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AndrewTheMaster

Dragon power

May 3rd, 2017
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  1.  
  2. local Shared = nil
  3. if not Shared or game.Players.LocalPlayer.Name == Shared then
  4. wait(1/30)
  5. pcall(function()
  6. game.Players.LocalPlayer.Character.Animate.Disabled = true
  7. end)
  8. local active = true
  9. local player = game.Players.LocalPlayer
  10. local mouse = player:GetMouse()
  11. local stats = {
  12. ["Power"] = 10,
  13. ["HP"] = math.huge,
  14. ["HPRegen"] = math.huge,
  15. ["MP"] = math.huge,
  16. ["MPRegen"] = 10,
  17. ["MPCharge"] = 20,
  18. ["WalkSpeed"] = 16
  19. }
  20. local state = {}
  21. local c0 = {
  22. ["Neck"] = {Vector3.new(0,1.5,0),CFrame.Angles(math.pi/-2,0,0)},
  23. ["Right Shoulder"] = {Vector3.new(1.5,0.5,0),CFrame.Angles(0,math.pi/2,0)},
  24. ["Left Shoulder"] = {Vector3.new(-1.5,0.5,0),CFrame.Angles(0,math.pi/-2,0)},
  25. ["Right Hip"] = {Vector3.new(0.5,-1,0),CFrame.Angles(0,math.pi/2,0)},
  26. ["Left Hip"] = {Vector3.new(-0.5,-1,0),CFrame.Angles(0,math.pi/-2,0)}
  27. }
  28. local c1 = {
  29. ["Neck"] = CFrame.Angles(math.pi/-2,0,0),
  30. ["Right Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/2,0),
  31. ["Left Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/-2,0),
  32. ["Right Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/2,0),
  33. ["Left Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/-2,0)
  34. }
  35. local bodyPart = {}
  36. local limb = {}
  37. local humanoidState = {}
  38. local humanoidCurrentState = "Standing"
  39. for _,v in pairs({"Climbing","FallingDown","FreeFalling","GettingUp","Jumping","Ragdoll","Running","Seated","Strafing","Swimming"}) do
  40. local number = {"Running","Strafing","Climbing","Swimming"}
  41. for _,p in pairs(number) do number[p] = true end
  42. humanoidState[v] = {
  43. ["Connection"] = nil,
  44. ["Value"] = number[v] and 0 or false}
  45. end
  46. local humanoid
  47. local bpos
  48. local gyro
  49. local bvel
  50. local ui
  51. local skillName = {
  52. ["z"] = "Iron Fist",
  53. ["x"] = "Crushing Fang",
  54. ["c"] = "Flame Elbow",
  55. ["v"] = "Claw",
  56. ["g"] = "FireBreath",
  57. ["f"] = "Eagle",
  58. ["b"] = "Roar",
  59. ["n"] = "Wing Attack",
  60. ["m"] = "Sword Horn"
  61. }
  62. local skillFunc = {
  63. ["Iron Fist"] = function()
  64. local cam = workspace.CurrentCamera
  65. local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  66. local strength = state.MPCharge*stats.Power
  67. for i=1,5 do
  68. wait(1/30)
  69. gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  70. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  71. bodyPart.Torso.Velocity = Vector3.new()
  72. translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  73. translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  74. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
  75. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  76. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  77. flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  78. end
  79. for i=1,5 do
  80. wait(1/30)
  81. local ratio = i/5
  82. gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0)
  83. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio)
  84. bodyPart.Torso.Velocity = Vector3.new()
  85. translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
  86. translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
  87. translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
  88. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
  89. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  90. AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  91. flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  92. end
  93. end,
  94. ["Crushing Fang"] = function()
  95. local cam = workspace.CurrentCamera
  96. local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  97. local strength = state.MPCharge*stats.Power
  98. for i=1,5 do
  99. wait(1/30)
  100. local ratio = math.min(1,i/3)
  101. gyro.cframe = target*CFrame.Angles(math.pi/6*ratio,0,math.pi/3*ratio)
  102. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector
  103. bodyPart.Torso.Velocity = Vector3.new()
  104. translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  105. translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
  106. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
