'})
  151. local function f(class,g)
  152. assert(e[class],('Wrong method call. Expected class:%s.'):format(g))
  153. end;
  154. local function h(i,g)
  155. assert(d[i],('Wrong method call. Expected instance:%s.'):format(g))
  156. end;
  157. local function j(k,l)
  158. return function(...)
  159. return k(l,...)
  160. end
  161. end;
  162. local n=function()
  163. return true
  164. end;
  165. local function o(p,q,r)
  166. p=p or{}
  167. local s=q or{}
  168. for t,l in pairs(p)do
  169. if r~=nil and type(l)==r then
  170. s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then
  171. s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l
  172. end
  173. end;
  174. return s
  175. end;
  176. local function u(v,self,...)
  177. f(self,'new(...) or class(...)')
  178. local i={class=self}
  179. d[i]=tostring(i)
  180. o(self,i,'table')
  181. i.__index=nil;
  182. i.mixins=nil;
  183. i.__subclasses=nil;
  184. i.__instances=nil;
  185. setmetatable(i,self)
  186. if v and self.init then
  187. if type(self.init)=='table'then
  188. o(self.init,i)
  189. else
  190. self.init(i,...)
  191. end
  192. end;
  193. return i
  194. end;
  195. local function w(self,x,y)
  196. f(self,'extend(...)')
  197. local z={}
  198. e[z]=tostring(z)
  199. self.__subclasses[z]=true;
  200. o(y,o(self,z))
  201. z.name=y and y.name or x;
  202. z.__index=z;
  203. z.super=self;
  204. z.mixins={}
  205. return setmetatable(z,self)
  206. end;
  207. c={__call=function(self,...)
  208. return self:new(...)
  209. end,__tostring=function(self,...)
  210. if d[self]then
  211. return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self])
  212. end;
  213. return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self
  214. end}
  215. e[c]=tostring(c)
  216. setmetatable(c,{__tostring=c.__tostring})
  217. local class={isClass=function(p)
  218. return not not e[p]
  219. end,isInstance=function(p)
  220. return not not d[p]
  221. end}
  222. b=function(x,A)
  223. local B=o(A)
  224. e[B]=tostring(B)
  225. B.name=x or B.name;
  226. B.__tostring=c.__tostring;
  227. B.__call=c.__call;
  228. B.new=j(u,true)
  229. B.create=j(u,false)
  230. B.extend=w;
  231. B.__index=B;
  232. B.mixins=setmetatable({},{__mode='k'})
  233. B.__instances=setmetatable({},{__mode='k'})
  234. B.__subclasses=setmetatable({},{__mode='k'})
  235. B.subclasses=function(self,D,...)
  236. f(self,'subclasses(class)')
  237. D=D or n;
  238. local G={}
  239. for class in pairs(e)do
  240. if class~=c and class:subclassOf(self)and D(class,...)then
  241. G[#G+1]=class
  242. end
  243. end;
  244. return G
  245. end;
  246. B.instances=function(self,D,...)
  247. f(self,'instances(class)')
  248. D=D or n;
  249. local H={}
  250. for i in pairs(d)do
  251. if i:instanceOf(self)and D(i,...)then
  252. H[#H+1]=i
  253. end
  254. end;
  255. return H
  256. end;
  257. B.subclassOf=function(self,I)
  258. f(self,'subclassOf(superclass)')
  259. assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.')
  260. local J=self.super;
  261. while J do
  262. if J==I then
  263. return true
  264. end;
  265. J=J.super
  266. end;
  267. return false
  268. end;
  269. B.classOf=function(self,K)
  270. f(self,'classOf(subclass)')
  271. assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.')
  272. return K:subclassOf(self)end;
  273. B.instanceOf=function(self,L)
  274. h(self,'instanceOf(class)')
  275. assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.')
  276. return self.class==L or self.class:subclassOf(L)
  277. end;
  278. B.cast=function(self,M)
  279. h(self,'instanceOf(class)')
  280. assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.')
  281. setmetatable(self,M)
  282. self.class=M;
  283. return self
  284. end;
  285. B.with=function(self,...)
  286. f(self,'with(mixin)')
  287. for N,O in ipairs({...})do
  288. assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self)))
  289. self.mixins[O]=true;o(O,self,'function')
  290. end;
  291. return self
  292. end;
  293. B.includes=function(self,O)
  294. f(self,'includes(mixin)')
  295. return not not(self.mixins[O]or self.super and self.super:includes(O))
  296. end;
  297. B.without=function(self,...)
  298. f(self,'without(mixin)')
  299. for N,O in ipairs({...})do
  300. assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self)))
  301. local P=self:subclasses()
  302. P[#P+1]=self;
  303. for N,class in ipairs(P)do
  304. for R,g in pairs(O)do
  305. if type(g)=='function'then
  306. class[R]=nil
  307. end
  308. end
  309. end;
  310. self.mixins[O]=nil
  311. end;
  312. return self
  313. end;
  314. return setmetatable(B,c)
  315. end;
  316. class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
  317. return setmetatable(class,{__call=function(N,...)
  318. return b(...)end})
  319. end)()
  320. local ws = workspace
  321. local Players = game:GetService("Players")
  322. local Player = Players.LocalPlayer
  323. repeat
  324. wait()
  325. until Player.character
  326. local Character = Player.Character
  327. local Humanoid = Character:WaitForChild("Humanoid")
  328. local CurCamera = ws.CurrentCamera
  329. local Mouse = Player:GetMouse()
  330. local AnimScript = Character:WaitForChild("Animate")
  331. function Create(type)
  332. local new = Instance.new(type)
  333. return function(args)
  334. for i, v in pairs(args) do
  335. new[i] = v
  336. end
  337. return new
  338. end
  339. end
  340. if not Character:WaitForChild("Body Colors", 5) then
  341. local BodyColors = {
  342. HeadColor = BrickColor.new("Medium stone grey"),
  343. LeftArmColor = BrickColor.new("Medium stone grey"),
  344. RightArmColor = BrickColor.new("Medium stone grey"),
  345. LeftLegColor = BrickColor.new("Medium stone grey"),
  346. RightLegColor = BrickColor.new("Medium stone grey"),
  347. TorsoColor = BrickColor.new("Medium stone grey")
  348. }
  349. end
  350. local it = Instance.new
  351. local vt = Vector3.new
  352. local cf = CFrame.new
  353. local euler = CFrame.fromEulerAnglesXYZ
  354. local angles = CFrame.fromEulerAnglesXYZ
  355. function ang(x, y, z)
  356. x = x or 0
  357. y = y or 0
  358. z = z or 0
  359. return angles(x, y, z)
  360. end
  361. local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
  362. rnd = math.random
  363. m = math
  364. pi = math.pi
  365. pi2 = pi * 2
  366. local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg
  367. if Humanoid.RigType == Enum.HumanoidRigType.R6 then
  368. RootPart = Character:WaitForChild("HumanoidRootPart")
  369. Torso = Character:WaitForChild("Torso")
  370. Head = Character:WaitForChild("Head")
  371. RightArm = Character:WaitForChild("Right Arm")
  372. LeftArm = Character:WaitForChild("Left Arm")
  373. RightLeg = Character:WaitForChild("Right Leg")
  374. LeftLeg = Character:WaitForChild("Left Leg")
  375. else
  376. RootPart = Character:WaitForChild("HumanoidRootPart")
  377. Torso = Character:WaitForChild("UpperTorso")
  378. Head = Character:WaitForChild("Head")
  379. RightArm = Character:WaitForChild("RightUpperArm")
  380. LeftArm = Character:WaitForChild("LeftUpperArm")
  381. RightLeg = Character:WaitForChild("RightUpperLeg")
  382. LeftLeg = Character:WaitForChild("LeftUpperLeg")
  383. end
  384. local globalIgnore = {Character}
  385. local Anim = "Idle"
  386. local time = 0
  387. local CanLegs = true
  388. local CanArms = true
  389. local Debounce = false
  390. local WalkVel = 0
  391. local JumpVel = 0
  392. local FloorPart, FloorPos
  393. local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart})
  394. function normalize(value, min, max)
  395. return (value - min) / (max - min)
  396. end
  397. function lerp(a, b, k)
  398. return a + (b - a) * k
  399. end
  400. function Color(r, g, b)
  401. return Color3.new(r / 255, g / 255, b / 255)
  402. end
  403. function joinTables(...)
  404. local tabs = {
  405. ...
  406. }
  407. local newtab = {}
  408. for i, tab in ipairs(tabs) do
  409. for i, v in ipairs(tab) do
  410. table.insert(newtab, v)
  411. end
  412. end
  413. return newtab
  414. end
  415. function getAllNonCollidable()
  416. local ig = {}
  417. local function get(o)
  418. for i, v in ipairs(o:GetChildren()) do
  419. if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then
  420. table.insert(ig, v)
  421. end
  422. get(v)
  423. end
  424. end
  425. get(Workspace)
  426. return ig
  427. end
  428. function NoOutline(Part)
  429. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431. function rang()
  432. return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100)
  433. end
  434. function ray(startp, endp, dist, ignore, global)
  435. dist = dist or 9999
  436. local r = Ray.new(startp, endp - startp.unit * dist)
  437. local ignore = ignore or {}
  438. if not global then
  439. ignore = joinTables(ignore, globalIgnore)
  440. end
  441. return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true)
  442. end
  443. local CreateRegion3FromLocAndSize = function(Position, Size)
  444. local SizeOffset = Size / 2
  445. local Point1 = Position - SizeOffset
  446. local Point2 = Position + SizeOffset
  447. return Region3.new(Point1, Point2)
  448. end
  449. function Weld(b0,b1,b2)
  450. local b3=CFrame.new(b0.Position)
  451. local b4=b0.CFrame:inverse()*b3;
  452. local b5=b1.CFrame:inverse()*b3;
  453. if b2 then
  454. b4,b5=CFrame.new(),CFrame.new()
  455. end;
  456. local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5}
  457. return b6
  458. end;
  459. function WeldModel(b7,b8)
  460. for a3,b9 in ipairs(b7)do
  461. if b9:IsA('BasePart')or b9:IsA('UnionOperation')then
  462. Weld(b8,b9)
  463. b9.Anchored=false
  464. end;
  465. WeldModel(b9:GetChildren(),b8)
  466. end
  467. end;
  468. function pushPlayer(force, lock)
  469. local dir = RootPart.CFrame.lookVector * (force * gstep)
  470. local dir2 = vt(dir.X, 0, dir.Z)
  471. if not lock then
  472. RootPart.Velocity = RootPart.Velocity + dir2
  473. else
  474. RootPart.Velocity = dir
  475. end
  476. return dir
  477. end
  478. function resetVelocity(t)
  479. if not t then
  480. RootPart.Velocity = vt()
  481. else
  482. RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0)
  483. end
  484. end
  485. local Every = class("Every", {last = time})
  486. function Every:init(interval, cb)
  487. self.interval = interval or 0.2
  488. self.cb = cb
  489. end
  490. function Every:update()
  491. if time > self.last + self.interval then
  492. self.cb()
  493. self.last = time
  494. end
  495. end
  496. function findHumanoid(model)
  497. for i, v in ipairs(model:GetChildren()) do
  498. if v:IsA("Humanoid") then
  499. return v
  500. end
  501. end
  502. end
  503. function isCharacter(Inst)
  504. if Inst:IsA("BasePart") then
  505. local Model = Inst.Parent
  506. if not Model:IsA("Model") then
  507. return false
  508. end
  509. local Humanoid = findHumanoid(Model)
  510. if Humanoid then
  511. return true, Model
  512. end
  513. elseif Inst:IsA("Model") then
  514. local Humanoid = findHumanoid(Inst)
  515. if Humanoid then
  516. return true, Inst
  517. end
  518. end
  519. return false
  520. end
  521. function getCharacter(Inst)
  522. local valid, model = isCharacter(Inst)
  523. if valid then
  524. return model
  525. end
  526. end
  527. function showDamage(Value, Position, Color)
  528. local Part = Create("Part")({
  529. CanCollide = false,
  530. Anchored = true,
  531. Locked = true,
  532. Transparency = 1,
  533. Size = vt(0.2, 0.2, 0.2),
  534. Position = Position
  535. })
  536. local BillBoard = Create("BillboardGui")({
  537. Size = UDim2.new(4, 0, 2, 0),
  538. Parent = Part
  539. })
  540. local Label = Create("TextLabel")({
  541. Size = UDim2.new(1, 0, 1, 0),
  542. BackgroundTransparency = 1,
  543. Font = "SciFi",
  544. Text = Value,
  545. TextColor3 = Color or Color3.fromRGB(255, 67, 70),
  546. TextScaled = true,
  547. TextStrokeColor3 = Color3.fromRGB(0, 0, 0),
  548. TextStrokeTransparency = 0,
  549. Parent = BillBoard
  550. })
  551. Effects:Add(Part, 0.1, {
  552. Position = Position + vt(0, 1, 0)
  553. }, {Position = Position}, Effects.Styles.sine, function()
  554. Effects:Add(Part, 0.2, {Position = Position}, {
  555. Position = Position + vt(0, 1, 0)
  556. }, Effects.Styles.sine)
  557. end)
  558. Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function()
  559. Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine)
  560. end)
  561. Part.Parent = Character
  562. end
  563. function iwait(t)
  564. local b, c, loop = Create("BindableEvent")({}), 0, nil
  565. loop = game:GetService("RunService").RenderStepped:Connect(function(step)
  566. c = c + step
  567. if c >= t then
  568. b:Fire()
  569. loop:disconnect()
  570. end
  571. end)
  572. b.Event:Wait()
  573. return c
  574. end
  575. local authkey = "AHDFJSBDFVHBVLHFAURFBV"
  576. function loadModel(name)
  577. if game.PlaceId == 691043264 then
  578. print("Loading model trough NS")
  579. NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[
  580. ')
  581. model.Parent = script.Parent]], Player.Backpack)
  582. else
  583. print("Loading model locally")
  584. return script:WaitForChild("MainModule", 1) or script:WaitForChild(name)
  585. end
  586. return Player.Backpack:WaitForChild(name)
  587. end
  588. Effects = {
  589. _Objects = {},
  590. Styles = {
  591. out = function(f)
  592. return function(s, ...)
  593. return 1 - f(1 - s, ...)
  594. end
  595. end,
  596. chain = function(f1, f2)
  597. return function(s, ...)
