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it unlocks many cool features!
- cycle=function(d)
- for i,v in pairs(d:GetChildren()) do
- if v:IsA("BasePart") then
- local pe=Instance.new("ParticleEmitter",v)
- pe.Texture="rbxassetid://261113277"
- for x,m in pairs(f) do
- local dec=Instance.new("Decal",v)
- dec.Face=m
- dec.Texture="rbxassetid://261113277"
- end
- end
- if (#v:GetChildren())>0 then
- cycle(v)
- end
- end
- end
- cycle(game.Workspace)
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