  107. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  108. flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  109. end
  110. for i=1,5 do
  111. wait(1/30)
  112. local ratio = math.min(1,i/3)
  113. gyro.cframe = target*CFrame.Angles(math.pi/6-(math.pi+math.pi/6)*ratio,0,math.pi/3)
  114. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(1-ratio)
  115. bodyPart.Torso.Velocity = Vector3.new()
  116. translateLimb("Right Shoulder",Vector3.new(0,math.pi/8,math.pi/2),Vector3.new(),0.75)
  117. translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
  118. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
  119. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  120. AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/50,target.lookVector*strength/500,true)
  121. flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  122. end
  123. end,
  124. ["Flame Elbow"] = function()
  125. local cam = workspace.CurrentCamera
  126. local cf = bodyPart.Torso.CFrame
  127. local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  128. local strength = state.MPCharge*stats.Power
  129. function booster(size)
  130. local dir = bodyPart["Right Arm"].CFrame
  131. local maxSize = math.min(10,math.ceil(size/2))
  132. for i=1,maxSize do
  133. wait(1/30)
  134. local ratio = i/maxSize
  135. local pos = (dir*CFrame.new(0,1+i*math.min(30,math.max(2,size*ratio))/4,0)).p
  136. flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,size*ratio)
  137. AoE(pos,math.max(2,size*ratio),strength/100,(dir*CFrame.Angles(math.pi/2,0,0)).lookVector*strength/1000)
  138. end
  139. end
  140. for i=1,30 do
  141. wait(1/30)
  142. gyro.cframe = lookXZ*CFrame.Angles(0,-math.pi/3,0)
  143. bodyPart.Torso.CFrame = (bodyPart.Torso.CFrame-bodyPart.Torso.CFrame.p)+cf.p
  144. bodyPart.Torso.Velocity = Vector3.new()
  145. translateLimb("Neck",Vector3.new(0,0,math.pi/4),Vector3.new(),0.75)
  146. translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/2),Vector3.new(-0.25,0,-0.5),0.75)
  147. translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.75)
  148. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  149. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  150. if i > 3 then
  151. coroutine.wrap(booster)(i)
  152. end
  153. end
  154. for i=1,5 do
  155. wait(0.01)
  156. gyro.cframe = lookXZ*CFrame.Angles(0,math.pi/2,0)
  157. bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,0,-5*i)*CFrame.Angles(0,math.pi/2,0)
  158. bodyPart.Torso.Velocity = Vector3.new()
  159. translateLimb("Neck",Vector3.new(),Vector3.new(),0.9)
  160. translateLimb("Right Shoulder",Vector3.new(0,-math.pi/2,math.pi/2),Vector3.new(),0.9)
  161. translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.9)
  162. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  163. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  164. AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,2,strength*10,lookXZ.lookVector*strength*100,true)
  165. end
  166. end,
  167. ["Eagle"] = function()
  168. local cam = workspace.CurrentCamera
  169. local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  170. local strength = state.MPCharge*stats.Power
  171. for i=1,5 do
  172. wait(1/30)
  173. gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  174. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  175. bodyPart.Torso.Velocity = Vector3.new()
  176. translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  177. translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  178. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
  179. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  180. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  181. flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  182. end
  183. for i=1,5 do
  184. wait(1/30)
  185. gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  186. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  187. bodyPart.Torso.Velocity = Vector3.new()
  188. translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  189. translateLimb("Right Shoulder",Vector3.new(0,-math.pi/7,math.pi/1),Vector3.new(),0.75)
  190. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/3),Vector3.new(0.50,0,-0.30),0.90)
  191. translateLimb("Right Hip",Vector3.new(-math.pi/6,0,-math.pi/6),Vector3.new(0,0.75,-0.20),0.50)
  192. translateLimb("Left Hip",Vector3.new(-math.pi/6,0,-math.pi/12),Vector3.new(),0.50)
  193. AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  194. end
  195. for i=1,5 do