  598. if not (s < 0.5) or not f1(2 * s, ...) then
  599. end
  600. return (1 + f2(2 * s - 1, ...)) * 0.5
  601. end
  602. end,
  603. linear = function(s)
  604. return s
  605. end,
  606. quad = function(s)
  607. return s * s
  608. end,
  609. cubic = function(s)
  610. return s * s * s
  611. end,
  612. quart = function(s)
  613. return s * s * s * s
  614. end,
  615. quint = function(s)
  616. return s * s * s * s * s
  617. end,
  618. sine = function(s)
  619. return 1 - math.cos(s * math.pi / 2)
  620. end,
  621. expo = function(s)
  622. return 2 ^ (10 * (s - 1))
  623. end,
  624. circ = function(s)
  625. return 1 - math.sqrt(1 - s * s)
  626. end,
  627. back = function(s, bounciness)
  628. bounciness = bounciness or 1.70158
  629. return s * s * ((bounciness + 1) * s - bounciness)
  630. end,
  631. bounce = function(s)
  632. local a, b = 7.5625, 0.36363636363636365
  633. return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375)
  634. end,
  635. elastic = function(s, amp, period)
  636. amp, period = amp and math.max(1, amp) or 1, period or 0.3
  637. return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1))
  638. end
  639. }
  640. }
  641. function Effects:Add(object, len, subject, target, method, after)
  642. local bind = Create("BindableEvent")({})
  643. local payload = {
  644. object = object,
  645. length = len or 1,
  646. current = 0,
  647. subject = subject,
  648. target = target,
  649. method = method or self.Styles.linear,
  650. bind = bind,
  651. after = after or function(self)
  652. self.object:Destroy()
  653. end
  654. }
  655. function payload:Stop()
  656. self.current = self.length
  657. end
  658. table.insert(self._Objects, payload)
  659. return bind.Event, payload
  660. end
  661. function Effects:Update(step)
  662. for ind, v in ipairs(self._Objects) do
  663. v.current = v.current + step
  664. local tn = normalize(v.current, 0, v.length)
  665. tn = math.min(1, tn)
  666. local t = v.method(tn)
  667. for i, a in pairs(v.subject) do
  668. local b = v.target[i]
  669. local ty = type(a)
  670. if ty == "number" then
  671. v.object[i] = lerp(a, b, t)
  672. elseif ty == "userdata" and a.lerp then
  673. v.object[i] = a:lerp(b, t)
  674. else
  675. warn("Cant find a value to tween in " .. tostring(i))
  676. end
  677. end
  678. if v.current >= v.length then
  679. v:after()
  680. v.bind:Fire()
  681. table.remove(self._Objects, ind)
  682. end
  683. end
  684. end
  685. local Stats = {
  686. list = {},
  687. Folder = Create("Folder")({Name = "Stats", Parent = Character}),
  688. get = function(self, name)
  689. return self.list[name]
  690. end,
  691. create = function(self, name, contents)
  692. if self:get(name) then
  693. error("`" .. name .. "` stat already exists")
  694. end
  695. self.list[name] = contents
  696. end,
  697. update = function(self, step)
  698. for i, v in pairs(self.list) do
  699. v:Update(step)
  700. end
  701. end
  702. }
  703. Stats:create("speed", {
  704. Effects = Create("Folder")({
  705. Name = "SpeedFolder",
  706. Parent = Stats.Folder
  707. }),
  708. Main = Create("NumberValue")({
  709. Name = "SpeedStat",
  710. Parent = Stats.Folder
  711. }),
  712. Get = function(self)
  713. return self.Main.Value
  714. end,
  715. Add = function(self, time, amount)
  716. local base = Create("Folder")({})
  717. if time then
  718. local timeVal = Create("NumberValue")({
  719. Name = "Time",
  720. Value = time,
  721. Parent = base
  722. })
  723. end
  724. local amountVal = Create("NumberValue")({
  725. Name = "Amount",
  726. Value = amount,
  727. Parent = base
  728. })
  729. base.Parent = self.Effects
  730. return base
  731. end,
  732. Update = function(self, step)
  733. local new = 1
  734. for i, v in ipairs(self.Effects:GetChildren()) do
  735. local amount = v:FindFirstChild("Amount")
  736. local time = v:FindFirstChild("Time")
  737. if amount then
  738. new = new + amount.Value
  739. if time then
  740. time.Value = time.Value - step
  741. if time.Value <= 0 then
  742. v:Destroy()
  743. end
  744. end
  745. else
  746. v:Destroy()
  747. end
  748. end
  749. if new < 0 then
  750. new = 0
  751. end
  752. self.Main.Value = new
  753. Humanoid.WalkSpeed = 16 * new
  754. end
  755. })
  756. Stats:create("damage", {
  757. Effects = Create("Folder")({
  758. Name = "DamageFolder",
  759. Parent = StatsFolder
  760. }),
  761. Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}),
  762. Get = function(self)
  763. return self.Main.Value
  764. end,
  765. Add = function(self, time, amount)
  766. local base = Create("Folder")({})
  767. local timeVal = Create("NumberValue")({
  768. Name = "Time",
  769. Value = time,
  770. Parent = base
  771. })
  772. local amountVal = Create("NumberValue")({
  773. Name = "Amount",
  774. Value = amount,
  775. Parent = base
  776. })
  777. base.Parent = self.Effects
  778. return base
  779. end,
  780. Update = function(self, step)
  781. local new = 1
  782. for i, v in ipairs(self.Effects:GetChildren()) do
  783. local amount = v:FindFirstChild("Amount")
  784. local time = v:FindFirstChild("Time")
  785. if amount then
  786. new = new + amount.Value
  787. if time then
  788. time.Value = time.Value - step
  789. if time.Value <= 0 then
  790. v:Destroy()
  791. end
  792. end
  793. else
  794. v:Destroy()
  795. end
  796. end
  797. if new < 0 then
  798. new = 0
  799. end
  800. self.Main.Value = new
  801. end
  802. })
  803. Stats:create("defense", {
  804. Effects = Create("Folder")({
  805. Name = "DefenseFolder",
  806. Parent = StatsFolder
  807. }),
  808. Main = Create("NumberValue")({
  809. Name = "DefenseStat",
  810. Parent = StatsFolder
  811. }),
  812. Get = function(self)
  813. return self.Main.Value
  814. end,
  815. Add = function(self, time, amount)
  816. local base = Create("Folder")({})
  817. local timeVal = Create("NumberValue")({
  818. Name = "Time",
  819. Value = time,
  820. Parent = base
  821. })
  822. local amountVal = Create("NumberValue")({
  823. Name = "Amount",
  824. Value = amount,
  825. Parent = base
  826. })
  827. base.Parent = self.Effects
  828. return base
  829. end,
  830. Update = function(self, step)
  831. local new = 1
  832. for i, v in ipairs(self.Effects:GetChildren()) do
  833. local amount = v:FindFirstChild("Amount")
  834. local time = v:FindFirstChild("Time")
  835. if amount then
  836. new = new + amount.Value
  837. if time then
  838. time.Value = time.Value - step
  839. if time.Value <= 0 then
  840. v:Destroy()
  841. end
  842. end
  843. else
  844. v:Destroy()
  845. end
  846. end
  847. if new < 0 then
  848. new = 0
  849. end
  850. self.Main.Value = new
  851. end
  852. })
  853. local R = {}
  854. function setupRig()
  855. print("Getting rig joints:")
  856. getWeldsForRig(Character:GetChildren())
  857. end
  858. function getWeldsForRig(obj)
  859. for i, v in ipairs(obj) do
  860. if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then
  861. local data = {
  862. D0 = v.C0,
  863. D1 = v.C1,
  864. P0 = v.Part0,
  865. P1 = v.Part1,
  866. W = v
  867. }
  868. local short = ""
  869. for c in v.Name:gmatch("%u+") do
  870. short = short .. c
  871. end
  872. R[short] = data
  873. print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"")
  874. end
  875. if not v:IsA("Accessory") then
  876. getWeldsForRig(v:GetChildren())
  877. end
  878. end
  879. end
  880. function a(j, c, t)
  881. return j:lerp(c, t)
  882. end
  883. function a0(j, c, t, d)
  884. if not d then
  885. j.W.C0 = a(j.W.C0, j.D0 * c, t)
  886. else
  887. j.W.C0 = a(j.W.C0, c, t)
  888. end
  889. end
  890. function a1(j, c, t, d)
  891. if not d then
  892. j.W.C1 = a(j.W.C1, j.D1 * c, t)
  893. else
  894. j.W.C1 = a(j.W.C1, c, t)
  895. end
  896. end
  897. function anim(time, func)
  898. local bind = Create("BindableEvent")({})
  899. local total = 0
  900. local loop
  901. loop = game:GetService("RunService").RenderStepped:connect(function(step)
  902. total = total + step
  903. func(step, total)
  904. if total >= time then
  905. loop:disconnect()
  906. bind:Fire()
  907. end
  908. end)
  909. return bind
  910. end
  911. function phase(t, step)
  912. local b = t * step
  913. if b > 1 then
  914. b = 1
  915. end
  916. if b < 0 then
  917. b = 0
  918. end
  919. return b
  920. end
  921. function anim2(time, func)
  922. local bind = Create("BindableEvent")({})
  923. local elapsed = 0
  924. local loop
  925. loop = game:GetService("RunService").RenderStepped:connect(function(step)
  926. elapsed = elapsed + step
  927. local normal = normalize(elapsed, 0, time)
  928. func(step, elapsed, normal, time)
  929. if time and elapsed >= time then
  930. loop:disconnect()
  931. bind:Fire()
  932. end
  933. end)
  934. if time == nil then
  935. bind.Event:connect(function()
  936. loop:disconnect()
  937. end)
  938. end
  939. return bind.Event
  940. end
  941. local Beats = {}
  942. local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step)
  943. for i, beat in pairs(Beats) do
  944. beat(step)
  945. end
  946. end)
  947. function addBeat(name, beat)
  948. print("Adding beat", name)
  949. Beats[name] = beat
  950. end
  951. function removeBeat(name)
  952. print("Removing beat", name)
  953. Beats[name] = nil
  954. end
  955. addBeat("TimeAndStats", function(step)
  956. time = time + step
  957. gstep = step
  958. Stats:update(step)
  959. Effects:Update(step)
  960. end)
  961. function getFloorPos()
  962. local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4)
  963. return FloorPart, FloorPos
  964. end
  965. addBeat("Vars", function(step)
  966. WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude
  967. JumpVel = Torso.Velocity.y
  968. FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1]
  969. if JumpVel > 1 and FloorPart == nil then
  970. Anim = "Jump"
  971. elseif JumpVel < -1 and FloorPart == nil then
  972. Anim = "Fall"
  973. elseif WalkVel < 1 and FloorPart ~= nil then
  974. Anim = "Idle"
  975. elseif WalkVel > 2 and FloorPart ~= nil then
  976. Anim = "Walk"
  977. end
  978. end)
  979. local Human = class("Human")
  980. function Human:init(model)
  981. self.valid = true
  982. self.model = model
  983. self.humanoid = self:findHumanoid()
  984. self.torso = nil
  985. self:isValid()
  986. if self.valid then
  987. self.torso = self:getTorso()
  988. end
  989. end
  990. function Human:isValid()
  991. self.valid = true
  992. if not self.model then
  993. self.valid = false
  994. end
  995. if not self.humanoid then
  996. self.valid = false
  997. end
  998. if not self:getTorso() then
  999. self.valid = false
  1000. end
  1001. return self.valid
  1002. end
  1003. function Human:getTorso()
  1004. if not self.valid then
  1005. return
  1006. end
  1007. return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso")
  1008. end
  1009. function Human:findHumanoid()
  1010. if not self.model then
  1011. return nil
  1012. end
  1013. for i, v in ipairs(self.model:GetChildren()) do
  1014. if v:IsA("Humanoid") then
  1015. return v
  1016. end
  1017. end
  1018. return nil
  1019. end
  1020. function Human:damage(...)
  1021. if not self:isValid() then
  1022. return nil
  1023. end
  1024. if game.PlaceId == 870172197 then
  1025. return self:_serverDamageScriptSkirmish(...)
  1026. end
  1027. return self:_clientDamage(...)
  1028. end
  1029. function Human:calculateDamage(min, max)
  1030. local damageMult = Stats:get("damage"):Get() or 1
  1031. max = max or min
  1032. local damage = math.random(min, max)
  1033. local amount = damage * damageMult
  1034. return amount
  1035. end
  1036. function Human:_serverDamageScriptSkirmish(min, max)
  1037. local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage
  1038. local humanoid = self.humanoid or self:findHumanoid()
  1039. if not humanoid then
  1040. return
  1041. end
  1042. if humanoid.Health <= 0 then
  1043. return
  1044. end
  1045. local amount = self:calculateDamage(min, max)
  1046. local Torso = self:getTorso()
  1047. local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
  1048. if Torso then
  1049. Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
  1050. end
  1051. showDamage(math.floor(amount), Position)
  1052. remote:FireServer(humanoid, amount, script.Name)
  1053. end
  1054. function Human:_clientDamage(min, max)
  1055. local humanoid = self.humanoid or self:findHumanoid()
  1056. if not humanoid then
  1057. return
  1058. end
  1059. if humanoid.Health <= 0 then
  1060. return
  1061. end
  1062. local amount = self:calculateDamage(min, max)
  1063. humanoid.Health = humanoid.Health - amount
  1064. local Torso = self:getTorso()
  1065. local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
  1066. if Torso then
  1067. Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
  1068. end
  1069. showDamage(math.floor(amount), Position)
  1070. return amount
  1071. end
  1072. function Human:knockback(...)
  1073. if not self:isValid() then
  1074. return nil
  1075. end
  1076. return self:_clientKnockback(...)
  1077. end
  1078. function Human:_serverKnockback()
  1079. end
  1080. function Human:_clientKnockback(power, from, time, extra, maxForce)
  1081. power = power or 10
  1082. from = from or RootPart.position
  1083. time = time or 0.2
  1084. extra = extra or vt()
  1085. local Torso = self:getTorso()
  1086. if not Torso then
  1087. return
  1088. end
  1089. local direction = Torso.Position - from.unit
  1090. local velocity = direction * power + extra
  1091. local body = Create("BodyVelocity")({
  1092. velocity = velocity,
  1093. MaxForce = maxForce or vt(math.huge, math.huge, math.huge)
  1094. })
  1095. body.Parent = Torso
  1096. game:GetService("Debris"):AddItem(body, time)
  1097. end
  1098. function Human:ragdoll()
  1099. if not self:isValid() then
  1100. return nil
  1101. end
  1102. local torso = self.model:FindFirstChild("Torso")
  1103. if not torso then
  1104. return
  1105. end
  1106. if self.Humanoid then
  1107. self.Humanoid.PlatformStand = true
  1108. end
  1109. if torso:FindFirstChild("Neck") then
  1110. print("neck")
  1111. local p = torso:FindFirstChild("Neck")
  1112. createConstraintFromWeld(p, "BallSocketConstraint")
  1113. end
  1114. if torso:FindFirstChild("Left Hip") then
  1115. local p = torso:FindFirstChild("Left Hip")
  1116. createConstraintFromWeld(p, "BallSocketConstraint")
  1117. end
  1118. if torso:FindFirstChild("Right Hip") then
  1119. local p = torso:FindFirstChild("Right Hip")
  1120. createConstraintFromWeld(p, "BallSocketConstraint")
  1121. end
  1122. if torso:FindFirstChild("Left Shoulder") then
  1123. local p = torso:FindFirstChild("Left Shoulder")
  1124. createConstraintFromWeld(p, "BallSocketConstraint")
  1125. end
  1126. if torso:FindFirstChild("Right Shoulder") then
  1127. local p = torso:FindFirstChild("Right Shoulder")
  1128. createConstraintFromWeld(p, "BallSocketConstraint")
  1129. end
  1130. end
  1131. function createConstraintFromWeld(p, type)
  1132. print(p, p.Part0, p.Part1)
  1133. local at0 = Create("Attachment")({
  1134. CFrame = p.C0,
  1135. Parent = p.Part0
  1136. })
  1137. local at1 = Create("Attachment")({
  1138. CFrame = p.C1,
  1139. Parent = p.Part1
  1140. })
  1141. local con = Create(type or "BallSocketConstraint")({
  1142. Attachment0 = at0,
  1143. Attachment1 = at1,
  1144. Parent = p.Part0
  1145. })
  1146. p:Destroy()
  1147. end
  1148. local ar = {Character}
  1149. local function aT(aU,aV)
  1150. local aW=aV/2;
  1151. local aX=aU-aW;
  1152. local aY=aU+aW;
  1153. return Region3.new(aX,aY)
  1154. end;
  1155. function findInRegion(pos,aZ,aR,aS,a_)
  1156. local aR=aR or{}
  1157. if not aS then
  1158. aR=joinTables(aR,ar)
  1159. end;
  1160. return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1)
  1161. end;
  1162. function getHumansNearPoint(pos, radius, ray)
  1163. pos = pos or RootPart.Position
  1164. radius = radius or 50
  1165. if ray == nil then
  1166. ray = false
  1167. end
  1168. local result = {}
  1169. for _, child in ipairs(workspace:GetChildren()) do
  1170. if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then
  1171. local hum = Human(child)
  1172. if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then
  1173. table.insert(result, hum)
  1174. end
  1175. end
  1176. end
  1177. table.sort(result, function(a, b)
  1178. return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude
  1179. end)
  1180. return result
  1181. end
  1182. function getPlayersNearPoint(pos, radius, ray)
  1183. pos = pos or RootPart.Position
  1184. radius = radius or 50
  1185. if ray == nil then
  1186. ray = false
  1187. end
  1188. local result = {}
  1189. for _, player in ipairs(Players:GetPlayers()) do
  1190. if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
  1191. local hum = Human(player.Character)
  1192. if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then
  1193. table.insert(result, hum)
  1194. end
  1195. end
  1196. end
  1197. table.sort(result, function(a, b)
  1198. return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude
  1199. end)
  1200. return result
  1201. end
  1202. local Hitbox = class("Hitbox", {
  1203. Hit = {},
  1204. Debug = false
  1205. })
  1206. function Hitbox:reset()
  1207. self.Hit = {}
  1208. end
  1209. function Hitbox:check(pos, radius, cb)
  1210. local parts = findInRegion(pos, radius, nil, nil, 10)
  1211. if self.Debug and game.PlaceId == 0 then
  1212. local Box = Instance.new("Part")
  1213. Box.Size = radius or vt(1, 1, 1)
  1214. Box.CFrame = CFrame.new(pos)
  1215. Box.BrickColor = BrickColor.new("Really red")
  1216. Box.Transparency = 0.9
  1217. Box.Anchored = true
  1218. Box.CanCollide = false
  1219. Box.Parent = Character
  1220. NoOutline(Box)
  1221. game:GetService("Debris"):AddItem(Box, 1)
  1222. end
  1223. local Chars = {}
  1224. for i, v in ipairs(parts) do
  1225. local model = getCharacter(v)
  1226. if model then
  1227. local humanoid = findHumanoid(model)
  1228. local first = true
  1229. for i, v in ipairs(Chars) do
  1230. if v.Humanoid == humanoid then
  1231. first = false
  1232. end
  1233. end
  1234. for i, v in ipairs(self.Hit) do
  1235. if v.Humanoid == humanoid then
  1236. first = false
  1237. end
  1238. end
  1239. if first then
  1240. table.insert(Chars, {Model = model, Humanoid = humanoid})
  1241. end
  1242. end
  1243. end
  1244. for i, v in ipairs(Chars) do
  1245. local Target = Human(v.Model)
  1246. local isHit = cb(Target)
  1247. if isHit then
  1248. table.insert(self.Hit, v)
  1249. end
  1250. end
  1251. end
  1252. local cooldowns = {}
  1253. addBeat("Cooldowns", function(step)
  1254. for i, v in ipairs(cooldowns) do
  1255. v:update(step)
  1256. end
  1257. end)
  1258. local Cooldown = {}
  1259. Cooldown.__index = Cooldown
  1260. function Cooldown.new(time)
  1261. local self = setmetatable({}, Cooldown)
  1262. self.time = time
  1263. self.current = time
  1264. table.insert(cooldowns, self)
  1265. return self
  1266. end
  1267. function Cooldown:update(step)
  1268. if self.current == 0 then
  1269. return
  1270. end
  1271. self.current = self.current - step
  1272. if self.current < 0 then
  1273. self.current = 0
  1274. end
  1275. end
  1276. function Cooldown:can()
  1277. return self.current == 0
  1278. end
  1279. function Cooldown:use()
  1280. self.current = self.time
  1281. end
  1282. function Cooldown:destroy()
  1283. self = nil
  1284. end
  1285. local UIS = game:GetService("UserInputService")
  1286. local InputHooks = {}
  1287. UIS.InputBegan:connect(function(input, gp)
  1288. if gp then
  1289. return
  1290. end
  1291. local key = input.KeyCode
  1292. if not Equipped then
  1293. return
  1294. end
  1295. for i, v in ipairs(InputHooks) do
  1296. if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
  1297. for _, IKey in ipairs(v.Key) do
  1298. if IKey == key then
  1299. v.Hook(input)
  1300. end
  1301. end
  1302. else
  1303. end
  1304. end
  1305. if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
  1306. M1:Begin()
  1307. end
  1308. end)
  1309. UIS.InputEnded:connect(function(input, gp)
  1310. if gp then
  1311. return
  1312. end
  1313. local key = input.KeyCode
  1314. if not Equipped then
  1315. return
  1316. end
  1317. for i, v in ipairs(InputHooks) do
  1318. if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
  1319. for _, IKey in ipairs(v.Key) do
  1320. if IKey == key then
  1321. v.Hook(input)
  1322. end
  1323. end
  1324. else
  1325. end
  1326. end
  1327. if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
  1328. M1:End()
  1329. end
  1330. end)
  1331. function addInputHook(type, key, hook, override)
  1332. if typeof(key) ~= "table" then
  1333. key = {key}
  1334. end
  1335. local data = {
  1336. Type = type,
  1337. Key = key,
  1338. Hook = hook,
  1339. DebounceOverride = override
  1340. }
  1341. table.insert(InputHooks, data)
  1342. end
  1343. Camera = {
  1344. enabled = false,
  1345. cam = workspace.CurrentCamera,
  1346. startType = workspace.CurrentCamera.CameraType,
  1347. target = nil,
  1348. targetList = {}
  1349. }
  1350. local Settings = UserSettings()
  1351. local GameSettings = Settings.GameSettings
  1352. Camera.Billboard = Create("BillboardGui")({
  1353. Size = UDim2.new(1, 0, 1, 0),
  1354. AlwaysOnTop = true,
  1355. Parent = Player.PlayerGui
  1356. })
  1357. Camera.TargetBox = Create("Frame")({
  1358. BackgroundColor3 = Color3.fromRGB(237, 192, 255),
  1359. BorderSizePixel = 0,
  1360. BackgroundTransparency = 1,
  1361. Rotation = 45,
  1362. Size = UDim2.new(1, 0, 1, 0),
  1363. Parent = Camera.Billboard
  1364. })
  1365. function Camera:toggle()
  1366. self.enabled = not self.enabled
  1367. if self.enabled == false then
  1368. print("Custom camera is now disabled")
  1369. cam.CameraType = Enum.CameraType.Custom
  1370. else
  1371. print("Custom camera is now enabled")
  1372. end
  1373. end
  1374. function Camera:setTarget(human)
  1375. if human == nil then
  1376. self.target = nil
  1377. return
  1378. end
  1379. if not human:isValid() then
  1380. return
  1381. end
  1382. pcall(function()
