Legendofawesomeness3

avvalanche

Dec 16th, 2017
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  1. -- params : ...
  2.  
  3. wait(0.016666666666667)
  4. script.Name = "Chaos"
  5. local Player = game.Players.LocalPlayer
  6. repeat
  7. wait()
  8. until Player
  9. local Character = Player.Character
  10. repeat
  11. wait()
  12. until Character
  13. local Effects = {}
  14. local Humanoid = Character.Humanoid
  15. local mouse = Player:GetMouse()
  16. local m = Instance.new("Model", Character)
  17. m.Name = "WeaponModel"
  18. local LeftArm = Character["Left Arm"]
  19. local RightArm = Character["Right Arm"]
  20. local LeftLeg = Character["Left Leg"]
  21. local RightLeg = Character["Right Leg"]
  22. local Head = Character.Head
  23. local Torso = Character.Torso
  24. local cam = game.Workspace.CurrentCamera
  25. local RootPart = Character.HumanoidRootPart
  26. local RootJoint = RootPart.RootJoint
  27. local equipped = false
  28. local attack = false
  29. local Anim = "Idle"
  30. local idle = 0
  31. local attacktype = 1
  32. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  33. local velocity = RootPart.Velocity.y
  34. local sine = 0
  35. local change = 1
  36. local grabbed = false
  37. local cn = CFrame.new
  38. local mr = math.rad
  39. local angles = CFrame.Angles
  40. local ud = UDim2.new
  41. local c3 = Color3.new
  42. Humanoid.Animator.Parent = nil
  43. Character.Animate.Parent = nil
  44. local newMotor = function(part0, part1, c0, c1)
  45.  
  46. local w = Instance.new("Motor", part0)
  47. w.Part0 = part0
  48. w.Part1 = part1
  49. w.C0 = c0
  50. w.C1 = c1
  51. return w
  52. end
  53.  
  54. clerp = function(a, b, t)
  55.  
  56. return a:lerp(b, t)
  57. end
  58.  
  59. local co1 = 15
  60. local co2 = 20
  61. local co3 = 3
  62. local co4 = 30
  63. local cooldown1 = 0
  64. local cooldown2 = 0
  65. local cooldown3 = 0
  66. local cooldown4 = 0
  67. local skillcolorscheme = BrickColor.new("Bright blue").Color
  68. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  69. makeframe = function(par, trans, pos, size, color)
  70.  
  71. local frame = Instance.new("Frame", par)
  72. frame.BackgroundTransparency = trans
  73. frame.BorderSizePixel = 0
  74. frame.Position = pos
  75. frame.Size = size
  76. frame.BackgroundColor3 = color
  77. return frame
  78. end
  79.  
  80. makelabel = function(par, text)
  81.  
  82. local label = Instance.new("TextLabel", par)
  83. label.BackgroundTransparency = 1
  84. label.Size = UDim2.new(1, 0, 1, 0)
  85. label.Position = UDim2.new(0, 0, 0, 0)
  86. label.TextColor3 = Color3.new(255, 255, 255)
  87. label.TextStrokeTransparency = 0
  88. label.FontSize = Enum.FontSize.Size32
  89. label.Font = Enum.Font.SourceSansLight
  90. label.BorderSizePixel = 0
  91. label.TextScaled = true
  92. label.Text = text
  93. end
  94.  
  95. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  96. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  97. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  98. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.5, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  99. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  100. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  101. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  102. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  103. text1 = Instance.new("TextLabel", framesk1)
  104. text1.BackgroundTransparency = 1
  105. text1.Size = UDim2.new(1, 0, 1, 0)
  106. text1.Position = UDim2.new(0, 0, 0, 0)
  107. text1.TextColor3 = Color3.new(255, 255, 255)
  108. text1.TextStrokeTransparency = 0
  109. text1.FontSize = Enum.FontSize.Size18
  110. text1.Font = Enum.Font.SourceSansLight
  111. text1.BorderSizePixel = 0
  112. text1.TextScaled = true
  113. text1.Text = "[Z]\n Ion Strike"
  114. text2 = Instance.new("TextLabel", framesk2)
  115. text2.BackgroundTransparency = 1
  116. text2.Size = UDim2.new(1, 0, 1, 0)
  117. text2.Position = UDim2.new(0, 0, 0, 0)
  118. text2.TextColor3 = Color3.new(255, 255, 255)
  119. text2.TextStrokeTransparency = 0
  120. text2.FontSize = Enum.FontSize.Size18
  121. text2.Font = Enum.Font.SourceSansLight
  122. text2.BorderSizePixel = 0
  123. text2.TextScaled = true
  124. text2.Text = "[X]\n Ice Grenade"
  125. text3 = Instance.new("TextLabel", framesk3)
  126. text3.BackgroundTransparency = 1
  127. text3.Size = UDim2.new(1, 0, 1, 0)
  128. text3.Position = UDim2.new(0, 0, 0, 0)
  129. text3.TextColor3 = Color3.new(255, 255, 255)
  130. text3.TextStrokeTransparency = 0
  131. text3.FontSize = Enum.FontSize.Size18
  132. text3.Font = Enum.Font.SourceSansLight
  133. text3.BorderSizePixel = 0
  134. text3.TextScaled = false
  135. text3.Text = "[C]\n N/A"
  136. text4 = Instance.new("TextLabel", framesk4)
  137. text4.BackgroundTransparency = 1
  138. text4.Size = UDim2.new(1, 0, 1, 0)
  139. text4.Position = UDim2.new(0, 0, 0, 0)
  140. text4.TextColor3 = Color3.new(255, 255, 255)
  141. text4.TextStrokeTransparency = 0
  142. text4.FontSize = Enum.FontSize.Size18
  143. text4.Font = Enum.Font.SourceSansLight
  144. text4.BorderSizePixel = 0
  145. text4.TextScaled = true
  146. text4.Text = "[F]\n Aim"
  147. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  148. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  149. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  150. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  151. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  152. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  153. RootJoint.C1 = CFrame.new(0, 0, 0)
  154. RootJoint.C0 = CFrame.new(0, 0, 0)
  155. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  156. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  157. local rarmc1 = RW.C1
  158. local larmc1 = LW.C1
  159. local rlegc1 = RH.C1
  160. local llegc1 = LH.C1
  161. local resetc1 = false
  162. PlayAnimationFromTable = function(table, speed, bool)
  163.  
  164. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  165. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  166. RW.C0 = clerp(RW.C0, table[3], speed)
  167. LW.C0 = clerp(LW.C0, table[4], speed)
  168. RH.C0 = clerp(RH.C0, table[5], speed)
  169. LH.C0 = clerp(LH.C0, table[6], speed)
  170. if bool == true and resetc1 == false then
  171. resetc1 = true
  172. RootJoint.C1 = RootJoint.C1
  173. Torso.Neck.C1 = Torso.Neck.C1
  174. RW.C1 = rarmc1
  175. LW.C1 = larmc1
  176. RH.C1 = rlegc1
  177. LH.C1 = llegc1
  178. end
  179. end
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  182. ArtificialHB.Name = "Heartbeat"
  183. Player.PlayerGui:WaitForChild("Heartbeat")
  184. frame = 0.033333333333333
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. Player.PlayerGui.Heartbeat:Fire()
  190. local gg = false
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192.  
  193. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
  194. gg = true
  195. end
  196. if gg == true then
  197. return
  198. end
  199. tf = tf + s
  200. if frame <= tf then
  201. if allowframeloss then
  202. Player.PlayerGui.Heartbeat:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. Player.PlayerGui.Heartbeat:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end
  217. )
  218. swait = function(num)
  219.  
  220. if num == 0 or num == nil then
  221. ArtificialHB.Event:wait()
  222. else
  223. for i = 0, num do
  224. ArtificialHB.Event:wait()
  225. end
  226. end
  227. end
  228.  
  229. local RbxUtility = LoadLibrary("RbxUtility")
  230. local Create = RbxUtility.Create
  231. RemoveOutlines = function(part)
  232.  
  233. part.TopSurface = 10
  234. end
  235.  
  236. CFuncs = {
  237. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  238.  
  239. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  240. RemoveOutlines(Part)
  241. return Part
  242. end
  243. }
  244. ,
  245. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  246.  
  247. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  248. if Mesh == "SpecialMesh" then
  249. Msh.MeshType = MeshType
  250. Msh.MeshId = MeshId
  251. end
  252. return Msh
  253. end
  254. }
  255. ,
  256. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  257.  
  258. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  259. if Mesh == "SpecialMesh" then
  260. Msh.MeshType = MeshType
  261. Msh.MeshId = MeshId
  262. end
  263. return Msh
  264. end
  265. }
  266. ,
  267. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  268.  
  269. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  270. return Weld
  271. end
  272. }
  273. ,
  274. Sound = {Create = function(id, par, vol, pit)
  275.  
  276. coroutine.resume(coroutine.create(function()
  277.  
  278. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
  279. wait()
  280. S:play()
  281. game:GetService("Debris"):AddItem(S, 6)
  282. end
  283. ))
  284. end
  285. }
  286. ,
  287. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  288.  
  289. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  290. return fp
  291. end
  292. }
  293. }
  294. rayCast = function(Position, Direction, Range, Ignore)
  295.  
  296. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. local GetNearest = function(obj, distance)
  300.  
  301. local last, lastx = distance + 1, nil
  302. for i,v in pairs(workspace:GetChildren()) do
  303. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  304. local t = v.Torso
  305. local dist = (t.Position - obj.Position).magnitude
  306. if dist <= distance and dist < last then
  307. last = dist
  308. lastx = v
  309. end
  310. end
  311. end
  312. return lastx
  313. end
  314.  
