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Feb 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. growingList = {}
  305. degrowingList = {}
  306.  
  307.  
  308.  
  309. game:GetService("RunService").RenderStepped:connect(function()
  310. for _,grow in pairs(growingList) do
  311. local cframe = grow.CFrame
  312. grow.Size = grow.Size+Vector3.new(1,1,1)
  313. grow.Transparency = grow.Transparency+0.04
  314. end
  315. for _,degrow in pairs(degrowingList) do
  316. local cframe = degrow.CFrame
  317. degrow.Size = degrow.Size-Vector3.new(1,1,1)
  318. degrow.Transparency = degrow.Transparency+0.04
  319. end
  320. end)
  321.  
  322.  
  323.  
  324.  
  325. Basesong = Instance.new("Sound")
  326.  
  327. hair = Instance.new("Part",game.Players.LocalPlayer.Character) hair.Size = Vector3.new(1,1,1) hair.CanCollide = false
  328.  
  329. beforesong = Basesong:Clone()
  330. beforesong.Parent = game.Players.LocalPlayer.Character
  331. beforesong.Looped = true
  332. beforesong.Volume = 3
  333. beforesong.SoundId = "rbxassetid://1100971847"
  334. beforesong:Play()
  335.  
  336. if game.Players.LocalPlayer.Character:FindFirstChild("Body Colors") then
  337. game.Players.LocalPlayer.Character["Body Colors"]:remove()
  338. end
  339. if game.Players.LocalPlayer.Character:FindFirstChild("Shirt Graphic") then
  340. game.Players.LocalPlayer.Character["Shirt Graphic"]:remove()
  341. end
  342. if game.Players.LocalPlayer.Character:FindFirstChild("Shirt") then
  343. game.Players.LocalPlayer.Character["Shirt"]:remove()
  344. end
  345. if game.Players.LocalPlayer.Character:FindFirstChild("Pants") then
  346. game.Players.LocalPlayer.Character["Pants"]:remove()
  347. end
  348. for i=1,5 do
  349. wait()
  350. for _,hat in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  351. if hat.ClassName == "Accessory" then
  352. hat:remove()
  353. end
  354. if hat:IsA("BasePart") then
  355. hat.BrickColor = BrickColor.new("Pastel brown")
  356. end
  357. end
  358. end
  359. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  360. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  361.  
  362.  
  363. Basepart = Instance.new("Part")
  364.  
  365.  
  366. Baseparticle = Instance.new("ParticleEmitter")
  367. Basemesh = Instance.new("SpecialMesh")
  368. local mesh = Basemesh:Clone()
  369. mesh.Parent = hair
  370. mesh.MeshId = "rbxassetid://1143041061"
  371. Baseweld = Instance.new("Weld")
  372. local weld = Baseweld:Clone()
  373. weld.Part0 = hair
  374. weld.Part1 = game.Players.LocalPlayer.Character.Head
  375. hair.Color = Color3.fromRGB(153, 125, 61)
  376. weld.C0 = CFrame.new(0,-0.25,0)*CFrame.Angles(0,math.rad(180),0)
  377. weld.Parent = hair
  378.  
  379. shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character)
  380. shirt.ShirtTemplate = "rbxassetid://804894303"
  381. pants = Instance.new("Pants",game.Players.LocalPlayer.Character)
  382. pants.PantsTemplate = "rbxassetid://189943600"
  383.  
  384. game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1142979747"
  385.  
  386. wait(1)
  387. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "This can go two ways punk", "Green")
  388. wait(3)
  389. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "You walk away", "Green")
  390. wait(3)
  391. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "Or I walk in your, face.", "Green")
  392. wait(3)
  393.  
  394. local counter = 0
  395.  
  396. for i=1,200 do
  397. wait()
  398. counter = counter+1
  399. if counter > 2 then
  400. counter = 0
  401. local part = Basepart:Clone()
  402. part.Color = Color3.fromRGB(255,175,0)
  403. part.Shape = Enum.PartType.Cylinder
  404. part.Anchored = true
  405. part.CanCollide = false
  406. part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  407. part.Parent = game.Workspace
  408. part.Material = Enum.Material.Neon
  409. part.Size = Vector3.new(1000000000,6,6)
  410.  
  411. game:GetService("Debris"):AddItem(part,1)
  412. table.insert(degrowingList,part)
  413. local part = Basepart:Clone()
  414. part.Color = Color3.fromRGB(255,175,0)
  415. part.Shape = Enum.PartType.Ball
  416. part.Anchored = true
  417. part.CanCollide = false
  418. part.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  419. part.Parent = game.Workspace
  420. part.Material = Enum.Material.Neon
  421. part.Size = Vector3.new(1,1,1)
  422. game:GetService("Debris"):AddItem(part,3)
  423. table.insert(growingList,part)
  424.  
  425. end
  426. for _,player in pairs(game.Workspace:GetChildren()) do
  427. if player:FindFirstChild("Humanoid") then
  428. player.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),0)
  429. end
  430. end
  431.  
  432. end
  433.  
  434. counter = counter+1
  435. for _,player in pairs(game.Workspace:GetChildren()) do
  436. if player:FindFirstChild("Humanoid") then
  437. player.Humanoid.CameraOffset = Vector3.new(0,0,0)
  438. end
  439.  
  440.  