  1383. GameSettings.RotationType = Enum.RotationType.MovementRelative
  1384. end)
  1385. self.target = human
  1386. self.Billboard.Adornee = human:getTorso()
  1387. end
  1388. function Camera:_aim()
  1389. local torso = self.target:getTorso()
  1390. if not torso then
  1391. return self:setTarget(nil)
  1392. end
  1393. local humanoid = self.target:findHumanoid()
  1394. if not humanoid or humanoid.Health <= 0 then
  1395. return self:setTarget(nil)
  1396. end
  1397. local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10)
  1398. self.cam.CFrame = camCF
  1399. end
  1400. function Camera:aimAtTarget(truthy, auto)
  1401. if self.enabled and self.target then
  1402. if truthy then
  1403. pcall(function()
  1404. GameSettings.RotationType = Enum.RotationType.CameraRelative
  1405. end)
  1406. else
  1407. pcall(function()
  1408. GameSettings.RotationType = Enum.RotationType.MovementRelative
  1409. end)
  1410. end
  1411. elseif auto then
  1412. Humanoid.AutoRotate = not truthy
  1413. end
  1414. end
  1415. function Camera:getCFrame()
  1416. if self.enabled and self.target then
  1417. local torso = self.target:getTorso()
  1418. if torso then
  1419. return torso.CFrame
  1420. end
  1421. end
  1422. return Mouse.Hit
  1423. end
  1424. addBeat("Camera", function(step)
  1425. if not Camera.enabled then
  1426. return
  1427. end
  1428. if not Camera.cam or not Camera.cam.Parent then
  1429. Camera.cam = workspace.CurrentCamera
  1430. end
  1431. if Camera.target then
  1432. Camera.cam.CameraType = Enum.CameraType.Scriptable
  1433. Camera.TargetBox.BackgroundTransparency = 0
  1434. Camera:_aim()
  1435. else
  1436. Camera.cam.CameraType = Camera.startType
  1437. Camera.TargetBox.BackgroundTransparency = 1
  1438. end
  1439. end)
  1440. local SinceLastTarget = time
  1441. local NextTargetTime = 0.4
  1442. local LastTargetIndex = 1
  1443. UIS.InputBegan:connect(function(input, gp)
  1444. if gp then
  1445. return
  1446. end
  1447. if not Equipped then
  1448. return
  1449. end
  1450. if Debounce then
  1451. return
  1452. end
  1453. if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then
  1454. if Camera.target then
  1455. Camera:setTarget(nil)
  1456. else
  1457. local index = 1
  1458. if game.PlaceId == 0 then
  1459. targets = getHumansNearPoint()
  1460. else
  1461. targets = getPlayersNearPoint()
  1462. end
  1463. table.remove(targets, 1)
  1464. if index > #targets then
  1465. index = 1
  1466. end
  1467. local target = targets[index]
  1468. Camera:setTarget(target)
  1469. SinceLastTarget = time
  1470. LastTargetIndex = index
  1471. end
  1472. end
  1473. end)
  1474. UIS.InputEnded:connect(function(input, gp)
  1475. if gp then
  1476. return
  1477. end
  1478. if not Equipped then
  1479. return
  1480. end
  1481. if Debounce then
  1482. return
  1483. end
  1484. if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then
  1485. end
  1486. end)
  1487. local Lightning = {}
  1488. Lightning.__index = Lightning
  1489. Lightning.defaults = {
  1490. width = 0.2,
  1491. steps = function(self)
  1492. return math.ceil(self.distance / 3)
  1493. end,
  1494. colors = {"Lily white"},
  1495. rnd = 1,
  1496. delay = 0
  1497. }
  1498. local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
  1499. rnd = math.random
  1500. m = math
  1501. pi = math.pi
  1502. pi2 = pi * 2
  1503. function Lightning.new(p0, p1, options)
  1504. local self = setmetatable({}, Lightning)
  1505. options = options or {}
  1506. self.p0 = p0
  1507. self.p1 = p1
  1508. self.distance = p0 - p1.magnitude
  1509. self.width = options.width or Lightning.defaults.width
  1510. self.steps = options.steps or Lightning.defaults.steps(self)
  1511. self.colors = options.colors or Lightning.defaults.colors
  1512. self.rnd = options.rnd or Lightning.defaults.rnd
  1513. self.delay = options.delay or Lightning.defaults.delay
  1514. function self:onNewPart(p0, p1, part, mesh)
  1515. end
  1516. self.points = {}
  1517. self.parts = {}
  1518. self:genPoints()
  1519. return self
  1520. end
  1521. function Lightning:genPoints()
  1522. self.points = {}
  1523. self.points[1] = self.p0
  1524. self.points[self.steps] = self.p1
  1525. for i = 2, self.steps - 1 do
  1526. local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps))
  1527. local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps))
  1528. p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p
  1529. self.points[i] = p
  1530. end
  1531. end
  1532. function Lightning:start()
  1533. if not self.points or not self.points[0] or not self.points[self.steps] then
  1534. self:genPoints()
  1535. end
  1536. for i = 1, #self.points - 1 do
  1537. local p0 = self.points[i]
  1538. local p1 = self.points[i + 1]
  1539. local part = Create("Part")({
  1540. BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]),
  1541. Size = vt(0.2, 0.2, 0.2),
  1542. CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2),
  1543. Anchored = true,
  1544. CanCollide = false,
  1545. Locked = true
  1546. })
  1547. local mesh = Create("SpecialMesh")({
  1548. MeshType = "Brick",
  1549. Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5),
  1550. Parent = part
  1551. })
  1552. part.Parent = EffectParent
  1553. table.insert(self.parts, part)
  1554. self:onNewPart(p0, p1, part, mesh)
  1555. if 0 < self.delay then
  1556. iwait(self.delay)
  1557. end
  1558. end
  1559. end
  1560. local Line = {}
  1561. Line.__index = Line
  1562. local Sounds = {Rock_Lounge = 834070187}
  1563. local Sound = {}
  1564. Sound.__index = Sound
  1565. function Sound.new(name, parent, play)
  1566. local self = setmetatable({}, Sound)
  1567. if type(name) == "number" then
  1568. self.id = name
  1569. else
  1570. self.id = Sounds[name]
  1571. end
  1572. self.Instance = Create("Sound")({
  1573. Looped = false,
  1574. SoundId = "rbxassetid://" .. self.id,
  1575. Parent = parent or nil
  1576. })
  1577. if play then
  1578. self.Instance:Play()
  1579. end
  1580. return self
  1581. end
  1582. function Sound:Play()
  1583. self.Instance:Play()
  1584. end
  1585. function Sound:Looped(truthy)
  1586. self.Instance.Looped = truthy or false
  1587. end
  1588. function Sound:Parent(p)
  1589. self.Instance.Parent = p
  1590. end
  1591. function Sound:Destroy()
  1592. self.Instance:Destroy()
  1593. self = nil
  1594. end
  1595. local PowerUsers = {
  1596. [62659367] = true
  1597. }
  1598. local Stance = "Normal"
  1599. local Wep = loadModel("Debeo")
  1600. print(Wep.Name)
  1601. local Handle = Wep:WaitForChild("Handle")
  1602. WeldModel(Wep:GetChildren(), Handle)
  1603. if Wep:FindFirstChild("Trail") ~= nil then
  1604. local Trail = Wep:WaitForChild("Trail")
  1605. Trail.Enabled = false
  1606. repeat wait() until Trail.Parent == nil
  1607. end
  1608. local SW = Weld(LeftArm, Handle, true)
  1609. SW.Name = "Wep Weld"
  1610. SW.C0 = cf(0, -1, 0) * ang(0, 0, 0)
  1611. SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0)
  1612. local EC0, EC1 = SW.C0, SW.C1
  1613. Wep.Parent = Character
  1614. setupRig()
  1615. function Equip()
  1616. Debounce = true
  1617. CanLegs = false
  1618. CanArms = false
  1619. Equipped = true
  1620. AnimScript.Disabled = true
  1621. local anims = Humanoid:GetPlayingAnimationTracks()
  1622. for i, v in ipairs(anims) do
  1623. v:Stop()
  1624. end
  1625. anim(0.1, function(step, total)
  1626. local t = phase(100, step)
  1627. a0(R.WW, cf(), t)
  1628. a1(R.WW, cf(), t)
  1629. a0(R.RS, cf(), t)
  1630. a0(R.LS, cf(), t)
  1631. a0(R.RH, cf(), t)
  1632. a0(R.LH, cf(), t)
  1633. a0(R.N, cf(), t)
  1634. a0(R.RJ, cf(), t)
  1635. a1(R.RS, cf(), t)
  1636. a1(R.LS, cf(), t)
  1637. a1(R.RH, cf(), t)
  1638. a1(R.LH, cf(), t)
  1639. a1(R.N, cf(), t)
  1640. a1(R.RJ, cf(), t)
  1641. end).Event:Wait()
  1642. Debounce = false
  1643. CanLegs = true
  1644. CanArms = true
  1645. end
  1646. function Unequip()
  1647. if Stance == "Power" then
  1648. _R.Start()
  1649. repeat
  1650. wait()
  1651. until not Debounce
  1652. end
  1653. Debounce = true
  1654. CanLegs = false
  1655. CanArms = false
  1656. Equipped = false
  1657. AnimScript.Disabled = false
  1658. anim(0.1, function(step, total)
  1659. local t = phase(30, step)
  1660. a0(R.WW, cf(), t)
  1661. a1(R.WW, cf(), t)
  1662. a0(R.RS, cf(), t)
  1663. a0(R.LS, cf(), t)
  1664. a0(R.RH, cf(), t)
  1665. a0(R.LH, cf(), t)
  1666. a0(R.N, cf(), t)
  1667. a0(R.RJ, cf(), t)
  1668. a1(R.RS, cf(), t)
  1669. a1(R.LS, cf(), t)
  1670. a1(R.RH, cf(), t)
  1671. a1(R.LH, cf(), t)
  1672. a1(R.N, cf(), t)
  1673. a1(R.RJ, cf(), t)
  1674. end).Event:Wait()
  1675. Debounce = false
  1676. CanLegs = true
  1677. CanArms = true
  1678. end
  1679. addBeat("Anim", function(step)
  1680. RotDiff = Torso.RotVelocity.y / 30
  1681. if RotDiff > 0.2 then
  1682. RotDiff = 0.2
  1683. elseif RotDiff < -0.2 then
  1684. RotDiff = -0.2
  1685. end
  1686. if not Equipped then
  1687. return
  1688. end
  1689. if Anim == "Walk" and Stance == "Normal" then
  1690. local t = phase(20, step)
  1691. if CanLegs then
  1692. a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1693. a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1694. end
  1695. if CanArms then
  1696. a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
  1697. a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
  1698. end
  1699. if not Debounce then
  1700. a0(R.WW, cf(), t)
  1701. a1(R.WW, cf(), t)
  1702. a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t)
  1703. a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
  1704. a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
  1705. a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
  1706. a0(R.N, cf(), t)
  1707. a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t)
  1708. a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
  1709. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1710. end
  1711. elseif Anim == "Walk" and Stance == "Power" then
  1712. local t = phase(20, step)
  1713. if CanLegs then
  1714. a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1715. a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1716. end
  1717. if CanArms then
  1718. a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
  1719. a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step))
  1720. end
  1721. if not Debounce then
  1722. a0(R.WW, cf(), t)
  1723. a1(R.WW, ang(0, -1.85, 0), t)
  1724. a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t)
  1725. a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t)
  1726. a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
  1727. a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
  1728. a0(R.N, cf(), t)
  1729. a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t)
  1730. a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
  1731. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1732. end
  1733. elseif Anim == "Idle" and Stance == "Normal" then
  1734. local t = phase(20, step)
  1735. if CanLegs then
  1736. a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
  1737. a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t)
  1738. end
  1739. if CanArms then
  1740. a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t)
  1741. a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t)
  1742. end
  1743. if not Debounce then
  1744. a0(R.WW, cf(), t)
  1745. a1(R.WW, cf(), t)
  1746. a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t)
  1747. a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
  1748. a0(R.RH, cf(0, -sin(time) / 30, 0), t)
  1749. a0(R.LH, cf(0, -sin(time) / 30, 0), t)
  1750. a0(R.N, cf(), t)
  1751. a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t)
  1752. a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t)
  1753. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1754. end
  1755. elseif Anim == "Idle" and Stance == "Power" then
  1756. local t = phase(20, step)
  1757. if CanLegs then
  1758. a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
  1759. if not Debounce then
  1760. a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t)
  1761. else
  1762. a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t)
  1763. end
  1764. end
  1765. if CanArms then
  1766. a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t)
  1767. a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t)
  1768. end
  1769. if not Debounce then
  1770. a0(R.WW, cf(), t)
  1771. a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t)
  1772. a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t)
  1773. a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t)
  1774. a0(R.RH, cf(0, -sin(time) / 20, 0), t)
  1775. a0(R.LH, cf(0, -sin(time) / 20, 0), t)
  1776. a0(R.N, cf(), t)
  1777. a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t)
  1778. a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t)
  1779. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1780. end
  1781. elseif Anim == "Jump" then
  1782. local t = phase(6, step)
  1783. if CanLegs then
  1784. a1(R.RH, cf(), t)
  1785. a1(R.LH, cf(), t)
  1786. end
  1787. if CanArms then
  1788. a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t)
  1789. a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t)
  1790. end
  1791. if not Debounce then
  1792. a0(R.WW, cf(), t / 10)
  1793. a1(R.WW, cf(), t / 10)
  1794. a0(R.RS, cf(0, 0, 0), t)
  1795. a0(R.LS, cf(0, 0, 0), t)
  1796. a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t)
  1797. a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t)
  1798. a0(R.N, cf(), t)
  1799. a0(R.RJ, ang(-0.1, 0, 0), t)
  1800. a1(R.N, cf() * ang(0.1, 0, 0), t)
  1801. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1802. end
  1803. elseif Anim == "Fall" then
  1804. local t = phase(10, step)
  1805. if CanLegs then
  1806. a1(R.RH, cf(), t)
  1807. a1(R.LH, cf(), t)
  1808. end
  1809. if CanArms and Stance == "Normal" then
  1810. a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t)
  1811. a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t)
  1812. end
  1813. if not Debounce then
  1814. a0(R.WW, cf(), t / 10)
  1815. a1(R.WW, cf(), t / 10)
  1816. a0(R.RS, cf(0, 0, 0), t)
  1817. a0(R.LS, cf(0, 0, 0), t)
  1818. a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t)
  1819. a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t)
  1820. a0(R.N, cf(), t)
  1821. a0(R.RJ, ang(0.3, 0, 0), t)
  1822. a1(R.N, cf() * ang(-0.1, 0, 0), t)
  1823. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1824. end
  1825. end
  1826. end)
  1827. _R = {
  1828. Key = {
  1829. Enum.KeyCode.R,
  1830. Enum.KeyCode.ButtonY
  1831. },
  1832. SpeedStat = Stats:get("speed"):Add(nil, 0)
  1833. }
  1834. function _R.Start()
  1835. if Debounce then
  1836. return
  1837. end
  1838. Debounce = true
  1839. CanArms = false
  1840. if Stance == "Normal" then
  1841. anim2(0.2, function(step, elapsed, normal, total)
  1842. local t = phase(30, step)
  1843. local n = normal
  1844. a0(R.WW, cf(0, 0, 0), t)
  1845. a1(R.WW, ang(0, 0, 0), t)
  1846. a0(R.RS, cf() * ang(0, 1, pi / 3), t)
  1847. a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
  1848. a0(R.RH, cf(), t)
  1849. a0(R.LH, cf(), t)
  1850. a0(R.N, cf(), t)
  1851. a0(R.RJ, cf() * ang(0, 0, -0.4), t)
  1852. a1(R.RS, cf(), t)
  1853. a1(R.LS, cf(), t)
  1854. a1(R.N, cf() * ang(0, 0, -0.4), t)
  1855. a1(R.RJ, cf(), t)
  1856. end):Wait()
  1857. SW.Part0 = RightArm
  1858. _R.SpeedStat.Amount.Value = 1
  1859. Humanoid.JumpPower = 70
  1860. Trail.Enabled = true
  1861. Stance = "Power"
  1862. else
  1863. _R.SpeedStat.Amount.Value = 0
  1864. Humanoid.JumpPower = 50
  1865. Trail.Enabled = false
  1866. anim2(0.2, function(step, elapsed, normal, total)
  1867. local t = phase(30, step)
  1868. local n = normal
  1869. a0(R.WW, cf(0, 0, 0), t)
  1870. a1(R.WW, ang(0, 0, 0), t)
  1871. a0(R.RS, cf() * ang(0, 1, pi / 3), t)
  1872. a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
  1873. a0(R.RH, cf(), t)
  1874. a0(R.LH, cf(), t)
  1875. a0(R.N, cf(), t)
  1876. a0(R.RJ, cf() * ang(0, 0, -0.4), t)
  1877. a1(R.RS, cf(), t)
  1878. a1(R.LS, cf(), t)
  1879. a1(R.N, cf() * ang(0, 0, -0.4), t)
  1880. a1(R.RJ, cf(), t)
  1881. end):Wait()
  1882. SW.Part0 = LeftArm
  1883. Stance = "Normal"
  1884. end
  1885. Debounce = false
  1886. CanArms = true
  1887. end
  1888. addInputHook("InputBegan", _R.Key, _R.Start)
  1889. E = {
  1890. Key = {
  1891. Enum.KeyCode.E,
  1892. Enum.KeyCode.ButtonR1
  1893. },
  1894. NormalCooldown = Cooldown.new(0.6),
  1895. PowerCooldown = Cooldown.new(2)
  1896. }
  1897. function E.Normal()
  1898. Debounce = true
  1899. CanArms = false
  1900. Camera:aimAtTarget(true)
  1901. anim2(0.2, function(step, elapsed, normal, total)
  1902. local t = phase(30, step)
  1903. local n = normal
  1904. a0(R.WW, cf(0, 0, 0), t)
  1905. a1(R.WW, ang(0, 0, 0), t)
  1906. a0(R.RS, cf() * ang(0, 0, 0.5), t)
  1907. a0(R.LS, cf() * ang(-0.5, -0.2, 0), t)
  1908. a0(R.RH, cf(), t)
  1909. a0(R.LH, cf(), t)
  1910. a0(R.N, cf(), t)
  1911. a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t)
  1912. a1(R.RS, cf(), t)
  1913. a1(R.LS, cf(), t)
  1914. a1(R.N, cf() * ang(0, 0, 0.6), t)
  1915. a1(R.RJ, cf(), t)
  1916. end):Wait()
  1917. local _hit = Hitbox()
  1918. anim2(0.17, function(step, elapsed, normal, total)
  1919. local t = phase(30, step)
  1920. local n = normal
  1921. a0(R.WW, cf(0, 0, 0), t)
  1922. a1(R.WW, ang(1, 0, 0), t)
  1923. a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
  1924. a0(R.LS, cf() * ang(-0.5, 0.4, -1), t)
  1925. a0(R.RH, cf(), t)
  1926. a0(R.LH, cf(), t)
  1927. a0(R.N, cf(), t)
  1928. a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t)
  1929. a1(R.RS, cf(), t)
  1930. a1(R.LS, cf(), t)
  1931. a1(R.N, cf() * ang(0, 0, -0.6), t)
  1932. a1(R.RJ, cf(), t)
  1933. _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
  1934. hum:damage(unpack(E.Damage.Normal))
  1935. hum:knockback(50, nil, nil, vt(0, 5, 0))
  1936. return true
  1937. end)
  1938. end):Wait()
  1939. Camera:aimAtTarget(false)
  1940. Debounce = false
  1941. CanArms = true
  1942. end
  1943. function E.Power()
  1944. Debounce = true
  1945. CanArms = false
  1946. local SkillTime = 1
  1947. Stats:get("speed"):Add(SkillTime, -1)
  1948. local range = 2
  1949. local loop = Every(0.025, function()
  1950. local colors = {"Lily white", "Pink"}
  1951. range = range + 1
  1952. local part = Create("Part")({
  1953. Locked = true,
  1954. Anchored = false,
  1955. CanCollide = false,
  1956. Transparency = 0.7,
  1957. Size = vt(1, 1, 1),
  1958. CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(),
  1959. BrickColor = BrickColor.new(colors[rnd(1, #colors)]),
  1960. Material = "Neon"
  1961. })
  1962. local mesh = Create("SpecialMesh")({
  1963. MeshType = "Brick",
  1964. Scale = vt(0, 0, 0),
  1965. Parent = part
  1966. })
  1967. NoOutline(part)
  1968. local w = Weld(part, Handle)
  1969. Effects:Add(mesh, 0.2, {
  1970. Scale = vt(0, 0, 0)
  1971. }, {
  1972. Scale = vt(1, 1, 1)
  1973. }, Effects.Styles.sine, function()
  1974. w:Destroy()
  1975. part.Anchored = true
  1976. Effects:Add(mesh, 0.5, {
  1977. Scale = vt(1, 1, 1)
  1978. }, {
  1979. Scale = vt()
  1980. }, Effects.Styles.sine, function()
  1981. part:Destroy()
  1982. end)
  1983. end)
  1984. part.Parent = EffectParent
  1985. local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range))
  1986. local part, hit
  1987. while true do wait()
  1988. part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20)
  1989. if part then
  1990. break
  1991. end
  1992. end
  1993. local part2 = Create("Part")({
  1994. Locked = true,
  1995. Anchored = true,
  1996. CanCollide = false,
  1997. Transparency = 0.7,
  1998. Size = vt(1, 1, 1),
  1999. CFrame = cf(hit) * rang(),
  2000. BrickColor = BrickColor.new("Pink"),
  2001. Material = "Neon"
  2002. })
  2003. local mesh2 = Create("SpecialMesh")({
  2004. MeshType = "Brick",
  2005. Scale = vt(0, 0, 0),
  2006. Parent = part2
  2007. })
  2008. NoOutline(part2)
  2009. local part3 = Create("Part")({
  2010. Locked = true,
  2011. Anchored = true,
  2012. CanCollide = false,
  2013. Transparency = 0.7,
  2014. Size = vt(1, 1, 1),
  2015. CFrame = cf(hit) * cf(0, 0, 0),
  2016. BrickColor = BrickColor.new("Lily white"),
  2017. Material = "Neon"
  2018. })
  2019. local mesh3 = Create("SpecialMesh")({
  2020. MeshType = "Brick",
  2021. Scale = vt(0, 0, 0),
  2022. Parent = part3
  2023. })
  2024. NoOutline(part3)
  2025. Effects:Add(mesh2, 0.2, {
  2026. Scale = vt(0, 0, 0)
  2027. }, {
  2028. Scale = vt(5, 5, 5)
  2029. }, Effects.Styles.sine, function()
  2030. Effects:Add(mesh2, 0.5, {
  2031. Scale = mesh2.Scale
  2032. }, {
  2033. Scale = vt()
  2034. }, Effects.Styles.sine, function()
  2035. part2:Destroy()
  2036. end)
  2037. end)
  2038. Effects:Add(part3, 0.5, {
  2039. CFrame = cf(hit),
  2040. Transparency = 0
  2041. }, {
  2042. CFrame = cf(hit) * cf(0, 10, 0),
  2043. Transparency = 1
  2044. }, Effects.Styles.sine, function()
  2045. end)
  2046. Effects:Add(mesh3, 0.5, {
  2047. Scale = vt(2, 0, 2)
  2048. }, {
  2049. Scale = vt(2, 20, 2)
  2050. }, Effects.Styles.sine, function()
  2051. part3:Destroy()
  2052. end)
  2053. part2.Parent = EffectParent
  2054. part3.Parent = EffectParent
  2055. local _hit = Hitbox()
  2056. _hit.Debug = true
  2057. _hit:check(hit, vt(5, 5, 5), function(hum)
  2058. hum:damage(E.Damage.Power * (range / 4))
  2059. hum:knockback(20, hit - vt(0, 5, 0), 0.5)
  2060. return true
  2061. end)
  2062. end)
  2063. anim2(SkillTime, function(step, e, normal, total)
  2064. local t = phase(30, step)
  2065. local n = normal
  2066. a0(R.WW, cf(0, 0, 0), t)
  2067. a1(R.WW, ang(-0.4, 0.5, 0), t)
  2068. a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
  2069. a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
  2070. a0(R.RH, cf(), t)
  2071. a0(R.LH, cf(), t)
  2072. a0(R.N, cf(), t)
  2073. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2074. a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t)
  2075. a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t)
  2076. a1(R.N, cf() * ang(0, 0, 0), t)