  315. local Freeze = false
  316. Damage = function(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  317.  
  318. for i,v in pairs(hit:GetChildren()) do
  319. do
  320. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  321. local find = v:FindFirstChild("DebounceHit")
  322. if not find then
  323. if v.Parent:findFirstChild("Head") then
  324. local BillG = Create("BillboardGui")({Parent = v.Parent.Head, Size = UDim2.new(1, 0, 1, 0), Adornee = v.Parent.Head, StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3))})
  325. do
  326. local TL = Create("TextLabel")({Parent = BillG, Size = UDim2.new(3, 3, 3, 3), BackgroundTransparency = 1, Text = tostring(damage) .. "-", TextColor3 = Color1.Color, TextStrokeColor3 = Color2.Color, TextStrokeTransparency = 0, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, FontSize = Enum.FontSize.Size18, Font = "ArialBold"})
  327. coroutine.resume(coroutine.create(function()
  328.  
  329. swait(1)
  330. for i = 0, 1, 0.1 do
  331. swait(0.1)
  332. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, 0.1, 0)
  333. end
  334. BillG:Destroy()
  335. end
  336. ))
  337. end
  338. end
  339. do
  340. if Freeze == false then
  341. v.Health = v.Health - damage
  342. else
  343. if Freeze == true then
  344. v.Health = v.Health - damage
  345. v.Parent.Torso.Anchored = true
  346. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=338594574", v.Parent.Torso, 1, 1)
  347. for i = 1, 6 do
  348. Effects.Freeze.Create(BrickColor.new("Toothpaste"), v.Parent.Torso.CFrame, 0.5, 0.5, 0.5, 0.1, 0.3, 0.1)
  349. Effects.Break.Create(BrickColor.new("Toothpaste"), v.Parent.Torso.CFrame, 0.5, math.random(5, 15), 0.5)
  350. end
  351. for i = 1, 10 do
  352. local freezepart = CFuncs.Part.Create(v.Parent, "Neon", 0.5, 0.85, BrickColor.new("Toothpaste"), "Ice Part", Vector3.new(math.random(2, 3) + math.random(), math.random(2, 3) + math.random(), math.random(2, 3) + math.random()))
  353. freezepart.Anchored = true
  354. freezepart.CFrame = v.Parent.Torso.CFrame * CFrame.new(math.random(-1, 0) + math.random(), -2.5, math.random(-1, 0) + math.random()) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  355. coroutine.resume(coroutine.create(function(Part)
  356.  
  357. swait(80)
  358. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=338594737", v.Parent.Torso, 1, 1)
  359. v.Parent.Torso.Anchored = false
  360. Part.Anchored = false
  361. Part.Velocity = Vector3.new(math.random(-20, 20), math.random(20, 30), math.random(-20, 20))
  362. game:GetService("Debris"):AddItem(Part, 5)
  363. end
  364. ), freezepart)
  365. end
  366. end
  367. end
  368. do
  369. local bool = Create("BoolValue")({Parent = v, Name = "DebounceHit"})
  370. if HSound ~= nil and HPitch ~= nil then
  371. CFuncs.Sound.Create(HSound, v.Parent.Torso, 1, HPitch)
  372. end
  373. game:GetService("Debris"):AddItem(bool, cooldown)
  374. end
  375. do
  376. -- DECOMPILER ERROR at PC310: LeaveBlock: unexpected jumping out DO_STMT
  377.  
  378. -- DECOMPILER ERROR at PC310: LeaveBlock: unexpected jumping out IF_THEN_STMT
  379.  
  380. -- DECOMPILER ERROR at PC310: LeaveBlock: unexpected jumping out IF_STMT
  381.  
  382. -- DECOMPILER ERROR at PC310: LeaveBlock: unexpected jumping out IF_THEN_STMT
  383.  
  384. -- DECOMPILER ERROR at PC310: LeaveBlock: unexpected jumping out IF_STMT
  385.  
  386. -- DECOMPILER ERROR at PC310: LeaveBlock: unexpected jumping out DO_STMT
  387.  
  388. end
  389. end
  390. end
  391. end
  392. end
  393. end
  394. end
  395.  
  396. MagnitudeDamage = function(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  397.  
  398. for _,c in pairs(workspace:children()) do
  399. local hum = c:findFirstChild("Humanoid")
  400. if hum ~= nil then
  401. local head = c:findFirstChild("Torso")
  402. if head ~= nil then
  403. local targ = head.Position - Part.Position
  404. local mag = targ.magnitude
  405. if mag <= magni and c.Name ~= Player.Name then
  406. Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  407. end
  408. end
  409. end
  410. end
  411. end
  412.  
  413. Handle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  414. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0303153992, 0.949148595, -0.0313568115, -1.3939877e-11, -3.50077062e-05, 1, 4.4349184e-11, 1, 3.50077062e-05, -1, 4.43495414e-11, -1.3937837e-11))
  415. FakeHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "FakeHandle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  416. FakeHandleWeld = CFuncs.Weld.Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  417. Barrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Barrel", Vector3.new(0.200000003, 0.977367997, 0.833026052))
  418. BarrelWeld = CFuncs.Weld.Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.70572281, 1.37112498, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  419. Hitbox = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(2.30000019, 1.977368, 1.0330261))
  420. HitboxWeld = CFuncs.Weld.Create(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.35572243, 1.37112427, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  421. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.721709907, 0.220000014, 0.866052091))
  422. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29910278, 0.577258348, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  423. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  424. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.433025986, 0.220000014, 0.5773682))
  425. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58778954, 0.72158885, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  426. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  427. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.721710145, 0.866052091))
  428. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58765984, 1.58784962, 0, 1, 8.60077052e-05, -1.38771633e-11, -8.60077052e-05, 1, 4.43269831e-11, 1.38819633e-11, -4.43260498e-11, 1))
  429. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  430. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  431. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01042366, 0.865940809, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  432. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  433. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.577368021, 0.866052091))
  434. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.2989769, 1.51567078, 0, 1, 8.60077052e-05, -1.38771633e-11, -8.60077052e-05, 1, 4.43269831e-11, 1.38819633e-11, -4.43260498e-11, 1))
  435. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  436. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.577367961, 1.15473604))
  437. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.515625, 0.938107252, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  438. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  439. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.866085052, 1.58766735, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  440. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  441. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  442. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0103662, -4.76837158e-05, -2.52595329, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  443. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  444. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.433025986, 0.59180212, 0.433025986))
  445. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905081, -4.57763672e-05, -1.29907036, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  446. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  447. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.433025926, 0.866051972, 0.577368021))
  448. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288663864, 0.938218772, 0, 0.999990821, 3.94598246e-05, -6.4558428e-12, -3.94599338e-05, 1, 2.1612984e-11, 1.65765925e-12, -2.16222491e-11, 0.999990821))
  449. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.866051853, 1.15473604))
  450. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.87646866, 1.22678411, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  451. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  452. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 1.15473592, 1.15473604))
  453. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.7321434, 1.22678125, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  454. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  455. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  456. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905272, -5.91278076e-05, -2.95897865, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  457. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  458. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.01039398, 0.220000014, 0.577368021))
  459. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30936432, 1.73212481, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  460. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  461. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.288684011))
  462. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433008194, -1.51395798e-05, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  463. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  464. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288684011, 1.0103941, 0.866052091))
  465. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08260155, 1.58766258, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  466. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.0103941, 0.220000014, 0.866052091))
  467. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29912567, 1.73207355, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  468. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  469. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.0103941, 0.220000014, 0.577368021))
  470. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.58769798, 0.433049262, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  471. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  472. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  473. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.721681595, 1.38282776e-05, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  474. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  475. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.15473592, 0.866051972, 0.866051972))
  476. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.23731804, 1.22687554, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  477. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.220000014, 0.866051972))
  478. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17549133, 0.865965366, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  479. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  480. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.433025986, 0.866051972))
  481. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08258629, 0.721663713, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  482. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(2.02078772, 0.866051972, 0.577368021))
  483. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421257, 1.22693038, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  484. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.288683981, 1.15473604))
  485. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.22693253, 0.793777108, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  486. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.866052091, 0.866052091))
  487. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44331741, 1.51567817, 0, 1, 8.60077052e-05, -1.38771633e-11, -8.60077052e-05, 1, 4.43269831e-11, 1.38819633e-11, -4.43260498e-11, 1))
  488. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  489. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  490. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.577432632, 1.15470457, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  491. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  492. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.866052091))
  493. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29909897, 2.02067709, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  494. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  495. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288683951, 0.220000014, 0.577368021))
  496. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.6598568, 1.73208642, 0, 1, -6.19830826e-06, 6.29358198e-12, 6.19830826e-06, 1, 4.54044652e-13, -6.29259318e-12, -4.54265559e-13, 1))
  497. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  498. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.88048619))
  499. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.22681999, 1.44344759, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  500. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  501. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.44341958, 0.288684011, 0.577368021))
  502. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421638, 0.649561226, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  503. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.288683981, 0.866051972))
  504. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.95899582, 0.793791771, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  505. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.866051853, 0.433025986, 0.59180212))
  506. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360992432, 1.29902101, -1.33514404e-05, 0.999990821, 6.66356864e-05, -2.3743129e-11, -6.66355481e-05, 1, 1.93350717e-11, 1.89453696e-11, -1.93429873e-11, 0.999990821))
  507. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  508. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144330978, 1.876459, 0, 1, 2.24691612e-05, -4.596332e-13, -2.24691612e-05, 1, 8.00964919e-11, 4.62429574e-13, -8.00967348e-11, 1))
  509. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  510. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 1.29907799, 0.577368021))
  511. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.649446487, 1.15478182, 0, 1, 8.60077052e-05, -1.38771633e-11, -8.60077052e-05, 1, 4.43269831e-11, 1.38819633e-11, -4.43260498e-11, 1))
  512. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.866051853, 1.29907799, 0.577368021))
  513. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360815048, 1.15469754, 0, 1, 7.27595761e-12, 6.12357387e-16, -7.27595761e-12, 1, -1.57604371e-14, 3.60822483e-16, 1.55027443e-14, 1))