  196. wait(1/30)
  197. local ratio = i/5
  198. gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0)
  199. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio)
  200. bodyPart.Torso.Velocity = Vector3.new()
  201. translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
  202. translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
  203. translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
  204. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
  205. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  206. explosion((bodyPart["Right Arm"]),5,2,0)
  207. AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  208. flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  209. end
  210. end,
  211. ["Claw"] = function()
  212. local cam = workspace.CurrentCamera
  213. local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  214. local strength = state.MPCharge*stats.Power
  215. for i=1,10 do
  216. wait(1/30)
  217. local hit,pos = advRay(bodyPart.Torso.Position,target.lookVector*5,{player.Character})
  218. gyro.cframe = target*CFrame.Angles(0,math.pi/2,math.pi/3)
  219. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(bodyPart.Torso.Position-pos).magnitude
  220. bodyPart.Torso.Velocity = Vector3.new()
  221. translateLimb("Neck",Vector3.new(0,math.pi/12,-math.pi/3),Vector3.new(),0.75)
  222. translateLimb("Right Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(),0.75)
  223. translateLimb("Left Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(0.25,0,-0.25),0.75)
  224. translateLimb("Right Hip",Vector3.new(-math.pi/8,0,0),Vector3.new(),0.75)
  225. translateLimb("Left Hip",Vector3.new(math.pi/8,0,-math.pi/12),Vector3.new(-0.5,0.5,0),0.75)
  226. AoE((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  227. flame(CFrame.new((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  228. if hit then
  229. bodyPart.Torso.Velocity = bodyPart.Torso.Velocity+Vector3.new(0,60,0)-target.lookVector*20
  230. break
  231. end
  232. end
  233. end,
  234. ["FireBreath"] = function()
  235. local cam = workspace.CurrentCamera
  236. local mouseHit = mouse.Hit.p
  237. local cf = bodyPart.Torso.CFrame
  238. local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  239. local target = (mouseHit-cf.p).unit
  240. local dir = math.pi/2-math.acos(target.y)
  241. local strength = state.MPCharge*stats.Power
  242. for i=1,50 do
  243. wait(1/30)
  244. local ratio = math.sin(i/100*math.pi)
  245. local offset = math.sin(-ratio*math.pi/8)
  246. gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0)
  247. bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0)
  248. bodyPart.Torso.Velocity = Vector3.new()
  249. translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  250. translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
  251. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
  252. translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
  253. translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
  254. end
  255. for i=1,5 do
  256. wait(1/30)
  257. local ratio = 1-i/5
  258. local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8)
  259. local rot = dir*i/5
  260. gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  261. bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  262. bodyPart.Torso.Velocity = Vector3.new()
  263. translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  264. translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  265. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  266. translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
  267. translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
  268. end
  269. --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3)
  270. for i=1,50 do
  271. wait(1/30)
  272. mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1)
  273. lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  274. target = (mouseHit-cf.p).unit
  275. dir = math.pi/2-math.acos(target.y)
  276. local offset = math.sin(dir)
  277. gyro.cframe = lookXZ*CFrame.Angles(dir,0,0)
  278. bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0)
  279. bodyPart.Torso.Velocity = Vector3.new()
  280. translateLimb("Neck",Vector3.new(),Vector3.new(),1)
  281. translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  282. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  283. translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
  284. translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