  2077. a1(R.RJ, ang(-0.1, 0, 0), t)
  2078. loop:update()
  2079. end):Wait()
  2080. Debounce = false
  2081. CanArms = true
  2082. end
  2083. addInputHook("InputBegan", E.Key, function()
  2084. if Debounce then
  2085. return
  2086. end
  2087. if Stance == "Normal" and E.NormalCooldown:can() then
  2088. E.Normal()
  2089. E.NormalCooldown:use()
  2090. elseif Stance == "Power" and E.PowerCooldown:can() then
  2091. E.Power()
  2092. E.PowerCooldown:use()
  2093. end
  2094. end)
  2095. Q = {
  2096. Key = {
  2097. Enum.KeyCode.Q,
  2098. Enum.KeyCode.ButtonL1
  2099. },
  2100. Cooldown = Cooldown.new(0.5)
  2101. }
  2102. function Q.Normal()
  2103. Debounce = true
  2104. CanArms = false
  2105. Camera:aimAtTarget(true)
  2106. for i = 1, 6 do
  2107. do
  2108. local _hit = Hitbox()
  2109. _hit.Debug = false
  2110. anim2(0.1, function(step, e, normal, total)
  2111. local t = phase(30, step)
  2112. local n = normal
  2113. a0(R.WW, cf(0, 0, 0), t)
  2114. a1(R.WW, ang(pi + 0.25, 0, 0), t)
  2115. a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2116. a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2117. a0(R.RH, cf(), t)
  2118. a0(R.LH, cf(), t)
  2119. a0(R.N, cf(), t)
  2120. a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t)
  2121. a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t)
  2122. a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t)
  2123. a1(R.N, cf() * ang(0, 0, -1.1), t)
  2124. a1(R.RJ, ang(0, 0, 1.2), t)
  2125. end):Wait()
  2126. local pos = Handle.CFrame * cf(0, 3, 0)
  2127. local part = Create("Part")({
  2128. Locked = true,
  2129. Anchored = true,
  2130. CanCollide = false,
  2131. Transparency = 1,
  2132. Size = vt(1, 1, 1),
  2133. CFrame = pos,
  2134. BrickColor = BrickColor.new("Pink"),
  2135. Material = "Neon"
  2136. })
  2137. local mesh = Create("SpecialMesh")({
  2138. MeshType = "Sphere",
  2139. Scale = vt(1, 5, 1),
  2140. Parent = part
  2141. })
  2142. NoOutline(part)
  2143. Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, {
  2144. Transparency = 1,
  2145. CFrame = pos * cf(0, 5, -0.5)
  2146. }, Effects.Styles.linear)
  2147. Effects:Add(mesh, 0.5, {
  2148. Scale = vt(1, 5, 1)
  2149. }, {
  2150. Scale = vt(0.2, 8, 0.2)
  2151. }, Effects.Styles.linear)
  2152. part.Parent = EffectParent
  2153. local part = Create("Part")({
  2154. Locked = true,
  2155. Anchored = true,
  2156. CanCollide = false,
  2157. Transparency = 1,
  2158. Size = vt(1, 1, 1),
  2159. CFrame = pos * ang(pi / 2, 0, 0),
  2160. BrickColor = BrickColor.new("Pink"),
  2161. Material = "Neon"
  2162. })
  2163. local mesh = Create("SpecialMesh")({
  2164. MeshType = "FileMesh",
  2165. Scale = vt(0, 0, 0),
  2166. Parent = part,
  2167. MeshId = "http://www.roblox.com/asset/?id=3270017"
  2168. })
  2169. NoOutline(part)
  2170. Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
  2171. Effects:Add(mesh, 0.5, {
  2172. Scale = vt(0, 0, 1)
  2173. }, {
  2174. Scale = vt(5, 5, 2)
  2175. }, Effects.Styles.linear)
  2176. part.Parent = EffectParent
  2177. local part = Create("Part")({
  2178. Locked = true,
  2179. Anchored = true,
  2180. CanCollide = false,
  2181. Transparency = 1,
  2182. Size = vt(1, 1, 1),
  2183. CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0),
  2184. BrickColor = BrickColor.new("Pink"),
  2185. Material = "Neon"
  2186. })
  2187. local mesh = Create("SpecialMesh")({
  2188. MeshType = "FileMesh",
  2189. Scale = vt(0, 0, 0),
  2190. Parent = part,
  2191. MeshId = "http://www.roblox.com/asset/?id=3270017"
  2192. })
  2193. NoOutline(part)
  2194. Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
  2195. Effects:Add(mesh, 0.5, {
  2196. Scale = vt(0, 0, 1)
  2197. }, {
  2198. Scale = vt(3, 3, 2)
  2199. }, Effects.Styles.linear)
  2200. part.Parent = EffectParent
  2201. anim2(0.08, function(step, e, normal, total)
  2202. local t = phase(30, step)
  2203. local n = normal
  2204. a0(R.WW, cf(0, 0, 0), t)
  2205. a1(R.WW, ang(pi - 0.8, 0, 0), t)
  2206. a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2207. a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2208. a0(R.RH, cf(), t)
  2209. a0(R.LH, cf(), t)
  2210. a0(R.N, cf(), t)
  2211. a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t)
  2212. a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t)
  2213. a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t)
  2214. a1(R.N, cf() * ang(0, 0, -1.1), t)
  2215. a1(R.RJ, ang(0, 0, 1), t)
  2216. _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
  2217. hum:damage(unpack(Q.Damage.Normal))
  2218. hum:knockback(20)
  2219. return true
  2220. end)
  2221. end):Wait()
  2222. end
  2223. end
  2224. Camera:aimAtTarget(false)
  2225. Debounce = false
  2226. CanArms = true
  2227. end
  2228. function Q.Power()
  2229. Debounce = true
  2230. CanArms = false
  2231. Camera:aimAtTarget(true)
  2232. anim2(0.1, function(step, e, normal, total)
  2233. local t = phase(30, step)
  2234. local n = normal
  2235. a0(R.WW, cf(0, 0, 0), t)
  2236. a1(R.WW, ang(0, pi, 0), t)
  2237. a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t)
  2238. a0(R.LS, cf() * ang(0, 0, 0), t)
  2239. a0(R.RH, cf(), t)
  2240. a0(R.LH, cf(), t)
  2241. a0(R.N, cf(), t)
  2242. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2243. a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t)
  2244. a1(R.LS, cf() * ang(0, 0, 0), t)
  2245. a1(R.N, cf() * ang(0, 0, -0.4), t)
  2246. a1(R.RJ, cf() * ang(0, 0, 0.5), t)
  2247. end):Wait()
  2248. local _hit = Hitbox()
  2249. _hit.Debug = true
  2250. anim2(0.2, function(step, e, normal, total)
  2251. local t = phase(30, step)
  2252. local n = normal
  2253. a0(R.WW, cf(0, 0, 0), t)
  2254. a1(R.WW, ang(0, pi, 0), t)
  2255. a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t)
  2256. a0(R.LS, cf() * ang(-1, 0, 0), t)
  2257. a0(R.RH, cf(), t)
  2258. a0(R.LH, cf(), t)
  2259. a0(R.N, cf(), t)
  2260. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2261. a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t)
  2262. a1(R.LS, cf() * ang(0, 0, 0), t)
  2263. a1(R.N, cf() * ang(0, 0, 0.9), t)
  2264. a1(R.RJ, cf() * ang(0, 0, -1), t)
  2265. _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
  2266. hum:damage(unpack(Q.Damage.Power))
  2267. hum:knockback(10)
  2268. return true
  2269. end)
  2270. end):Wait()
  2271. Camera:aimAtTarget(false)
  2272. Debounce = false
  2273. CanArms = true
  2274. end
  2275. addInputHook("InputBegan", Q.Key, function()
  2276. if Debounce then
  2277. return
  2278. end
  2279. if not Q.Cooldown:can() then
  2280. return
  2281. end
  2282. if Stance == "Normal" then
  2283. Q.Normal()
  2284. else
  2285. Q.Power()
  2286. end
  2287. Q.Cooldown:use()
  2288. end)
  2289. Z = {
  2290. Key = {
  2291. Enum.KeyCode.Z,
  2292. Enum.KeyCode.ButtonR2
  2293. },
  2294. Cooldown = Cooldown.new(1)
  2295. }
  2296. function Z.Normal()
  2297. Debounce = true
  2298. CanArms = false
  2299. Camera:aimAtTarget(true)
  2300. local TargetPos = Camera:getCFrame().p
  2301. local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100)
  2302. local ChargePos = cf(hit)
  2303. local ChargeTime = 0.4
  2304. local part = Create("Part")({
  2305. Locked = true,
  2306. Anchored = true,
  2307. CanCollide = false,
  2308. Transparency = 0.5,
  2309. Size = vt(1, 1, 1),
  2310. CFrame = ChargePos,
  2311. BrickColor = BrickColor.new("Pink"),
  2312. Material = "Neon"
  2313. })
  2314. local mesh = Create("SpecialMesh")({
  2315. MeshType = "Sphere",
  2316. Scale = vt(0, 0, 0),
  2317. Parent = part
  2318. })
  2319. NoOutline(part)
  2320. part.Parent = EffectParent
  2321. Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function()
  2322. end)
  2323. Effects:Add(mesh, ChargeTime, {
  2324. Scale = vt(0, 0, 0)
  2325. }, {
  2326. Scale = vt(4, 4, 4)
  2327. }, Effects.Styles.quad, function()
  2328. end)
  2329. local handCharge = Every(0.05, function()
  2330. local part = Create("Part")({
  2331. Locked = true,
  2332. Anchored = true,
  2333. CanCollide = false,
  2334. Transparency = 1,
  2335. Size = vt(1, 1, 1),
  2336. CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(),
  2337. BrickColor = BrickColor.new("Pink"),
  2338. Material = "Neon"
  2339. })
  2340. local mesh = Create("SpecialMesh")({
  2341. MeshType = "Brick",
  2342. Scale = vt(0, 0, 0),
  2343. Parent = part
  2344. })
  2345. NoOutline(part)
  2346. Effects:Add(part, 0.3, {
  2347. Transparency = 0.5,
  2348. CFrame = RightArm.CFrame * cf(0, -1, 0) * rang()
  2349. }, {
  2350. Transparency = 1,
  2351. CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang()
  2352. }, Effects.Styles.quad)
  2353. Effects:Add(mesh, 0.3, {
  2354. Scale = vt(1, 1, 1)
  2355. }, {
  2356. Scale = vt(0, 0, 0)
  2357. }, Effects.Styles.quad)
  2358. part.Parent = EffectParent
  2359. end)
  2360. anim2(ChargeTime, function(step, e, normal, total)
  2361. local t = phase(20, step)
  2362. local n = normal
  2363. a0(R.WW, cf(0, 0, 0), t)
  2364. a1(R.WW, ang(0, 0, 0), t)
  2365. a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t)
  2366. a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
  2367. a0(R.RH, cf(), t)
  2368. a0(R.LH, cf(), t)
  2369. a0(R.N, cf(), t)
  2370. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2371. a1(R.RS, cf() * ang(0, 0, 0), t)
  2372. a1(R.LS, cf() * ang(0, 0, 0), t)
  2373. a1(R.N, cf() * ang(0, 0, 0.5), t)
  2374. a1(R.RJ, ang(0, 0, -0.5), t)
  2375. handCharge:update()
  2376. local part2 = Create("Part")({
  2377. Locked = true,
  2378. Anchored = true,
  2379. CanCollide = false,
  2380. Transparency = 0.5,
  2381. Size = vt(1, 1, 1),
  2382. CFrame = ChargePos,
  2383. BrickColor = BrickColor.new("Pink"),
  2384. Material = "SmoothPlastic"
  2385. })
  2386. local mesh2 = Create("SpecialMesh")({
  2387. MeshType = "Sphere",
  2388. Scale = vt(),
  2389. Parent = part2
  2390. })
  2391. NoOutline(part2)
  2392. part2.Parent = EffectParent
  2393. local angle = rang()
  2394. Effects:Add(mesh2, 0.5, {
  2395. Scale = vt(0, 0, 0)
  2396. }, {
  2397. Scale = vt(1, 3, 1)
  2398. }, Effects.Styles.quad, function()
  2399. end)
  2400. Effects:Add(part2, 0.5, {
  2401. Transparency = 0,
  2402. CFrame = ChargePos * angle * cf(0, 8, 0)
  2403. }, {
  2404. Transparency = 1,
  2405. CFrame = ChargePos * angle * cf(0, 1.5, 0)
  2406. }, Effects.Styles.quad)
  2407. end):Wait()
  2408. local _hit = Hitbox()
  2409. _hit.Debug = false
  2410. _hit:check(ChargePos.p, vt(6, 6, 6), function(hum)
  2411. hum:damage(unpack(Z.Damage.Normal))
  2412. hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
  2413. return true
  2414. end)
  2415. spawn(function()
  2416. wait(0.1)
  2417. _hit:check(ChargePos.p, vt(15, 15, 15), function(hum)
  2418. hum:damage(unpack(Z.Damage.Normal_2))
  2419. hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
  2420. return true
  2421. end)
  2422. end)
  2423. Effects:Add(mesh, 0.4, {
  2424. Scale = vt(10, 10, 10)
  2425. }, {
  2426. Scale = vt()
  2427. }, Effects.Styles.quint)
  2428. Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint)
  2429. do
  2430. local part = Create("Part")({
  2431. Locked = true,
  2432. Anchored = true,
  2433. CanCollide = false,
  2434. Transparency = 1,
  2435. Size = vt(1, 1, 1),
  2436. CFrame = ChargePos * ang(pi / 2, 0, 0),
  2437. BrickColor = BrickColor.new("Pink"),
  2438. Material = "Neon"
  2439. })
  2440. local mesh = Create("SpecialMesh")({
  2441. MeshType = "FileMesh",
  2442. Scale = vt(0, 0, 0),
  2443. Parent = part,
  2444. MeshId = "http://www.roblox.com/asset/?id=3270017"
  2445. })
  2446. NoOutline(part)
  2447. Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad)
  2448. Effects:Add(mesh, 0.4, {
  2449. Scale = vt(0, 0, 2)
  2450. }, {
  2451. Scale = vt(30, 30, 2)
  2452. }, Effects.Styles.quad)
  2453. part.Parent = EffectParent
  2454. local part = Create("Part")({
  2455. Locked = true,
  2456. Anchored = true,
  2457. CanCollide = false,
  2458. Transparency = 1,
  2459. Size = vt(1, 1, 1),
  2460. CFrame = ChargePos,
  2461. BrickColor = BrickColor.new("Really black"),
  2462. Material = "Neon"
  2463. })
  2464. local mesh = Create("SpecialMesh")({
  2465. MeshType = "Sphere",
  2466. Scale = vt(0, 0, 0),
  2467. Parent = part
  2468. })
  2469. NoOutline(part)
  2470. Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad)
  2471. Effects:Add(mesh, 0.3, {
  2472. Scale = vt()
  2473. }, {
  2474. Scale = vt(8, 8, 8)
  2475. }, Effects.Styles.quad)
  2476. part.Parent = EffectParent
  2477. end
  2478. anim2(0.2, function(step, e, normal, total)
  2479. local t = phase(30, step)
  2480. local n = normal
  2481. a0(R.WW, cf(0, 0, 0), t)
  2482. a1(R.WW, ang(0, 0, 0), t)
  2483. a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t)
  2484. a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
  2485. a0(R.RH, cf(), t)
  2486. a0(R.LH, cf(), t)
  2487. a0(R.N, cf(), t)
  2488. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2489. a1(R.RS, cf() * ang(0, 0, 0), t)
  2490. a1(R.LS, cf() * ang(0, 0, 0), t)
  2491. a1(R.N, cf() * ang(0, 0, -0.5), t)
  2492. a1(R.RJ, ang(0, 0, 0.5), t)
  2493. end):Wait()
  2494. Camera:aimAtTarget(false)
  2495. Debounce = false
  2496. CanArms = true
  2497. end
  2498. function Z.Power()
  2499. end
  2500. addInputHook("InputBegan", Z.Key, function()
  2501. if Debounce then
  2502. return
  2503. end
  2504. if not Z.Cooldown:can() then
  2505. return
  2506. end
  2507. if Stance == "Normal" then
  2508. Z.Normal()
  2509. else
  2510. Z.Power()
  2511. end
  2512. Z.Cooldown:use()
  2513. end)
  2514. Q.Damage = {
  2515. Normal = {10},
  2516. Power = {20}
  2517. }
  2518. E.Damage = {
  2519. Normal = {20},
  2520. Power = 5
  2521. }
  2522. Z.Damage = {
  2523. Normal = {25},
  2524. Normal_2 = {15},
  2525. Power = {0}
  2526. }
  2527. UIS.InputBegan:connect(function(input, gp)
  2528. if gp then
  2529. return
  2530. end
  2531. local key = input.KeyCode
  2532. if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then
  2533. if Equipped then
  2534. print("Unequipping")
  2535. Camera:setTarget(nil)
  2536. Unequip()
  2537. else
  2538. print("Equipping")
  2539. Equip()
  2540. end
  2541. end
  2542. end)
  2543. Equip()
  2544. print("Debeo 2.2")
  2545. end))
  2546. Model1.Name = "Debeo"
  2547. Model1.Parent = LocalScript0
  2548. Model1.PrimaryPart = Part113
  2549. Model2.Parent = Model1
  2550. WedgePart3.Parent = Model2
  2551. WedgePart3.Material = Enum.Material.SmoothPlastic
  2552. WedgePart3.BrickColor = BrickColor.new("Medium blue")
  2553. WedgePart3.CanCollide = false
  2554. WedgePart3.FormFactor = Enum.FormFactor.Custom
  2555. WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
  2556. WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2557. WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2559. WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2560. WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2561. WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2562. WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2563. WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
  2564. WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002)
  2565. WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
  2566. WedgePart4.Parent = Model2
  2567. WedgePart4.Material = Enum.Material.SmoothPlastic
  2568. WedgePart4.BrickColor = BrickColor.new("Medium blue")
  2569. WedgePart4.Rotation = Vector3.new(0, 0, 180)
  2570. WedgePart4.CanCollide = false
  2571. WedgePart4.FormFactor = Enum.FormFactor.Custom
  2572. WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
  2573. WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2574. WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2575. WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2576. WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2577. WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2578. WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2579. WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2580. WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
  2581. WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074)
  2582. WedgePart4.Orientation = Vector3.new(0, 0, 180)
  2583. WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
  2584. Part5.Parent = Model2
  2585. Part5.Material = Enum.Material.SmoothPlastic
  2586. Part5.BrickColor = BrickColor.new("Medium blue")
  2587. Part5.Rotation = Vector3.new(90, 0, 90)
  2588. Part5.CanCollide = false
  2589. Part5.FormFactor = Enum.FormFactor.Custom
  2590. Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
  2591. Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2592. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2593. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2594. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2595. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2596. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2597. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2598. Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
  2599. Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074)
  2600. Part5.Orientation = Vector3.new(90, -90, 0)
  2601. Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
  2602. Part6.Parent = Model2
  2603. Part6.Material = Enum.Material.SmoothPlastic
  2604. Part6.BrickColor = BrickColor.new("Medium blue")
  2605. Part6.Rotation = Vector3.new(90, 0, 90)
  2606. Part6.CanCollide = false
  2607. Part6.FormFactor = Enum.FormFactor.Custom
  2608. Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
  2609. Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2610. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2611. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2612. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2613. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2614. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2615. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2616. Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
  2617. Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521)
  2618. Part6.Orientation = Vector3.new(90, -90, 0)
  2619. Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
  2620. WedgePart7.Parent = Model2
  2621. WedgePart7.Material = Enum.Material.SmoothPlastic
  2622. WedgePart7.BrickColor = BrickColor.new("Medium blue")
  2623. WedgePart7.Rotation = Vector3.new(180, 0, 0)
  2624. WedgePart7.CanCollide = false
  2625. WedgePart7.FormFactor = Enum.FormFactor.Custom
  2626. WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
  2627. WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  2628. WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2629. WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2630. WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2631. WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2632. WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2633. WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2634. WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
  2635. WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501)
  2636. WedgePart7.Orientation = Vector3.new(0, 180, 180)
  2637. WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
  2638. Part8.Parent = Model2
  2639. Part8.Material = Enum.Material.SmoothPlastic
  2640. Part8.BrickColor = BrickColor.new("Medium blue")
  2641. Part8.Rotation = Vector3.new(90, 0, 90)
  2642. Part8.CanCollide = false
  2643. Part8.FormFactor = Enum.FormFactor.Symmetric
  2644. Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
  2645. Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2646. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2647. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2648. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2649. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2650. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2651. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2652. Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
  2653. Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942)
  2654. Part8.Orientation = Vector3.new(90, -90, 0)
  2655. Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
  2656. WedgePart9.Parent = Model2
  2657. WedgePart9.Material = Enum.Material.SmoothPlastic
  2658. WedgePart9.BrickColor = BrickColor.new("Medium blue")
  2659. WedgePart9.Rotation = Vector3.new(180, 0, 0)
  2660. WedgePart9.CanCollide = false
  2661. WedgePart9.FormFactor = Enum.FormFactor.Symmetric
  2662. WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
  2663. WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  2664. WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2665. WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2666. WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2667. WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2668. WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2669. WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2670. WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
  2671. WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996)
  2672. WedgePart9.Orientation = Vector3.new(0, 180, 180)
  2673. WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
  2674. Part10.Parent = Model2
  2675. Part10.Material = Enum.Material.SmoothPlastic
  2676. Part10.BrickColor = BrickColor.new("Medium blue")
  2677. Part10.Rotation = Vector3.new(90, 0, 90)
  2678. Part10.CanCollide = false
  2679. Part10.FormFactor = Enum.FormFactor.Symmetric
  2680. Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
  2681. Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2682. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2683. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2684. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2685. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2686. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2687. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2688. Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
  2689. Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911)
  2690. Part10.Orientation = Vector3.new(90, -90, 0)
  2691. Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