  441. end
  442. local colorlist = {ColorSequenceKeypoint.new(0,Color3.fromRGB(0,255,255)),
  443. ColorSequenceKeypoint.new(0.148,Color3.fromRGB(0,255,255)),
  444. ColorSequenceKeypoint.new(0.193,Color3.fromRGB(72,0,255)),
  445. ColorSequenceKeypoint.new(0.366,Color3.fromRGB(72,0,255)),
  446. ColorSequenceKeypoint.new(0.4,Color3.fromRGB(0,255,255)),
  447. ColorSequenceKeypoint.new(0.63,Color3.fromRGB(0,255,255)),
  448. ColorSequenceKeypoint.new(0.8,Color3.fromRGB(72,0,255)),
  449. ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,255))
  450. }
  451. local uiParticle = Baseparticle:Clone()
  452. uiParticle.Color = ColorSequence.new(colorlist)
  453. uiParticle.LightEmission = 1
  454. uiParticle.Size = NumberSequence.new(0.8)
  455. uiParticle.LockedToPart = true
  456. uiParticle.Texture = "rbxassetid://1143059159"
  457. local transparencylist = { NumberSequenceKeypoint.new(0,1),
  458. NumberSequenceKeypoint.new(0.5,0.67),
  459. NumberSequenceKeypoint.new(1,1)
  460. }
  461.  
  462. uiParticle.Transparency = NumberSequence.new(transparencylist)
  463. uiParticle.ZOffset = -1
  464. uiParticle.LockedToPart = true
  465. uiParticle.Lifetime = NumberRange.new(0.05,0.05)
  466. uiParticle.Speed = NumberRange.new(0,0)
  467. uiParticle.Rate = math.huge
  468.  
  469. for _,hat in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  470.  
  471. if hat:IsA("BasePart") then
  472. if hat.Name ~= "Head" and hat.Name ~= "HumanoidRootPart" then
  473. uiParticle:Clone().Parent = hat
  474. end
  475. end
  476. end
  477.  
  478.  
  479.  
  480. beforesong:Stop()
  481. mainsong = Basesong:Clone()
  482. mainsong.Parent = game.Players.LocalPlayer.Character
  483. mainsong.Looped = true
  484. mainsong.Volume = 3
  485. mainsong.SoundId = "rbxassetid://1106602456"
  486. mainsong:Play()
  487.  
  488. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 80
  489. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 150
  490. game.Players.LocalPlayer.Character.Humanoid.Name = "LolFakeHumanoid"
  491.  
  492. afterimages = {}
  493.  
  494. game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
  495.  
  496. end)
  497. amcounter = 0
  498.  
  499. local PhysicsService = game:GetService("PhysicsService")
  500.  
  501.  
  502.  
  503.  
  504. for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  505. if part:FindFirstChild("ParticleEmitter") then
  506. part.ParticleEmitter.Enabled = false
  507. end
  508. if part:IsA("BasePart") then
  509. part.Transparency = 1
  510. end
  511. end
  512. game.Players.LocalPlayer.Character.Head.face.Transparency = 1
  513.  
  514.  
  515.  
  516. game:GetService("RunService").RenderStepped:connect(function()
  517. for _,image in pairs(afterimages) do
  518. for _,part in pairs(image:GetChildren()) do
  519. if part.ClassName == "Humanoid" then
  520. part.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  521. end
  522. if part:IsA("BasePart") then
  523. part.Transparency = part.Transparency+0.1
  524. if part:FindFirstChild("face") then
  525. part.face.Transparency = part.face.Transparency+0.1
  526. end
  527. end
  528. end
  529. end
  530.  
  531.  
  532. game.Players.LocalPlayer.Character.Head.face.Transparency = 1
  533.  
  534.  
  535. game.Players.LocalPlayer.Character.Parent = game.Workspace.CurrentCamera
  536. game.Players.LocalPlayer.Character.LolFakeHumanoid.MaxHealth = math.huge
  537. game.Players.LocalPlayer.Character.LolFakeHumanoid.Health = math.huge
  538. local model = Instance.new("Model",game.Workspace)
  539. model.Name = game.Players.LocalPlayer.Character.Name
  540.  
  541. for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  542. if part:IsA("BasePart") or part.ClassName == "Shirt" or part.ClassName == "Pants" or part.ClassName == "Humanoid" then
  543.  
  544. local clon = part:Clone()
  545. clon.Parent = model
  546. if part:IsA("BasePart") then
  547. clon.CanCollide = false
  548.  
  549. for _,clono in pairs(clon:GetChildren()) do
  550. if clono.ClassName ~= "SpecialMesh" and clono.Name ~= "face" and clono.Name ~= "ParticleEmitter" then
  551. clono:remove()
  552. end
  553. end
  554. end
  555. end
  556. end
  557. for _,part in pairs(model:GetChildren()) do
  558. if part:IsA("BasePart") then
  559. for _,child in pairs(part:GetChildren()) do
  560. if child.ClassName ~= "SpecialMesh" and child.Name ~= "face" and child.Name ~= "ParticleEmitter" then
  561. child:remove()
  562. end
  563. end
  564. part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  565. part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  566. part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  567. part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  568. part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  569. part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  570. if part.Name ~= "HumanoidRootPart" then
  571. part.Transparency = 0
  572. end
  573. if part:FindFirstChild("face") then
  574. part.face.Transparency = 0
  575. end
  576. if part:FindFirstChild("ParticleEmitter") then
  577. part.ParticleEmitter.Enabled = true
  578. end
  579. part.CFrame =game.Players.LocalPlayer.Character[part.Name].CFrame-game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*3
  580.  
  581.  
  582. part.Anchored = true
  583. part.CanCollide = false
  584. end
  585. end
  586.  
  587. game.Workspace.CurrentCamera.CameraSubject = model.LolFakeHumanoid
  588. game:GetService("Debris"):AddItem(model,0.18)
  589. table.insert(afterimages,model)
  590.  
  591. end)
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