  285. coroutine.wrap(function()
  286. local direction = bodyPart.Head.CFrame
  287. for n=1,10 do
  288. wait(1/30)
  289. local scale = math.min(30,n*3)
  290. flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale)
  291. AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false)
  292. end
  293. end)()
  294. end
  295. end,
  296. ["Roar"] = function()
  297. local cam = workspace.CurrentCamera
  298. local mouseHit = mouse.Hit.p
  299. local cf = bodyPart.Torso.CFrame
  300. local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  301. local target = (mouseHit-cf.p).unit
  302. local dir = math.pi/2-math.acos(target.y)
  303. local strength = state.MPCharge*stats.Power
  304. for i=1,50 do
  305. wait(1/30)
  306. local ratio = math.sin(i/100*math.pi)
  307. local offset = math.sin(-ratio*math.pi/8)
  308. gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0)
  309. bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0)
  310. bodyPart.Torso.Velocity = Vector3.new()
  311. translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  312. translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
  313. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
  314. translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
  315. translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
  316. end
  317. for i=1,5 do
  318. wait(1/30)
  319. local ratio = 1-i/5
  320. local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8)
  321. local rot = dir*i/5
  322. gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  323. bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  324. bodyPart.Torso.Velocity = Vector3.new()
  325. translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  326. translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  327. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  328. translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
  329. translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
  330. end
  331. --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3)
  332. for i=1,50 do
  333. wait(1/30)
  334. mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1)
  335. lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  336. target = (mouseHit-cf.p).unit
  337. dir = math.pi/2-math.acos(target.y)
  338. local offset = math.sin(dir)
  339. gyro.cframe = lookXZ*CFrame.Angles(dir,0,0)
  340. bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0)
  341. bodyPart.Torso.Velocity = Vector3.new()
  342. translateLimb("Neck",Vector3.new(),Vector3.new(),1)
  343. translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  344. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  345. translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
  346. translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
  347. coroutine.wrap(function()
  348. local direction = bodyPart.Head.CFrame
  349. for n=1,10 do
  350. wait(1/30)
  351. local scale = math.min(30,n*3)
  352. flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale)
  353. AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false)
  354. end
  355. end)()
  356. end
  357. end,
  358. ["Wing Attack"] = function()
  359. local cam = workspace.CurrentCamera
  360. local cf = bodyPart.Torso.CFrame
  361. local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  362. local target = CFrame.new(cf.p,mouse.Hit.p)
  363. local strength = state.MPCharge*stats.Power
  364. for i=1,5 do
  365. wait(1/30)
  366. gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6,0,0)
  367. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3
  368. bodyPart.Torso.Velocity = Vector3.new()
  369. translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
  370. translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(),0.75)
  371. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/4,-math.pi/1.5),Vector3.new(),0.75)
  372. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  373. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  374. end
  375. function wing()
  376. local dir1 = bodyPart["Right Arm"].CFrame
  377. local dir2 = bodyPart["Left Arm"].CFrame
  378. for n=1,10 do
  379. wait(1/30)
  380. if dir1 then
  381. local hit,pos = advRay(dir1.p,(dir1*CFrame.new(0,-1-n*5,0)).p-dir1.p,{player.Character})
  382. flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true)
  383. AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir1*CFrame.Angles(-math.pi,0,0)).lookVector*strength/10,true)