  2692. WedgePart11.Parent = Model2
  2693. WedgePart11.Material = Enum.Material.SmoothPlastic
  2694. WedgePart11.BrickColor = BrickColor.new("Medium blue")
  2695. WedgePart11.Rotation = Vector3.new(180, 0, 0)
  2696. WedgePart11.CanCollide = false
  2697. WedgePart11.FormFactor = Enum.FormFactor.Symmetric
  2698. WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
  2699. WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  2700. WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2701. WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2702. WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2703. WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2704. WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2705. WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2706. WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
  2707. WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485)
  2708. WedgePart11.Orientation = Vector3.new(0, 180, 180)
  2709. WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
  2710. WedgePart12.Parent = Model2
  2711. WedgePart12.Material = Enum.Material.SmoothPlastic
  2712. WedgePart12.BrickColor = BrickColor.new("Medium blue")
  2713. WedgePart12.Rotation = Vector3.new(0, 0, 180)
  2714. WedgePart12.CanCollide = false
  2715. WedgePart12.FormFactor = Enum.FormFactor.Symmetric
  2716. WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
  2717. WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2718. WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2719. WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2720. WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2721. WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2722. WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2723. WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2724. WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
  2725. WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423)
  2726. WedgePart12.Orientation = Vector3.new(0, 0, 180)
  2727. WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
  2728. WedgePart13.Parent = Model2
  2729. WedgePart13.Material = Enum.Material.SmoothPlastic
  2730. WedgePart13.BrickColor = BrickColor.new("Medium blue")
  2731. WedgePart13.Rotation = Vector3.new(0, 0, 180)
  2732. WedgePart13.CanCollide = false
  2733. WedgePart13.FormFactor = Enum.FormFactor.Symmetric
  2734. WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
  2735. WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2736. WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2737. WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2738. WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2739. WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2740. WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2741. WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2742. WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
  2743. WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895)
  2744. WedgePart13.Orientation = Vector3.new(0, 0, 180)
  2745. WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
  2746. WedgePart14.Parent = Model2
  2747. WedgePart14.Material = Enum.Material.SmoothPlastic
  2748. WedgePart14.BrickColor = BrickColor.new("Medium blue")
  2749. WedgePart14.Rotation = Vector3.new(0, 0, 180)
  2750. WedgePart14.CanCollide = false
  2751. WedgePart14.FormFactor = Enum.FormFactor.Symmetric
  2752. WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
  2753. WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2754. WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2755. WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2756. WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2757. WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2758. WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2759. WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2760. WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
  2761. WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406)
  2762. WedgePart14.Orientation = Vector3.new(0, 0, 180)
  2763. WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
  2764. WedgePart15.Parent = Model2
  2765. WedgePart15.Material = Enum.Material.SmoothPlastic
  2766. WedgePart15.BrickColor = BrickColor.new("Medium blue")
  2767. WedgePart15.Rotation = Vector3.new(0, 0, 180)
  2768. WedgePart15.CanCollide = false
  2769. WedgePart15.FormFactor = Enum.FormFactor.Custom
  2770. WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
  2771. WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2772. WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2773. WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2774. WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2775. WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2776. WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2777. WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2778. WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
  2779. WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002)
  2780. WedgePart15.Orientation = Vector3.new(0, 0, 180)
  2781. WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
  2782. WedgePart16.Parent = Model2
  2783. WedgePart16.Material = Enum.Material.SmoothPlastic
  2784. WedgePart16.BrickColor = BrickColor.new("Medium blue")
  2785. WedgePart16.CanCollide = false
  2786. WedgePart16.FormFactor = Enum.FormFactor.Custom
  2787. WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
  2788. WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2789. WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2790. WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2791. WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2792. WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2793. WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2794. WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2795. WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
  2796. WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074)
  2797. WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
  2798. Part17.Parent = Model2
  2799. Part17.Material = Enum.Material.SmoothPlastic
  2800. Part17.BrickColor = BrickColor.new("Medium blue")
  2801. Part17.Rotation = Vector3.new(-90, 0, 90)
  2802. Part17.CanCollide = false
  2803. Part17.FormFactor = Enum.FormFactor.Custom
  2804. Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
  2805. Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2806. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2807. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2808. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2809. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2810. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2811. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2812. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  2813. Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074)
  2814. Part17.Orientation = Vector3.new(-90, 90, 0)
  2815. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  2816. Part18.Parent = Model2
  2817. Part18.Material = Enum.Material.SmoothPlastic
  2818. Part18.BrickColor = BrickColor.new("Medium blue")
  2819. Part18.Rotation = Vector3.new(-90, 0, 90)
  2820. Part18.CanCollide = false
  2821. Part18.FormFactor = Enum.FormFactor.Custom
  2822. Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
  2823. Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2824. Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2825. Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2826. Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2827. Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2828. Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2829. Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2830. Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
  2831. Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521)
  2832. Part18.Orientation = Vector3.new(-90, 90, 0)
  2833. Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
  2834. WedgePart19.Parent = Model2
  2835. WedgePart19.Material = Enum.Material.SmoothPlastic
  2836. WedgePart19.BrickColor = BrickColor.new("Medium blue")
  2837. WedgePart19.Rotation = Vector3.new(-180, 0, -180)
  2838. WedgePart19.CanCollide = false
  2839. WedgePart19.FormFactor = Enum.FormFactor.Custom
  2840. WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
  2841. WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  2842. WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2843. WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2844. WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2845. WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2846. WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2847. WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2848. WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
  2849. WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501)
  2850. WedgePart19.Orientation = Vector3.new(0, 180, 0)
  2851. WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
  2852. Part20.Parent = Model2
  2853. Part20.Material = Enum.Material.SmoothPlastic
  2854. Part20.BrickColor = BrickColor.new("Medium blue")
  2855. Part20.Rotation = Vector3.new(-90, 0, 90)
  2856. Part20.CanCollide = false
  2857. Part20.FormFactor = Enum.FormFactor.Symmetric
  2858. Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
  2859. Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2860. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2861. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2862. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2863. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2864. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2865. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2866. Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
  2867. Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942)
  2868. Part20.Orientation = Vector3.new(-90, 90, 0)
  2869. Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
  2870. WedgePart21.Parent = Model2
  2871. WedgePart21.Material = Enum.Material.SmoothPlastic
  2872. WedgePart21.BrickColor = BrickColor.new("Medium blue")
  2873. WedgePart21.Rotation = Vector3.new(-180, 0, -180)
  2874. WedgePart21.CanCollide = false
  2875. WedgePart21.FormFactor = Enum.FormFactor.Symmetric
  2876. WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
  2877. WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  2878. WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2879. WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2880. WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2881. WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2882. WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2883. WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2884. WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
  2885. WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958)
  2886. WedgePart21.Orientation = Vector3.new(0, 180, 0)
  2887. WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
  2888. Part22.Parent = Model2
  2889. Part22.Material = Enum.Material.SmoothPlastic
  2890. Part22.BrickColor = BrickColor.new("Medium blue")
  2891. Part22.Rotation = Vector3.new(-90, 0, 90)
  2892. Part22.CanCollide = false
  2893. Part22.FormFactor = Enum.FormFactor.Symmetric
  2894. Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
  2895. Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2896. Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2897. Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2898. Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2899. Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2900. Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2901. Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2902. Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
  2903. Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949)
  2904. Part22.Orientation = Vector3.new(-90, 90, 0)
  2905. Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
  2906. WedgePart23.Parent = Model2
  2907. WedgePart23.Material = Enum.Material.SmoothPlastic
  2908. WedgePart23.BrickColor = BrickColor.new("Medium blue")
  2909. WedgePart23.Rotation = Vector3.new(-180, 0, -180)
  2910. WedgePart23.CanCollide = false
  2911. WedgePart23.FormFactor = Enum.FormFactor.Symmetric
  2912. WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
  2913. WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  2914. WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2915. WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2916. WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2917. WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2918. WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2919. WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2920. WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
  2921. WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409)
  2922. WedgePart23.Orientation = Vector3.new(0, 180, 0)
  2923. WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
  2924. WedgePart24.Parent = Model2
  2925. WedgePart24.Material = Enum.Material.SmoothPlastic
  2926. WedgePart24.BrickColor = BrickColor.new("Medium blue")
  2927. WedgePart24.CanCollide = false
  2928. WedgePart24.FormFactor = Enum.FormFactor.Symmetric
  2929. WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
  2930. WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2931. WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2932. WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2933. WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2934. WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2935. WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2936. WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2937. WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
  2938. WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423)
  2939. WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
  2940. WedgePart25.Parent = Model2
  2941. WedgePart25.Material = Enum.Material.SmoothPlastic
  2942. WedgePart25.BrickColor = BrickColor.new("Medium blue")
  2943. WedgePart25.CanCollide = false
  2944. WedgePart25.FormFactor = Enum.FormFactor.Symmetric
  2945. WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
  2946. WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2947. WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2948. WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2949. WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2950. WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2951. WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2952. WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2953. WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
  2954. WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895)
  2955. WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
  2956. WedgePart26.Parent = Model2
  2957. WedgePart26.Material = Enum.Material.SmoothPlastic
  2958. WedgePart26.BrickColor = BrickColor.new("Medium blue")
  2959. WedgePart26.CanCollide = false
  2960. WedgePart26.FormFactor = Enum.FormFactor.Symmetric
  2961. WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
  2962. WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2963. WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2964. WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2965. WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2966. WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2967. WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2968. WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2969. WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
  2970. WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406)
  2971. WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
  2972. Model27.Parent = Model1
  2973. Part28.Parent = Model27
  2974. Part28.Material = Enum.Material.SmoothPlastic
  2975. Part28.BrickColor = BrickColor.new("Gold")
  2976. Part28.Rotation = Vector3.new(-90, 0, 90)
  2977. Part28.CanCollide = false
  2978. Part28.FormFactor = Enum.FormFactor.Custom
  2979. Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
  2980. Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2981. Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2982. Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2983. Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2984. Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2985. Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2986. Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2987. Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2988. Part28.Position = Vector3.new(14, 0.738512993, 40.4867172)
  2989. Part28.Orientation = Vector3.new(-90, 90, 0)
  2990. Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2991. WedgePart29.Parent = Model27
  2992. WedgePart29.Material = Enum.Material.SmoothPlastic
  2993. WedgePart29.BrickColor = BrickColor.new("Gold")
  2994. WedgePart29.CanCollide = false
  2995. WedgePart29.FormFactor = Enum.FormFactor.Custom
  2996. WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
  2997. WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2998. WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2999. WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3000. WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3001. WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3002. WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3003. WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3004. WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3005. WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111)
  3006. WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3007. Part30.Parent = Model27
  3008. Part30.Material = Enum.Material.SmoothPlastic
  3009. Part30.BrickColor = BrickColor.new("Gold")
  3010. Part30.Rotation = Vector3.new(90, 0, 90)
  3011. Part30.CanCollide = false
  3012. Part30.FormFactor = Enum.FormFactor.Custom
  3013. Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
  3014. Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3015. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3016. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3017. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3018. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3019. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3020. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3021. Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3022. Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134)
  3023. Part30.Orientation = Vector3.new(90, -90, 0)
  3024. Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3025. WedgePart31.Parent = Model27
  3026. WedgePart31.Material = Enum.Material.SmoothPlastic
  3027. WedgePart31.BrickColor = BrickColor.new("Gold")
  3028. WedgePart31.Rotation = Vector3.new(0, 0, 180)
  3029. WedgePart31.CanCollide = false
  3030. WedgePart31.FormFactor = Enum.FormFactor.Custom
  3031. WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
  3032. WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3033. WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3034. WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3035. WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3036. WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3037. WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3038. WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3039. WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3040. WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111)
  3041. WedgePart31.Orientation = Vector3.new(0, 0, 180)
  3042. WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3043. Model32.Parent = Model1
  3044. Part33.Parent = Model32
  3045. Part33.Material = Enum.Material.SmoothPlastic
  3046. Part33.BrickColor = BrickColor.new("Gold")
  3047. Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998)
  3048. Part33.CanCollide = false
  3049. Part33.FormFactor = Enum.FormFactor.Custom
  3050. Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3051. Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187)
  3052. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3053. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3054. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3055. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3056. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3057. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3058. Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3059. Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3060. Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992)
  3061. Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3062. Part34.Parent = Model32
  3063. Part34.Material = Enum.Material.SmoothPlastic
  3064. Part34.BrickColor = BrickColor.new("Gold")
  3065. Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997)
  3066. Part34.CanCollide = false
  3067. Part34.FormFactor = Enum.FormFactor.Custom
  3068. Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3069. Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225)
  3070. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3071. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3072. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3073. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3074. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3075. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3076. Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3077. Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3078. Part34.Orientation = Vector3.new(-30, -75, 45)
  3079. Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3080. Part35.Parent = Model32
  3081. Part35.Material = Enum.Material.SmoothPlastic
  3082. Part35.BrickColor = BrickColor.new("Gold")
  3083. Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979)
  3084. Part35.CanCollide = false
  3085. Part35.FormFactor = Enum.FormFactor.Custom
  3086. Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3087. Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664)