  514. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.433025986, 0.288684011))
  515. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.577348709, 0.288660467, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  516. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  517. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.721709907, 0.288683981, 0.577368021))
  518. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15467644, 1.80425811, 1.33514404e-05, 1, -6.19830826e-06, 6.29358198e-12, 6.19830826e-06, 1, 4.54044652e-13, -6.29259318e-12, -4.54265559e-13, 1))
  519. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683951, 0.220000014, 0.288684011))
  520. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.505184174, 1.15036964e-05, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  521. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  522. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683891, 0.220000014, 0.577368021))
  523. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67023468, 0.721758068, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  524. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  525. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.220000014, 0.288683981, 0.59180212))
  526. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.144369125, 1.22688651, -1.33514404e-05, 0.999990821, -1.47163337e-05, -1.14032898e-11, 1.47157189e-05, 1, -2.46699779e-11, 6.60460662e-12, 2.46607214e-11, 0.999990821))
  527. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  528. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.288683981, 0.577368021))
  529. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.59806442, 0.505243123, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  530. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  531. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  532. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08996844, 3.61562538, -1.33514404e-05, 9.4587449e-10, -1, -1.2555178e-09, 1, 9.4587449e-10, -1.26664645e-09, 1.26664734e-09, -1.25551836e-09, 1))
  533. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  534. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  535. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66011667, 3.60839462, -1.33514404e-05, 9.4587449e-10, -1, -1.2555178e-09, 1, 9.4587449e-10, -1.26664645e-09, 1.26664734e-09, -1.25551836e-09, 1))
  536. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  537. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  538. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30939293, 0.433067858, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  539. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  540. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.288684011, 0.577368021))
  541. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.938171387, 0.649560869, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  542. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  543. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.288736343, 1.01040649, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  544. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  545. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  546. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  547. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  548. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  549. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45373726, 5.01871109e-05, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  550. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  551. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  552. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, 0.216508865, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  553. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  554. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.433025986, 0.433026046, 0.88048619))
  555. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898643, 1.73213005, 1.33514404e-05, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  556. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.01039398, 0.721709907, 0.866051972))
  557. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288614273, 1.01042449, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  558. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.577367961, 0.866051972))
  559. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17551613, 1.94851351, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  560. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  561. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.88048619))
  562. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898453, 2.0208149, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  563. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  564. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  565. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08275223, 3.60841179, -1.33514404e-05, 9.4587449e-10, -1, -1.2555178e-09, 1, 9.4587449e-10, -1.26664645e-09, 1.26664734e-09, -1.25551836e-09, 1))
  566. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  567. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.220000014, 0.577368021, 0.433025986))
  568. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.61572266, 1.37112474, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  569. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  570. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  571. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, -0.36084938, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  572. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  573. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  574. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793930054, 1.29904842, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  575. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  576. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, 0.360855103, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  577. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  578. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.721709907, 0.866051972))
  579. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17548752, 1.29897356, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  580. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  581. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  582. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, 0.360855103, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  583. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  584. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  585. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66733575, 3.61560822, -1.33514404e-05, 9.4587449e-10, -1, -1.2555178e-09, 1, 9.4587449e-10, -1.26664645e-09, 1.26664734e-09, -1.25551836e-09, 1))
  586. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  587. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.577367961, 0.288683981))
  588. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.09285212, -8.58306885e-05, -3.39200974, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  589. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  590. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  591. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036763, -4.76837158e-05, -2.95897865, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  592. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  593. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.433025986, 0.577368021))
  594. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.46406937, 1.8764689, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  595. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  596. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.220000014, 0.866051972))
  597. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.24766922, 0.721608043, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  598. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  599. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  600. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.958992, 1.29899025, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  601. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  602. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036739, -4.76837158e-05, -3.39199257, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  603. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  604. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.577367961, 0.577367961))
  605. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.60849762, 1.37112522, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  606. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  607. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.866051972, 0.866051972))
  608. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.39199638, 1.2267971, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  609. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288683891, 0.220000014, 0.2886841))
  610. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.38156319, 0.433070838, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  611. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  612. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288684011, 0.220000014, 0.866052091))
  613. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08251572, 0.433040679, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  614. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  615. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  616. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905128, -5.91278076e-05, -2.52594757, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  617. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  618. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  619. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, -0.36084938, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  620. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  621. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  622. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865962982, 0.721782565, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  623. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  624. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  625. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-05, -0.36084938, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  626. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  627. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  628. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-05, 0.360855103, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  629. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  630. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  631. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865955353, 1.01046729, -1.33514404e-05, 1, 8.60077052e-05, -1.39353251e-11, -8.60077052e-05, 1, 4.43501867e-11, 1.39401268e-11, -4.434925e-11, 1))
  632. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  633. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.577367902, 0.577367961, 0.577368021))
  634. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.10321617, 1.94864511, 0, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  635. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  636. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905152, -5.91278076e-05, -3.39199257, 3.52576644e-05, -1, -3.52554998e-05, 2.50002974e-09, -3.52554998e-05, 1, -1, -3.52576644e-05, 1.25700195e-09))
  637. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  638. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  639. PartWeld = CFuncs.Weld.Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, -0.216510773, 1, 0, 4.87457297e-16, 0, 1, -1.30578652e-16, 4.87457297e-16, -1.30578652e-16, 1))
  640. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099975, 0.656099916))
  641. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  642. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 2.45371437, -0.433077872, 5.96023959e-08, 1.74693199e-07, -1, 1, 4.79283299e-05, 5.96107697e-08, 4.79283299e-05, -1, -1.74690328e-07))
  643. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  644. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  645. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216514587, 0.433077097, -2.16505814, -4.67294331e-06, 2.33721812e-06, 1, -4.82202013e-05, 1, -2.33744322e-06, -1, -4.82202122e-05, -4.67283053e-06))
  646. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  647. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  648. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216466904, -0.144152641, 2.45382309, -1.6820808e-05, 1.22771155e-06, 1, 8.3281986e-05, -1, 1.22911251e-06, 1, 8.32820078e-05, 1.68207062e-05))
  649. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  650. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  651. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.36084938, 0.866117477, 0.288571775, -1.67632988e-05, 4.86131569e-07, 1, 1, 8.3284096e-05, 1.67632552e-05, -8.3284096e-05, 1, -4.87527643e-07))
  652. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  653. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  654. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360841751, 0.866130829, 0.288571417, -1.67632988e-05, 4.86131569e-07, 1, 1, 8.3284096e-05, 1.67632552e-05, -8.3284096e-05, 1, -4.87527643e-07))
  655. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  656. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  657. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.03111076, -2.09300184, 1.4917008e-06, -2.51827078e-06, -1, 1, 4.92137588e-05, 1.49157688e-06, 4.92137551e-05, -1, 2.51834444e-06))
  658. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  659. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  660. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360853195, 0.0720514655, 1.01045609, 1.66594764e-05, 7.09434573e-07, -1, -8.39135391e-05, 1, 7.0803668e-07, 1, 8.39135246e-05, 1.66595346e-05))
  661. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  662. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.220000014))
  663. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-05, -1.37124991, -1.58767891, -1.15058829e-05, 1.16190358e-06, 1, 7.63280477e-05, -1, 1.16278193e-06, 1, 7.63280623e-05, 1.15057956e-05))
  664. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  665. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473592, 0.220000014, 0.220000014))