  384. if hit then
  385. local x = Instance.new("Explosion",workspace)
  386. x.Position = pos
  387. x.BlastPressure = 0
  388. x.BlastRadius = 3
  389. dir1 = nil
  390. end
  391. end
  392. if dir2 then
  393. local hit,pos = advRay(dir2.p,(dir2*CFrame.new(0,-1-n*5,0)).p-dir2.p,{player.Character})
  394. flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true)
  395. AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir2*CFrame.Angles(-math.pi,0,0)).lookVector*strength/(hit and 1 or 10),true)
  396. if hit then
  397. local x = Instance.new("Explosion",workspace)
  398. x.Position = pos
  399. x.BlastPressure = 0
  400. x.BlastRadius = 3
  401. dir2 = nil
  402. end
  403. end
  404. if not dir1 and not dir2 then break end
  405. end
  406. end
  407. for i=1,10 do
  408. wait(1/30)
  409. local ratio = i/10
  410. gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6+math.pi/3*ratio,0,0)
  411. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3
  412. bodyPart.Torso.Velocity = Vector3.new()
  413. translateLimb("Neck",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  414. translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,math.pi*1.25),Vector3.new(),0.5)
  415. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,-math.pi*1.25),Vector3.new(),0.5)
  416. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  417. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  418. if i > 3 then
  419. coroutine.wrap(wing)()
  420. end
  421. end
  422. for i=1,10 do
  423. wait(1/30)
  424. gyro.cframe = lookXZ*CFrame.Angles(math.pi/6-(math.pi/3+math.pi/6)*math.min(1,i/3),0,0)
  425. bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3*(1-i/10)
  426. bodyPart.Torso.Velocity = Vector3.new()
  427. translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
  428. translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/6),Vector3.new(),0.25)
  429. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/6),Vector3.new(),0.25)
  430. translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  431. translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  432. coroutine.wrap(wing)()
  433. end
  434. bodyPart.Torso.Velocity = lookXZ.lookVector*20
  435. end
  436. }
  437. function getRegion(point,range,ignore)
  438. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  439. end
  440. function getHumanoid(v)
  441. if v and v.Parent then
  442. local h = v.Parent:findFirstChild("Humanoid") or v.Parent.Parent:findFirstChild("Humanoid")
  443. if not h then
  444. for _,p in ipairs(v.Parent:GetChildren()) do
  445. if p:isA("Humanoid") then
  446. h = p
  447. end
  448. end
  449. if not h and v.Parent.Parent and v.Parent.Parent ~= game and v.Parent.Parent ~= workspace then
  450. for _,p in ipairs(v.Parent.Parent:GetChildren()) do
  451. if p:isA("Humanoid") then
  452. h = p
  453. end
  454. end
  455. end
  456. end
  457. return h
  458. end
  459. end
  460. function advRay(start,point)
  461. local dis = (start-(start+point)).magnitude
  462. local dir = ((start+point)-start).unit
  463. if dis > 999 then
  464. dis = 999
  465. end
  466. point = dis*dir
  467. hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character})
  468. if hit and not hit.CanCollide and not getHumanoid(hit) then
  469. function persistentRay(list)
  470. hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character,unpack(list)})
  471. if hit and not hit.CanCollide and not getHumanoid(hit) then
  472. hit,pos = persistentRay({hit,unpack(list)})
  473. end
  474. return hit,pos
  475. end
  476. hit,pos = persistentRay({hit})
  477. end
  478. return hit,pos
  479. end
  480. function AoE(point,radius,damage,push,trip)
  481. ypcall(function()
  482. local push = push or Vector3.new()
  483. local hit = getRegion(point,radius,{player.Character})
  484. local humanoidList = {}
  485. for _,v in pairs(hit) do
  486. local h = getHumanoid(v)
  487. if not v.Anchored then
  488. if h then
  489. if not humanoidList[h] then
  490. humanoidList[h] = true
  491. h:TakeDamage(damage)
  492. if h.Parent:findFirstChild("Torso") and h.Parent.Torso:isA("BasePart") then
  493. if push.magnitude > 0 then
  494. local v = Instance.new("BodyVelocity",h.Parent.Torso)
  495. v.maxForce = Vector3.new(1,1,1)*10000000000
  496. v.velocity = push/0.1
  497. game.Debris:AddItem(v,0.1)
  498. end
  499. if trip then
  500. local v = Instance.new("BodyAngularVelocity",h.Parent.Torso)