  3088. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3089. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3090. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3091. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3092. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3093. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3094. Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3095. Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3096. Part35.Orientation = Vector3.new(75, 104.989998, 179.98999)
  3097. Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3098. Part36.Parent = Model32
  3099. Part36.Material = Enum.Material.SmoothPlastic
  3100. Part36.BrickColor = BrickColor.new("Gold")
  3101. Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998)
  3102. Part36.CanCollide = false
  3103. Part36.FormFactor = Enum.FormFactor.Custom
  3104. Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3105. Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067)
  3106. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3107. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3108. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3109. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3110. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3111. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3112. Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3113. Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3114. Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995)
  3115. Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3116. Model37.Name = "Blade"
  3117. Model37.Parent = Model1
  3118. WedgePart38.Parent = Model37
  3119. WedgePart38.Material = Enum.Material.Neon
  3120. WedgePart38.BrickColor = BrickColor.new("Pink")
  3121. WedgePart38.Transparency = 0.5
  3122. WedgePart38.Rotation = Vector3.new(180, 0, 0)
  3123. WedgePart38.CanCollide = false
  3124. WedgePart38.FormFactor = Enum.FormFactor.Symmetric
  3125. WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3126. WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3127. WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3128. WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3129. WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3130. WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3131. WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3132. WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3133. WedgePart38.Color = Color3.new(1, 0.4, 0.8)
  3134. WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141)
  3135. WedgePart38.Orientation = Vector3.new(0, 180, 180)
  3136. WedgePart38.Color = Color3.new(1, 0.4, 0.8)
  3137. WedgePart39.Parent = Model37
  3138. WedgePart39.Material = Enum.Material.Neon
  3139. WedgePart39.BrickColor = BrickColor.new("Pink")
  3140. WedgePart39.Transparency = 0.5
  3141. WedgePart39.CanCollide = false
  3142. WedgePart39.FormFactor = Enum.FormFactor.Symmetric
  3143. WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
  3144. WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3145. WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3146. WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3147. WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3148. WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3149. WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3150. WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3151. WedgePart39.Color = Color3.new(1, 0.4, 0.8)
  3152. WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518)
  3153. WedgePart39.Color = Color3.new(1, 0.4, 0.8)
  3154. WedgePart40.Parent = Model37
  3155. WedgePart40.Material = Enum.Material.Neon
  3156. WedgePart40.BrickColor = BrickColor.new("Pink")
  3157. WedgePart40.Transparency = 0.5
  3158. WedgePart40.Rotation = Vector3.new(-180, 0, -180)
  3159. WedgePart40.CanCollide = false
  3160. WedgePart40.FormFactor = Enum.FormFactor.Symmetric
  3161. WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3162. WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3163. WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3164. WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3165. WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3166. WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3167. WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3168. WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3169. WedgePart40.Color = Color3.new(1, 0.4, 0.8)
  3170. WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545)
  3171. WedgePart40.Orientation = Vector3.new(0, 180, 0)
  3172. WedgePart40.Color = Color3.new(1, 0.4, 0.8)
  3173. Part41.Parent = Model37
  3174. Part41.Material = Enum.Material.Neon
  3175. Part41.BrickColor = BrickColor.new("Pink")
  3176. Part41.Transparency = 0.5
  3177. Part41.Rotation = Vector3.new(-90, 0, 90)
  3178. Part41.CanCollide = false
  3179. Part41.FormFactor = Enum.FormFactor.Symmetric
  3180. Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
  3181. Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3182. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3183. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3184. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3185. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3186. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3187. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3188. Part41.Color = Color3.new(1, 0.4, 0.8)
  3189. Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633)
  3190. Part41.Orientation = Vector3.new(-90, 90, 0)
  3191. Part41.Color = Color3.new(1, 0.4, 0.8)
  3192. Part42.Parent = Model37
  3193. Part42.Material = Enum.Material.Neon
  3194. Part42.BrickColor = BrickColor.new("Pink")
  3195. Part42.Transparency = 0.5
  3196. Part42.Rotation = Vector3.new(-90, 0, 90)
  3197. Part42.CanCollide = false
  3198. Part42.FormFactor = Enum.FormFactor.Symmetric
  3199. Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3200. Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3201. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3202. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3203. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3204. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3205. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3206. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3207. Part42.Color = Color3.new(1, 0.4, 0.8)
  3208. Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602)
  3209. Part42.Orientation = Vector3.new(-90, 90, 0)
  3210. Part42.Color = Color3.new(1, 0.4, 0.8)
  3211. Part43.Parent = Model37
  3212. Part43.Material = Enum.Material.Neon
  3213. Part43.BrickColor = BrickColor.new("Pink")
  3214. Part43.Transparency = 0.5
  3215. Part43.Rotation = Vector3.new(-90, 0, 90)
  3216. Part43.CanCollide = false
  3217. Part43.FormFactor = Enum.FormFactor.Symmetric
  3218. Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
  3219. Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3220. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3221. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3222. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3223. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3224. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3225. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3226. Part43.Color = Color3.new(1, 0.4, 0.8)
  3227. Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057)
  3228. Part43.Orientation = Vector3.new(-90, 90, 0)
  3229. Part43.Color = Color3.new(1, 0.4, 0.8)
  3230. Part44.Parent = Model37
  3231. Part44.Material = Enum.Material.Neon
  3232. Part44.BrickColor = BrickColor.new("Pink")
  3233. Part44.Transparency = 0.5
  3234. Part44.Rotation = Vector3.new(-90, 0, 90)
  3235. Part44.CanCollide = false
  3236. Part44.FormFactor = Enum.FormFactor.Symmetric
  3237. Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
  3238. Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3239. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3240. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3241. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3242. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3243. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3244. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3245. Part44.Color = Color3.new(1, 0.4, 0.8)
  3246. Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151)
  3247. Part44.Orientation = Vector3.new(-90, 90, 0)
  3248. Part44.Color = Color3.new(1, 0.4, 0.8)
  3249. WedgePart45.Parent = Model37
  3250. WedgePart45.Material = Enum.Material.Neon
  3251. WedgePart45.BrickColor = BrickColor.new("Pink")
  3252. WedgePart45.Transparency = 0.5
  3253. WedgePart45.CanCollide = false
  3254. WedgePart45.FormFactor = Enum.FormFactor.Symmetric
  3255. WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3256. WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3257. WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3258. WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3259. WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3260. WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3261. WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3262. WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3263. WedgePart45.Color = Color3.new(1, 0.4, 0.8)
  3264. WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532)
  3265. WedgePart45.Color = Color3.new(1, 0.4, 0.8)
  3266. WedgePart46.Parent = Model37
  3267. WedgePart46.Material = Enum.Material.Neon
  3268. WedgePart46.BrickColor = BrickColor.new("Pink")
  3269. WedgePart46.Transparency = 0.5
  3270. WedgePart46.Rotation = Vector3.new(-180, 0, -180)
  3271. WedgePart46.CanCollide = false
  3272. WedgePart46.FormFactor = Enum.FormFactor.Symmetric
  3273. WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3274. WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3275. WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3276. WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3277. WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3278. WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3279. WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3280. WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3281. WedgePart46.Color = Color3.new(1, 0.4, 0.8)
  3282. WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579)
  3283. WedgePart46.Orientation = Vector3.new(0, 180, 0)
  3284. WedgePart46.Color = Color3.new(1, 0.4, 0.8)
  3285. WedgePart47.Parent = Model37
  3286. WedgePart47.Material = Enum.Material.Neon
  3287. WedgePart47.BrickColor = BrickColor.new("Pink")
  3288. WedgePart47.Transparency = 0.5
  3289. WedgePart47.CanCollide = false
  3290. WedgePart47.FormFactor = Enum.FormFactor.Symmetric
  3291. WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
  3292. WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3293. WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3294. WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3295. WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3296. WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3297. WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3298. WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3299. WedgePart47.Color = Color3.new(1, 0.4, 0.8)
  3300. WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572)
  3301. WedgePart47.Color = Color3.new(1, 0.4, 0.8)
  3302. WedgePart48.Parent = Model37
  3303. WedgePart48.Material = Enum.Material.Neon
  3304. WedgePart48.BrickColor = BrickColor.new("Pink")
  3305. WedgePart48.Transparency = 0.5
  3306. WedgePart48.Rotation = Vector3.new(-180, 0, -180)
  3307. WedgePart48.CanCollide = false
  3308. WedgePart48.FormFactor = Enum.FormFactor.Symmetric
  3309. WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3310. WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3311. WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3312. WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3313. WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3314. WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3315. WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3316. WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3317. WedgePart48.Color = Color3.new(1, 0.4, 0.8)
  3318. WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602)
  3319. WedgePart48.Orientation = Vector3.new(0, 180, 0)
  3320. WedgePart48.Color = Color3.new(1, 0.4, 0.8)
  3321. WedgePart49.Parent = Model37
  3322. WedgePart49.Material = Enum.Material.Neon
  3323. WedgePart49.BrickColor = BrickColor.new("Pink")
  3324. WedgePart49.Transparency = 0.5
  3325. WedgePart49.Rotation = Vector3.new(-180, 0, -180)
  3326. WedgePart49.CanCollide = false
  3327. WedgePart49.FormFactor = Enum.FormFactor.Symmetric
  3328. WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3329. WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3330. WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3331. WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3332. WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3333. WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3334. WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3335. WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3336. WedgePart49.Color = Color3.new(1, 0.4, 0.8)
  3337. WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213)
  3338. WedgePart49.Orientation = Vector3.new(0, 180, 0)
  3339. WedgePart49.Color = Color3.new(1, 0.4, 0.8)
  3340. WedgePart50.Parent = Model37
  3341. WedgePart50.Material = Enum.Material.Neon
  3342. WedgePart50.BrickColor = BrickColor.new("Pink")
  3343. WedgePart50.Transparency = 0.5
  3344. WedgePart50.Rotation = Vector3.new(-180, 0, -180)
  3345. WedgePart50.CanCollide = false
  3346. WedgePart50.FormFactor = Enum.FormFactor.Symmetric
  3347. WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3348. WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3349. WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3350. WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3351. WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3352. WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3353. WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3354. WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3355. WedgePart50.Color = Color3.new(1, 0.4, 0.8)
  3356. WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669)
  3357. WedgePart50.Orientation = Vector3.new(0, 180, 0)
  3358. WedgePart50.Color = Color3.new(1, 0.4, 0.8)
  3359. Part51.Parent = Model37
  3360. Part51.Material = Enum.Material.Neon
  3361. Part51.BrickColor = BrickColor.new("Pink")
  3362. Part51.Transparency = 0.5
  3363. Part51.Rotation = Vector3.new(-90, 0, 90)
  3364. Part51.CanCollide = false
  3365. Part51.FormFactor = Enum.FormFactor.Symmetric
  3366. Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
  3367. Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3368. Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3369. Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3370. Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3371. Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3372. Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3373. Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3374. Part51.Color = Color3.new(1, 0.4, 0.8)
  3375. Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636)
  3376. Part51.Orientation = Vector3.new(-90, 90, 0)
  3377. Part51.Color = Color3.new(1, 0.4, 0.8)
  3378. Part52.Parent = Model37
  3379. Part52.Material = Enum.Material.Neon
  3380. Part52.BrickColor = BrickColor.new("Pink")
  3381. Part52.Transparency = 0.5
  3382. Part52.Rotation = Vector3.new(-90, 0, 90)
  3383. Part52.CanCollide = false
  3384. Part52.FormFactor = Enum.FormFactor.Symmetric
  3385. Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
  3386. Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3387. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3388. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3389. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3390. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3391. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3392. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3393. Part52.Color = Color3.new(1, 0.4, 0.8)
  3394. Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683)
  3395. Part52.Orientation = Vector3.new(-90, 90, 0)
  3396. Part52.Color = Color3.new(1, 0.4, 0.8)
  3397. Part53.Parent = Model37
  3398. Part53.Material = Enum.Material.Neon
  3399. Part53.BrickColor = BrickColor.new("Pink")
  3400. Part53.Transparency = 0.5
  3401. Part53.Rotation = Vector3.new(-90, 0, 90)
  3402. Part53.CanCollide = false
  3403. Part53.FormFactor = Enum.FormFactor.Symmetric
  3404. Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
  3405. Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3406. Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3407. Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3408. Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3409. Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3410. Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3411. Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3412. Part53.Color = Color3.new(1, 0.4, 0.8)
  3413. Part53.Position = Vector3.new(14, 1.10776901, 40.3812141)
  3414. Part53.Orientation = Vector3.new(-90, 90, 0)
  3415. Part53.Color = Color3.new(1, 0.4, 0.8)
  3416. Part54.Parent = Model37
  3417. Part54.Material = Enum.Material.Neon
  3418. Part54.BrickColor = BrickColor.new("Pink")
  3419. Part54.Transparency = 0.5
  3420. Part54.Rotation = Vector3.new(-90, 0, 90)
  3421. Part54.CanCollide = false
  3422. Part54.FormFactor = Enum.FormFactor.Symmetric
  3423. Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
  3424. Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3425. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3426. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3427. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3428. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3429. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3430. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3431. Part54.Color = Color3.new(1, 0.4, 0.8)
  3432. Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147)
  3433. Part54.Orientation = Vector3.new(-90, 90, 0)
  3434. Part54.Color = Color3.new(1, 0.4, 0.8)
  3435. Part55.Parent = Model37
  3436. Part55.Material = Enum.Material.Neon
  3437. Part55.BrickColor = BrickColor.new("Pink")
  3438. Part55.Transparency = 0.5
  3439. Part55.Rotation = Vector3.new(-90, 0, 90)
  3440. Part55.CanCollide = false
  3441. Part55.FormFactor = Enum.FormFactor.Symmetric
  3442. Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3443. Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3444. Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3445. Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3446. Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3447. Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3448. Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3449. Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3450. Part55.Color = Color3.new(1, 0.4, 0.8)
  3451. Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669)
  3452. Part55.Orientation = Vector3.new(-90, 90, 0)
  3453. Part55.Color = Color3.new(1, 0.4, 0.8)
  3454. WedgePart56.Parent = Model37
  3455. WedgePart56.Material = Enum.Material.Neon
  3456. WedgePart56.BrickColor = BrickColor.new("Pink")
  3457. WedgePart56.Transparency = 0.5
  3458. WedgePart56.Rotation = Vector3.new(-180, 0, -180)
  3459. WedgePart56.CanCollide = false
  3460. WedgePart56.FormFactor = Enum.FormFactor.Symmetric
  3461. WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3462. WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3463. WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3464. WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3465. WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3466. WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3467. WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3468. WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3469. WedgePart56.Color = Color3.new(1, 0.4, 0.8)
  3470. WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649)
  3471. WedgePart56.Orientation = Vector3.new(0, 180, 0)
  3472. WedgePart56.Color = Color3.new(1, 0.4, 0.8)
  3473. WedgePart57.Parent = Model37
  3474. WedgePart57.Material = Enum.Material.Neon
  3475. WedgePart57.BrickColor = BrickColor.new("Pink")
  3476. WedgePart57.Transparency = 0.5
  3477. WedgePart57.CanCollide = false
  3478. WedgePart57.FormFactor = Enum.FormFactor.Symmetric
  3479. WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
  3480. WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3481. WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3482. WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3483. WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3484. WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3485. WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3486. WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3487. WedgePart57.Color = Color3.new(1, 0.4, 0.8)
  3488. WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147)
  3489. WedgePart57.Color = Color3.new(1, 0.4, 0.8)
  3490. WedgePart58.Parent = Model37
  3491. WedgePart58.Material = Enum.Material.Neon
  3492. WedgePart58.BrickColor = BrickColor.new("Pink")
  3493. WedgePart58.Transparency = 0.5
  3494. WedgePart58.CanCollide = false
  3495. WedgePart58.FormFactor = Enum.FormFactor.Symmetric
  3496. WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3497. WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3498. WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3499. WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3500. WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3501. WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3502. WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3503. WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3504. WedgePart58.Color = Color3.new(1, 0.4, 0.8)
  3505. WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666)
  3506. WedgePart58.Color = Color3.new(1, 0.4, 0.8)