  666. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 0.721721113, 1.87631607, -5.51631103e-07, 8.05786021e-06, 1, -7.78436442e-05, 1, -8.05790296e-06, -1, -7.78436442e-05, -5.51003893e-07))
  667. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  668. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  669. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-05, 1.29893112, 1.87643325, 6.12785641e-07, -8.15486055e-06, -1, -1, -7.79344919e-05, -6.12150131e-07, -7.79344919e-05, 1, -8.15490876e-06))
  670. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  671. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  672. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, 0.577369511, 1.731987, -5.51631103e-07, 8.05786021e-06, 1, -7.78436442e-05, 1, -8.05790296e-06, -1, -7.78436442e-05, -5.51003893e-07))
  673. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  674. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  675. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-05, 1.15480661, 1.58766747, -1.14968698e-05, 1.05288314e-06, 1, -7.62934724e-05, 1, -1.05376023e-06, -1, -7.62934869e-05, -1.14967897e-05))
  676. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  677. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  678. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, 1.2990489, -0.865930557, 5.38245899e-07, -8.11262089e-06, -1, -7.7932571e-05, 1, -8.11266273e-06, 1, 7.7932571e-05, 5.37613687e-07))
  679. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  680. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  681. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-05, -0.000178277493, -2.30948257, -1.63920467e-05, 5.98826318e-07, 1, -8.32968872e-05, 1, -6.0019164e-07, -1, -8.32969017e-05, -1.63919976e-05))
  682. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  683. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  684. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, 0.865955353, 0.72167933, 4.16319835e-06, -5.27811881e-06, -1, -1, -7.79344919e-05, -4.16278681e-06, -7.793447e-05, 1, -5.27844304e-06))
  685. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  686. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.288683981))
  687. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.81458092, -0.505244374, -5.96093059e-08, 1.20536496e-08, 1, -1, -4.81428433e-05, -5.96087162e-08, 4.81428433e-05, -1, 1.20565211e-08))
  688. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  689. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.433025986))
  690. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.721621871, -0.721767426, -2.65211384e-06, 6.91636785e-07, 1, -7.76494489e-05, 1, -6.91842615e-07, -1, -7.76494489e-05, -2.65206018e-06))
  691. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  692. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  693. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000108838081, 0.216508865, 0.866125107, -8.2136954e-05, 1, 7.00357191e-07, -1.73874942e-05, -7.01785268e-07, 1, 1, 8.21369395e-05, 1.73875505e-05))
  694. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  695. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  696. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000109732151, 0.216505051, 0.866117477, 8.27777039e-05, -1, -5.66252481e-07, 1.02252243e-05, 5.67098823e-07, -1, 1, 8.27776967e-05, 1.02252725e-05))
  697. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  698. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.220000014, 0.220000014))
  699. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6239624e-05, -1.73211741, 1.87630653, 1.15484472e-05, -1.20873779e-06, -1, 7.59356262e-05, -1, 1.20961465e-06, -1, -7.59356408e-05, -1.15483563e-05))
  700. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  701. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288684011))
  702. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-05, 0.865907669, 1.94858384, 3.90277876e-07, -8.37191328e-06, -1, -1, -7.79642869e-05, -3.896252e-07, -7.79642796e-05, 1, -8.3719433e-06))
  703. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  704. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.288683981))
  705. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -1.0825491, -1.22681618, -1.15058829e-05, 1.16190358e-06, 1, 7.63280477e-05, -1, 1.16278193e-06, 1, 7.63280623e-05, 1.15057956e-05))
  706. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  707. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  708. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-06, 1.15472341, -1.29895592, 1.26110137e-07, -8.06712887e-06, -1, -7.7932571e-05, 1, -8.06713888e-06, 1, 7.7932571e-05, 1.25481463e-07))
  709. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  710. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.59180212, 0.220000014, 0.220000014))
  711. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.144762039, 1.44347048, -2.44392018e-09, 3.87486864e-07, 1, 1, -0.00023206092, 2.53384247e-09, 0.00023206092, 1, -3.87486295e-07))
  712. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  713. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  714. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-06, 0.577455521, 1.44332528, -3.36299445e-06, 1.11026122e-06, 1, 1, 7.75619483e-05, 3.36290827e-06, -7.75619483e-05, 1, -1.11052213e-06))
  715. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  716. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  717. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-06, -1.15462112, -1.01037407, 4.39400139e-07, -7.98918609e-06, -1, 1, 7.79642869e-05, 4.38777249e-07, 7.79642796e-05, -1, 7.98922065e-06))
  718. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  719. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  720. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, 0.577333868, -0.865961075, 5.38245899e-07, -8.11262089e-06, -1, -7.7932571e-05, 1, -8.11266273e-06, 1, 7.7932571e-05, 5.37613687e-07))
  721. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  722. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  723. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-05, -1.01024795, -1.58780861, 1.53565597e-05, 6.01717929e-08, -1, 8.41154979e-05, -1, -5.88800688e-08, -1, -8.41154979e-05, -1.5356567e-05))
  724. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  725. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  726. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.67028809e-05, 0.865906, -1.58779335, -1.70109615e-05, -6.02148376e-08, 1, -8.31919388e-05, 1, 5.87996638e-08, -1, -8.31919388e-05, -1.70109688e-05))
  727. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  728. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.220000014))
  729. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404e-05, 0.938173294, -0.433095038, 5.96023959e-08, 1.74693199e-07, -1, 1, 4.79283299e-05, 5.96107697e-08, 4.79283299e-05, -1, -1.74690328e-07))
  730. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  731. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  732. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.71661377e-05, -1.51543999, 2.02078128, -5.06920287e-07, 7.85272368e-06, 1, 1, 7.76739253e-05, 5.063103e-07, -7.76739253e-05, 1, -7.8527637e-06))
  733. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  734. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.288683981, 0.220000014))
  735. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-06, -1.65981102, 1.87652087, -2.08590222e-07, -6.32272304e-07, -1, -1, -1.46291495e-05, 2.08599474e-07, -1.46291495e-05, 1, -6.32269177e-07))
  736. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  737. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  738. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -0.288698196, 1.58784819, -2.40121611e-09, 3.87431214e-07, 0.999990821, 0.999990821, 3.94929666e-05, 2.38111664e-09, -3.94930757e-05, 1, -3.87427775e-07))
  739. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  740. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  741. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-05, 0.72149235, 3.4642086, 1.71214324e-05, 1.72130683e-07, -1, -8.27811818e-05, 1, 1.70713307e-07, 1, 8.27811818e-05, 1.71214488e-05))
  742. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  743. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.220000014, 0.220000014))
  744. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, 0.72158432, 1.87650549, -2.40388998e-09, 3.87445539e-07, 1, 1, 1.47557366e-05, 2.39817388e-09, -1.47557366e-05, 1, -3.87445567e-07))
  745. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  746. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  747. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, -1.15472364, 1.29895592, 3.65992008e-07, -8.08717687e-06, -1, 7.7932571e-05, -1, 8.08720506e-06, -1, -7.7932571e-05, -3.65361785e-07))
  748. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  749. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  750. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000100970268, 0.505271912, 0.288665771, 8.63475361e-05, -1, 6.10917766e-07, 1, 8.63475507e-05, 2.54107908e-05, -2.54108418e-05, 6.0872361e-07, 1))
  751. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  752. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  753. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.86102295e-05, 0.577338934, 0.865907669, -1.67041981e-05, -3.37721644e-07, 1, -8.37883053e-05, 1, 3.36322017e-07, -1, -8.37882981e-05, -1.67042235e-05))
  754. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  755. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288684011, 0.220000014))
  756. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-06, -0.793758273, 1.29911232, -7.43303508e-06, 1.22163033e-06, 1, 7.63520002e-05, -1, 1.22219762e-06, 1, 7.63520075e-05, 7.43294186e-06))
  757. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  758. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  759. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-05, -1.87652028, 0.433006287, 8.36841273e-12, -6.12419143e-11, 1, 4.76499372e-05, -1, -6.124206e-11, 1, 4.76499372e-05, -8.36453996e-12))
  760. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 0.656099916))
  761. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.433025986))
  762. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-05, -2.02083421, 0.144403458, 8.6050507e-12, -1.12807347e-10, 1, 8.40728972e-05, -1, -1.12807826e-10, 1, 8.40729044e-05, -8.59459986e-12))
  763. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 1))
  764. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.577367961))
  765. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, -3.3919487, 1.94865453, -8.21310664e-07, -3.71713895e-06, -1, -1, -4.91896208e-05, 8.21493472e-07, -4.91896208e-05, 1, -3.71709848e-06))
  766. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  767. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  768. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216470718, 2.30948448, 0.144159853, -1.67632988e-05, 4.86131569e-07, 1, 1, 8.3284096e-05, 1.67632552e-05, -8.3284096e-05, 1, -4.87527643e-07))
  769. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  770. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  771. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02084994, 1.44337082, 7.22397203e-07, -2.65794e-07, 1, 4.78476795e-05, -1, -2.65828561e-07, 1, 4.78476795e-05, -7.22384527e-07))
  772. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  773. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  774. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-06, -1.01047516, -1.58765054, -6.6305638e-06, 4.3576631e-07, 1, -1, -7.63698336e-05, -6.63053061e-06, 7.63698263e-05, -1, 4.362727e-07))
  775. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  776. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  777. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216533661, 2.30948448, 0.144159973, -1.67632988e-05, 4.86131569e-07, 1, 1, 8.3284096e-05, 1.67632552e-05, -8.3284096e-05, 1, -4.87527643e-07))
  778. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  779. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  780. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.7220459e-06, -0.865915298, 1.2990557, -2.55266741e-06, 2.22020481e-06, 1, 1, 8.28424963e-05, 2.55248347e-06, -8.28424891e-05, 1, -2.22041626e-06))
  781. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  782. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  783. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-06, -1.73195755, 1.87651253, -6.14582223e-06, 1.36220535e-06, 1, 7.64126744e-05, -1, 1.36267499e-06, 1, 7.64126817e-05, 6.14571854e-06))
  784. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  785. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577368021, 0.288684011, 0.721709907))
  786. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-05, -1.94867647, 0.432897568, 2.0264722e-06, 5.09253368e-07, -0.999990821, 0.000109784494, -1, -5.09026336e-07, -0.999990821, -0.000109785047, -2.02652313e-06))
  787. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  788. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  789. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-06, -1.29899931, 0.288755417, -1.15058829e-05, 1.16190358e-06, 1, 7.63280477e-05, -1, 1.16278193e-06, 1, 7.63280623e-05, 1.15057956e-05))
  790. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  791. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  792. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-05, -2.30951476, -3.03111649, -8.09607911e-07, -6.23818596e-06, -1, 4.91291576e-05, -1, 6.2381464e-06, -1, -4.91291503e-05, 8.09914411e-07))
  793. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  794. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  795. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000100672245, 0.50525856, 0.288679123, -8.62885718e-05, 1, -4.91710637e-07, 1, 8.62885863e-05, 1.91060262e-05, 1.91060717e-05, -4.90062007e-07, -1))
  796. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  797. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  798. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-06, -3.17544556, 2.30951023, -8.21310664e-07, -3.71713895e-06, -1, -1, -4.91896208e-05, 8.21493472e-07, -4.91896208e-05, 1, -3.71709848e-06))
  799. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  800. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  801. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-06, 0.577240825, 1.29911613, 2.53324151e-06, -1.13211729e-06, -1, -7.76727393e-05, 1, -1.13231397e-06, 1, 7.76727466e-05, 2.53315375e-06))