  501. v.maxTorque = Vector3.new(1,1,1)*10000000000
  502. v.angularvelocity = Vector3.new(math.pi,0,math.pi)/0.1
  503. game.Debris:AddItem(v,0.1)
  504. end
  505. end
  506. end
  507. else v:BreakJoints()
  508. v.Velocity = v.Velocity+push/v:GetMass()
  509. end
  510. end
  511. end
  512. end)
  513. end
  514. function preloadCharacter()
  515. humanoid = player.Character.Humanoid
  516. state = {
  517. ["Move"] = "Iron Fist",
  518. ["CD"] = 0,
  519. ["MP"] = 0,
  520. ["MPCharge"] = 0,
  521. ["LastCharge"] = 0,
  522. ["Falling"] = false,
  523. ["W"] = 0,
  524. ["A"] = 0,
  525. ["S"] = 0,
  526. ["D"] = 0,
  527. ["J"] = 0,
  528. ["Sprint"] = false,
  529. ["Charge"] = false,
  530. ["Skill"] = false
  531. }
  532. for _,v in pairs({"Head","Torso","Right Arm","Left Arm","Right Leg","Left Leg"}) do
  533. bodyPart[v] = player.Character:findFirstChild(v)
  534. end
  535. for _,v in pairs({"Neck","Right Shoulder","Left Shoulder","Right Hip","Left Hip"}) do
  536. if bodyPart.Torso:findFirstChild(v) then
  537. limb[v] = {
  538. ["Weld"] = bodyPart.Torso[v],
  539. ["Rotation"] = Vector3.new(),
  540. ["Offset"] = Vector3.new(),
  541. ["C0"] = c0[v],
  542. ["C1"] = c1[v]
  543. }
  544. bodyPart.Torso[v].DesiredAngle = 0
  545. end
  546. end
  547. for n,v in pairs(humanoidState) do
  548. pcall(function() v.Connection:disconnect() end)
  549. v.Connection = humanoid[n]:connect(function(p)
  550. local running = nil
  551. if string.match("RunningStrafingClimbingSwimming",n) then
  552. if p > 0.1 then
  553. running = n == "Climbing" and n or "Running"
  554. else running = "Standing"
  555. end
  556. end
  557. local falling = string.match("JumpingGettingUpFreeFallingFallingDown",n) and "Falling"
  558. humanoidCurrentState = running or falling or n
  559. v.Value = p
  560. end)
  561. end
  562. bpos = Instance.new("BodyPosition",bodyPart.Torso)
  563. bpos.D = 200
  564. bpos.maxForce = Vector3.new(0,99999,0)
  565. bpos.position = bodyPart.Torso.Position
  566. gyro = Instance.new("BodyGyro",bodyPart.Torso)
  567. gyro.D = 100
  568. gyro.maxTorque = Vector3.new(1,1,1)*99999
  569. gyro.cframe = bodyPart.Torso.CFrame
  570. bvel = Instance.new("BodyVelocity",bodyPart.Torso)
  571. bvel.maxForce = Vector3.new(1,0,1)*9999
  572. bvel.velocity = Vector3.new()
  573. ui = Instance.new("ScreenGui",player.PlayerGui)
  574. local txt = Instance.new("TextLabel",ui)
  575. txt.Name = "MP"
  576. txt.BackgroundTransparency = 1
  577. txt.Position = UDim2.new(0,210,1,-60)
  578. txt.Font = "ArialBold"
  579. txt.FontSize = "Size18"
  580. txt.Text = "Magic Power: 0"
  581. txt.TextColor3 = Color3.new(1,1,1)
  582. txt.TextStrokeTransparency = 0.9
  583. txt.TextXAlignment = "Left"
  584. txt.TextYAlignment = "Bottom"
  585. local txt = txt:Clone()
  586. txt.Name = "Charge"
  587. txt.Text = "Charge: 0"
  588. txt.Position = UDim2.new(0,210,1,-80)
  589. txt.Parent = ui
  590. local txt = txt:Clone()
  591. txt.Name = "Move"
  592. txt.Text = "Move: Iron Fist"
  593. txt.Position = UDim2.new(0,210,1,-100)
  594. txt.Parent = ui
  595. end
  596. preloadCharacter()
  597. function translateLimb(v,rot,pos,alpha)
  598. rot = rot or limb[v].Rotation
  599. pos = pos or limb[v].Offset
  600. limb[v].Rotation = limb[v].Rotation:Lerp(rot,alpha)
  601. limb[v].Offset = limb[v].Offset:Lerp(pos,alpha)
  602. end
  603. function rune(cf,size,lifespan)
  604. coroutine.wrap(function()
  605. local p = Instance.new("Part")
  606. plight = Instance.new("PointLight",p)
  607. plight.Color = BrickColor.new("Really blue").Color
  608. p.formFactor = 0
  609. p.Size = Vector3.new()
  610. p.BrickColor = BrickColor.new("Really blue")
  611. p.Anchored = true
  612. p.Locked = true
  613. p.CanCollide = false
  614. p.CFrame = cf*CFrame.Angles(math.pi/2,0,0)
  615. p.TopSurface = 0
  616. p.BottomSurface = 0
  617. p.Parent = player.Character
  618. local m = Instance.new("SpecialMesh",p)
  619. local wave = p:Clone()
  620. wave.CFrame = cf
  621. wave.Parent = player.Character
  622. wave.Mesh.MeshType = Enum.MeshType.Sphere
  623. wave.Mesh.Scale = Vector3.new(0,size/10,0)
  624. m.MeshId = "http://www.roblox.com/asset/?id=47260990"
  625. m.Scale = Vector3.new(size,size,size/10)
  626. p.Transparency = 1
  627. game.Debris:AddItem(p)
  628. game.Debris:AddItem(wave)
  629. for i=1,5 do
  630. p.Transparency = 1-math.sin(i/10*math.pi)*0.75
  631. p.CFrame = p.CFrame*CFrame.Angles(0,0,(i/5)*math.pi/12)
  632. wave.Mesh.Scale = Vector3.new(size*i,size/10,size*i)/2