  3507. WedgePart59.Parent = Model37
  3508. WedgePart59.Material = Enum.Material.Neon
  3509. WedgePart59.BrickColor = BrickColor.new("Pink")
  3510. WedgePart59.Transparency = 0.5
  3511. WedgePart59.Rotation = Vector3.new(-180, 0, -180)
  3512. WedgePart59.CanCollide = false
  3513. WedgePart59.FormFactor = Enum.FormFactor.Symmetric
  3514. WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3515. WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3516. WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3517. WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3518. WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3519. WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3520. WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3521. WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3522. WedgePart59.Color = Color3.new(1, 0.4, 0.8)
  3523. WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674)
  3524. WedgePart59.Orientation = Vector3.new(0, 180, 0)
  3525. WedgePart59.Color = Color3.new(1, 0.4, 0.8)
  3526. WedgePart60.Parent = Model37
  3527. WedgePart60.Material = Enum.Material.Neon
  3528. WedgePart60.BrickColor = BrickColor.new("Pink")
  3529. WedgePart60.Transparency = 0.5
  3530. WedgePart60.CanCollide = false
  3531. WedgePart60.FormFactor = Enum.FormFactor.Symmetric
  3532. WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3533. WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3534. WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3535. WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3536. WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3537. WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3538. WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3539. WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3540. WedgePart60.Color = Color3.new(1, 0.4, 0.8)
  3541. WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202)
  3542. WedgePart60.Color = Color3.new(1, 0.4, 0.8)
  3543. WedgePart61.Parent = Model37
  3544. WedgePart61.Material = Enum.Material.Neon
  3545. WedgePart61.BrickColor = BrickColor.new("Pink")
  3546. WedgePart61.Transparency = 0.5
  3547. WedgePart61.CanCollide = false
  3548. WedgePart61.FormFactor = Enum.FormFactor.Symmetric
  3549. WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3550. WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3551. WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3552. WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3553. WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3554. WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3555. WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3556. WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3557. WedgePart61.Color = Color3.new(1, 0.4, 0.8)
  3558. WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691)
  3559. WedgePart61.Color = Color3.new(1, 0.4, 0.8)
  3560. WedgePart62.Parent = Model37
  3561. WedgePart62.Material = Enum.Material.Neon
  3562. WedgePart62.BrickColor = BrickColor.new("Pink")
  3563. WedgePart62.Transparency = 0.5
  3564. WedgePart62.Rotation = Vector3.new(-180, 0, -180)
  3565. WedgePart62.CanCollide = false
  3566. WedgePart62.FormFactor = Enum.FormFactor.Symmetric
  3567. WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3568. WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3569. WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3570. WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3571. WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3572. WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3573. WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3574. WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3575. WedgePart62.Color = Color3.new(1, 0.4, 0.8)
  3576. WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141)
  3577. WedgePart62.Orientation = Vector3.new(0, 180, 0)
  3578. WedgePart62.Color = Color3.new(1, 0.4, 0.8)
  3579. WedgePart63.Parent = Model37
  3580. WedgePart63.Material = Enum.Material.Neon
  3581. WedgePart63.BrickColor = BrickColor.new("Pink")
  3582. WedgePart63.Transparency = 0.5
  3583. WedgePart63.Rotation = Vector3.new(0, 0, 180)
  3584. WedgePart63.CanCollide = false
  3585. WedgePart63.FormFactor = Enum.FormFactor.Symmetric
  3586. WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
  3587. WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3588. WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3589. WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3590. WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3591. WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3592. WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3593. WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3594. WedgePart63.Color = Color3.new(1, 0.4, 0.8)
  3595. WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448)
  3596. WedgePart63.Orientation = Vector3.new(0, 0, 180)
  3597. WedgePart63.Color = Color3.new(1, 0.4, 0.8)
  3598. WedgePart64.Parent = Model37
  3599. WedgePart64.Material = Enum.Material.Neon
  3600. WedgePart64.BrickColor = BrickColor.new("Pink")
  3601. WedgePart64.Transparency = 0.5
  3602. WedgePart64.Rotation = Vector3.new(180, 0, 0)
  3603. WedgePart64.CanCollide = false
  3604. WedgePart64.FormFactor = Enum.FormFactor.Symmetric
  3605. WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3606. WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3607. WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3608. WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3609. WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3610. WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3611. WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3612. WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3613. WedgePart64.Color = Color3.new(1, 0.4, 0.8)
  3614. WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545)
  3615. WedgePart64.Orientation = Vector3.new(0, 180, 180)
  3616. WedgePart64.Color = Color3.new(1, 0.4, 0.8)
  3617. Part65.Parent = Model37
  3618. Part65.Material = Enum.Material.Neon
  3619. Part65.BrickColor = BrickColor.new("Pink")
  3620. Part65.Transparency = 0.5
  3621. Part65.Rotation = Vector3.new(90, 0, 90)
  3622. Part65.CanCollide = false
  3623. Part65.FormFactor = Enum.FormFactor.Symmetric
  3624. Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
  3625. Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3626. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3627. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3628. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3629. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3630. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3631. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3632. Part65.Color = Color3.new(1, 0.4, 0.8)
  3633. Part65.Position = Vector3.new(14, 0.474754006, 38.8514595)
  3634. Part65.Orientation = Vector3.new(90, -90, 0)
  3635. Part65.Color = Color3.new(1, 0.4, 0.8)
  3636. Part66.Parent = Model37
  3637. Part66.Material = Enum.Material.Neon
  3638. Part66.BrickColor = BrickColor.new("Pink")
  3639. Part66.Transparency = 0.5
  3640. Part66.Rotation = Vector3.new(90, 0, 90)
  3641. Part66.CanCollide = false
  3642. Part66.FormFactor = Enum.FormFactor.Symmetric
  3643. Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3644. Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3645. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3646. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3647. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3648. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3649. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3650. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3651. Part66.Color = Color3.new(1, 0.4, 0.8)
  3652. Part66.Position = Vector3.new(14, 0.263752013, 38.7459641)
  3653. Part66.Orientation = Vector3.new(90, -90, 0)
  3654. Part66.Color = Color3.new(1, 0.4, 0.8)
  3655. Part67.Parent = Model37
  3656. Part67.Material = Enum.Material.Neon
  3657. Part67.BrickColor = BrickColor.new("Pink")
  3658. Part67.Transparency = 0.5
  3659. Part67.Rotation = Vector3.new(90, 0, 90)
  3660. Part67.CanCollide = false
  3661. Part67.FormFactor = Enum.FormFactor.Symmetric
  3662. Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
  3663. Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3664. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3665. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3666. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3667. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3668. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3669. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3670. Part67.Color = Color3.new(1, 0.4, 0.8)
  3671. Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057)
  3672. Part67.Orientation = Vector3.new(90, -90, 0)
  3673. Part67.Color = Color3.new(1, 0.4, 0.8)
  3674. Part68.Parent = Model37
  3675. Part68.Material = Enum.Material.Neon
  3676. Part68.BrickColor = BrickColor.new("Pink")
  3677. Part68.Transparency = 0.5
  3678. Part68.Rotation = Vector3.new(90, 0, 90)
  3679. Part68.CanCollide = false
  3680. Part68.FormFactor = Enum.FormFactor.Symmetric
  3681. Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
  3682. Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3683. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3684. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3685. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3686. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3687. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3688. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3689. Part68.Color = Color3.new(1, 0.4, 0.8)
  3690. Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113)
  3691. Part68.Orientation = Vector3.new(90, -90, 0)
  3692. Part68.Color = Color3.new(1, 0.4, 0.8)
  3693. WedgePart69.Parent = Model37
  3694. WedgePart69.Material = Enum.Material.Neon
  3695. WedgePart69.BrickColor = BrickColor.new("Pink")
  3696. WedgePart69.Transparency = 0.5
  3697. WedgePart69.Rotation = Vector3.new(0, 0, 180)
  3698. WedgePart69.CanCollide = false
  3699. WedgePart69.FormFactor = Enum.FormFactor.Symmetric
  3700. WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3701. WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3702. WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3703. WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3704. WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3705. WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3706. WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3707. WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3708. WedgePart69.Color = Color3.new(1, 0.4, 0.8)
  3709. WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608)
  3710. WedgePart69.Orientation = Vector3.new(0, 0, 180)
  3711. WedgePart69.Color = Color3.new(1, 0.4, 0.8)
  3712. WedgePart70.Parent = Model37
  3713. WedgePart70.Material = Enum.Material.Neon
  3714. WedgePart70.BrickColor = BrickColor.new("Pink")
  3715. WedgePart70.Transparency = 0.5
  3716. WedgePart70.Rotation = Vector3.new(180, 0, 0)
  3717. WedgePart70.CanCollide = false
  3718. WedgePart70.FormFactor = Enum.FormFactor.Symmetric
  3719. WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3720. WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3721. WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3722. WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3723. WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3724. WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3725. WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3726. WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3727. WedgePart70.Color = Color3.new(1, 0.4, 0.8)
  3728. WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579)
  3729. WedgePart70.Orientation = Vector3.new(0, 180, 180)
  3730. WedgePart70.Color = Color3.new(1, 0.4, 0.8)
  3731. WedgePart71.Parent = Model37
  3732. WedgePart71.Material = Enum.Material.Neon
  3733. WedgePart71.BrickColor = BrickColor.new("Pink")
  3734. WedgePart71.Transparency = 0.5
  3735. WedgePart71.Rotation = Vector3.new(0, 0, 180)
  3736. WedgePart71.CanCollide = false
  3737. WedgePart71.FormFactor = Enum.FormFactor.Symmetric
  3738. WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
  3739. WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3740. WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3741. WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3742. WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3743. WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3744. WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3745. WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3746. WedgePart71.Color = Color3.new(1, 0.4, 0.8)
  3747. WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572)
  3748. WedgePart71.Orientation = Vector3.new(0, 0, 180)
  3749. WedgePart71.Color = Color3.new(1, 0.4, 0.8)
  3750. WedgePart72.Parent = Model37
  3751. WedgePart72.Material = Enum.Material.Neon
  3752. WedgePart72.BrickColor = BrickColor.new("Pink")
  3753. WedgePart72.Transparency = 0.5
  3754. WedgePart72.Rotation = Vector3.new(180, 0, 0)
  3755. WedgePart72.CanCollide = false
  3756. WedgePart72.FormFactor = Enum.FormFactor.Symmetric
  3757. WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3758. WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3759. WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3760. WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3761. WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3762. WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3763. WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3764. WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3765. WedgePart72.Color = Color3.new(1, 0.4, 0.8)
  3766. WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564)
  3767. WedgePart72.Orientation = Vector3.new(0, 180, 180)
  3768. WedgePart72.Color = Color3.new(1, 0.4, 0.8)
  3769. WedgePart73.Parent = Model37
  3770. WedgePart73.Material = Enum.Material.Neon
  3771. WedgePart73.BrickColor = BrickColor.new("Pink")
  3772. WedgePart73.Transparency = 0.5
  3773. WedgePart73.Rotation = Vector3.new(180, 0, 0)
  3774. WedgePart73.CanCollide = false
  3775. WedgePart73.FormFactor = Enum.FormFactor.Symmetric
  3776. WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3777. WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3778. WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3779. WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3780. WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3781. WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3782. WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3783. WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3784. WedgePart73.Color = Color3.new(1, 0.4, 0.8)
  3785. WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091)
  3786. WedgePart73.Orientation = Vector3.new(0, 180, 180)
  3787. WedgePart73.Color = Color3.new(1, 0.4, 0.8)
  3788. WedgePart74.Parent = Model37
  3789. WedgePart74.Material = Enum.Material.Neon
  3790. WedgePart74.BrickColor = BrickColor.new("Pink")
  3791. WedgePart74.Transparency = 0.5
  3792. WedgePart74.Rotation = Vector3.new(180, 0, 0)
  3793. WedgePart74.CanCollide = false
  3794. WedgePart74.FormFactor = Enum.FormFactor.Symmetric
  3795. WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3796. WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3797. WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3798. WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3799. WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3800. WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3801. WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3802. WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3803. WedgePart74.Color = Color3.new(1, 0.4, 0.8)
  3804. WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669)
  3805. WedgePart74.Orientation = Vector3.new(0, 180, 180)
  3806. WedgePart74.Color = Color3.new(1, 0.4, 0.8)
  3807. Part75.Parent = Model37
  3808. Part75.Material = Enum.Material.Neon
  3809. Part75.BrickColor = BrickColor.new("Pink")
  3810. Part75.Transparency = 0.5
  3811. Part75.Rotation = Vector3.new(90, 0, 90)
  3812. Part75.CanCollide = false
  3813. Part75.FormFactor = Enum.FormFactor.Symmetric
  3814. Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
  3815. Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3816. Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3817. Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3818. Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3819. Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3820. Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3821. Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3822. Part75.Color = Color3.new(1, 0.4, 0.8)
  3823. Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636)
  3824. Part75.Orientation = Vector3.new(90, -90, 0)
  3825. Part75.Color = Color3.new(1, 0.4, 0.8)
  3826. Part76.Parent = Model37
  3827. Part76.Material = Enum.Material.Neon
  3828. Part76.BrickColor = BrickColor.new("Pink")
  3829. Part76.Transparency = 0.5
  3830. Part76.Rotation = Vector3.new(90, 0, 90)
  3831. Part76.CanCollide = false
  3832. Part76.FormFactor = Enum.FormFactor.Symmetric
  3833. Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
  3834. Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3835. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3836. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3837. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3838. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3839. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3840. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3841. Part76.Color = Color3.new(1, 0.4, 0.8)
  3842. Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683)
  3843. Part76.Orientation = Vector3.new(90, -90, 0)
  3844. Part76.Color = Color3.new(1, 0.4, 0.8)
  3845. Part77.Parent = Model37
  3846. Part77.Material = Enum.Material.Neon
  3847. Part77.BrickColor = BrickColor.new("Pink")
  3848. Part77.Transparency = 0.5
  3849. Part77.Rotation = Vector3.new(90, 0, 90)
  3850. Part77.CanCollide = false
  3851. Part77.FormFactor = Enum.FormFactor.Symmetric
  3852. Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
  3853. Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3854. Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3855. Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3856. Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3857. Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3858. Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3859. Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3860. Part77.Color = Color3.new(1, 0.4, 0.8)
  3861. Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141)
  3862. Part77.Orientation = Vector3.new(90, -90, 0)
  3863. Part77.Color = Color3.new(1, 0.4, 0.8)
  3864. Part78.Parent = Model37
  3865. Part78.Material = Enum.Material.Neon
  3866. Part78.BrickColor = BrickColor.new("Pink")
  3867. Part78.Transparency = 0.5
  3868. Part78.Rotation = Vector3.new(90, 0, 90)
  3869. Part78.CanCollide = false
  3870. Part78.FormFactor = Enum.FormFactor.Symmetric
  3871. Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
  3872. Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3873. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3874. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3875. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3876. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3877. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3878. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3879. Part78.Color = Color3.new(1, 0.4, 0.8)
  3880. Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147)
  3881. Part78.Orientation = Vector3.new(90, -90, 0)
  3882. Part78.Color = Color3.new(1, 0.4, 0.8)
  3883. Part79.Parent = Model37
  3884. Part79.Material = Enum.Material.Neon
  3885. Part79.BrickColor = BrickColor.new("Pink")
  3886. Part79.Transparency = 0.5
  3887. Part79.Rotation = Vector3.new(90, 0, 90)
  3888. Part79.CanCollide = false
  3889. Part79.FormFactor = Enum.FormFactor.Symmetric
  3890. Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3891. Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3892. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3893. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3894. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3895. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3896. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3897. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3898. Part79.Color = Color3.new(1, 0.4, 0.8)
  3899. Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707)
  3900. Part79.Orientation = Vector3.new(90, -90, 0)
  3901. Part79.Color = Color3.new(1, 0.4, 0.8)
  3902. WedgePart80.Parent = Model37
  3903. WedgePart80.Material = Enum.Material.Neon
  3904. WedgePart80.BrickColor = BrickColor.new("Pink")
  3905. WedgePart80.Transparency = 0.5
  3906. WedgePart80.Rotation = Vector3.new(180, 0, 0)
  3907. WedgePart80.CanCollide = false
  3908. WedgePart80.FormFactor = Enum.FormFactor.Symmetric
  3909. WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3910. WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3911. WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3912. WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3913. WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3914. WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3915. WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3916. WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3917. WedgePart80.Color = Color3.new(1, 0.4, 0.8)
  3918. WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611)
  3919. WedgePart80.Orientation = Vector3.new(0, 180, 180)
  3920. WedgePart80.Color = Color3.new(1, 0.4, 0.8)
  3921. WedgePart81.Parent = Model37
  3922. WedgePart81.Material = Enum.Material.Neon
  3923. WedgePart81.BrickColor = BrickColor.new("Pink")
  3924. WedgePart81.Transparency = 0.5
  3925. WedgePart81.Rotation = Vector3.new(0, 0, 180)