  802. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  803. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  804. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-05, -1.29893303, -1.87643337, 5.12328938e-07, -7.89359183e-06, -1, 1, 7.79344919e-05, 5.11713779e-07, 7.79344919e-05, -1, 7.89363185e-06))
  805. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  806. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  807. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, 0.288612366, -1.58781135, -2.44521902e-06, 3.38393022e-07, 0.999990821, -0.999990821, -9.30486058e-05, -2.44518264e-06, 9.30482274e-05, -1, 3.3861744e-07))
  808. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  809. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.433025986, 0.433025986))
  810. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, -2.0208354, -2.5980854, -1.15616069e-06, -1.49042464e-07, -1, 4.70736268e-05, -1, 1.48988065e-07, -1, -4.70736268e-05, 1.15616774e-06))
  811. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  812. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  813. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02085447, -1.15470123, -6.70561178e-07, 3.69151508e-07, -1, 4.78494367e-05, -1, -3.69183596e-07, -1, -4.78494367e-05, 6.705435e-07))
  814. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  815. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  816. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-05, 0.721509099, -2.74252701, -1.70109615e-05, -6.02148376e-08, 1, -8.31919388e-05, 1, 5.87996638e-08, -1, -8.31919388e-05, -1.70109688e-05))
  817. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  818. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  819. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360855103, 0.288558185, 1.1547966, 1.66594764e-05, 7.09434573e-07, -1, -8.39135391e-05, 1, 7.0803668e-07, 1, 8.39135246e-05, 1.66595346e-05))
  820. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  821. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.288684011, 0.433025986, 0.220000014))
  822. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-05, 0.288648129, 0.721580505, -1.67041981e-05, -3.37721644e-07, 1, -8.37883053e-05, 1, 3.36322017e-07, -1, -8.37882981e-05, -1.67042235e-05))
  823. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  824. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  825. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216474533, 0.144152999, -2.45382309, -1.41198152e-05, -1.24599399e-06, 1, -8.33266895e-05, 1, 1.24481744e-06, -1, -8.33266749e-05, -1.41199198e-05))
  826. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  827. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  828. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-06, -0.865945816, -0.72168082, 2.79766277e-06, -2.31785612e-06, -1, 1, 7.79344919e-05, 2.79748178e-06, 7.79344846e-05, -1, 2.31807394e-06))
  829. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  830. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.288684011, 0.220000014, 0.220000014))
  831. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-05, -4.00543213e-05, 0.577262878, -1.67041981e-05, -3.37721644e-07, 1, -8.37883053e-05, 1, 3.36322017e-07, -1, -8.37882981e-05, -1.67042235e-05))
  832. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  833. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  834. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-06, -1.01028359, 1.01046181, -7.43303508e-06, 1.22163033e-06, 1, 7.63520002e-05, -1, 1.22219762e-06, 1, 7.63520075e-05, 7.43294186e-06))
  835. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  836. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  837. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-06, 0.721805573, 1.73200512, -3.36299445e-06, 1.11026122e-06, 1, 1, 7.75619483e-05, 3.36290827e-06, -7.75619483e-05, 1, -1.11052213e-06))
  838. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  839. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  840. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, -2.16504097, 0.43307972, -8.21357446e-07, -5.09606161e-06, -1, -1, -4.78931943e-05, 8.21601475e-07, -4.78931979e-05, 1, -5.09602251e-06))
  841. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  842. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  843. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360837936, 0.0720519423, 1.01046753, 1.66594764e-05, 7.09434573e-07, -1, -8.39135391e-05, 1, 7.0803668e-07, 1, 8.39135246e-05, 1.66595346e-05))
  844. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  845. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  846. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360843658, 0.721786499, 0.144236863, -1.67632988e-05, 4.86131569e-07, 1, 1, 8.3284096e-05, 1.67632552e-05, -8.3284096e-05, 1, -4.87527643e-07))
  847. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  848. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  849. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-06, 2.52592087, 1.73215079, -1.24540463e-06, 6.92964932e-07, 1, 1, 4.81465177e-05, 1.2453711e-06, -4.81465177e-05, 1, -6.93024845e-07))
  850. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  851. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.220000014))
  852. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, -2.88677025, 1.73214579, 1.32623063e-06, -6.52077517e-07, -1, -1, -4.82320611e-05, -1.32619914e-06, -4.82320611e-05, 1, -6.52141466e-07))
  853. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  854. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  855. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360858917, 1.58762693, -1.58782005, -7.33726074e-06, 4.9689362e-07, 1, -7.64126744e-05, 1, -4.97454209e-07, -1, -7.64126817e-05, -7.33722254e-06))
  856. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  857. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  858. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-05, -1.44337273, -1.4434824, -1.49009651e-07, -1.74382194e-07, 1, -1, -4.77710601e-05, -1.49017978e-07, 4.77710601e-05, -1, -1.74375046e-07))
  859. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  860. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  861. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-06, 0.721630752, 0.288751602, 2.6822504e-06, -1.05700735e-06, -1, -7.79004258e-05, 1, -1.05721631e-06, 1, 7.79004258e-05, 2.68216832e-06))
  862. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  863. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  864. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216505051, 0.43307817, -2.16505623, -4.67294331e-06, 2.33721812e-06, 1, -4.82202013e-05, 1, -2.33744322e-06, -1, -4.82202122e-05, -4.67283053e-06))
  865. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  866. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  867. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216529846, 0.144152522, -2.45382881, -1.41198152e-05, -1.24599399e-06, 1, -8.33266895e-05, 1, 1.24481744e-06, -1, -8.33266749e-05, -1.41199198e-05))
  868. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  869. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  870. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360836029, 0.288558662, 1.15480804, 1.66594764e-05, 7.09434573e-07, -1, -8.39135391e-05, 1, 7.0803668e-07, 1, 8.39135246e-05, 1.66595346e-05))
  871. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  872. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  873. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360847473, 0.721775055, 0.14423722, -1.67632988e-05, 4.86131569e-07, 1, 1, 8.3284096e-05, 1.67632552e-05, -8.3284096e-05, 1, -4.87527643e-07))
  874. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  875. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  876. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216537476, -0.144153237, 2.45382881, -1.6820808e-05, 1.22771155e-06, 1, 8.3281986e-05, -1, 1.22911251e-06, 1, 8.32820078e-05, 1.68207062e-05))
  877. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  878. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  879. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000106930733, 0.21651268, 0.866123199, -7.99797781e-05, 1, 7.00359237e-07, -1.21703379e-05, -7.0133251e-07, 1, 1, 7.99797708e-05, 1.21703943e-05))
  880. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  881. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  882. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-06, 3.03110123, 1.80431747, -1.47524008e-06, 5.90472155e-07, 1, 1, 4.78687507e-05, 1.47521177e-06, -4.78687507e-05, 1, -5.90542754e-07))
  883. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  884. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  885. WedgeWeld = CFuncs.Weld.Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-06, -0.433074057, 2.45373154, -1.21425751e-06, 2.73477553e-06, 1, 4.83096082e-05, -1, 2.7348342e-06, 1, 4.83096119e-05, 1.21412518e-06))
  886. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  887. EffectModel = Instance.new("Model", Character)
  888. EffectModel.Name = "Effects"
  889. Effects = {
  890. Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  891.  
  892. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. if Type == 1 or Type == nil then
  898. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  899. else
  900. if Type == 2 then
  901. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  902. end
  903. end
  904. end
  905. }
  906. ,
  907. Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908.  
  909. local prt = CFuncs.Part.Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  910. prt.Anchored = true
  911. prt.CFrame = cframe
  912. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. game:GetService("Debris"):AddItem(prt, 2)
  914. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  915. end
  916. }
  917. ,
  918. Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  919.  
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  926. end
  927. }
  928. ,
  929. Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930.  
  931. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  937. end
  938. }
  939. ,
  940. Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  941.  
  942. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  943. prt.Anchored = true
  944. prt.CFrame = cframe
  945. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  946. game:GetService("Debris"):AddItem(prt, 10)
  947. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  948. end
  949. }
  950. ,
  951. Break = {Create = function(brickcolor, cframe, x1, y1, z1)
  952.  
  953. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  954. prt.Anchored = true
  955. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  956. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  957. local num = math.random(10, 50) / 1000
  958. game:GetService("Debris"):AddItem(prt, 10)
  959. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  960. end
  961. }
  962. ,
  963. Freeze = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3)
  964.  
  965. local prt = CFuncs.Part.Create(workspace, "Neon", 0.4, 0.3, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  966. prt.Anchored = true
  967. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. coroutine.resume(coroutine.create(function(Part, Mesh)
  970.  
  971. for i = 0, 1, 0.1 do
  972. wait()
  973. Part.CFrame = Part.CFrame * CFrame.new(0, 0.3, 0)
  974. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  975. end
  976. table.insert(Effects, {Part, "Disappear", 0.01})
  977. game:GetService("Debris"):AddItem(Part, 5)
  978. end
  979. ), prt, msh)
  980. end
  981. }
  982. }
  983. local Aim = false
  984. spread = 0
  985. range = 500
  986. rangepower = 10
  987. FireCannon = function(mouse, baseprt)
  988.  
  989. coroutine.resume(coroutine.create(function(v)
  990. local spreadvector = Vector3.new(math.random(-spread, spread), math.random(-spread, spread), math.random(-spread, spread)) * (baseprt.Position - mouse.Hit.p).magnitude / 100
  991. local dir = CFrame.new((baseprt.Position + mouse.Hit.p) / 2, mouse.Hit.p + spreadvector)
  992. local hit, pos = rayCast(baseprt.Position, dir.lookVector, 10, Character)
  993. local rangepos = range
  994. local ShootBullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Lmao", Vector3.new(1, 1, 1))
  995. ShootBullet.Anchored = false
  996. ShootBullet.CFrame = baseprt.CFrame
  997. local FakeBoolit = CFuncs.Part.Create(ShootBullet, "SmoothPlastic", 0, 0, BrickColor.new("Toothpaste"), "Lmao2", Vector3.new(0.5, 0.5, 0.5))
  998. CFuncs.Mesh.Create("SpecialMesh", FakeBoolit, "FileMesh", "rbxassetid://433301027", Vector3.new(0, 0, 0), Vector3.new(0.02, 0.02, 0.02))
  999. local FakeBoolitWeld = CFuncs.Weld.Create(FakeBoolit, ShootBullet, FakeBoolit, CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) * CFrame.new(0, 0, 0))
  1000. local shodderp = CFuncs.Weld.Create(ShootBullet, ShootBullet, Barrel, CFrame.fromEulerAnglesXYZ(-3.14, 0, 3) * CFrame.new(0, 0, 0))
  1001. shodderp.Parent = nil
  1002. local drawtrail = function(From, To)
  1003. local effectsmsh = Instance.new("CylinderMesh")
  1004. effectsmsh.Scale = Vector3.new(1, 1, 1)
  1005. effectsmsh.Name = "Mesh"
  1006. local effectsg = Instance.new("Part")
  1007. effectsg.Material = "SmoothPlastic"
  1008. effectsg.formFactor = 3
  1009. effectsg.CanCollide = false
  1010. effectsg.Name = "Eff"
  1011. effectsg.Locked = true
  1012. effectsg.Anchored = true
  1013. effectsg.Size = Vector3.new(0.2, 0.2, 0.2)
  1014. effectsg.Parent = m
  1015. effectsmsh.Parent = effectsg
  1016. effectsg.BrickColor = BrickColor.new("Toothpaste")
  1017. effectsg.Reflectance = 0.25
  1018. effectsg.Transparency = 1
  1019. local LP = From
  1020. local point1 = To
  1021. local mg = (LP - point1).magnitude
  1022. effectsmsh.Scale = Vector3.new(1.5, mg * 5, 1.5)
  1023. effectsg.CFrame = CFrame.new((LP + point1) / 2, point1) * CFrame.Angles(math.rad(90), 0, 0)
  1024. ShootBullet.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1025. local shodderp = CFuncs.Weld.Create(ShootBullet, ShootBullet, effectsg, CFrame.fromEulerAnglesXYZ(3.14, 0, 0) * CFrame.new(0, 0, 0))
  1026. Effects.Block.Create(BrickColor.new("Toothpaste"), ShootBullet.CFrame, 0, 0, 0, 0.5, 0.5, 0.5, 0.05, 1)
  1027. coroutine.resume(coroutine.create(function()
  1028. effectsg.Transparency = 1
  1029. wait(0.1)
  1030. effectsg.Parent = nil
  1031. end))
  1032. end
  1033.  