  633. wave.Transparency = i/5
  634. wait(1/30)
  635. end
  636. wave:Remove()
  637. delay(lifespan,function()
  638. for i=1,20 do
  639. local ratio = math.sin(i/40*math.pi)*0.75
  640. p.Transparency = 0.25+ratio
  641. wait(1/30)
  642. end
  643. p:Remove()
  644. end)
  645. end)()
  646. end
  647. function explosion(where,heat,size,pres)
  648. a = Instance.new("Explosion",Workspace)
  649. a.BlastRadius = size
  650. a.BlastPressure = pres
  651. a.Position = where.Position
  652. local f = Instance.new("Fire",p)
  653. f.Size = size
  654. f.Heat = heat
  655. f:Remove()
  656. end
  657. function flame(cf,heat,size,instant)
  658. local p = Instance.new("Part")
  659. p.formFactor = 3
  660. p.Anchored = true
  661. p.CanCollide = false
  662. p.Locked = true
  663. p.Transparency = 1
  664. p.Size = Vector3.new()
  665. p.CFrame = cf
  666. p.Parent = player.Character
  667. local f = Instance.new("Fire",p)
  668. f.Size = size
  669. f.Heat = heat
  670. game.Debris:AddItem(p,1.1)
  671. delay(0.1,function()
  672. f.Enabled = false
  673. if instant then
  674. p:Destroy()
  675. end
  676. end)
  677. end
  678. mouse.KeyDown:connect(function(key)
  679. state.W = key == "w" and 1 or state.W
  680. state.A = key == "a" and 1 or state.A
  681. state.S = key == "s" and 1 or state.S
  682. state.D = key == "d" and 1 or state.D
  683. state.J = key == " " and 1 or state.J
  684. state.Sprint = key == "q" or state.Sprint
  685. if skillName[key] and not state.Skill then
  686. state.Move = skillName[key]
  687. ui.Move.Text = "Move: "..skillName[key]
  688. if state.CD > 0 and not state.Charge and state.MP > 0 then
  689. state.MPCharge = math.min(state.MP,state.LastCharge)
  690. ui.Charge.Text = "Charge: "..state.MPCharge
  691. state.Skill = true
  692. ypcall(function()
  693. skillFunc[state.Move]()
  694. end)
  695. state.Skill = false
  696. state.CD = state.MP > 0 and 0.2 or 0
  697. state.MP = math.max(0,state.MP-state.MPCharge)
  698. state.LastCharge = state.MPCharge
  699. state.MPCharge = 0
  700. ui.Charge.Text = "Charge: 0"
  701. end
  702. end
  703. end)
  704. mouse.KeyUp:connect(function(key)
  705. state.W = key == "w" and 0 or state.W
  706. state.A = key == "a" and 0 or state.A
  707. state.S = key == "s" and 0 or state.S
  708. state.D = key == "d" and 0 or state.D
  709. state.J = key == " " and 0 or state.J
  710. if key == "q" then
  711. state.Sprint = false
  712. end
  713. end)
  714. mouse.Button1Down:connect(function()
  715. if not state.Skill then
  716. state.Charge = true
  717. end
  718. end)
  719. mouse.Button1Up:connect(function()
  720. if not state.Skill and state.Charge then
  721. state.Charge = false
  722. state.Skill = true
  723. delay(1/30,function()
  724. rune(bodyPart.Torso.CFrame-Vector3.new(0,2.5,0),20,1)
  725. end)
  726. local pos = bodyPart.Torso.Position
  727. for i=1,10 do
  728. wait(1/30)
  729. bodyPart.Torso.CFrame = CFrame.new(pos,pos+bodyPart.Torso.CFrame.lookVector)
  730. bodyPart.Torso.Velocity = Vector3.new()
  731. translateLimb("Right Shoulder",Vector3.new(0,math.pi/2.5+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(-0.25,0,-0.75),0.9)
  732. translateLimb("Left Shoulder",Vector3.new(0,-math.pi/2.5+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(0.25,0,-0.75),0.9)
  733. translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
  734. translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
  735. end
  736. ypcall(function()
  737. skillFunc[state.Move]()
  738. end)
  739. state.Skill = false
  740. state.CD = 0.2
  741. state.MP = math.max(0,state.MP-state.MPCharge)
  742. state.LastCharge = state.MPCharge
  743. state.MPCharge = 0
  744. ui.Charge.Text = "Charge: 0"
  745. end
  746. end)
  747. while active do
  748. local t = wait(1/30)
  749. state.CD = math.max(0,state.CD-t)
  750. humanoid.PlatformStand = true
  751. local cam = workspace.CurrentCamera
  752. local pos = bodyPart.Torso.Position
  753. local camXZ = CFrame.new(pos,pos+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1))
  754. local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,state.Falling and ((bodyPart.Torso.Velocity.y*t))-4.5 or -4.5,0))
  755. --local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,-4.5,0))
  756. local moveZ = (not state.Charge and not state.Skill) and state.W-state.S or 0
  757. local moveX = (not state.Charge and not state.Skill) and state.A-state.D or 0