  3926. WedgePart81.CanCollide = false
  3927. WedgePart81.FormFactor = Enum.FormFactor.Symmetric
  3928. WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
  3929. WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3930. WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3931. WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3932. WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3933. WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3934. WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3935. WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3936. WedgePart81.Color = Color3.new(1, 0.4, 0.8)
  3937. WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147)
  3938. WedgePart81.Orientation = Vector3.new(0, 0, 180)
  3939. WedgePart81.Color = Color3.new(1, 0.4, 0.8)
  3940. WedgePart82.Parent = Model37
  3941. WedgePart82.Material = Enum.Material.Neon
  3942. WedgePart82.BrickColor = BrickColor.new("Pink")
  3943. WedgePart82.Transparency = 0.5
  3944. WedgePart82.Rotation = Vector3.new(0, 0, 180)
  3945. WedgePart82.CanCollide = false
  3946. WedgePart82.FormFactor = Enum.FormFactor.Symmetric
  3947. WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3948. WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3949. WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3950. WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3951. WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3952. WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3953. WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3954. WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3955. WedgePart82.Color = Color3.new(1, 0.4, 0.8)
  3956. WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589)
  3957. WedgePart82.Orientation = Vector3.new(0, 0, 180)
  3958. WedgePart82.Color = Color3.new(1, 0.4, 0.8)
  3959. WedgePart83.Parent = Model37
  3960. WedgePart83.Material = Enum.Material.Neon
  3961. WedgePart83.BrickColor = BrickColor.new("Pink")
  3962. WedgePart83.Transparency = 0.5
  3963. WedgePart83.Rotation = Vector3.new(180, 0, 0)
  3964. WedgePart83.CanCollide = false
  3965. WedgePart83.FormFactor = Enum.FormFactor.Symmetric
  3966. WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3967. WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3968. WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3969. WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3970. WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3971. WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3972. WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3973. WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3974. WedgePart83.Color = Color3.new(1, 0.4, 0.8)
  3975. WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636)
  3976. WedgePart83.Orientation = Vector3.new(0, 180, 180)
  3977. WedgePart83.Color = Color3.new(1, 0.4, 0.8)
  3978. WedgePart84.Parent = Model37
  3979. WedgePart84.Material = Enum.Material.Neon
  3980. WedgePart84.BrickColor = BrickColor.new("Pink")
  3981. WedgePart84.Transparency = 0.5
  3982. WedgePart84.Rotation = Vector3.new(0, 0, 180)
  3983. WedgePart84.CanCollide = false
  3984. WedgePart84.FormFactor = Enum.FormFactor.Symmetric
  3985. WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3986. WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3987. WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3988. WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3989. WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3990. WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3991. WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3992. WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3993. WedgePart84.Color = Color3.new(1, 0.4, 0.8)
  3994. WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163)
  3995. WedgePart84.Orientation = Vector3.new(0, 0, 180)
  3996. WedgePart84.Color = Color3.new(1, 0.4, 0.8)
  3997. WedgePart85.Parent = Model37
  3998. WedgePart85.Material = Enum.Material.Neon
  3999. WedgePart85.BrickColor = BrickColor.new("Pink")
  4000. WedgePart85.Transparency = 0.5
  4001. WedgePart85.Rotation = Vector3.new(0, 0, 180)
  4002. WedgePart85.CanCollide = false
  4003. WedgePart85.FormFactor = Enum.FormFactor.Symmetric
  4004. WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  4005. WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  4006. WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4007. WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4008. WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4009. WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4010. WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4011. WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4012. WedgePart85.Color = Color3.new(1, 0.4, 0.8)
  4013. WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691)
  4014. WedgePart85.Orientation = Vector3.new(0, 0, 180)
  4015. WedgePart85.Color = Color3.new(1, 0.4, 0.8)
  4016. Model86.Parent = Model1
  4017. Part87.Parent = Model86
  4018. Part87.Material = Enum.Material.SmoothPlastic
  4019. Part87.BrickColor = BrickColor.new("Medium blue")
  4020. Part87.Rotation = Vector3.new(90, 0, 90)
  4021. Part87.CanCollide = false
  4022. Part87.FormFactor = Enum.FormFactor.Custom
  4023. Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4024. Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4025. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4026. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4027. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4028. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4029. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4030. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4031. Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
  4032. Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715)
  4033. Part87.Orientation = Vector3.new(90, -90, 0)
  4034. Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
  4035. CylinderMesh88.Parent = Part87
  4036. CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
  4037. CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
  4038. Part89.Parent = Model86
  4039. Part89.Material = Enum.Material.SmoothPlastic
  4040. Part89.BrickColor = BrickColor.new("Medium blue")
  4041. Part89.Rotation = Vector3.new(90, 0, 90)
  4042. Part89.CanCollide = false
  4043. Part89.FormFactor = Enum.FormFactor.Custom
  4044. Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4045. Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4046. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4047. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4048. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4049. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4050. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4051. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4052. Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
  4053. Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667)
  4054. Part89.Orientation = Vector3.new(90, -90, 0)
  4055. Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
  4056. CylinderMesh90.Parent = Part89
  4057. CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
  4058. CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
  4059. Part91.Parent = Model86
  4060. Part91.Material = Enum.Material.SmoothPlastic
  4061. Part91.BrickColor = BrickColor.new("Medium blue")
  4062. Part91.Rotation = Vector3.new(90, 0, 90)
  4063. Part91.CanCollide = false
  4064. Part91.FormFactor = Enum.FormFactor.Custom
  4065. Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4066. Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4067. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4068. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4069. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4070. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4071. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4072. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4073. Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
  4074. Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737)
  4075. Part91.Orientation = Vector3.new(90, -90, 0)
  4076. Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
  4077. CylinderMesh92.Parent = Part91
  4078. CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
  4079. CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
  4080. Part93.Parent = Model86
  4081. Part93.Material = Enum.Material.SmoothPlastic
  4082. Part93.BrickColor = BrickColor.new("Medium blue")
  4083. Part93.Rotation = Vector3.new(90, 0, 90)
  4084. Part93.CanCollide = false
  4085. Part93.FormFactor = Enum.FormFactor.Custom
  4086. Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4087. Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4088. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4089. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4090. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4091. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4092. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4093. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4094. Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
  4095. Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726)
  4096. Part93.Orientation = Vector3.new(90, -90, 0)
  4097. Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
  4098. CylinderMesh94.Parent = Part93
  4099. CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
  4100. CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
  4101. Part95.Parent = Model86
  4102. Part95.Material = Enum.Material.SmoothPlastic
  4103. Part95.BrickColor = BrickColor.new("Medium blue")
  4104. Part95.Rotation = Vector3.new(90, 0, 90)
  4105. Part95.CanCollide = false
  4106. Part95.FormFactor = Enum.FormFactor.Custom
  4107. Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4108. Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4109. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4110. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4111. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4112. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4113. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4114. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4115. Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
  4116. Part95.Position = Vector3.new(14, 0.643564999, 41.1513748)
  4117. Part95.Orientation = Vector3.new(90, -90, 0)
  4118. Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
  4119. CylinderMesh96.Parent = Part95
  4120. CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
  4121. CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
  4122. Part97.Parent = Model86
  4123. Part97.Material = Enum.Material.SmoothPlastic
  4124. Part97.BrickColor = BrickColor.new("Medium blue")
  4125. Part97.Rotation = Vector3.new(90, 0, 90)
  4126. Part97.CanCollide = false
  4127. Part97.FormFactor = Enum.FormFactor.Custom
  4128. Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4129. Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4130. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4131. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4132. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4133. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4134. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4135. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4136. Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
  4137. Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694)
  4138. Part97.Orientation = Vector3.new(90, -90, 0)
  4139. Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
  4140. CylinderMesh98.Parent = Part97
  4141. CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
  4142. CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
  4143. Part99.Parent = Model86
  4144. Part99.Material = Enum.Material.SmoothPlastic
  4145. Part99.BrickColor = BrickColor.new("Medium blue")
  4146. Part99.Rotation = Vector3.new(90, 0, 90)
  4147. Part99.CanCollide = false
  4148. Part99.FormFactor = Enum.FormFactor.Custom
  4149. Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003)
  4150. Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4151. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4152. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4153. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4154. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4155. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4156. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4157. Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
  4158. Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695)
  4159. Part99.Orientation = Vector3.new(90, -90, 0)
  4160. Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
  4161. BlockMesh100.Parent = Part99
  4162. BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
  4163. BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
  4164. Part101.Parent = Model86
  4165. Part101.Material = Enum.Material.SmoothPlastic
  4166. Part101.BrickColor = BrickColor.new("Medium blue")
  4167. Part101.Rotation = Vector3.new(90, 0, 90)
  4168. Part101.CanCollide = false
  4169. Part101.FormFactor = Enum.FormFactor.Custom
  4170. Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4171. Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4172. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4173. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4174. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4175. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4176. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4177. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4178. Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
  4179. Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688)
  4180. Part101.Orientation = Vector3.new(90, -90, 0)
  4181. Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
  4182. CylinderMesh102.Parent = Part101
  4183. CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
  4184. CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
  4185. Part103.Parent = Model86
  4186. Part103.Material = Enum.Material.SmoothPlastic
  4187. Part103.BrickColor = BrickColor.new("Medium blue")
  4188. Part103.Rotation = Vector3.new(90, 0, 90)
  4189. Part103.CanCollide = false
  4190. Part103.FormFactor = Enum.FormFactor.Custom
  4191. Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4192. Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4193. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4194. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4195. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4196. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4197. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4198. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4199. Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
  4200. Part103.Position = Vector3.new(14, 0.643566012, 40.7715683)
  4201. Part103.Orientation = Vector3.new(90, -90, 0)
  4202. Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
  4203. CylinderMesh104.Parent = Part103
  4204. CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
  4205. CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
  4206. Part105.Parent = Model86
  4207. Part105.Material = Enum.Material.SmoothPlastic
  4208. Part105.BrickColor = BrickColor.new("Medium blue")
  4209. Part105.Rotation = Vector3.new(90, 0, 90)
  4210. Part105.CanCollide = false
  4211. Part105.FormFactor = Enum.FormFactor.Custom
  4212. Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4213. Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4214. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4215. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4216. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4217. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4218. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4219. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4220. Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
  4221. Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721)
  4222. Part105.Orientation = Vector3.new(90, -90, 0)
  4223. Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
  4224. CylinderMesh106.Parent = Part105
  4225. CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
  4226. CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
  4227. Part107.Parent = Model86
  4228. Part107.Material = Enum.Material.SmoothPlastic
  4229. Part107.BrickColor = BrickColor.new("Medium blue")
  4230. Part107.Rotation = Vector3.new(90, 0, 90)
  4231. Part107.CanCollide = false
  4232. Part107.FormFactor = Enum.FormFactor.Custom
  4233. Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4234. Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4235. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4236. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4237. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4238. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4239. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4240. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4241. Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
  4242. Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704)
  4243. Part107.Orientation = Vector3.new(90, -90, 0)
  4244. Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
  4245. CylinderMesh108.Parent = Part107
  4246. CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
  4247. CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
  4248. Model109.Parent = Model1
  4249. Part110.Parent = Model109
  4250. Part110.Material = Enum.Material.SmoothPlastic
  4251. Part110.BrickColor = BrickColor.new("Gold")
  4252. Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25)
  4253. Part110.CanCollide = false
  4254. Part110.FormFactor = Enum.FormFactor.Custom
  4255. Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  4256. Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913)
  4257. Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4258. Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4259. Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4260. Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4261. Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4262. Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4263. Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4264. Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
  4265. Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991)
  4266. Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4267. Part111.Parent = Model109
  4268. Part111.Material = Enum.Material.SmoothPlastic
  4269. Part111.BrickColor = BrickColor.new("Gold")
  4270. Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57)
  4271. Part111.CanCollide = false
  4272. Part111.FormFactor = Enum.FormFactor.Custom
  4273. Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  4274. Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344)
  4275. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4276. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4277. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4278. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4279. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4280. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4281. Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4282. Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
  4283. Part111.Orientation = Vector3.new(60, 150, -90)
  4284. Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4285. Part112.Parent = Model109
  4286. Part112.Material = Enum.Material.SmoothPlastic
  4287. Part112.BrickColor = BrickColor.new("Gold")
  4288. Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942)
  4289. Part112.CanCollide = false
  4290. Part112.FormFactor = Enum.FormFactor.Custom
  4291. Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  4292. Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949)
  4293. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4294. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4295. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4296. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4297. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4298. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4299. Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4300. Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
  4301. Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998)
  4302. Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4303. Part113.Name = "Handle"
  4304. Part113.Parent = Model1
  4305. Part113.BrickColor = BrickColor.new("Gold")
  4306. Part113.Rotation = Vector3.new(90, 0, 180)
  4307. Part113.CanCollide = false
  4308. Part113.FormFactor = Enum.FormFactor.Custom
  4309. Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421)
  4310. Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05)
  4311. Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4312. Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4313. Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4314. Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4315. Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4316. Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4317. Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4318. Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704)
  4319. Part113.Orientation = Vector3.new(90, -180, 0)
  4320. Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4321. CylinderMesh114.Parent = Part113
  4322. Attachment115.Parent = Part113
  4323. Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4324. Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08)
  4325. Attachment116.Parent = Part113
  4326. Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4327. Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08)
  4328. for i,v in pairs(mas:GetChildren()) do
  4329. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  4330. pcall(function() v:MakeJoints() end)
  4331. end
  4332. mas:Destroy()
  4333. for i,v in pairs(cors) do
  4334. spawn(function()
  4335. pcall(v)
  4336. end)
  4337. end
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