  1034. local newpos = baseprt.Position
  1035. local inc = rangepower
  1036. repeat
  1037. wait(0)
  1038. rangepos = rangepos - 10
  1039. dir = dir * CFrame.Angles(math.rad(-0.5), 0, 0)
  1040. hit = rayCast(newpos, dir.lookVector, inc, Character)
  1041. drawtrail(newpos, pos)
  1042. newpos = newpos + dir.lookVector * inc
  1043. if inc >= 20 then
  1044. inc = inc - 10
  1045. end
  1046. if hit ~= nil then
  1047. rangepos = 0
  1048. end
  1049. until rangepos <= 0
  1050. local TehCF = ShootBullet.CFrame
  1051. local NewCF = CFrame.new(ShootBullet.Position)
  1052. local NewPOS = ShootBullet.Position
  1053. local rand = math.random(1, 3)
  1054. ShootBullet.Parent = nil
  1055. local sprt = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1056. sprt.CFrame = TehCF
  1057. sprt.Anchored = true
  1058. if Freeze == false then
  1059. MagnitudeDamage(sprt, 15, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"), " ", 1)
  1060. CFuncs.Sound.Create("rbxassetid://184718741", sprt, 1, 1.3)
  1061. Effects.Sphere.Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, 0.06)
  1062. Effects.Block.Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, 0.06, 1)
  1063. Effects.Wave.Create(BrickColor.new("Toothpaste"), sprt.CFrame * CFrame.Angles(1.65, 0, 0), 0.5, 0.5, 0.5, 1, 1, 1, 0.06)
  1064. elseif Freeze == true then
  1065. MagnitudeDamage(sprt, 15, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"), " ", 1)
  1066. Effects.Block.Create(BrickColor.new("Toothpaste"), NewCF, 1, 1, 1, 5, 5, 5, 0.05)
  1067. end
  1068. game:GetService("Debris"):AddItem(sprt, 5)
  1069. end
  1070. ))
  1071. end
  1072.  
  1073. attackone = function()
  1074.  
  1075. if cooldown4 >= 5 then
  1076. cooldown4 = cooldown4 - 5
  1077. else
  1078. Aim = false
  1079. return
  1080. end
  1081. attack = true
  1082. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1083. CFuncs.Sound.Create("rbxassetid://131632972", Barrel, 1, 0.8)
  1084. CFuncs.Sound.Create("rbxassetid://184718741", Barrel, 0.5, 1.8)
  1085. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1086. Effects.Block.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.07, 1)
  1087. FireCannon(mouse, Barrel)
  1088. for i = 0, 1, 0.3 do
  1089. swait()
  1090. PlayAnimationFromTable({CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-07, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.4975667e-06, 1.49999011, -1.12503767e-06, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-07, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-07, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  1091. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.8)
  1092. end
  1093. for i = 0, 1, 0.1 do
  1094. swait()
  1095. PlayAnimationFromTable({CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.7252903e-08, 1.49999177, -3.7252903e-08, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.40920067, 8.94069672e-08, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64141804, -1.99999678, 3.75509262e-06, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-07, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1096. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1097. end
  1098. attack = false
  1099. end
  1100.  
  1101. QuadShot = function()
  1102.  
  1103. attack = true
  1104. Humanoid.WalkSpeed = 0
  1105. for i = 0, 1, 0.1 do
  1106. swait()
  1107. PlayAnimationFromTable({CFrame.new(0, 0, 0, 0.906307876, 0, -0.422617942, 0, 1, 0, 0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.15483999e-07, 1.49999237, 6.2584877e-07, 0.984807909, -0.0301534608, 0.171008915, 0, 0.984807849, 0.173648059, -0.173646972, -0.171009988, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-08, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.942681372, 0.940122128, -0.586095691, 0.630203903, -0.660239339, -0.408567131, -0.764881134, -0.618345797, -0.180569708, -0.133416563, 0.426300973, -0.894688547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.622640371, -1.99763227, -0.00348503888, 0.921796083, -0.0198112018, 0.387168586, 0.0109610008, 0.9996261, 0.0250536501, -0.387520134, -0.0188506003, 0.92166841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.647147298, -1.99463391, -0.0074134469, 0.763117492, 0.0317284837, 0.645480394, -0.0823379681, 0.995427787, 0.0484137535, -0.640992999, -0.0900929123, 0.762240887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1108. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1109. end
  1110. local ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1111. ref.Anchored = true
  1112. ref.CFrame = Head.CFrame * CFrame.new(-0.25, 0.25, -0.6)
  1113. Effects.Sphere.Create(BrickColor.new("Cyan"), CFrame.new(ref.Position), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1114. Effects.Sphere.Create(BrickColor.new("Cyan"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1115. Effects.Sphere.Create(BrickColor.new("Cyan"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(0, 0, 1.57), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1116. CFuncs.Sound.Create("rbxassetid://300563970", RootPart, 1, 1)
  1117. local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50)
  1118. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1119. if hit2 ~= nil then
  1120. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
  1121. d1.Anchored = true
  1122. d1.CFrame = CFrame.new(pos2)
  1123. game:GetService("Debris"):AddItem(d1, 5)
  1124. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(100, 5, 100))
  1125. local d2 = d1:Clone()
  1126. d2.Parent = d1
  1127. d2.CFrame = CFrame.new(d1.Position)
  1128. d2.BrickColor = BrickColor.new("Cyan")
  1129. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1130. table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0})
  1131. end
  1132. do
  1133. for i = 0, 1, 0.1 do
  1134. swait()
  1135. PlayAnimationFromTable({CFrame.new(0.00321083516, 0, -0.0634426698, 0.582263947, 0, -0.812999904, 0, 1, 0, 0.812999904, 0, 0.582263947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47521496e-06, 1.49999189, -1.94460154e-06, 0.623624027, -0.00443960726, 0.781711996, -0.115167953, 0.988550425, 0.0974915028, -0.773194432, -0.150826216, 0.6159724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-08, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68316388, 0.510640204, -0.502018332, 0.570830464, 0.778613091, -0.260604084, -0.431534857, 0.0144789768, -0.901980042, -0.698520184, 0.627337456, 0.344263643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.622647941, -1.99763203, -0.00349700451, 0.812314093, -0.0198106803, 0.582883835, 0.00510299997, 0.9996261, 0.026863046, -0.583198071, -0.0188467726, 0.812111378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.747580051, -1.97961462, 0.123161972, 0.607162058, 0.0317292884, 0.793944478, -0.0907969996, 0.995427847, 0.0296548083, -0.789373457, -0.090093039, 0.607266903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1136. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1137. end
  1138. Humanoid.WalkSpeed = 16
  1139. attack = false
  1140. end
  1141. end
  1142.  
  1143. CreateGrenade = function()
  1144.  
  1145. local GrenadeModel = Instance.new("Model", Character)
  1146. GrenadeModel.Name = "GrenadeModel"
  1147. local GrenadeHandle = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Handle", Vector3.new(0.720000029, 0.720000029, 0.720000029))
  1148. local GrenadeHandleWeld = CFuncs.Weld.Create(GrenadeModel, Character["Left Arm"], GrenadeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0399894714, 0.0880355835, -1.03497469, -1, -1.29144695e-10, -1.65926451e-07, 1.65926451e-07, -5.96046377e-08, -1, 1.291348e-10, -1, 5.96046377e-08))
  1149. GrenadeHandleWeld.Name = "HandleWeld"
  1150. CFuncs.Mesh.Create("SpecialMesh", GrenadeHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1151. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1152. local Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 6.07967377e-06, -0.305992126, -0.99999994, 2.91125325e-05, 0.000388413115, 0.0003884123, -2.87742059e-05, 1, 2.91237066e-05, 1, 2.87628955e-05))
  1153. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1154. local Button = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Button", Vector3.new(0.287999928, 0.24000001, 0.251999915))
  1155. local Buttonweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Button, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.378005981, -2.2649765e-06, 1, 0, 4.87636868e-18, 0, 1, 0, 4.87636868e-18, 0, 1))
  1156. CFuncs.Mesh.Create("CylinderMesh", Button, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.150000006, 1))
  1157. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.287999928, 0.24000001, 0.287999928))
  1158. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, -0.323997498, 4.05311584e-06, 1, 0, 4.87636868e-18, 0, 1, 0, 4.87636868e-18, 0, 1))
  1159. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.299999982, 1))
  1160. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1161. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 9.77516174e-06, -0.395996094, -0.99999994, 2.91125325e-05, 0.000388413115, 0.0003884123, -2.87742059e-05, 1, 2.91237066e-05, 1, 2.87628955e-05))
  1162. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.0468000025, 0.0468000025, 0.259199947))
  1163. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1164. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.396003723, 5.96046448e-07, 1, 0, 4.87636868e-18, 0, 1, 0, 4.87636868e-18, 0, 1))
  1165. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 0.300000012, 0.300000012))
  1166. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1167. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-06, -7.62939453e-06, -0.305995941, 2.90565495e-05, -0.000388383865, 0.99999994, -2.88907795e-05, -0.99999994, -0.000388383021, 1, -2.88794927e-05, -2.90677672e-05))
  1168. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1169. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1170. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.000904083252, 0, 3.6234119e-12, 0, 1, -1, -1.42108547e-14, 3.62340236e-12, 1.42108547e-14, -1, 0))
  1171. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1172. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1173. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-05, 0, 0.306002617, -0.99999994, -0.000388418615, 2.90845201e-05, 0.0003884178, -1, -2.87741423e-05, 2.90956923e-05, -2.87628409e-05, 1))
  1174. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1175. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1176. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 1.52587891e-05, -0.306001425, -0.99999994, -0.000388418615, 2.90845201e-05, 0.0003884178, -1, -2.87741423e-05, 2.90956923e-05, -2.87628409e-05, 1))
  1177. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1178. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1179. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45571136e-05, -3.05175781e-05, 0.305992126, 2.90565495e-05, -0.000388383865, 0.99999994, -2.88907795e-05, -0.99999994, -0.000388383021, 1, -2.88794927e-05, -2.90677672e-05))
  1180. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1181. Part = CFuncs.Part.Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1182. Partweld = CFuncs.Weld.Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000904083252, -5.96046448e-07, 0, -1, 2.46687932e-07, -5.96051919e-08, 5.96052629e-08, 3.27825546e-07, -1, -2.46687904e-07, -1, -3.27825546e-07))
  1183. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1184. for _,Part in pairs(GrenadeModel:GetChildren()) do
  1185. do
  1186. pcall(function()
  1187.  