  758. local jump = (not state.Charge and not state.Skill) and state.J or 0
  759. state.Falling = not platform
  760. bpos.maxForce = Vector3.new(0,(state.Falling and 0 or 1)*(1-jump),0)*99999*(state.Skill and 0 or 1)
  761. bpos.position = Vector3.new(0,pos.y+3,0)
  762. bvel.maxForce = Vector3.new(1,state.J*10,1)*9999*(state.Falling and 0 or 1)
  763. bvel.velocity = ((moveZ == 0 and moveX == 0) and Vector3.new() or (camXZ.lookVector*moveZ+(camXZ*CFrame.Angles(0,math.pi/2,0)).lookVector*moveX).unit*stats.WalkSpeed)+Vector3.new(0,jump*40,0)
  764. local pos = bodyPart.Torso.Position
  765. if not state.Skill then
  766. gyro.cframe = camXZ
  767. if state.CD <= 0 then
  768. state.MP = math.min(stats.MP,state.MP+stats.MPRegen*t)
  769. end
  770. if state.Charge then
  771. state.MPCharge = math.min(state.MP,state.MPCharge+stats.MPCharge*t)
  772. ui.Charge.Text = "Charge: "..state.MPCharge
  773. translateLimb("Right Shoulder",Vector3.new(0,-math.pi/4+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
  774. translateLimb("Left Shoulder",Vector3.new(0,math.pi/4+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
  775. translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
  776. translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
  777. else translateLimb("Neck",Vector3.new(),Vector3.new(),0.25)
  778. if state.Falling then
  779. translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
  780. translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
  781. translateLimb("Right Hip",Vector3.new(0,0,math.pi/24),Vector3.new(0,0.25,-0.25),0.5)
  782. translateLimb("Left Hip",Vector3.new(0,0,math.pi/24),Vector3.new(),0.5)
  783. elseif moveZ > 0 then
  784. if state.Sprint then
  785. bvel.velocity = bvel.velocity*Vector3.new(3,1,3)
  786. local ratio = math.sin(tick()*math.pi*5)
  787. local swing = math.pi/2
  788. gyro.cframe = gyro.cframe*CFrame.Angles(-math.pi/3,ratio*swing/4,0)
  789. translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/1.5),math.pi/6+ratio*swing*2),Vector3.new(),0.25)
  790. translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/1.5),-math.pi/6+ratio*swing*2),Vector3.new(),0.25)
  791. translateLimb("Right Hip",Vector3.new(0,0,math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
  792. translateLimb("Left Hip",Vector3.new(0,0,-math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
  793. else local ratio = math.sin(tick()*math.pi*3)
  794. local swing = math.pi/4
  795. gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0)
  796. translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  797. translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  798. translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  799. translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  800. end
  801. elseif moveZ < 0 then
  802. local ratio = math.sin(-tick()*math.pi*3)
  803. local swing = math.pi/4
  804. gyro.cframe = gyro.cframe*CFrame.Angles(math.pi/24,ratio*swing/12,0)
  805. translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  806. translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  807. translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  808. translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  809. elseif moveX ~= 0 then
  810. local ratio = math.sin(tick()*math.pi*3)*moveX
  811. local swing = math.pi/6
  812. gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0)
  813. translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
  814. translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
  815. translateLimb("Right Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
  816. translateLimb("Left Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
  817. else local ratio = math.sin(tick()*math.pi/2)
  818. local swing = math.pi/48
  819. translateLimb("Right Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
  820. translateLimb("Left Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
  821. translateLimb("Right Hip",Vector3.new(),Vector3.new(),0.125)
  822. translateLimb("Left Hip",Vector3.new(),Vector3.new(),0.125)
  823. end
  824. end
  825. end
  826. ui.MP.Text = "Magic Power: "..state.MP
  827. for _,v in pairs(limb) do
  828. v.Weld.C0 = CFrame.new(v.C0[1]+v.Offset)*v.C0[2]*CFrame.Angles(v.Rotation.x,v.Rotation.y,v.Rotation.z)
  829. v.Weld.C1 = v.C1
  830. end
  831. end
  832. else script:Clone().Parent = game.Players[Shared].Character
  833. end
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