  1188. Part.CanCollide = true
  1189. end
  1190. )
  1191. end
  1192. end
  1193. local Beep = Instance.new("Sound")
  1194. Beep.Name = "Beep"
  1195. Beep.SoundId = "rbxassetid://146785518"
  1196. Beep.Volume = 0.5
  1197. Beep.Looped = true
  1198. Beep.Pitch = 4
  1199. Beep.Parent = GrenadeHandle
  1200. Beep:Play()
  1201. GrenadeHandleWeld:remove()
  1202. local BodyVelocity = Instance.new("BodyVelocity")
  1203. BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1204. BodyVelocity.velocity = mouse.Hit.p - GrenadeHandle.Position.unit * 250
  1205. BodyVelocity.Parent = GrenadeHandle
  1206. game:GetService("Debris"):AddItem(BodyVelocity, 0.1)
  1207. game:GetService("Debris"):AddItem(GrenadeModel, 10)
  1208. swait()
  1209. ExplodeCon = GrenadeHandle.Touched:connect(function(Hit)
  1210.  
  1211. if Hit.Parent ~= Character then
  1212. Freeze = true
  1213. ExplodeCon:disconnect()
  1214. CFuncs.Sound.Create("rbxassetid://240036913", GrenadeHandle, 1, 1)
  1215. if Hit.Parent == GrenadeHandle.Parent then
  1216. return
  1217. end
  1218. local Weld = Instance.new("Weld")
  1219. Weld.Part0 = GrenadeHandle
  1220. Weld.Part1 = Hit
  1221. Weld.C0 = GrenadeHandle.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1222. Weld.C1 = Hit.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1223. Weld.Parent = GrenadeHandle
  1224. for i = 4, 10, 0.075 do
  1225. Beep.Pitch = i
  1226. swait()
  1227. end
  1228. local sprt = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1229. sprt.CFrame = GrenadeHandle.CFrame
  1230. sprt.Anchored = true
  1231. MagnitudeDamage(sprt, 15, 10, 25, BrickColor.new("Cyan"), BrickColor.new("Navy blue"), " ", 1)
  1232. CFuncs.Sound.Create("rbxassetid://166221646", sprt, 1, 1)
  1233. CFuncs.Sound.Create("rbxassetid://338594711", sprt, 1, 1.2)
  1234. for i = 1, 6 do
  1235. Effects.Break.Create(BrickColor.new("Toothpaste"), sprt.CFrame, 0.5, math.random(5, 15), 0.5)
  1236. end
  1237. Effects.Sphere.Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, 0.06)
  1238. Effects.Block.Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, 0.06, 1)
  1239. game:GetService("Debris"):AddItem(sprt, 5)
  1240. GrenadeModel:remove()
  1241. end
  1242. do
  1243. Freeze = false
  1244. end
  1245. end
  1246. )
  1247. return GrenadeModel
  1248. end
  1249.  
  1250. ThrowGrenade = function()
  1251.  
  1252. attack = true
  1253. for i = 0, 1, 0.15 do
  1254. swait()
  1255. PlayAnimationFromTable({CFrame.new(0, 0, 0, 0.555494964, 0, 0.831519902, 0, 1, 0, -0.831519902, 0, 0.555494964) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.27825546e-07, 1.49999201, 2.5331974e-07, 0.625445068, 0.0577181466, -0.778130531, 0, 0.997260332, 0.0739721954, 0.780268192, -0.0462655462, 0.623731613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-08, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.84413862, 0.829995692, -0.263126075, 0.277553767, 0.689586163, 0.668905735, 0.838962317, -0.513218045, 0.180968568, 0.468087941, 0.510958135, -0.720982313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.727452874, -1.99999678, 0.0524490774, 0.500000715, 0.0181959216, -0.865833819, 0, 0.999779224, 0.0210108496, 0.866024971, -0.0105054397, 0.499890357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.644299269, -1.99999678, -0.0719765127, 0.80593729, 0.0581622086, -0.589136958, -0.0274869967, 0.997765243, 0.060901694, 0.591362596, -0.0328893401, 0.805734873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  1256. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1257. end
  1258. CreateGrenade()
  1259. for i = 0, 1, 0.15 do
  1260. swait()
  1261. PlayAnimationFromTable({CFrame.new(-0.10872753, 0, -0.099864617, 0.541791856, 0, -0.840512812, 0, 1, 0, 0.840512812, 0, 0.541791856) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13993883e-06, 1.49999213, -1.13248825e-06, 0.663318098, -0.0493231155, 0.746710539, -0.000380000245, 0.99780333, 0.0662463158, -0.748337686, -0.0442261323, 0.661842227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-08, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.818766117, 0.29000023, -1.04174209, 0.371324599, -0.529005647, 0.763067067, 0.921572506, 0.310204625, -0.233403519, -0.113235161, 0.789889991, 0.602703691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.607915223, -1.99999642, 0.0348861739, 0.989780545, 0.00892156549, 0.142320454, -0.0195019897, 0.997132361, 0.0731216595, -0.141259938, -0.075149931, 0.987116218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.64430511, -1.99999678, -0.0719578862, 0.719177306, 0.046785295, 0.693249881, -0.0489069782, 0.998664379, -0.0166606959, -0.693103433, -0.0219227616, 0.72050488) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  1262. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1263. end
  1264. attack = false
  1265. end
  1266.  
  1267. AutoFire = function()
  1268.  
  1269. if cooldown4 >= 10 then
  1270. cooldown4 = cooldown4 - 10
  1271. else
  1272. Aim = false
  1273. return
  1274. end
  1275. attack = true
  1276. for i = 1, 3 do
  1277. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1278. CFuncs.Sound.Create("rbxassetid://131632972", Barrel, 1, 1)
  1279. CFuncs.Sound.Create("rbxassetid://184718741", Barrel, 0.5, 2)
  1280. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1281. Effects.Block.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.1, 1)
  1282. FireCannon(mouse, Barrel)
  1283. for i = 0, 1, 0.5 do
  1284. swait()
  1285. PlayAnimationFromTable({CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-07, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.4975667e-06, 1.49999011, -1.12503767e-06, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-07, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-07, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  1286. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.8)
  1287. end
  1288. for i = 0, 1, 0.3 do
  1289. swait()
  1290. PlayAnimationFromTable({CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.7252903e-08, 1.49999177, -3.7252903e-08, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.40920067, 8.94069672e-08, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64141804, -1.99999678, 3.75509262e-06, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-07, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1291. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1292. end
  1293. end
  1294. attack = false
  1295. end
  1296.  
  1297. mouse.Button1Down:connect(function()
  1298.  
  1299. if attack == false and attacktype == 1 and Aim == true then
  1300. attackone()
  1301. end
  1302. end
  1303. )
  1304. mouse.KeyDown:connect(function(k)
  1305. k = k:lower()
  1306. if attack == false and k == "f" and Aim == false then
  1307. Aim = true
  1308. elseif attack == false and k == "f" and Aim == true then
  1309. Aim = false
  1310. elseif attack == false and k == "z" and co1 <= cooldown1 then
  1311. cooldown1 = 0
  1312. QuadShot()
  1313. elseif attack == false and k == "x" and co2 <= cooldown2 then
  1314. cooldown2 = 0
  1315. ThrowGrenade()
  1316. elseif attack == false and k == "c" and Aim == true then
  1317. AutoFire()
  1318. end
  1319. end
  1320. )
  1321. updateskills = function()
  1322.  
  1323. if Aim == false then
  1324. text3.Text = "[X]\n N/A"
  1325. text4.Text = "[F]\n Aim"
  1326. else
  1327. text3.Text = "[X]\n Rapid Fire"
  1328. text4.Text = "[Click]\n Fire"
  1329. end
  1330. if cooldown1 <= co1 then
  1331. cooldown1 = cooldown1 + 0.033333333333333
  1332. end
  1333. if cooldown2 <= co2 then
  1334. cooldown2 = cooldown2 + 0.033333333333333
  1335. end
  1336. if cooldown3 <= co3 then
  1337. cooldown3 = cooldown3 + 0.033333333333333
  1338. end
  1339. if cooldown4 <= co4 and Aim == false then
  1340. cooldown4 = cooldown4 + 0.033333333333333
  1341. end
  1342. end
  1343.  
  1344. while 1 do
  1345. swait()
  1346. updateskills()
  1347. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1348. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1349. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1350. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1351. if Aim == false and attack == false then
  1352. Humanoid.WalkSpeed = 18
  1353. elseif Aim == true and attack == false then
  1354. Humanoid.WalkSpeed = 10
  1355. end
  1356. if Aim == true then
  1357. local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1358. local direction = aim.lookVector
  1359. local headingA = math.atan2(direction.x, direction.z)
  1360. headingA = math.deg(headingA)
  1361. Humanoid.AutoRotate = false
  1362. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1363. else
  1364. Humanoid.AutoRotate = true
  1365. end
  1366. for i,v in pairs(Character:GetChildren()) do
  1367. if v:IsA("Model") then
  1368. for _,c in pairs(v:GetChildren()) do
  1369. if c:IsA("Part") then
  1370. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1371. end
  1372. end
  1373. end
  1374. end
  1375. for i,v in pairs(Character:GetChildren()) do
  1376. if v:IsA("Part") then
  1377. v.Material = "SmoothPlastic"
  1378. else
  1379. if v:IsA("Hat") then
  1380. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1381. end
  1382. end
  1383. end
  1384. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1385. velocity = RootPart.Velocity.y
  1386. sine = sine + change
  1387. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1388. if equipped == true or equipped == false then
  1389. if 1 < RootPart.Velocity.y and hit == nil then
  1390. Anim = "Jump"
  1391. if attack == false and Aim == false then
  1392. change = 1
  1393. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.48262739, 0.0984807014, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-08, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5668143, 0.113709539, -0.0510462224, 0.923045218, 0.254886031, -0.288133383, -0.185842037, 0.951251626, 0.246136591, 0.336824089, -0.173647895, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.500001609, -1.79999721, 1.49011612e-07, 0.995449364, 0.0227353834, -0.0925409794, -0.0044040014, 0.981060326, 0.193652838, 0.0951910391, -0.192364037, 0.976695895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-07, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1394. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1395. else
  1396. if attack == false and Aim == true then
  1397. change = 1
  1398. PlayAnimationFromTable({CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.7252903e-08, 1.49999177, -3.7252903e-08, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.40920067, 8.94069672e-08, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.500000715, -1.79999745, -1.35600567e-06, 0.94129312, 0.0227346793, 0.336824238, -0.0858320072, 0.981060266, 0.173648357, -0.326497018, -0.192364305, 0.92541647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-07, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1399. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1400. end
  1401. end
  1402. else
  1403. if RootPart.Velocity.y < -1 and hit == nil then
  1404. Anim = "Fall"
  1405. if attack == false and Aim == false then
  1406. change = 1
  1407. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49127769, -0.0996195972, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.30000818, 1.19999981, 0.59999907, 0.984807849, 3.59532123e-07, 0.173648059, -0.133021981, -0.642787039, 0.754407048, 0.111618988, -0.766044915, -0.633021712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.59500337, 0.0681275129, -0.400336176, 0.891351998, 0.429748684, -0.144249231, -0.452659994, 0.826742291, -0.334060162, -0.024304999, 0.363061041, 0.9314484) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.448000163, -1.9800508, -0.127594233, 0.980724096, -0.0317484438, -0.192801416, -0.000597000064, 0.986220241, -0.165436789, 0.195397034, 0.162362948, 0.967190921) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.514118016, -1.48724687, -0.321207315, 0.954581738, 0.0457262322, 0.294419378, 0.046677988, 0.953000247, -0.299352139, -0.294269949, 0.299499005, 0.907582223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1408. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1409. else
  1410. if attack == false and Aim == true then
  1411. change = 1
  1412. PlayAnimationFromTable({CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.7252903e-08, 1.49999177, -3.7252903e-08, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.40920067, 8.94069672e-08, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.456608057, -1.97967982, -0.125822604, 0.944759369, 0.055468414, 0.323037177, 0.00132900046, 0.984919786, -0.173006475, -0.327762127, 0.163878798, 0.930438459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.720192492, -1.86214101, -0.19086799, 0.866024852, 0.211309791, 0.453154802, -0.129409984, 0.970153272, -0.205074862, -0.482963949, 0.118957169, 0.867522418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1413. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1414. end
  1415. end
  1416. else
  1417. if Torsovelocity < 1 and hit ~= nil then
  1418. Anim = "Idle"
  1419. if attack == false and Aim == false then
  1420. change = 1
  1421. PlayAnimationFromTable({CFrame.new(0.0130468942, -0.311750889, 0.0817597061, 0.819151819, 0, -0.573576868, 0, 1, 0, 0.573576868, 0, 0.819151819) * CFrame.new(0, -0.1 + 0.1 * math.cos((sine) / 20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.49011612e-08, 1.49998987, 1.49011612e-08, 0.819151819, -0.0439680889, 0.571889162, 0, 0.997057617, 0.076655969, -0.573576868, -0.0627928749, 0.816741586) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.05 * math.cos((sine) / 20), 0, 0), CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.54763377, -0.046230197, -0.109767228, 0.98908627, 0.109599225, -0.09847036, -0.121894002, 0.98412174, -0.129020855, 0.0827661753, 0.1396157, 0.986740708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0 + 0.1 * math.cos((sine) / 20)), CFrame.new(0.714063168, -1.72399032, 0.0776934996, 0.936059713, -0.192616343, 0.294433892, 0.160290003, 0.978408575, 0.13047564, -0.313208342, -0.074938193, 0.946723282) * CFrame.new(0, 0 - 0.05 * math.cos((sine) / 20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.731964469, -1.73628664, -0.173331201, 0.623145103, -0.0355542637, 0.781297803, 0, 0.998966217, 0.0454596318, -0.78210628, -0.0283279475, 0.622500956) * CFrame.new(0, 0 - 0.05 * math.cos((sine) / 20), 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1422. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1423. else
  1424. if attack == false and Aim == true then
  1425. change = 1
  1426. PlayAnimationFromTable({CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.7252903e-08, 1.49999177, -3.7252903e-08, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.40920067, 8.94069672e-08, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64141804, -1.99999678, 3.75509262e-06, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-07, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  1427. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1428. end
  1429. end
  1430. else
  1431. if 2 < Torsovelocity and hit ~= nil then
  1432. Anim = "Walk"
  1433. if attack == false and Aim == false then
  1434. change = 3
  1435. PlayAnimationFromTable({CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-5 * math.cos((sine) / 10)), math.rad(0)), CFrame.new(0, 1.5, 0) * angles(math.rad(10), math.rad(5 * math.cos((sine) / 10)), math.rad(0)), CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286), CFrame.new(-1.5, 0.1 + 0.1 * math.cos((sine) / 10), -1 * math.cos((sine) / 10)) * angles(math.rad(70 * math.cos((sine) / 10)), math.rad(0), math.rad(-5)), CFrame.new(0.5, -1.85 - 0.5 * math.cos((sine) / 8) / 2, 0 + 2 * math.sin((sine) / 8) / 2) * angles(math.rad(-70 * math.sin((sine) / 8)), math.rad(-3), math.rad(0)), CFrame.new(-0.5, -1.85 + 0.5 * math.cos((sine) / 8) / 2, 0 - 2 * math.sin((sine) / 8) / 2) * angles(math.rad(70 * math.sin((sine) / 8)), math.rad(3), math.rad(0))}, 0.3, false)
  1436. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.1, -0.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), 0.3)
  1437. else
  1438. if attack == false and Aim == true then
  1439. change = 2
  1440. PlayAnimationFromTable({CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.7252903e-08, 1.49999177, -3.7252903e-08, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.40920067, 8.94069672e-08, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.85 - 0.3 * math.cos((sine) / 8) / 2, 0 + 1.3 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(-10), math.rad(0)), CFrame.new(-0.5, -1.85 + 0.3 * math.cos((sine) / 8) / 2, 0 - 1.3 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(10), math.rad(0))}, 0.3, false)
  1441. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1442. end
  1443. end
  1444. end
  1445. end
  1446. end
  1447. end
  1448. end
  1449. if 0 < #Effects then
  1450. for e = 1, #Effects do
  1451. if Effects[e] ~= nil then
  1452. local Thing = Effects[e]
  1453. if Thing ~= nil then
  1454. local Part = Thing[1]
  1455. local Mode = Thing[2]
  1456. local Delay = Thing[3]
  1457. local IncX = Thing[4]
  1458. local IncY = Thing[5]
  1459. local IncZ = Thing[6]
  1460. if Thing[1].Transparency <= 1 then
  1461. if Thing[2] == "Block1" then
  1462. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1463. Mesh = Thing[1].Mesh
  1464. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1465. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1466. else
  1467. if Thing[2] == "QuadShot" then
  1468. if Thing[5] < 100 then
  1469. Thing[5] = Thing[5] + 1.5
  1470. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1471. else
  1472. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1473. refda.Anchored = true
  1474. refda.CFrame = CFrame.new(Thing[1].Position)
  1475. game:GetService("Debris"):AddItem(refda, 5)
  1476. CFuncs.Sound.Create("rbxassetid://300916105", refda, 1, 0.5)
  1477. CFuncs.Sound.Create("rbxassetid://184718741", refda, 1, 0.8)
  1478. MagnitudeDamage(refda, 40, 10, 30, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"))
  1479. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 10, 10, 10, 0.05)
  1480. Effects.Sphere.Create(BrickColor.new("Toothpaste"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06)
  1481. Effects.Block.Create(BrickColor.new("Toothpaste"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06, 1)
  1482. Effects.Wave.Create(BrickColor.new("Toothpaste"), refda.CFrame, 1, 1, 1, 3, 3, 3, 0.06)
  1483. Thing[1].Parent = nil
  1484. table.remove(Effects, e)
  1485. end
  1486. else
  1487. if Thing[2] == "Block2" then
  1488. Thing[1].CFrame = Thing[1].CFrame
  1489. Mesh = Thing[7]
  1490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1492. else
  1493. if Thing[2] == "Cylinder" then
  1494. Mesh = Thing[1].Mesh
  1495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1497. else
  1498. if Thing[2] == "Blood" then
  1499. Mesh = Thing[7]
  1500. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1501. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1503. else
  1504. if Thing[2] == "Elec" then
  1505. Mesh = Thing[1].Mesh
  1506. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1508. else
  1509. if Thing[2] == "Disappear" then
  1510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1511. else
  1512. if Thing[2] == "Shatter" then
  1513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1514. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1515. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1516. Thing[6] = Thing[6] + Thing[5]
  1517. end
  1518. end
  1519. end
  1520. end
  1521. end
  1522. end
  1523. end
  1524. end
  1525. else
  1526. Part.Parent = nil
  1527. table.remove(Effects, e)
  1528. end
  1529. end
  1530. end
  1531. end
  1532. end
  1533. end
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